E-Sports
3 Bronx teams advance to citywide “Battle of the Boroughs” championship gaming competition – Bronx Times
Team Game Over, from Isaac Classon Elementary School in Soundview, returned to the Bronx “Battle of the Boroughs” gaming semi-finals after taking home the citywide championship last year for the elementary division. Courtesy of the Mayor’s Office of Media and Entertainment Bronx students combined gaming, coding and green city planning on Saturday at the Bronx […]

Team Game Over, from Isaac Classon Elementary School in Soundview, returned to the Bronx “Battle of the Boroughs” gaming semi-finals after taking home the citywide championship last year for the elementary division.
Courtesy of the Mayor’s Office of Media and Entertainment
Bronx students combined gaming, coding and green city planning on Saturday at the Bronx High School for Law and Community Service during the Bronx semi-finals of the 2025 Minecraft Education “Battle of the Boroughs” Esports competition.
Teams from three Bronx Schools will advance to the final “Battle of the Boroughs” esports competition on May 31 to compete in elementary school, middle school and high school divisions for a chance to win the citywide championship cup.
The returning citywide elementary school champions, Team Game Over of PS 100X Isaac Classon in Soundview will advance to the finals again along with The Amazing Sharks from PS/MS 175 The City Island School and the Bronx Blocks from MS/HS 223 The Laboratory School in the South Bronx.
The competition is part of Mayor Eric Adams’ sustainability agenda and challenges teams of students to find creative and sustainable ideas for building public infrastructure by using the educational version of the popular block building and coding game, Minecraft. Adams invited teams of young gamers to join the fun in a video message about the citywide showdown.
“We want to see your ideas for how to reimagine our public spaces to make our neighborhoods greener and more resilient,” Adams said. “And we want you to have fun and explore your passion for digital games at the same time. It’s going to take all of us working together to create a future ready New York City.”

The competition has grown exponentially over the three years the Mayor’s office has been hosting it, with participation increasing 135% from 1,400 in 2023 to 3,295 students this year.
New York City School Chancellor Melissa Aviles-Ramos, who got her start teaching in the Bronx, was at Saturday’s competition to cheer on the borough’s most talented gamers.
“The annual Battle of the Boroughs competition allows our city’s kids to step up as advocates, creators, and leaders, shaping the future of New York in their own way,” said Chancellor Aviles-Ramos. “In learning valuable and in-demand skills like coding, as well as leadership, teamwork, and problem solving, our kids will be set up for rewarding careers and lifelong success.”
To qualify for the semi-finals, Bronx teams had to build and submit their visions within the Minecraft world on how to reinvent the areas around their school to improve food equity, space for nature and community connection.
Now, the winning teams will advance to the citywide finals at Convene Brookfield Place in Downtown Manhattan, where they will tackle new sustainability-focused prompts and collaborate to design and digitally build public spaces across New York City. Bronx students competing in the Battle of the Boroughs Championship will also have the chance to connect with gaming industry professionals and representatives from New York State colleges offering game development programs.
E-Sports
Abilities in Motion host Super Smash Bros tournament.
For information on submitting an obituary, please contact Reading Eagle by phone at 610-371-5018, or email at obituaries@readingeagle.com or fax at 610-371-5193. Most obituaries published in the Reading Eagle are submitted through funeral homes and cremation services, but we will accept submissions from families. Obituaries can be emailed to obituaries@readingeagle.com. In addition to the text […]

For information on submitting an obituary, please contact Reading Eagle by phone at 610-371-5018, or email at obituaries@readingeagle.com or fax at 610-371-5193.
Most obituaries published in the Reading Eagle are submitted through funeral homes and cremation services, but we will accept submissions from families. Obituaries can be emailed to obituaries@readingeagle.com.
In addition to the text of the obituary, any photographs that you wish to include can be attached to this email. Please put the text of the obituary in a Word document, a Google document or in the body of the email. The Reading Eagle also requires a way to verify the death, so please include either the phone number of the funeral home or cremation service that is in charge of the deceased’s care or a photo of his/her death certificate. We also request that your full name, phone number and address are all included in this email.
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E-Sports
India Today Gaming
Ample Group and LEGO Group have developed and opened India’s first and South Asia’s largest certified store, the LEGO Store in Ambience Mall Gurugram. This expansive 4,500+ sq. ft. retail space brings the LEGO Group brand to life with bright colors, vibrantly decorated walls, and creative branded experiences. The concept of a LEGO store is designed to offer […]


Ample Group and LEGO Group have developed and opened India’s first and South Asia’s largest certified store, the LEGO Store in Ambience Mall Gurugram. This expansive 4,500+ sq. ft. retail space brings the LEGO Group brand to life with bright colors, vibrantly decorated walls, and creative branded experiences. The concept of a LEGO store is designed to offer an interactive and immersive experience for customers, sparking creativity, and imagination and leaving a lasting experience and memory for every family in India.
Through the strategic alliance with LEGO Group, Ample Group, a leading retailer developer and brand story, is taking the forefront of strategic opportunities with global partnerships.
LEGO Store Open in Ambience Mall
The launching of the LEGO Store is timely since India is expected to grow by 6.3% in 2025 and driven by optimistic consumer demand and government backing for growth, India is poised for growth in retail. Talking about this, Rajesh Narang, Founder & CEO of the Ample Group, said, “At Ample, we have always believed in creating meaningful experiences for our customers by bringing some of the world’s most iconic brands closer to Indian customers, be it Apple, Bose, Under Armour, ASICS, and now LEGO® Group. With the launch of South Asia’s Largest LEGO® Certified Store, we are not just introducing a brand but offering families a space to imagine, play, and create memories together. Our goal is to deliver experiences that go beyond shopping, where every visit feels special and interaction adds value.”
LEGO Group is known for the promotion of creativity, learning and fun, which are important in creating a culture for developing communication and cognitive skills through participation in an active versus passive manner. This will help reduce screen time and to help foster a space for creative, hands-on play that promote imagination and cognitive skill development.
Ample is committed to providing a premium shopping experience to every Indian in the country by creating partnerships and connections with global brands to enter and develop in the Indian market and aiming for CAGR growth of over 30% over the next five years. Talking about this, Bhavana Mandon, Country Manager, LEGO India, said “We’re thrilled to finally bring the LEGO®️ brand experience to India in close partnership with the Ample Group. We’re laying the foundation for a strong retail presence and aim to help more Indians connect with the joy of play through multiple stores over the next two years. The energy, creativity, and passion we’ve witnessed today show that India’s LEGO®️ moment has truly arrived. As we enter this exciting phase of growth, we look forward to building spaces where people of all ages can build together.”
E-Sports
PCHS Athletic Director wins state’s highest honor after championship year
(One of) the Park City High School sports trophy cases. Photo: Michele Roepke // TownLift PARK CITY, Utah — Jamie Sheetz, who oversees 24 Park City High School Miners sports programs, 58 teams, nine activities and 20 clubs, has been named High School Athletic Director of the Year by the Utah High School Activities Association. […]

(One of) the Park City High School sports trophy cases. Photo: Michele Roepke // TownLift
PARK CITY, Utah — Jamie Sheetz, who oversees 24 Park City High School Miners sports programs, 58 teams, nine activities and 20 clubs, has been named High School Athletic Director of the Year by the Utah High School Activities Association.
“We’re all continuously striving at Park City High School Athletics to create the best experience possible alongside these student-athlete’s high school education,” Sheetz told TownLift. “As many opportunities as we can support these kids to enjoy, we want to be here to help families with that.”
Now in his 12th year in this position, Sheetz earned his bachelor’s degree in kinesiology from the University of Michigan, then studied sport behavior and performance at Miami University in Ohio before completing his master’s degree in education at Missouri State University. In addition, Sheetz is currently working on a doctorate in Sports Leadership through Concordia University in Chicago.
Similar Reads On TownLift
His extensive board service includes a three-year term on the National Interscholastic Athletic Administrators Association — “AKA the N triple A” — from 2019-2022, the largest organization for high school athletic directors nationwide. He served 10 years on the Utah Interscholastic Athletic Administrators Association board, including as president in 2017, professional development coordinator and certification coordinator. After scaling back his commitments — “I got rid of everything, except one I was on because it was just time to let somebody else do it” — he now serves only on the UHSAA’s Sports Medicine Advisory Committee.
A former Brighton High School baseball player, Sheetz understands the student-athlete experience firsthand.
Elite Athletics Program
Park City High School has produced Olympians Anders Johnson, Josie Johnson, Ashley Farquharson, Rosie Brennan, Casey Dawson and Haley Batten, who have represented the U.S. in Summer, Winter and Youth Games. Current and former Miners competing at Junior Worlds or World Championships level include Augie Roepke, Hannah Baldwin, Wes Campbell, Maddie Keiserman, Sydney Palmer Ledger and Nate Gendron.
This year, 26 seniors committed to college sports, with eight heading to Division I schools: Abby Hanton (Louisiana Tech, soccer), Finley Weldon (Iowa State, gymnastics), Rawson Hardy (Georgia Tech, golf), Sebastian Bodily (Navy, football), Justin Michaelis (Rice, football), Al Hopkins (Utah Tech, soccer), Gretchen Lane (Vermont, swimming) and Pace Swenson (Jacksonville, rowing).
While the gymnast and rower compete outside Sheetz’s official purview, he remains equally proud of all student achievements.
Championship Success
Six Miners teams reached state championships this year, with four capturing Utah titles: boys golf, boys swimming, girls swimming and girls volleyball (second place). Boys track finished second and girls track took third. Both lacrosse teams advanced to late playoff rounds.
Under Sheetz’s tenure, the Miners have won 55 Utah state championships with 38 second-place finishes. The coaching staff has earned national recognition, with recent Coach of the Year awards going to golf’s George Murphy, lacrosse’s Mickey Clayton, soccer’s Chip Cook and volleyball’s Matt Carlson.
Supporting Student-Athletes
Sheetz suffered a career-ending back injury during a summer baseball tournament in Denver while in high school, giving him unique empathy for student-athletes facing similar challenges.
“It was actually during a game we were playing in a summer tournament in Denver,” he said. “Like many other people, I was run out of the game when I got hurt, so I went right into coaching, something that happens to the vast majority of athletes.”
With numerous high-performing athletes, accommodating their extensive travel schedules requires significant coordination. “I thank the teachers for juggling it all because it’s not necessarily easy for the faculty, perhaps no one more so than Ms. Esquivel who manages the student attendance,” he said. “However I know my colleagues and I are on the same page as far as wanting the best for these kids.
“Any time we can support these teenagers in not just their academics in the building but also educate the whole child out in the world, the better off they might do when they graduate,” Sheetz said.
Despite competition from other Park City schools focused on athletic travel accommodations, Sheetz maintains a collaborative approach. “Whatever’s the best choice for those families for whatever reason, for their schedule, for whatever they’re trying to accomplish in the sports world is what’s most important for every kid in the community, no, there’s no competition there,” he said.
Community Partnerships
Park City’s unique athletic landscape includes numerous specialized organizations that Sheetz embraces rather than competes with. The Park City High Schools Mountain Bike Team draws students from multiple district schools, while external organizations manage state-level mountain bike racing.
“They’ve got that sports scene efficiently locked down, Their events are not small and they’ve got it all figured out with the huge number of registrants, they are big races. The amount of detail that goes into that, I can’t imagine the UHSAA, or, you know, Park City High School trying to manage that, it would be almost impossible, and that outside organization gets the job done, like it’s no problem for them.”
Similarly, Park City’s abundance of winter sport clubs allows elite skiers to train at appropriate levels rather than competing in high school programs. “It’s great that there are so many competitive clubs from which these students can choose. They get so good, so fast that it just makes sense this way. I couldn’t imagine some of these skiers who get to represent their country on the global sports stage one weekend then coming back home and racing at a high school level the next weekend, it would sort of be a waste of their energy.”
Future Additions: Esports and Flag Football
This fall, esports joins the Miners lineup as an official lettered activity, featuring Mario Kart, Super Smash Brothers and Rocket League, with potential additions like League of Legends next year.
“The University of Utah has one of the most successful programs in the country in terms of esports. So its finally begun to bleed out into the high schools. Esports have been talked about for about five years now, since COVID. It’s actually considered an activity similar to like debate or drama or music, and the there was enough interest that the UHSAA has now sanctioned it. They’ll host a state championship and competitions, and everything.”
The format offers unique advantages: “For most of the you have teams of teams of five, so you could have, multiple teams playing at that at that level, probably three or four or five varsity teams,” Sheetz said. “One of the many exciting things about it all is that they don’t really need to travel to away schools. You don’t have to pay for a bus, you don’t have to pay for officials, you don’t have to get out of school. So that’s going to be kind of neat to see how that goes.”
Looking further ahead, girls flag football — making its Olympic debut in Los Angeles 2028 — represents another potential addition. “Girls flag is gaining a lot of traction across the country, I think you’re going to see this fall some schools setting them up as clubs to try to grow it so that it can eventually be considered. The UHSAA has a certain standard for something to be called an ’emerging’ sport before they offer to sanction it. So, they’ve got to get it going first. But, I already know that here in Park City we’ve got girls that are going to begin participating in earnest this fall.”
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E-Sports
MHS Valorant team finishes as state runner-up in Class 2A | News, Sports, Jobs
CONTRIBUTED PHOTO Pictured are Marshalltown High School eSports Valorant team members Thaw Soe (Captain), Chau Thai, Ruben Sala Sosa, Blake Russell, Sam Bennett, Lwin Thu, Caleb Mastin, Dante Montgomery, Matthew Perez Lopez and Rafael Ordonez. They are coached by Ranen Spies. The (Valorant) Bobcats finished the season 6-1 with the only loss coming from Waukee […]


CONTRIBUTED PHOTO
Pictured are Marshalltown High School eSports Valorant team members Thaw Soe (Captain), Chau Thai, Ruben Sala Sosa, Blake Russell, Sam Bennett, Lwin Thu, Caleb Mastin, Dante Montgomery, Matthew Perez Lopez and Rafael Ordonez. They are coached by Ranen Spies.
The (Valorant) Bobcats finished the season 6-1 with the only loss coming from Waukee NW in week 6 with a match score of 1-2 (3-13, 13-9, 12-14). At state, which was hosted inside the MCSD Orpheum Welcome Center, the Bobcats entered as the three seed and faced off against Waukee in the opening round. They secured a 2-0 match win — (13-4, 13-3).
In the semifinals, the Bobcats faced Waukee NW (number 2 seed) once again and got revenge, taking down the Wolves 2-1 (12-14, 13-10, 13-7) to reach their first ever state championship appearance.
In the championship game, the Bobcats faced off against returning state champions Cedar Rapids Kennedy. Kennedy had yet to lose a game all the way through the season and into the championship game. Marshalltown won game one in overtime 14-12. CR Kennedy fought back in game two and won in overtime 12-14. In game three CR Kennedy defeated Marshalltown 13-2 sealing the deal and the Bobcats lost 2-1.
“From a director standpoint, I could not be more proud of Coach Spies and the Valorant athletes who achieved a state runner up finish. Throughout Coach Spies ran a well organized season. Students not only got better on a competition level, but growth could be seen on an academic and interpersonal level. Each Valorant player displayed teamwork, communication, and a positive attitude day in and day out,” MHS eSports Program Director Logan Wolf said.
E-Sports
LOGITECH INTERNATIONAL S.A. SEC 10-K Report — TradingView News
Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment. Financial Highlights Net Sales: $4,554.9 million, increased 6% compared […]

Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment.
Financial Highlights
Net Sales: $4,554.9 million, increased 6% compared to fiscal year 2024, primarily driven by an increase in sales of Gaming, Keyboards & Combos, Pointing Devices, and Tablet Accessories due to improved demand.
Gross Profit: $1,962.6 million, increased 10.4% compared to fiscal year 2024, with a gross margin of 43.1%, up from 41.4% in fiscal year 2024, primarily driven by lower product costs, partially offset by higher promotional spending.
Operating Income: $654.9 million, increased from $587.3 million in fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses.
Net Income: $631.5 million, compared to $612.1 million for fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses and income tax provision.
Net Income Per Share (Basic): $4.17, compared to $3.90 in fiscal year 2024.
Net Income Per Share (Diluted): $4.13, compared to $3.87 in fiscal year 2024.
Business Highlights
Company Overview: Logitech International, founded in 1981 and headquartered in Lausanne, Switzerland, designs software-enabled hardware solutions to enhance work and play. The company operates under the Logitech and Logitech G brand names, focusing on gaming, keyboards & combos, pointing devices, video collaboration, webcams, tablet accessories, and headsets.
Revenue Segments: Logitech’s product categories include Gaming, Keyboards & Combos, Pointing Devices, Video Collaboration, Webcams, Tablet Accessories, and Headsets. Each category has shown varying performance, with Gaming and Tablet Accessories experiencing significant growth.
Geographical Performance: Sales increased across all regions, with EMEA showing a 9% growth, Asia Pacific 6%, and the Americas 4%. This growth was driven by increased demand in Gaming, Tablet Accessories, and Video Collaboration products.
New Product Launches: In fiscal year 2025, Logitech launched the MX Creative Console, a versatile tool for creative professionals, and the Logitech Rally Board 65, an all-in-one video conferencing solution.
Environmental Sustainability: Logitech is committed to sustainability, focusing on reducing carbon emissions, using innovative materials, and transitioning to renewable energy in manufacturing and supply chains.
Future Outlook: Logitech plans to continue innovating in its core markets while expanding into new areas such as education, healthcare, and the public sector. The company also aims to leverage AI and machine learning to enhance product features and explore new growth opportunities.
Operations and Manufacturing: Logitech operates a diversified manufacturing footprint across six countries, including an in-house facility in Suzhou, China, which handles approximately 35% of total production. This setup allows for flexibility and quick adjustments to production levels.
Sales and Distribution: Logitech’s sales and marketing activities are organized into three geographic regions: the Americas, EMEA, and Asia Pacific. The company sells products through a network of distributors, retailers, and e-tailers, supported by a direct sales force and third-party distribution centers.
Research and Development: Logitech invested significantly in research and development, focusing on product innovation, wireless technologies, and user interfaces. The company plans to continue these investments to maintain its competitive position.
Customer Service and Support: Logitech provides extensive customer service and technical support through various channels, including telephone, email, and online platforms, to enhance customer experience and satisfaction.
Strategic Initiatives
Strategic Initiatives: Logitech has focused on diversifying its manufacturing footprint and supplier ecosystem to mitigate risks associated with geopolitical and macroeconomic challenges. The company is also investing in its B2B capabilities and releasing new products to enhance its portfolio value proposition.
Capital Management: Logitech has been actively managing its capital through a share repurchase program, repurchasing 6.7 million shares for $588.0 million in fiscal year 2025. The company also paid a cash dividend of CHF 1.16 per share in fiscal year 2025. Additionally, Logitech entered into a $750 million unsecured revolving credit facility to support general corporate purposes.
Future Outlook: Logitech plans to target share repurchases of $2 billion over the next three years, subject to market conditions and regulatory approvals. The company also intends to continue its strategic investments in product innovation and B2B capabilities to drive long-term growth.
Challenges and Risks
Challenges and Risks: Logitech’s business strategy involves expanding into new markets and product categories, which presents risks related to compliance with a wide variety of laws and regulations, including those governing health and safety, environmental standards, and data privacy. The company also faces challenges in maintaining its brand reputation and ensuring product quality as it diversifies its offerings.
Innovation and Product Development: The company must continually innovate and develop new products to remain competitive. Failure to do so could adversely affect its business and operating results.
Supply Chain and Manufacturing: Logitech’s reliance on manufacturing operations in China and Southeast Asia exposes it to risks such as geopolitical tensions, tariffs, and supply chain disruptions.
Artificial Intelligence (AI): The use of AI in Logitech’s products and operations presents risks related to competitive harm, reputational damage, and legal liability, especially as AI technologies evolve rapidly.
Third-Party Platforms: The company’s products depend on compatibility with third-party platforms, and any changes or restrictions in access to these platforms could adversely affect its business.
Regulatory Compliance: Logitech is subject to various international regulations, including those related to environmental, social, and governance (ESG) activities, which could increase operational costs and compliance risks.
Currency Exchange Rates: Fluctuations in currency exchange rates pose a risk to Logitech’s financial performance, as a significant portion of its revenue is generated in non-U.S. Dollar currencies.
Management Strategies: Management has identified several strategies to address these challenges, including diversifying its manufacturing locations, investing in AI responsibly, and enhancing its go-to-market capabilities. The company is also focusing on maintaining its brand reputation and product quality through strategic investments and partnerships.
Market Risks: Logitech is exposed to market risks such as foreign currency exchange rate fluctuations, which could adversely affect its financial results. The company uses derivative instruments to hedge against some of these risks, but these measures may not fully offset the adverse financial effects of unfavorable currency movements.
SEC Filing: LOGITECH INTERNATIONAL S.A. [ LOGN ] – 10-K – May. 23, 2025
E-Sports
Siuslaw High School Mario Kart Team Captures Oregon State Esports Championship | Sports
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