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Sports Technology Market Size, Analytical Overview, Growth

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Sports Technology Market

Sports Technology Market

The Global Sports Technology Market is expected to be valued at USD 33.82 billion in 2025 and reach USD 90.51 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 15.1% from 2025 to 2032.

A newly released report on the “”Sports Technology Market 2025″” provides a comprehensive view of the industry with market insights on the competitive scenarios and market segments with complete representation through graphs, tables, and charts to study the market easy to use and compare the numbers and user-friendly. The Sports Technology Market research report is the hub of market information, which precisely expounds on critical challenges and future market growth prospects. Also, The research study provides a complete qualitative and quantitative analysis to help shareholders obtain a thorough grasp of the Sports Technology Market and its crucial dynamics.

Moreover, the report provides a professional in-depth examination of the Sports Technology Market’s current scenario, CAGR, gross margin, revenue, price, production growth rate, volume, value, market share, and growth are among the market data assessed and re-validation in the research. The report will also cover key agreements, collaborations, and global partnerships soon to change the dynamics of the market on a global scale. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, the scope of New product development in new markets, pricing strategies, innovation possibilities, and much more.

Get a Sample Copy Of Report @ https://www.coherentmarketinsights.com/insight/request-sample/7812

The purpose of this market analysis is to estimate the size and growth potential of the market based on the kind of product, the application, the industry analysis, and the area. Also included is a comprehensive competitive analysis of the major competitors in the market, including their company profiles, critical insights about their product and business offerings, recent developments, and important market strategies.

The Leading Players involved in the global Sports Technology market are:

Catapult Sports, Garmin Ltd., Hawk-Eye Innovations, Under Armour, Fitbit, Apple Inc., Fujitsu, Synergy Sports, Adidas, Zepp Inc., Sony Corporation, IBM, Cisco Systems, Inc., Samsung Electronics, and SAP

Sports Technology Market Segments:

According to the report, the Sports Technology Market is segmented in the following ways which fulfill the market data needs of multiple stakeholders across the industry value chain –

Technology Insights (Revenue, USD Bn, 2020 – 2032)

Smart Stadiums

Devices

Sports Analytics

Esports

Sports Type Insights (Revenue, USD Bn, 2020 – 2032)

Soccer

Cricket

Basketball

Baseball

Tennis

Others

Trends and Opportunities of the Global Sports Technology Market:

The global Sports Technology market has seen several trends in recent years, and understanding these trends is crucial to stay ahead of the competition. The global Sports Technology market also presents several opportunities for players in the market. The increasing demand for Sports Technology in various industries presents several growth opportunities for players in the market.

Regional Outlook:

The following section of the report offers valuable insights into different regions and the key players operating within each of them. To assess the growth of a specific region or country, economic, social, environmental, technological, and political factors have been carefully considered. The section also provides readers with revenue and sales data for each region and country, gathered through comprehensive research. This information is intended to assist readers in determining the potential value of an investment in a particular region.

› North America: USA, Canada, Mexico, etc.

› Asia-Pacific: China, Japan, Korea, India, and Southeast Asia

› The Middle East and Africa: Saudi Arabia, the UAE, Egypt, Turkey, Nigeria, and South Africa

› Europe: Germany, France, the UK, Russia, and Italy

› South America: Brazil, Argentina, Columbia, etc.

Buy this Premium Research Report @ https://www.coherentmarketinsights.com/insight/buy-now/7812

Sports Technology Market Research Methodology:

● Research Objectives: This section provides an overview of the research study’s primary objectives, encompassing the research questions and hypotheses that will be addressed.

● Research Design: The following section presents the comprehensive outline of the research design, encompassing the selected approach for the study (quantitative, qualitative, or mixed-methods), the methodologies utilized for data collection (surveys, interviews, focus groups), and the sampling strategy employed (random sampling, stratified sampling).

● Data Collection: This section involves gathering information from primary and secondary sources. Primary sources included the use of survey questionnaires and interview guides, while secondary sources encompassed existing data from reputable publications and databases. Data collection procedures involved meticulous steps such as data cleaning, coding, and entry to ensure the accuracy and reliability of the collected data

● Data Analysis: The data were analyzed using various methods including statistical tests, qualitative coding, and content analysis.

● Limitations: The study’s limitations encompass potential biases, errors in data sources, and overall data constraints.

Reason to Buy

► Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the global Sports Technology Market.

► Highlights key business priorities in order to guide the companies to reform their business strategies and establish themselves in the wide geography.

► The key findings and recommendations highlight crucial progressive industry trends in the Sports Technology Market, thereby allowing players to develop effective long-term strategies in order to garner their market revenue.

► Develop/modify business expansion plans by using substantial growth offerings in developed and emerging markets.

► Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those restraining the growth to a certain extent.

► Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation, and industry verticals.

Buy this Premium Research Report @ https://www.coherentmarketinsights.com/insight/buy-now/7812

Following are Some of the Most Important Questions that are Answered in this Report:

◉ What are the most important market laws governing major sections of the Sports Technology Market?

◉ Which technological advancements are having the greatest influence on the anticipated growth of the worldwide market for Sports Technology Market?

◉ Who are the top worldwide businesses that are now controlling the majority of the Sports Technology Market?

◉ What kinds of primary business models do the primary companies in the market typically implement?

◉ What are the most important elements that will have an impact on the expansion of the Sports Technology Market around the world?

◉ How do the main companies in the environment of the global Sports Technology Market integrate important strategies?

◉ What are the present revenue contributions of the various product categories on the worldwide market for Sports Technology Market, and what are the changes that are expected to occur?

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Author of this Marketing PR:

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Brightspeed invests $580,000 in STEM and esports, supporting North Carolina schools and programs — EdTech Innovation Hub

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The new funding announced will support schemes including $350,000 in sponsorship of the Coca Cola All Stars Golden Ticket contest, Formula STEM Esports Cup and the Player League Madden NFL tournament. 

Brightspeed will also act as a primary sponsor for two Bright Future Tech Labs in Triton High School and Orange High School, with funding worth more than $200,000. 

The company will also spend $15,000 on scholarships, equipment, and esports program travel for Wesleyan University and $10,000 on a grant supporting the Rocky Mount High School Gryphon Elite esports team. 

Brightspeed has also announced sponsorship for the Wake Forest Parks, Recreation and Cultural Resources Department’s four-part esports tournament, called the Battle in the Forest.

“Investing in technology education and esports is a natural extension of our commitment to North Carolina,” explains Sabrina Anderson, Local Marketing Manager at Brightspeed. 

“As we build a world-class fiber network across our home state, we’re equally focused on expanding opportunities for the students who will power our communities tomorrow. These initiatives give young people hands-on access to the tools, skills and experiences that prepare them for the digital future.”

“This scholarship will help ease the financial burden my parents carry in supporting my academic journey,” adds Shafiq Nuijts, a Wesleyan University student and recipient of Brightspeed funded scholarship. “It will also allow me to focus more deeply on my education and my internship this upcoming summer. As an international student, my experience has always involved balancing the challenges of maintaining my F-1 status, keeping a high GPA and reassuring my parents that their investment in me is being put to meaningful use. This scholarship affirms that commitment and motivates me to continue striving for excellence.”



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Gaming Computers Market to Reach USD 95 Billion by 2034, Growing

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Gaming Computers Market

Gaming Computers Market

Pune, India – Exactitude Consultancy – The global Gaming Computers Market is expected to witness strong growth over the forecast period, driven by the rising popularity of esports, increasing demand for high-performance computing, and continuous advancements in graphics and processor technologies. The market, valued at approximately USD 44 billion in 2024, is projected to reach nearly USD 95 billion by 2034, expanding at a compound annual growth rate (CAGR) of about 7.9%.

Gaming computers, including desktops and laptops, are designed to deliver superior performance, high-resolution graphics, and fast processing speeds to support immersive gaming experiences. Growing online gaming communities and professional gaming platforms are further accelerating market growth.

Download Full PDF Sample Copy of Market Report

https://exactitudeconsultancy.com/request-sample/69340

Key Growth Drivers

• Rapid Growth of Esports and Online Gaming: Competitive gaming tournaments and streaming platforms are boosting demand for high-performance gaming systems.

• Advancements in Hardware Technology: Continuous improvements in GPUs, CPUs, cooling systems, and memory are enhancing gaming performance.

• Rising Disposable Income: Increasing consumer spending on premium electronics is supporting adoption of gaming computers.

• Expansion of Virtual and Augmented Reality Gaming: Demand for powerful computing systems to support VR and AR applications is increasing.

Market Segmentation Insights

By product type, gaming desktops hold a significant share due to superior customization and performance, while gaming laptops continue to gain popularity for portability.

By price range, mid-range and high-end systems dominate the market, driven by demand from professional and enthusiast gamers.

By end user, individual consumers account for the largest share, followed by gaming cafes and esports organizations.

Explore Full Report here:

https://exactitudeconsultancy.com/reports/69340/gaming-computers-market

Regional Overview

Asia-Pacific represents the largest and fastest-growing regional market, supported by a large gamer population, strong esports culture, and expanding gaming infrastructure in countries such as China, South Korea, Japan, and India.

North America shows strong growth driven by high adoption of advanced gaming hardware and a mature esports ecosystem.

Europe continues to expand steadily due to rising gaming participation and technological innovation.

Latin America and the Middle East & Africa are emerging regions, supported by increasing internet penetration and growing gaming communities.

Get Your Exclusive Offer with up to 10% Discount

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Competitive Landscape

The gaming computers market is highly competitive, with major players focusing on performance optimization, innovative designs, and brand partnerships. Companies are investing in advanced cooling technologies, RGB customization, and AI-enabled performance tuning to differentiate their offerings.

Market Outlook

With the gaming industry continuing to evolve rapidly, the Gaming Computers Market is expected to experience sustained growth through 2034. Increasing esports adoption, next-generation gaming technologies, and expanding digital entertainment consumption will remain key drivers of market expansion.

This report is also available in the following languages : Japanese (ゲーミングコンピュータ市場), Korean (게이밍 컴퓨터 시장), Chinese (游戏电脑市场), French (Marché des ordinateurs de jeu), German (Markt für Gaming-Computer), and Italian (Mercato dei computer da gioco), etc.

Request for a sample of this research report at (Use Corporate Mail ID for Quick Response) @

https://exactitudeconsultancy.com/request-sample/69340

Our More Reports:

Redundant EPS System Market

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About Us

Exactitude Consultancy is a market research & consulting services firm which helps its client to address their most pressing strategic and business challenges. Our market research helps clients to address critical business challenges and also helps make optimized business decisions with our fact-based research insights, market intelligence, and accurate data.

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EAG Expo to Bring Together Three Interlinked Sectors of Entertainment and Gaming in a Single Venue

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Our cookies help us:

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{short version}This Privacy Policy discloses the privacy practices for EEGReport Magazine, EEGaming.org, GamblingIndustryB2B.com, iGamingRadio.com, GamblingAffiliateVoice.com and EuropeanGaming.eu, including subdomains, our email newsletters and other applications owned and operated by our company (collectively referred to as the “European Gaming Media and events” – formerly known as “EEGMedia“), and to any services that display this notice. The Privacy Policy also sets out the ways in which we may use your personal data.

{long detailed version} To read this in full, click on the Privacy Policy button found in this window.

{short version} These terms and conditions govern your use of the websites owned and operated by European Gaming Media and Events; by using our websites, you accept these terms and conditions in full and without reservation. If you disagree with these terms and conditions or any part of these terms and conditions, you must not use these websites.

You must be at least 18 [eighteen] years of age to use our websites. By using our websites and by agreeing to these terms and conditions, you warrant and represent that you are at least 18 years of age.

The list of the websites owned and operated by European Gaming Media and Events can be found here.

In other words,
You must be at least 18 years old to use our service and fully agree with everything stated on this page. Otherwise, sorry, guys, ours websites are not for you.

License to use our websites
Unless otherwise stated, European Gaming Media and Events and/or its licensors own the intellectual property rights published on our websites and materials used on the European Gaming Media and Evnts network. Subject to the license below, all these intellectual property rights are reserved.

You may view, download for caching purposes only, and print pages, files or other content from the websites for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.

You must not:

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Where content is specifically made available for redistribution, it may only be redistributed within your organisation.

In other words,
Everything on our websites belongs to us. You can read it, but you cannot republish it. Sounds fair, doesn’t it?

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You must not use these websites in any way that causes, or may cause, damage to the websites or impairment of the availability or accessibility of the European Gaming Media network or in any way which is unlawful, illegal, fraudulent or harmful, or in connection with any unlawful, illegal, fraudulent or harmful purpose or activity.

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Sultan Almasoud on the Top Trends in Technology and Esports in Saudi Arabia – Tech & Sourcing @ Morgan Lewis

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Dr. Sultan Almasoud, managing partner of Morgan Lewis’s Riyadh office, has been closely involved in the Kingdom of Saudi Arabia’s rapid evolution into a global hub for innovation. His insights on the questions below shed light on the trends reshaping technology and esports—and the opportunities they unlock for investors and operators entering the market.

Q&A: SULTAN ALMASOUD

1. What are the most significant technology trends currently driving growth in Saudi Arabia?

Saudi Arabia is undergoing one of the most ambitious digital transformation journeys in the world. The most significant trend is the rapid adoption of AI across government, financial services, healthcare, and industrial sectors. Vision 2030 has accelerated investment in AI-ready infrastructure, digital identity, automation, and data platforms that support new digital services at scale.

We also are seeing strong momentum in cloud migration, driven by hyperscaler expansions, data localization policies, and new solutions that make it easier for public and private entities to adopt cloud-native technologies. In parallel, fintech innovation, digital payments, and open banking are creating a dynamic ecosystem of startups, investors, and regulators working together to modernize the financial landscape.

In addition, Saudi Arabia’s giga projects are acting as large-scale accelerators for advanced technologies, while strong regulatory frameworks around data, cloud, and cybersecurity are providing international investors with clarity and confidence. Combined with significant investment in digital talent and localization, this is enabling sustainable, long-term technology-driven growth across the Kingdom.

 

2. How is Saudi Arabia positioning itself as a global hub for esports?

Saudi Arabia has made esports a national priority, fundamentally reshaping the sector. The launch of the Saudi Esports Federation (SEF) and the Esports World Cup, supported by major public investment commitments, has placed the Kingdom at the center of global competitive gaming.

But the strategy extends beyond events. The country is developing training academies, production studios, esports arenas, and digital platforms that sustain year-round player and audience engagement. This ecosystem-driven approach is drawing global publishers, teams, and content creators who now view Saudi Arabia as a foundational market for long-term esports growth.

 

3. What opportunities do you see emerging for investors and companies entering the Saudi tech and esports market?

There is tremendous opportunity at the intersection of technology, entertainment, and digital infrastructure. For technology companies, opportunities are especially strong in AI solutions, cybersecurity, cloud services, digital identity, and smart city platforms.

In esports, the most compelling opportunities lie in content creation, talent development, gaming studios, tournament production, and technologies supporting broadcasting, analytics, and community engagement. Investors who understand the regulatory environment and align with the Kingdom’s long-term vision will find a market eager for strategic partnerships.

 

4. What challenges should companies keep in mind when operating in these fast-evolving sectors?

These sectors are evolving quickly, which makes regulatory navigation an important challenge. Companies need to stay aligned with requirements around licensing, content regulation, data protection, and foreign investment—areas that are developing alongside the industry itself.

Another key challenge is specialized talent. Whether it”s game design, AI engineering, or esports event management, building local capability is essential. Companies that invest early in training programs, knowledge transfer, and local partnerships will be best positioned for sustainable growth.

Ultimately, success requires a long-term commitment to the market, strong local relationships, and an understanding of national priorities as the Kingdom advances its digital transformation goals.

KEY TAKEAWAYS

Saudi Arabia is positioning itself at the forefront of global innovation, with technology and esports playing central roles in the nation’s economic transformation. As investment accelerates and new digital ecosystems emerge, companies that build strategic partnerships and engage deeply with local priorities will be poised to lead. Morgan Lewis is committed to helping clients navigate this dynamic landscape and capture the opportunities shaping the Kingdom’s digital future.



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What to expect from Gaming Malta at ICE Barcelona

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From regulatory certainty and talent depth to immersive innovation, Malta will showcase its full iGaming ecosystem at ICE Barcelona 2026. The Malta experiential showcase booth promises a unified national presence highlighting why the island remains the home of gaming excellence.

Given the sweeping reforms proposed and passed in iGaming jurisdictions worldwide in recent times, it is hardly surprising that ‘regulation’ has remained the most pressing issue for operators over the past two years.

In a turbulent landscape though, Malta has nurtured a long-established reputation for regulatory stability that has enabled the picturesque Mediterranean republic, with a population of just over half a million people, to punch well above its weight.

At ICE Barcelona 2026 in January, the island’s qualities as an iGaming jurisdiction will be showcased to the sector like never before at the Malta booth.

Designed to promote the destination as the world’s online igaming jurisdiction and the home of gaming excellence, the Malta space will be a hub of activity throughout gaming’s biggest show, with a virtual reality roulette experience created by Malta-based Draw & Code offering a compelling centrepiece.

“We have built the world’s iGaming Silicon Valley in Malta, and the expo space will be testament to our relentless approach in this regard,” says GamingMalta CEO Ivan Filletti. GamingMalta is an independent non-profit foundation jointly established by the Government of Malta and the Malta Gaming Authority (MGA).

A coordinated national presence

The Malta booth will serve as a live ecosystem, bringing together leading industry voices, including founders, operators, service-providers and regulators, with visitors able to discover first-hand how businesses scale from Malta.

Notably, a coordinated national presence will be on show at gaming’s most influential annual gathering. For the first time, GamingMalta and the Malta Gaming Authority (MGA)  will be joined by government’s economic development agency Malta Enterprise, Malta’s largest bank, Bank of Valletta (BOV) and Identita responsible for citizens’ identity management and the implementation of migration processes will come together to present a united front.

This collaborative representation is not only designed to amplify Malta’s credibility – by enabling questions to be answered on a range of topics in the same place, from licensing and banking to staffing. It also signals unity in action.

“Going as a unified front communicates government and ecosystem alignment; that Malta isn’t a loose cluster but a coherent jurisdiction that supports long-term business,” GamingMalta explains. “This is especially persuasive to institutional investors and regulated operators.”

Such alignment is illustrated by Malta’s relatively predictable regulatory outlook. With GamingMalta’s ongoing R.E.S.P.E.C.T. campaign spear heading reputation management for the industry through the pillars of responsible gambling, entertainment, speed, professionalism, enhanced due diligence, consistency and talent, the focus is now on cementing Malta’s status as the home of gaming excellence.

Embracing the sector

According to GamingMalta, though, the attraction of Malta is “a sum of all the parts rather than one silver bullet”.

Regulatory certainty, international recognition and reducing market entry friction are important factors, while the ecosystem density on the island ensures experienced suppliers are plentiful.

Additionally, as a springboard to the European Economic Area, with English in use as the language of business, and with substantial talent and immigration pathways, there are a multitude of reasons for gambling businesses to land in Malta.

Above all, GamingMalta believes the island has established a jurisdiction that has fully embraced the sector, from cross-political support to initiatives like the iGaming Council – a GamingMalta-led initiative that brings together operators and policy-makers.

A cornerstone of the Maltese economy

Underpinning Malta’s presence at ICE will be the government’s recently published Envision 2050 long-term strategy, which sets out clear and measurable targets for the nation’s development.

At the heart of this, Malta is targeting a more sustainable average annual GDP growth rate of 5% by 2035 driven by strategic investment in seven priority sectors – one of which is gaming.

Moreover, gaming has already proven itself to be a cornerstone of the Maltese economy. According to Envision 2050 projections, the sector’s contribution is expected to rise from €1.5bn (£1.31bn/$1.76bn) to between €2.3-€2.8bn, making up 6-7% of the nation’s projected GVA by 2035.

With a focus on strengthening leadership in the gaming industry, ensuring transparency, player protection and fair competition, Envision 2050 will ensure the sector continues to be a major contributor towards the national economy.

According to GamingMalta, this blueprint signals a clear north star, showing how Malta is “a safe and resilient nation, inspired by heritage and driven by progress, fostering a healthy quality of life for all”.

‘Make It In Malta’ campaign

The creative thread which will support this drive at ICE is the ‘Make It In Malta’ campaign, highlighting success stories and case studies from a mature and practical ecosystem for growth.

“This approach reinforces the ‘home of gaming excellence’ brand by showing evidence – such as deals, hires, regulatory clarity and investment – rather than simply asserting it,” adds GamingMalta, which underscored the strength of “operator-led storytelling”.

GamingMalta adds, “Nobody promotes a jurisdiction better than the companies who have grown there. They supply credibility, concrete metrics and relatable roadmaps for peers. Success breeds success and Malta is the perfect stage for your global ambitions.”

A talented workforce

There is solid evidence to back up such claims. At a recent iGaming Council meeting, new investments totalling €60m by different operators were confirmed.

Furthermore, Malta’s 14,000-strong gaming industry workforce, as well as its safe and stable work environment, is widely recognised as a key growth driver. According to an MGA survey last year, 85% of gaming operators based in Malta were satisfied or highly satisfied with the availability of skilled personnel and the quality and cost-effectiveness of local training opportunities versus other leading jurisdictions.

Similarly, around 80% of respondents were satisfied or highly satisfied with the ease of labour mobility, with favourable perceptions regarding workforce ethics even higher at 87%. Malta also offers an appealing quality of life attracting top tier talent to the island many working in the igaming industry.

From a gaming workforce perspective, GamingMalta stresses that Malta’s pool of talent will be the key differentiator in the next phase of growth.

“Talent scales businesses,” says GamingMalta, who added that institutions like the Malta College of Arts, Science and Technology (MCAST) offer courses targeted at individuals who aim to progress in the gaming industry. 

“Without a pipeline of developers, ops staff and compliance specialists, operators stall. That’s why migration policy and skills programmes – including Identità and Malta Enterprise initiatives – are critical. Business-friendliness remains the accelerant, but stable regulation and accessible talent are the engine.”

“Nobody promotes a jurisdiction better than the companies who have grown there… Success breeds success and Malta is the perfect stage for your global ambitions”

A technological convergence

Malta is also benefiting from a timely convergence of technology through the simultaneous growth of esports, game development and immersive innovations.

“The respective ecosystems can feed into and collaborate with each other, albeit as different animals,” GamingMalta says. “Ultimately, it all boils down to entertainment and how consumers are attracted or relate to entertainment platforms.

“We will be consolidating the gambling sector by focusing on a strong regulatory framework ensuring transparency and fair competition and simultaneously accelerate interactive entertainment sectors through fiscal initiatives, technological innovation and talent development.

“Malta’s long-term strategy is to build a resilient, innovation-driven, high-value economy. The gaming, esports and interactive media sectors align perfectly with this national direction because they represent the type of future-proofed, knowledge-intensive industries Malta aims to anchor over the next 25 years.”

GamingMalta’s own ‘Manifesto’ builds on this drive with a blueprint designed to build on 20 years of success to secure the future of Malta as an in-demand destination for operators.

Among the key pillars of the Manifesto’s 10-point plan are a focus on keeping corporate tax competitive, maintaining political support, improving sector skills and developing off-island relations, as well as driving up responsible gaming standards and encouraging innovation.

Attracting and retaining operators

With a strong regulatory framework, competitive gaming tax structure and strategic position as a gateway to European gambling, casino and lottery markets, over 350 operators are already based on the island.

However, Malta’s gaming industry stakeholders are laser-focused on providing a framework that encourages further growth – and, like the operators it hosts, the desire is to attract, as well as retain.

Some of the industry’s biggest names have relocated to the republic. Meanwhile, at the end of 2023, across Malta’s largest 100 operators by turnover, the average period of operation on the island was 13 years -illustrating that once major players arrive, they tend to stay.

As GamingMalta CEO ​​Filletti says following ICE earlier this year: “Malta may be small in size, but our impact on the iGaming industry continues to be immense.”

Now, as a small nation with a big reputation, Maltese stakeholders are aligning to harness opportunities at major events like ICE, so the island can build on its status as the gold-standard of iGaming industry destinations.

Book your meeting today with GamingMalta, MGA or any of the co-participants at ICE on: https://www.gamingmalta.org/make-it-in-malta/ and visit the Make it in Malta booth Hall 4 Booth 4C40.

Ivan Filletti, GamingMalta CEO



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HIPTHER Enhances Online Media Focus in 2026 with Gaming Newsroom and Gaming Americas

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– Pass personally identifiable data to third parties

– Pay sales commissions

{short version}This Privacy Policy discloses the privacy practices for EEGReport Magazine, EEGaming.org, GamblingIndustryB2B.com, iGamingRadio.com, GamblingAffiliateVoice.com and EuropeanGaming.eu, including subdomains, our email newsletters and other applications owned and operated by our company (collectively referred to as the “European Gaming Media and events” – formerly known as “EEGMedia“), and to any services that display this notice. The Privacy Policy also sets out the ways in which we may use your personal data.

{long detailed version} To read this in full, click on the Privacy Policy button found in this window.

{short version} These terms and conditions govern your use of the websites owned and operated by European Gaming Media and Events; by using our websites, you accept these terms and conditions in full and without reservation. If you disagree with these terms and conditions or any part of these terms and conditions, you must not use these websites.

You must be at least 18 [eighteen] years of age to use our websites. By using our websites and by agreeing to these terms and conditions, you warrant and represent that you are at least 18 years of age.

The list of the websites owned and operated by European Gaming Media and Events can be found here.

In other words,
You must be at least 18 years old to use our service and fully agree with everything stated on this page. Otherwise, sorry, guys, ours websites are not for you.

License to use our websites
Unless otherwise stated, European Gaming Media and Events and/or its licensors own the intellectual property rights published on our websites and materials used on the European Gaming Media and Evnts network. Subject to the license below, all these intellectual property rights are reserved.

You may view, download for caching purposes only, and print pages, files or other content from the websites for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.

You must not:

republish material from these websites in neither print nor digital media or documents (including republication on another website);
sell, rent or sub-license material from the websites;
show any material from the websites in public;
reproduce, duplicate, copy or otherwise exploit material from our websites for a commercial purpose;
edit or otherwise modify any material on these websites;
redistribute material from these websites – except for content specifically and expressly made available for redistribution; or
republish or reproduce any part of these websites through the use of iframes or screenscrapers.
Where content is specifically made available for redistribution, it may only be redistributed within your organisation.

In other words,
Everything on our websites belongs to us. You can read it, but you cannot republish it. Sounds fair, doesn’t it?

Acceptable use
You must not use these websites in any way that causes, or may cause, damage to the websites or impairment of the availability or accessibility of the European Gaming Media network or in any way which is unlawful, illegal, fraudulent or harmful, or in connection with any unlawful, illegal, fraudulent or harmful purpose or activity.

{long detailed version} To read this in full, click on the Terms of Service button found in this window.



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