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Club Sports at Mines leveling up with dedicated esports space | Colorado School of Mines

The newest club sport at Mines isn’t played on a field — it’s played on a screen. Esports, or competitive multiplayer video gaming, has arrived on campus with a dedicated space for teams to train and compete.  What are esports? Esports refers to video games that are played in a highly organized competitive environment. Students […]

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The newest club sport at Mines isn’t played on a field — it’s played on a screen. Esports, or competitive multiplayer video gaming, has arrived on campus with a dedicated space for teams to train and compete. 

What are esports?

Esports refers to video games that are played in a highly organized competitive environment. Students form teams to compete in leagues and tournaments.

Mines offers teams for the following games, some competitive and some non-competitive:

  • Tom Clancy’s Rainbow Six Siege
  • Overwatch 2
  • Counter-Strike: Global Offensive
  • League of Legends
  • Rocket League 
  • Super Smash Bros. Ultimate
  • Call of Duty
  • Dota 2
  • Valorant

Where do teams practice and compete?

The new esports lab is now open at 1600 Jackson St. The space features 12 high-performance PC setups for popular games. It also includes a fully equipped streaming studio with cameras, microphones and a green screen for broadcasting live to Twitch or YouTube.

What are students saying about esports at Mines?

“I think what I love most about esports is always having the ability to improve. There’s virtually no skill ceiling to the game, so there’s always going to be someone better than you. For me, this gives me a constant drive to improve and learn new things in order to outdo my opponents the next time I face them.” Aaron Jackson, Counter-Strike: Global Offensive team captain

Learn more about esports at Mines on the Mines Athletics website.



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iGaming news | Betclic strengthens French sporting connection with two new partnerships

Banijay Gaming operator Betclic has struck two new sporting partnerships in France amid the renewal of two others. The new partnerships are with the French Handball Federation – running until 2028 – and the Arkema Première Ligue (APL), the top division of women’s football in France. Betclic has renewed existing collaborations with the French Volleyball […]

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Banijay Gaming operator Betclic has struck two new sporting partnerships in France amid the renewal of two others.



Betclic

The new partnerships are with the French Handball Federation – running until 2028 – and the Arkema Première Ligue (APL), the top division of women’s football in France.

Betclic has renewed existing collaborations with the French Volleyball Federation and the Ligue Nationale de Rugby for the Top 14 competition.

Betclic said handball is now the eighth most bet on sport on its app, with the Arkema Première Ligue the most popular national women’s competition.

The extension with the French Volleyball Federation for another four seasons, until 2028, comes as the sport ranks sixth for most bets on the Betclic app, the operator said.

Excluding major sports, the 2024 Olympic final between France and Poland was Betclic’s second most bet-on event of the Games, with more than 15 per cent of players now betting on the sport.

Betclic said one in every two bettors on its app places wagers on rugby, amid the renewal with Ligue Nationale de Rugby and the Top 14 competition, which lasts until 2027.

Nicolas Béraud, founder and CEO of Betclic, said: “French volleyball is experiencing a silent but spectacular
revolution, and we are proud to support this beautiful adventure. By partnering again with FFVolley, Betclic reaffirms its lasting commitment alongside a federation in full momentum, driven by historic results and an ambitious vision for the 2028 Olympics.”

Of the partnership with the APL, he said: “The APL is a reference championship, where clubs that matter in major competitions compete. We want to be where sport is advancing, where audiences are evolving, where passions are growing.

“Women’s football ticks all the boxes, and we are proud to contribute to its development alongside Jean-Michel Aulas (President of the Ligue Féminine du Football Professionnel and Philippe Diallo [president of the FFF].”



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Esports explained: What it is and why everyone’s talking about it

Esports explained: What it is and why everyone’s talking about it – Squamish Chief […]

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Super League Partners with Advertising Week to Launch First Gaming Summit at AWNewYork 2025

~ The half-day forum will spotlight the future of playable media, brand innovation and next-gen consumer engagement ~ SANTA MONICA, Calif., July 17, 2025 (GLOBE NEWSWIRE) — Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences within mobile games and the world’s largest immersive platforms, has joined forces with […]

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~ The half-day forum will spotlight the future of playable media, brand innovation and next-gen consumer engagement ~

SANTA MONICA, Calif., July 17, 2025 (GLOBE NEWSWIRE) — Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences within mobile games and the world’s largest immersive platforms, has joined forces with Advertising Week to co-present the first-ever Gaming Summit at Advertising Week New York 2025, taking place October 6–9 in The Penn District.

A recent report by Dentsu highlights that the worldwide audience of people who play video games is now 3.5 billion in size, yet only 5% of advertising spend is deployed to engage them. The Gaming Summit at AWNewYork 2025 is Advertising Week’s first dedicated forum to showcase the value, effectiveness, and scale available within this underappreciated sector. To ensure the content directly addresses how brands can drive real results in gaming, Advertising Week has partnered with Super League to curate an expert advisory panel of marketers, creators, and gaming platform leads to advise on content.

Starting Oct 7th at 2:30pm ET, the Summit will be a high-energy, insights-packed event built to demystify gaming for marketers and provide a tactical blueprint for brand success across immersive platforms like Roblox, Fortnite, Minecraft, mobile games, and more.


The Summit program includes sessions such as:


  • What Gamers Want (and Don’t) From Brands

    – Audience-first insights for campaign success

  • The Gaming Media Mix

    – How gaming fits into social, CTV, and digital strategies

  • Beyond the Build

    – How to layer gaming into full-funnel marketing plans, from awareness to consideration to performance to measurable results

  • The Gaming Landscape Decoded

    – From UGC and esports to mobile and AI

“This is the moment for gaming to have its seat at the main stage of advertising, and we’re proud to help make that happen,” said Rhiannon Apple, SVP, Client Services at Super League. “Marketers are done asking if they should be in gaming. Now they want to know how to win, and this Summit is where they’ll get the answers.”

As the Presenting Sponsor, Super League will also co-host programming with Advertising Week and participate in activations throughout the event, including strategic networking opportunities and an exclusive VIP gathering designed to foster collaboration between top brands, creators, and gaming platforms.

“We’re thrilled to partner with Super League on the Gaming Summit,” said Lance Pillersdorf, founder of Advertising Week. “We know this innovative area offers so much value to marketers, and we’re going to give them everything they need to get involved.”


For brands looking to reach audiences who play

, the AWNewYork Gaming Summit will provide actionable insights, direct access to decision-makers, and lead-generation opportunities in a category that’s shaping the future of media, entertainment, and culture.


About Super League

Super League (Nasdaq:SLE) is redefining how brands connect with consumers through the power of playable media. Super League provides global brands with ads, content, and experiences that are not only seen – they’re played, felt, and remembered, within mobile games and on the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League is a one-of-a-kind partner for brands looking to stand out in culture, spark loyalty, and drive meaningful impact. In a world where attention is earned, Super League makes brands relevant by making them playable.


About Advertising Week

Advertising Week is a global gathering of marketing, advertising, technology, and brand professionals. It offers weeks of thought leadership, networking and special events, focusing on key industry conversations and trends. Advertising Week events are held in major cities worldwide, including London, New York, Tokyo and Mexico City. You can find out more information at AdvertisingWeek.com.


Forward-Looking Statements

The foregoing material may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, each as amended. Forward-looking statements include all statements that do not relate solely to historical or current facts, including without limitation statements regarding the Company’s product development and business prospects, and can be identified by the use of words such as “may,” “will,” “expect,” “project,” “estimate,” “anticipate,” “plan,” “believe,” “potential,” “should,” “continue” or the negative versions of those words or other comparable words. Forward-looking statements are not guarantees of future actions or performance. These forward-looking statements are based on information currently available to the Company and its current plans or expectations and are subject to a number of risks and uncertainties that could significantly affect current plans. These risks and uncertainties include, without limitation, risks and uncertainties related to the future price of our Common Stock, the Company’s ability to adequately deploy the funds received in the financings; the impacts of the debt conversions on the Company’s balance sheet; market conditions; the Company’s ability to maintain adequate liquidity and financing sources; various risks related to the Company’s business operations; and other risks and uncertainties, including those described within the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, and the Company’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2025. There can be no assurance that the Company will be able to maintain compliance with the NCM’s continued listing standards. Should one or more of these risks or uncertainties materialize, or the underlying assumptions prove incorrect, actual results may differ significantly from those anticipated, believed, estimated, expected, intended, or planned. Although the Company believes that the expectations reflected in the forward-looking statements are reasonable, the Company cannot guarantee future results, performance, or achievements. Except as required by applicable law, including the security laws of the United States, the Company does not intend to update any of the forward-looking statements to conform these statements to actual results.



Media Contact:



[email protected]

A photo accompanying this announcement is available at

https://www.globenewswire.com/NewsRoom/AttachmentNg/9fd560e2-31be-4065-8b43-4f5a635eb64b



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College Football 26 Dynasty Mode Receives First Update

This past week has been all first for College Football 26 as EA Sports makes big updates to the game. Thursday morning, the servers were down for maintenance, so all online modes and Team Builder were unavailable. Part of those updates also saw changes made to Dynasty Mode. This is the first time since the […]

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This past week has been all first for College Football 26 as EA Sports makes big updates to the game.

Thursday morning, the servers were down for maintenance, so all online modes and Team Builder were unavailable. Part of those updates also saw changes made to Dynasty Mode. This is the first time since the game’s release last week that the mode is seeing an update.

Some of the updates introduced with Dynasty Mode include skill caps, position changes, coach points, and additional features. Here’s a look at everything that got updated with the game mode:

Related Article: College Football 26 Server Status – July 17 Maintenance

EA Sports College Football 26

EA Sports College Football 26 Content Creator Schedule / Image via EA Sports

Player’s positions can change in Dynasty Mode without any penalty being applied to their skill caps. The following position groups are available to be switched within the groupings:

Recruits who are classified with the “Athlete” position can set their initial position without it impacting the player’s skill group caps.

The way new skill caps work for players will depend on their development trait and school classification. Younger players will have higher skill caps at their new positions since they are still young and have more years of eligibility.

Related Article: How Passing Works in College Football 26: Everything You Need to Know

Coach Points were updated in the mode. Gamers were exploiting it as they were able to retire and create a new character to use those points. The game has addressed this, as players won’t be able to use it in that capacity.

There is also another update, as the impact of the Reach Your Potential ability (Motivator Tier 1) has been reduced to improve coaching ability and recruiting balance. They did leave a note that it will affect the influence given to recruits when the player hits a skill group cap at their position.

These changes will only affect online Dynasty files. Those that have already been created will have these updates included. The changes will be coming to offline Dynasty files in the future.

EA Sports College Football 26

EA Sports College Football 26 Content Creator Schedule / Image via EA Sports

Those playing online Dynasty Mode saved files will be happy to see the small updates to it. There have been complaints of other issues within Dynasty Mode that were not addressed in this update, including the mode crashing randomly.

These changes will help prevent gamers from being penalized for moving their players’ positions, as depth can be an issue if the recruiting season doesn’t go well. Coach Points and abilities leveling up will be more balanced and make it more realistic, as it should be.

Related Article: First College Football 26 Update Focuses on Road to Glory and Gameplay





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Godzilla Roars Into SDCC 2025

San Diego Comic-Con 2025 is about to be rocked to its core. This year, fans of kaiju chaos are in for a treat as Godzilla stomps back into the spotlight in a big way. From towering collectibles to epic brand collaborations, the King of the Monsters is claiming the convention with a celebration worthy of […]

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San Diego Comic-Con 2025 is about to be rocked to its core. This year, fans of kaiju chaos are in for a treat as Godzilla stomps back into the spotlight in a big way. From towering collectibles to epic brand collaborations, the King of the Monsters is claiming the convention with a celebration worthy of his legendary status. You can check out the official announcement from TOHO below.

GODZILLA STOMPS INTO SAN DIEGO COMIC-CON WITH BRAND PARTNERSHIPS FEATURING POP-UPS, EXCLUSIVE PRODUCTS, SIGNINGS, AND MORE

San Diego Comic-Con 2025 is about to feel the roar as the King of the Monsters, Godzilla makes an earth-shaking return and unleashes a mighty presence like never before! Toho International, in collaboration with top-tier partners IDW Publishing, Super7, Bandai Namco and Mondo, is bringing a full-scale Godzilla takeover to the convention week with exclusive products, immersive experiences, and special appearances that celebrate the enduring legacy of the iconic kaiju.

 IDW Publishing

Kicking off the monster-sized festivities, IDW Publishing, the comic book publisher expanding the Godzilla universe with new stories and series, will launch their latest comic Godzilla #1 during the convention. IDW will also provide attendees a rare opportunity to meet the creators of the Godzilla Kai-Sei era series during an on-site press tour and press room interviews. 

Super7

Beloved Japanese-inspired toy brand Super7 is going all-out with a full Godzilla pop-up experience and store takeover, complete with rare collectibles, exclusive merchandise, and exciting fan engagements throughout the con at their San Diego store located at 701 8th Ave, San Diego, CA 92101

Bandai Namco

Bandai Namco, the Japanese multinational toy manufacturer and distributor will also release an exclusive Godzilla figure from their Bandai Tamashii line at the con, plus 750 gold Godzilla Minus One figure posters with a few gold print limited edition copies available at the con. Bandai will also host a special signing with Shinji Higuchi at their booth on Saturday, July 26 at 1PM.   Den of Geek will host a live stream giveaway with a slew of Godzilla-themed products from several Godzilla licensing partners.  

Mondo

Mondo will be joining in on the Godzilla fun with the release of two soft vinyls of the monster, Hedorah Godzilla (Cherry Blossom) + AP Godzilla (GID, Green and Heat).

“We’re thrilled to partner with our incredible licensees to bring Godzilla to life in new, interactive ways at Comic-Con,” said Kristin Parcell, General Manager of Toho International. “This year’s convention marks an exciting chapter in Godzilla’s legacy, with unforgettable moments for fans old and new.”

Attendees can expect to see more exclusive Godzilla products and announcements at San Diego Comic-Con 2025 from Toho International, the Japanese studio’s U.S.-based subsidiary behind Godzilla, Super 7, IDW Publishing, and Mondo.

For more information on Godzilla products and events at San Diego Comic-Con 2025, visit Toho International on Twitter, Instagram, YouTube, and online at https://godzilla.com/. 

WE WANT TO HEAR FROM YOU

Are you ready for SDCC 2025? What are your thoughts on this Godzilla lineup? Also, what are you most looking forward to at SDCC? That Hashtag Show wants to hear from you.

You can share your thoughts by commenting on our That Hashtag Show Facebook page. You can also discuss this and other convention news by contacting me on social media at NerdyVet574. Also, stay updated on all the pop culture and SDCC news by following us at ThatHashtagShow.com.

Source: Toho



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Super League and Advertising Week Partner on the First-Ever Gami

Super League (Nasdaq: SLE) partners with Advertising Week to launch the inaugural Gaming Summit at AWNewYork 2025. The summit will address the advertising gap in gaming, where only 5% of ad spend targets 3.5 billion gamers worldwide. Key sessions will focus on audience insights, gaming media strategies, and marketing across platforms like Roblox, Fortnite, and […]

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  • Super League (Nasdaq: SLE) partners with Advertising Week to launch the inaugural Gaming Summit at AWNewYork 2025.
  • The summit will address the advertising gap in gaming, where only 5% of ad spend targets 3.5 billion gamers worldwide.
  • Key sessions will focus on audience insights, gaming media strategies, and marketing across platforms like Roblox, Fortnite, and Minecraft.

Super League (Nasdaq: SLE) has announced a strategic partnership with Advertising Week to co-present the first-ever Gaming Summit at Advertising Week New York 2025. This groundbreaking event is set to take place from October 6-9, 2025, in The Penn District, with the summit itself scheduled for October 7th at 2:30 pm ET.

The summit aims to illuminate the potential of gaming media and brand engagement opportunities. Currently, only 5% of advertising spend is directed toward the gaming audience, despite 3.5 billion people globally playing video games, according to a report by Dentsu. The event seeks to bridge this gap by providing marketers with actionable insights and strategic blueprints for engaging this vast audience.

A series of sessions will be held, covering crucial topics such as audience insights, integrating gaming into the broader media mix, and implementing comprehensive marketing strategies in games like Roblox, Fortnite, and Minecraft. The summit will also feature discussions on gaming within social, CTV, and digital strategies, providing a comprehensive view of the market landscape.

Super League, taking the role of Presenting Sponsor, will co-host the program and engage in several activations. These will include VIP networking events designed to connect brands, creators, and gaming platforms, facilitating strategic partnerships and collaborations.

The summit represents a unique opportunity for marketers to access valuable insights and direct engagement strategies in a sector poised to redefine media, entertainment, and culture. As stated by Rhiannon Apple, SVP, Client Services at Super League, “This is the moment for gaming to have its seat at the main stage of advertising, and we’re proud to help make that happen.”



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