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Esports championship levels the playing field for New York students

SYRACUSE, N.Y. — A growing industry is opening new doors for students across New York both literally and digitally. Nearly 70 of the state’s top young esports players gathered this weekend to compete in the Empire State Scholastic Esports Federation’s Championship and Invitational, showcasing not just their gaming skills, but their potential for futures beyond […]

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A growing industry is opening new doors for students across New York both literally and digitally. Nearly 70 of the state’s top young esports players gathered this weekend to compete in the Empire State Scholastic Esports Federation’s Championship and Invitational, showcasing not just their gaming skills, but their potential for futures beyond the screen.

For these students, esports isn’t just a pastime, it’s a platform.

“A lot of these students aren’t going to be streamers or even professional gamers,” said Zach Goodman of PlayVs, a partner in the event. “But they’re going to have so many different avenues to go down—whether it’s production, show casting, broadcasting—things along those lines.”

That future was on full display at the event. From Rocket League commentary to live match coverage, students weren’t just competing—they were also running the show. The championship featured a full-blown production studio operated entirely by students, giving them hands-on experience in broadcasting and media.

Kevin Calderin, Vice President of the Empire State Scholastic Esports Federation, said esports gives educators new tools to reach students in meaningful ways.

“It gives me another way to help teach and instruct—finding what resonates with them in a way I don’t always have the freedom to do in a traditional classroom,” Calderin explained.

For Edwin Charriez—better known by his gamer handle “Tadpole”—esports has been transformative. A Super Smash Bros. player with a passion for his favorite character, Rob the Robot, Edwin says the game has helped him open up socially.

“I’m not a very social person,” he said. “Being able to play the game and match other people’s skill level has allowed me to open up and discuss that with others. Now suddenly, I have a friend group across multiple schools. It’s insane.”

We mic’d him up during a match—yes, he won.

From players to producers, the next generation of students is proving they’re ready to compete—in every sense of the word. Esports is more than just a game. It’s a gateway.



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Cyprus gaming firm GDEV outperforms many industry peers

Global gaming stocks surge 28 per cent Cyprus-based game developer and publisher GDEV was included in the latest Drake Star Global Gaming Report for the second quarter of 2025, with valuation metrics that signal stability and strong fundamentals despite recent market volatility. As of December 31, 2024, GDEV shares were trading at $15.06, giving the […]

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Global gaming stocks surge 28 per cent

Cyprus-based game developer and publisher GDEV was included in the latest Drake Star Global Gaming Report for the second quarter of 2025, with valuation metrics that signal stability and strong fundamentals despite recent market volatility.

As of December 31, 2024, GDEV shares were trading at $15.06, giving the company a market capitalisation of $273.4 million and an enterprise value of $135.6 million.

Its last twelve months (LTM) revenue stood at $420.9 million, with LTM EBITDA of $45.1 million.

This translates to an enterprise value-to-revenue multiple of 0.3x for both LTM and next twelve months (NTM), while the EV/EBITDA multiple was 3.5x for LTM and 3.1x for NTM.

The company posted modest but positive EBITDA growth of 4 per cent for both the LTM and expected NTM periods.

Revenue growth was negative 6 per cent in both periods, yet GDEV maintained an EBITDA margin of 10.7 per cent. In addition, its price-to-earnings multiple was 10.9x LTM and is projected at 7.6x NTM.

These metrics position GDEV favourably compared to peers in the mobile-focused gaming sector, especially in light of market averages.

Across the broader sample analysed by Drake Star, the average EV/EBITDA multiple was 6.0x for LTM and 4.0x for NTM, with average revenue growth of negative 3 per cent LTM and a projected 8 per cent increase NTM.

GDEV’s efficient capital structure and consistent margins suggest a measured and sustainable operational approach, despite facing declining revenue.

Meanwhile, the Drake Star Gaming Index, which tracks 35 major listed gaming companies, rose by 28 per cent in the first half of 2025, outperforming the S&P 500’s 5 per cent gain, reflecting renewed investor interest in gaming stocks.

Top performers included Square Enix, Roblox, and Konami, while in Europe, CD Projekt RED, everplay group, and MTG led the charge.

Furthermore, in terms of the US market, Roblox, Corsair, and Take-Two posted strong gains.

Gaming mergers and acquisitions (M&A) activity remained steady in the second quarter of 2025, with 46 deals announced.

The largest transaction was Krafton’s $516 million acquisition of ADK, a Japanese firm with interests in advertising, animation, and mobile game development.

Other major deals included Epic Games acquiring Loci, Apple purchasing RAC7, and PlayVS acquiring Generation Esports and PlayFly College Esports.

PC and console gaming tied with blockchain gaming for the highest number of M&A deals, following a sharp rise in blockchain-related transactions.

Venture capital activity also saw a high-profile exit with CVC’s investment in Dream Games, valued at approximately $2.5 billion.

Other notable financings included Tencent’s $80 million investment in Arrowhead, $28 million raised by Wolves Esports Club from Lvfa Group, and $27 million secured by AI gaming startup Sett.

Additional funding rounds were completed by Turkish mobile studio Bigger Games, which raised $25 million, and Hybe IM with $21 million.

Key investors over the past year included Play Ventures, BITKRAFT, and Makers Fund, while at the seed stage, Goodwater, TIRTA, and 1AM Gaming led activity.

On the strategic side, major players such as Krafton, Tencent, and Samsung were the most active, while Animoca, Spartan, and Gam3Girl Ventures were leaders in blockchain gaming investments.

On the public market side, Take-Two Interactive announced plans for a $1 billion public stock offering, with an option to sell an additional $150 million.

GameStop also announced a debt raise exceeding $2 billion, while Embracer plans to spin off Coffee Stain Group as a separate publicly listed entity by year-end.

The report also stated that Discord is reportedly in advanced talks with banks regarding a potential IPO.

Drake Star further stated that it anticipates that the strong performance of gaming stocks in early 2025 will drive a new wave of M&A activity in late 2025 and 2026, as companies leverage higher equity valuations to pursue growth.

The report also expects a resurgence in IPO activity supported by a broader market recovery.

Moreover, private equity is projected to remain active, with a mix of take-private deals and growth equity placements.

Finally, key growth areas include AI and technology platforms, although later-stage funding is expected to remain difficult to secure.



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A Digital Dominance Play in Mature Markets

The gaming industry’s shift to digital-first engagement has created a critical inflection point for operators like Caesars Entertainment (CZR). As traditional brick-and-mortar casinos face saturation in key markets, Caesars is leveraging its iconic brand equity and strategic partnerships to dominate the online gambling space. Central to this strategy is its 2025 trilogy of live dealer […]

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The gaming industry’s shift to digital-first engagement has created a critical inflection point for operators like Caesars Entertainment (CZR). As traditional brick-and-mortar casinos face saturation in key markets, Caesars is leveraging its iconic brand equity and strategic partnerships to dominate the online gambling space. Central to this strategy is its 2025 trilogy of live dealer studios, culminating in the Michigan launch—a move that underscores the company’s ability to blend physical legacy with cutting-edge digital innovation. This article examines how Caesars is accelerating its digital growth through bespoke studios, jurisdictional expansion, and ESG-driven credibility, while offering investors a compelling entry point into a still-underappreciated growth story.

The Michigan Launch: A Masterclass in Bespoke Digital Experience

Caesars’ Michigan studio, launched in July 2025, marks the third installment in its 2025 live dealer rollout, following successful launches in Pennsylvania (January 2025) and New Jersey (April 2025). Each studio is designed to replicate the opulence of Caesars Palace on the Las Vegas Strip, complete with custom-branded felts, partnerships with sports teams, and VIP-exclusive tables offering 1-to-1 high-limit blackjack interactions. This “Las Vegas in your living room” approach is no gimmick: the Michigan studio alone features five blackjack tables (including one VIP table), roulette, and baccarat, all streamed in high definition via Evolution Gaming’s advanced technology.

The strategic brilliance lies in jurisdictional dominance. By establishing studios in states like Michigan—a market with robust online gaming demand but limited high-end offerings—Caesars is capitalizing on its brand equity. Players in these regions are not just betting; they’re engaging with a trusted name synonymous with luxury, a moat no pure-play online operator can replicate.

The Evolution Partnership: Tech as a Competitive Weapon

Caesars’ collaboration with Evolution Gaming, a global leader in live dealer solutions, is pivotal. Evolution’s technology ensures seamless streaming, real-time interaction, and proprietary software that mimics the tactile feel of a physical casino. For instance, the VIP blackjack tables in Michigan use AI-driven cameras to track player bets and dealer interactions, creating a 1-to-1 experience previously confined to land-based venues.

This tech integration isn’t just about user experience—it’s about monetization. High rollers, traditionally a land-based demographic, now have a reason to stay engaged online. Meanwhile, Evolution’s operational expertise has already delivered tangible benefits: the New Jersey studio alone created 200 jobs, a testament to the economic multiplier effect of these investments.

Loyalty Integration: Bridging Online and Offline Worlds

Caesars Rewards, the company’s loyalty program, is the glue holding its digital and physical ecosystems together. Online players in Michigan, Pennsylvania, and New Jersey can now earn rewards redeemable at over 50 physical Caesars properties, including hotels, restaurants, and spas. This integration creates a virtuous cycle: online engagement drives foot traffic to casinos, while physical customers are incentivized to try digital platforms.

The data speaks to success: Caesars’ Digital segment reported a 53% year-over-year surge in iGaming revenue in Q1 2025, with Adjusted EBITDA jumping from $5 million to $43 million. This margin expansion—driven by lower reinvestment costs and higher hold percentages—suggests the business is finally scaling efficiently.

ESG and Responsible Gaming: A Necessary Foundation

Skepticism around online gambling’s social impact remains a regulatory and reputational hurdle. Caesars has preemptively addressed this with RG Check accreditation in Ontario (2024) and a National Council on Problem Gambling award for its corporate social responsibility efforts. Its strict 21+ policy and access to counseling resources ensure it adheres to the highest standards, a critical differentiator in markets where scrutiny is intensifying.

Financials: Margin Improvements and Analyst Optimism

The Michigan launch and broader digital expansion are underpinning Caesars’ margin turnaround. While total debt remains elevated at $12.3 billion, the company’s free cash flow (FCF) is improving. CFO Bret Yunker highlighted “significant FCF growth in 2025” due to lower capex and interest costs, enabling debt reduction and share buybacks. In April .

Analysts are taking notice. Though StockStory labeled CZR “Underperform” due to debt concerns, consensus estimates project a 12-month price target of $38.80, up from $28.36 post-earnings. Bullish calls from JP Morgan ($47 target) and CFRA’s “Strong Buy” ($39 target) reflect optimism about the digital moat’s scalability.

Risks and Considerations

  • Debt Overhang: Caesars’ leverage ratio (6.19x) remains a liability, though FCF improvements are a mitigant.
  • Regulatory Hurdles: State-by-state licensing and ESG compliance demands could slow expansion.
  • Competition: Rivals like MGM Resorts and DraftKings are also investing in live dealer tech, though Caesars’ brand power offers a defensible edge.

Investment Thesis: Capitalize on the Underappreciated Digital Moat

Caesars’ live dealer trilogy is more than a tech play—it’s a reinvention of its core business model. The Michigan launch exemplifies how the company is leveraging its legacy to dominate emerging markets, while its ESG and loyalty strategies reduce reputational risk. With Digital EBITDA up 860% year-over-year and FCF turning positive, the stock trades at 1.6x forward EV/EBITDA, well below its historical average.

Actionable Takeaway: Investors should consider a gradual accumulation of CZR at current levels. The stock’s 7.09% drop in average price targets since early 2025 reflects overdone pessimism about debt. As FCF improves and digital margins scale, a re-rating to 2.5x EV/EBITDA could unlock 40% upside.

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Historical data shows that CZR has a strong track record around earnings calls, with a 75% win rate over three days and 60% over ten days post-announcements since 2022. The maximum return during this period reached 1.73% on the tenth day, further bolstering the case for short-term momentum following key disclosures.

Final Note: A Legacy Brand Reborn

In an industry where digital disruption often spells obsolescence, Caesars is proving that brand equity can be a rocket fuel for innovation. The Michigan studio isn’t just a casino—it’s a bridge between the glitter of Las Vegas and the screens of tomorrow. For investors, this is a rare chance to back a proven leader in a sector primed for growth.

Disclosure: The author holds no position in CZR at the time of writing. Research and analysis are based on publicly available data. Always conduct your own due diligence before making investment decisions.



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Mastercard extends partnership with Esports World Cup 2025 — TradingView News

Riyadh, Saudi Arabia – The Esports World Cup Foundation (EWCF) today announced the return of Mastercard as an official event supplier for the 2025 Esports World Cup, the world’s largest esports event, set to take place in Riyadh, Saudi Arabia, from July 7 to August 24. The renewed partnership underscores Mastercard’s continued commitment to elevating […]

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Riyadh, Saudi Arabia – The Esports World Cup Foundation (EWCF) today announced the return of Mastercard as an official event supplier for the 2025 Esports World Cup, the world’s largest esports event, set to take place in Riyadh, Saudi Arabia, from July 7 to August 24. The renewed partnership underscores Mastercard’s continued commitment to elevating digital experiences, championing youth engagement, and supporting the Kingdom’s rapidly growing gaming ecosystem.    

Through the collaboration with the Esports World Cup, Mastercard will introduce a range of immersive on-ground activations and seamless payment solutions designed to enhance the overall fan journey. This will include creating a bespoke version of the Mastercard Gamer Academy, where Mastercard, in collaboration with G2 Esports and Esports World Cup, designed a one-of-a-kind experience that will provide 10 successful applicants with the opportunity to be mentored by professionals on how they could pursue a career in esports. Further, fans can collect Priceless Points by interacting with the games and activities available at the Mastercard booth for the chance to win ultimate gaming gear that will be rewarded to the top scoring players. Further, there will be live appearances by G2 Esports players to be hosted as fireside chats to talk about areas like pro esports. The brand’s presence will emphasize the intersection of technology, gaming, and culture, anchored by initiatives that highlight and support local Saudi talent.

“Mastercard’s return as a partner reflects the Esports World Cup’s evolution from a tournament into a global cultural platform,” said Mohammed Al Nimer, Chief Commercial Officer, Esports World Cup Foundation. “Together, we’re creating impactful experiences that go beyond gameplay, uniting youth empowerment, digital inclusion, and immersive fan engagement. Mastercard’s focus on Priceless experiences and innovation makes them an ideal partner to help us inspire the next generation of gamers and connect with fans in meaningful and memorable ways.”

Saud Swar, Country Manager, Saudi Arabia, Bahrain, Jordan and other Levant, Mastercard added, “We are proud to deepen our partnership with the Esports World Cup Foundation as we continue to unlock the potential of gaming in the Kingdom. In line with Saudi Vision 2030, Mastercard is committed to connecting people to their passions, driving innovation, and inspiring the next generation. Our priceless experiences help empower youth, promote digital inclusion, and celebrate Saudi Arabia’s vibrant esports culture.”

This partnership builds on Mastercard’s long-standing global support for the gaming and esports industry, including its strategic sponsorship of Riot Games’ League of Legends and VALORANT. It reinforces Mastercard’s leadership in digital payments and its role in shaping future-facing experiences through youth engagement and innovation.

The 2025 Esports World Cup will host 25 tournaments across 24 game titles, bringing together over 2,000 elite players and 200 Clubs from more than 100 countries. With a record-breaking prize pool of over $70 million, the event will offer fans a comprehensive entertainment experience, from high-stakes competition and live music to anime cafés, retro arcades, cosplay showcases, and more, cementing Riyadh’s position as a global esports and entertainment hub.

To learn more about EWC, visit esportsworldcup.com and follow Esports World Cup Foundation on LinkedIn.

About Mastercard

Mastercard powers economies and empowers people in 200+ countries and territories worldwide. Together with our customers, we’re building a sustainable economy where everyone can prosper. We support a wide range of digital payments choices, making transactions secure, simple, smart and accessible. Our technology and innovation, partnerships and networks combine to deliver a unique set of products and services that help people, businesses and governments realize their greatest potential. www.mastercard.com

About The Esports World Cup

The Esports World Cup (EWC) is a premier annual sporting event and global celebration of competitive excellence and esports fandom. The competition features a unique cross-game format that pits the world’s top esports clubs against one another for the largest prize pool in esports history. Returning to Riyadh, Saudi Arabia, in the summer of 2025, the EWC will bring gaming and esports communities together again to crown the next Esports World Cup Club Champion. esportsworldcup.com

Esports World Cup media contact:

Anna Rozwandowicz

Head of PR

a.rozwandowicz@worldcupfoundation.org

Esports World Cup media contact:

press@worldcupfoundation.org

Mastercard media contact:

Sami Alshorafa

Communications Director – West Arabia

Sami.Alshorafa@mastercard.com

Send us your press releases to pressrelease.zawya@lseg.com

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Federal funding pause puts Hawaii’s vulnerable students at risk

Hawaii public schools face deepening uncertainty as President Donald Trump’s administration withholds $33.29 million in congressionally appropriated education funds for the upcoming academic year, a move advocates and lawmakers warn could jeopardize after-school programs, teacher training and essential support services for thousands of the state’s most vulnerable students. The funding pause is part of a […]

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DoubleDown Acquires WHOW Games for $64M, Expands European Gaming Presence

DoubleDown Interactive (NASDAQ: DDI) has completed its acquisition of German social casino operator WHOW Games GmbH from Azerion for €55 million (approximately $64.3 million). The deal includes a potential additional earn-out payment of up to €10 million, payable at €5 million annually over two years, subject to WHOW Games meeting […]

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DoubleDown Interactive (NASDAQ: DDI) has completed its acquisition of German social casino operator WHOW Games GmbH from Azerion for €55 million (approximately $64.3 million). The deal includes a potential additional earn-out payment of up to €10 million, payable at €5 million annually over two years, subject to WHOW Games meeting specific performance targets.

WHOW Games, founded in 2014 and headquartered in Hamburg, specializes in developing social casino games for the European market. The company operates the proprietary brand MyJackpot and has partnerships with established brick-and-mortar casino brands, including Merkur24.

This strategic acquisition expands DoubleDown’s presence in the European social casino market, complementing its existing portfolio which includes DoubleDown Casino and its subsidiary SuprNation’s three real-money iGaming sites in Western Europe.

DoubleDown Interactive (NASDAQ: DDI) ha completato l’acquisizione dell’operatore tedesco di social casino WHOW Games GmbH da Azerion per 55 milioni di euro (circa 64,3 milioni di dollari). L’accordo prevede un possibile pagamento aggiuntivo di earn-out fino a 10 milioni di euro, corrisposti in due rate annuali da 5 milioni di euro ciascuna, subordinati al raggiungimento di specifici obiettivi di performance da parte di WHOW Games.

Fondata nel 2014 e con sede ad Amburgo, WHOW Games è specializzata nello sviluppo di giochi social casino per il mercato europeo. L’azienda gestisce il marchio proprietario MyJackpot e collabora con rinomati brand di casinò tradizionali, tra cui Merkur24.

Questa acquisizione strategica amplia la presenza di DoubleDown nel mercato europeo dei social casino, integrando il suo portafoglio esistente che comprende DoubleDown Casino e i tre siti di iGaming con denaro reale di SuprNation in Europa occidentale.

DoubleDown Interactive (NASDAQ: DDI) ha completado la adquisición del operador alemán de casinos sociales WHOW Games GmbH de Azerion por 55 millones de euros (aproximadamente 64,3 millones de dólares). El acuerdo incluye un posible pago adicional de earn-out de hasta 10 millones de euros, pagadero en dos anualidades de 5 millones de euros cada una, sujeto a que WHOW Games cumpla con ciertos objetivos de desempeño.

Fundada en 2014 y con sede en Hamburgo, WHOW Games se especializa en el desarrollo de juegos de casino sociales para el mercado europeo. La compañía opera la marca propia MyJackpot y tiene alianzas con reconocidas marcas de casinos físicos, incluyendo Merkur24.

Esta adquisición estratégica amplía la presencia de DoubleDown en el mercado europeo de casinos sociales, complementando su portafolio existente que incluye DoubleDown Casino y los tres sitios de iGaming con dinero real de su subsidiaria SuprNation en Europa Occidental.

DoubleDown Interactive (NASDAQ: DDI)는 아제리온으로부터 독일 소셜 카지노 운영사 WHOW Games GmbH를 약 5,530만 유로(미화 약 6,430만 달러)에 인수 완료했습니다. 이번 거래에는 WHOW Games가 특정 성과 목표를 달성할 경우 2년에 걸쳐 매년 5백만 유로씩 최대 1,000만 유로의 추가 인센티브 지급이 포함되어 있습니다.

2014년에 설립되어 함부르크에 본사를 둔 WHOW Games는 유럽 시장을 대상으로 소셜 카지노 게임을 개발하는 데 특화되어 있습니다. 이 회사는 자체 브랜드 MyJackpot을 운영하며, Merkur24를 포함한 기존 오프라인 카지노 브랜드와도 파트너십을 맺고 있습니다.

이번 전략적 인수는 DoubleDown의 유럽 소셜 카지노 시장 내 입지를 확장하며, DoubleDown Casino와 자회사 SuprNation이 운영하는 서유럽 내 3개의 실시간 머니 iGaming 사이트를 포함한 기존 포트폴리오를 보완합니다.

DoubleDown Interactive (NASDAQ : DDI) a finalisé l’acquisition de l’opérateur allemand de casinos sociaux WHOW Games GmbH auprès d’Azerion pour 55 millions d’euros (environ 64,3 millions de dollars). L’accord prévoit un paiement complémentaire potentiel de earn-out pouvant atteindre 10 millions d’euros, versé en deux annuités de 5 millions d’euros chacune, sous réserve que WHOW Games atteigne certains objectifs de performance.

Fondée en 2014 et basée à Hambourg, WHOW Games est spécialisée dans le développement de jeux de casino sociaux pour le marché européen. La société exploite la marque propriétaire MyJackpot et collabore avec des marques de casinos terrestres reconnues, dont Merkur24.

Cette acquisition stratégique renforce la présence de DoubleDown sur le marché européen des casinos sociaux, en complément de son portefeuille existant comprenant DoubleDown Casino et les trois sites de jeux d’argent en ligne avec argent réel de sa filiale SuprNation en Europe de l’Ouest.

DoubleDown Interactive (NASDAQ: DDI) hat die Übernahme des deutschen Social-Casino-Betreibers WHOW Games GmbH von Azerion für 55 Millionen Euro (ca. 64,3 Millionen US-Dollar) abgeschlossen. Der Deal beinhaltet eine mögliche zusätzliche Earn-Out-Zahlung von bis zu 10 Millionen Euro, zahlbar in zwei jährlichen Raten von jeweils 5 Millionen Euro, abhängig davon, ob WHOW Games bestimmte Leistungsziele erreicht.

WHOW Games, gegründet 2014 mit Sitz in Hamburg, ist auf die Entwicklung von Social-Casino-Spielen für den europäischen Markt spezialisiert. Das Unternehmen betreibt die eigene Marke MyJackpot und kooperiert mit etablierten stationären Casino-Marken, darunter Merkur24.

Diese strategische Übernahme erweitert DoubleDowns Präsenz im europäischen Social-Casino-Markt und ergänzt das bestehende Portfolio, zu dem DoubleDown Casino und die drei Echtgeld-iGaming-Seiten der Tochtergesellschaft SuprNation in Westeuropa gehören.

Positive


  • Strategic expansion into European social casino market through established German operator

  • Acquisition includes successful proprietary brand MyJackpot and partnerships with brick-and-mortar casino brands

  • Performance-based earn-out structure aligns WHOW Games’ interests with future growth

  • Strengthens DoubleDown’s global market presence and diversifies revenue streams

Negative


  • Significant upfront investment of €55 million ($64.3 million) impacts cash reserves

  • Additional contingent payments of up to €10 million may be required over two years

  • Integration risks with European operations and different market dynamics

  • Potential challenges in meeting performance targets for earn-out payments

Insights


DoubleDown expands European presence with strategic €55M WHOW Games acquisition, enhancing social casino portfolio and geographic diversification.

DoubleDown Interactive has finalized its €55 million ($64.3 million) acquisition of German social casino developer WHOW Games from Azerion, with potential additional earn-out payments of up to €10 million contingent on performance targets over the next two years. This acquisition represents a significant strategic move that strengthens DoubleDown’s position in several key ways.

The deal gives DoubleDown immediate access to WHOW’s established European market presence, particularly in Germany where their flagship brand MyJackpot has cultivated a loyal user base. This geographical diversification is valuable as it reduces DoubleDown’s dependence on any single market while opening new growth avenues in Europe’s regulated gaming environment.

Beyond geographic expansion, the acquisition brings complementary intellectual property to DoubleDown’s portfolio. WHOW’s expertise in both proprietary games and partnerships with brick-and-mortar casino brands (like Merkur24) provides DoubleDown with additional revenue streams and potential cross-selling opportunities across platforms. The deal structure—with performance-based earn-outs—aligns incentives for successful integration and continued growth.

From a competitive standpoint, this acquisition follows DoubleDown’s strategic expansion pattern, which already includes its SuprNation subsidiary operating real-money iGaming sites in Western Europe. The WHOW acquisition further consolidates DoubleDown’s position in the social casino segment while potentially creating synergies between its social gaming and real-money operations in Europe.







SEOUL, South Korea, July 15, 2025 (GLOBE NEWSWIRE) — DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading gaming company delivering exceptional player experiences across multiple genres, announced today that it completed the previously announced acquisition of WHOW Games GmbH, a social casino developer headquartered in Hamburg, Germany, from Azerion for €55 million (approximately $64.3 million(1)). An additional earn-out payment of up to €10 million, payable to Azerion at €5 million annually, is contingent upon WHOW Games meeting certain performance targets during each of the first and second year following the closing date.

Note: (1) Based on an exchange rate of €1.00=$1.169 as of July 11, 2025

About DoubleDown Interactive

DoubleDown Interactive Co., Ltd. is a leading developer and publisher of digital games on mobile and web-based platforms. We are the creators of multi-format interactive entertainment experiences for casual players, bringing authentic Vegas entertainment to players around the world through an online social casino experience. The Company’s flagship social casino title, DoubleDown Casino, has been a fan-favorite game on leading social and mobile platforms for years, entertaining millions of players worldwide with a lineup of classic and modern games. The Company’s subsidiary, SuprNation, also operates three real-money iGaming sites in Western Europe.

About WHOW Games

WHOW Games, headquartered in Hamburg, Germany, is a premier developer and operator of social casino games centered on the European market. Founded in 2014, WHOW Games specializes in both proprietary and branded social casino experiences. The company’s flagship proprietary brand, MyJackpot, has attracted a significant and loyal user base in Germany, while its strategic partnerships with internationally renowned brick-and-mortar casino brands have resulted in successful external brands like Merkur24.

Safe Harbor Statement

Certain statements contained in this press release are “forward-looking statements” about future events and expectations for purposes of the safe harbor provisions under the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements are based on our beliefs, assumptions, and expectations of industry trends, our future financial and operating performance, and our growth plans, taking into account the information currently available to us. These statements are not statements of historical fact. We have based these forward-looking statements on our current expectations and assumptions about future events. While our management considers these expectations and assumptions to be reasonable, they are inherently subject to significant business, economic, competitive, regulatory and other risks, contingencies and uncertainties, most of which are difficult to predict and many of which are beyond our control. Therefore, you should not place undue reliance on such statements. Words such as “anticipates,” believes,” “continues,” “estimates,” “expects,” “goal,” “objectives,” “intends,” “may,” “opportunity,” “plans,” potential,” “near-term,” long-term,” “projections,” “assumptions,” “projects,” “guidance,” “forecasts,” “outlook,” “target,” “trends,” “should,” “could,” “would,” “will,” and similar expressions are intended to identify such forward-looking statements. We qualify any forward-looking statements entirely by these cautionary factors, which include, but are not limited to, WHOW Games’ integration and the success of its current and future games as part of our Company. We assume no obligation to update or revise any forward-looking statements for any reason or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future.

Company Contact:
Joe Sigrist
ir@doubledown.com
+1 (206) 773-2266
Chief Financial Officer
https://www.doubledowninteractive.com

Investor Relations Contact:
Joseph Jaffoni
JCIR
+1 (212) 835-8500
DDI@jcir.com






FAQ



How much did DoubleDown Interactive (DDI) pay for WHOW Games?


DoubleDown paid €55 million ($64.3 million) upfront, with potential additional earn-out payments of up to €10 million over two years based on performance targets.


What are WHOW Games’ main products and market presence?


WHOW Games operates the MyJackpot proprietary brand and has partnerships with brick-and-mortar casino brands like Merkur24, focusing on the European social casino market.


How will the WHOW Games acquisition affect DoubleDown’s market position?


The acquisition strengthens DoubleDown’s presence in the European social casino market, complementing its existing DoubleDown Casino platform and SuprNation’s real-money iGaming operations.


What are the terms of the earn-out payment for WHOW Games?


The earn-out payment is structured as up to €10 million, payable at €5 million annually over two years, contingent on WHOW Games meeting specific performance targets.


Where is WHOW Games headquartered and when was it founded?


WHOW Games was founded in 2014 and is headquartered in Hamburg, Germany.





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E-Sports

KSHSAA Partners with PlayVs for Esports State Championship – Ad Astra Radio

TOPEKA, Kan. (KSHSAACovered.com) – The Kansas State High School Activities Association has partnered with the esports platform PlayVS for the inaugural year of the KSHSAA Esports season. At the April board of directors meeting KSHSAA membership voted to sanction an Esports state championship should 24 schools sign up for the activity. A survey sent out in […]

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TOPEKA, Kan. (KSHSAACovered.com) – The Kansas State High School Activities Association has partnered with the esports platform PlayVS for the inaugural year of the KSHSAA Esports season.

At the April board of directors meeting KSHSAA membership voted to sanction an Esports state championship should 24 schools sign up for the activity. A survey sent out in June indicated over 80 schools will have interest in participating this school year.

For the 2025-26 season KSHSAA and PlayVS will offer the following game titles:
Rocket League, Mario Kart 8 Deluxe, and Super Smash Bros. Ultimate. (If interest is high in Madden and/or Valorant, KSHSAA and PlayVS will consider adding the game title to the selection).

The exact number of classifications/championships will be determined once sign up is complete.

Mark your calendars with these important dates (high school):
Registration through PlayVS: Open NOW until November 30. (KSHSAA Schools will also fill out the participation on the Winter Participation Form through KSHSAA)
Preseason – 2 Weeks: Week’s of November 17 (practice begins) and November 24.
Regular season – 6 Weeks: Week’s of December 1 through January 19.
Playoffs: January 26-27
KSHSAAA Esports State Championship (In-person): January 30 and/or 31 (two-days if needed).

PlayVS representatives will be in touch with schools that sign up with information such as:
–Coaching in-service. Kansas can schedule meetings with this link.
-How to start your program guide.
-Free Nintendo Switch (first 100 that sign up).
-Technical advice.
-Funding opportunities
-STEM opportunities

The KSHSAA and PlayVS will be hosting multiple webinars between now and the beginning of the season, details will be shared when they are available.

Get to know PlayVS….a platform that facilitates high school and middle school esports programs, offering opportunities for students to compete in popular video games.

https://www.renocountyfair.com/



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