Overwatch 2 Season 17 Battle Pass Unveils 8-Bit Skins, Double Mythics, and New Map Features
Image Via Blizzard Entertainment Overwatch 2 has already rolled out Season 17 and it is called “Powered Up,” from June 24 to August 26, 2025. Players now get to enjoy new stuffs, crazy cosmetics and also new event types. The theme feels a bit arcade-ish but also mixed with some school vibes. Strange Themes and […]
Overwatch 2 has already rolled out Season 17 and it is called “Powered Up,” from June 24 to August 26, 2025. Players now get to enjoy new stuffs, crazy cosmetics and also new event types. The theme feels a bit arcade-ish but also mixed with some school vibes.
Strange Themes and Premium Side
Retro Arcade Meets School Trouble
In Premium Battle Pass, Blizzard seems to put mix of 8-Bit arcade with Academy drama. Some of the best skins here are 8-Bit Reinhardt, Genji, and Sombra, looking all pixelated. Also, we are seeing Delinquent Cassidy and a very chaotic Professor Junkrat too. One soft one is Sakura Ana, a kind of peaceful skin that matches the vibe.
Extra Bundle Comes With More Stuff
If players go for the Ultimate Bundle (price about $40), they’ll be getting two more skins – Principal Widowmaker and Professor Sigma, along with 20 tier jumps and 2,000 coins. That’s for people who want it all at once.
Free Rewards Track
Even without buying, there’s lot to claim:
1 Legendary Loot Box
600 Coins and 1,500 Credits
Free 8-Bit Orisa and Zenyatta skins also showing up here
It’s not everything but still gives some fresh feeling to those who don’t pay.
Two Mythics, First Time Ever
Blizzard brings two Mythic items same time:
Horang D.Va, comes with multiple level-ups and cool folktale theme
Steel Death Reaper, strong visual weapon skin
To unlock all, players need around 80 Mythic Prisms. Either earn by passing or pay separately.
All Other Cosmetic Goodies
In Season 17, you can get:
Up to 2 Legendary Loot Boxes (if Premium)
500 more Credits
80 Mythic Prisms
Several Emotes, Souvenirs, Sprays, Charms etc.
You’ll see many of them unlocked while climbing up the tiers.
Game-Changing Additions
Some big features have also been added:
Map Voting enters Quick & Competitive matches
New map Aatlis in Morocco, and also Stadium versions of Samoa and Esperança
From June 24–30, the Powered Up Event lets players earn 4 Epic Loot Boxes just by playing 17 matches
Hacks & Hijinx returns (July 15–28), a 6v6 chaos mode where rules keep changing every round
Shop Has Even More
In-game shop rotates more exclusive skins:
8-Bit Venture, Reaper
Academy versions of Kiriko, Juno, and Soldier
Sakura-style Mercy and Lifeweaver
Keep watch on the store since items don’t stay long.
Price and Value
Premium Pass is 1,000 Coins (~$10)
Ultimate Pass is nearly $40 and more packed
This season may not be perfect for everyone, but the styles are bold. Some people might not like the double Mythic drop, but it does give players more choices. With events, map votes, and lots of unlockables, Season 17 is for sure feeling full and probably one of the more exciting ones in recent times.
By: Tim Flynn
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Mines Basketball’s first all-American, Joe Butkovich ’72 joins the Harry D. Campbell Oredigger Hall of Fame in recognition of his record-breaking career for the Orediggers as a member of its Class of 2025. A prolific scorer and rebounder in the post, Butkovich was named an all-American as […]
Mines Basketball’s first all-American, Joe Butkovich ’72 joins the Harry D. Campbell Oredigger Hall of Fame in recognition of his record-breaking career for the Orediggers as a member of its Class of 2025.
A prolific scorer and rebounder in the post, Butkovich was named an all-American as a senior in 1971-72, the Orediggers’ first national honoree. Upon the conclusion of his career, Butkovich was Mines’ all-time rebounding leader with 891 and third on Mines’ all-time scoring list with 1,641 points. More than 50 years after graduating, he still owns Mines’ career and season per-game rebounding records of 11.7 and 12.3 (1970-71) rebounds per game, respectively, and he also set the record (since broken) for season scoring average with 24.9 points per game in 1971-72; today he ranks third in that category. That senior season saw him lead the RMAC in scoring and rank among the NCAA and NAIA national leaders in both scoring and rebounding, and his top individual games were a 37-point night against Western New Mexico (the Mines single-game record at the time) and 20 rebounds against UMKC.
Butkovich earned his degree in engineering from Mines in 1972. His post-collegiate basketball career included tryouts with the Denver Nuggets and Chicago Bulls, and he played professionally in France and Belgium before returning stateside to work as an engineer, spending much of his career dismantling chemical weapons across the United States.
The Harry D. Campbell Oredigger Hall of Fame Class of 2025 will continue to be announced on minesathletics.com during the week of July 28, leading up to the ceremony on Saturday, Oct. 4 as part of Homecoming Weekend. Tickets are now on sale for the event.
PlayVS launches College League for school-age esports
Esports platform PlayVS announced today that it has launched the PlayVS College League (PCL), a new competitive ecosystem that offers players a pathway to professional esports starting as early as middle school. Esports programs from many different schools have the chance to join the PCL, as it has no roster caps, per-seat fees or team […]
Esports platform PlayVS announced today that it has launched the PlayVS College League (PCL), a new competitive ecosystem that offers players a pathway to professional esports starting as early as middle school. Esports programs from many different schools have the chance to join the PCL, as it has no roster caps, per-seat fees or team limits, removing many barriers for smaller programs to participate in the broader esports landscape.
According to PlayVS, students can compete in 17 titles. The company offers schools multiple tools to track performance and stats while boosting participation, with fall and spring seasons ending in LAN events with travel stipends for participating teams. This program is the culmination of PlayVS’s efforts to unite scholastic esports with its acquisitions of Generation Esports and Playfly College Esports.
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Roblox Soars 4.78%, Can the Creator Economy Sustain This Momentum?
Summary• Roblox (RBLX) surges 4.78% to $123.99, hitting an intraday high of $124.07• Upcoming Q2 earnings report on Thursday fuels short-term volatility• 52-week high of $127.99 within striking distance as user growth accelerates• Electronic Arts (EA) surges 7.1% in the same sector, hinting at broader gaming optimism Roblox’s explosive 4.78% rally on July 30, 2025, […]
Summary • Roblox (RBLX) surges 4.78% to $123.99, hitting an intraday high of $124.07 • Upcoming Q2 earnings report on Thursday fuels short-term volatility • 52-week high of $127.99 within striking distance as user growth accelerates • Electronic Arts (EA) surges 7.1% in the same sector, hinting at broader gaming optimism
Roblox’s explosive 4.78% rally on July 30, 2025, reflects a convergence of earnings optimism and user-driven growth. With the stock trading near its 52-week high and a bullish technical setup, investors are weighing the sustainability of this surge against near-term earnings risks and structural cost pressures. Earnings Optimism and User Growth Ignite Rally Roblox’s intraday surge is driven by a combination of strong user engagement metrics, AI-driven monetization tools, and anticipation of Q2 earnings. The company’s DAU growth accelerated 30% year-over-year, with India and Japan seeing 77% and 48% surges, respectively. Regional pricing strategies and automated payment systems have boosted creator earnings, while brand partnerships with NASCAR and Chipotle are expanding revenue streams. However, earnings expectations remain mixed: the Zacks Consensus projects a 35-cent loss per share, and Roblox’s Earnings ESP of -0.09% suggests a potential miss. Persistent reinvestments in AI and infrastructure are likely to keep margins under pressure despite top-line strength.
Interactive Media Sector Gains Momentum as Roblox Outpaces Peers The Interactive Media and Online Content sector, led by Electronic Arts (EA), saw a 7.1% intraday gain, reflecting broader optimism in gaming. Roblox’s 69.5% six-month outperformance versus the sector’s 15.9% underscores its unique position as a user-driven platform. While EA relies on blockbuster franchises, Roblox’s scalable creator economy and AI monetization tools are reshaping growth dynamics. However, macroeconomic risks and structural cost pressures could widen divergences in the sector.
ETFs and Options Playbook for RBLX’s Bullish Momentum • 200-day average: $69.38 (well below current price) • RSI: 67.67 (neutral to overbought) • MACD Histogram: -0.428 (bullish crossover potential) • Bollinger Bands: Upper $129.36 (near 52-week high), Middle $113.32
Roblox’s technicals suggest a continuation of its bullish trend, with key support at $104.77 and resistance near $129.36. The ROBO Global Artificial Intelligence ETF (THNQ) offers leveraged exposure to the AI-driven gaming sector, currently up 0.87%. For options, two contracts stand out:
• RBLX20250808C123 (Call, $123 strike, 0.542558 delta, 100.44% IV): – IV: Mid-range volatility (100.44%) balances risk and reward – Leverage: 14.68% offers aggressive upside if RBLX tests its 52-week high – Theta: -0.660650 (moderate decay) suits a mid-term hold – Gamma: 0.019345 (strong sensitivity) amplifies delta gains as RBLX approaches $123 – Turnover: 9,494 (solid liquidity)
Aggressive bulls should target RBLX20250808C123 as a breakout play if $123 breaks, while THNQ provides diversified exposure to the AI-driven gaming sector. A 5% upside scenario (to $130.19) would yield a 37.5% payoff for the $119 call and 19.8% for the $123 call, reinforcing their strategic appeal. Backtest Roblox Stock Performance The strategy of buying RBLX after a 5% intraday increase yielded strong results, with a 58.17% return, significantly outperforming the benchmark return of 57.04%. The strategy’s Sharpe ratio was 0.16, indicating a good risk-adjusted return, and the maximum drawdown was 0, suggesting low risk.
Positioning for the Post-Earnings Catalyst Roblox’s 4.78% rally hinges on its ability to maintain user growth and navigate near-term earnings risks. With RSI near overbought levels and the 200-day average far below current price, the stock is primed for a test of its 52-week high of $127.99. For options traders, RBLX20250808C123 offers high leverage if the stock breaks $123. Meanwhile, sector leader Electronic Arts (EA) gained 7.1%, signaling broader gaming sector optimism. Investors should monitor RBLX’s ability to maintain user growth and navigate macroeconomic risks, but the immediate setup favors aggressive longs with a clear path to $123 and beyond. Watch for a breakdown below $117.76 or a post-earnings reaction to determine next steps.
iFIT members can now access Ergatta’s game-based workouts across treadmills, bikes and rowers, expanding options for non-runners and fans of interactive cardio Connected fitness brand iFIT has expanded its partnership with cardio gaming leader Ergatta, bringing new games and Tour de France content to more fitness modalities. The move builds on the companies’ initial partnership announced in March, which […]
iFIT members can now access Ergatta’s game-based workouts across treadmills, bikes and rowers, expanding options for non-runners and fans of interactive cardio
Connected fitness brand iFIT has expanded its partnership with cardio gaming leader Ergatta, bringing new games and Tour de France content to more fitness modalities.
The move builds on the companies’ initial partnership announced in March, which introduced Ergatta’s immersive virtual racing experience to iFIT’s NordicTrack and ProForm treadmills. The launch marked a shift beyond traditional instructor-led workouts, giving members a gamified option to race against others, set personal pacers or compete with iFIT trainers.
Now, Ergatta’s virtual racing experience, Races, is expanding to bikes and rowers and iFIT-enabled rowers will feature Meteor, Ergatta’s personalized single-player game designed for interval-based training. The update also enhances the Races experience on treadmills, adding support for nine languages, including Spanish, Mandarin and German, along with new visual landscapes and workouts tailored to walkers and hikers.
Jeremy McCarty (credit: iFIT)
“We’re thrilled to deepen our partnership with Ergatta,” iFIT chief subscription officer Jeremy McCarty said. “From new modalities to new games, our teams have collaborated seamlessly with the goal of continuously adding new and innovative content for our members.”
The launch of Races for Bike comes on the heels of this year’s Tour de France, aligning with iFIT’s recent debut of the NordicTrack Tour de France Indoor Bike, where cycling enthusiasts can train like the pros, beat personal records and race against fellow users and iFIT’s roster of trainers.
See Also
credit: iFIT/Ergatta
“Our partnership with iFIT represents the future of Ergatta—and the future of connected fitness,” Ergatta co-founder and CEO Tom Aulet said. “Together, we’ll make sure people who want to work out on cardio machines have access to the most compelling and innovative fitness content in the world. I’m thrilled to deepen the partnership with iFIT to bring their members exciting content to help them build a lasting fitness habit and improve their physical and mental health.”
For its part, iFIT continues to broaden its reach to fitness consumers, including a beta version of its iFIT AI Coach. The company recently partnered with Samsung Health to make its digital fitness content available on Samsung’s mobile devices and app. Starting this fall, select iFIT workouts filmed in destinations around the world will be accessible to Samsung Health users for a monthly or annual fee. There are also plans to integrate Samsung Galaxy devices with iFIT-enabled NordicTrack and ProForm equipment.
iFIT also struck a content deal with Xponential Fitness, adding studio-quality classes from Club Pilates and YogaSix to its platform. The move comes as iFIT sharpens its focus on Pilates in particular, following its acquisition of Reform RX, a premium reformer brand known for both commercial and at-home use.
Westbury Esports Team Takes Third at State Championship
This post was contributed by a community member. The views expressed here are the author’s own. WESTBURY, NEW YORK—The Westbury High School esports team recently placed third at the Empire State Scholastic Esports Federation (ESSEF) championship and invitational, hosted at Syracuse University’s gaming and esports center. “This event was an incredible opportunity for our scholars […]
This post was contributed by a community member. The views expressed here are the author’s own.
WESTBURY, NEW YORK—The Westbury High School esports team recently placed third at the Empire State Scholastic Esports Federation (ESSEF) championship and invitational, hosted at Syracuse University’s gaming and esports center.
“This event was an incredible opportunity for our scholars to showcase their talents and represent Westbury on the state level,” said Westbury High School esports club advisor Michael Fodera. “Esports continues to provide a dynamic platform that fosters healthy competition, collaboration, critical thinking, and hard work.”
ESSEF is the largest middle and high school esports league in New York. The organization was founded by educators to foster the growth of scholastic esports throughout the state. The Westbury High School esports competitors participated in several weeks of regular season play, after which they qualified for the championship. The scholars then competed in the semifinals for Super Smash Bros. in the 3v3 team division, earning medals as they captured third place.
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“Team members Olson Benjamin, Edwin Mendoza Ceron, Matthew Flores, David Franco, and Jahsiah Santana demonstrated remarkable skill, teamwork, and perseverance throughout the tournament,” said Mr. Fodera.
In addition to participating in the state championship, Westbury scholars toured Syracuse University’s campus, gaining valuable exposure to collegiate resources and opportunities.
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To learn more about the Westbury Union Free School District, visit our website at https://www.westburyschools.org/. Like our Facebook page at https://www.facebook.com/OneWestbury. Follow us on Twitter: @WestburySchools. Follow us on Instagram: @WestburySchools. #OneWestbury #DedicatedToExcellenceInEducation
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Super League Partners With Meta-Stadiums to Monetize TikTok Gaming Creators
Super League (Nasdaq: SLE) has expanded its strategic partnership with Meta-Stadiums Corp. to enhance creator monetization on TikTok. The collaboration will leverage Meta-Stadiums’ MetaStars Creator Network to launch a branded sub-network of TikTok creators in Q4 2025. The partnership builds on their initial collaboration from August 2024, […]
Super League (Nasdaq: SLE) has expanded its strategic partnership with Meta-Stadiums Corp. to enhance creator monetization on TikTok. The collaboration will leverage Meta-Stadiums’ MetaStars Creator Network to launch a branded sub-network of TikTok creators in Q4 2025.
The partnership builds on their initial collaboration from August 2024, with Super League now connected to developers of over 15,000 games across Roblox, Fortnite, Minecraft, and mobile platforms. The new initiative will enable creator monetization through brand-sponsored campaigns, live gifting, TikTok Shop affiliate sales, and virtual concert access passes.
This strategic move positions Super League to tap into TikTok’s significant market, which generated over $6 billion in in-app purchases in 2024 through TikTok and Douyin.
Super League (Nasdaq: SLE) ha ampliato la sua partnership strategica con Meta-Stadiums Corp. per migliorare la monetizzazione dei creator su TikTok. La collaborazione sfrutterà la rete MetaStars Creator di Meta-Stadiums per lanciare una sotto-rete di creator TikTok brandizzata nel quarto trimestre 2025.
La partnership si basa sulla collaborazione iniziale avviata nell’agosto 2024, con Super League ora collegata agli sviluppatori di oltre 15.000 giochi su Roblox, Fortnite, Minecraft e piattaforme mobile. La nuova iniziativa permetterà la monetizzazione dei creator attraverso campagne sponsorizzate da brand, regali live, vendite affiliate su TikTok Shop e pass di accesso per concerti virtuali.
Questa mossa strategica posiziona Super League per sfruttare il vasto mercato di TikTok, che nel 2024 ha generato oltre 6 miliardi di dollari in acquisti in-app tramite TikTok e Douyin.
Super League (Nasdaq: SLE) ha ampliado su asociación estratégica con Meta-Stadiums Corp. para mejorar la monetización de creadores en TikTok. La colaboración aprovechará la red MetaStars Creator de Meta-Stadiums para lanzar una subred de creadores de TikTok con marca propia en el cuarto trimestre de 2025.
La asociación se basa en su colaboración inicial de agosto de 2024, con Super League ahora conectada a desarrolladores de más de 15,000 juegos en Roblox, Fortnite, Minecraft y plataformas móviles. La nueva iniciativa permitirá la monetización de creadores mediante campañas patrocinadas por marcas, regalos en vivo, ventas afiliadas en TikTok Shop y pases de acceso a conciertos virtuales.
Este movimiento estratégico posiciona a Super League para aprovechar el significativo mercado de TikTok, que generó más de 6 mil millones de dólares en compras dentro de la aplicación en 2024 a través de TikTok y Douyin.
Super League (나스닥: SLE)가 Meta-Stadiums Corp.와의 전략적 파트너십을 확대하여 TikTok에서 크리에이터 수익 창출을 강화합니다. 이번 협업은 Meta-Stadiums의 MetaStars 크리에이터 네트워크를 활용해 2025년 4분기에 브랜드화된 TikTok 크리에이터 하위 네트워크를 출시할 예정입니다.
이 파트너십은 2024년 8월에 시작된 초기 협업을 기반으로 하며, Super League는 현재 Roblox, Fortnite, Minecraft, 모바일 플랫폼 등에서 15,000개 이상의 게임 개발자와 연결되어 있습니다. 새로운 이니셔티브는 브랜드 후원 캠페인, 라이브 선물, TikTok Shop 제휴 판매, 가상 콘서트 입장권을 통한 크리에이터 수익 창출을 가능하게 합니다.
이 전략적 조치는 Super League가 TikTok의 거대한 시장에 진입할 수 있도록 하며, TikTok과 Douyin을 통해 2024년에 60억 달러 이상의 인앱 구매가 발생했습니다.
Super League (Nasdaq : SLE) a élargi son partenariat stratégique avec Meta-Stadiums Corp. afin d’améliorer la monétisation des créateurs sur TikTok. Cette collaboration exploitera le réseau MetaStars Creator de Meta-Stadiums pour lancer un sous-réseau de créateurs TikTok brandé au quatrième trimestre 2025.
Le partenariat s’appuie sur leur collaboration initiale d’août 2024, Super League étant désormais connectée aux développeurs de plus de 15 000 jeux sur Roblox, Fortnite, Minecraft et les plateformes mobiles. La nouvelle initiative permettra la monétisation des créateurs via des campagnes sponsorisées par des marques, des cadeaux en direct, des ventes affiliées sur TikTok Shop et des passes d’accès à des concerts virtuels.
Cette démarche stratégique positionne Super League pour exploiter le marché important de TikTok, qui a généré en 2024 plus de 6 milliards de dollars de revenus via les achats intégrés sur TikTok et Douyin.
Super League (Nasdaq: SLE) hat seine strategische Partnerschaft mit Meta-Stadiums Corp. ausgeweitet, um die Monetarisierung von Creators auf TikTok zu verbessern. Die Zusammenarbeit nutzt das MetaStars Creator Network von Meta-Stadiums, um im vierten Quartal 2025 ein gebrandetes Unternetzwerk von TikTok-Creators zu starten.
Die Partnerschaft baut auf der ersten Kooperation aus August 2024 auf, wobei Super League jetzt mit Entwicklern von über 15.000 Spielen auf Roblox, Fortnite, Minecraft und mobilen Plattformen verbunden ist. Die neue Initiative ermöglicht die Monetarisierung von Creators durch markengesponserte Kampagnen, Live-Geschenke, TikTok Shop Affiliate-Verkäufe und virtuelle Konzertzugangspässe.
Dieser strategische Schritt positioniert Super League, um den bedeutenden Markt von TikTok zu erschließen, der im Jahr 2024 über 6 Milliarden US-Dollar an In-App-Käufen über TikTok und Douyin generierte.
Positive
Expansion into TikTok’s creator ecosystem opens new revenue streams
Access to developers of over 15,000 games across major gaming platforms
Entry into TikTok’s $6 billion in-app purchase market
Multiple monetization channels including brand campaigns, live gifting, and affiliate sales
Negative
Revenue impact and monetization timeline uncertain
Success dependent on creator adoption and engagement
Insights
Super League’s partnership with Meta-Stadiums opens significant new revenue streams through TikTok creator monetization, diversifying their business model.
This partnership represents a strategic pivot for Super League as they expand beyond their core gaming audience engagement business into the lucrative TikTok creator ecosystem. The deal gives Super League access to Meta-Stadiums’ MetaStars Creator Network—an AI-powered TikTok monetization platform—allowing them to launch their own branded sub-network of influencers by Q4 2025.
The partnership creates multiple revenue channels: brand-sponsored campaigns, live gifting, TikTok Shop affiliate sales, and fan access passes to virtual events. This diversification is particularly valuable as it connects Super League’s existing relationships with 15,000+ game developers across Roblox, Fortnite, Minecraft, and mobile with TikTok’s creator monetization ecosystem (which generated $6 billion in in-app purchases in 2024).
For Super League, this represents both immediate and long-term value creation. Near-term, they gain a new direct revenue stream through creator monetization. Strategically, they enhance their value proposition to brand partners by offering cross-platform marketing solutions that bridge gaming and social media—critical for reaching younger demographics.
The implementation of AI-powered onboarding tools suggests potential for rapid scaling with limited additional overhead costs. By curating influencers aligned with key consumer segments Super League already targets for brands, they’re creating synergies between their existing business and this new revenue stream, rather than simply bolting on an unrelated business line.
Partnership to Power Rollout of TikTok Creator Network, Expanding Super League’s Reach and Revenue Models Within UGC Platforms
SANTA MONICA, Calif., July 30, 2025 (GLOBE NEWSWIRE) — Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences within mobile games and the world’s largest immersive platforms, today announced the commercial expansion of its strategic partnership with Meta-Stadiums Corp., a pioneer in mobile-first, gamified virtual entertainment and operator of AI-powered, next-generation creator networks. This expanded collaboration supports Super League’s revenue diversification strategy and accelerates its monetization roadmap by unlocking new revenue opportunities within the TikTok creator ecosystem across content, commerce, and campaign activations.
This announcement marks a major milestone in a partnership that began in August 2024, when Super League and Meta-Stadiums joined forces to co-develop scalable solutions for launching immersive, gamified, branded events across gaming, mobile, and web platforms. Since then, Super League has significantly expanded its relationships within the gaming creator community—now including developers behind more than 15,000 games on Roblox, Fortnite, Minecraft, and mobile—while Meta-Stadiums introduced the MetaStars Creator Network, an AI-powered TikTok-centric monetization ecosystem. As part of the expanded partnership, MetaStars will be licensed to Super League to launch a branded sub-network of TikTok creators.
The MetaStars platform, in collaboration with Super League, will have the capacity to onboard thousands of both established and emerging influencers. Together, the companies will support creators with brand-sponsored campaigns, live gifting, affiliate sales through TikTok Shop, and fan access passes to Meta-Stadiums’ virtual MetaJam concert events.
The Super League sub-network of TikTok creators, set to launch in Q4 2025, will feature a curated roster of influencers whose audience profiles align with the key consumer segments Super League targets for its brand and agency partners. With MetaStars technology and proprietary AI-onboarding tools combined with Super League’s proprietary technology and deep partnerships within immersive and mobile gaming, Super League will be uniquely capable of activating scalable, measurable programs across gaming and social media.
“This partnership with Meta-Stadiums propels Super League into TikTok, one of the most vibrant and fast-growing creator ecosystems in the world, with the TikTok app (including Douyin in China) generating more than $6 billion in in-app purchases in 2024,” said Matt Edelman, President and Chief Executive Officer of Super League. “Through the MetaStars system, Super League has the opportunity to unlock a powerful new direct revenue stream while also expanding the marketing toolkit we offer to brands seeking authentic, cross-platform audience engagement. With gamification having become a dominant force in reaching mobile and social-first generations, MetaStars positions us to capitalize on TikTok’s monetization landscape – driving both near-term growth and long-term strategic value.”
“The partnership with Super League introduces a new global model for monetizing creators and digital entertainment across video and gaming platforms,” said Delence A. Sheares Sr., Chief Executive Officer of Meta-Stadiums. “By seamlessly connecting content, commerce, and creators through turnkey software and scalable infrastructure, we are building a powerful ecosystem positioned for sustainable, profitable growth.”
About Super League Super League (Nasdaq: SLE) is transforming how brands engage with consumers through the power of playable media. The company delivers ads, content, and immersive experiences that go beyond being seen, they’re played, felt, and remembered across mobile games and the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League offers a unique partnership for brands seeking to stand out culturally, inspire loyalty, and drive meaningful impact. In an attention-driven world, Super League makes brands relevant by making them playable. For more information, visit superleague.com.
About Meta-Stadiums Corp. Meta-Stadiums is a leading developer of mobile-first, gamified entertainment environments centered on next-generation virtual experiences. Its MetaJam platform and MetaStars creator division provide fully integrated engagement, monetization, and brand activation solutions for global audiences.
Forward-Looking Statements The foregoing material may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, each as amended. Forward-looking statements include all statements that do not relate solely to historical or current facts, including without limitation statements regarding the Company’s product development and business prospects, and can be identified by the use of words such as “may,” “will,” “expect,” “project,” “estimate,” “anticipate,” “plan,” “believe,” “potential,” “should,” “continue” or the negative versions of those words or other comparable words. Forward-looking statements are not guarantees of future actions or performance. These forward-looking statements are based on information currently available to the Company and its current plans or expectations and are subject to a number of risks and uncertainties that could significantly affect current plans. These risks and uncertainties include, without limitation, risks and uncertainties related to the future price of our Common Stock, compliance with NCM listing standards; market conditions; the Company’s ability to maintain adequate liquidity and financing sources; various risks related to the Company’s business operations; and other risks and uncertainties, including those described within the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024, and the Company’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2025. There can be no assurance that the Company will be able to maintain compliance with the NCM’s continued listing standards. Should one or more of these risks or uncertainties materialize, or the underlying assumptions prove incorrect, actual results may differ significantly from those anticipated, believed, estimated, expected, intended, or planned. Although the Company believes that the expectations reflected in the forward-looking statements are reasonable, the Company cannot guarantee future results, performance, or achievements. Except as required by applicable law, including the security laws of the United States, the Company does not intend to update any of the forward-looking statements to conform these statements to actual results.
Super League Investor Relations Contact: Shannon Devine / Mark Schwalenberg MZ North America Main: 203-741-8811 SLE@mzgroup.us
FAQ
What is the new partnership between Super League (SLE) and Meta-Stadiums?
Super League and Meta-Stadiums are partnering to launch a branded sub-network of TikTok creators through the MetaStars Creator Network, focusing on creator monetization through brand campaigns, live gifting, and affiliate sales.
When will Super League (SLE) launch its TikTok creator sub-network?
Super League plans to launch its TikTok creator sub-network in Q4 2025.
How many game developers does Super League (SLE) work with?
Super League works with developers behind more than 15,000 games across Roblox, Fortnite, Minecraft, and mobile platforms.
What monetization opportunities does the Super League (SLE) and Meta-Stadiums partnership offer?
The partnership offers multiple revenue streams including brand-sponsored campaigns, live gifting, TikTok Shop affiliate sales, and fan access passes to virtual MetaJam concert events.
How large is the TikTok market that Super League (SLE) is entering?
TikTok and Douyin generated over $6 billion in in-app purchases in 2024.