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A Tech Show Bring Sports-Style Insights to the AI Talent Wars

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If last year was the summer of AI startup fundraises, this one will go down in history books as the one when machine learning researchers were treated more like pro athletes than Ph.D.s.

The AI talent wars have reached new, almost comical heights. Meta CEO Mark Zuckerberg has reportedly dangled offers in the hundreds of millions — and at least one reportedly greater than $1 billion — to lure top talent away from rival firm OpenAI and startups spun out of it, like Mira Murati’s Thinking Machine Labs.

That kind of money sounds more fitting for an NBA draft pick than a machine learning engineer. This absurdity — and the flurry of traditional media attention on it — has fueled the rise of the tech-friendly “Technology Business Programming Network,” or “TBPN” for short.

On the daily talk show, a series of 15-minute interviews with tech’s biggest names and their backers, cohosts John Coogan and Jordi Hays track talent moves with ESPN parlance. Since late June, their “TBPN” X account has posted dozens of baseball-card-style graphics of AI researchers being “traded” between top labs, as if they were athletes swapping jerseys.

“We realized early on that people would call TBPN the Sports Center for tech,” Hays said on Bloomberg’s Odd Lots podcast on Monday, revealing an ironic truth about their branding: “It sounded cool. We didn’t really know what that meant. John and I don’t watch sports at all.”

The duo’s calculated charisma has sparked a social storm because of its redux of the podcast, a played-out format in tech and venture capital. Many main character-coded investors and tech luminaries have podcasts of their own — from Harry Stebbings’ “The Twenty Minute VC” to the “All-In Podcast,” where Chamath Palihapitiya, Jason Calacanis, David Sacks, and David Friedberg hold court online.

In an industry often cautious of media coverage, Coogan and Hays’s inside baseball tone has struck an approving chord. “Tech becoming entertainment is the best thing that could’ve happened for my archetype,” one wrote on X.

Ex-founders flipping the script

The hosts’ intimate familiarity with the startup world — and the access being an ex-founder brings — may afford them a unique vantage point into the tech’s inner workings. Coogan has “never really had a real full time job,” he told Business Insider in April, when we first profiled “TBPN,” but he has built a roster of companies. In 2013, Coogan cofounded Soylent, which quickly amassed a cult following. After Soylent, he cofounded Lucy, which makes nicotine gum and pouches. He’s also an entrepreneur in residence at Peter Thiel’s Founders Fund.

“TBPN” isn’t Coogan’s first time running a tech media playbook. He skims The Wall Street Journal in print while lounging in his gym’s sauna every morning and channeled that ritual into content during the pandemic with a news-driven YouTube channel that has nearly half a million subscribers.

In college, Hays built a YouTube ad network to help podcasts monetize. He then started a fintech company, Party Round, later renamed Capital, which helped startup founders raise money. Capital was acquired by the business banking platform Rho in 2023. Hays also angel invests in early-stage startups and advises others, like Coogan’s Lucy.

The pair decided to take their idea for a founder-friendly talk show more seriously late last year. “We were joking that technology needs a podcast,” Coogan said. “Because, obviously, there’s a ton.”

Two months after their first episode in October 2024, Coogan and Hays were uploading three episodes a week.

In January, they began featuring guests and moved to broadcasting every weekday. Episodes are shot live, and interviews with founders are unedited. Though typically filmed from a soundstage in Los Angeles, Coogan and Hays have increasingly shot live from high-profile tech events, including the Hill & Valley Summit in DC earlier this year and from the floor of the New York Stock Exchange for Figma’s IPO in late July.

Building an AI roster

In July, “TBPN” launched its Metis List, which ranks the top 100 AI researchers, in large part by number of citations on AI research papers, a quantitative estimate of their contributions to the field, Hays said on Odd Lots. At the top of the list, according to Coogan, OpenAI cofounder Ilya Sutskever, who was early to spot the importance of using transformer technology at Scale, Coogan added, and is the CEO of Safe Superintelligence Inc., known as SSI.

Sustkever’s story also shows fierce competition in the AI sphere. His SSI cofounder, Daniel Gross, left the company in July after his venture investing partner Nat Friedman was tapped to co-lead Meta’s Superintelligence Labs. The Financial Times reported in April that SSI last raised at a $32 billion valuation.

Hays told Odd Lots that he and Coogan obsess over tech “the way that our college friends follow sports.” So far, the duo has interviewed 200 or so guests who work or invest in AI, according to the “TBPN” guest directory. That roster includes OpenAI engineers like Yash Kumar and Isa Fulford; Scott Wu, founder and CEO of Cognition AI, who appeared after the startup acquired AI coding assistant Windsurf; interim Windsurf CEO Jeff Wang also joined that same day; and John Chu, a partner at Khosla Ventures who invests in AI.

Coogan and Hays have breathed new life into the meaning of the tech bro: “The name ‘tech bros’ had been a slur, right?” Hays told Business Insider in April. “We wanted to reclaim that word in a fun way by saying, ‘No, we’re not tech bros — we’re technology brothers.'”

The duo has watched the AI draft from the sidelines, but Coogan and Hays don’t pretend to be journalists. They think of themselves as “digitally-native news anchors,” Hays said.

They aren’t venture capitalists either (though they do occasionally angel invest). While some of their tech brethren have raised funds off their podcast momentum (Stebbings, for example, started 20VC’s fund in 2020 after his podcast took off), the pair has different intentions.

“We want to do what we’re doing now for decades,” Hays said. “We’re not doing this so that in a year we can raise a fund.”

Got a tip? Reach this reporter at jhornstein@insider.com or securely at juliah.22 on Signal. Follow her @julia_hornstein on X.





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Revived Retro Handheld Games : Ayaneo Pocket Play

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The Ayaneo Pocket Play is a slider-style gaming handheld with a physical D-pad and dual analog sticks integrated into its compact form factor. The device uses a rail mechanism to extend the control deck from beneath the screen, enabling a larger display area while keeping the overall size pocketable. The screen measures 5.5 inches with a 1080p resolution and a 120 Hz refresh rate. Inputs include a click-type D-pad, clickable analog sticks, face buttons, bumpers, and rear triggers. The system uses a custom-tuned controller layout for portable gaming ergonomics.

A mobile-class processor powers the unit and includes 16 GB of RAM and up to 1 TB of internal storage. A dual-fan assembly and heat pipe design provide cooling. Battery capacity supports several hours of sustained gameplay, depending on the title and settings. Wireless connectivity includes Wi-Fi 6 and Bluetooth 5.2.

Image Credit: AYANEO



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SA Gaming confirms presence at ICE Barcelona 2026 with showcase of premium live casino solutions

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ICE Barcelona, which gathers more than 600 solution providers and an estimated 55,000 global gaming professionals, continues to serve as a critical hub for business expansion, technological innovation and international networking.

For SA Gaming, the event represents a prime opportunity to demonstrate its advances in live casino technology while strengthening its commercial footprint across Europe and beyond.

We are excited to join ICE Barcelona 2026 and share our newest developments directly with operators and industry partners,” the company said. “The event provides the perfect setting to present our innovations and build strategic partnerships that can fuel long-term growth.”

Visitors to Stand 1E50 will have the opportunity to experience firsthand SA Gaming’s latest platform updates, table game enhancements and interactive live dealer features designed to increase player engagement and operational efficiency.

Event Details

Dates: January 19–21, 2026

Location: Fira Barcelona Gran Via, Barcelona, Spain

Stand: 1E50

SA Gaming is also inviting operators, partners and prospective clients to schedule dedicated meetings with its team during the three-day event. Those interested can secure an appointment through the company’s booking link.

As the countdown to ICE Barcelona 2026 begins, SA Gaming positions itself among the top exhibitors preparing to shape the future of live casino technology on one of the industry’s most prominent stages.

SA Gaming

SA Gaming is a leading Live Game Solution provider offering premium online entertainment for more than 15 years. Making use of state-of-the-art technology, it offers a full spectrum of Live Games including Baccarat, Roulette, Blackjack and many more.

The company has a Supplier License and an RGS Approval from the Ministry of Foreign Trade and Tourism of Peru (MINCETUR) and a B2B License from the Curacao Gaming Control Board (GCB). Every product is developed by professionals with diligence, and comes with trustworthy support services.

SA Gaming’s products are very popular among players around the world. Winner of the “Best Live Casino Provider” at SiGMA Asia Awards, “Best Live Dealer Solution” at Asia Gaming Awards, “Developer of the Year” at SPiCE Awards, and many other awards, SA Gaming’s efforts and achievements are well recognized in the industry.

Fonte: GMB





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Tencent Cloud Announces Strategic Partnership with MADFINGER Games

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{short version} These terms and conditions govern your use of the websites owned and operated by European Gaming Media and Events; by using our websites, you accept these terms and conditions in full and without reservation. If you disagree with these terms and conditions or any part of these terms and conditions, you must not use these websites.

You must be at least 18 [eighteen] years of age to use our websites. By using our websites and by agreeing to these terms and conditions, you warrant and represent that you are at least 18 years of age.

The list of the websites owned and operated by European Gaming Media and Events can be found here.

In other words,
You must be at least 18 years old to use our service and fully agree with everything stated on this page. Otherwise, sorry, guys, ours websites are not for you.

License to use our websites
Unless otherwise stated, European Gaming Media and Events and/or its licensors own the intellectual property rights published on our websites and materials used on the European Gaming Media and Evnts network. Subject to the license below, all these intellectual property rights are reserved.

You may view, download for caching purposes only, and print pages, files or other content from the websites for your own personal use, subject to the restrictions set out below and elsewhere in these terms and conditions.

You must not:

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Where content is specifically made available for redistribution, it may only be redistributed within your organisation.

In other words,
Everything on our websites belongs to us. You can read it, but you cannot republish it. Sounds fair, doesn’t it?

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You must not use these websites in any way that causes, or may cause, damage to the websites or impairment of the availability or accessibility of the European Gaming Media network or in any way which is unlawful, illegal, fraudulent or harmful, or in connection with any unlawful, illegal, fraudulent or harmful purpose or activity.

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How India’s Growing Tech Sector Is Powering the Global Online Gaming Boom

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India’s tech revolution is transforming the types of industries in which a country known for its call centers and record numbers of internet users is vying for global influence. Thanks to cutting-edge software development, sophisticated mobile infrastructure, and a thriving startup culture, today our most compelling online gaming experiences are powered from India. Fast mobile networks and innovations on platforms such as baccarat online casino, with game-changing gameplay options that allow players to interact in real time, are driving the rise of India-based tech talent behind a digital entertainment boom capturing audiences around the globe.

A Digital Powerhouse Rising

India’s tech sector is growing at such a breakneck pace that it is contributing billions of dollars to the digital economy. As a result, because of its 500 million-plus internet users and one of the world’s largest pool of developers, the country has become an incubator for online gaming innovation. Leading gaming firms and casino software developers are joining hands with Indian companies to create seamless interfaces, safe payment modes, and rich game-play experiences.

This growth is driven primarily by cloud, AI and blockchain technology. Indians now have their own developers to thank for such massive functioning systems that accommodate millions of live dealer players, participating in esports, or making real-time bets without any significant lag, as well as significantly reinforced data security.

Mobile-First Gaming Revolution

One of India’s greatest giveaways is its mobile gaming. With cheap smartphones and data plans that are now nearly free, India has minted a whole new generation of gamers. This focus on mobile has led global platforms to tailor their gaming solutions for the small screen, not at the expense of quality.

From games of skill to real-money software and everything in between, Indian devs have become the driving force behind cross-device gaming. Snap features, easy to use interfaces, and one-touch payment capabilities are defining new benchmarks in the industry.

Tech Innovation Meets Entertainment

India’s skills when it comes to fintech and AI have also changed the way that players interact with digital casinos and gaming apps. AI-based personalization facilitates game recommendations per user preferences and sophisticated analytics for fairness and balance.

Meanwhile, strong fintech systems are keeping the money moving quickly and smoothly across borders. Thanks to India building a next-gen payment API, now instant deposits & withdrawals are enabled in gaming platform across the world.

Cultural Impact and Global Reach

The world gaming market is increasingly turning its attention to India, not just for tech innovation, but also for creativity and storytelling. Truly Indian games based upon the mythology, culture, and adventurous themes are now getting recognition all over the world, providing new stories and next-level experience.

Indian studios are partnering with international entertainment giants to create new hybrid gaming formats that combine traditional gameplay with live interaction, streaming and social. It is this mixture that has made India a key player in the international gaming space.

The Future of Global Gaming

With this heady mix of creativity,  tech muscle, and entrepreneurial vigour, India’s tech sector is expected to drive the next wave of digital entertainment. From A.I.-enhanced platforms to live casino rooms, the country’s creative products are defining how millions play — and communicate.

With rapidly evolving mobile access and cloud infrastructure, India’s impact on global gaming will only solidify, creating one of the key driving forces in the world behind online gaming explosion.



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Wearable Gaming Accessories Market Growth Outlook

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Wearable Gaming Accessories Market Growth Outlook

New Jersey, US State: “The global Wearable Gaming Accessories market in the Consumer Goods and Retail category is projected to reach USD 12.8 billion by 2031, growing at a CAGR of 10.5% from 2025 to 2031. With rising industrial adoption and continuous innovation in Consumer Goods and Retail applications, the market is estimated to hit USD 5.2 billion in 2024, highlighting strong growth potential throughout the forecast period.”

Wearable Gaming Accessories Market Size & Forecast 2031

The wearable gaming accessories market is projected to grow steadily through 2031, driven by increasing demand for immersive and interactive gaming experiences. Devices such as haptic suits, smart gloves, motion sensors, and VR headsets are gaining popularity among gamers for their ability to provide real-time feedback, enhanced control, and full-body engagement. Manufacturers are focusing on ergonomic designs, lightweight materials, and wireless connectivity to improve comfort and usability. The rise of eSports, VR gaming, and mobile gaming platforms is further supporting market expansion, while growing interest in fitness-integrated gaming is creating new application opportunities. Expanding online retail channels and gaming communities are increasing product accessibility and awareness among diverse consumer segments.

By 2031, the wearable gaming accessories market is expected to achieve significant valuation as companies introduce innovations in haptic feedback, motion tracking, and AI-driven interactions. Integration with augmented reality (AR) and virtual reality (VR) platforms is driving adoption of advanced accessories that enhance realism and gameplay immersion. Rising disposable incomes, coupled with growing interest in premium gaming experiences, are encouraging high-end purchases. Continuous product development focusing on personalization, durability, and multi-functionality is fostering repeat purchases and brand loyalty. As technology evolves and gamers increasingly seek next-level interactive experiences, the wearable gaming accessories market is poised for sustained long-term growth.

Key Players in the Wearable Gaming Accessories Market

Sony Corporation

Microsoft Corporation

Oculus VR (Meta Platforms Inc.)

Valve Corporation

Nintendo Co. Ltd.

Razer Inc.

Logitech International S.A.

HTC Corporation

Samsung Electronics Co. Ltd.

VIVE (HTC)

Corsair Gaming Inc.

For Further Detail, Download the Sample PDF with Complete TOC, Tables, Figures, Charts, And More @ https://www.marketresearchintellect.com/download-sample/?rid=413001&utm_source=OpenprOct&utm_medium=047

Factors Supporting Growth of Wearable Gaming Accessories Market in the Future:

1.Technological Advancements and Innovation:

The continuous evolution of technology is playing a vital role in driving the Wearable Gaming Accessories market forward. Cutting-edge innovations are improving product functionality, enhancing performance, and reducing costs, making these solutions more accessible to a broader range of industries. Emerging technologies such as AI, IoT, advanced analytics, and automation are also enabling smarter and more efficient use cases, further expanding the scope of the market. These advancements are not only upgrading existing systems but are also creating entirely new application opportunities that will support long-term market expansion.

2. Expanding Applications Across End-Use Sectors:

The increasing integration of Wearable Gaming Accessories solutions across diverse industries such as automotive, healthcare, consumer electronics, telecom, and industrial manufacturing is significantly boosting market demand. Each sector brings unique requirements, pushing companies to diversify their offerings and customize solutions. This cross-industry relevance ensures consistent demand growth, while rising digitalization and adoption of smart technologies amplify the market potential across both developed and developing regions.

3. Favorable Government Policies and Infrastructure Push:

Supportive initiatives by governments around the world, including funding programs, tax incentives, and policy frameworks, are providing a strong foundation for market development. Efforts to strengthen digital infrastructure, promote energy efficiency, and drive sustainable development are fueling demand for advanced Wearable Gaming Accessories technologies. Moreover, public-private partnerships and national transformation agendas such as smart cities and Industry 4.0 are creating favorable conditions for rapid market expansion, especially in emerging economies

4. Increased Investment and Focus on Research & Development:

The Wearable Gaming Accessories market is experiencing a surge in investment from both private and public entities, driven by the urgency to innovate and stay competitive. Companies are dedicating substantial resources to research and development to create next-generation products with higher efficiency, scalability, and environmental sustainability. Venture capital funding, mergers, acquisitions, and collaborations are also contributing to a dynamic ecosystem that fosters experimentation and accelerates commercialization of novel solutions, ensuring sustained market growth in the future.

To avail a discount on the purchase of this report visit the link @ https://www.marketresearchintellect.com/ask-for-discount/?rid=413001&utm_source=OpenprOct&utm_medium=047

Key Segments Covered in Our Report: Wearable Gaming Accessories Industry

Wearable Gaming Accessories Market by Head-mounted Displays

VR Headsets

AR Glasses

Smart Glasses

Wearable Gaming Accessories Market by Wearable Controllers

Motion Controllers

Wearable Keypads

Haptic Feedback Devices

Wearable Gaming Accessories Market by Wearable Sensors

Fitness Trackers

Heart Rate Monitors

Motion Sensors

Wearable Gaming Accessories Market by Wearable Accessories

Gaming Gloves

Vests

Footwear

Wearable Gaming Accessories Market by Audio Wearables

Gaming Headsets

Bone Conduction Headphones

Earbuds

The Application segment showcases the industries and sectors that use Wearable Gaming Accessories products for example Wearable Gaming Accessories targeting healthcare and automotive industries etc. It also provides a perspective of the market rate of acceptance, usage of the products, and new applications that are paving the way for the future of the market.

Global Wearable Gaming Accessories Market Regional Analysis

The Global Wearable Gaming Accessories Market is examined in dimensions of regions, wherein each region has its own market growth, trends as well as dynamics. This section highlights on the detailed market performance, major shifts, and trends and underlying factors explaining growth in different places around the world.

North America: North America accounts for a large share of the Wearable Gaming Accessories market which is a result of the developed technology, intense consumer market, and huge investments in the Wearable Gaming Accessories industry. To add, the U.S. market also plays a crucial role as this economy is more concerned with innovation and was also one of the first to implement Wearable Gaming Accessories products in its Wearable Gaming Accessories sectors. The region is expected to see a gradual rise till 2031 and this is because of its reinforced infrastructure and existing regulation mechanisms.

Europe: Global has the fastest growing Wearable Gaming Accessories market and is oriented around environmental protection, renewed efforts and environmental awareness. The market is dominated by countries like Germany, the UK, and France that have improved their technologies and have a strong industrial structure. Increased request for green solutions along with regulatory efforts are increasing demand in the market’s key areas such as Wearable Gaming Accessories sectors.

Asia-Pacific: The growth potential in the Wearable Gaming Accessories market is expected to be maximum for Asia-Pacific region. Increased maturation, urban migration as well as expanding middle class in China, India, and Japan and other developing economies are great constituents of market growth. Further, there is an increasing contribution to investments in the Wearable Gaming Accessories sector which is increasing the demand for Wearable Gaming Accessories regions-supplying throughout the area.

Rest of the World: Countries and areas like Latin America, Middle East & Africa have also been showing moderate Wearable Gaming Accessories market growth. Although still developing, these markets are fueled by a fast increasing infrastructure, expending industrial activities and growing consumer demand for Wearable Gaming Accessories goods. These regions pose great opportunities for the market players to tap into other sources of growth.

Frequently Asked Questions (FAQ) – Wearable Gaming Accessories Market

Q1: What is the anticipated growth rate of the Global Wearable Gaming Accessories Market?

A1: With a growth rate of CAGR of 10.5%, the Global Wearable Gaming Accessories Market is anticipated to reach USD 12.8 billion by 2031. Industrial demand and innovation will lead it to reach USD 5.2 billion by 2024.

Q2: Which regions provide the highest growth opportunities for the Wearable Gaming Accessories Market?

A2: Asia-Pacific is likely to provide the highest growth prospects based on speedy industrialization and infrastructure growth, followed by robust markets in Europe and North America.

Q3: Which are the primary drivers of market growth?

A3: The primary drivers are technology innovation, growing industrial applications, heightened government initiatives, and expanding use of Wearable Gaming Accessories solutions in different industries.

Q4: What are the challenges faced by the Wearable Gaming Accessories Market?

A4: The challenges are tight regulatory systems, high upfront capital expenditures, fragmentation of the market in the emerging markets, and geopolitical risks in some regions.

Q5: Which are the major players in the Global Wearable Gaming Accessories Market?

A5: The market has a number of leading players with a focus on innovation, strategic alliances, and global expansion.

Q6: How does innovation influence the Wearable Gaming Accessories Market?

A6: Market growth is driven by innovation, which enhances product efficiency, lowers costs, and facilitates new applications, making the overall market potential broader.

Q7: Which industries utilize Wearable Gaming Accessories products mostly?

A7: Major industries include manufacturing, automotive, energy, electronics, and infrastructure, among others, where Wearable Gaming Accessories solutions deliver operational efficiency and sustainability.

Q8: How is the market anticipated to change after 2031?

A8: Although projections beyond 2031 are uncertain, continued technological advancement and increasing industrial demand are expected to continue supporting long-run growth patterns.

For More Information or Inquiries, Visit @ https://www.marketresearchintellect.com/product/global-wearable-gaming-accessories-market-size-and-forecast/?utm_source=OpenprOct&utm_medium=047

About Us: Market Research Intellect

Market Research Intellect is widely recognized as one of the leading global market research companies, with strong capabilities in data interpretation as well as business intelligence. Our objective is to support businesses in various sectors with relevant insight of their markets enabling them to make sound choices, expand and remain competitive in the changing business environment.

Backed with an expert team of analysts, we carry out detailed market assessment and market potential forecasts for a wide range of fields including but not limited to technology, healthcare, automotive, energy, and many more. This also includes market definition, development of market forecasts, trend analysis, analysis of competitive environment and core comprehensive market research that is necessary for the client.

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Gaming CEO says Cyprus is ‘rocket fuel’ for global tech growth

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GamesUp42 grows to 20 million players from Cyprus headquarters

GamesUp42 has grown from a young studio into one of the most dynamic gaming ecosystems operating out of Cyprus, and its story reflects the island’s rapid rise as a destination for global tech builders.

Headquartered in Nicosia, the company now manages more than twenty game titles played by over twenty million people, supported by €45 million invested in products and services and annual revenue that surpasses €100 million.

Yet its scale is only part of the picture. What sets GamesUp42 apart is the combination of creative independence for its studios and a powerful central infrastructure that handles development support, analytics, design, payments, marketing, and publishing with the sophistication of a far larger group.

In this exclusive interview with the Cyprus Mail, co founder and CEO Igor Ivchenko spoke about how Cyprus has shaped the company’s trajectory and why the island has become a strategic base for ambitious founders aiming for international reach.

In addition, he reflected on the advantages of English common law principles, strong intellectual property protection, and a corporate environment that encourages reinvestment into teams and products.

Ivchenko also discussed challenges such as attracting senior talent, the growing appeal of Cyprus to global investors, emerging industry trends, and the mindset required to scale from a smaller market to worldwide operations.

CM: What unique advantages has Cyprus offered GamesUp42 in building a global gaming ecosystem, and how have you leveraged them?

    There is simply no place like Cyprus – especially for anyone building a gaming ecosystem. English common law principles, strong IP protection, and a tax framework that lets you reinvest almost everything you earn back into products and teams instead of taxes. On top of that, the island has become one of the densest gaming and tech clusters in the world. Almost every month, you meet someone who has shipped a title with hundreds of millions of downloads. That kind of concentration is pure rocket fuel for hiring, partnerships, and idea exchange.

    We used all these advantages to build an international group of companies headquartered here: fully compliant across multiple jurisdictions, extremely agile, and still feeling like a startup even though we already serve more than 20 million players worldwide. It’s the perfect combination of global scale with a Cypriot heart.

    CM: How do you see Cyprus’ role evolving as a hub for gaming and tech startups in the next five years?

      In the next five years, I see Cyprus making a real leap – from being everyone’s favourite “smart back office” to becoming a genuine innovation hub where new product companies are born and raised. If the government keeps the momentum with the right incentives, invests more in tech education, simplifies visas further, and maintains a startup-friendly regulatory environment, we’ll stop being just a place for holding companies or support teams. Instead, founders will move here to build their next big thing from scratch.

      The geography alone is a huge asset: two hours to Europe, three to the Middle East, five to Asia. Combine that with the rapidly growing international crowd and an ever-improving quality of life, and you have a location that can truly act as a bridge between continents. I genuinely believe Cyprus has all the ingredients to become one of the key global hubs for gaming and tech – not just a sunny tax-optimisation spot. The foundation is already there; now it’s about accelerating the flywheel.

      CM: What challenges have you faced operating from Cyprus, particularly in attracting international talent and investors, and how have you overcome them?

        Like anywhere, there were some hurdles. The local talent pool is expanding quickly, but when you suddenly need senior programmers, marketing analysts, or a top-tier live-ops specialist, Cyprus alone still can’t cover everything. The biggest early challenge was perception: many candidates from non-EU countries would look at the map and think, “Cyprus? Where is that? Is it even in the EU?” or “Nice beaches, but is this a serious tech hub?”

        We decided not to fight the stereotype head-on and instead turned it to our advantage. First, we went fully distributed: hiring the best people wherever they are in Europe (or beyond), with monthly off-sites on the island and a remote-first culture. Cyprus remains our strategic and legal headquarters, but our team is spread wherever the talent lives.

        Second, we started telling the real story instead of defending ourselves. Every pitch, job interview, and investor call highlights EU market access, English common law, strong IP protection, one of the most favourable IP Box regimes in Europe, 12.5% corporate tax (will increase to 15% from January 2026) – and, most importantly, the quality of life that makes people want to experience it firsthand. Once a sceptical engineer or investor spends even three days here – sea-view offices, no traffic, kids in international schools, dinner on the beach in November – the conversation completely changes. “Why Cyprus?” quickly becomes “How soon can we move the holding here?”

        Perception was the challenge; experience became the solution. Today, many of the people who once doubted the idea of building a global gaming group in Cyprus are either working with us or quietly relocating their own companies here.

        CM: With over 20 million players worldwide, how do you balance global reach with localisation and regional gaming preferences?

          For us, localisation is never just a tick-box exercise. We work closely with our studios to make sure every game resonates locally without losing global polish. That means adapting tone and humour, refining visuals to match cultural aesthetics, adjusting references that carry real meaning locally, and even modifying mechanics when the market demands it.

          This market-smart flexibility lets us keep a strong global core while making players everywhere feel the game was built for them. That’s why our titles don’t just launch worldwide – they dominate locally, too.

          CM: Which emerging trends in gaming technology do you believe will define the industry over the next decade?

            Looking ahead, I see three seismic shifts that will redefine how games are built, played, and monetised.

            First is AI taking centre stage – far beyond smarter NPCs or photorealistic visuals. AI will become the ultimate personalisation engine: gameplay that adapts in real time, dynamic difficulty that keeps players engaged, and intelligent content delivery that anticipates what you want next. Development teams will manage live ops with precision, scaling massive updates without ballooning budgets or headcount.

            Second is the total blurring of platforms. Cloud gaming, edge infrastructure, and device-agnostic design mean players can enjoy console-quality experiences on any screen, anywhere – switching seamlessly from phone to PC to VR headset.

            Finally, a fundamental rethink of value in games. Blockchain wasn’t the magic fix many expected, but it has accelerated the shift toward genuine digital ownership and player-driven economies, with transparent monetisation models. As regulators tighten controls on loot boxes and exploitative mechanics, a player-first economy will emerge.

            These trends together are pushing the industry toward a more adaptive, inclusive, and player-centric future. The companies that master them will dominate the next decade.

            CM: How has your approach to monetisation and online payment solutions evolved as the company has scaled internationally?

              Today, our payments infrastructure is essentially a fintech inside a gaming group. We partner with top providers in every region and tailor monetisation models to local preferences: subscriptions and cosmetic bundles in Europe and North America; microtransactions in Southeast Asia and Latin America; hybrid models in MENA; even crypto rails where appropriate and compliant.

              The result: players in Brazil, the Philippines, or Turkey can top up in seconds, using familiar methods. Studios get paid fast, margins stay healthy, and compliance remains airtight. That seamless user experience combined with a bulletproof back-end has allowed us to scale globally without hitting the usual payment barriers that trip up so many gaming companies.

              CM: What key strategies have been critical in attracting investment and growing GamesUp42 in such a competitive sector?

                Our strategy is simple: we operate as a federation of fast-moving independent studios with heavyweight central support. Each team enjoys full creative freedom, owns its P&L, and ships at startup speed – while instantly plugging into shared finance, legal, analytics, and user-acquisition infrastructure that would be prohibitively expensive to build alone.

                Investors appreciate the model: lower risk, higher velocity, proven economics. We also diversified across genres and regions from the start, so no single trend or platform can sink us. Founders join for the freedom and safety-net combination; capital follows because we deliver both creativity and discipline. That’s how we’ve raised substantial funding, hit $100M in revenue, and kept 20 million players engaged while others struggled.

                CM: Reflecting on your entrepreneurial journey, what are the most important lessons for founders looking to scale from a smaller market to the global stage?

                  The biggest lesson is simple: think global from day one and choose a home base that accelerates you, not slows you down.

                  Cyprus became our ultimate advantage – no regulatory surprises, seamless cross-border structures, full EU access, and operating costs far below major hubs. We can manage a group spanning ten countries and still stay lighter and faster than most Berlin or London companies.

                  Add the location – two hours to Europe, three to MENA, five to Asia – a tech scene growing exponentially, and a lifestyle that actually wins the talent war (sea-view offices in November beat a rainy London co-working space any day).

                  My advice to founders from smaller markets: don’t “go global later”; build it into your DNA from the first line of code. Hire the best people wherever they are, structure the company for scale from the start, and pick a jurisdiction that works for you, not against you.

                  Ten years ago, when we said we’d build a global gaming group from a Mediterranean island, half the industry smiled politely. Today, those same people are opening offices in Limassol and asking how we did it. That’s the Cyprus effect – real, tangible, and growing.



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