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Summer camps offer variety of fun activities |

School is out in less than a month, and for children in need of something to do this summer, Craven County is full of camps for all ages and interests. Craven County Parks and Recreation will host various daytime summer camps, with options to get children active outside or explore artistic creativity. Everybody Loves P.E. […]

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School is out in less than a month, and for children in need of something to do this summer, Craven County is full of camps for all ages and interests.

Craven County Parks and Recreation will host various daytime summer camps, with options to get children active outside or explore artistic creativity.

Everybody Loves P.E. Camp

Everybody loves P.E. camp is designed to spark a love for physical activity in children with a variety of sports and games.

The four day camp will be offered in two sessions at two locations, Vanceboro Farm Life Elementary School, 2000 Famlife Ave., in Vanceboro, and Brinson Elementary School, 319 Neuse Forrest Ave., in James City.

The first Vanceboro Farm Life session will be June 23 through June 26 and the second session will be July 14 through July 17 from 8:30 a.m. to 11:30 p.m. A new full-day option is also available from 8:30 a.m. to 3 p.m.

The camp is for children in first through fifth grades and costs $60 per participant for the half-day camp and $100 for the full-day camp.

The first Brinson Elementary session will be July 7 through July 10 and the second session will be July 28 through July 31 from 8:30 a.m. to 11:30 a.m.

The camp is for children in first through eighth grades and costs $85 per participant.

Both locations will offer traditional favorites like basketball, soccer and tag games, as well as new activities like pickleball and rock-wall climbing. Instructors will help campers improve their coordination, teamwork and agility through the activities.

Indoor Volleyball Camp

Indoor volleyball camp at H.J. MacDonald Middle School, 3127 Elizabeth Ave. in New Bern, will teach children about the sport June 9 through June 12 and July 7 through July 10.

The June 9 through June 12 camp session is available for second to ninth graders, with second to fifth graders attending from 10 a.m. to noon and sixth to ninth graders attending from noon to 2 p.m. Times and grades for the July 7 through July 10 camp session are identical.

The cost for each session is $75 per participant.

Camp topics will include rules of indoor volleyball, ball control, serving and rotations.

Creative Minds Crafts Camp

Creative minds crafts camp is an imaginative week at Vanceboro Farm Life Elementary School, 2000 Farmlife Ave., that allows children to unleash their creativity and explore artistic horizons.

The camp for children in first through fifth grades, will be June 9 through June 12 from 8:30 a.m. to 11:30 p.m. at the school. The cost to attend is $75 per participant.

Artists will come together to create their own masterpiece through painting, drawing, beading and designing.

Outdoor Adventure Camp

Outdoor adventure camp offers an introduction to adventures in hiking, camping, fishing and orienteering June 2 through June 5 from 8:30 a.m. to noon at Brinson Elementary School, 319 Neuse Forrest Ave. in James City.

Children in grades second through sixth can attend the camp for $85 per participant.

Wrestling Camp

Wrestling camp, open to boys and girls in grades fourth through ninth, will teach children about the sport and help improve their skills on the mat.

The camp will be June 17 through June 19 from 9 a.m. to noon at New Bern high School, 4200 Academic Drive. The cost to enroll is $100 per participant.

Basketball Camp

Basketball camp will be held in two session at H.J. MacDonald Middle School, 3127 Elizabeth Ave. in New Bern, for children in grades first through eighth.

Session one will be June 3 through June 6 and session two will be July 14 though July 17, both from 8:30 a.m. to 11:30 a.m. Basketball camp costs $85 per participant.

Boys and girls can attend the camp where they will learn the fundamentals of the game including dribbling, passing and rebounding skills. Children will also build skills like communication, cooperation and sportsmanship.

To register for any Craven County Parks and Recreation summer camps visit https://cravencounty.recdesk.com/Community/Program.

Twin Rivers YMCA Camps

Twin Rivers YMCA, at 100 YMCA Lane in New Bern, will offer various summer day camps that include a variety of activities including swimming, games, arts and crafts and sports for children in kindergarten through eighth grade.

Summer day camp options at Twin Rivers are available to YMCA members and non-members. Financial assistance is available.

Summer day camp begins May 27 through May 30 with a pre-camp week and continues through Aug. 18 through Aug. 22 with a back-to-school camp week.

Each week, the drop off time is scheduled between 7:30 a.m. and 9 a.m. and pick up times are between 4 p.m. and 6 p.m.

Pricing for members is $150 per week and $185 per week for non-members. A $15 discount will be applied for each additional child in a family.

The theme for this year’s summer day camps is Once Upon a Summer. Each week features its own children’s movie theme, like “Toy Story,” “Frozen,” “Peter Pan,” and “Finding Nemo.” 

Questions about Twin Rivers YMCA summer day camp can be directed to Cynthia Genovese at 252-638-8799 or afterschool@trymca.org.

Twin Rivers YMCA will also host an Esports summer day camp, which takes place during the same dates and hours as the traditional summer day camp.

Campers will be able to play video games but also take breaks from on-screen activities to enjoy typical camp activities and learn about science, technology, engineering and mathematics-based topics.

Each week will feature a different theme centered around various game topics, genres and skills.

The Esports camp is designed for children in grades third through eighth.

Pricing for members is $150 per week and $185 per week for non-members. A $15 discount will be applied for each additional child in a family. Financial assistance is available.

Questions about Twin Rivers YMCA Esports summer day camp can be directed to Patrick Draffin at 252-638-8799 or pdraffin@trymca.org.

To register for Twin Rivers YMCA summer day camps, including the Esports camp, visit https://tinyurl.com/2ry6td7u.

Craven Community College will also host various summer camps on its New Bern campus at 800 College Court and Havelock campus at 305 Cunningham Blvd.

Engineering Camps

The college will host two engineering camps in June, one for middle schoolers and one for high schoolers at the CCC Havelock campus.

The middle school engineering camp will offer a hands-on introduction to the worlds of engineering with a focus on waves and motion June 9 through June 13 from 9 a.m. to 3 p.m.

Campers will explore the science behind ocean waves and sound waves by engaging in interactive projects that encourage problem solving and creativity. Students will also design and build their own wave-powered creations, experiment with energy transformations and work together on challenges.

The middle school engineering camp costs $250 per participant.

The high schol engineering camp offers students the opportunity to explore local industries and engage with engineers in real world environments June 17 and June 18 from 8 a.m. to 4 p.m.

Campers will meet a variety of engineers and tour different facilities, exploring the latest technologies and innovations while learning about the daily work of engineers.

The high school engineering camp costs $70 per participant.

Full Steam Ahead Camps

The college will host two full steam ahead camps, one for grades third through fifth and one for grades sixth through eighth at the New Bern campus June 23 through June 27.

Both groups will explore science, technology, engineering, art and math, STEAM, through a week of engaging activities.

Junior campers, grades third through fifth, will develop new skills and improve creativity by making ice cream, colorful slime, gummy worms, as well as shooting Alka Seltzer rockets and tie-dye shirts.

Campers in grades sixth through eighth will focus on STEAM applications like solar painting and virtual reality, as well as creating soap-powered boats and building a space lander.

Both camps cost $125 per participant.

Eastern N.C. Aviation Camp

Children in grades ninth through 12 have the opportunity to pursue a passion in aerospace with the Eastern N.C. aviation camp June 23 through June 27 from 9 a.m. to 3 p.m.

Campers will meet industry professionals and witness the inner workings of the aerospace community.

The camp, which costs $200 per participant, will be held at Craven Community College’s Havelock campus.

Glazed and Amazed Camp

Craven Community College’s glazed and amazed camp will teach children in grades sixth through eighth how to make bowls and other ceramic pieces July 7 through July 11 from 8:30 a.m. to 12:30 p.m.

Campers will learn hand-building techniques and how to glaze and fire their work, which they will take home at the end of their camp.

The camp, which costs $125 per participant, will be held at Craven Community College’s New Bern campus.

To view additional camp opportunites at Craven Community College or to register for cummer camp visit https://cravencc.edu/summercamps.



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Revolutionary Finalmouse: Leading the Gaming Peripherals Industry

Finalmouse has carved its niche as a transformative leader in the gaming peripherals industry, renowned for its cutting-edge designs and unwavering commitment to quality. As a pioneer in innovation, the brand consistently elevates consumer expectations, setting new standards through its avant-garde products. This Finalmouse global recognition underscores the company’s reputation for excellence and consumer trust, […]

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Finalmouse has carved its niche as a transformative leader in the gaming peripherals industry, renowned for its cutting-edge designs and unwavering commitment to quality. As a pioneer in innovation, the brand consistently elevates consumer expectations, setting new standards through its avant-garde products. This Finalmouse global recognition underscores the company’s reputation for excellence and consumer trust, bolstered by its relentless pursuit of improvement and disruption in the market.

Revolutionary FinalmouseRevolutionary Finalmouse

Tracing the Origins and Evolution of Finalmouse

Finalmouse’s journey began with a vision to revolutionize the gaming world. From its inception, the brand’s dedication to innovation has been its driving force. In the early days, the company focused on understanding gamers’ needs, leading to major milestones that secured its position in the global market. The Finalmouse evolution is marked by strategic expansions and the launch of flagship products, each serving as a Finalmouse milestone that propelled its rise in the highly competitive industry.

Key Finalmouse Products and Services Shaping the Gaming Industry

At the heart of Finalmouse’s success are its revolutionary products. Each offering, meticulously crafted, resonates deeply with gamers, transforming how they engage with their devices. The popular Finalmouse product offerings include innovative mice that redefine precision and comfort, reshaping consumer behavior and setting trends across the industry. The Finalmouse services extend beyond products to include exemplary customer support, ensuring an unparalleled user experience.

Finalmouse’s Role in Technological Innovation and Future Directions

Finalmouse consistently pioneers technological advancements that disrupt the gaming industry, showcasing its commitment to innovation through collaborations, partnerships, and patented technologies. These efforts underscore the brand’s role in shaping the future, facilitating enhancements that resonate with the evolving demands of gamers worldwide. This Finalmouse innovation trajectory is more than a testament to its foresight and adaptation capabilities—it’s a blueprint for sustained market leadership.

Global Influence and Market Expansion Strategies of Finalmouse

Finalmouse’s influence extends far beyond domestic borders, evident in its strategic market expansions into both emerging and established territories. By forging international partnerships and executing astute acquisitions, the brand solidifies its position on the global stage. This commitment to broadening Finalmouse’s worldwide presence ensures it remains a formidable force in the market, maintaining its competitive edge through deft strategic maneuvers.

Consumer Loyalty and Brand Trust: Finalmouse’s Cornerstones

The unwavering loyalty of Finalmouse’s consumer base is a testament to the brand’s commitment to quality and exceptional service. This trust is built on positive feedback, stellar reviews, and industry recognition, evidenced in consumer surveys and prestigious awards. By prioritizing Finalmouse customer loyalty, the brand ensures sustained engagement and long-term relationships with its audience, reinforcing its Finalmouse brand reputation.

Finalmouse’s Commitment to Sustainability and CSR Initiatives

As an environmentally responsible entity, Finalmouse’s CSR programs and sustainability initiatives are pivotal to its corporate strategy. The brand’s focus on eco-friendly practices and Finalmouse sustainability measures reflects its dedication to environmental stewardship. Through impactful community contributions and responsible resource management, Finalmouse aligns its operational objectives with global sustainability goals.

Looking Ahead: The Future of Finalmouse

The horizon for Finalmouse is adorned with new product launches and strategic developments aimed at consolidating its market leadership. By staying ahead of technological trends and consumer preferences, Finalmouse ensures its innovation roadmap positions the brand for continued success. With a focus on innovation and excellence, Finalmouse will undoubtedly remain at the forefront of the gaming industry, driven by a passion for surpassing expectations and redefining possibilities.

FAQs:

What is Finalmouse known for?
Finalmouse is renowned for its innovative gaming peripherals, particularly its precision-engineered mice that transform the gaming experience through advanced designs and technology.

How has Finalmouse evolved over the years?
Since its inception, Finalmouse has consistently embraced innovation, achieving significant milestones that have led to global recognition and a robust presence in the gaming market.

What products has Finalmouse launched recently?
Finalmouse’s recent launches include technologically advanced mice with enhanced ergonomics, setting new trends and addressing the dynamic needs of gamers worldwide.

How does Finalmouse contribute to sustainability?
Finalmouse is committed to sustainability through eco-friendly practices and meaningful CSR initiatives that focus on environmental responsibility and community engagement.





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From Classroom to Arena: How Esports is Revolutionizing Youth Engagement

Esports have become a dominant force in youth culture, creating pathways that blend digital skill development, academic growth, and competitive excitement. Schools, sports leagues, and platforms are integrating esports programs to inspire, educate, and engage a new generation of digital natives. As the lines between entertainment, education, and competition blur, new initiatives are emerging that […]

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Esports have become a dominant force in youth culture, creating pathways that blend digital skill development, academic growth, and competitive excitement. Schools, sports leagues, and platforms are integrating esports programs to inspire, educate, and engage a new generation of digital natives. As the lines between entertainment, education, and competition blur, new initiatives are emerging that bridge classroom learning with gaming arenas. One such standout program is “Game On,” spearheaded by the Detroit Red Wings and the NHL. This article provides a detailed look into how esports is reshaping the youth experience, using the full scope of the available stats and names to highlight this growing movement.

The Detroit Red Wings and NHL Team Up

The Detroit Red Wings, in partnership with the National Hockey League, have launched a transformative scholastic gaming initiative called “Game On.” This program is specifically designed to engage youth between the ages of 13 to 21 by integrating esports into educational and physical development settings. This age range is crucial—it captures teens in their middle school years through young adults in post-secondary institutions. “Game On” doesn’t just stop gaming; it combines competitive esports tournaments with a strong foundation in learning objectives and healthy physical activity. This dual focus ensures that gaming becomes a well-rounded developmental platform, not just a recreational outlet.

Scholastic Gaming Redefined

By embedding esports within school frameworks, “Game On” elevates the concept of learning through gaming. The initiative emphasizes not only competitive success but also digital literacy, problem-solving, and communication skills. In practice, students engage in structured gameplay aligned with scholastic benchmarks, allowing educators to harness students’ passion for gaming as a bridge to academic enrichment. The curriculum further promotes STEM (Science, Technology, Engineering, and Mathematics) topics, enabling participants to connect gameplay with technical and theoretical applications. Through this framework, gaming becomes a tool that motivates and empowers people.

Physical Activity Meets Digital Competition

What makes “Game On” a standout initiative is its insistence on blending physical activity with digital engagement. Recognizing the sedentary risks often associated with gaming, the Detroit Red Wings and NHL have made movement a mandatory pillar of participation. Youth involved in the program are expected to balance screen time with physical exercises, sports drills, and wellness routines. This proactive design not only boosts physical health but also sharpens mental focus, ensuring participants thrive both in the virtual arena and in real life.

Fostering Leadership in Young Gamers

“Game On” doesn’t just cultivate skilled gamers; it develops future leaders. Youth participants are placed in roles that extend beyond gameplay, including team captains, tournament organizers, and strategy planners. These leadership roles offer invaluable real-world skills such as decision-making under pressure, strategic communication, and team management. In essence, the esports environment becomes a training ground for future professionals in various industries, including sports management, media production, and IT infrastructure.

The Role of Digital Literacy

As part of its educational model, the program prioritizes digital literacy. Participants are trained on topics like internet safety, respectful online conduct, digital footprint awareness, and data protection. The goal is to ensure that youth become not just players but informed digital citizens. Incorporating these teachings in tandem with gaming helps bridge the critical knowledge gap that many adolescents face when interacting in digital ecosystems.

With esports gaining traction among youth, platforms like BetMGM are finding ways to engage this demographic responsibly. Instead of pushing pure promotions, BetMGM offers a dual approach—combining educational resources with promotional access points such as those provided through a betmgm bonus code. This strategy allows for responsible exposure, where the emphasis is placed on informed decision-making. This model respects the boundaries of underage gaming while preparing participants for the realities of the gaming economy as they transition into adulthood.

Community-Building Through Scholastic Esports

“Game On” also nurtures community spirit among participants. Youth form tight-knit teams that represent their schools, neighborhoods, and cities. This local representation boosts school pride and cultivates a supportive gaming culture. Students who may not engage in traditional sports find an inclusive environment where their talents are celebrated. The result is an expansion of school identity and team spirit, extending from gymnasiums to virtual arenas.

Career Pathways in the Esports Ecosystem

The initiative opens doors to potential careers in the esports industry, which includes roles far beyond the player’s seat. Youth can explore opportunities in broadcasting, game design, marketing, coaching, and analytics. By offering educational seminars, networking events, and mentorships within the “Game On” program, the Detroit Red Wings and NHL create a sustainable route for gamers to pursue long-term aspirations. The emphasis is not just on playing but on building careers.

Esports as a Social Equalizer

A significant aspect of “Game On” is its accessibility. With resources provided by the Red Wings and NHL, students from all socioeconomic backgrounds can participate without bearing the high costs often associated with advanced gaming setups. This inclusivity transforms esports into a social equalizer, granting underserved communities the opportunity to engage with cutting-edge technology and mentorship that can change life trajectories.

Redefining Youth Engagement in the 21st Century

The “Game On” initiative illustrates how modern youth engagement requires a multi-faceted approach. Combining competitive gaming, education, physical health, and leadership into one comprehensive program showcases a future-forward mindset. It’s no longer enough to lecture or coach from the sidelines—today’s youth demand immersive, hands-on experiences. Esports, through programs like “Game On,” fulfill this demand by creating a vibrant ecosystem that speaks the language of a digital-first generation.

Final Thoughts on a Growing Movement

“From Classroom to Arena” is not just a catchy phrase—it’s a defining reality. As more organizations follow in the footsteps of the Detroit Red Wings and the NHL, scholastic esports will become an essential part of educational and professional development strategies. With platforms like BetMGM reinforcing responsible participation and the inclusion of resources such as the betmgm bonus code, the esports space is poised for sustainable growth. The intersection of competition, learning, and leadership is no longer hypothetical—it’s here, and its game on.



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Jordan Chiles, Tara Davis-Woodhall, Top Execs Talk Culture and Sports

Sports and the passion generated by fandom around athletes, leagues and teams is fueling media, culture and marketing live never before. That was the focus of the Variety Sports Culture Happy Hour presented by Uber Advertising, hosted June 17 during the Cannes Lions Festival of Creativity in Cannes, France. The session offered perspectives on the […]

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Sports and the passion generated by fandom around athletes, leagues and teams is fueling media, culture and marketing live never before. That was the focus of the Variety Sports Culture Happy Hour presented by Uber Advertising, hosted June 17 during the Cannes Lions Festival of Creativity in Cannes, France.

The session offered perspectives on the growth of sports-related opportunities from the perspective of two top athletes — Olympic gold medal winners Jordan Chiles and Tara Davis-Woodhall — and top executives from the NBA, Uber Advertising and American Express.

The 30-minute panel, moderated by Cynthia Littleton, Variety co-editor in chief, also touched on how panelists grapple with strategic business decisions, authentic partnerships and using social media as a tool to connect with audiences outside of their respective sports.

Track and field superstar Davis-Woodhall, who won the gold medal for women’s long jump at the 2024 Summer Olympic Games, surprised the crowd by noting how precious little airtime is devoted on sports networks to track and field — despite the growth in the number of outlets chasing sports deals. She and her husband, fellow track star Hunter Woodhall, invest in their own camera crews to capture their performances to distribution later via YouTube and social media.

“It’s really hard to find clips of track and field. So we have to bring our videographers to come film and actually make my and Hunter’s jumps and running a little bit more sexy. So it can be appealing to the naked eye for someone who’s not a track fan,” Davis-Woodhall said. “We have to go a little bit deeper into our social media to make it an actual brand.”

Chiles, who won a gold medal for gymnastics last year, noted that her commitment to gymnastics has helped prepare her for the world of being a celebrity and striking partnerships with brands.

“As an athlete, no matter where we are, no matter what we’re trying to do within our lives, everybody has to see that we strive and thrive for greater each and every single day,” Chiles said. “That’s why I like working with certain brands because it’s like they understand that. They understand, you know, that I wake up in the morning at 4:00 a.m. just to go do a workout at six, I wake up in the morning to go do a cold plunge.

“Knowing that I have this opportunity that I can say yes to things, I can say no to things, but understanding that each brand, each partnership, whether it’s long-term, long-term, short-term, is that they understand who I am,” Chiles said. “They understand that authenticity that I get to bring to help them make sure that their brand looks good. If I’m looking good, then I want the brand to look good as well.”

Davis-Woodhall added: “You have to work hard to win. That’s been where the path has taken me through social media and how I’ve signed and worked with brands. Are these brands gonna help me achieve my goal, which is to be the Olympic gold medalist? Is this brand going to be value to me as a person and a human being at the end of the day?”

Woodhall-Davis also addressed the downsides of social media — the tidal wave of criticism and worse that comes pouring out of anonymous commentators. Both Olympians discussed strategies for tuning out the noise and maintaining their own mental health.

“We’re putting ourselves out there and, honestly, it fuels the hell outta me when someone says I can’t do something,” Woodhall-Davis said. “My Facebook is very polished, my Instagram is good, then TikTok is unhinged.”

Chiles concurred. “You go on my social media, you’re gonna know I’m a dog mom. You’re gonna know that I love fashion,” she said. “I don’t want you just to think of me as Jordan Chiles, a two-time Olympian who did this, that and the other in gymnastics. I would like for you to understand that I like watching other sports. I would like for you to understand that Uber Eats is literally the only app I have on my phone.”

To that point, earlier in the conversation, Georgie Jeffreys, Uber’s head of marketing for the U.S. and Canada, stated flatly the importance of sports and related fandom to achieving marketing goals.

“If you don’t have a sports strategy in the industries that we’re in — food delivery and mobility — you don’t really have a marketing strategy,” Jeffreys said. “The reason why sport is so important for us is because the traditional fan base for sport is really changing and evolving. And a lot of that is because of things like [Netflix’s Formula 1 docu series] ‘Drive to Survive’ and the way these social relationships are building between fans and the athletes themselves. We think a lot about how do we treat fans as fans, not as buyers and not as consumers. And we really build and tailor our creative and marketing strategies around that.”

Jess Ling, American Express executive VP of global brand advertising, echoed Jeffreys’ sentiment as it helps guide the credit card giant’s marketing expenditures. American Express, which is marking its 175th year in business, has been a visible player in major sports for decades.

“We are not just a credit card company. We are a membership company,” Ling said. “So when we think about how we structure what membership looks like — that’s travel, dining, sports, entertainment. And so where we really leaned in is where can we continue to co-create experiences that elevate access for card members? Right now what we’ve been really, really focused on is how do you build differentiation through music and entertainment in a way that gives card members either early access to tickets, exclusive merchandise and really pulls them in to the experience of that artist.”

Henault said the NBA is gearing up for a big 2025-26 season as the league’s new media rights deals take effect. More NBA games are going to be on old-school broadcast platforms as well as getting cutting-edge streaming treatment on Peacock and Amazon than ever before.

“We’re a massive lifestyle brand so we can insert ourselves culturally in all types of conversations. And our fans are fans of music, fashion, gaming, et cetera. So we’re able to insert ourselves and then bring our brand partners along for the ride as well,” Henault explained. “So when we make decisions around what investments we make, we really think hard about can we add to the fan experience. Can we not just make a media moment? Can we add meaning to what it means to be an NBA fan? How do we really take the idea and experience of being a fan and together with those partnerships elevate them?”

(Pictured top: Uber Advertising’s Georgie Jeffreys, Tara Davis-Woodhall, NBA’s Tammy Henault, Jordan Chiles and American Express’ Jess Ling)



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Holly Middle School students game their way into STEM learning | News for Fenton, Linden, Holly MI

 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.  At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and Mario Cart esports leagues. Along […]

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 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.



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How AMD’s partnership with Microsoft could help Team Red stay competitive against Nvidia

Microsoft announced this week that it had extended its partnership with AMD, who will be designing the chips to go in the company’s next-generation Xbox games consoles. While it might seem like an obvious bet, this is still a big win for AMD, and potentially for consumers, too. For AMD, this represents a long-tail partnership […]

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Microsoft announced this week that it had extended its partnership with AMD, who will be designing the chips to go in the company’s next-generation Xbox games consoles. While it might seem like an obvious bet, this is still a big win for AMD, and potentially for consumers, too.

For AMD, this represents a long-tail partnership with likely tens of millions of chip orders over the life of the next-generation console, and even more when you factor in Microsoft’s language around expanding portable gaming options.



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Holly Middle School Students Game Their Way Into STEM Learning

Holly, MI — June 20, 2025 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity. At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and […]

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Holly, MI — June 20, 2025

Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.

At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and Mario Kart esports leagues. Along the way, the Bronchos learned about sportsmanship and experienced the camaraderie of being part of a competitive team while learning Science, Technology, Engineering, and Math (STEM) skills that last a lifetime.

Last fall, the students honed their gaming skills during practice competitions against other schools in preparation for online competition this spring. Beginning in February, the teams started competing against other schools for coveted spots in the esports finals at Oakland University. The esports team is led by coach Ben Lin.

Two Broncho teams made it to the Super Smash Bros. playoffs, and one team qualified for the in-person championship. Holly Middle School students Mason DayWilliam Yarbrough and Liam Senton finished in the top four during the in-person competition.

Holly Middle School esports team.

“Esports is a fun way for our students to engage in STEM learning that provides the building blocks for success and eventually for in-demand careers,” said Monica Turner, Holly Middle School principal. “We are thrilled to see our esports program draw so much interest in just our first year and look forward to involving more students next season as we open our new middle school.”

Congratulations to these talented Bronchos who had a unique opportunity to develop teamwork, self-discipline and other key life skills on our esports team,” said Scott Roper, Holly Area Schools superintendent. “We look forward to the continued growth of our esports program as part of our ongoing efforts to prepare all Bronchos for success and the careers of tomorrow.”



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