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GameSquare Media Partners With Esports.gg to Scale Gaming Ad Solutions

GameSquare Media announces a strategic partnership with Esports.gg, consolidating its media solutions under one unified gaming-focused brand. The partnership expands on GameSquare’s existing collaboration with eFuse and follows a recent multi-year agreement between eFuse and Sideqik, a GameSquare company. Under the leadership of newly appointed Head Drew […]

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GameSquare Media announces a strategic partnership with Esports.gg, consolidating its media solutions under one unified gaming-focused brand. The partnership expands on GameSquare’s existing collaboration with eFuse and follows a recent multi-year agreement between eFuse and Sideqik, a GameSquare company.

Under the leadership of newly appointed Head Drew Brunson and media operations leader Brittany Peters, GameSquare Media will provide enhanced programmatic advertising solutions. The partnership offers:

  • Optimized ad library for gaming audiences
  • Full campaign management support
  • Real-time performance tracking
  • Dedicated client success team
  • GAM access with direct-sold campaign training

This strategic move positions GameSquare (NASDAQ: GAME) as a comprehensive solution for gaming-focused publishers and brands seeking targeted advertising services. The initiative aligns with GameSquare’s 2025 guidance and reinforces its commitment to revolutionizing brand-audience connections in the gaming ecosystem.

GameSquare Media annuncia una partnership strategica con Esports.gg, unificando le sue soluzioni media sotto un unico marchio focalizzato sul gaming. Questa collaborazione amplia la già esistente intesa di GameSquare con eFuse e segue un recente accordo pluriennale tra eFuse e Sideqik, società di GameSquare.

Sotto la guida del nuovo responsabile Drew Brunson e della leader delle operazioni media Brittany Peters, GameSquare Media offrirà soluzioni pubblicitarie programmatiche potenziate. La partnership propone:

  • Una libreria di annunci ottimizzata per il pubblico gaming
  • Supporto completo nella gestione delle campagne
  • Monitoraggio delle performance in tempo reale
  • Team dedicato al successo dei clienti
  • Accesso a GAM con formazione su campagne vendute direttamente

Questa mossa strategica posiziona GameSquare (NASDAQ: GAME) come una soluzione completa per editori e brand focalizzati sul gaming che cercano servizi pubblicitari mirati. L’iniziativa è in linea con gli obiettivi 2025 di GameSquare e rafforza il suo impegno a rivoluzionare il rapporto tra brand e pubblico nell’ecosistema gaming.

GameSquare Media anuncia una alianza estratégica con Esports.gg, consolidando sus soluciones mediáticas bajo una marca unificada enfocada en el gaming. Esta asociación amplía la colaboración existente de GameSquare con eFuse y sigue a un reciente acuerdo multianual entre eFuse y Sideqik, una compañía de GameSquare.

Bajo el liderazgo del recién nombrado jefe Drew Brunson y la líder de operaciones mediáticas Brittany Peters, GameSquare Media ofrecerá soluciones mejoradas de publicidad programática. La alianza ofrece:

  • Biblioteca de anuncios optimizada para audiencias gamers
  • Soporte completo en gestión de campañas
  • Seguimiento de rendimiento en tiempo real
  • Equipo dedicado al éxito del cliente
  • Acceso a GAM con capacitación en campañas vendidas directamente

Este movimiento estratégico posiciona a GameSquare (NASDAQ: GAME) como una solución integral para editores y marcas enfocadas en gaming que buscan servicios publicitarios segmentados. La iniciativa está alineada con la guía 2025 de GameSquare y refuerza su compromiso de revolucionar la conexión entre marcas y audiencias en el ecosistema gaming.

GameSquare MediaEsports.gg와 전략적 파트너십을 발표하며, 게임 중심 브랜드 아래 미디어 솔루션을 통합했습니다. 이번 파트너십은 GameSquare가 기존에 eFuse와 협력한 관계를 확장한 것이며, 최근 eFuse와 GameSquare의 자회사 Sideqik 간 다년간 계약을 따른 것입니다.

신임 책임자 Drew Brunson과 미디어 운영 책임자 Brittany Peters의 리더십 아래, GameSquare Media는 향상된 프로그래매틱 광고 솔루션을 제공합니다. 이번 파트너십은 다음을 포함합니다:

  • 게임 대상 최적화된 광고 라이브러리
  • 캠페인 전반 관리 지원
  • 실시간 성과 추적
  • 전담 고객 성공 팀
  • 직접 판매 캠페인 교육이 포함된 GAM 접근

이 전략적 조치는 GameSquare (NASDAQ: GAME)를 게임 중심 퍼블리셔 및 브랜드가 타겟팅 광고 서비스를 찾을 때 종합 솔루션 제공자로 자리매김하게 합니다. 이 이니셔티브는 GameSquare의 2025년 목표와 일치하며, 게임 생태계 내 브랜드와 관객 간 연결 혁신에 대한 의지를 강화합니다.

GameSquare Media annonce un partenariat stratégique avec Esports.gg, consolidant ses solutions médias sous une marque unifiée axée sur le gaming. Ce partenariat étend la collaboration existante de GameSquare avec eFuse et fait suite à un accord pluriannuel récent entre eFuse et Sideqik, une société de GameSquare.

Sous la direction du nouveau responsable Drew Brunson et de la responsable des opérations médias Brittany Peters, GameSquare Media proposera des solutions publicitaires programmatiques améliorées. Le partenariat offre :

  • Une bibliothèque d’annonces optimisée pour les audiences gaming
  • Un support complet pour la gestion des campagnes
  • Un suivi des performances en temps réel
  • Une équipe dédiée au succès client
  • Un accès à GAM avec formation sur les campagnes vendues en direct

Cette initiative stratégique positionne GameSquare (NASDAQ : GAME) comme une solution complète pour les éditeurs et marques axés sur le gaming cherchant des services publicitaires ciblés. Cette démarche s’inscrit dans les objectifs 2025 de GameSquare et renforce son engagement à révolutionner la connexion entre marques et audiences dans l’écosystème gaming.

GameSquare Media kündigt eine strategische Partnerschaft mit Esports.gg an und bündelt seine Medialösungen unter einer einheitlichen, gaming-orientierten Marke. Die Partnerschaft baut auf der bestehenden Zusammenarbeit von GameSquare mit eFuse auf und folgt einer kürzlich geschlossenen mehrjährigen Vereinbarung zwischen eFuse und Sideqik, einem Unternehmen von GameSquare.

Unter der Leitung des neu ernannten Leiters Drew Brunson und der Medienbetriebsleiterin Brittany Peters wird GameSquare Media verbesserte programmatische Werbelösungen anbieten. Die Partnerschaft umfasst:

  • Optimierte Anzeigenbibliothek für Gaming-Zielgruppen
  • Umfassende Kampagnenmanagement-Unterstützung
  • Echtzeit-Leistungsüberwachung
  • Dediziertes Kundenerfolgsteam
  • Zugang zu GAM mit Schulungen für direkt verkaufte Kampagnen

Dieser strategische Schritt positioniert GameSquare (NASDAQ: GAME) als umfassende Lösung für gaming-orientierte Publisher und Marken, die gezielte Werbedienstleistungen suchen. Die Initiative steht im Einklang mit den Zielen von GameSquare für 2025 und unterstreicht das Engagement, die Verbindung zwischen Marken und Zielgruppen im Gaming-Ökosystem zu revolutionieren.

Positive


  • Strategic consolidation of media operations under GameSquare Media brand to streamline and scale gaming-focused advertising services

  • New partnership with Esports.gg expands existing relationship and enhances programmatic advertising capabilities

  • Appointment of experienced gaming media executive Drew Brunson as Head of GameSquare Media

  • Backed by major investors including Dallas Cowboys owner Jerry Jones and the Goff family

  • Development of comprehensive direct advertising tools including ad library, campaign support, and performance tracking

Negative


  • No specific financial metrics or revenue projections provided for the new media division

  • Heavy reliance on partnerships and third-party platforms for revenue generation

  • Operating in highly competitive gaming and esports advertising market

Insights


GameSquare’s media consolidation and Esports.gg partnership aims to strengthen their position in gaming advertising without immediate financial impact.

GameSquare Holdings is making a strategic organizational move by consolidating its media solutions under the newly branded GameSquare Media division, specifically focused on gaming and esports advertising. This restructuring represents a clear attempt to streamline operations and create a more cohesive media offering for brands targeting gaming audiences.

The appointment of Drew Brunson as Head of GameSquare Media, working alongside operations leader Brittany Peters, demonstrates the company’s commitment to building dedicated leadership for this initiative. This team structure suggests GameSquare is prioritizing both strategic direction and operational execution.

The partnership with Esports.gg, an eFuse company, builds upon an existing relationship between GameSquare’s Sideqik and eFuse. The collaboration will provide Esports.gg with enhanced advertising capabilities including ad library deployment, campaign support, performance tracking, and client success resources.

While the company states that GameSquare Media is expected to be a “strategic growth pillar” for meeting their 2025 guidance, the announcement lacks specific financial projections or metrics to evaluate the potential impact. The focus on direct advertising capabilities suggests GameSquare is attempting to position itself as a specialized solution for gaming-focused publishers and brands seeking targeted advertising services.

GameSquare’s media consolidation creates a specialized gaming ad platform, potentially increasing competitive positioning without immediate revenue impact.

The gaming advertising landscape is increasingly becoming specialized, and GameSquare’s consolidation of its media operations under GameSquare Media reflects this industry trend. By creating a dedicated gaming and esports media brand, GameSquare is acknowledging that gaming audiences require tailored advertising approaches rather than generic solutions.

The partnership with Esports.gg represents vertical integration within the gaming media ecosystem, connecting specialized ad technology with content publishers. The comprehensive service offering—including ad library deployment, campaign rollout support, performance tracking, and dedicated client success teams—addresses specific needs of gaming publishers looking to monetize through direct advertising.

What’s particularly notable is GameSquare’s focus on enabling “direct advertising capabilities” across both website and social channels for Esports.gg. This suggests a move toward higher-value advertising inventory that could potentially yield better engagement with gaming audiences.

While the announcement positions GameSquare Media as a “go-to solution for gaming-focused publishers and brands,” there’s no mention of current market share, competitive differentiation, or specific revenue projections. The company indicates this initiative supports their 2025 guidance, but without quantification, it’s difficult to assess the actual financial impact of this organizational restructuring and partnership announcement.














GameSquare Media positioned as the go-to solution for gaming-focused publishers and brands seeking high-impact, targeted advertising services

Announcement expands GameSquare and efuse’s collaboration and follows the recent multi-year partnership between efuse and Sideqik, a GameSquare company

FRISCO, TX / ACCESS Newswire / April 30, 2025 / GameSquare Media, a division of GameSquare Holdings Inc. (NASDAQ:GAME), is consolidating and scaling GameSquare’s media solutions under one unified brand focused on gaming and esports. This strategic move reflects GameSquare’s commitment to building a dedicated, end-to-end media offering designed specifically for the gaming ecosystem. As part of this transformation, GameSquare Media has partnered with Esports.gg, an eFuse company, expanding the existing relationship between GameSquare’s Sideqik and eFuse. The company expects GameSquare Media to be another strategic growth pillar as part of delivering on its 2025 guidance

The consolidation underscores GameSquare’s vision to centralize its media operations, streamlining its experience in digital content monetization with advanced media, technology, and analytics capabilities. To lead this next phase of growth, Drew Brunson has been appointed as Head of GameSquare Media. Brunson brings extensive experience in gaming media and advertising and will work alongside Brittany Peters, who leads GameSquare’s media operations team, to deliver innovative and impactful solutions for brands looking to engage gaming audiences. Together, they position GameSquare Media as the go-to solution for gaming-focused publishers and brands seeking high-impact, targeted advertising services.

This announcement builds upon the recent multi-year partnership between efuse and Sideqik, another GameSquare company, reinforcing the growing synergy between the two organizations. The collaboration will enable Esports.gg to offer enhanced programmatic advertising solutions, allowing brands to engage gaming audiences with greater precision and effectiveness.

“With the launch of GameSquare Media, we are doubling down on our commitment to the gaming industry,” said Justin Kenna, CEO of GameSquare. “Under Drew’s leadership, we are confident in our ability to deliver world-class direct advertising solutions tailored for gaming. Esports.gg is the perfect partner, and through our growing collaboration, we are delivering sophisticated advertising solutions that empower brands to connect authentically with gaming communities.”

Through this partnership, GameSquare Media will enable Esports.gg to significantly expand its direct advertising capabilities across both its website and social channels, offering a robust suite of tools and services designed to drive higher engagement and revenue. These include:

  • Ad Library Deployment – A curated set of ad placements optimized for direct sales and tailored to gaming audiences.

  • Full Campaign Rollout Support – Assistance with implementing and managing direct advertising campaigns across Esports.gg’s owned and operated platforms.

“This partnership marks a pivotal moment in the evolution of gaming media,” said Matthew Benson, CEO and Founder of efuse. “GameSquare Media’s direct advertising solutions will help brands engage our audience in an even more seamless and data-driven way, reinforcing Esports.gg as a leading platform for advertisers looking to connect with the gaming community.”

The launch of GameSquare Media underscores GameSquare’s strategic commitment to redefining digital advertising in gaming. As the esports industry continues to expand, this transition ensures that brands can effectively reach and engage audiences in an evolving digital landscape.

For more information on GameSquare Media, visit www.gamesquare.com. To learn more about efuse, visit www.efuse.gg.

About GameSquare Holdings, Inc.

GameSquare’s (NASDAQ:GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next-generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners’ return on investment. Through our purpose-built platform, we provide award-winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan Esports, one of the most prominent and influential gaming organizations in the world. With one of the largest gaming media networks in North America, as verified by Comscore, we are reshaping the landscape of digital media and immersive entertainment. GameSquare’s largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.

To learn more, visit www.gamesquare.com.

Forward-Looking Information

This news release contains “forward-looking information” and “forward-looking statements” (collectively, “forward-looking statements”) within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as “expects”, or “does not expect”, “is expected”, “anticipates” or “does not anticipate”, “plans”, “budget”, “scheduled”, “forecasts”, “estimates”, “believes” or “intends” or variations of such words and phrases or stating that certain actions, events or results “may” or “could”, “would”, “might” or “will” be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company’s and FaZe Media Inc.’s future performance, revenue, growth and profitability; and the Company’s and FaZe Media’s ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company’s and FaZe Media’s ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company’s ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company’s portfolio across entertainment and media platforms, dependence on the Company’s key personnel and general business, economic, competitive, political and social uncertainties. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company’s most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.

Corporate Contact

Lou Schwartz, President
Phone: (216) 464-6400
Email: ir@gamesquare.com

Investor Relations

Andrew Berger
Phone: (216) 464-6400
Email: ir@gamesquare.com

Media Relations

Chelsey Northern / The Untold
Phone: (254) 855-4028
Email: pr@gamesquare.com

SOURCE: GameSquare Holdings, Inc.

View the original press release on ACCESS Newswire









FAQ



What is GameSquare Media’s new partnership with Esports.gg in 2025?


GameSquare Media (NASDAQ:GAME) partnered with Esports.gg to provide unified gaming-focused advertising services. The partnership includes ad library deployment, campaign support, performance tracking, and dedicated client success teams to enhance programmatic advertising solutions for gaming brands.


How will the GameSquare (GAME) and Esports.gg partnership affect advertising capabilities?


The partnership enables Esports.gg to expand its direct advertising capabilities across website and social channels through GameSquare’s tools, including optimized ad placements, campaign management, real-time reporting, and GAM access with training for direct-sold campaigns.


Who leads GameSquare Media’s new gaming advertising division?


Drew Brunson has been appointed as Head of GameSquare Media, working alongside Brittany Peters who leads media operations. Brunson brings extensive gaming media and advertising experience to deliver innovative solutions for gaming-focused brands.


What services does GameSquare Media (GAME) offer to gaming publishers?


GameSquare Media offers comprehensive advertising services including ad library deployment, full campaign rollout support, daily performance tracking, dedicated client success teams, and GAM access with training for direct-sold campaigns.


How does the Esports.gg partnership align with GameSquare’s 2025 strategy?


The partnership consolidates GameSquare’s media solutions under one unified brand, serving as a strategic growth pillar for their 2025 guidance. It centralizes media operations and streamlines digital content monetization with advanced media, technology, and analytics capabilities.








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ClassDojo selected by eight U.S. school districts — EdTech Innovation Hub

Districts in New York, South Carolina, Virginia, Texas, Colorado, Pennsylvania, Ohio, and Maryland have partnered with ClassDojo.  New districts using ClassDojo for Districts include: Lynchburg (VA) City Schools Manor ISD, Edgewood ISD, Laredo ISD, and Ysleta ISD (TX) Pittsburgh (PA) Public Schools Alamosa (CO) School District Sylvania (OH) Schools Charleston (SC) County Schools Diocese of […]

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Districts in New York, South Carolina, Virginia, Texas, Colorado, Pennsylvania, Ohio, and Maryland have partnered with ClassDojo. 

New districts using ClassDojo for Districts include:

  • Lynchburg (VA) City Schools

  • Manor ISD, Edgewood ISD, Laredo ISD, and Ysleta ISD (TX)

  • Pittsburgh (PA) Public Schools

  • Alamosa (CO) School District

  • Sylvania (OH) Schools

  • Charleston (SC) County Schools

  • Diocese of Rockville (MD) Schools

  • Linden (NY) Public Schools

ClassDojo offers communication across all schools and automatic translation in more than 130 languages. The tool can be used for districtwide messaging, announcements and updates and offers seamless integration with SIS, SSO and rosters.

“As we wrap up our first year as a ClassDojo for Districts partner, one of the biggest benefits has been the ability to create a more unified communication experience across our schools,” explains Will Herring, Assistant Director of Technology at Moore County Schools in North Carolina. 

“ClassDojo was already widely used and well regarded in our classrooms, so it made sense to build on that foundation at the district level. Just as important is the data – we’re no longer sending messages into a void. Now we can see when families are engaging – and that insight is shaping everything from parent engagement strategies to our broader school improvement plans.”

“Our goal is to make it easy for every family to stay informed, feel welcome, and be involved – without adding more work for educators,” adds Dr. Chad A. Stevens, Head of K12 Engagement t ClassDojo. “We’re proud to support districts that are building stronger communities around their students by helping district leaders improve communication, streamline tools, and better connect with every family.”

Last year, Five Sigma, a dedicated EdTech growth fund, acquired a stake in ClassDojo. ClassDojo is heavily used in the UK, with more than 70 percent of schools having accessed and used ClassDojo. With an extensive user base of approximately 50 million, primarily under the age of 13, ClassDojo is utilised in around 90 percent of U.S. schools and across 180 countries worldwide.



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British Esports Student Champs 2024/25 Grand Finals

British Esports, the UK’s national body for esports, will host the 2024/25 Student Champs Grand Finals on 5 July at the National Esports Performance Campus in Sunderland. The finals mark the conclusion of a season that saw close to 750 teams compete in over 13,000 matches, involving more than 3,000 students from across the country. […]

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British Esports, the UK’s national body for esports, will host the 2024/25 Student Champs Grand Finals on 5 July at the National Esports Performance Campus in Sunderland.

The finals mark the conclusion of a season that saw close to 750 teams compete in over 13,000 matches, involving more than 3,000 students from across the country.

The tournament, open to students aged 12 and over, is the UK’s leading grassroots esports competition for secondary schools and colleges. The finals will feature matches in Overwatch 2, League of Legends, Rocket League, and VALORANT.

The Student Champs platform is increasingly integrated into formal education pathways. Over 65 percent of Further Education colleges now participate in weekly matches, and the tournament supports qualifications such as the BTEC in Esports and the new Esports Leadership Programme, studied by over 15,000 students globally.

Students from the College of Esports have also contributed to event production, applying learning from coursework to professional environments.

Chester King, president at British Esports, says: “We are incredibly proud of every student and team participating in this year’s Student Champs. The growth in participation, level of competition, and dedication shown by these young athletes exemplify the power of esports in developing crucial life skills.”

Bootcamp access and team line-up

All finalists will receive access to a performance bootcamp at the National Esports Performance Campus ahead of the finals. Teams will train and prepare for their matches in the facility, which is designed to mirror professional esports environments.

Finalist matchups are as follows:

  • Overwatch 2: Confetti Arrows (Confetti Institute of Creative Technologies) vs. Antares.eXe (Exeter College)

  • League of Legends: Burnley Esports Elite LoL (Burnley College) vs. Croydon Prime (Croydon College)

  • Rocket League: York Vikings (York College) vs. Ariel.eXe (Exeter College)

  • VALORANT: GCS Owls NatVal (Gower College Swansea) vs. CONEL Cyphers Valorant (The College of Haringey, Enfield and North East London)

Oneallsports will sponsor the MVP award, which will recognize individual players demonstrating standout performance and sportsmanship during the finals.



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Summer Game Fest Edition 2025 — All New Indie Game Reveals and Updates

Image Via Summer Game Fest 2025 Day of the Devs is this event mostly for indie games, hosted by Double Fine and iam8bit, who now run it as a nonprofit since last year. It happens just after the Summer Game Fest main show, and this year on June 6, 2025, it brought a bunch […]

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Day of the Devs is this event mostly for indie games, hosted by Double Fine and iam8bit, who now run it as a nonprofit since last year. It happens just after the Summer Game Fest main show, and this year on June 6, 2025, it brought a bunch of trailers and announcements for new and upcoming indie titles.


Seven New Indie Games Revealed


This year, they showed seven brand new games nobody had seen before. Each one is pretty different from the others:


  • Snap & Grab by No Goblin is set in a neon 1980s vibe with time heists where you snap photos to plan and then grab loot in missions.

  • Blighted from Drinkbox Studios is a psychedelic metroidvania with story themes about memory and legacy.

  • Escape Academy 2: Back to School is the sequel with bigger RPG elements, a 3D campus to explore, and more lore.

  • Please, Watch This Artwork is a tense puzzle game where paintings come alive and create psychological tension.

  • Pocket Boss by Langfilm is a chat-driven data puzzle game with a quirky twist on code and conversations.

  • Relooted from Nyamakop is an Afrofuturist heist platformer about reclaiming African artifacts with parkour and stealth.

  • Tire Boy by GameTeam6 is a surreal platformer about a sentient tire trying to learn where it came from.


Day of the Devs: Summer Game Fest Edition 2025 — All New Indie Game Reveals and Updates


Updates on Known Indies


Besides the new games, they showed more from already announced titles with new gameplay or info:


  • Big Walk is a co-op walking sim with proximity voice chat and puzzles.

  • Sword of the Sea is a magical hover-surf adventure launching August 19, 2025, featuring music by Austin Wintory.

  • Mixtape is a coming-of-age story game with a music soundtrack.

  • Moonlighter 2 brings back shopkeeping and dungeon crawling in full 3D this summer.

  • Possessor(s) is a dark metroidvania from the creators of Hyper Light Drifter.

  • Other titles like Ratatan, Neverwake, Thick as Thieves, OFF (remake), TOEM 2, and Consume Me also had moments in the show.


ALSO READ : Bloodgrounds Tactical RPG Announced with Brutal New Trailer and Free Demo on Steam


Why This Matters


Day of the Devs gives indie developers a platform to shine, away from the big AAA shows. The new games showed creativity and cultural stories that often don’t get seen in bigger events. This makes it a unique spot for gamers who like something different, something fresh.



What’s Coming Soon?


Some games got release windows or dates, like Snap & Grab in early 2026 on Epic Games Store, Sword of the Sea in August 2025, and Big Walk sometime in 2026. Others had demos or just trailers without firm dates yet.


Final Thoughts


The Day of the Devs: Summer Game Fest Edition 2025 had a nice mix of strange, beautiful, and interesting indie games. From neon heists to surreal platforming and cultural stories, it showed the diversity in the indie scene. Not a big-budget showcase but still very important for the community and indie fans.




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Full List of Rewards, Skins, Builds & Decor

image Via Epic Games So, Fortnite just brought out this Supernova Academy LEGO Pass thing on June 7, 2025, and it’s kind of different from what players might have thought. It’s not exactly same as usual Battle Pass, but like a side pass only for LEGO Fortnite mostly, though you can get XP for it […]

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So, Fortnite just brought out this Supernova Academy LEGO Pass thing on June 7, 2025, and it’s kind of different from what players might have thought. It’s not exactly same as usual Battle Pass, but like a side pass only for LEGO Fortnite mostly, though you can get XP for it from any Fortnite mode actually. You have to pay 1,400 V-Bucks for it, or if you have Fortnite Crew, it just comes with that. The pass is gonna stay until August 8, 2025, which means there’s a bit of time.

Sonia, The First Thing You Unlock

As soon as you grab the pass or if you already have Crew, you get Sonia, who is this LEGO version of a girl student who looks quite futuristic. She doesn’t look too powerful, but she’s the main person in this theme, maybe kind of mascot or something like that. She is wearing a bit sci-fi clothes and all.

Buildings You Can Make

This pass is actually focused on building a lot. So there are some full buildings that unlock through it, which you can place in your LEGO Fortnite world:

  • Supernova Academy Main Hall – This is like the biggest building, looks like school center.

  • Research Base – More science related place, made from like space junk.

  • Training Facility – Looks more military or like an old ship, maybe.

These are actual usable builds, so you can decorate and explore them in creative gameplay, and they look neat with LEGO style.

Decorative Sets You Can Use

Besides just building, you can also get a whole bunch of décor sets. These got lot of smaller things to fill your builds and make them look like actual school or gym.

  • Gym stuff like weights and lifting benches.

  • Cardio Area comes with fans and machines.

  • Buffet setup with tables and trays and stuff.

  • Classroom pieces like laptops, chairs, and blue boards.

There are also banners and signs to match the theme, which make the area feel more lively.

Fortnite Supernova Academy LEGO Pass: Full List of Rewards, Skins, Builds & Decor

Other Stuff That’s Included

The pass doesn’t give much in terms of new skins or weapons, but you still get some other additions:

  • Some more cosmetics for Sonia maybe.

  • Special small items like test tubes or flags added to builds.

  • Nothing in terms of gameplay perks though, it’s all visual things mostly.

Still, the variety it has makes the game feel more full if you like to create.

How Long & How To Earn Rewards

Everything unlocks through XP you earn, whether you play Battle Royale or LEGO mode. No specific mission needed. It’s about 30 total items in the pass, so not super long, and it’s active till August 8, so enough time is there.

Why It Matters for Season 3

Right now Fortnite is in Chapter 6 Season 3, which is called “Super.” So this pass matches with that, because the Supernova Academy is kind of important in the theme. It fits with other content and heroes added in the season, just not all inside same Battle Pass.

Should You Even Get It?

Well, if you’re into LEGO Fortnite or like decorating stuff and placing new buildings, then yeah it’s probably good. The Sonia skin looks fun, and the structures give lot of new ideas for custom maps. It’s not for everyone, though – players who just play Battle Royale might not feel it’s worth 1,400 V-Bucks, unless they already have Crew. Either way, don’t forget it’s gone after August 8.



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E-Sports

Esports championship levels the playing field for New York students

SYRACUSE, N.Y. — A growing industry is opening new doors for students across New York both literally and digitally. Nearly 70 of the state’s top young esports players gathered this weekend to compete in the Empire State Scholastic Esports Federation’s Championship and Invitational, showcasing not just their gaming skills, but their potential for futures beyond […]

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A growing industry is opening new doors for students across New York both literally and digitally. Nearly 70 of the state’s top young esports players gathered this weekend to compete in the Empire State Scholastic Esports Federation’s Championship and Invitational, showcasing not just their gaming skills, but their potential for futures beyond the screen.

For these students, esports isn’t just a pastime, it’s a platform.

“A lot of these students aren’t going to be streamers or even professional gamers,” said Zach Goodman of PlayVs, a partner in the event. “But they’re going to have so many different avenues to go down—whether it’s production, show casting, broadcasting—things along those lines.”

That future was on full display at the event. From Rocket League commentary to live match coverage, students weren’t just competing—they were also running the show. The championship featured a full-blown production studio operated entirely by students, giving them hands-on experience in broadcasting and media.

Kevin Calderin, Vice President of the Empire State Scholastic Esports Federation, said esports gives educators new tools to reach students in meaningful ways.

“It gives me another way to help teach and instruct—finding what resonates with them in a way I don’t always have the freedom to do in a traditional classroom,” Calderin explained.

For Edwin Charriez—better known by his gamer handle “Tadpole”—esports has been transformative. A Super Smash Bros. player with a passion for his favorite character, Rob the Robot, Edwin says the game has helped him open up socially.

“I’m not a very social person,” he said. “Being able to play the game and match other people’s skill level has allowed me to open up and discuss that with others. Now suddenly, I have a friend group across multiple schools. It’s insane.”

We mic’d him up during a match—yes, he won.

From players to producers, the next generation of students is proving they’re ready to compete—in every sense of the word. Esports is more than just a game. It’s a gateway.



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Back 2 School Announced for PC with Open-World Puzzles and 2026 Release

Image Via Coin Crew Games So they have announced Escape Academy 2: Back 2 School, and yes, it’s going to PC first — Steam and Epic Games Store they said. Developers Coin Crew Games and iam8bit Presents are showing it off at the Summer Game Fest 2025 during the Day of the Devs thing. They […]

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So they have announced Escape Academy 2: Back 2 School, and yes, it’s going to PC first — Steam and Epic Games Store they said. Developers Coin Crew Games and iam8bit Presents are showing it off at the Summer Game Fest 2025 during the Day of the Devs thing. They told the game will arrive in 2026, no date but still. This is a sequel, so if you played the first one (a lot of people did, like millions), then you maybe understand what’s coming. Except not really. This one’s more open.

New Style of Escape Puzzling, Kinda Big

Now, instead of just being puzzle levels, Escape Academy 2 got a campus. You walk around it. Classrooms, dorms, probably tunnels or some sort of hidden stuff. Everything is a puzzle now. Or like, puzzle-adjacent. It’s more of a game you explore than just escape from things. That’s what they’re trying to say. The entire school becomes a puzzle now. Which sounds more fun, but also maybe confusing, unless done right.

You Can Play Alone, Or You Don’t Have To

You’ve got options. You want to play alone, fine. You want a friend to solve the puzzles with you? Also yes. There is online co-op and local split screen, which not every game still has. They added something called “No-Timer Mode” too, so no rush to solve if that’s what stress you. But some people might think it’s less exciting like that.

Escape Academy 2: Back 2 School Announced for PC with Open-World Puzzles and 2026 Release

Story Gets Deeper (Or at least it tries)

So the game, it’s not just puzzles. It’s telling a story too — something about academy secrets, hidden histories, mystery stuff. Old characters come back. New ones show up. Everyone probably has something to say, maybe too much at times. You can go on side-quests with them, get lore and other things if you care. They say it’s more immersive and all that.

ALSO READ : New SpongeBob Game Leak Reveals Patrick Star as the Main Playable Character

Looks Nicer, Sounds a Bit Cooler

Graphics got upgraded a little, maybe a lot, depending on who you ask. Characters look slightly different, maybe better, or just… new. There’s a fresh soundtrack from DJ Doseone. It’s more atmospheric and puzzle-y (whatever that means). At least the music will likely slap, softly.

It’s Coming, Eventually

No exact date, but “2026” is what they keep saying. You can wishlist the game on Steam, which means you’ll probably forget and then be surprised when it releases. Meanwhile, if you ain’t tried the first Escape Academy, it’s on discount now — like 60% off on Steam. Maybe worth grabbing if you want to catch up before the sequel gets here.



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