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major moves at Scopely, NetEase, Riot, Discord, Epic, Unity, Tripledot and more – Mobilegamer.biz

  Our jobs digest has the biggest moves and promotions from across the mobile games business, all in one spot. This column is supported by Appcharge, the not-so-secret sauce behind mobile’s DTC revolution.  Built by monetisation veterans from the industry’s biggest studios, Appcharge’s platform helps top grossing games sell directly to users and reclaim revenue. Scopely: […]

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Our jobs digest has the biggest moves and promotions from across the mobile games business, all in one spot.

This column is supported by Appcharge, the not-so-secret sauce behind mobile’s DTC revolution. 

Built by monetisation veterans from the industry’s biggest studios, Appcharge’s platform helps top grossing games sell directly to users and reclaim revenue.

Scopely: The Monopoly Go maker has hired Mathieu Pasteran as VP of marketing following spells at Nintendo, Electronic Arts, Eidos and Ubisoft. Pasteran was most recently head of publishing North America, PC and consoles at NetEase.

NetEase: The Chinese firm has promoted Ken Li from VP of corporate development to president for global investments and partnerships. He replaces Simon Zhu, who has left the company, Bloomberg reports.

Riot Games: The League of Legends and Valorant maker has hired Hoby Darling as president. Most recently, he was a member of the Logitech global executive leadership team, and he’s previously held senior leadership positions at Nike, Skullcandy/Astro Gaming and Volcom.

Scopely’s Pasteran, NetEase’s Li, Riot’s Darling, Discord’s Sakhnini, Epic’s Plut.

Discord: The social platform has appointed Humam Sakhnini as its new CEO. He previously spent almost eight years at Activision Blizzard over two spells, one as chief talent and strategy officer and the other as vice chairman, and also served as King’s CFO and president during six years at the company.

Epic Games: Following seven years at Amazon Web Services, most recently as a senior games account executive, Matt Plut has joined the Fortnite maker as a business development manager.

Unity: The game engine maker has hired Alex Giaimo as its new head of investor relations. He most recently spent four years at Epic Games, where he led investor relations and corporate strategy.

Tripledot Studios: The Woodoku maker has hired Owen Evans as interim talent acquisition partner. He was previously senior talent partner at SThree and a project manager at Energy Aspects.

Mag Interactive: There are four new appointments at the Swedish casual games firm. Game designer Alex Bräysy previously held similar roles at Nørdlight Games, Gro Play and King. And product manager Lucy Hill has rejoined MAG following three and half years as a senior analyst at Playmint. Engineering consultant Hedvig Reuterswärd has come on board from Ringtail Interactive, where she was most recently a senior software engineer. Senior accountant Elin Bäckstedt has joined the finance team following three years at Sileon Tech.

Unity’s Giaimo, Tripledot’s Evans, Mag’s Bräysy, Hill and Reuterswärd.

Tactile Games: There are three new hires at the Lily’s Garden maker. Marketing specialist Doğa Karahan has joined from Beko Global, recruiter Martin Gejlsbjerg has come on board from Advenio People, and former Bento game developer Atahan Yılmaz has taken on the role of gameplay programmer.

Nordeus: There are 10 new appointments at the Top Eleven and Golf Rival maker. It has hired Jelena Ivanovic as a junior animation designer, Darija Nesic and Una Mladenovic as UX trainees, Milica Lazic and Rosko Klikovac as a product management trainees, Lazar Cvetkovic as a full stack trainee, Uros Zecevic as a senior software engineer, Milica Kojic as a junior player support specialist, and Kaja Prtenjača and Andela Stojcevic as employer brand trainees.

Reach Labs: The publishing platform has appointed co-founder Jeremy Horn to the position of COO. He was  previously VP head of innovation at FunPlus, VP business and strategy at Jam City, and most recently co-founder and COO of Xterio.

Google: The search engine giant has promoted Tom Grinsted from group product manager to product manager director.

Tactile’s Karahan, Nordeus’ Zecevic, Reach Labs’s Horn, Google’s Grinsted, UserWise’s Molnar.

UserWise: Co-founder David Molnar has taken on the CEO role at the live ops platform. Before starting the company, he worked as head of live ops at Mistplay and a senior live ops manager at Square Enix.

Appcharge: Former Moovit head of channel sales Rita Lepp has joined Appcharge as VP of business development, international. Naama Weisal has also joined the DTC platform from DealHub.io as its director of customer onboarding.

FunPlus: The State of Survival maker has hired Luis Mesquita as a senior environment artist at its Studio Ellipsis team in Lisbon. He was previously a 3D artist at Torn Banner Studios, Design:lab, Lever Games and Traumhaus Studios.

Alinea Analytics: The gaming data platform has appointed Rhys Elliott as head of market analysis. He was previously a lead games analyst at MIDiA Research and a games market analyst at Newzoo.

Dots.eco: The environmental rewards platform has appointed Anima Interactive head of marketing Raphaël Benros as partnerships, gaming for good.



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The unscripted rise of JC ‘Naisou’ Rezabek

JC “Naisou” Rezabek’s journey into the world of esports didn’t begin with a mic or a gaming chair. It began in a quiet, structured classroom, where he worked one-on-one with children and young adults with autism and learning disabilities. JC “Naisou” Rezabek stands out in esports — not just for his voice, but for his […]

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JC “Naisou” Rezabek’s journey into the world of esports didn’t begin with a mic or a gaming chair. It began in a quiet, structured classroom, where he worked one-on-one with children and young adults with autism and learning disabilities.

JC “Naisou” Rezabek stands out in esports — not just for his voice, but for his story.

JC “Naisou” Rezabek stands out in esports — not just for his voice, but for his story.

I’ve known JC since 2009, back when we were both younger, and it’s both moving and inspiring to see how his path—while seemingly unconventional—has led him to a place where he shines so clearly.

JC proudly represents the Philippines on a global stage and sees it as a privilege and a responsibility.

JC proudly represents the Philippines on a global stage and sees it as a privilege and a responsibility.

As a special education (SPED) teacher in the Philippines, JC’s daily life was one of nuance and compassion. He would pore over medical histories, integrate input from behavioral and speech therapists, and craft individualized education plans. His youngest students were just three years old; his oldest, over 21.

Apart from being a professional Esports broadcaster, JC is also a special education (SPED) teacher.

Apart from being a professional Esports broadcaster, JC is also a special education (SPED) teacher.

But in the quiet in-betweens—after the school day ended and the gym sessions were done—he began dabbling in streaming games online.

“There wasn’t much of a bridge,” he said honestly about the shift from education to esports. “The pandemic hit, the place I worked at closed, and SPED isn’t something that easily transitions to online teaching. So I decided to go full force into what was hot—streaming.”

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Streaming eventually opened a door JC hadn’t anticipated: casting. He had always loved gaming, from his early years in Japan to competing in Counter-Strike and discovering World of Warcraft and League of Legends. One of his TikTok clips—where he commentated over his own gameplay—got the attention of an industry friend who encouraged him to audition for a real casting gig.

“I look back at that audition and cringe,” he laughed, “but they took a chance on me.” That leap of faith landed him on the professional stage with MPL Philippines, and later, at M6—the international grand finals event that had been a long-term goal. “It took me three years to get there,” he said. “And it felt so rewarding.”

But behind the bright lights and roaring fans, JC admits, is a craft few outsiders understand. “People think we just show up and cast. But it’s a whole world: history, stats, narratives, knowing your co-casters, listening actively while being live. It’s more than talking—it’s storytelling, pressure, emotion, and precision.”

At its core, he believes esports is far more than “just video games.”

“It’s a celebration of digital excellence,” he explained. “It fuses technology, media, and human performance. Gamers become athletes. Fans become communities. It’s a cultural movement.”

And casting? That’s a responsibility he takes seriously. “A great caster isn’t just knowledgeable. They’re self-assured. They’re storytellers. They understand the ecosystem, the stakes, the emotion. And most importantly, they’re great listeners.”

His versatility shines in voice-over work too—from audiobooks and YouTube channels to meditation apps. And while his public persona reflects confidence, style, and charisma, JC shares he’s an introvert at heart. “After events, I need my downtime. Alone time helps me reset.”

That contrast—between the bold energy on screen and the reflective man off-cam—makes his story even more compelling. He attributes his growth to a blend of experiences: moving to the Philippines alone at 21, putting himself through college, and surviving professional failures with resilience. “Esports didn’t change me,” he said. “It refined me.”

Today, JC proudly represents the Philippines on a global stage. He sees it as a privilege and a responsibility. “People look to Filipino talents as the standard. That means something. And I love that we bring our culture into every broadcast.”

As for what’s next, his dreams are grounded. “A healthy body and mind, a job I love, and someday a partner to share it with—that’s the dream.”His advice to others? Take the risk. “My whole life has been about stepping out of my comfort zone. If it works out, you win. If it doesn’t, you learn. No risk, no story.”

In the ever-evolving world of esports, JC “Naisou” Rezabek has become a powerful presence—not just because of his voice, but because of his story. And it’s only just getting started.



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League builds community through tech and Esports

“Our primary focus is on social and emotional skills and helping people to get out of their room and engage with their peers and pursue goals through their passion for gaming and technology,” said UESL founder and CEO Matthew Iske. From left to right: Tamaz Bolkvadze, Thomas Parks, Justin Arnold, Joshua Beshansky, and Matthew Iske. […]

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“Our primary focus is on social and emotional skills and helping people to get out of their room and engage with their peers and pursue goals through their passion for gaming and technology,” said UESL founder and CEO Matthew Iske. From left to right: Tamaz Bolkvadze, Thomas Parks, Justin Arnold, Joshua Beshansky, and Matthew Iske.

What began as a spontaneous coffee meeting between two strangers in 2021 has evolved into an expanding esports education program now serving dozens of families across San Diego County.

Unified Esports League (UESL), developed by Matthew Iske and Tony Rubino, offers inclusive programming where individuals with disabilities engage in technology, art and gaming while building critical life and social skills. After 18 months of planning and development, UESL officially launched in 2023 as a vendor through the San Diego Regional Center (SDRC).

“Our primary focus is on social and emotional skills and helping people to get out of their room and engage with their peers and pursue goals through their passion for gaming and technology,” said Iske, UESL’s founder and CEO.

Iske, a teacher and non-profit leader, met Rubino in 2021. Rubino, a longtime advocate and coach for individuals with disabilities, approached Iske with a simple proposition:

“You don’t know me, and I don’t know you, but we’re going to have coffee.” That meeting led to the early ideas that would form UESL.

Over the next year and a half, the two traveled, collaborated, and designed a curriculum that blends esports with wellness and community engagement.

Rubino, who has worked with the special needs community in Poway for 27 years, believes that sports and teamwork play a vital role in growth.

“I have learned to understand the challenges that they face as they go into adulthood,” Rubino said. “I found that sports was a great way to bring a community together and teach them what being on a team is all about, how to win, how to lose and pursue something that they enjoy — and that has translated into a lot of great things.”

Today, UESL supports roughly 40 families per site through rotating sessions of 12 to 18 participants. Clients range in age from 8 to 40, and each location blends individuals of different ages to foster support and mentorship.

“Isolation really is a challenge, so the more things we can do to create a network and have these young people get together — if we can create a safe environment, which we do — then it’s a total win,” Rubino said.

UESL participants engage in gaming, creative technology, physical wellness breaks and debriefing sessions designed to promote healthy tech habits and peer connection. Some even use driving simulators to prepare for their driver’s license. Others use tools like Procreate to pursue digital art. One student designed the team’s jersey logo in just 20 minutes.

“They all have so much potential in so many ways,” Iske said. “Being able to be there and help them make progress has made a huge impact on me personally.”

The goal, Iske explained, is not just to play games but to use gaming as a tool for  growth.

“When people think of video games, they think of hot Cheetos and somebody slumped over in a chair,” he said. “It’s one thing to be playing eight hours on end alone in your room, and it’s another thing to be playing in a room where you have an education plan and you’re engaging with your peers and your coach.”

Iske and Rubino shared the story of one of their participants, Thomas, who said he found a sense of belonging, confidence and happiness through the program.

“He told us that he’s the happiest he’s ever been in his life due to an environment where he can do something he enjoys and engage with his peers,” Iske said.

Rubino echoed that impact.

“That’s something you don’t forget,” he said.

Some families even choose to make UESL their child’s only source of screen time, allowing them to engage with technology in a structured, social way while remaining focused on other areas throughout the day.

As the program continues to grow, Iske and Rubino say the mission remains the same: to build inclusive spaces where passion for gaming and technology drives connection, confidence and personal development.

“When you put people in a peer group where everybody enjoys the same thing and experience that passion together, good things are going to happen,” Iske said.
For information about the Unified Esports League visit www.unifiedesl.com.

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Bragg Gaming Partners with Hard Rock Digital to Launch Exclusive Casino Titles

Photo by Shutterstock/YES Market Media Bragg Gaming Group has announced a content development agreement with Hard Rock Digital, signaling a major step in its goal for U.S. market expansion. The deal enables the creation of exclusive online casino titles for Hard Rock Bet Casino, adding to the brand’s catalog of proprietary content that also includes […]

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Seminole Hard Rock Hotel & Casino Hollywood

Photo by Shutterstock/YES Market Media

Bragg Gaming Group has announced a content development agreement with Hard Rock Digital, signaling a major step in its goal for U.S. market expansion. The deal enables the creation of exclusive online casino titles for Hard Rock Bet Casino, adding to the brand’s catalog of proprietary content that also includes games from developers such as Playtech, Red Tiger, and Games Global.

Exclusive Content Strategy Aims to Differentiate Hard Rock Bet

Hard Rock Bet will launch these Bragg’s exclusive titles in New Jersey and continue to add them to other legal iGaming states as they expand their footprint. Bragg’s SVP Commercial for U.S. & Canada, Garrick Morris, noted that the partnership reflects Bragg’s strategic focus on the U.S., calling it “our fastest-growing market this year.”

With a game catalog already boasting over 2,900 titles, Hard Rock Bet is doubling down on differentiation. The new exclusive titles from Bragg will be developed specifically to cut through the noise and provide players with engaging, premium experiences that they can’t find anywhere else. Rich Criado, VP of Casino at Hard Rock Digital, emphasized this vision:

“These upcoming games are designed to stand out among the over 2,900 titles already available… and we can’t wait to bring them to our players.”

Bragg’s role in this initiative includes leveraging its deep game development expertise, fueled by internal studios such as Atomic Slot Lab, Wild Streak Gaming, and Indigo Magic. The exclusive titles will be delivered via Bragg’s HUB content platform and remote game server (RGS) technology. This seamless integration means that Hard Rock Bet can manage its content through a unified back-office system, maximizing operational efficiency while elevating the player experience with unique offerings.

Bragg is best known for developing and distributing high-performing slot titles, which include both modern video slots and traditional classic slots.

Bragg’s U.S. Growth Trajectory and Strategic Vision

This partnership aligns with Bragg’s broader strategic goals of becoming a leading content and technology provider in regulated online casino markets, particularly in North America. The company has steadily built a reputation through its modular PAM technology, award-winning player engagement tools like Fuze™, and a growing footprint across more than 30 regulated markets worldwide.

While the initial phase of the agreement targets New Jersey, Bragg sees broader potential for expansion as Hard Rock Bet enters additional markets. The deal also underscores the importance of exclusive partnerships in a crowded online gaming environment, where differentiation is essential for sustained user engagement and revenue growth.

Looking ahead, the companies anticipate that this initiative will drive significant revenue growth for both parties, while showcasing Bragg’s capabilities in creating bespoke content that aligns with operator goals. As competition in the U.S. iGaming space intensifies, strategic partnerships like this one between Bragg and Hard Rock Digital are setting the tone for what’s next in online casino innovation.



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Photo: Tenino Middle School students win Washington state esports championship

The Tenino Middle School “Rocket League” esports team defeated Mason Middle School three games to one in a best-of-five grand finals series to win the 2025 middle school Washington State Scholastic Esports Association state championship. The Knights join the Tenino High School “Rocket League” squad that won the state championship on May 18. Tenino School […]

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The Tenino Middle School “Rocket League” esports team defeated Mason Middle School three games to one in a best-of-five grand finals series to win the 2025 middle school Washington State Scholastic Esports Association state championship. The Knights join the Tenino High School “Rocket League” squad that won the state championship on May 18.

Read more about the high school team’s championship here. 





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Chicago Sports Network & Aquimo Bring Mobile Gaming to Live Baseball in RSN First

Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports broadcasts and live events, to introduce a new interactive mobile gaming experience designed and tailored specifically for CHSN viewers. The custom-built Chicago Sports Network-branded baseball game, The CHSN Home Run […]

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Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports broadcasts and live events, to introduce a new interactive mobile gaming experience designed and tailored specifically for CHSN viewers.

The custom-built Chicago Sports Network-branded baseball game, The CHSN Home Run Challenge, will debut on June 12 during White Sox Countdown Live, CHSN’s pregame show, and will be featured throughout the broadcast of the White Sox game that night against the Houston Astros.

This innovative partnership features a second-screen mobile game experience that allows fans to engage in real-time interactive contests tied to CHSN’s White Sox programming. Viewers can participate by scanning a QR code displayed on-screen during the pregame, in-game, or postgame broadcasts, unlocking a fully interactive game experience and the chance to win exclusive White Sox prizes and memorabilia.

“This partnership provides another exciting step forward in our mission to deliver innovative, interactive viewing experiences to our audience,” says Jason Coyle, President of Chicago Sports Network. “This collaboration aligns perfectly with CHSN’s commitment to fan engagement, helping us build deeper connections among our fans, our brand partners, and the broadcast experience.”

Powered by Aquimo’s advanced mobile gaming platform, the experience will feature structured timed events and challenges throughout the CHSN broadcast window. Prizes include autographed items from current and past White Sox stars as well as unique experiences like game used memorabilia and commemorative apparel celebrating the White Sox’s storied history.

“This exciting new activation with CHSN represents the next frontier of fan engagement for regional sports networks,” says Mark Jeffery, founder and CEO of Aquimo. “We’re proud to collaborate with CHSN to enhance their White Sox broadcasts with an engaging second-screen experience that delivers measurable value for broadcasters and sponsors while creating memorable interactions for fans.”

The promotional schedule officially kicks off June 12 during Sox Countdown Live at 6:00 p.m. CT, with continued activations throughout the MLB season. Fans can expect dynamic integrations such as live reads from talent, in-studio demonstrations, interactive on-screen graphics, and promotional spots throughout each game day broadcast window.

For more details and to join the interactive game, fans can tune into CHSN’s White Sox broadcasts or visit CHSN.com.



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GenCyber camp – GCU News

More than 30 high school students from as far away as Chicago and Atlanta participated in GCU’s GenCyber Camp this week at the Cyber Center of Excellence. They did everything from program robots to compete in games of Capture the Flag to simulating how emails get from one person to another. From left, Kyle Vo […]

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More than 30 high school students from as far away as Chicago and Atlanta participated in GCU’s GenCyber Camp this week at the Cyber Center of Excellence. They did everything from program robots to compete in games of Capture the Flag to simulating how emails get from one person to another.



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