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The Ector County ISD Esports team is pictured with school board member Wayne Woodall and Superintendent Keeley Boyer. (Courtesy Photo) Ector County ISD is in the early stages of building an Esports program. The team of Joel Ramos, Kole Rivas, Austin Ramsey with Coach Paul Sanchez participated in the Big […]

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The Ector County ISD Esports team is pictured with school board member Wayne Woodall and Superintendent Keeley Boyer. (Courtesy Photo)

Ector County ISD is in the early stages of building an Esports program.

The team of Joel Ramos, Kole Rivas, Austin Ramsey with Coach Paul Sanchez participated in the Big Country Battle Tournament in Abilene this spring, and won all seven (7) of its matches (that’s 21 games) and qualified for the Texas Scholastic Esports Federation Undisputed State Championships, which was held this past weekend.






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Wilton YMCA Builds Community for Young Gaming Enthusiasts

Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

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Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton





















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‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’

In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

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In brief

  • Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals.
  • John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals.
  • He pointed to the sheer size of the soccer fanbase, comparative video games, and the number of brands looking to get involved.

FIFA Rivals launched across iOS and Android on Thursday, and developer Mythical Games believes that the mobile blockchain game could make a massively larger impact than its earlier American football game, NFL Rivals.

The licensed mobile soccer game is rolling out with a multi-year licensing agreement with giant sportswear brand Adidas. As a result, the game will feature Adidas-sponsored athletes, including Lionel Messi—widely considered one of the greatest soccer players of all time—along with collectible, tradable gear.

John Linden, co-founder and CEO of Mythical Games, told Decrypt that announcing the game was an eye-opening experience, as the studio felt the full force of soccer’s (or football’s) international popularity. Major brands, athletes, football organizations, and even the government of a small country have reached out to get involved in the game, he said.

“The affinity to football is just so much greater than anything I think I’ve ever understood,” Linden explained. “The addressable market of football worldwide is a little over half of the world’s population—roughly five billion consumers around the world—so it’s a big market for us.”

Mythical Games launched NFL Rivals two years ago, which it defines as a success with over seven million players to date. But Linden believes that FIFA Rivals could be 20 times bigger. This figure comes from his comparison of existing soccer games to American football games.

It’s not an apples-to-apples comparison, but the PC version of top soccer game EA FC 25 had 108,534 concurrent players at its all-time peak in January, according to Steam Charts. When compared to Madden NFL 25’s high of 5,905 in December, the sheer size of soccer is apparent—18 times bigger, to be precise.

And a free-to-play mobile game like FIFA Rivals is bound to reach a much wider audience, including casual players. For example, EA FC Mobile has racked up more than 500 million downloads on Android alone, not counting the iOS audience. That potential reach has propelled partnership interest around FIFA Rivals, Linden said.

“We’re getting hit up on a very global basis. We’re seeing interest from countries that are normally overlooked by game developers, just because it’s not necessarily a top 10 market,” Linden told Decrypt. “I won’t mention the country yet, but [the governing body] reached out, and said: Look, we have to partner with you, because this game will be massive in our country.”

Mythical Games added that Adidas is just the tip of the iceberg in terms of brand partnerships. Linden said there has been interest in groups that the studio has never worked with before, such as telecom firms.

The blockchain gaming studio undoubtedly hopes for such success, having signed a contract with FIFA that will run through “multiple sets of World Cups”—the quadrennial soccer tournament that next returns in 2026.

FIFA recently announced that it will migrate its NFT collectibles platform FIFA Collect to its own Avalanche L1 blockchain, departing Algorand in the process. FIFA Rivals, meanwhile, is built on the Mythos chain, a Polkadot-based gaming network that was spearheaded by Mythical Games.

Linden added that FIFA has reached out to Mythical Games to try to “make some things happen” on FIFA’s Avalanche L1. 

Lessons from the field

Through two years of supporting NFL Rivals, Linden said the studio has learned how to balance its “living economy,” which allows players to freely trade in-game players like Kansas City Chiefs quarterback Patrick Mahomes. The challenge was figuring out how to make assets for new seasons feel valuable without crashing the price of old ones. 

Now, as NFL Rivals enters the third season in August, Mythical Games is “doubling, tripling down” on the product now that it is well past the economic experimentation phase. 

“We’re going to be adding a lot more marketing now that we’re very confident in what works and what doesn’t,” Linden told Decrypt. “We’re going [to add] a lot more quality—a lot more focus on PvP, where you’ll see brand new animation models, you’ll see brand new characters, and you’re gonna see brand new stadiums.”

From this experience, Mythical Games has taken a number of learnings into the launch of FIFA Rivals. Considering that the average European spends less money on gaming than the average American, the soccer gaming economy has shifted to be driven more by skill.

Later this year, FIFA Rivals is expected to introduce an “AI sports agent” that will “guide [players] through their journey.” Plus, Linden said there will be a barrage of esports competitions, club collaborations, and new game modes added.

Edited by Andrew Hayward

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Ridgewater College to launch competitive esports gaming on Hutchinson campus – West Central Tribune

HUTCHINSON — Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world. Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly […]

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HUTCHINSON

— Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world.

Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge,” according to a news release from the two-year college.

Esports will run as a “club sport,” similar to Ridgewater’s clay target teams. The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater. All experience levels are invited to participate.

Ridgewater Dean of Students Heidi Olson proposed the program in 2024 to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports such as volleyball, basketball and wrestling.

“This is an activity that has grown in recent years,” Olson said in the release. This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in esports clubs and teams.

“We hope that allowing high school students to continue to compete at the college level will offer them a next step for making connections and taking on challenges in a fun way while training for careers at Ridgewater College,” she said.

Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.

“Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose you the game,” Mackinnon said.

He will share his love of and enthusiasm for gaming with students.

“When we fail, we rethink, we strategize and we try and try again until we win,” Mackinnon said. “The video games I played while growing up have shaped who I am today.”

Follow the development of the Ridgewater esports club on the Ridgewater Warrior Athletics website at

www.ridgewaterathletics.com.

West Central Tribune staff report

By
West Central Tribune staff report
Our newsroom occasionally reports stories under a byline of “West Central Tribune staff report.” Often, the “West Central Tribune staff report” byline is used when rewriting basic news briefs that originate from official sources, such as a city press release about a road closure, and which require little or no reporting. At times, this byline is used when a news story includes numerous authors or when the story is formed by aggregating previously reported news from various sources. If outside sources are used, it is noted within the story.

The West Central Tribune newsroom can be reached via email:
news@wctrib.com or phone 320-235-1150.





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Jennifer Weissman on PENN Entertainment’s Strategy

How do you market entertainment experiences that span physical casinos, online gaming, and sports betting? In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms.  From a time when showing casino floors in ads was prohibited to today’s […]

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How do you market entertainment experiences that span physical casinos, online gaming, and sports betting?

In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms. 

From a time when showing casino floors in ads was prohibited to today’s gamified loyalty ecosystems, Jennifer dives into regulatory shifts, customer lifetime value, and gamification beyond traditional gaming.

At PENN Entertainment, Jennifer Weissman has spent nearly a decade building marketing strategies across physical and digital gaming experiences. Starting her career in PR for casinos near Memphis, she brings journalism education, an MBA from Northwestern, and deep expertise in regulated marketing to one of the most dynamic sectors in entertainment.

Unlocking the Creator Economy with Awin

Did you know influencer marketing drives twice as many sales as display advertising, with a 37% higher retention rate? 

Awin helps brands harness this potential with tailored influencer management solutions that drive measurable results. Whether you’re looking to grow your creator roster, foster long-term relationships, or track full-funnel performance, Awin’s expertise and platform integrations make it easy to scale campaigns and optimize impact.

With partnerships across CreatorIQ, LTK, ShopMy, and more, brands gain access to powerful discovery tools and seamless tracking capabilities, ensuring transparency and efficiency at every stage.

Here’s how brands can maximize their influencer marketing:

  • Find the right creators: Access a diverse network of influencers, even in niche markets.
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  • Blend influencer & affiliate marketing seamlessly: Awin’s integrations create a streamlined, results-driven approach.

Unlock the full potential of influencer marketing. Visit awin.link/adweek to start building high-impact partnerships today!

Episode highlights:

[06:42] The Psychology of Gamification — Jennifer explains the broader appeal: “Companies that do a really good job with engagement have figured out how to gamify the loyalty experience. They give me hurdles that I need to meet, which really is they give me dollars I need to spend in order to feel really good about myself and unlocking more dollars that then I can spend with them.”

[10:24] The Journey Over Destination — On what drives customer engagement: “People aren’t gambling because they think they’re gonna win something really big. They’re gambling because they love the thrill of the game, and they like to do this with their entertainment dollar. They really just wanna spend a bit of time away from the everyday and have that escape.”

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CHICAGO SPORTS NETWORK AND AQUIMO ANNOUNCE GROUNDBREAKING PARTNERSHIP TO DELIVER INTERACTIVE MOBILE GAMING EXPERIENCES TO WHITE SOX FANS

New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports […]

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New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts

CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports broadcasts and live events, to introduce a new interactive mobile gaming experience designed and tailored specifically for CHSN viewers. The custom-built Chicago Sports Network-branded baseball game, The CHSN Home Run Challenge, will debut on June 12 during White Sox Countdown Live, CHSN’s pregame show, and will be featured throughout the broadcast of the White Sox game that night against the Houston Astros.   

This innovative partnership features a second-screen mobile game experience that allows fans to engage in real-time interactive contests tied to CHSN’s White Sox programming. Viewers can participate by scanning a QR code displayed on-screen during the pregame, in-game, or postgame broadcasts, unlocking a fully interactive game experience and the chance to win exclusive White Sox prizes and memorabilia.

“This partnership provides another exciting step forward in our mission to deliver innovative, interactive viewing experiences to our audience,” said Jason Coyle, President of Chicago Sports Network. “This collaboration aligns perfectly with CHSN’s commitment to fan engagement, helping us build deeper connections among our fans, our brand partners, and the broadcast experience.”

Powered by Aquimo’s advanced mobile gaming platform, the experience will feature structured timed events and challenges throughout the CHSN broadcast window. Prizes include autographed items from current and past White Sox stars as well as unique experiences like game used memorabilia and commemorative apparel celebrating the White Sox’s storied history.

“This exciting new activation with CHSN represents the next frontier of fan engagement for regional sports networks,” said Mark Jeffery, founder and CEO of Aquimo. “We’re proud to collaborate with CHSN to enhance their White Sox broadcasts with an engaging second-screen experience that delivers measurable value for broadcasters and sponsors while creating memorable interactions for fans.”

The promotional schedule officially kicks off June 12 during Sox Countdown Live at 6:00 p.m. CT, with continued activations throughout the MLB season. Fans can expect dynamic integrations such as live reads from talent, in-studio demonstrations, interactive on-screen graphics, and promotional spots throughout each game day broadcast window.

For more details and to join the interactive game, fans can tune into CHSN’s White Sox broadcasts or visit CHSN.com.

About Chicago Sports Network (CHSN)
Chicago Sports Network (CHSN) is the exclusive television home of the Chicago Blackhawks, Bulls, and White Sox, delivering more than 300 live games and round-the-clock programming tailored for the city’s most passionate fans. With first-class production, dynamic storytelling, and comprehensive coverage, CHSN brings the heart of Chicago sports to life—wherever fans choose to watch. The network is available for viewership on a wide array of platforms across a five-state footprint, with viewing information updated regularly on www.CHSN.com

About Aquimo
Aquimo INC. (Aquimo) is a pioneering technology company that is revolutionizing fan engagement through its innovative, massive-multiplayer mobile gaming platform. Aquimo’s patented technology allows millions of fans, both in-stadium and at home, to simultaneously play and compete in branded mobile games, creating a new form of engagement for viewers along with valuable data insights and new revenue streams for teams, venues, brand partners and broadcasters. Aquimo is live with more than 100 professional and NCAA D1 teams and events. These include several NFL teams, many NCAA colleges, NBA, NHL, MLS, WNBA and multiple NASCAR races.  For more information, visit: https://aquimo.com.

SOURCE Aquimo Inc.; Chicago Sports Network



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Rockets Esports Camp Invites Young Gamers to Train with State Champions | Features

Shelby County High School is inviting young gamers to level up this summer at the Rockets Esports Camp, a four-day event designed to teach fundamentals, foster teamwork, and celebrate the growing world of competitive gaming. The camp will take place June 16-19 from 9 a.m. to 12 p.m. and is open to students in kindergarten […]

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Shelby County High School is inviting young gamers to level up this summer at the Rockets Esports Camp, a four-day event designed to teach fundamentals, foster teamwork, and celebrate the growing world of competitive gaming. The camp will take place June 16-19 from 9 a.m. to 12 p.m. and is open to students in kindergarten through eighth grade.

Participants will receive hands-on instruction in top titles such as Mario Kart 8, Super Smash Bros., Splatoon 3, NBA 2K, Madden, and Rocket League. The camp costs $60 and will be held on campus at Shelby County High School, led by members of the school’s Esports team — fresh off winning their third consecutive KHSAA State Championship.

Head coach Scott Ricke said the camp was inspired by his own childhood experiences and the enthusiasm his players bring to the sport.

“I grew up going to all kinds of summer camps — basketball, baseball, soccer — and they were always hot,” Ricke said. “This camp gives kids a fun, comfortable alternative, doing something they love. If a video game camp had existed when I was a kid, I would’ve been the first to sign up.”

Beyond gaming, the camp emphasizes sportsmanship and personal growth. Ricke said the team’s success on the state stage has always taken a backseat to how his players conduct themselves.

“Winning championships is great, but I’m most proud when other coaches talk about our kids’ character,” he said. “At the end of the day, it’s about becoming a better person — not just a better player.”

Ricke added that Esports can be life-changing for students who don’t always connect with traditional athletics.

“Most of our players are introverted or just haven’t found their group yet,” he said. “Esports gives them a space to belong — a reason to come to school. For a lot of these kids, it’s the first time they’ve felt part of a team.”

Campers will engage in friendly competitions, receive personalized coaching, and review gameplay to improve their skills — all in a supportive, inclusive environment. No prior experience is necessary.

“You don’t have to be great to join,” Ricke said. “Just show up. We’ll make sure every camper feels like they’re part of something.”

Registration is open now at https://bit.ly/3Fyux5K. Spots are limited.



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