E-Sports
Game on: Local credit union PECU sponsors Travis County area schools in competitive esports
Public Employees Credit Union and esports platform PlayVS are partnering to bring competitive gaming opportunities to schools across Central Texas at no cost. The initiative is designed to use esports as a platform for developing skills, building leadership, and creating future academic and career pathways. The collaboration was sparked when PlayVS sought out organizations committed […]

The collaboration was sparked when PlayVS sought out organizations committed to youth development, making PECU a natural fit.
“We were looking for an entity that could help us support the cost of participation for schools in Austin ISD and in Travis County,” said Veronica Sander, PlayVS’ head of strategic partnerships. “PECU stepped up to that, so now we have an opportunity to make that experience available to those students.”
A spike in participation
The impact of the partnership has been immediate. Participation in Central Texas esports has surged in the past year, with the number of participating schools growing by 265%. This increase reflects the expanding recognition that esports is more than just a game.
“By participating in their esports club or team, players have an opportunity to increase their leadership skills, communication skills and their mental well-being,” Sander said. “We find that kids are able to connect with peers and create a community. They have a real sense of belonging inside their scholastic ecosystem.”
Supporting schools
PlayVS also provides schools with guidance to build successful programs.
“If [a school] has no idea what esports is, and a kid comes to them and asks for help [to start a team], or if [a teacher] is a gamer themself, and they want to create this opportunity for students, we can help them,” Sander said.
Commitment to financial education
PECU is supporting students beyond the field as well, offering free access to Zogo, a top rated financial education app, as part of its involvement.
“Zogo has frequently been the No. 1 rated financial education app. PECU makes it free to everyone in the community, whether they’re PECU members or not,” PECU Vice President of Marketing Scott Murphy said. “People can learn about financial education through gamified bite-sized online modules. They earn points for each module, plus they can later cash in their points for online gift cards from their favorite brands such as Amazon, GameStop, Apple, Starbucks, Walmart and Target. What’s more, PECU offers a free account at the credit union for all area esports coaches and players.”
Understanding esports
As esports grows in popularity, both PECU and PlayVS stress the importance of community understanding and education. They encourage parents and educators to see the value beyond the screen.
“Take an opportunity to learn about the games, the ecosystem and the coaches,” Sander said. “If you can equate the participation in esports to a more traditional sport, [you’ll] understand that the values of teamwork, communication and leadership are garnered across it.”
Together, PECU and PlayVS are helping students discover new opportunities for growth and success in the digital age.
To inquire about your school’s participation, contact [email protected].
The above story was produced by Multi Platform Journalist Sydney Heller with Community Impact’s Storytelling team with information solely provided by the local business as part of their “sponsored content” purchase through our advertising team.
E-Sports
Global ad spend on gaming lags behind despite 3.4 billion players: Dentsu
Despite boasting over 3.5 billion players globally and seeing a 6% year-on-year increase in time spent gaming, the video game industry remains a largely untapped frontier for advertising, according to Dentsu’s newly released 2025 Gaming Trends Report titled “Gaming, Your Marketing Cheat Code”. The report reveals a glaring disconnect, gaming commands massive engagement and cultural […]

Despite boasting over 3.5 billion players globally and seeing a 6% year-on-year increase in time spent gaming, the video game industry remains a largely untapped frontier for advertising, according to Dentsu’s newly released 2025 Gaming Trends Report titled “Gaming, Your Marketing Cheat Code”.
The report reveals a glaring disconnect, gaming commands massive engagement and cultural relevance, yet attracts less than 5% of global media investment.
Dentsu’s insights, drawn from its Consumer Navigator series surveying over 8,600 consumers across 10 markets, paint gaming as both a cultural and commercial powerhouse. With blockbuster transmedia successes like The Minecraft Movie, which opened to $301 million globally and spiked Minecraft’s daily active users by 17%, gaming is cementing its status as a pillar of global entertainment. More than 60 game-based productions were in development in 2024, with at least 44 additional releases expected in 2025, reinforcing the medium’s growing storytelling and IP influence.
Importantly, games are increasingly becoming social platforms in their own right. According to the report, 70% of gamers say games help them connect with others. Platforms like Roblox, Discord and Twitch play a central role in Gen Z’s social lives, with players spending an average of 2.5 hours per day on Roblox and forming 1.62 billion friendships on the platform monthly.
The study also emphasizes gaming’s influence on commerce. About 43% of gamers report that gaming partnerships improve their perception of brands and 44% of Twitch users have purchased products recommended by streamers. Notably, Gen Z and Millennials are 64% more likely than older generations to discover new brands through mobile game ads, highlighting the medium’s growing importance in digital marketing strategies.
Player motivations are key to this engagement, with 55% citing relaxation and 20% citing achievement as top reasons for playing. These preferences also shape content trends—relaxation-themed content saw a 22% rise in viewership, contributing to more than 4 billion hours of livestreamed gaming content watched globally in the past year.
Despite the explosive growth and cultural dominance of gaming, Dentsu’s findings underscore a critical gap as brands and media buyers are still underinvesting in a channel that offers deep engagement, loyal fandoms and growing influence across entertainment, commerce and community.
E-Sports
Codere Rises to Spain’s Top 77 Brands, Only Gaming Company in Elite List
Codere Online (Nasdaq: CDRO), a prominent online gaming operator in Spain and Latin America, has improved its position in Brand Finance’s ranking of Spain’s most valuable brands, moving up to 77th place from 85th in 2024. The company remains the only gaming brand on the prestigious list since 2010, alongside […]

Codere Online (Nasdaq: CDRO), a prominent online gaming operator in Spain and Latin America, has improved its position in Brand Finance’s ranking of Spain’s most valuable brands, moving up to 77th place from 85th in 2024. The company remains the only gaming brand on the prestigious list since 2010, alongside major Spanish brands like Zara and Movistar.
The company’s success is supported by strategic partnerships with Real Madrid and C.F. Monterrey, including activations around the FIFA Club World Cup. In Spain, where operations began in 2014, Codere Online generated over €87 million in net gaming revenue for the twelve months ended March 31, 2025, serving more than 50,000 average monthly active players.
Codere Online (Nasdaq: CDRO), un importante operatore di gioco online in Spagna e America Latina, ha migliorato la sua posizione nella classifica di Brand Finance dei marchi più preziosi della Spagna, salendo al 77° posto dall’85° nel 2024. L’azienda rimane l’unico marchio di gioco presente nella prestigiosa lista dal 2010, insieme a grandi brand spagnoli come Zara e Movistar.
Il successo dell’azienda è sostenuto da partnership strategiche con Real Madrid e C.F. Monterrey, comprese iniziative legate alla Coppa del Mondo per Club FIFA. In Spagna, dove le attività sono iniziate nel 2014, Codere Online ha generato oltre 87 milioni di euro di ricavi netti da gioco nei dodici mesi terminati il 31 marzo 2025, servendo più di 50.000 giocatori attivi mensili medi.
Codere Online (Nasdaq: CDRO), un destacado operador de juegos en línea en España y América Latina, ha mejorado su posición en el ranking de Brand Finance de las marcas más valiosas de España, ascendiendo al puesto 77 desde el 85 en 2024. La compañía sigue siendo la única marca de juegos en la prestigiosa lista desde 2010, junto a grandes marcas españolas como Zara y Movistar.
El éxito de la empresa se apoya en alianzas estratégicas con Real Madrid y C.F. Monterrey, incluyendo activaciones relacionadas con la Copa Mundial de Clubes de la FIFA. En España, donde comenzó a operar en 2014, Codere Online generó más de 87 millones de euros en ingresos netos por juegos durante los doce meses finalizados el 31 de marzo de 2025, atendiendo a más de 50,000 jugadores activos mensuales promedio.
Codere Online (나스닥: CDRO)는 스페인과 라틴 아메리카에서 두드러진 온라인 게임 운영사로, Brand Finance가 선정한 스페인에서 가장 가치 있는 브랜드 순위에서 2024년 85위에서 77위로 상승했습니다. 이 회사는 2010년부터 Zara와 Movistar 같은 주요 스페인 브랜드와 함께 유일한 게임 브랜드로 명단에 남아 있습니다.
회사의 성공은 레알 마드리드와 C.F. 몬테레이와의 전략적 파트너십, FIFA 클럽 월드컵 관련 활동에 힘입은 바 큽니다. 2014년부터 운영을 시작한 스페인에서는 Codere Online이 2025년 3월 31일로 끝나는 12개월 동안 8,700만 유로 이상의 순 게임 수익을 창출했으며, 월평균 50,000명 이상의 활성 이용자를 서비스하고 있습니다.
Codere Online (Nasdaq : CDRO), un acteur majeur du jeu en ligne en Espagne et en Amérique latine, a amélioré sa position dans le classement Brand Finance des marques les plus valorisées d’Espagne, passant à la 77e place contre la 85e en 2024. L’entreprise reste la seule marque de jeu présente sur cette liste prestigieuse depuis 2010, aux côtés de grandes marques espagnoles telles que Zara et Movistar.
Le succès de la société repose sur des partenariats stratégiques avec le Real Madrid et le C.F. Monterrey, incluant des activations autour de la Coupe du Monde des Clubs de la FIFA. En Espagne, où les opérations ont débuté en 2014, Codere Online a généré plus de 87 millions d’euros de revenus nets de jeu pour les douze mois se terminant le 31 mars 2025, desservant plus de 50 000 joueurs actifs mensuels en moyenne.
Codere Online (Nasdaq: CDRO), ein führender Online-Glücksspielanbieter in Spanien und Lateinamerika, hat seine Position im Ranking von Brand Finance der wertvollsten spanischen Marken verbessert und ist von Platz 85 im Jahr 2024 auf Platz 77 aufgestiegen. Das Unternehmen bleibt seit 2010 die einzige Glücksspielmarke auf der renommierten Liste, neben großen spanischen Marken wie Zara und Movistar.
Der Erfolg des Unternehmens wird durch strategische Partnerschaften mit Real Madrid und C.F. Monterrey gestützt, einschließlich Aktionen rund um die FIFA Klub-Weltmeisterschaft. In Spanien, wo die Aktivitäten 2014 begannen, erzielte Codere Online im zwölfmonatigen Zeitraum bis zum 31. März 2025 einen Netto-Spielertrag von über 87 Millionen Euro und betreute mehr als 50.000 durchschnittliche monatliche aktive Spieler.
Positive
- Improved ranking position in Brand Finance’s list of Spain’s most valuable brands (77th from 85th)
- Generated over €87 million in net gaming revenue in Spain
- Maintains strong user base with 50,000+ average monthly active players
- Only gaming brand consistently featured in Spain’s Top 100 brands since 2010
Madrid, Spain, July 10, 2025 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, today announced that the Codere brand1 has improved its position to 77th, up from 85th in 2024, in a ranking of Spain’s most valuable brands, according to Brand Finance.
Codere remains the only gaming brand on the list, marking its leadership in the sector, and maintains its record of consistently being named on the Top 100 list since 2010, putting it alongside household names such as Zara, Vueling and Movistar as titans in Spanish business.
The last year has seen Codere Online continue to expand in its core markets of Spain and Mexico, as well as leverage partnerships with footballing giants Real Madrid and C.F. Monterrey to further boost its brand awareness, including activations around the FIFA Club World Cup.
Alberto Telias, Chief Marketing Officer of Codere Online, said: “Our marketing and sponsorship efforts over the last 12 months have been reflected in the consolidation of our status as a market leading brand in Spain. We’re proud of the experiences we offer our customers, that truly allow them to connect with the Codere brand.”
Codere Online started operations in Spain in 2014. In the twelve months ended March 31, 2025, the Company generated more than 87 million euros of net gaming revenue in Spain, with more than 50,000 average monthly active players in the country.
About Codere Online
Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina. Codere Online’s online business is complemented by Codere Group’s physical presence in Spain and throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence.
About Codere Group
Codere Group is a multinational group devoted to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay).
Contacts:
Investors and Media
Guillermo Lancha
Director, Investor Relations and Communications
Guillermo.Lancha@codere.com
(+34) 628 928 152
1 Pursuant to the terms of a relationship and license agreement, Codere Group granted Codere Online a license to use certain “Codere” trademarks.
FAQ
What is Codere Online’s (CDRO) current position in Spain’s Brand Finance ranking?
Codere Online improved its position to 77th place in 2025, up from 85th in 2024, in Brand Finance’s ranking of Spain’s most valuable brands.
How much revenue did Codere Online generate in Spain for the period ending March 31, 2025?
Codere Online generated more than €87 million in net gaming revenue in Spain for the twelve months ended March 31, 2025.
How many active monthly players does Codere Online have in Spain?
Codere Online maintains more than 50,000 average monthly active players in Spain.
What major partnerships does Codere Online have for brand awareness?
Codere Online has strategic partnerships with Real Madrid and C.F. Monterrey, including activations around the FIFA Club World Cup.
When did Codere Online start operations in Spain?
Codere Online started operations in Spain in 2014.
E-Sports
Excel Esports? India Gets Its First-Ever Microsoft Excel World Championship Qualifier
Who says esports is only about controllers and combat? In a groundbreaking move, Chennai will soon witness a very different kind of competition — one fought on cells and formulas, not consoles. Skyesports has partnered with the Financial Modeling World Cup (FMWC) to host the India Qualifier of the Microsoft Excel World Championship (MEWC) for […]

Who says esports is only about controllers and combat? In a groundbreaking move, Chennai will soon witness a very different kind of competition — one fought on cells and formulas, not consoles. Skyesports has partnered with the Financial Modeling World Cup (FMWC) to host the India Qualifier of the Microsoft Excel World Championship (MEWC) for the very first time. Backed by the Indian Digital Gaming Society (IDGS), this initiative marks India’s official entry into the elite circle of global Excel competition.
The stakes? A fully sponsored trip to Las Vegas, USA, for the MEWC 2025 World Finals Round of 64. But that’s not all — the national winner also earns a spot at an exclusive three-day financial modelling training camp in Vegas, valued at over Rs 1 lakh.
Excel as an Esport? You Bet
The MEWC isn’t your average spreadsheet session. Participants will solve advanced problem-solving challenges that demand logic, analytical prowess, and out-of-the-box thinking — all within the familiar rows and columns of Microsoft Excel. Far from being a solo affair, the World Finals will be broadcast not just on the FMWC YouTube channel, but also on ESPN and global media outlets including The Guardian, Wall Street Journal, and The New York Times.
“The India Qualifier for the Microsoft Excel World Championship is an esports tournament like no other,” said Shiva Nandy, Founder and CEO of Skyesports. “It provides professionals across the country with an opportunity to demonstrate their spreadsheet skills on a national platform. Hosting the finals at our Skyesports HQ studio enables us to produce a high-quality live show for fans to enjoy, and we’re proud to support the winner on their journey to represent India in Las Vegas this December.”
Open to All, But Only One Gets the Glory
The road to the finals kicks off with three online qualification rounds, open to anyone in India. Registrations are now live on the official MEWC India Qualifier website. Once registered, participants receive an access link shortly before each round, allowing them to download the problem case and submit answers via a dedicated competition platform.
Each round gives players a 45-minute window to start and a strict 30-minute timer to solve and submit, with both clocks running independently. Those who delay starting could end up with significantly less time to crack the challenge.
The top 12 scorers from the online rounds will be invited to a live national final at Skyesports HQ in Chennai. The entire event will be livestreamed, giving spectators a front-row seat to this high-stakes brain battle.
And when the dust settles, one Excel wizard will emerge to represent India at the world stage, sporting the tricolour on their jersey and gunning for international recognition and a share of the $61,500 prize pool.
E-Sports
Codere Improves Position in Spain’s Brand Finance Ranking — TradingView News
Madrid, Spain, July 10, 2025 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, today announced that the Codere brand1 has improved its position to 77th, up from 85th in 2024, in a ranking of Spain’s most valuable brands, according to Brand Finance. Codere […]

Madrid, Spain, July 10, 2025 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, today announced that the Codere brand1 has improved its position to 77th, up from 85th in 2024, in a ranking of Spain’s most valuable brands, according to Brand Finance.
Codere remains the only gaming brand on the list, marking its leadership in the sector, and maintains its record of consistently being named on the Top 100 list since 2010, putting it alongside household names such as Zara, Vueling and Movistar as titans in Spanish business.
The last year has seen Codere Online continue to expand in its core markets of Spain and Mexico, as well as leverage partnerships with footballing giants Real Madrid and C.F. Monterrey to further boost its brand awareness, including activations around the FIFA Club World Cup.
Alberto Telias, Chief Marketing Officer of Codere Online, said: “Our marketing and sponsorship efforts over the last 12 months have been reflected in the consolidation of our status as a market leading brand in Spain. We’re proud of the experiences we offer our customers, that truly allow them to connect with the Codere brand.”
Codere Online started operations in Spain in 2014. In the twelve months ended March 31, 2025, the Company generated more than 87 million euros of net gaming revenue in Spain, with more than 50,000 average monthly active players in the country.
About Codere Online
Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina. Codere Online’s online business is complemented by Codere Group’s physical presence in Spain and throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence.
About Codere Group
Codere Group is a multinational group devoted to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay).
Contacts:
Investors and Media
Guillermo Lancha
Director, Investor Relations and Communications
Guillermo.Lancha@codere.com
(+34) 628 928 152
1 Pursuant to the terms of a relationship and license agreement, Codere Group granted Codere Online a license to use certain “Codere” trademarks.
E-Sports
WWE Teams Up With Spribe In New Partnership
Meta Title: WWE Teams Up with Spribe to Enter iGaming Arena Meta Description: WWE joins forces with Spribe to promote global iGaming awareness, marking a move into the casino space through digital branding and audience crossover. In a bold move reflecting its ever-evolving brand strategy, WWE has stepped into the iGaming arena through a high-profile […]

Meta Title: WWE Teams Up with Spribe to Enter iGaming Arena
Meta Description: WWE joins forces with Spribe to promote global iGaming awareness, marking a move into the casino space through digital branding and audience crossover.
In a bold move reflecting its ever-evolving brand strategy, WWE has stepped into the iGaming arena through a high-profile partnership with game developer Spribe. Known for revolutionising casino entertainment with unique, skill-based content, Spribe has announced a global collaboration with both WWE and UFC to expand its brand visibility on a massive scale. This alliance underlines WWE’s growing ambition to expand its reach beyond wrestling entertainment.
The partnership, revealed earlier this year, is set to place Spribe front and centre across WWE’s global platforms, with a strategic focus on digital and event integration. While UFC will carry Spribe’s branding at select fights and fan events, WWE’s involvement is equally, if not more, significant. The collaboration includes digital advertising and exposure across WWE programming, social media, and high-traffic moments like live events and PPV shows.
WWE’s global reach makes it an attractive partner for brands looking to gain traction in the mainstream. For Spribe, it’s a perfect opportunity to place its unique gaming offerings in front of a passionate, digitally-savvy audience. For WWE, it opens up a new commercial avenue, aligning with its strategy of diversifying revenue through tech-driven entertainment partnerships.
This move also reflects broader trends in WWE’s business model, which increasingly relies on partnerships that enhance digital presence and fan engagement. The Spribe deal isn’t just about branding; it’s about merging experiences. WWE fans are no strangers to crossover content, making the introduction of iGaming content a natural extension of the WWE universe.
Among Spribe’s most recognised creations is the Aviator casino game, a crash-style game that has soared in popularity thanks to its simplicity, suspense, and player interaction. Its appeal lies in short sessions with high engagement, which mirrors WWE’s own strategy of delivering fast-paced action and instant entertainment gratification. The game’s prominence through WWE’s platforms is expected to accelerate its global adoption.
Importantly, the partnership between WWE and Spribe doesn’t indicate the former’s entrance into the development or operation of casino games themselves. Rather, it showcases how strategic branding and audience alignment can benefit both a gaming developer like Spribe and a global entertainment powerhouse like WWE. It’s a win-win, with WWE enhancing its digital ecosystem and Spribe tapping into a fanbase known for loyalty, passion, and digital entertainment.
As WEE continues to evolve under the TKO Group, a merger between WWE and UFC parent company Endeavor, the Spribe partnership reflects a unified strategy across both entities. TKO’s vision appears clear: to harness the relationship between combat sports, entertainment, and iGaming to unlock new levels of fan interaction and commercial success.
In conclusion, the Spribe-WWE partnership is more than a marketing deal; it’s a sign of the times. With entrainment and gambling increasingly converging in the digital space, WWE has once again shown its flair for innovation and adaptability. Whether fans are cheering in the arena or playing games on their smartphones, the WWE experience is now bigger and more interactive than ever before.
E-Sports
JCC ‘perfect’ home for regional eSports tournament
Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions. OLEAN, N.Y. — SUNY Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions. Five schools in Cattaraugus and Allegany counties and more […]

Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions.
OLEAN, N.Y. — SUNY Jamestown Community College’s Cattaraugus County Campus eSports stadium continues to be a hub for regional high school and middle school competitions.
Five schools in Cattaraugus and Allegany counties and more than 50 students ranging from sixth grade to seniors participated in the CA BOCES spring tournament at JCC’s downtown Olean location. Since 2023 it was the fifth time BOCES has held a tournament on the campus.
“We have used the campus and space multiple times and have always been very happy with the venue,” said Karen Insley, CA BOCES program manager who oversees student programming. “As usual Jonathan (Kowal, JCC athletic and recruitment coordinator) was a fantastic host. The Magnano Room and the eSports arena are a perfect fit for our group.”
Teams from Andover, Bolivar-Richburg, Cattaraugus-Little Valley, Olean, and Randolph enjoyed the day at JCC playing Rocket League, Mario Kart, and Super Smash Bros. games.
Randolph earned the season-long Rocket League crown, finishing unbeaten in matches.
“The students love being able to show off their talents and skills in a competitive environment,” said Andrew Garvey, coach of Randolph. “They are always so excited when we get to bring home a trophy or banner to display in the school. They see it happen so often for traditional sports, so it’s so nice for them to be recognized in a similar fashion.”
While some other area schools opt to play in remote leagues against teams from around the country, the CA BOCES league doesn’t require a hefty entry fee and allows students to compete locally, and face-to-face in fall and spring tournaments at JCC.
“My students love the face-to-face competition,” said Malibu Peelman, Bolivar-Richburg coach. “They love having an event for eSports, and for my older students they enjoy learning of the possibilities of further education at JCC.”
JCC’s sprawling eSports stadium, with its capacity to host 60 or more students, is a perfect place for a regional gaming tournament. The stadium opened in 2022 and is home to the college’s National Junior College Athletics Association Esports team. It includes an arena for official competitions and a mezzanine for viewing, a meeting room with computers for practice, an activity area with console games, and a reception area.
CA BOCES plans to hold its next big tournament, this December, at JCC.
Garvey said the stadium is “a great facility with lots of equipment and rooms to fit students,” while Peelman added that the space “allows for focus in the students’ gaming interest.”
Theresa Pfeil from Hinsdale Central School attended the spring tournament to see what it was all about and for guidance in growing the eSports program at the school. The Olean team, meanwhile, visited the JCC arena for the first time this spring to play.
Kowal said that in addition to BOCES affiliated schools, many from around the region and beyond have visited the stadium to play and observe what JCC has created.
“We’ve had visitors in the past just come to see what it was, how to build something, and then went on their way back to their school,” Kowal said.
Though Randolph has had an informal gaming club for 12 years, many area schools are new to eSports. CA BOCES started its eSports league for schools three years ago, with a half dozen or more competing at different times.
Visit JCCJayhawks.com for more information about JCC eSports.
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