E-Sports
Wrangell esports team embraced compassion and support this past school year
Eighth grader Zander Bartlett takes a swing on Dec. 11, 2025 during esports after school at Wrangell Middle School. (Colette Czarnecki/KSTK) An announcer broadcasts to the few listeners in the room that eighth grader Zander Bartlett swung his third strike, calling him out. On a real baseball field, he’d head back to the dugout, kicking […]


An announcer broadcasts to the few listeners in the room that eighth grader Zander Bartlett swung his third strike, calling him out.
On a real baseball field, he’d head back to the dugout, kicking up dust and wait for another chance at the plate. But Bartlett isn’t on a real baseball diamond. He’s protected from the winter elements outside, standing in a dry and warm Wrangell Middle School classroom, cleat free on the carpeted floor, trying for a homer on the Nintendo Wii. This isn’t free time, this is esports.
Although Wrangell’s student athletes have dribbled, served, and wrestled their way to victory for decades, esports has been gaining momentum to the school sports scene. Even if it’s missing actual balls and bats, it still brings teammates together, giving them a sense of unity.
When Special Education teacher Mikki Angerman learned about esports, she saw an opportunity, especially for students who can’t participate in traditional sports like basketball or baseball.
“I started kind of looking into it, looking online about different schools,” she said. “And really, during COVID, esports kind of grew with schools.”
When she introduced the idea to her students, they got excited. So she decided she’d build a team, even though she didn’t know anything about gaming. She started hosting gaming sessions in her classroom twice a week after school with a handful of enthusiastic students.
“All we had at the time was the Wii and we would do little tournaments,” Angerman said. “So we would have bowling tournaments, and we’d have, oh, they have sword fighting and they have Mario.”
She said she got prizes for the winners. Nothing big but it just kind of grew from there. Now, they have about 15 students in the group.
Benefits to gaming
She said some gaming critiques are misguided.
“There are actually a lot of jobs that you can get from that experience,” Angerman said. “Anywhere from building a PC to the graphic arts of gaming, from managing it in a group and the social skills we’re having to cooperate with each other.”
Along with cooperating with each other, Coach Angerman said the students are also learning how to lose gracefully.
“We have a lot of talks about it,” she said. “But what’s kind of neat, and I hope sometime that people can pop in and see our group, is they’ll talk to each other and be like, ‘Hey, remember, it’s okay.’ So they’re having those conversations with each other, like, ‘Remember, it’s just a game.’ I don’t even have to step in when they’re doing that for each other.”
Eighth grader Houston Charles Natt has been in esports for about two years now and is the president of the club.
“I like seeing kids smile, getting to enjoy the games,” he said. “Yeah, the whole shebang.”
He said his favorite game is Mario Kart Wii and he also really enjoys Wii Sports, especially boxing. He said there are benefits to playing these games too.
“It has been confirmed by researchers that playing games can actually sharpen your reflexes,” Natt said.
Another student who plays a significant role on the tech side of the club is the coach’s son, seventh grader Griffey Angerman.
“I’d say I’m co-manager,” he said. “Whenever someone needs help, and Houston’s not there, I help. Or when someone’s like, ‘Something’s wrong with the computer, like it’s glitching, or something,’ they would ask me.”
He said they just installed a Nintendo Switch on their flat screen, and they’re getting a new flat screen too.
“If they want to go in on their little own account, and do their little Animal Crossing World, or whatever they want to do,” Griffey said. “I set it up, getting it on (there) and stuff like that.”
“Getting a PC would just be leveling up.”
The new screen Griffey was eager to install is part of a wave of equipment they received. At the end of last year, the tribal government, Wrangell Cooperative Association, awarded a $20,000 grant to the team.
“I couldn’t even believe it,” Coach Angerman said. “I mean, it brought tears to my eyes when I found out we would have a chance at this. I’m hoping that we can grow even more from that.”
Angerman said after they found out they got the grant, the team made a list of what their biggest needs are. She said they really only needed the basics just to compete in the state’s esports league: at least six PCs, Nintendo Switches, tables and chairs.
“Getting a PC would just be leveling up. I mean, no pun intended there, but leveling up,” she said. “That’s a big difference.”
Griffey said that esports are important to him because some people don’t have an after school program they can participate in. Plus, they can just be themselves.
“Some people can after school go to this club, which brings more inclusion to people,” he said. “Last year, a bunch of people with disabilities came in and they got to play too.”
Since the club is about inclusion and respect, he said he wants anyone who’s curious about joining the team to come check it out.
E-Sports
Here are the Herald-News baseball stars who made the 2025 IHSBCA All-State Team – Shaw Local
The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board. In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo […]
The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board.
In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo Infelise and Nate O’Donnell. Also honored in 4A were Plainfield Central senior JT Augustyniak and Lincoln-Way West senior Conor Essenburg.
In Class 3A, Morris senior Jack Wheeler and Lemont senior Shea Glotzbach were All-State. Lemont senior Jacob Parr received honorable mention.
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In 2A, Wilmington had a pair of seniors honored. Lucas Rink was tabbed All-State, with teammate Kyle Farrell receiving honorable mention.
In Class 1A, Dwight junior Joey Starks was selected.
Players will be honored July 29 in Chicago before the White Sox’s home game.
E-Sports
Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man
Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man – Brands Untapped “We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing. Stay up to date with the latest news, interviews and opinions with […]


“We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing.
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E-Sports
Bolingbrook warns drivers to be ready for Route 53 lane closures under I-55 bridge – Shaw Local
Bolingbrook — The Bolingbrook Police Department has announced a series of temporary lane closures which will take place intermittently over the next two weeks . According to Bolingbrook police, the lanes on Illinois Route 53 under the Interstate 55 bridge will be closed between 9 a.m. and 2 p.m. in order to install new required […]

Bolingbrook — The Bolingbrook Police Department has announced a series of temporary lane closures which will take place intermittently over the next two weeks .
According to Bolingbrook police, the lanes on Illinois Route 53 under the Interstate 55 bridge will be closed between 9 a.m. and 2 p.m. in order to install new required lighting underneath the bridge.
Police warn that the closures will cause travel delays and encourage drivers to find alternative routes to avoid the area while the work is ongoing.
E-Sports
Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz
Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz – Brands Untapped “We are looking forward to creating thoughtful and intentional products based on the channel’s most viewed videos,” said Katy Roshannon, Senior Director of Brand Marketing at Bonkers Toys. Stay up to date with the latest […]


“We are looking forward to creating thoughtful and intentional products based on the channel’s most viewed videos,” said Katy Roshannon, Senior Director of Brand Marketing at Bonkers Toys.
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E-Sports
2025 EsportsTravel Summit Provides Updates on Industry – SportsTravel
The 2025 EsportsTravel Summit in Bloomington, Minnesota, provided educational programming that gave insight into the health and trajectory of the esports industry. The event, hosted by Bloomington Minnesota Travel and Tourism, took place at the JW Marriott at Mall of America. The opening session titled “The State of In-Person Esports Events” discussed how esports events […]

The 2025 EsportsTravel Summit in Bloomington, Minnesota, provided educational programming that gave insight into the health and trajectory of the esports industry.
The event, hosted by Bloomington Minnesota Travel and Tourism, took place at the JW Marriott at Mall of America. The opening session titled “The State of In-Person Esports Events” discussed how esports events are evolving from the professional ranks to the grassroots.
Economic pressures have posed recent challenges for parts of the esports events industry but also provided new opportunities, as growth remains steady at the collegiate and amateur levels. In this opening discussion, the panelists included Jaycee Dubyuh, founder of The Telligent Agency; Jake Utities, head of esports at Fenworks; and Matt Basta, director of DKC Esports.
Basta said the main word he would use to describe the current state of the esports industry is recalibration.
“We were at the peak of excitement during the pandemic, but then we had some esports teams that didn’t deliver what they were supposed to. So now, we are recalibrating as an industry,” Basta said. “There’s a lot of positive, forward progress in the industry. It’s a young sport that’s still becoming a business, and we have to build it carefully and strategically. The NFL was founded in 1920 and the NBA was founded in 1949. So our industry is still very young.”
Utities works predominately in the high school esports space and points out that the benefits of academic esports are the same as any after school program. Collegiate esports are experiencing a period of explosive growth, which has led to colleges and universities offering scholarships, giving students new pathways to college that they’ve never had before.
“Overwatch is just like hockey — you have your team and you have your friends, and you see the ways that students can grow through esports,” Utities said. “They’re learning things like marketing and social media. It’s not just about economic impact, but also social impact in your community when you host an esports event.”
“A lot of colleges and universities are looking at esports as not only a recruiting tool, but a retention tool on their campuses,” Basta added. “They can develop a community on campus and invite high school players to come to campus as well and get them interested in attending that college.”
Dubyuh brings esports events to many destinations and says the key to hosting a successful event is to make sure participants leave with a smile.
“You want everybody involved in your event to leave with a positive experience. These events have now become mainstream and can take us from playing in our basement to the consumer market,” Dubyuh said. “You don’t have to restrict it to a ballroom — you can have players experience a destination overall and not just be gaming the entire time. And once players enjoy your event, they put it into their budget and want to attend every year. Organizers need to think of what’s uncommon and work with a destination to put on an event that’s an outlier.”
All three panelists agreed the future of esports is in a strong position, but there’s room for improvement.
“We need to figure out a new revenue structure for esports, but the future is very bright,” Utities said.
“Organizers need to do a better job of getting out there and promoting their event. And be willing to go to different cities. But overall, the industry is growing,” Basta added.
“Esports is in a place of transition, but we’re starting to see which parts of the industry are strongest,” Dubyuh said. “There are a lot of amazing organizers in this room today, and we can approach this with a vision and structure. Playing and winning isn’t the end of the road for esports players. They learn so many lessons as they play that set them up for life.”
Education Sessions
Attendees were able to experience a variety of educational programming throughout the two days at the Mall of America. Members of the esports community and the destinations that host their events were able to give updates on the industry.
- The session “E-chat: The Latest Research in Esports-Related Travel” featured Tyler Othen, project manager at Conventions, Sports and Leisure International giving insight into what esports fans want. CSL has been surveying esports fans on their preferences and their willingness to travel for years, and this session dove into those insights.
- “Professional Case Study: Fortnite and Rocket League” provided an inside look at a wild two weeks in Fort Worth in 2024. James Woollard, director of market development and consumer revenue at Blast, was joined by Cassie Poss, interim executive director at the Fort Worth Sports Commission, to discuss two consecutive weekends that the city’s Dickies Arena hosted the Fortnite World Championships followed by the Rocket League World Championships.
- The session “E-Chat: What Your Events Can Learn from the Mayo Clinic” featured Jane Konidis, founder of the Gaming & Esports Medicine Clinic at the Mayo Clinic. Konidis discussed how the most prestigious medical organization in the world is investing in the industry to help esports organizations train their players and ensure that their health and wellness needs are met.
- The session “Case Study: Positioning Your Region to Host Multiple World Championships” included Todd Harris, CEO of Resurgens Gaming, and Timothy Ray, sports sales manager at Cobb Travel & Tourism and Cobb Sports Alliance. The duo explained how their partnership in Georgia has been beneficial for both the esports brands and the destination that hosts major events.
- The panel for “Collegiate Case Study: Midwest Battleground” included Igor Bakovic, director of sports at the DuPage Sports Commission; Joey Gawrysiak, executive director of esports at Syracuse University; and David White, project manager at LANFest. Earlier this year, the second Midwest Battleground was held in DuPage, attracting more than 40 college teams in an event that also included a high school and grassroots component. This session provided a road map of how the destination launched the event, lessons learned, challenges faced and what a destination needs to know about launching an esports event.
- The closing luncheon “Merging Esports and Traditional Sports” featured Adam Mierzejewski, head of operations at Rally Cry, talking about the Championship Tour, which saw the company activate a mobile gaming truck and travel to high-profile college football games last season. Mierzejewski discussed how a destination can think about activating esports at sporting events that are already being hosted.
E-Sports
NCAA to stage special Mobile Legends tourney as S100 closer
The NCAA will be holding a special tournament featuring Mobile Legends: Bang Bang this coming June and July, just before the ‘Grand Old League’s’ historic Season 100 comes to a close. No less than NCAA management committee chairman and Lyceum of the Philippines representative Hercules Callanta– according to a report by Bea Micaller of GMA […]

The NCAA will be holding a special tournament featuring Mobile Legends: Bang Bang this coming June and July, just before the ‘Grand Old League’s’ historic Season 100 comes to a close.
No less than NCAA management committee chairman and Lyceum of the Philippines representative Hercules Callanta– according to a report by Bea Micaller of GMA Integrated News– confirmed the development, with the official kickoff and first round robin scheduled on June 28 and 29.
The second round robin will be staged from July 12 to 13, while the finals round will be held offline and in person from July 25 to July 27 at the Philippine Game Development Expo (PGDX) at the SMX Convention Center.
Callanta clarified, however, that the esports tilt is NOT YET part of the NCAA calendar’s regular lineup of events– thus making it a ‘special tournament’ – but emphasized that the league is open to the possibility of its inclusion moving forward.
“It’s a special event. The aim is to highlight ‘yung mga popular games in the Philippines that are not part of the calendar of events ng NCAA pero they’re very popular,” Callanta told GMA News Online on Monday.
He likewise said that the upcoming ML:BB games can be an avenue for the league to gauge how its 10 member schools perceive the event, and to look into the logistical needs should it be formally added to the lineup of sporting events in the future.
According to Micaller’s report, “this will not be the first time that NCAA schools are taking part in esports events.”
The Collegiate Center for Esports held a Mobile Legends tournament last in 2021, where the 10 NCAA member schools took part. It was an exciting participation for the NCAA representatives as some contingents featured varsity basketball players, such as Letran’s Fran Yu and King Caralipio, San Beda’s Damie Cuntapay and Yukien Andrada, Perpetual’s Jasper Cuevas, and Mapúa’s Warren Bonifacio.
During the 2021 games, LPU emerged on top and was crowned its inaugural champion.
Callanta reportedly said that participation in these pocket tournaments has helped the league in its pursuit of introducing esports this year, which will also likely include Valorant, a first-person hero shooter game, next year.
“Actually, through the efforts of Esports Philippines, for the past two or three years already, they conducted competitions in esports among the member schools of the NCAA so sanay na ‘yung NCAA sa mga esports competitions kaya lang limited lang.”
(From the report of Bea Micaller/GMA Integrated News)
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