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Octoplay expands Nordic market presence with Danske Spil partnership in Denmark – Casino & games

Octoplay continues its rapid European expansion by partnering with Danske Spil, Denmark’s state-owned gambling operator. This strategic partnership brings Octoplay’s entire premium portfolio to another major Danish operator, significantly expanding the company’s footprint in the country and further strengthening its position across the Nordic region.  This partnership with Danske Spil reinforces Octoplay’s growing reputation in […]

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Octoplay continues its rapid European expansion by partnering with Danske Spil, Denmark’s state-owned gambling operator.

This strategic partnership brings Octoplay’s entire premium portfolio to another major Danish operator, significantly expanding the company’s footprint in the country and further strengthening its position across the Nordic region. 

This partnership with Danske Spil reinforces Octoplay’s growing reputation in Europe’s regulated markets, as tier-one operators continue to seek out the company’s premium content with its proven performance metrics. 

The collaboration follows recent notable launches with state-owned Svenska Spel in Sweden, Dutch market leader JACKS.NL, and Rank Group in the UK. It also adds another key Nordic market leader into Octoplay’s expanding list of partnerships. 

Ralitsa Georgieva, director of business development at Octoplay, states: “Partnering with Danske Spil, Denmark’s most established and trusted gaming brand, represents a significant milestone in our European expansion. This aligns perfectly with our approach of securing direct partnerships with leading operators in each market we enter. With their deep roots and nationwide recognition, Danske Spil provides an exceptional platform to showcase our premium content to Danish players.” 

Simon Hoffmann Riis, senior games & analytics manager at Danske Spil, comments: “We are delighted to welcome Octoplay as a trusted partner whose premium portfolio has consistently proven itself across European markets. Their data-driven approach to creating quality content aligns perfectly with our commitment to offering Danish players the most engaging and responsible entertainment experience possible.” 

With active licences in 10 regulated markets across Europe, the integration adds to Octoplay’s impressive commercial growth, which saw the company complete an average of five integrations per month throughout 2024 and agree commercial deals with over 80 operators.

This European expansion runs parallel to the company’s North American growth, where Octoplay recently secured provisional licences in Michigan and New Jersey, building on its approach of rapid market entry, strategic partnerships with market leaders and consistent game innovation.



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Here are the Herald-News baseball stars who made the 2025 IHSBCA All-State Team – Shaw Local

The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board. In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo […]

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The 2025 Illinois High School Baseball Coaches Association All-State Team was released this week. Players were nominated by their coaches and then selected by the IHSBCA board.

In Class 4A, both Minooka and Providence Catholic had two players selected as IHSBCA All-State – Minooka seniors CJ Deckinga and Brayden Zillis and Providence Catholic seniors Enzo Infelise and Nate O’Donnell. Also honored in 4A were Plainfield Central senior JT Augustyniak and Lincoln-Way West senior Conor Essenburg.

In Class 3A, Morris senior Jack Wheeler and Lemont senior Shea Glotzbach were All-State. Lemont senior Jacob Parr received honorable mention.

Wilmington's Lucas Rink, right, runs home as Bishop McNamara's Devin Arbour waits on a throw during the Class 2A Beecher Sectional championship game Saturday, May 31, 2025.

In 2A, Wilmington had a pair of seniors honored. Lucas Rink was tabbed All-State, with teammate Kyle Farrell receiving honorable mention.

In Class 1A, Dwight junior Joey Starks was selected.

Players will be honored July 29 in Chicago before the White Sox’s home game.



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Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man

Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man – Brands Untapped “We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing. Stay up to date with the latest news, interviews and opinions with […]

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Rocket Licensing welcomes Bioworld and Danilo to UK licensee line-up for Dog Man – Brands Untapped






















“We are building a strong licensing programme to meet enormous UK demand,” said Charlie Donaldson, Joint Managing Director of Rocket Licensing.





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Bolingbrook warns drivers to be ready for Route 53 lane closures under I-55 bridge – Shaw Local

Bolingbrook — The Bolingbrook Police Department has announced a series of temporary lane closures which will take place intermittently over the next two weeks . According to Bolingbrook police, the lanes on Illinois Route 53 under the Interstate 55 bridge will be closed between 9 a.m. and 2 p.m. in order to install new required […]

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Bolingbrook — The Bolingbrook Police Department has announced a series of temporary lane closures which will take place intermittently over the next two weeks .

According to Bolingbrook police, the lanes on Illinois Route 53 under the Interstate 55 bridge will be closed between 9 a.m. and 2 p.m. in order to install new required lighting underneath the bridge.

Police warn that the closures will cause travel delays and encourage drivers to find alternative routes to avoid the area while the work is ongoing.



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Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz

Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz – Brands Untapped “We are looking forward to creating thoughtful and intentional products based on the channel’s most viewed videos,” said Katy Roshannon, Senior Director of Brand Marketing at Bonkers Toys. Stay up to date with the latest […]

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Bonkers Toys named master toy partner for YouTube gaming brand PrestonPlayz – Brands Untapped






















“We are looking forward to creating thoughtful and intentional products based on the channel’s most viewed videos,” said Katy Roshannon, Senior Director of Brand Marketing at Bonkers Toys.





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2025 EsportsTravel Summit Provides Updates on Industry – SportsTravel

The 2025 EsportsTravel Summit in Bloomington, Minnesota, provided educational programming that gave insight into the health and trajectory of the esports industry. The event, hosted by Bloomington Minnesota Travel and Tourism, took place at the JW Marriott at Mall of America. The opening session titled “The State of In-Person Esports Events” discussed how esports events […]

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The 2025 EsportsTravel Summit in Bloomington, Minnesota, provided educational programming that gave insight into the health and trajectory of the esports industry.

The event, hosted by Bloomington Minnesota Travel and Tourism, took place at the JW Marriott at Mall of America. The opening session titled “The State of In-Person Esports Events” discussed how esports events are evolving from the professional ranks to the grassroots.

Economic pressures have posed recent challenges for parts of the esports events industry but also provided new opportunities, as growth remains steady at the collegiate and amateur levels. In this opening discussion, the panelists included Jaycee Dubyuh, founder of The Telligent Agency; Jake Utities, head of esports at Fenworks; and Matt Basta, director of DKC Esports.

Basta said the main word he would use to describe the current state of the esports industry is recalibration.

“We were at the peak of excitement during the pandemic, but then we had some esports teams that didn’t deliver what they were supposed to. So now, we are recalibrating as an industry,” Basta said. “There’s a lot of positive, forward progress in the industry. It’s a young sport that’s still becoming a business, and we have to build it carefully and strategically. The NFL was founded in 1920 and the NBA was founded in 1949. So our industry is still very young.”

Utities works predominately in the high school esports space and points out that the benefits of academic esports are the same as any after school program. Collegiate esports are experiencing a period of explosive growth, which has led to colleges and universities offering scholarships, giving students new pathways to college that they’ve never had before.

“Overwatch is just like hockey — you have your team and you have your friends, and you see the ways that students can grow through esports,” Utities said. “They’re learning things like marketing and social media. It’s not just about economic impact, but also social impact in your community when you host an esports event.”

“A lot of colleges and universities are looking at esports as not only a recruiting tool, but a retention tool on their campuses,” Basta added. “They can develop a community on campus and invite high school players to come to campus as well and get them interested in attending that college.”

Dubyuh brings esports events to many destinations and says the key to hosting a successful event is to make sure participants leave with a smile.

“You want everybody involved in your event to leave with a positive experience. These events have now become mainstream and can take us from playing in our basement to the consumer market,” Dubyuh said. “You don’t have to restrict it to a ballroom — you can have players experience a destination overall and not just be gaming the entire time. And once players enjoy your event, they put it into their budget and want to attend every year. Organizers need to think of what’s uncommon and work with a destination to put on an event that’s an outlier.”

All three panelists agreed the future of esports is in a strong position, but there’s room for improvement.

“We need to figure out a new revenue structure for esports, but the future is very bright,” Utities said.

“Organizers need to do a better job of getting out there and promoting their event. And be willing to go to different cities. But overall, the industry is growing,” Basta added.

Esports is in a place of transition, but we’re starting to see which parts of the industry are strongest,” Dubyuh said. “There are a lot of amazing organizers in this room today, and we can approach this with a vision and structure. Playing and winning isn’t the end of the road for esports players. They learn so many lessons as they play that set them up for life.”

Education Sessions

Attendees were able to experience a variety of educational programming throughout the two days at the Mall of America. Members of the esports community and the destinations that host their events were able to give updates on the industry.

  • The session “E-chat: The Latest Research in Esports-Related Travel” featured Tyler Othen, project manager at Conventions, Sports and Leisure International giving insight into what esports fans want. CSL has been surveying esports fans on their preferences and their willingness to travel for years, and this session dove into those insights.
  • “Professional Case Study: Fortnite and Rocket League” provided an inside look at a wild two weeks in Fort Worth in 2024. James Woollard, director of market development and consumer revenue at Blast, was joined by Cassie Poss, interim executive director at the Fort Worth Sports Commission, to discuss two consecutive weekends that the city’s Dickies Arena hosted the Fortnite World Championships followed by the Rocket League World Championships.
  • The session “E-Chat: What Your Events Can Learn from the Mayo Clinic” featured Jane Konidis, founder of the Gaming & Esports Medicine Clinic at the Mayo Clinic. Konidis discussed how the most prestigious medical organization in the world is investing in the industry to help esports organizations train their players and ensure that their health and wellness needs are met.
  • The session “Case Study: Positioning Your Region to Host Multiple World Championships” included Todd Harris, CEO of Resurgens Gaming, and Timothy Ray, sports sales manager at Cobb Travel & Tourism and Cobb Sports Alliance. The duo explained how their partnership in Georgia has been beneficial for both the esports brands and the destination that hosts major events.
  • The panel for “Collegiate Case Study: Midwest Battleground” included Igor Bakovic, director of sports at the DuPage Sports Commission; Joey Gawrysiak, executive director of esports at Syracuse University; and David White, project manager at LANFest. Earlier this year, the second Midwest Battleground was held in DuPage, attracting more than 40 college teams in an event that also included a high school and grassroots component. This session provided a road map of how the destination launched the event, lessons learned, challenges faced and what a destination needs to know about launching an esports event.
  • The closing luncheon “Merging Esports and Traditional Sports” featured Adam Mierzejewski, head of operations at Rally Cry, talking about the Championship Tour, which saw the company activate a mobile gaming truck and travel to high-profile college football games last season. Mierzejewski discussed how a destination can think about activating esports at sporting events that are already being hosted.



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NCAA to stage special Mobile Legends tourney as S100 closer

The NCAA will be holding a special tournament featuring Mobile Legends: Bang Bang this coming June and July, just before the ‘Grand Old League’s’ historic Season 100 comes to a close.  No less than NCAA management committee chairman and Lyceum of the Philippines representative Hercules Callanta– according to a report by Bea Micaller of GMA […]

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The NCAA will be holding a special tournament featuring Mobile Legends: Bang Bang this coming June and July, just before the ‘Grand Old League’s’ historic Season 100 comes to a close. 

No less than NCAA management committee chairman and Lyceum of the Philippines representative Hercules Callanta– according to a report by Bea Micaller of GMA Integrated News– confirmed the development, with the official kickoff and first round robin scheduled on June 28 and 29. 

The second round robin will be staged from July 12 to 13, while the finals round will be held offline and in person from July 25 to July 27 at the Philippine Game Development Expo (PGDX) at the SMX Convention Center. 

Callanta clarified, however, that the esports tilt is NOT YET part of the NCAA calendar’s regular lineup of events– thus making it a ‘special tournament’ – but emphasized that the league is open to the possibility of its inclusion moving forward. 

“It’s a special event. The aim is to highlight ‘yung mga popular games in the Philippines that are not part of the calendar of events ng NCAA pero they’re very popular,” Callanta told GMA News Online on Monday.

He likewise said that the upcoming ML:BB games can be an avenue for the league to gauge how its 10 member schools perceive the event, and to look into the logistical needs should it be formally added to the lineup of sporting events in the future. 

According to Micaller’s report, “this will not be the first time that NCAA schools are taking part in esports events.”

The Collegiate Center for Esports held a Mobile Legends tournament last in 2021, where the 10 NCAA member schools took part. It was an exciting participation for the NCAA representatives as some contingents featured varsity basketball players, such as Letran’s Fran Yu and King Caralipio, San Beda’s Damie Cuntapay and Yukien Andrada, Perpetual’s Jasper Cuevas, and Mapúa’s Warren Bonifacio. 

During the 2021 games, LPU emerged on top and was crowned its inaugural champion.

Callanta reportedly said that participation in these pocket tournaments has helped the league in its pursuit of introducing esports this year, which will also likely include Valorant, a first-person hero shooter game, next year. 

“Actually, through the efforts of Esports Philippines, for the past two or three years already, they conducted competitions in esports among the member schools of the NCAA so sanay na ‘yung NCAA sa mga esports competitions kaya lang limited lang.”

(From the report of Bea Micaller/GMA Integrated News)



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