Adam Smith wins state Esports title in Madden for Dodge County
Adam Smith clinched Dodge County’s first Esports title, winning the GHSA Madden state championship. DODGE COUNTY, Ga. — Video games are extremely popular for people of all ages, especially teenagers – but not many players can say they earned a state championship trophy for it. However, Dodge County Indian Adam Smith can say he took […]
Adam Smith clinched Dodge County’s first Esports title, winning the GHSA Madden state championship.
DODGE COUNTY, Ga. — Video games are extremely popular for people of all ages, especially teenagers – but not many players can say they earned a state championship trophy for it.
However, Dodge County Indian Adam Smith can say he took home the gold for GHSA Esports in Madden.
“EA sports – it’s in the game” has become a popular phrase in Smith’s life. It’s the first thing he hears when he powers up his favorite video game, Madden. It wasn’t any different at the state championship tournament.
“I don’t think they have many, especially for Esports. So, it was good. I feel like I accomplished something pretty big,” Smith said.
Smith is credited for Dodge County’s first ever Esports title.
“It felt really good, especially because I wanted to win, and I of course wanted to accomplish the goal. I mean, that was the end goal when I started, so it felt really good,” Smith said.
“He’s quiet, He’s respectful. I’ve never seen him get upset or angry or really even anxious. He’ll just sit there and calmly think through his strategies and win a state championship title,” said co-head coach Ashley Hodge.
The moment when Smith might’ve been slightly less composed was in the semifinal round. He was down by four points with seven seconds left on the clock.
Smith played as his go to team, the Philadelphia Eagles. He passed the ball as Jalen Hurts to the corner of the endzone and scored the final touchdown to win the game and advance to the state championship round.
Smith beat Towers High School, a school that previously won nationals and state, for the trophy.
“I was nervous, of course, like while I was playing and stuff, because I wanted to do good. So when I was actually able to win, and it was a good feeling,” Smith said.
The passion for playing video games started at 10 years old for Smith. He said once he found out how to play online against other people he wanted to practice to get better and it took off from there.
Hodge co-head coaches with Clint Sanders. She hopes the program will grow even more following Smith’s win.
“Hopefully this will bring in some of the football players, they’ll say, ‘Oh, you can get a state championship title in electronic football.’ So now we’re hoping in the off season, some of them will come over and get some tips from Adam,” Hodge said.
Smith will be competing in the national championship in the PlayerVS Cup later this May.
Also, for Central Georgia titles, Treutlen won in Rocket League over Whitewater.
Esports prepares for competitions amidst changes – The Hawk Eye
The Esports team will compete at a state-wide tournament hosted by DreamHack May 23-24 at the Kay Bailey Hutchison Convention Center. The team was given two “League of Legends” team slots, along with one slot for “Overwatch 2” and “Valorant.” “We’re not really sure what type of competition we’re [going to be up against at […]
The Esports team will compete at a state-wide tournament hosted by DreamHack May 23-24 at the Kay Bailey Hutchison Convention Center. The team was given two “League of Legends” team slots, along with one slot for “Overwatch 2” and “Valorant.”
“We’re not really sure what type of competition we’re [going to be up against at DreamHack,] ” “League of Legends” team captain Thomas Cho said. “Since [school is ending,] I’m letting [the team] focus on their schoolwork [right now,] but when we can, I [want to] get them back into the game and get a few practices in.”
DreamHack will host a bracket-style tournament between teams from Texas and Oklahoma with the finals competing the undefeated team in each state. This will be the first time any Esports team at Hebron has attended a DreamHack competition.
“[DreamHack] only has two teams that are promised to us, but I think that the upcoming competitions shouldn’t be too hard,” varsity “League of Legends” player Brandon Ta said.“[We’re] not too sure of [PlayVS] to be honest.”
Amidst preparations for nationals, Generation Esports sold the High School Esports League (HSEL) to PlayVS, another esports organizer, in the middle of the 2025 season. This means the team will no longer be competing under the HSEL name and won’t have the opportunity to compete in the in-person national championships this year.
“At the end of the day, when an organization folds and cancels in-person events, the motivation bottoms out,” head coach Kristopher Phillips said. “It’s like canceling the Super Bowl in the middle of the NFL season. [Our kids have] been able to overcome it, but it’s hard to say what could have happened when things get canceled before the season’s over.”
Because the school purchases curriculum from Generation Esports, Phillips has said that the Esports course will have to look for a new curriculum going into the 2025-2026 school year.
“Too many adults [in Esports] continue to fail kids,” Phillips said. “HSEL doing what they did — for whatever reason they did — took away opportunities from students [in the form of] scholarship money and in-person competitions, and that is not [acceptable.] It’s never good to take away opportunities from students who have worked all year for it. It’s awful.”
Due to the cancellation, all HSEL teams have been invited to the PlayVS 2025 Online Cup, given that they qualify. A team for both “Overwatch 2” and “Valorant” have qualified so far.
“I’m super proud of them,” Phillips said. “It’s hard to bounce back and feel the same level of motivation and competitive edge. We’re lucky that TexSEF just happened because that made them hungry again. They’re ready to be in the PlayVS cup and bring it home.”
Konawa senior first student recruited to ECU on esports scholarship – Ponca City Now
ADA, Oklahoma – Will Neurauter, a Senior at Konawa High School, will soon be walking the halls of East Central University all thanks to a sports scholarship, but this sport isn’t like the rest. Neurauter didn’t expect to be walking the halls of a university continuing his education, but with the help from ECU’s Esports program, […]
Will Neurauter, a Senior at Konawa High School, will soon be walking the halls of East Central University all thanks to a sports scholarship, but this sport isn’t like the rest.
Neurauter didn’t expect to be walking the halls of a university continuing his education, but with the help from ECU’s Esports program, that idea is now game over, as Esports is gearing up to start its 3rd season.
WEB EXTRA VIDEO: What are esports? ECU’s director of esports explains
“When I got to campus about two years ago the program wasn’t really doing anything, I saw the value in the students getting engagement, getting development and being able to compete at a high level, so I pitched this to the school to get this program from the ground up again,” said Cody Soden, director of Esports at East Central University.
Leveling up,When I got to campus about two years ago the program wasn’t really doing anything, I saw the value in the students getting engagement, getting development and being able to compete at a high level, so I pitched this to the school to get this program from the ground up again,” said Cody Soden, director of Esports at East Central University.
“I’m so thankful that we have Esports because a lot of schools are having physical sports, but ours is having electrical sport and a different avenue to show students that there’s different ways to get recruited and different ways to get to college,” said Brandon Preston, the Esports coach at Konawa Public Schools.
Soden said getting players who are local is what’s important to him, that way he can start healthy relationships with the coaches and the players, before they ever step foot on campus.
“My past teammates told me about Cody and how amazing he was and that he was interested in pursuing us ot come play Esports aat ECU and I was like ‘that’s amazing I’ll just keep grinding’,” Neurauter said.
“It’s incredibly important to me because that’s who I was, I came from a small rural Oklahoma town and to come to a school like East Central University and be able to do Esports, something that is very innovative and new,” Soden said.
Like most kids, Neurauter has been gaming since he was young, but it wasn’t until high school when Konawa go their team, that he took it seriously.
“I love that we get to have Will because I want the good kid from Konawa,” Soden said. “That’s who I want on our program because this experience will change his life and it will make him into a better person.”
Neurauter doesn’t have to wait for the fall to start gaming, he signed up to compete this summer with ECU.
“I just want to do the best I can to win and have a really good relationship with my teammates so that we can win and have fun as well and win so that we can make ECU look good as well as Konawa and pave the way for little kids,” Neurauter said.
Neurauter plans to study communication and hopes to become a commentator or a football coach once he graduates.
McAlester High School seniors changing the game | Sports
Online gaming isn’t just a hobby. Just ask McAlester High School seniors Conner Avery and Oscar Dorado, who signed their National Letters of Intent to join Southeastern Oklahoma State University’s esports program May 12. ×
This page requires Javascript.
Javascript is required for you to be able to read premium content. Please enable it […]
Just ask McAlester High School seniors Conner Avery and Oscar Dorado, who signed their National Letters of Intent to join Southeastern Oklahoma State University’s esports program May 12.
This page requires Javascript.
Javascript is required for you to be able to read premium content. Please enable it in your browser settings.
Super League Sells Minecraft Server InPVP, Gains 8.1M User Ad Network
Super League (SLE) has announced the sale of its Minecraft property InPVP to Mineville LLC in an all-cash transaction. The deal is part of Super League’s strategy to streamline operations and focus on playable media and content solutions for global brands while reducing costs. Through this transaction, […]
Super League (SLE) has announced the sale of its Minecraft property InPVP to Mineville LLC in an all-cash transaction. The deal is part of Super League’s strategy to streamline operations and focus on playable media and content solutions for global brands while reducing costs. Through this transaction, Super League will become Mineville’s exclusive partner for brand partnerships and advertising sales, expanding their reach to 8.1 million monthly active Minecraft users. Mineville, which already owns successful Minecraft Java servers, will expand into the Minecraft Bedrock ecosystem. The companies will collaborate to provide Super League’s clients with in-game programs measurable against campaign objectives. This strategic move aligns with Super League’s initiatives to focus on playable media and content solutions within mobile games and immersive platforms.
Super League (SLE) ha annunciato la vendita della sua proprietà Minecraft InPVP a Mineville LLC in un’operazione interamente in contanti. L’accordo fa parte della strategia di Super League di snellire le operazioni e concentrarsi su media giocabili e soluzioni di contenuto per marchi globali, riducendo al contempo i costi. Attraverso questa transazione, Super League diventerà partner esclusivo di Mineville per le collaborazioni di marca e le vendite pubblicitarie, ampliando la loro portata a 8,1 milioni di utenti Minecraft attivi mensilmente. Mineville, già proprietaria di server Minecraft Java di successo, si espanderà nell’ecosistema Minecraft Bedrock. Le aziende collaboreranno per offrire ai clienti di Super League programmi in-game misurabili rispetto agli obiettivi delle campagne. Questa mossa strategica è in linea con le iniziative di Super League di concentrarsi su media giocabili e soluzioni di contenuto all’interno di giochi mobile e piattaforme immersive.
Super League (SLE) ha anunciado la venta de su propiedad de Minecraft, InPVP, a Mineville LLC en una transacción completamente en efectivo. El acuerdo forma parte de la estrategia de Super League para optimizar operaciones y enfocarse en medios jugables y soluciones de contenido para marcas globales, mientras reduce costos. A través de esta transacción, Super League se convertirá en el socio exclusivo de Mineville para asociaciones de marca y ventas publicitarias, ampliando su alcance a 8.1 millones de usuarios activos mensuales de Minecraft. Mineville, que ya posee servidores exitosos de Minecraft Java, se expandirá al ecosistema Minecraft Bedrock. Las compañías colaborarán para ofrecer a los clientes de Super League programas dentro del juego que sean medibles según los objetivos de campaña. Este movimiento estratégico se alinea con las iniciativas de Super League para centrarse en medios jugables y soluciones de contenido dentro de juegos móviles y plataformas inmersivas.
슈퍼 리그(SLE)는 마인크래프트 자산인 InPVP를 Mineville LLC에 전액 현금 거래로 매각했다고 발표했습니다. 이번 거래는 슈퍼 리그가 운영을 간소화하고 전 세계 브랜드를 위한 플레이어블 미디어 및 콘텐츠 솔루션에 집중하며 비용을 절감하는 전략의 일환입니다. 이번 거래를 통해 슈퍼 리그는 Mineville의 브랜드 파트너십 및 광고 판매에 대한 독점 파트너가 되어 월간 810만 명의 활성 마인크래프트 사용자에게 도달 범위를 확대할 예정입니다. 이미 성공적인 마인크래프트 자바 서버를 보유한 Mineville은 마인크래프트 베드락 생태계로 확장할 계획입니다. 두 회사는 슈퍼 리그 고객에게 캠페인 목표에 맞춰 측정 가능한 인게임 프로그램을 제공하기 위해 협력할 것입니다. 이 전략적 조치는 모바일 게임과 몰입형 플랫폼 내에서 플레이어블 미디어 및 콘텐츠 솔루션에 집중하려는 슈퍼 리그의 이니셔티브와 일치합니다.
Super League (SLE) a annoncé la vente de sa propriété Minecraft InPVP à Mineville LLC dans une transaction entièrement en espèces. Cet accord s’inscrit dans la stratégie de Super League visant à rationaliser ses opérations et se concentrer sur les médias jouables et les solutions de contenu pour les marques mondiales tout en réduisant les coûts. Grâce à cette transaction, Super League deviendra le partenaire exclusif de Mineville pour les partenariats de marque et les ventes publicitaires, étendant leur portée à 8,1 millions d’utilisateurs actifs mensuels de Minecraft. Mineville, qui possède déjà des serveurs Minecraft Java performants, s’étendra à l’écosystème Minecraft Bedrock. Les deux entreprises collaboreront pour fournir aux clients de Super League des programmes en jeu mesurables par rapport aux objectifs des campagnes. Cette démarche stratégique s’aligne avec les initiatives de Super League visant à se concentrer sur les médias jouables et les solutions de contenu dans les jeux mobiles et les plateformes immersives.
Super League (SLE) hat den Verkauf seines Minecraft-Assets InPVP an Mineville LLC in einer vollständig bar bezahlten Transaktion bekannt gegeben. Der Deal ist Teil der Strategie von Super League, die Abläufe zu straffen und sich auf spielbare Medien und Content-Lösungen für globale Marken zu konzentrieren, während Kosten gesenkt werden. Durch diese Transaktion wird Super League exklusiver Partner von Mineville für Markenpartnerschaften und Werbeverkäufe und erweitert damit seine Reichweite auf 8,1 Millionen monatlich aktive Minecraft-Nutzer. Mineville, das bereits erfolgreiche Minecraft Java-Server besitzt, wird in das Minecraft Bedrock-Ökosystem expandieren. Die Unternehmen werden zusammenarbeiten, um Super Leagues Kunden spielinterne Programme anzubieten, die an Kampagnenzielen messbar sind. Dieser strategische Schritt steht im Einklang mit den Initiativen von Super League, sich auf spielbare Medien und Content-Lösungen innerhalb von Mobile Games und immersiven Plattformen zu fokussieren.
Exclusive partnership for brand partnerships and advertising sales
Expanded audience reach to 8.1 million monthly active Minecraft users
Reduction in operational costs through divestiture
Strategic focus on core business of playable media and content solutions
Negative
Divestment of a significant gaming asset
Potential loss of direct control over Minecraft-related revenue streams
Insights
Super League’s sale of Minecraft property InPVP streamlines operations, reduces costs, and secures an exclusive advertising partnership with the buyer.
Super League’s divestiture of its Minecraft property InPVP to Mineville LLC represents a strategic realignment of business priorities. This transaction accomplishes multiple objectives for Super League: it reduces operational costs while maintaining access to Minecraft’s user base through an exclusive advertising partnership with the buyer.
What’s particularly noteworthy is how this transaction transforms Super League’s business model in the gaming space. Rather than directly operating gaming properties with their associated overhead costs, the company is pivoting to a more capital-efficient model as a service provider for brand integrations and advertising. The exclusive partnership arrangement will expand Super League’s advertising reach to 8.1 million monthly active Minecraft users without the burden of platform maintenance.
This move aligns with broader industry trends where companies are increasingly focusing on their core competencies while forming strategic partnerships to maintain market presence. For Super League, their expertise appears to be in monetizing gaming audiences through brand partnerships rather than direct platform operation.
The transaction is part of a larger corporate restructuring initiative to focus specifically on playable media and content solutions for global brands across mobile games and immersive platforms. This suggests a more defined business direction that could potentially lead to improved operational efficiency and better resource allocation toward growth areas.
~ Transaction further streamlines Company focus on playable media and content solutions for global brands while reducing operating costs ~
SANTA MONICA, Calif., May 22, 2025 (GLOBE NEWSWIRE) — Super League (Nasdaq: SLE), a leader in engaging audiences through playable media, content, and experiences, today announced it has sold InPVP, the Company’s Minecraft property, to Mineville LLC. For Super League, the all-cash transaction is part of an ongoing initiative to streamline operations to focus on playable media and playable content solutions for global brands while reducing operating costs.
For Mineville, already owners of multiple successful Minecraft Java servers, the acquisition marks an expansion into the Minecraft Bedrock ecosystem, which represents a majority of the active Minecraft player base.
Through the transaction, Super League will become Mineville LLC’s exclusive partner for brand partnerships and advertising sales, growing the company’s audience reach to 8.1 million monthly active Minecraft users. Super League and Mineville will collaborate to provide Super League’s clients with creatively inspired in-game programs that are measurable against targeted campaign objectives.
Matt Edelman, President & Chief Executive Officer of Super League, commented, “We are pleased to announce the successful sale of our Mineville asset to well-respected and accomplished Minecraft entrepreneurs, and equally excited to become their revenue growth partners.” He added, “This divestiture allows us to further reduce operational costs and is complimentary to other initiatives we have taken to focus our business on providing playable media and playable content solutions for global brands within mobile games and the world’s largest immersive platforms.”
Mohamed Weheba, co-founder of Mineville, LLC, said, “We’ve been building in the Minecraft ecosystem for over 10 years since we were 12 years old. We’re honored to be one of the partnered Bedrock servers and grow InPVP with our deep love of Minecraft.”
About Super League
Super League (Nasdaq: SLE) is redefining how brands connect with consumers through the power of playable media. The Company provides global brands with ads, content, and experiences that are not only seen – they’re played, felt, and remembered – within mobile games and the world’s largest immersive gaming platforms. Powered by proprietary technology, an award-winning development studio, and a vast network of native creators, Super League is a one-of-a-kind partner for brands looking to stand out in culture, spark loyalty, and drive meaningful impact. In a world where attention is earned, Super League makes brands relevant – by making them playable. For more information, visit superleague.com.
Forward-Looking Statements
The foregoing material may contain “forward-looking statements” within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, each as amended. Forward-looking statements include all statements that do not relate solely to historical or current facts, including without limitation statements regarding the Company’s product development and business prospects, and can be identified by the use of words such as “may,” “will,” “expect,” “project,” “estimate,” “anticipate,” “plan,” “believe,” “potential,” “should,” “continue” or the negative versions of those words or other comparable words. Forward-looking statements are not guarantees of future actions or performance. These forward-looking statements are based on information currently available to the Company and its current plans or expectations and are subject to a number of risks and uncertainties that could significantly affect current plans. These risks and uncertainties include, without limitation, risks and uncertainties related to whether or not the Company will be able to raise capital through the sale of its securities; market conditions; satisfaction of customary closing conditions related to the Offering; the Company’s ability to maintain adequate liquidity and financing sources; various risks related to the Company’s business operations; and other risks and uncertainties, including those described within the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the year ended December 31, 2024. There can be no assurance that the Company will be able to complete the Offering on the anticipated terms, or at all. Should one or more of these risks or uncertainties materialize, or the underlying assumptions prove incorrect, actual results may differ significantly from those anticipated, believed, estimated, expected, intended, or planned. Although the Company believes that the expectations reflected in the forward-looking statements are reasonable, the Company cannot guarantee future results, performance, or achievements. Except as required by applicable law, including the security laws of the United States, the Company does not intend to update any of the forward-looking statements to conform these statements to actual results.
Super League Investor Relations Contact: Shannon Devine/ Mark Schwalenberg MZ North America Main: 203-741-8811 SLE@mzgroup.us
FAQ
What is the purpose of Super League (SLE) selling InPVP to Mineville LLC?
The sale is part of Super League’s strategy to streamline operations, focus on playable media and content solutions for global brands, and reduce operating costs while maintaining involvement through an exclusive partnership for brand partnerships and advertising sales.
How many monthly active Minecraft users will Super League reach after the InPVP sale?
Through the partnership with Mineville LLC, Super League will reach 8.1 million monthly active Minecraft users.
What is Mineville LLC’s experience in the Minecraft ecosystem?
Mineville LLC’s founders have been building in the Minecraft ecosystem for over 10 years, owning multiple successful Minecraft Java servers, and are now expanding into the Minecraft Bedrock ecosystem.
What role will Super League maintain with InPVP after the sale?
Super League will become Mineville LLC’s exclusive partner for brand partnerships and advertising sales, collaborating on in-game programs for Super League’s clients.
How does the InPVP sale align with Super League’s business strategy?
The sale aligns with Super League’s focus on providing playable media and content solutions for global brands within mobile games and immersive platforms while reducing operational costs.
ADM Esports Mario Kart Team Finishes 3rd at State | Raccoon Valley Radio
Photo belongs to the ADM Esports Team The Adel-DeSoto-Minburn Esports Team completed a successful season, as they are bringing home hardware from the state tournament. ADM played in the Class 2A Iowa High School Esports Association Spring Showdown on Wednesday, where in the first round they lost to Waterloo East, dropping to the consolation bracket. […]
The Adel-DeSoto-Minburn Esports Team completed a successful season, as they are bringing home hardware from the state tournament.
ADM played in the Class 2A Iowa High School Esports Association Spring Showdown on Wednesday, where in the first round they lost to Waterloo East, dropping to the consolation bracket. From there, the Tigers defeated Central Dewitt, then moved past Ames to face off versus Nevada in the consolation championship round, as ADM prevailed to secure a third place finish. During the regular season, the Tigers concluded with a perfect 6-0 record, and is bringing a bronze trophy back to Adel.
Ina Treciokas Launches Consulting Firm in Partnership With DKC
Longtime PR pro Ina Treciokas has unveiled her next venture: Ingenuity Group, a talent and brand consultancy, launching in partnership with the Acceleration Community of Companies and its public-relations firm DKC subsidiary. Treciokas was previously a partner at Slate PR, which dissolved last month after 15 years. She formed Ingenuity Group, based in the Los […]
Longtime PR pro Ina Treciokas has unveiled her next venture: Ingenuity Group, a talent and brand consultancy, launching in partnership with the Acceleration Community of Companies and its public-relations firm DKC subsidiary.
Treciokas was previously a partner at Slate PR, which dissolved last month after 15 years. She formed Ingenuity Group, based in the Los Angeles office of DKC, within the umbrella of ACC’s portfolio of specialized marketing service companies.
With Ingenuity Group, Treciokas brings with her an A-list client roster that includes Sarah Jessica Parker, Harrison Ford, Woody Harrelson, Justin Theroux, Liev Schreiber, Allison Janney, Camila Mendes, Owen Wilson, Mike Myers, Ben Kingsley, John Leguizamo, Jon Favreau, George Lopez, Charlie Cox and David Schwimmer.
According to Treciokas, her new firm will combine “high-level communications strategy” with brand development, content positioning and brand partnerships. She will work “in close partnership” with DKC CEO Sean Cassidy and ACC founder and CEO Michael Nyman to tap into the resources of both organizations, according to the announcement.
“Traditional publicity is not enough — today’s talent needs brand stewardship,” Treciokas said in a statement. “Ingenuity Group helps clients shape their narratives, expand creative platforms, and uncover opportunities that are as multi-dimensional as they are.”
Nyman commented: “Ina delivers world-class communications in an industry undergoing massive transformation. Her vision, paired with our resources and expertise, positions Ingenuity Group to redefine how talent, brands, and creators connect with culture.” Cassidy added, “Ina’s instincts, relationships, and creative vision make her an extraordinary addition to DKC and the broader ACC community. Her leadership adds a dynamic edge to our entertainment practice while opening bold, culturally resonant marketing opportunities for our clients.”
DKC has more than 200 employees across offices in New York City, Los Angeles, San Francisco, Washington D.C., and Miami. Clients include Pepsi, BMW, Sony, Airbnb, Dyson, Etsy, Paramount, MAC, Clear and JBL. ACC’s portfolio comprises nine agencies — ACC/Advisory, DKC, Hangar Four, MKG, Pixly, Pink Sparrow, Stripe Theory, Trailblaze and now Ingenuity Group — spanning communications, experiential activations, influencer marketing, creative services, analytics and regulated industries.