Technology
AI Revolution in Gaming: Razer’s Vision to Transform a $189 Billion Industry
Razer CEO Min-Liang Tan predicts artificial intelligence will reshape how games are created, played, and monetized.
The global gaming industry is entering a new era — one powered by artificial intelligence. With over 3.6 billion players and a market worth around Rp3,000 trillion (US$189 billion), the sector is on the brink of a massive transformation led by companies like Razer.
AI: The Next Big Player in Gaming
Razer CEO and founder Min-Liang Tan believes artificial intelligence will fundamentally change every aspect of the gaming world. Speaking at the SWITCH Conference in Singapore, Tan told CNBC International that AI will “shake up the gaming world entirely,” revolutionizing how games are designed, tested, and experienced.
From Development to Gameplay
AI’s influence now stretches across the entire gaming pipeline. Developers are using AI to generate creative content, publishers are leveraging it for distribution and marketing, and gamers themselves are beginning to experience adaptive gameplay powered by machine learning. According to Tan, “AI will remove tedious tasks and allow creators to focus on what matters most — creativity.”
Razer’s AI Innovations
Among Razer’s newest innovations is Game Co-AI, a tool powered by computer vision that “watches” how players interact with a game and provides real-time suggestions to help them complete missions or defeat enemies. The beta version is expected to launch by late 2025.
Another breakthrough is the AI QA Companion, an automated quality assurance system capable of identifying and logging bugs — even recommending fixes. Traditionally, quality assurance accounts for 20–30% of total development costs, making AI a game-changer in efficiency and productivity.
Redefining Esports Training
The esports world is also embracing AI, not for live matches but for player training and analysis. AI tools can assess reaction times, strategy choices, and teamwork efficiency, giving upcoming esports athletes powerful data-driven insights. Tan sees this as a major step forward: “AI won’t replace human skill — it will amplify it.”
Industry Reactions and Debate
Not everyone shares Tan’s optimism. Strauss Zelnick, CEO of Take-Two Interactive — publisher of Grand Theft Auto — argues that AI cannot replicate human creativity. Still, Tan predicts the emergence of “one or two major games fully built with AI assistance” within the next year, signaling a major milestone for the industry.
Beyond Entertainment: The Next Tech Frontier
Tan believes the impact of AI in gaming will reach far beyond entertainment. Historically, gaming has been a launchpad for new technologies — from graphics chips to virtual economies — and AI could be the next big leap. “Many major tech innovations started in gaming,” Tan emphasized. “I believe the same will happen with AI.”
As Singapore’s tech ecosystem continues to expand, Razer’s AI-driven initiatives could position Southeast Asia as a hub for gaming innovation. For Indonesian and Singaporean developers, this evolution offers new opportunities to build smarter, more efficient, and creative games — marking a new chapter in the region’s digital future.
Sources: CNBC Indonesia (2025) , Gokepri (2025)
Keywords: Artificial Intelligence, Razer, Gaming Industry, Esports, AI Technology, Game Development