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Diamond Technologies Launches New Line of High-Performance Embedded Computing Modules

HUDSON, Mass., June 23, 2025 /PRNewswire/ — Diamond Technologies, Inc (DTI), a leading provider of embedded solutions to OEMs, is thrilled to announce the launch of its new line of Embedded Computing Modules based off NXP’s i.MX 8M series of processors. This new line of Computing Modules is designed to deliver ultra-compact, high-performance, and energy-efficient […]

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HUDSON, Mass., June 23, 2025 /PRNewswire/ — Diamond Technologies, Inc (DTI), a leading provider of embedded solutions to OEMs, is thrilled to announce the launch of its new line of Embedded Computing Modules based off NXP’s i.MX 8M series of processors. This new line of Computing Modules is designed to deliver ultra-compact, high-performance, and energy-efficient embedding computing solutions to help both regulated and non-regulated industry partners accelerate their time to market.

Diamond Technologies Inc
Diamond Technologies Inc

For years DTI has been a go-to partner for OEMs, providing best-in-class embedded solutions for barcode readers, RFID, vision inspection, and OEM gateways and controllers. With the addition of these certified, cutting-edge Computing Modules, DTI is making it even easier for customers to simplify their embedded development by ensuring they get critical data capture and computing functionality from a single source.

DTI’s compact Computing Modules are designed to make the development process easier and faster. Fully tested and certified, these Computing Modules are ready for seamless integration into embedded designs, packing powerful processing, real-time connectivity, and unwavering reliability into some of the industry’s smallest footprints. This means less design complexity for engineers and OEMs, getting next generation products to market quicker than ever before. These product-ready Computing Modules are backed by the industry-leading support team at Diamond Technologies.

Paul Tesini, President at Diamond Technologies, Inc., shared his excitement, “We’re thrilled to add these cutting-edge Computing Modules to our extensive portfolio of Data Collection, Processing and Automation solutions. By adding Computing Modules to our established line of embedded products for OEMs, our customers now have even more options to simplify their embedded development and accelerate their time to market.”

The initial launch includes the NXP-based DTI 8M Plus Quad and the DTI 8M Plus QuadLite. The offering will be expanding with the DTI 8M Mini and the DTI 8M Nano, set to launch later in 2025. For more in-depth technical specifications, product briefs and additional information, please visit www.diamondt.com/computingmodule.

About Diamond Technologies Inc:
Diamond Technologies Inc. – a Beacon Group company and part of discoverIE Group plc – has been a leading provider of embedded solutions since 1997, specializing in customized designs and engineering solutions for Data Collection, Automation, and Industrial Communications. With a focus on delivering high-performance, reliable, and innovative products, DTI employs a team of specialized engineers to partner directly with customers, offering tailored design, installation, and service solutions for their specific and challenging needs across a wide range of industries. Committed to quality and customer satisfaction, DTI collaborates with industry leaders to provide cutting-edge solutions that meet evolving customer demands.



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Global Gaming Simulators Market Size, Share And Forecast Report

Gaming Simulators Market Overview of the Gaming Simulators Market: The gaming simulators market is a rapidly expanding segment within the broader gaming industry, characterized by the development and sale of software and hardware designed to replicate real-world experiences in a virtual environment. Gaming simulators encompass a wide range of applications, including flight simulators, racing simulators, […]

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Gaming Simulators Market

Gaming Simulators Market

Overview of the Gaming Simulators Market:

The gaming simulators market is a rapidly expanding segment within the broader gaming industry, characterized by the development and sale of software and hardware designed to replicate real-world experiences in a virtual environment. Gaming simulators encompass a wide range of applications, including flight simulators, racing simulators, and military training simulations, catering to both casual gamers and professional users. The increasing demand for immersive and realistic gaming experiences is driving growth in this market, with advancements in technology such as virtual reality (VR), augmented reality (AR), and high-fidelity graphics enhancing user engagement. As gaming continues to evolve, the simulators market is poised to benefit from innovations that enhance realism and interactivity, making it a key player in the future of entertainment and training.

The global gaming simulators market size reached USD 8.6 Billion in 2024. Looking forward, IMARC Group expects the market to reach USD 25.4 Billion by 2033, exhibiting a growth rate (CAGR) of 12.75% during 2025-2033. The surging popularity of esports and competitive gaming, technological advancements in virtual reality (VR) and augmented reality (AR), the pandemic-induced surge in at-home entertainment, rising disposable incomes, innovative partnerships between gaming companies and simulator manufacturers, and the integration of motion-sensing and haptic feedback technologies are factors boosting the market growth.

Buy Now: https://www.imarcgroup.com/checkout?id=3217&method=1670

Key Highlights of the Gaming Simulators Market:

Technological Advancements: The gaming simulators market is significantly influenced by advancements in technology. Innovations in VR and AR are transforming the way gamers interact with simulations, providing more immersive experiences. High-resolution graphics, realistic physics engines, and advanced haptic feedback systems are enhancing the overall realism of simulators, attracting a broader audience.

Diverse Applications: Gaming simulators are not limited to entertainment; they are also utilized in various sectors, including education, military training, and aviation. Flight simulators are widely used for pilot training, while driving simulators are employed for driver education and testing. This diversification is expanding the market beyond traditional gaming, creating new revenue streams and opportunities for growth.

Growing Popularity of eSports: The rise of eSports is contributing to the growth of the gaming simulators market. Competitive gaming events often feature simulation games, attracting a large audience and encouraging the development of high-performance gaming rigs and peripherals. This trend is prompting manufacturers to create specialized simulators that cater to the needs of competitive gamers, further driving market growth.

Increased Investment in Gaming Infrastructure: With the growing demand for gaming simulators, there has been a notable increase in investment in gaming infrastructure. Companies are investing in research and development to create more sophisticated simulators, while gaming centers and arcades are incorporating advanced simulators to attract customers. This investment is expected to enhance the overall gaming experience and expand the market reach.

Consumer Demand for Realism: Modern gamers are increasingly seeking realistic and immersive experiences, leading to a demand for high-quality simulators. This trend is driving manufacturers to focus on developing simulators that offer unparalleled realism, including detailed environments, accurate controls, and lifelike interactions. As consumers become more discerning, the emphasis on quality and authenticity will continue to shape product development.

Rise of Home Gaming Setups: The trend towards home gaming setups is boosting the gaming simulators market. As more consumers invest in home entertainment systems, they are seeking high-quality simulators that can be integrated into their gaming rigs. This shift is leading to increased sales of gaming peripherals, such as steering wheels, flight yokes, and motion platforms, which enhance the simulator experience.

Impact of Social Media and Streaming: The influence of social media and streaming platforms is significant in the gaming simulators market. Gamers often share their experiences through live streams and social media, creating a community around simulator gaming. This visibility helps to promote new products and innovations, attracting more users to the market and encouraging engagement with simulator games.

Global Gaming Simulators Market Trends:

The increasing popularity of simulation-based learning in educational institutions, which use these tools to enhance student engagement and understanding, and the rise in disposable incomes, allowing more consumers to invest in high-quality, immersive gaming experiences at home, strengthening the market growth. In line with this, the integration of multiplayer and social features and the growing adoption of simulators in professional sports training, where athletes use them to improve skills and performance through realistic practice environments, is providing an impetus to the market expansion.

Factors Affecting the Growth of the Gaming Simulators Industry:

Advancements in technology:

The development of high-performance computing, graphics processing units (GPUs), virtual reality (VR), and augmented reality (AR) has revolutionized the capabilities of gaming simulators. Modern simulators leverage these technologies to deliver highly realistic and immersive experiences. Improved hardware, such as motion platforms and haptic feedback devices, enhances the physical realism of simulations by mimicking real-world movements and sensations. Additionally, advancements in software, including sophisticated physics engines and artificial intelligence (AI), enable more complex and interactive environments. These technological innovations enhance the gaming experience and expand the possibilities for simulation applications in various fields, contributing to the market growth.

Increasing demand for immersive gaming experiences:

Gamers are increasingly seeking experiences that go beyond traditional gameplay, desiring a more immersive and engaging environment. Gaming simulators offer a level of immersion that standard gaming setups cannot match, providing users with a sense of presence and realism. VR and AR technologies play a crucial role in creating these immersive experiences by allowing players to interact with the game environment more naturally and intuitively. The rise of esports and competitive gaming has also influenced this demand, as players look for ways to improve their skills and gain a competitive edge through realistic training simulations. Moreover, the COVID-19 pandemic has accelerated the adoption of home entertainment solutions, with gaming simulators becoming a popular choice for individuals seeking engaging activities while adhering to social distancing measures, thus bolstering the market demand.

Expanding the application of simulators beyond entertainment:

Gaming remains the primary use case, thus simulators are increasingly being utilized in training and education across various industries. For example, flight simulators are extensively used in aviation training to provide pilots with realistic and risk-free training environments. Similarly, driving simulators are employed in the automotive industry for driver training, vehicle testing, and research. Medical simulators are used for training healthcare professionals, enabling them to practice procedures and develop skills without risking patient safety. The use of gaming simulators in these professional contexts highlights their versatility, thereby creating a positive outlook for market expansion.

Request for a sample copy of this report: https://www.imarcgroup.com/gaming-simulators-market/requestsample

Gaming Simulators Market Report Segmentation:

By Component:

Hardware

Software

Hardware accounts for the majority of shares due to motion platforms, VR headsets, and haptic feedback devices, which are essential for creating immersive and realistic gaming simulator experiences.

By Game Type:

Shooting

Fighting

Racing

Others

Racing represents the majority of shares due to its popularity and the need for precise and realistic driving experiences.

By End Use:

Residential

Commercial

Residential dominates the market, as the increasing availability and affordability of high-quality gaming simulators have led to widespread adoption in home entertainment setups.

Regional Insights:

North America

United States

Canada

Europe

Germany

France

United Kingdom

Italy

Spain

Others

Asia Pacific

China

Japan

India

South Korea

Australia

Indonesia

Others

Latin America

Brazil

Mexico

Others

Middle East and Africa

North America enjoys the leading position due to its large and affluent gaming population, advanced technology infrastructure, and significant investment in entertainment innovations.

Top Gaming Simulators Market Leaders:

The gaming simulators market research report outlines a detailed analysis of the competitive landscape, offering in-depth profiles of major companies. Some of the key players in the market are:

3D Perception Inc.

CKAS Mechatronics Pty Ltd

Cxc Simulations LLC

D-Box Technologies Inc

Eleetus LLC

GTR Simulators

Hammacher Schlemmer & Company Inc.

Playseats B.V.

RSEAT Ltd.

Sony Interactive Entertainment Inc.

Vesaro

Ask An Analyst: https://www.imarcgroup.com/request?type=report&id=3217&flag=C

If you require any specific information that is not covered currently within the scope of the report, we will provide the same as a part of the customization.

About Us:

IMARC Group is a global management consulting firm that helps the world’s most ambitious changemakers to create a lasting impact. The company provide a comprehensive suite of market entry and expansion services.

IMARC offerings include thorough market assessment, feasibility studies, company incorporation assistance, factory setup support, regulatory approvals and licensing navigation, branding, marketing and sales strategies, competitive landscape and benchmarking analyses, pricing and cost research, and procurement research.

Contact US:

IMARC Group

134 N 4th St. Brooklyn, NY 11249, USA

Email: sales@imarcgroup.com

Tel No:(D) +91 120 433 0800

United States: +1-631-791-1145

This release was published on openPR.



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Justice Department charges 4 North Koreans with posing as IT workers to steal US companies’ money – Deltaplex News

(WASHINGTON) — The Justice Department on Monday charged four North Koreans in a brazen scam to pose as IT workers with stolen credentials and use them to get hired by U.S.-based companies and scam those companies out of hundreds of thousands of dollars. Kim Kwang Jin, Kang Tae Bok, Jong Pong Ju and Chang Nam […]

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(WASHINGTON) — The Justice Department on Monday charged four North Koreans in a brazen scam to pose as IT workers with stolen credentials and use them to get hired by U.S.-based companies and scam those companies out of hundreds of thousands of dollars.

Kim Kwang Jin, Kang Tae Bok, Jong Pong Ju and Chang Nam Il are all allegedly “citizens of North Korea who used stolen and false personally identifiable information to pose as non-North Koreans and thereby obtain employment with technology companies, gain victim companies’ trust, obtain access to virtual currency assets controlled by victim companies, steal those virtual currency assets, and launder the proceeds of that activity.”

Federal authorities in Atlanta, Georgia said that the four allegedly stole $900,000 in cryptocurrency from one company, according to prosecutors, and the scheme has been ongoing since at least 2020.

https://whitehallar.org/

In one instance, a U.S. company hired who they thought was Malaysian IT worker “Bryan Cho,” but in reality they hired Jong Pong Ju, who was a North Korean bad actor, according to the Justice Department.

Hiring “Byran Cho” also allowed for other North Koreans to be brought into the fold, including Chang Nam Il, the department said.

“On or about March 29, 2022, defendant KIM KW ANG JIN, without Company-1’s knowledge or consent, modified the source code for two smart contracts owned and controlled by Company-1 that resided on the Ethereum and Polygon blockchains. Defendant KIM KW ANG JIN’ s modifications to these smart contracts changed the rules governing the withdrawal of virtual currency from two funding pools controlled by Company-1,” the court record says.

The four are not in the U.S., the department noted.

In total, the Justice Department seized 29 known or suspected “laptop farms” across 16 states, and seized 29 financial accounts used to launder illicit funds and 21 fraudulent websites, and charged four North Korean nationals, six Chinese nationals and two Taiwanese nationals for their involvement in separate information technology worker schemes, DOJ officials told reporters on a call with reporters on Monday.

In Massachusetts, the Justice Department alleges that nine more North Koreans posed as IT workers and were able to cause $3 million in losses from more than 100 U.S. companies, including some Fortune 500 companies over a four-year period, as well as steal “export controls and US military technology off the company’s network,” the official said.

Kejia Wang, a U.S. citizen, worked with others abroad to “to facilitate the criminal schemes” alleged by the Justice Department. According to senior DOJ officials, Wang was arrested on Monday.

Similar to the case unsealed earlier today in Georgia, workers posing as tech workers used fraudulent identification cards to dupe U.S. companies., according to the department.

Authorities said that it is not only profitable for the North Koreans, but they attempt to steal U.S. secrets as well.

https://www.deltaplexnews.com/community-calendar-submission/

“These schemes target and steal from U.S. companies and are designed to evade sanctions and fund the North Korean regime’s illicit programs, including its weapons programs,” John A. Eisenberg, Assistant Attorney General for the Department’s National Security Division, said in a release. “The Justice Department, along with our law enforcement, private sector, and international partners, will persistently pursue and dismantle these cyber-enabled revenue generation networks.”

Copyright © 2025, ABC Audio. All rights reserved.



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RAJ Sports hires Clare Hamill to Portland WNBA, John Torris to company

RAJ Sports named CLARE HAMILL interim President for the new Portland WNBA expansion franchise and JOHN TORRIS EVP/Commercial Strategy & Business Development for RAJ Sports. The company also promoted CHRISTOPHER ORECHIA to VP/Corporate Partnerships for RAJ Sports and RON CAMPBELL to VP/Ticketing for the NWSL Portland Thorns (RAJ Sports). USC women’s basketball named SELENA CASTILLO […]

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RAJ Sports named CLARE HAMILL interim President for the new Portland WNBA expansion franchise and JOHN TORRIS EVP/Commercial Strategy & Business Development for RAJ Sports. The company also promoted CHRISTOPHER ORECHIA to VP/Corporate Partnerships for RAJ Sports and RON CAMPBELL to VP/Ticketing for the NWSL Portland Thorns (RAJ Sports).

USC women’s basketball named SELENA CASTILLO as the program’s GM. Castillo most recently served over seven years at Duke, including as Dir of External Affairs for women’s basketball. Prior to her time at Duke, Castillo worked at the Tampa Bay Sports Commission and Event Development Institute (USC).

Georgia Tech men’s basketball has hired Jazz VP/Basketball Intelligence CHUCK TERRELL to an “administrative position.” He will reportedly “be in a general manager role” for the program (ATLANTA JOURNAL-CONSTITUTION, 7/2).

The new Cincinnati Regional Sports Commission has hired Warren County Convention & Visitors Bureau Sports Tourism Dir BEN HUFFMAN as its first Exec Dir (CINCINNATI BUSINESS COURIER, 7/2).

Boise State Athletics promoted KATIE TULLER DORES to Associate AD/Athletic Personnel Services, MATT MAYER to Associate AD/CFO, JAKE MANKIN to Associate AD/Chief Revenue Officer, and CHRIS KUTZ to Associate AD/External Affairs (Boise State).

To have your personnel announcements included in “Executive Transactions,” please send information to careers@sportsbusinessjournal.com.



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California AG Says Daily Fantasy Sports Are Illegal

California AG Says Daily Fantasy Sports Are Illegal Privacy Manager Link 0

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Which is the Better No-Screen Fitness Tracker?

The smartwatch has become the default for fitness tracking for many runners and athletes. The screens on our wrists allow us to leave our phones behind and focus in, while still having up-to-date workout tracking at our fingertips. As the tech gets better, though, it’s also gotten smaller, and more compact screen-less options are all […]

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The smartwatch has become the default for fitness tracking for many runners and athletes. The screens on our wrists allow us to leave our phones behind and focus in, while still having up-to-date workout tracking at our fingertips. As the tech gets better, though, it’s also gotten smaller, and more compact screen-less options are all the rage now. There is the smart ring, led by Oura, but lately Whoop has been leading the charge with a new screen-free form factor, the fitness band.

With so many similarities between the two leading devices, I figured most interested parties would need to choose one or the other. So, for the past month, I’ve been trying out both simultaneously to find which one is the more accurate fitness tracker—and more importantly which one I preferred using at the end of a month of workouts.

After four weeks of two to three days a week of mixed cardio and strength training, I’ve discovered that the tech behind both is great, but when it comes to exercise and fitness, I prefer the Whoop experience. Here’s why.

Working out with Oura Ring 4

I love wearing my Oura Ring. It fits great, only needs to be charged once a week or so, and is the most innocuous wearable I own. Even when I’m sweating on the elliptical, it doesn’t slip off. It’s perfectly comfortable for working out in. The rest of the experience is not as perfect.

To start, if you want any info while you’re exercising you need to get out your phone. The Oura app is primarily focused on sleep, lacking more advanced workout tracking, but it does have basic functionality for recording heart rate during activity.

If you’re taking a more passive approach to recording, Oura does have automatic detection and any activity you do will get recorded, with all the same info as if you’d done it manually. If all else fails, you can add workouts manually, which I found myself having to do on occasion of a shorter weightlifting session. Since this didn’t lead to enough sustained heart rate activity, no workout was detected. In general, I found the detection much better for running and cardio workouts.

Oura Ring 4 – Black

Ring 4 - Black

Working out with Whoop MG

If you’re used to a watch, the Whoop band can have a bit of an adjustment period. I can’t tell you how many times I have checked for the time, only to remember there’s not even a small clock screen. But once I honed in on the band as a pure training assistant, I started to really fall in love with it.

Like with my Oura Ring, in lieu of a watch face, I found myself working out with my phone out. But compared to Oura, the Whoop app is way more tailored to fitness tracking. It’s not just sleep, but your daily stress and strain are always there up top, easily readable each time you open the app. When it comes to recording workouts, the Whoop app boasts an impressively long an in-depth list of activities, ranging from badminton to bartending. Once you start, you get all your vital metrics in real time, including your overall workout stress level which measures the ongoing intensity of your activity.

oura and whoop app workout recording screenshots side by side

Oura/WHOOP

As you can see, the Whoop screen on the left gives you a lot more information. It’s vital stuff too, like heart rate and calories burned. If you let it, you can even see your heart rate, heart rate zone, and activity duration on your lock screen for quick mid-workout checks.

I also found, especially when I was sleeping in it, the battery life to last about a week, a bit less than promised. If you’re only using it for workouts the Whoop MG may last the advertised 14 days.

heart rate monitor display showing current heart rate and exercise time

WHOOP

It’s worth noting that my main goal for workouts is weight loss, and I as an ex-runner I tend to do a lot of cardio. This is a great fit for fitness trackers, like Whoop and Oura, that mainly rely on heart rate monitoring. Which is mostly to say if you’re going to the gym to lift, there’s not much you’ll get out of it, but it’ll be perfect for tracking cardio.

Whoop also comes with a more confusing subscription model. When you purchase your band you choose the named subscription with it. If you want the Whoop 5.0 band, you can chose the starter One for $200 a year or Peak for $239. The latter includes more features and a nifty wireless charging pack. The Life subscription comes with all these features unlocked and a Whoop MG (which stands for medical grade and includes an ECG and blood pressure insights) for a total of $359 a year. Since it’s all wrapped up in one, the initial cost will be less than an Oura Ring… until that one year mark comes around and you realize you don’t really own your device.

WHOOP MG – Life

MG - Life

A Quick Note on Sleep

This is a comparison focused on exercise and fitness features, but considering that A) sleep is a key part of your holistic health and B) these devices encourage you where them to sleep, I felt it important to briefly touch on.

At the start of the testing period, I set myself the goal of sleeping in both of the devices every night. It took less than a week for me to realize I was not a fan of sleeping with my Whoop band on, similar to how I hate sleeping with smartwatches. It’s uncomfortable and feels weirdly restraining.

In terms of sleep tracking data and sleep/readiness scores, my readouts from the devices were extremely consistent with one another. Oura and Whoop use the same metrics to determine these scores. This means it really just came down to comfort—and if that’s the deciding factor then Oura is the one I much prefer for sleep tracking.

Oura Ring 4 vs Whoop MG, Who Wins?

In general, I found there to be pros and cons to each of the screen-less wearables. With both the Oura Ring and Whoop, I felt pretty reliant on my phone if I wanted minute-to-minute vitals. Since a majority of this data is taken from heart rate, they also both prioritize cardio. For me, that lines up with my priorities, but for the plenty of people laser focused on their gains, there are mixed results here. Still, after a month of training with both I found it easy to make a decision.

Winner: Whoop

The Whoop band and its app feel more purposefully designed for fitness. While I definitely prefer the Oura Ring as a sleep tracker, the Whoop app and user experience is deeper and more versatile, casting a wide net for all types of athletes and performers.

WHOOP MG – Life

MG - Life



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An Israeli startup says its new technology will save the planet. Scientists have doubts

An Israeli startup says its new technology will save the planet. Scientists have doubts – myMotherLode.com   Link 1

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