E-Sports
DVIDS – News – Esports in DoDEA Americas Schools: A Winning Play for Students
Dr. Nancy Beale wasn’t sure what to make of esports at first. “I wasn’t sure what it meant to have an esports team or how to be an esports coach,” she admitted during a recent conversation at Fort Campbell High School, where she serves as the school psychologist. That changed when she started coaching […]

Dr. Nancy Beale wasn’t sure what to make of esports at first. “I wasn’t sure what it meant to have an esports team or how to be an esports coach,” she admitted during a recent conversation at Fort Campbell High School, where she serves as the school psychologist. That changed when she started coaching the school’s esports team. “Now, I see it gives kids a place who didn’t have one before. They were gaming alone at home, but this makes it a team effort,” she said. Beale’s journey from rookie to advocate reveals how competitive video gaming is transforming education, helping students grow, connect, and prepare for the future.
“Esports has revolutionized the way we think about team sports and student engagement,” said Gregory Bull, Americas Southeast District Superintendent. “By providing access to competitive gaming, we open doors for students who might not typically participate in traditional athletics. This approach fosters teamwork, strategic thinking, and a sense of belonging, allowing every student to experience the camaraderie and excitement of team sports. Esports is not just about gaming; it’s about creating opportunities for all students to thrive and be part of something bigger.”
Gaming has moved from late-night hobby to school-sanctioned competitions. Picture students gathered around monitors, not goofing off but strategizing as a team. Beale noticed these weren’t just any kids, these were kids that didn’t know there was a place for them to game with others “They’re competitive, but they were staying in their rooms, not often joining sports or clubs,” she said. Esports changed that, giving them a squad to cheer for and a reason to show up. One parent shared, “FCHS Esports program has given my daughter confidence and the feeling of acceptance. She has, in her own words, ‘found her people.’ Our daughter has struggled with friendships and Esports has given her such a wonderful opportunity to make friends with people her age doing an activity they all like to do.”
Parents have noticed the difference, too. “They tell me their child never cared about school until esports,” Beale shared. “It’s a motivator.” She’s not wrong—studies show it works. In one California district, esports players’ GPA jumped 1.4 points, with attendance rising to 95%. By tying gaming to good grades, esports pulls students in like nothing else. Leanne Apter, a parent, wrote, “I think the Esports program would benefit all schools, it gives students an amazing opportunity to be involved in a school activity and make friends in a safe supportive environment. Even typing it brings tears to my eyes. Thank you so much for having this program at FCHS.”
It’s not just about report cards. Beale beams when she talks about her team captain. “He’s grown so much,” she said. “He used to get upset over losses, but now he leads with confidence.” Over two years, he’s learned to stay calm and guide his teammates—skills that matter far beyond the screen. Krystal Lockridge, a parent, observed, “Since being part of the team we have seen our child taking on a mentorship/leadership role, while also expanding his social circle with people he normally wouldn’t interact with.” Beale explained how esports shapes future leaders, noting, “It’s about academic, social, and professional growth.” Research backs her up: a ScienceDirect study found gaming teaches teamwork, problem-solving, and quick thinking—exactly what employers want. Forbes even notes that gamers often shine as workers, bringing hustle and adaptability to any job. “These kids manage time like it’s a full-time gig,” Beale said. “That stands out.”
Then there’s the tech side. Beale’s students don’t just play, they dive into stats and strategies, sparking a love for science and technology. “It gets them excited about STEM,” she said, pointing out how they tinker with data or game mechanics. Numbers bear this out: 62% of college League of Legends players major in STEM fields, compared to 45% of all students, according to ViewSonic. For some, it’s more than a hobby—it’s a future. One of her players excited about scholarships and careers in gaming exclaimed, “I want to go into esports now.” Beale sees the possibilities: not just competing but coaching, managing events, or analyzing data, roles that can pay well. Since the esports became a $4.3 billion industry in 2024, it’s a real path. And even outside gaming, the skills, leadership, and tech know-how, open doors everywhere.
What keeps Beale hooked is the change in her students’ confidence. “Some were shy, unsure how to connect,” she recalled. Now, her student-run team buzzes with chatter and ideas. “It’s turned into something bigger than gaming,” she said. “They’re learning to lead each other.” It’s a community where quiet kids find their voice, something solo play could never offer. Sherrie Topasna, a parent, shared, “I have seen my student become more confident with himself to make friendships and a willingness to join more programs within the school. I haven’t seen my son smile so much since joining the FCHS esports program.” Beale’s shift from uncertainty to dedication mirrors what the data shows: esports isn’t just a game, it’s a way to build skills, ignite passions, and set kids up for success.
As DoDEA expands esports to more schools, they’re not chasing trends. They’re betting on students. Esports is more than a pastime. It’s a playbook for helping kids win at school, work, and life.
DoDEA operates as a field activity of the Office of the Secretary of Defense. It is responsible for planning, directing, coordinating, and managing pre-kindergarten through 12th-grade educational programs for the Department of Defense. DoDEA operates 161 accredited schools in 9 districts in 11 foreign countries, seven states, Guam, and Puerto Rico, serving over 67,000 military-connected students. DoDEA Americas operates 50 accredited schools across two districts on 16 military installations, including Army, Navy, Marine Corps, Air Force, and Coast Guard bases in seven states, Puerto Rico and Cuba. Committed to excellence in education, DoDEA fosters well-rounded, lifelong learners, equipping them to succeed in a dynamic world.
Attribution Note: Jennifer Hall, District ET ISS
Date Taken: | 04.23.2025 |
Date Posted: | 04.29.2025 13:55 |
Story ID: | 496485 |
Location: | FORT CAMPBELL, KENTUCKY, US |
Hometown: | FORT CAMPBELL, KENTUCKY, US |
Web Views: | 7 |
Downloads: | 0 |
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E-Sports
India Today Gaming
Ample Group and LEGO Group have developed and opened India’s first and South Asia’s largest certified store, the LEGO Store in Ambience Mall Gurugram. This expansive 4,500+ sq. ft. retail space brings the LEGO Group brand to life with bright colors, vibrantly decorated walls, and creative branded experiences. The concept of a LEGO store is designed to offer […]


Ample Group and LEGO Group have developed and opened India’s first and South Asia’s largest certified store, the LEGO Store in Ambience Mall Gurugram. This expansive 4,500+ sq. ft. retail space brings the LEGO Group brand to life with bright colors, vibrantly decorated walls, and creative branded experiences. The concept of a LEGO store is designed to offer an interactive and immersive experience for customers, sparking creativity, and imagination and leaving a lasting experience and memory for every family in India.
Through the strategic alliance with LEGO Group, Ample Group, a leading retailer developer and brand story, is taking the forefront of strategic opportunities with global partnerships.
LEGO Store Open in Ambience Mall
The launching of the LEGO Store is timely since India is expected to grow by 6.3% in 2025 and driven by optimistic consumer demand and government backing for growth, India is poised for growth in retail. Talking about this, Rajesh Narang, Founder & CEO of the Ample Group, said, “At Ample, we have always believed in creating meaningful experiences for our customers by bringing some of the world’s most iconic brands closer to Indian customers, be it Apple, Bose, Under Armour, ASICS, and now LEGO® Group. With the launch of South Asia’s Largest LEGO® Certified Store, we are not just introducing a brand but offering families a space to imagine, play, and create memories together. Our goal is to deliver experiences that go beyond shopping, where every visit feels special and interaction adds value.”
LEGO Group is known for the promotion of creativity, learning and fun, which are important in creating a culture for developing communication and cognitive skills through participation in an active versus passive manner. This will help reduce screen time and to help foster a space for creative, hands-on play that promote imagination and cognitive skill development.
Ample is committed to providing a premium shopping experience to every Indian in the country by creating partnerships and connections with global brands to enter and develop in the Indian market and aiming for CAGR growth of over 30% over the next five years. Talking about this, Bhavana Mandon, Country Manager, LEGO India, said “We’re thrilled to finally bring the LEGO®️ brand experience to India in close partnership with the Ample Group. We’re laying the foundation for a strong retail presence and aim to help more Indians connect with the joy of play through multiple stores over the next two years. The energy, creativity, and passion we’ve witnessed today show that India’s LEGO®️ moment has truly arrived. As we enter this exciting phase of growth, we look forward to building spaces where people of all ages can build together.”
E-Sports
PCHS Athletic Director wins state’s highest honor after championship year
(One of) the Park City High School sports trophy cases. Photo: Michele Roepke // TownLift PARK CITY, Utah — Jamie Sheetz, who oversees 24 Park City High School Miners sports programs, 58 teams, nine activities and 20 clubs, has been named High School Athletic Director of the Year by the Utah High School Activities Association. […]

(One of) the Park City High School sports trophy cases. Photo: Michele Roepke // TownLift
PARK CITY, Utah — Jamie Sheetz, who oversees 24 Park City High School Miners sports programs, 58 teams, nine activities and 20 clubs, has been named High School Athletic Director of the Year by the Utah High School Activities Association.
“We’re all continuously striving at Park City High School Athletics to create the best experience possible alongside these student-athlete’s high school education,” Sheetz told TownLift. “As many opportunities as we can support these kids to enjoy, we want to be here to help families with that.”
Now in his 12th year in this position, Sheetz earned his bachelor’s degree in kinesiology from the University of Michigan, then studied sport behavior and performance at Miami University in Ohio before completing his master’s degree in education at Missouri State University. In addition, Sheetz is currently working on a doctorate in Sports Leadership through Concordia University in Chicago.
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His extensive board service includes a three-year term on the National Interscholastic Athletic Administrators Association — “AKA the N triple A” — from 2019-2022, the largest organization for high school athletic directors nationwide. He served 10 years on the Utah Interscholastic Athletic Administrators Association board, including as president in 2017, professional development coordinator and certification coordinator. After scaling back his commitments — “I got rid of everything, except one I was on because it was just time to let somebody else do it” — he now serves only on the UHSAA’s Sports Medicine Advisory Committee.
A former Brighton High School baseball player, Sheetz understands the student-athlete experience firsthand.
Elite Athletics Program
Park City High School has produced Olympians Anders Johnson, Josie Johnson, Ashley Farquharson, Rosie Brennan, Casey Dawson and Haley Batten, who have represented the U.S. in Summer, Winter and Youth Games. Current and former Miners competing at Junior Worlds or World Championships level include Augie Roepke, Hannah Baldwin, Wes Campbell, Maddie Keiserman, Sydney Palmer Ledger and Nate Gendron.
This year, 26 seniors committed to college sports, with eight heading to Division I schools: Abby Hanton (Louisiana Tech, soccer), Finley Weldon (Iowa State, gymnastics), Rawson Hardy (Georgia Tech, golf), Sebastian Bodily (Navy, football), Justin Michaelis (Rice, football), Al Hopkins (Utah Tech, soccer), Gretchen Lane (Vermont, swimming) and Pace Swenson (Jacksonville, rowing).
While the gymnast and rower compete outside Sheetz’s official purview, he remains equally proud of all student achievements.
Championship Success
Six Miners teams reached state championships this year, with four capturing Utah titles: boys golf, boys swimming, girls swimming and girls volleyball (second place). Boys track finished second and girls track took third. Both lacrosse teams advanced to late playoff rounds.
Under Sheetz’s tenure, the Miners have won 55 Utah state championships with 38 second-place finishes. The coaching staff has earned national recognition, with recent Coach of the Year awards going to golf’s George Murphy, lacrosse’s Mickey Clayton, soccer’s Chip Cook and volleyball’s Matt Carlson.
Supporting Student-Athletes
Sheetz suffered a career-ending back injury during a summer baseball tournament in Denver while in high school, giving him unique empathy for student-athletes facing similar challenges.
“It was actually during a game we were playing in a summer tournament in Denver,” he said. “Like many other people, I was run out of the game when I got hurt, so I went right into coaching, something that happens to the vast majority of athletes.”
With numerous high-performing athletes, accommodating their extensive travel schedules requires significant coordination. “I thank the teachers for juggling it all because it’s not necessarily easy for the faculty, perhaps no one more so than Ms. Esquivel who manages the student attendance,” he said. “However I know my colleagues and I are on the same page as far as wanting the best for these kids.
“Any time we can support these teenagers in not just their academics in the building but also educate the whole child out in the world, the better off they might do when they graduate,” Sheetz said.
Despite competition from other Park City schools focused on athletic travel accommodations, Sheetz maintains a collaborative approach. “Whatever’s the best choice for those families for whatever reason, for their schedule, for whatever they’re trying to accomplish in the sports world is what’s most important for every kid in the community, no, there’s no competition there,” he said.
Community Partnerships
Park City’s unique athletic landscape includes numerous specialized organizations that Sheetz embraces rather than competes with. The Park City High Schools Mountain Bike Team draws students from multiple district schools, while external organizations manage state-level mountain bike racing.
“They’ve got that sports scene efficiently locked down, Their events are not small and they’ve got it all figured out with the huge number of registrants, they are big races. The amount of detail that goes into that, I can’t imagine the UHSAA, or, you know, Park City High School trying to manage that, it would be almost impossible, and that outside organization gets the job done, like it’s no problem for them.”
Similarly, Park City’s abundance of winter sport clubs allows elite skiers to train at appropriate levels rather than competing in high school programs. “It’s great that there are so many competitive clubs from which these students can choose. They get so good, so fast that it just makes sense this way. I couldn’t imagine some of these skiers who get to represent their country on the global sports stage one weekend then coming back home and racing at a high school level the next weekend, it would sort of be a waste of their energy.”
Future Additions: Esports and Flag Football
This fall, esports joins the Miners lineup as an official lettered activity, featuring Mario Kart, Super Smash Brothers and Rocket League, with potential additions like League of Legends next year.
“The University of Utah has one of the most successful programs in the country in terms of esports. So its finally begun to bleed out into the high schools. Esports have been talked about for about five years now, since COVID. It’s actually considered an activity similar to like debate or drama or music, and the there was enough interest that the UHSAA has now sanctioned it. They’ll host a state championship and competitions, and everything.”
The format offers unique advantages: “For most of the you have teams of teams of five, so you could have, multiple teams playing at that at that level, probably three or four or five varsity teams,” Sheetz said. “One of the many exciting things about it all is that they don’t really need to travel to away schools. You don’t have to pay for a bus, you don’t have to pay for officials, you don’t have to get out of school. So that’s going to be kind of neat to see how that goes.”
Looking further ahead, girls flag football — making its Olympic debut in Los Angeles 2028 — represents another potential addition. “Girls flag is gaining a lot of traction across the country, I think you’re going to see this fall some schools setting them up as clubs to try to grow it so that it can eventually be considered. The UHSAA has a certain standard for something to be called an ’emerging’ sport before they offer to sanction it. So, they’ve got to get it going first. But, I already know that here in Park City we’ve got girls that are going to begin participating in earnest this fall.”
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E-Sports
MHS Valorant team finishes as state runner-up in Class 2A | News, Sports, Jobs
CONTRIBUTED PHOTO Pictured are Marshalltown High School eSports Valorant team members Thaw Soe (Captain), Chau Thai, Ruben Sala Sosa, Blake Russell, Sam Bennett, Lwin Thu, Caleb Mastin, Dante Montgomery, Matthew Perez Lopez and Rafael Ordonez. They are coached by Ranen Spies. The (Valorant) Bobcats finished the season 6-1 with the only loss coming from Waukee […]


CONTRIBUTED PHOTO
Pictured are Marshalltown High School eSports Valorant team members Thaw Soe (Captain), Chau Thai, Ruben Sala Sosa, Blake Russell, Sam Bennett, Lwin Thu, Caleb Mastin, Dante Montgomery, Matthew Perez Lopez and Rafael Ordonez. They are coached by Ranen Spies.
The (Valorant) Bobcats finished the season 6-1 with the only loss coming from Waukee NW in week 6 with a match score of 1-2 (3-13, 13-9, 12-14). At state, which was hosted inside the MCSD Orpheum Welcome Center, the Bobcats entered as the three seed and faced off against Waukee in the opening round. They secured a 2-0 match win — (13-4, 13-3).
In the semifinals, the Bobcats faced Waukee NW (number 2 seed) once again and got revenge, taking down the Wolves 2-1 (12-14, 13-10, 13-7) to reach their first ever state championship appearance.
In the championship game, the Bobcats faced off against returning state champions Cedar Rapids Kennedy. Kennedy had yet to lose a game all the way through the season and into the championship game. Marshalltown won game one in overtime 14-12. CR Kennedy fought back in game two and won in overtime 12-14. In game three CR Kennedy defeated Marshalltown 13-2 sealing the deal and the Bobcats lost 2-1.
“From a director standpoint, I could not be more proud of Coach Spies and the Valorant athletes who achieved a state runner up finish. Throughout Coach Spies ran a well organized season. Students not only got better on a competition level, but growth could be seen on an academic and interpersonal level. Each Valorant player displayed teamwork, communication, and a positive attitude day in and day out,” MHS eSports Program Director Logan Wolf said.
E-Sports
LOGITECH INTERNATIONAL S.A. SEC 10-K Report — TradingView News
Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment. Financial Highlights Net Sales: $4,554.9 million, increased 6% compared […]

Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment.
Financial Highlights
Net Sales: $4,554.9 million, increased 6% compared to fiscal year 2024, primarily driven by an increase in sales of Gaming, Keyboards & Combos, Pointing Devices, and Tablet Accessories due to improved demand.
Gross Profit: $1,962.6 million, increased 10.4% compared to fiscal year 2024, with a gross margin of 43.1%, up from 41.4% in fiscal year 2024, primarily driven by lower product costs, partially offset by higher promotional spending.
Operating Income: $654.9 million, increased from $587.3 million in fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses.
Net Income: $631.5 million, compared to $612.1 million for fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses and income tax provision.
Net Income Per Share (Basic): $4.17, compared to $3.90 in fiscal year 2024.
Net Income Per Share (Diluted): $4.13, compared to $3.87 in fiscal year 2024.
Business Highlights
Company Overview: Logitech International, founded in 1981 and headquartered in Lausanne, Switzerland, designs software-enabled hardware solutions to enhance work and play. The company operates under the Logitech and Logitech G brand names, focusing on gaming, keyboards & combos, pointing devices, video collaboration, webcams, tablet accessories, and headsets.
Revenue Segments: Logitech’s product categories include Gaming, Keyboards & Combos, Pointing Devices, Video Collaboration, Webcams, Tablet Accessories, and Headsets. Each category has shown varying performance, with Gaming and Tablet Accessories experiencing significant growth.
Geographical Performance: Sales increased across all regions, with EMEA showing a 9% growth, Asia Pacific 6%, and the Americas 4%. This growth was driven by increased demand in Gaming, Tablet Accessories, and Video Collaboration products.
New Product Launches: In fiscal year 2025, Logitech launched the MX Creative Console, a versatile tool for creative professionals, and the Logitech Rally Board 65, an all-in-one video conferencing solution.
Environmental Sustainability: Logitech is committed to sustainability, focusing on reducing carbon emissions, using innovative materials, and transitioning to renewable energy in manufacturing and supply chains.
Future Outlook: Logitech plans to continue innovating in its core markets while expanding into new areas such as education, healthcare, and the public sector. The company also aims to leverage AI and machine learning to enhance product features and explore new growth opportunities.
Operations and Manufacturing: Logitech operates a diversified manufacturing footprint across six countries, including an in-house facility in Suzhou, China, which handles approximately 35% of total production. This setup allows for flexibility and quick adjustments to production levels.
Sales and Distribution: Logitech’s sales and marketing activities are organized into three geographic regions: the Americas, EMEA, and Asia Pacific. The company sells products through a network of distributors, retailers, and e-tailers, supported by a direct sales force and third-party distribution centers.
Research and Development: Logitech invested significantly in research and development, focusing on product innovation, wireless technologies, and user interfaces. The company plans to continue these investments to maintain its competitive position.
Customer Service and Support: Logitech provides extensive customer service and technical support through various channels, including telephone, email, and online platforms, to enhance customer experience and satisfaction.
Strategic Initiatives
Strategic Initiatives: Logitech has focused on diversifying its manufacturing footprint and supplier ecosystem to mitigate risks associated with geopolitical and macroeconomic challenges. The company is also investing in its B2B capabilities and releasing new products to enhance its portfolio value proposition.
Capital Management: Logitech has been actively managing its capital through a share repurchase program, repurchasing 6.7 million shares for $588.0 million in fiscal year 2025. The company also paid a cash dividend of CHF 1.16 per share in fiscal year 2025. Additionally, Logitech entered into a $750 million unsecured revolving credit facility to support general corporate purposes.
Future Outlook: Logitech plans to target share repurchases of $2 billion over the next three years, subject to market conditions and regulatory approvals. The company also intends to continue its strategic investments in product innovation and B2B capabilities to drive long-term growth.
Challenges and Risks
Challenges and Risks: Logitech’s business strategy involves expanding into new markets and product categories, which presents risks related to compliance with a wide variety of laws and regulations, including those governing health and safety, environmental standards, and data privacy. The company also faces challenges in maintaining its brand reputation and ensuring product quality as it diversifies its offerings.
Innovation and Product Development: The company must continually innovate and develop new products to remain competitive. Failure to do so could adversely affect its business and operating results.
Supply Chain and Manufacturing: Logitech’s reliance on manufacturing operations in China and Southeast Asia exposes it to risks such as geopolitical tensions, tariffs, and supply chain disruptions.
Artificial Intelligence (AI): The use of AI in Logitech’s products and operations presents risks related to competitive harm, reputational damage, and legal liability, especially as AI technologies evolve rapidly.
Third-Party Platforms: The company’s products depend on compatibility with third-party platforms, and any changes or restrictions in access to these platforms could adversely affect its business.
Regulatory Compliance: Logitech is subject to various international regulations, including those related to environmental, social, and governance (ESG) activities, which could increase operational costs and compliance risks.
Currency Exchange Rates: Fluctuations in currency exchange rates pose a risk to Logitech’s financial performance, as a significant portion of its revenue is generated in non-U.S. Dollar currencies.
Management Strategies: Management has identified several strategies to address these challenges, including diversifying its manufacturing locations, investing in AI responsibly, and enhancing its go-to-market capabilities. The company is also focusing on maintaining its brand reputation and product quality through strategic investments and partnerships.
Market Risks: Logitech is exposed to market risks such as foreign currency exchange rate fluctuations, which could adversely affect its financial results. The company uses derivative instruments to hedge against some of these risks, but these measures may not fully offset the adverse financial effects of unfavorable currency movements.
SEC Filing: LOGITECH INTERNATIONAL S.A. [ LOGN ] – 10-K – May. 23, 2025
E-Sports
Siuslaw High School Mario Kart Team Captures Oregon State Esports Championship | Sports
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E-Sports
Hero MotoCorp And Krafton India Announce First-Of-Its-Kind ‘Phygital’ Collaboration For BGMI
Hero MotoCorp, the world’s largest manufacturer of motorcycles and scooters, has teamed up with KRAFTON India, publisher of BATTLEGROUNDS MOBILE INDIA (BGMI), to launch an unprecedented ‘phygital’ partnership — a first for India’s two-wheeler and gaming industry. This collaboration brings together the thrill of digital gaming with the excitement of real-world motorcycling through a unique […]

As part of this initiative, Hero’s popular motorcycles — the Xtreme 160R 4V and Xtreme 125R, the fastest bikes in their respective segments are now integrated into BGMI as playable vehicles. Soon, fans will also be able to bring the digital experience to life by purchasing exclusive, BGMI-branded Hero motorcycles in the real world, featuring specially designed decals and themed styling.
“This is more than a brand integration — it’s a benchmark for how companies can authentically embed into gaming culture and create real value for a connected generation,” said Seddharth Merrotra, Head of Business Development and Partnerships at KRAFTON India. He added, “With Hero MotoCorp, we’re turning virtual mobility into real-world expression — translating in-game aspiration into tangible ownership. For the first time in India, players aren’t just engaging with a brand — they’re living it, both in-game and on the road.”
Speaking on the development, Ashutosh Varma, Chief Business Officer, Hero MotoCorp, said, ” At Hero MotoCorp, we are constantly innovating to connect with young, digital-first consumers in meaningful and exciting ways. Our collaboration with KRAFTON India marks a bold new step in this direction, blending the real and virtual worlds like never before. By bringing our Xtreme motorcycles into BGMI, we are not just creating immersive brand experiences, we are redefining the intersection of mobility and digital entertainment. This partnership is a celebration of new-age passion, performance, and play.”
Hero Motorcycles Hit the Battleground
Starting from May 25, players will find the Hero Xtreme 160R 4V and Xtreme 125R inside BGMI as high-performance vehicles with exclusive designs inspired by their real-world counterparts. The collaboration also includes an unlockable Hero-themed gear drop, featuring a custom outfit, helmet, and backpack.
Merging Culture, Community, and Mobility
This initiative redefines how brands engage with India’s digitally native generation. For Hero MotoCorp, the collaboration signals a forward-looking move into the digital ecosystem, embedding the brand into gaming culture. For KRAFTON India, it continues the evolution of BGMI as not just a game, but a lifestyle platform.
Together, this phygital partnership offers a glimpse into the future — where mobility meets gameplay, and fandom becomes a tangible as well as a rideable experience.
For the latest updates, follow BGMI’s official YouTube, Instagram and Facebook pages.
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