Connect with us

E-Sports

East Helena High esports aims for national glory | East Helena

After winning their fifth state title in three years earlier this spring, East Helena’s high school esports team has set its sights on the ultimate final boss: the first-ever U.S. esports national championship. East Helena High is one of three Montana schools invited to compete in the inaugural National Association of Esports Coaches and Directors’ […]

Published

on


After winning their fifth state title in three years earlier this spring, East Helena’s high school esports team has set its sights on the ultimate final boss: the first-ever U.S. esports national championship.

East Helena High is one of three Montana schools invited to compete in the inaugural National Association of Esports Coaches and Directors’ high school tournament, taking place June 17 in St. Louis alongside the association’s annual convention.

Teams from up to 20 states are gearing up for the national showdown, and East Helena will face off against schools with more established esports programs from states like Washington and California. While some of these schools compete as part of official athletic associations with league play and school funding, East Helena has earned its spot the hard way. 

A top contender in Montana, on the national stage the Vigilantes enter as the upstart and the underdog. Because this is the first year the national tournament will take place, the team had not expected to compete in St. Louis until the call on Apr. 7, the day after winning state.

“The call came out of nowhere,” said esports coach Mason Skains, who also works in maintenance and has been playing video games since grade school. “It’s a big step for our program.” 

The thrill of the invitation, however, soon gave way to uncertainty: would the team be able to scrape together the $3,000 needed to turn this dream into a reality? A club rather than a sanctioned sport, esports teams across Montana need to raise their own funds. 

Esports General Manager Marne Bender said the invitation to nationals came right after the team had depleted its budget at the state tournament. “So we were like, yay!” Bender said excitedly, then lowered her tone. “And then we were like…oh.” 

Undeterred, the team launched a crowdfunding campaign to cover the cost of flights, lodgings, and expenses for five student athletes and a coach. By Thursday afternoon, the campaign had sped past its goal and hit $3600. “It’s awesome,” said sophomore esports athlete Kayleigh Peterson. “I’ve never been on a plane before.”

The tournament is also a college opportunity. LeagueOS, a company that runs most U.S. college esports leagues, is sponsoring the national tournament. The event will include a “recruiting combine,” where high schoolers get the chance to play in front of college esports coaches. 

Many universities with esports teams, including Boise State, University of Utah, Ohio State, and Valparaiso, offer scholarships and full-rides to top esports athletes. As of early 2025, more than 250 U.S. colleges and universities have varsity esports programs, and around 200 of them offer scholarships, including the University of Montana. 

Initially nervous to join due to the stigma around video games, Peterson described joining the esports team as “probably” the best decision she’s ever made. Now, her teammates are some of her closest friends. 

Critics knock esports as requiring little physical activity, and thus not an actual sport, but participants argue that it’s extremely mentally demanding. “The reality is so far from the stereotype it’s not even funny,” said Skains, adding that the sport requires strong collaboration and communication, technical skill, and advanced problem solving. 

He also said it’s a good option for students who might not find success in physical sports. “Don’t knock it until you try it,” he said.

The team trains on multiple video games, but its Valorant team is advancing to nationals. Valorant is a teen-rated, first-person tactical shooter game in which two teams of five go head-to-head, alternating between offense and defense. The attacking team tries to plant the “spike,” an explosive device, while the defenders work to defuse the spike once it’s planted. 

In addition to Peterson, East Helena students Ayden Dess, Myah Erickson, Joe Senecal, and Ben Paige play on the Valorant squad. Sophomore esports athlete Senecal attributed the team’s success to friendships built through playing together. His coach took a similar view. 

“This is way bigger than sitting in front of a screen playing a video game,” said Skains. “This is a team of individuals trying to accomplish something great.”



Link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

A.C. Flora’s esports team wins State Championship for Rocket League

Contributed by Ilyssa Weiner A.C. Flora High School’s esports team won the South Carolina Scholastic Esports state championship for Rocket League May 10 at Midlands Technical College. A.C. Flora High School’s esports team won the South Carolina Scholastic Esports state championship for Rocket League. The championship was held May 10 at Midlands Technical College. A.C. […]

Published

on


A.C. Flora High School’s esports team won the South Carolina Scholastic Esports state championship for Rocket League May 10 at Midlands Technical College.

A.C. Flora High School’s esports team won the South Carolina Scholastic Esports state championship for Rocket League May 10 at Midlands Technical College.

A.C. Flora High School’s esports team won the South Carolina Scholastic Esports state championship for Rocket League. The championship was held May 10 at Midlands Technical College.

A.C. Flora’s esports team also won the Rocket League championship in the Lexington One Invitational in March, the first major in-person esports event that Richland One’s esports teams have competed in.

“Winning the invitational was super exciting, and being able to win the state championship as well solidifies how great of a year it was for the team,” said Bobby Gunshefski, the head coach of A.C. Flora’s esports team.

Richland One’s competitive esports program launched in February 2025 at all of the district’s high schools.



Link

Continue Reading

E-Sports

EA Sports College Football 26 Gears Up for Launch With Gameplay Overhaul and Fresh Features

EA is priming fans for the return of one of its most beloved sports franchises with EA Sports College Football 26, officially set to hit PlayStation 5 and Xbox Series X|S on July 10. Building on the overwhelming success of last year’s revival, which raked in over $200 million before its official release, the latest […]

Published

on


EA is priming fans for the return of one of its most beloved sports franchises with EA Sports College Football 26, officially set to hit PlayStation 5 and Xbox Series X|S on July 10. Building on the overwhelming success of last year’s revival, which raked in over $200 million before its official release, the latest installment promises a more nuanced and authentic gridiron experience.

Gameplay Gets a Strategic Upgrade

This year’s release aims to deliver a deeper, more complex version of college football with a host of feature expansions. One of the standout improvements is the introduction of over 2,700 new plays—dramatically expanding play-calling diversity and offering coaches and players more strategic freedom on the field. The game will also include over 300 authentic collegiate coaches, each programmed with distinct coaching philosophies and recruiting tactics, aiming to mirror real-life NCAA football strategies.

Further advancing the gameplay, EA has reworked the player system with 10 new archetypes and a total of 84 unique abilities. These updates are designed to better reflect the diversity of player roles and talents seen across college teams. Dynamic Substitutions, revamped blocking and coverage mechanics, and newly customizable defensive zones are also being added to elevate realism and responsiveness during matches.

Immersive Elements and Team-Specific Identity

Stadium atmosphere is receiving a noticeable upgrade as well. All 136 Football Bowl Subdivision (FBS) schools are included, with unique audio and visual elements to enhance team identity. The game will feature more than 160 customized school chants and 10 fresh PA system tracks to give each home field its own distinct flavor. EA is also introducing aesthetic touches such as university-specific monuments and mascots on the sidelines—Texas Tech’s iconic Double T Saddle Monument being one such example.

The long-requested “Wear & Tear” mechanic, which simulates player fatigue and long-term performance impact, is making a comeback, while the “Stadium Pulse” system has been revamped to make crowd dynamics more influential during high-pressure moments.

Classic Modes Return, But One Fan Favorite Remains Absent

Returning gameplay modes include Road to Glory, Dynasty, College Football Ultimate Team, and Road to the College Football Playoff, ensuring players have a variety of single-player and competitive experiences to explore. However, one notable omission is the absence of Mascot Mode—a fan-favorite feature from older titles that allowed teams of college mascots to compete in full games. Despite prior speculation and leaks, EA has yet to confirm the mode’s return.

AI and Presentation Enhancements

Artificial Intelligence has been fine-tuned to allow for smarter on-field decisions, dynamic adjustments, and more realistic reactions to different play styles. The commentary team and broadcast presentation will also return, further grounding the game in a familiar yet refreshed format for longtime fans.

With a packed feature list and refined mechanics, EA Sports College Football 26 aims not just to recapture past glory, but to set a new standard for college football video games. As anticipation builds toward the July release, fans are eager to see how these innovations translate on the virtual field.

 



Link

Continue Reading

E-Sports

EA Sports College Football 26 Gears Up for Launch With Gameplay Overhaul and Fresh Features

EA is priming fans for the return of one of its most beloved sports franchises with EA Sports College Football 26, officially set to hit PlayStation 5 and Xbox Series X|S on July 10. Building on the overwhelming success of last year’s revival, which raked in over $200 million before its official release, the latest […]

Published

on


EA is priming fans for the return of one of its most beloved sports franchises with EA Sports College Football 26, officially set to hit PlayStation 5 and Xbox Series X|S on July 10. Building on the overwhelming success of last year’s revival, which raked in over $200 million before its official release, the latest installment promises a more nuanced and authentic gridiron experience.

Gameplay Gets a Strategic Upgrade

This year’s release aims to deliver a deeper, more complex version of college football with a host of feature expansions. One of the standout improvements is the introduction of over 2,700 new plays—dramatically expanding play-calling diversity and offering coaches and players more strategic freedom on the field. The game will also include over 300 authentic collegiate coaches, each programmed with distinct coaching philosophies and recruiting tactics, aiming to mirror real-life NCAA football strategies.

Further advancing the gameplay, EA has reworked the player system with 10 new archetypes and a total of 84 unique abilities. These updates are designed to better reflect the diversity of player roles and talents seen across college teams. Dynamic Substitutions, revamped blocking and coverage mechanics, and newly customizable defensive zones are also being added to elevate realism and responsiveness during matches.

Immersive Elements and Team-Specific Identity

Stadium atmosphere is receiving a noticeable upgrade as well. All 136 Football Bowl Subdivision (FBS) schools are included, with unique audio and visual elements to enhance team identity. The game will feature more than 160 customized school chants and 10 fresh PA system tracks to give each home field its own distinct flavor. EA is also introducing aesthetic touches such as university-specific monuments and mascots on the sidelines—Texas Tech’s iconic Double T Saddle Monument being one such example.

The long-requested “Wear & Tear” mechanic, which simulates player fatigue and long-term performance impact, is making a comeback, while the “Stadium Pulse” system has been revamped to make crowd dynamics more influential during high-pressure moments.

Classic Modes Return, But One Fan Favorite Remains Absent

Returning gameplay modes include Road to Glory, Dynasty, College Football Ultimate Team, and Road to the College Football Playoff, ensuring players have a variety of single-player and competitive experiences to explore. However, one notable omission is the absence of Mascot Mode—a fan-favorite feature from older titles that allowed teams of college mascots to compete in full games. Despite prior speculation and leaks, EA has yet to confirm the mode’s return.

AI and Presentation Enhancements

Artificial Intelligence has been fine-tuned to allow for smarter on-field decisions, dynamic adjustments, and more realistic reactions to different play styles. The commentary team and broadcast presentation will also return, further grounding the game in a familiar yet refreshed format for longtime fans.

With a packed feature list and refined mechanics, EA Sports College Football 26 aims not just to recapture past glory, but to set a new standard for college football video games. As anticipation builds toward the July release, fans are eager to see how these innovations translate on the virtual field.

 



Link

Continue Reading

E-Sports

College Football 26 Reveal Trailer Shows New Gameplay Details

The College Football 26 Reveal Trailer dropped today, and EA Sports revealed new gameplay details like new plays, new player types and abilities, real real coaches, and much more. Furthermore, College Football 26 seeks to improve returning gameplay features like Wear & Tear, Stadium Pulse, and AI behavior. Overall, there’s a lot to unpack, so […]

Published

on


The College Football 26 Reveal Trailer dropped today, and EA Sports revealed new gameplay details like new plays, new player types and abilities, real real coaches, and much more. Furthermore, College Football 26 seeks to improve returning gameplay features like Wear & Tear, Stadium Pulse, and AI behavior. Overall, there’s a lot to unpack, so let’s get right to it!

College Football 26 Reveal Trailer Shows New Gameplay Improvements

Today, EA Sports released their reveal trailer for College Football, alongside a blog of the game’s biggest improvements this year. Overall, EA confirmed the addition of over 2,700 plays to go along with the thousands of real athletes appearing in the game. Furthermore, the game features real coaches, and will implement over 300 coaching styles into the game.

Other big improvements include the addition of 10 new archetypes and 84 new player abilities. And speaking of players, CFB lets you customize the Wear & Tear system to your preference.

Lastly, in terms of gameplay, College Football 26 adds enhanced AI along with dynamic play-calling adjustments. Other improvements include blocking and coverage, and the developers added a new Dynamic Substitution feature along with custom zones to give players more control.

Presentation matters just as much, and CFB 26 seeks to go above and beyond last year’s title. This year, College Football 26 ups the presentation.

Stadium Pulse returns with new challenges such as:

  • Clock distortion
  • Extreme Screen Shake
  • Rattled HUDs in Rivalry and Playoff Games

Article Continues Below

Additionally, EA is adding 160 new school-specific chants, 10 PA Tracks (including Metallica’s “Enter Sandman”), and much more. And to everyone’s excitement, it seems there’ll be more mascots in this year’s game, as we see Iowa’s Herky the Hawk in some screenshots.

In terms of commentary teams, Chris Fowler, Kirk Herbstreit, Rece Davis, and Jesse Palmer return along with Desmond Howard and David Pollack. Overall, there’s no shortage of personalities to commentate over your games in CFB 26.

Of course, you’ll be able to enjoy all of these new features and updates in a variety of modes like Dynasty, Road To Glory, Road To College Football Playoff, and Ultimate Team. But while we’ll hear more about those modes soon, here’s a few noteworthy details from EA Sports’ newest blog.

  • Dynasty – Adds a new Dynamic Dealbreakers mechanic to avoid transfers and maintain your team chemistry. Furthermore, you can still upload your own program via Team Builder
  • Road To Glory – From the sound of it, your high school experience in Road To Glory’s high school experience is now a bit longer. According to EA Sports, you’ll “Start in high school” and “build your highlight tape”. Hopefully, this means a longer high school experience for you to develop in.
  • Road To The College Football Playoff – EA is adding. new online progression format for you to compete across different consoles with.
  • Ultimate Team – New Programs, quality of life improvements, etc.

Overall, that includes all the major details from the College Football 26 Reveal Trailer. We look forward to hearing more as we get closer to the launch date. But for now, we’re excited for another year of College Football. College Football 26 marks a very important entry in the series, one that we hope brings massive improvements. But we also know, that as an annual release title, we shouldn’t have unrealistic expectations.

Lastly, for more gaming and NCAAF news, visit ClutchPoints. Furthermore, subscribe to our gaming newsletter for more weekly info.





Link

Continue Reading

E-Sports

City Life Org – First Annual NYC Video Game Festival: Details Unveiled for May 31 Event, Serves as Official Kick-Off to ‘NYC Summer of Games’

Finalists Announced for the Minecraft Education Battle of the Boroughs Esports Competition Official Festival Sponsors and Media Partner Announced Additional details for the previously-announced inaugural NYC Video Game Festival(NYCVGF), which includes the Minecraft Education Battle of the Boroughs Esports Competition in partnership with NYC Public Schools on Saturday, May 31 9:00am-6:00pm at Convene Brookfield Place was […]

Published

on


Finalists Announced for the Minecraft Education Battle of the Boroughs Esports Competition

Official Festival Sponsors and Media Partner Announced

Additional details for the previously-announced inaugural NYC Video Game Festival(NYCVGF), which includes the Minecraft Education Battle of the Boroughs Esports Competition in partnership with NYC Public Schools on Saturday, May 31 9:00am-6:00pm at Convene Brookfield Place was announced today. The festival officially kicks off ‘NYC Summer of Games’ a citywide celebration of New York City’s booming digital games community featuring marquee events, expos, tournaments, exhibits, workshops, and programs across the five boroughs this summer.

The NYCVGF and ‘NYC Summer of Games’ come as the City of NY announces that since inception, the Minecraft Education Battle of the Boroughs Esports competition has engaged more than 10,000 NYC Public School students, with steady growth in both participation and submissions – from 1,200 students in 2021 to 3,295 in 2025, and from 385 submissions in 2023 to 658 in 2025. Additionally, more than 2,000 students have taken part in live Minecraft esports events since 2023, and thousands more have participated through CS Ed Week Play-Alongs, Code-Alongs, and more.

Fifteen teams have won qualifying events to become finalists for the Minecraft Education Battle of the Boroughs Esports Competition. Three teams from each borough (one K-5 grade, 6-8, and 9-12 grade team) will compete in the finals for a chance at the Mayor’s Cup trophy. Teams are:

  • Queens
    • Team Sigma from PS 24 Andrew Jackson
    • Team Neo NYC from J.H.S. 185 Edward Bleeker
    • Team Diamond Sword Bustamoney from World Journalism Preparatory: A College Board School
  • Brooklyn
    • Team Hyper Pigmentation from Elementary P.S. 889
    • Team Blazing Bulldogs from Middle Magnet School for Multimedia Technology and Urban Planning
    • Team X-Men from the High School for Global Citizenship
  • Bronx
    • Team Game Over from Elementary P.S. 100X (Returning Champions)
    • Team Amazing Sharks from Middle P.S. 175 The City Island School
    • Team Bronx Blocks from High School 223 The Laboratory School
  • Staten Island
    • Team 45 Miners from Elementary P.S. 45 John Tyler
    • Team Powered by Redstone from Middle I.S. 027 Anning S. Prall
    • Team Stream Team 3.0 from Tottenville High School
  • Manhattan
    • Team Peacocks from Castle Bridge Elementary School
    • Team Eagles from New Explorations into Science, Technology and Math Middle School (Nest+M)
    • Team Behemoth from Frank McCourt High School

The NYCVGF will also feature music from DJ Sophia Rocks, casual and classic arcade games, Robotics & VR showcase, and more including:

  • Event Partners:
    • ASUS ROG, who is providing a free play area, as well as CDW, Lenovo/Intel, Samsung Education, Spectrum Industries, National Esports Association, and Teddy Moving and Storage are all sponsors of the NYCVGF.
    • Polygon is serving as the Official Media Partner.
    • Game U, Cartridge Gaming Company and Atlantic Games will also be on hand to enhance visitor experiences.
  • Games Expo featuring NYC-based indie developers, game studios and gaming vendors:
    • 1TON Games, All Star Code, AniTOMO Convention, Bungo Studios, Computer Lunch Games, Cosplay Hollow, dank.game, Dusk Sharp, Edmentum, EGD Collective, Erik Andersen, ESRB, Galaxy Gaming Lab, Hamra Digital, Hot Chai Games, Immersive Gamebox, Jia Jie Chen, Latino Sports, Mokuni LLC, OS NYC, Pahdo Labs, Pixelapp, Planetary Games, PogiCiv, The Paley Museum, The*gamehers, UPTOWN GAMING, Urban Arts, VGNYsoft, Vivid Imagination Inc, Wirescribe Corp, Yuri Kissaten and Videogamesnewyork
  • New York Statewide Collegiate Esports Competition:
    • For the first time, top Valorant and Fortnite players from SUNY, CUNY and private institutions from across the state will face off in a high-stakes battle for the 2025 Collegiate Championship.
    • Collegiate Valorant Competition CUNY Teams: College of Staten Island CSI Dolphins, Brooklyn College Maroon, Queens College Silver Knights, Hunter College EGD Valorant, CCNY PAPERSSrex, Baruch College Bearcats, and Hostos Valorant
    • Collegiate Fortnite Battle Royale Players from 15 participating schools including: NYU, Pace, RPI, St. Bonaventure, SUNY Binghamton, SUNY Canton, SUNY Farmingdale, Baruch, Hunter, John Jay, Lehman, Brooklyn College, Queens College, and more.
    • This landmark competition marks a major milestone for collegiate esports in New York and sets the stage for future statewide rivalries in the growing world of competitive gaming.
    • Also competing are The Quad Gods, the world’s first all-quadriplegic esports team, who are defying limits and redefining what’s possible in competitive gaming. Their incredible journey is captured in the feature documentary Quad Gods, now streaming on HBO Max.
  • Game on Air – The Esports Broadcast Experience:
    • Presented by The Cxmmunity Foundation, an engaging, hands-on activation that introduces middle and high school students to exciting career opportunities in the esports industry. This 20 to 30-minute immersive experience simulates the fast-paced environment of a live esports broadcast through two interactive tracks:
      • Shoutcaster Experience, where students learn to deliver live commentary and take on the role of a professional esports commentator
      • Production Crew Experience, where students produce an esports segment using OBS Studio
  • Education Lane:
    • Giving insight on application processes and degree programs will be representatives from New York City High School and New York State Colleges, including: School of Visual Arts, NYSCATE, Office of Student Pathways, SUNY Buffalo, SUNY Welcome Center, Harlem Gallery of Science, Office of Student Pathways Street Team (NYCPS), Pace University, Network of Academic and Scholastic Esports Federation (NASEF), City College of New York, Academy of Innovative Technology / NYCDOE
  • Cosplay Showdown with Tokyo Bronx ACG:
    • Creatives and fans of cosplay will come together to celebrate the vibrant and lively community that meshes anime, comics, and games with a parade of characters and personas.
  • Live Stream:
  • Minecraft Artemis Launch Game: 
    • Making its official debut at NYCVGF, the Minecraft Artemis Launch Game is designed to ignite student curiosity in space exploration and STEM, and invites players to explore NASA’s Artemis Mission through interactive challenges and immersive gameplay.
    • This premiere marks a groundbreaking moment where education, gaming, and innovation come together to inspire the next generation of explorers. A trailer for the game is available here: https://youtu.be/V7qvaJdcNDY.
  • Film Premiere:
    • NYCVGF will serve as the official premiere of Heroes and Villains, a short film crafted entirely by the students of the Arts ROC After-School Program in partnership with the National Esports Association.
    • Inspired by Lloyd Alexander’s The Book of Three and built using LEGOs, this cinematic adventure explores timeless themes of courage, choices, and discovering the hero within. A trailer for the film is available here: https://youtu.be/6UONVoD4nZc.

The NYCVGF serves as the official kick-off to the ‘NYC Summer of Games,’ a celebration of the digital gaming community and activity in New York City between the months of June – September. In partnership with various organizers, the Mayor’s Office of Media & Entertainment’s ‘NYC Summer of Games’ campaign promotes events across all five boroughs, including expos, tournaments, exhibits, workshops and programs. To find out more about ‘NYC Summer of Games,’ visit nyc.gov/digitalgames for more information about:

  • NYC Video Game Festival, May 31
  • Gaymer Pride, May 31
  • Tribeca Games Gallery, June 11-15
  • Power Up Festival, June 14 
  • Waffle Games 8.0, June 14-15
  • G4C Next Gen Festival, June 22
  • Games for Change Festival, June 26-27
  • PaleyGX Gaming & VR, July 15
  • New York Videogame Critics Circle/Playing With Purpose Celebrity Stream, August 16
  • Play NYC @ Anime NYC, August 21-24
  • Game Devs of Color Expo, September 16-19

The introduction of the NYCVGF comes on the heels of new investments recently announced to help cement NYC’s role as a global hub for the digital games industry. The investments total over $1 million and include support for the ‘Made in NY’ Animation Training Program, the Game Design Future Lab within NYU Tandon Future Labs and CUNY’s first-ever Bachelor’s Degree in Digital Game Design at City College of New York (CCNY), which will admit its first cohort of students this fall.


Discover more from City Life Org

Subscribe to get the latest posts sent to your email.



Link

Continue Reading

E-Sports

Ridgewater to Launch New eSports Activity

HUTCHINSON and WILLMAR, MN – Ridgewater College is introducing a new eSports activity on the Hutchinson campus. Launching this fall, school officials say the eSports club will give students the opportunity to join competitive gaming teams, participate in tournaments, and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge. […]

Published

on


HUTCHINSON and WILLMAR, MN – Ridgewater College is introducing a new eSports activity on the Hutchinson campus.

Launching this fall, school officials say the eSports club will give students the opportunity to join competitive gaming teams, participate in tournaments, and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge.

eSports will run as a “club sport”, similar to Ridgewater’s Clay Target teams.

The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater.

Last year, Heidi Olson, Ridgewater Dean of Students, proposed the program to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports like volleyball, basketball and wrestling.

“This is an activity that has grown in recent years,” Olson said.  This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in eSports clubs and teams.

Ridgewater Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.

 

 

 

 



Link

Continue Reading

Most Viewed Posts

Trending