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Esports camp just one of many offered at Spire Academy | Camps

For some summer sports camps, basketball, volleyball and baseball simply aren’t enough. Welcome to the era of esports, where many traditional sports camps find themselves competing for campers who want an immersive experience in the worlds of Minecraft, League of Legends and Fortnite. Haven’t heard of those competitive esports? No doubt, you will. According to […]

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For some summer sports camps, basketball, volleyball and baseball simply aren’t enough.

Welcome to the era of esports, where many traditional sports camps find themselves competing for campers who want an immersive experience in the worlds of Minecraft, League of Legends and Fortnite.

Haven’t heard of those competitive esports? No doubt, you will.

According to Statista, esports generate an estimated television reach of 772 million households worldwide. The global market for esports is in the billions.

That equates to a lot of young esports gamers, and many sports camps around the country have added esports to their summer curriculum.

Enter Spire Academy in Ashtabula County.

“The world of esports has grown tremendously in the last few years,” said Ben Shank, director of Spire camps.

“Esports shares many similarities with skills required for other sports: Communication skills, strategy, quick reflexes and stamina.

“With new gaming programs being developed every year, the landscape of esports will continue to change so our goal is to stay near the cutting edge by offering more programs.”

Spire has been offering esports camps for just over two years, and accommodates both day campers and overnight camps in esports.

Of course, Spire is well known in the region for their traditional sports camps.

“Our basketball camps now feature the addition of recently hired high school basketball coaching legend, Kevin Boyle,” Shank said. “We will be running a series of three-day training camps in addition to two weeks of an immersive basketball program instructed by coach Boyle and his highly-experienced staff.”

For the first time, Spire is offering volleyball extended training camps that gives athletes multiple weeks of personalized coaching with instruction led by Spire’s new head coach and director of volleyball, former collegiate coach, Andy Cole.

Spire also offers performance camps in baseball, lacrosse, soccer, swimming, wrestling, and track and field.

“Training at Spire provides young athletes with a positive and inclusive environment where they can gain valuable skills in their sport and interact with kids from various places and backgrounds but who all share the same passion for sport,” Shank said. “Our goal is to give a child a memorable and meaningful training experience that will give them tools for becoming a well-rounded individual.”

Should that experience mean esports, join the crowd.

“Our esports program runs like any other sport, where our coaches have focused training sessions, video review, and real time feedback to create a personalized camp experience,” Shank said. “Many gamers are self-trained, however our approach is more closely aligned with traditional sports training. Our esports camps also include performance training in our Olympic-grade gym and an intro to mental skills training with our director of mindset development.”

Spire usually expects 14 to 20 kids in the esports camp, he said.

Many of the sports camps at Spire begin in June, and registration ends two weeks before the start a camp.

Spire Academy is at 5201 Spire Circle in Harpersfield Township near Geneva.

Steve Mark is a freelance journalist.





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Sports Take Years to Evolve Esports Changes Every 6 Months

Sports Take Years to Evolve Esports Changes Every 6 Months In traditional sports, evolution is steady. Tactics develop over decades. Players train from childhood to achieve greatness over time. In esports, evolution happens every patch. The strategies change in weeks. Tournaments come monthly. New stars rise in months, not years. But this isn’t a debate of […]

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In traditional sports, evolution is steady. Tactics develop over decades. Players train from childhood to achieve greatness over time. In esports, evolution happens every patch. The strategies change in weeks. Tournaments come monthly. New stars rise in months, not years. But this isn’t a debate of “which is better.”

Esports is not here to replace sports It’s a digital-native evolution of competitive entertainment, designed for a new generation, and now recognized on the world stage.

Sports: Legacy, Structure, and Tradition

Let’s look at some traditional sports:

  • Cricket: Athletes like Virat Kohli take over a decade to reach peak form.
  • Football: Legends like Messi and Ronaldo spent years building legacy through global leagues.
  • Basketball: Structured progress from high school to NBA, with coaches taking years to build strategies and teams.

The pace is steady. The training is long-term. And the tournaments like the World Cup or Olympics come once every few years.

Esports: Fast-Paced, High-Pressure, and Global

Now compare this with esports:

  • PUBG Mobile, Valorant, CS2, and Free Fire every update changes the game.
  • Athletes like Jonathan, Simple, Faker,  Mortal, Sc0ut, Tenz, Mavi, and SkRossi reach the top in under 3 years.
  • Meta shifts force coaches and teams to adapt daily. Coaches like Osmium, Amit, Vedz focus on Pubgm/Bgmi are well-known in the region. 

The competition? Non-stop. From qualifiers to monthlies to World Championships.

From Living Rooms to the Olympic Stage

What was once dismissed as “just gaming” is now a recognized global sport: Esports debuted as a medal event at the 2022 Asian Games. The IOC now officially hosts Olympic Esports Week and also announced Olympic Esports in 2027 which will be hosted in Riyadh, Saudi Arabia.

More countries including India have formally recognized esports as part of their sports ecosystem. Esports has gone from living rooms to national flags and podiums.

So What’s the Real Difference?

Esports isn’t just fast. It’s:

  • Global
  • Inclusive
  • Interactive
  • Built for short attention spans and high engagement

It mirrors the world Gen Z lives in: digital, live, and always evolving.

  • You don’t wait for trials.
  • You grind.
  • You stream.
  • You win.

Esports doesn’t rival sports it expands it. It opens new paths, creates digital athletes, and represents a shift in how we define competition, identity, and legacy. But it’s time we give esports athletes the respect they deserve.

Because they train just as hard and compete just as fiercely, and now: they win for their country too.

What do you think? Are we giving esports professionals enough credit?



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Tenino esports team wins state championship to cap off perfect debut season

By Dylan Reubenking  / dylanr@chronline.com Philip Harrington knew fairly quickly that the Tenino High School “Rocket League” esports team could be a championship contender. After all, he understands what it takes to build a championship team. Harrington came to Tenino last year from Oklahoma, where he developed multiple state and national championship-winning esports programs. His […]

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By Dylan Reubenking  / dylanr@chronline.com

Philip Harrington knew fairly quickly that the Tenino High School “Rocket League” esports team could be a championship contender.

After all, he understands what it takes to build a championship team. Harrington came to Tenino last year from Oklahoma, where he developed multiple state and national championship-winning esports programs.

His vision for the Tenino squad was ultimately correct.

The quartet of freshman captain Dawson Williams, eighth grader Weston Frank, eighth grader Nathan Pye and junior Eric Bowe Jr. took home the top prize in “Rocket League” at the Washington state Scholastic Esports Association High School State Championships on Sunday at the Lynnwood Event Center.

The Beavers competed in three different best-of-five matches through the playoffs for a total of 13 games to claim the trophy. Tenino swept Silas in three games, outlasted Selah in five games and triumphed over reigning back-to-back champion Kennedy Catholic in five games.

“They are organized, motivated self-starters,” Harrington said of his team. “Skill and talent will only get you so far. Dedication, teamwork and cooperation are what win matches. More often than not, we won against players this weekend who are, on paper, better than us.”

In his sixth year as an esports coach, Harrington said he had never seen dedication from a student athlete like Williams, who created a spreadsheet in the dawn of the regular season to track competitive rankings of all the players he could find information about.

“He wanted to scout ahead and see what opposition we had coming up so they could better prepare for each weekend,” Harrington said. “This is my sixth year as an esports coach, and I’ve had very few students over that time that would have, on their own, gone and made an organized spreadsheet. He’s one in a million.”

Williams knew the competition would be stiff throughout the season, but the Beavers had a hardworking bunch that had put in many hours of practice at school and late at night in pursuit of glory en route to a perfect 10-0 record.

“After I saw everybody’s rankings with the spreadsheet I made, I figured out that we were one of the best teams. All of our starters were all top 10, and Eric wasn’t too far behind,” Williams said.

Each teammate credited Pye for their interest in playing “Rocket League” as Pye is the top-ranked player in the state.

“Nathan is sort of the reason all of us are in ‘Rocket League.’ He helped teach me how to play ‘Rocket League’ early on, which made it more fun for me to continue on,” Williams said.

Bowe, the team’s alternate, said Frank and Williams passed on what they learned from Pye, and the starters praised Bowe for his contributions during the state playoffs.

“Dawson and Weston put me through the ringer and sat with me for almost three hours just grinding ‘Rocket League’ and showing me what I need to learn and what I should do,” Bowe said.

The Beavers were motivated during the state competition by their friends and parents in attendance cheering them on, especially in the championship-clinching match. With so much on the line, the players enjoyed the experience playing alongside each other at the highest level.

“It was an awesome experience. There was a lot of pressure, but because of Dawson’s spreadsheets, we knew they had some pretty good players,” Pye said.

Harrington was proud of how his team handled the pressure and communicated efficiently through the ups and downs of the long day of competition.

“In the middle of a match, what you’re thinking about is the plays going on in the match in front of you and literally nothing else. There’s no room in your head for nerves,” he said. “We’ve drilled really hard that the play that just happened is over and move on. We just focus on the now.”

The young team is hungry for more trophies to add to their collection and instill fear in opposing teams.

“We’re going to have to do so much grinding over the summer,” Frank said.

Harrington’s goal with the program is to push the players competitively and give them opportunities to pursue not only competition in the state and across the country but also potentially at the collegiate level.

“I want schools to be like, ‘Oh no, Tenino is here. We’re going to have a hard time winning,’ but I also want them to be like, ‘Oh great, Tenino is here. They’re a bunch of great people and great sportsmen,’” Harrington said. “I want us to have both a feared and loved reputation: feared as competitors and loved as young people and student athletes.”

Centralia High School’s “Super Smash Bros: Ultimate” team placed third at the state championships, bouncing back from a shutout loss to Southridge in the semifinals to beat Nooksack in the third-place match.





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New Jersey School Boards Association and US Army Host STEAM Tank Challenge for High School Students – New Jersey School Boards Association

Event Background: Members of the media are invited to cover the STEAM Tank Challenge Finals, where nearly 50 students from ten public high schools will showcase their innovative projects with solutions to address real world problems. Created by the New Jersey School Boards Association, and co-sponsored by the US Army, the STEAM Tank Challenge promotes education […]

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Event Background: Members of the media are invited to cover the STEAM Tank Challenge Finals, where nearly 50 students from ten public high schools will showcase their innovative projects with solutions to address real world problems. Created by the New Jersey School Boards Association, and co-sponsored by the US Army, the STEAM Tank Challenge promotes education in science, technology, engineering, the arts, and mathematics (STEAM) for New Jersey’s public-school students. This competition empowers students to reimagine and redesign New Jersey with a focus on sustainability, health, equity, and safety for all residents. STEAM Tank also focuses on collaboration, critical thinking, and promotes real world skills. Student teams will present their plans in a ten-minute presentation, followed by a 15-minute question-and-answer session with judges from the public and private sectors as well as higher education. Prize money for the competition is generously provided by the Educational Leadership Foundation of New Jersey. 

Date: Thursday, May 22, 2025 

Time: 9:15 a.m. – 1:00 p.m. 

Location: NJSBA Headquarters, 413 West State Street, Trenton, NJ 

Spokespersons: 

  • Dr. Timothy Purnell, Executive Director/CEO, New Jersey School Boards Association 
  • Jennifer Siehl – Senior Manager, STEAM Tank Challenge, New Jersey School Boards Association 
  • WO1 Kevin McCurley, US Army 
  • David C. Hespe, Executive Director, Educational Leadership Foundation of New Jersey  

Event Details: 

8:45 a.m. – Registration & Breakfast 

9:15 a.m. – Welcome remarks 

  • Jennifer Siehl, NJSBA 
  • Dr. Timothy Purnell, NJSBA 
  • WO1 Kevin McCurley, US Army9:30 a.m. – 11:30 a.m. – Student presentations 
  • 9:30 a.m.- Team Swarm Sentry – Edison High School (Conf Rm 1, 1st Fl) 
  • 9:30 a.m. – Team Shore Regional Steam Team (Conf Rm 2, 2nd Fl) 
  • 9:30 a.m. – Bicycle Chain Bodyguard – Manasquan High School (Conf Rm 3, 3rd Fl) 
  • 10:00 a.m. – Team Watering Can – Hawthorne High School (Conf Rm 1, 1st Fl) 
  • 10:00 a.m. – Team Shock Sleeve – Ridgewood High School (Conf Rm 2, 2nd Fl)  
  • 10:00 a.m. – Bacilli Baddies – Passaic County Technical Institute (Conf Rm 3, 3rd Fl) 
  • 10:30 a.m. – Team MVP’s – Passaic Academy for Science & Engineering (Conf Rm 1, 1st Fl) 
  • 10:30 a.m. – Team Vita Flow – Ridgewood High School (Conf Rm 2, 2nd Fl)  
  • 10:30 a.m. – Plastic Prophets – Passaic County Technical Institute (Conf Rm 3, 3rd Fl) 
  • 11:00 a.m. – STEM for Change – Mainland Regional High School (Conf Rm 1, 1st Fl) 

11:30 a.m. – Lunch 

12:15 p.m. – Awards Ceremony 

12:30 p.m.  Dessert reception, photo opportunities 

1:00 p.m. – Event concludes 

Photography/Videography – Photos and video may be taken during the event. 

Day-of-Event Contact: Lori Perlow, 856-701-3170 or LPerlow@njsba.org 



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Riverdale Esports Teams Qualify for State Finals – 95.3 WKTN – Your Region, Your Radio

Both of Riverdale School’s Reserve Fortnite Esports Teams have qualified for state finals this season. Reserve Team 1 members are Josiah Thomas- Captain, Kail Wilson, Caleb Hoffman and Matt Heffelfinger. Reserve Team 2 members are Josh Thomas- Captain, Marc Depuy, Syd Depuy and Zach Fletcher. There will be 3 games played for the State Finals […]

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Both of Riverdale School’s Reserve Fortnite Esports Teams have qualified for state finals this season.

Reserve Team 1 members are Josiah Thomas- Captain, Kail Wilson, Caleb Hoffman and Matt Heffelfinger.

Reserve Team 2 members are Josh Thomas- Captain, Marc Depuy, Syd Depuy and Zach Fletcher.

There will be 3 games played for the State Finals Match on Monday March 11.

Riverdale will be hosting a watch event of the stream on the video board in the school’s cafeteria starting at 4 Monday afternoon.



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North Georgia, Columbus State Complete NCAA Men’s Golf Second Round

Story Links PALM BEACH GARDENS, FLA — Both North Georgia and Columbus State slipped down the leaderboard on the second day of the NCAA National Championships at the PGA National in Palm Beach Gardens.  UNG fell three places and sits in seventh while Columbus State fell to 12th.  Both teams […]

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PALM BEACH GARDENS, FLA — Both North Georgia and Columbus State slipped down the leaderboard on the second day of the NCAA National Championships at the PGA National in Palm Beach Gardens.  UNG fell three places and sits in seventh while Columbus State fell to 12th.  Both teams were tied for fourth following the first round of play.

Missori S&T took the team lead in the event at -7 for the tournament.  UNG is 12 strokes back with Columbus State 20 back.  The top eight teams following the third and final round of stroke play tomorrow advance to the medal match bracket which begins on Thursday.  UNG is four strokes ahead of Lincoln Memorial and Central Oklahoma, who are tied for eighth.  CSU is four back.

The Nighthawsk struggled to begin their round, teeing off with the first groups at 7:30 am.  UNG was five-over as a team after nine holes, but rebounded on the back nine at -1.  Hunter Smith led the charge with a five-under 67, the low round of the day, and sits in a tie for first place on the individual leaderboard at -6 (71-67) for the tournament.  Smith had four birdies and just one bogey on his round, single-handedly lifting the Nighthawks into seventh with an eagle on the 18th hole.

Ethan Day and Colby Bennett were both one-over 74 with Hughes Threlkeld at three-over 77.  Day is tied for 33rd with Bennett in 46th and Threlkeld in 50th.

Columbus State played even par on the front nine, but struggled on the back with four of their five players posting round of three-over or more.  Pate Stansell shot a one-under 71 and sits in a tie for 11th (72-71).  Bernard Meyer is 25th with Martin Gruendemann in 38th and Russell Makepeace 83rd.

Georgia Southwestern’s Felipe Gomez, playing as an individual, followed up his opening-round 75 with a 74.  He sits in a tie for 50th.

Columbus State tee times for Wednesday’s final round begin at 10:15 am.  North Georgia will hit the course starting at 11:10 am.



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Queens students advance in Minecraft esports competition ahead of NYC’s first-ever Video Game Festival – QNS

Elementary Division winners from PS 24 Andrew Jackson, Team Sigma, coached by teacher Kerry McGarvey and led by Principal Bani Singh. Via NYC Mayor’s Office of Media and Entertainment More than 270 students from across Queens gathered at Thomas Edison High School in Jamaica, on Saturday, May 5, to compete in the 2025 Minecraft Education […]

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Elementary Division winners from PS 24 Andrew Jackson, Team Sigma, coached by teacher Kerry McGarvey and led by Principal Bani Singh.

Via NYC Mayor’s Office of Media and Entertainment

More than 270 students from across Queens gathered at Thomas Edison High School in Jamaica, on Saturday, May 5, to compete in the 2025 Minecraft Education Battle of the Boroughs semi-finals — a key event leading up to the City of New York’s first-ever Video Game Festival later this month.

Hosted by NYC Public Schools in partnership with the National Esports Association, the borough-level competition determined which three teams from Queens — one each from elementary, middle, and high school divisions — will advance to the citywide finals on May 31.

Now in its third year, the Battle of the Boroughs has grown significantly, with 3,295 students submitting 659 entries — a 37% increase in participation compared to 2024, and more than double the student involvement from 2023. Students were tasked with using Minecraft Education to design and build visions of a more sustainable, future-ready New York City.

Middle School Division winners from J.H.S. 185 Edward Bleeker, Team Neo NYC, coached by Ana Silva-Collins and led by Principal Michael Leung.Via NYC Mayor’s Office of Media and Entertainment

The winning teams from Queens are:

Elementary Division: Team Sigma from PS 24 Andrew Jackson, led by teacher Kerry McGarvey and Principal Bani Singh.

Middle School Division: Neo NYC from J.H.S. 185 Edward Bleeker, coached by Ana Silva-Collins under Principal Michael Leung.

High School Division: Diamond Sword Bustamoney from World Journalism Preparatory School, guided by teacher Ernest Lai and Principal Michael Roberts Bacchus.

High School Division winners from World Journalism Preparatory School, Team Diamond Sword Bustamoney, coached by Ernest Lai and led by Principal Michael Roberts Bacchus. Via NYC Mayor’s Office of Media and Entertainment

The borough winners will represent Queens in the Mayor’s Cup Minecraft Education finals, held during the city’s inaugural NYC Video Game Festival at Convene Brookfield Place in Manhattan. The free, public event will feature esports competitions, VR experiences, indie game demos, cosplay contests and a career expo showcasing educational and job opportunities in the digital games industry.

“This event celebrates New York City’s growing leadership in digital gaming, while opening doors for students and young professionals to explore career paths in one of the world’s fastest-growing industries,” said Deputy Mayor Adolfo Carrión Jr.

The Minecraft Education Battle of the Boroughs is part of a larger effort by the Adams administration to foster career-connected learning and highlight the city’s expanding digital economy. Earlier this year, officials announced more than $1 million in new investments in digital game education and training, including support for CUNY’s first-ever bachelor’s degree in game design and development.

“The NYC Video Game Festival is more than just fun and games – it is about the future of New York City’s economy, education, and creative industries,” Carrión said.

The final round on May 31 will crown this year’s Mayor’s Cup winners and spotlight students’ creativity and teamwork as part of the city’s growing focus on digital literacy and technology access.

To learn more and to register for the NYC Video Game Festival, click here.

Via NYC Mayor’s Office of Media and Entertainment



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