Region 7 Education Service Center in Kilgore hosted the R7 eSports Spring Cup this week, a two-day eSports tournament designed to bring over 100 students from across 13 districts within Region 7 together for an epic display of gaming talent and teamwork.
This competitive event gave students a unique opportunity to join forces, demonstrate their skills, and engage in friendly competition within a dynamic, high-energy atmosphere.
The high school level competition was held on Tuesday, with the middle school competition set for the following day.
ESC Digital Learning Director Liz Walker said students from about a dozen districts attended the high school competition and more would arrive soon for the middle school competition.
“There will be about 200 kids altogether,” Walker said, as the sound of digital avatars landing knockout blows and leaping over precipices played from overhead speakers and neon-bright battles waged on four projector screens in the Cedar Room at the ESC. Approximately 80 high-schoolers had assembled Wednesday morning at the beginning of the tournament, picking up their controllers to duke it out in Super Smash Bros.
Just a few months ago, in December 2024, Walker commented on the “learning curve” of hosting their first-ever eSports tournament for kids in the Region 7 service center, which includes 95 school districts, 7 charter schools, and 13,305 square miles in 17 East Texas counties.
ESC seems to be quickly climbing that learning curve, as the second installment in their new eSports tournament venture drew even more student participants and school districts than the first.
The increasing popularity of eSports, organized bracket-style competitions held between players vying for a win in video games, is not just a local trend. According to Fortune Business Insights, the global esports market size was valued at USD 560.6 million in 2024. The market is projected to grow from USD 649.4 million in 2025.