Connect with us

E-Sports

FIFA Rivals Marks New Goal for Blockchain Gaming

Mythical Games, a prominent name in the Web3 gaming industry, has taken a bold step into the world of soccer with its latest project, FIFA Rivals. Building on the momentum of its earlier title NFL Rivals, the company has shifted its focus to the global soccer community, with expectations that the new game will attract […]

Published

on


Mythical Games, a prominent name in the Web3 gaming industry, has taken a bold step into the world of soccer with its latest project, FIFA Rivals. Building on the momentum of its earlier title NFL Rivals, the company has shifted its focus to the global soccer community, with expectations that the new game will attract a wide international audience.

In collaboration with Colombian game development studio Bacon Games, FIFA Rivals is positioned not merely as an entertainment product but as an innovative gateway into blockchain-integrated gameplay. The game incorporates elements of blockchain technology, offering users the opportunity to engage with digital assets and collectibles that can influence gameplay and provide enhanced player interaction. This strategic move also represents a notable progression for FIFA, which had previously explored blockchain through digital collectibles offering exclusive benefits.

The development of FIFA Rivals reflects Mythical Games’ continued pursuit of high-profile partnerships. After successfully working with the National Football League on NFL Rivals, the company is now leveraging its experience to enter the world’s most popular sport. The FIFA collaboration is being seen not only as a marketing advantage but also as a partnership that strengthens the technical and creative development of the game by utilizing the strengths of both Mythical Games and Bacon Games.

Mythical Games has demonstrated solid financial backing, having secured $150 million in a Series C funding round in 2021. Led by prominent venture capital firm a16z, the funding round elevated the company’s valuation to $1.25 billion. Notable investors such as ARK Invest, MoonPay, and Animoca Brands have also shown confidence in the company’s direction, reinforcing its status as a rising force in the Web3 gaming sector.

The release of FIFA Rivals is not only targeted at delivering engaging gameplay but also aims to educate users about blockchain integration in gaming. By enabling players to trade and collect digital assets, the game introduces new mechanics that support ownership and interactivity, signaling a broader shift toward blockchain’s role in mainstream gaming.

Mythical Games has already demonstrated success in this area. By the end of 2023, NFL Rivals had attracted nearly three million users, highlighting the potential market appetite for blockchain-powered experiences. The company appears confident that its new soccer-based title will replicate or exceed the earlier game’s performance.

Looking ahead, Mythical Games is also working on a mobile game centered around the Pudgy Penguins NFT brand, with a release planned for 2025. This move underlines the studio’s long-term strategy of expanding its Web3 gaming portfolio through creative and brand-driven projects.

With a focus on continuous innovation, Mythical Games aims to not only achieve success with FIFA Rivals but also reinforce its leadership position in the blockchain gaming industry. The company sees Web3 as an evolving space with the potential to connect traditional gaming audiences—especially soccer enthusiasts—with emerging technologies in a meaningful way.



Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

Gillette and EA SPORTS FC Partner to Elevate the Gaming Experience for Fans On and Off the Pitch

Gillette partners with EA SPORTS FC to enhance the football gaming experience. The collaboration includes in-game features and content creator partnerships. This move strengthens Gillette’s presence in both the gaming and football sectors. Gillette, the leading brand in men’s grooming, has announced a significant partnership with EA SPORTS FC, a renowned name in sports entertainment. […]

Published

on


  • Gillette partners with EA SPORTS FC to enhance the football gaming experience.
  • The collaboration includes in-game features and content creator partnerships.
  • This move strengthens Gillette’s presence in both the gaming and football sectors.

Gillette, the leading brand in men’s grooming, has announced a significant partnership with EA SPORTS FC, a renowned name in sports entertainment. The collaboration aims to redefine the football gaming experience for fans and players globally.

The partnership, initiated with the launch of EA SPORTS FC™ 25, features Gillette’s branding on in-game LED banners. In addition, it introduces Football Ultimate Team™ packs that fans can redeem for a limited time. To further enrich the experience, Gillette is joining forces with global content creators, leveraging their skills both on and off the pitch.

Building on its longstanding commitment to sports, Gillette is deepening its engagement with the football community, further supported by recent partnerships, including a licensing agreement with the UEFA Champions League and sponsorship of the New England Revolution’s jersey. “This collaboration is a defining moment for Gillette as we expand our presence in football,” stated Daniel Ordoñez, Vice President of Gillette Global Brand Franchise.

Gillette’s venture into the gaming sphere with EA SPORTS FC aligns with its strategy to connect with a younger audience and expand its brand influence. EA SPORTS FC, a key player in digital interactive entertainment, boasts a robust global gaming community, providing Gillette with a platform to engage millions of fans.

For more details about the Gillette x EA SPORTS FC partnership, fans and gamers can visit this link. The activation is live in select regions including the US, Germany, and the UK, with specific redemption periods.



Link

Continue Reading

E-Sports

How Lenovo Legion built one of the world’s largest PC gaming brands

Companies that let customer feedback drive their innovation tend to create products that are more closely aligned with market desires. And within the gaming industry, there’s no shortage of customers willing to provide feedback. So, when Lenovo set out to build a PC gaming brand, it made a very firm commitment up front. It would […]

Published

on


Companies that let customer feedback drive their innovation tend to create products that are more closely aligned with market desires. And within the gaming industry, there’s no shortage of customers willing to provide feedback.

So, when Lenovo set out to build a PC gaming brand, it made a very firm commitment up front. It would invest heavily in innovation — but it would make sure that those investments were driven by what gamers truly want.

The results of that approach have come quickly. In just eight years, Lenovo Legion has become a major player in the PC gaming space, offering an extensive line of desktop computers, laptops, tablets, and handhelds developed for gaming experts and novices alike. “Lenovo ships the largest volume of PCs across the globe, with a dominant share in the gaming space,” says Volker Düring, VP & GM of PC Gaming at Lenovo. In total, the company sent off nearly 17 million PCs in the fourth quarter of 2024, making it the market share leader at 24.5 percent, according to IDC.

“This impressive growth is due to our unrelenting pursuit of delivering the best gaming devices on the planet while focusing on true innovation and differentiation,” Düring says.

Putting customers in the driver’s seat

A dialogue with customers starts two years before a Lenovo Legion device is scheduled to ship, Düring says. The team begins research and development efforts by calling on its user and customer experience groups for feedback. Lenovo gains a more holistic understanding of user behavior, price tolerances, and contributors to overall satisfaction. The data that’s collected during group sessions are put into actionable buckets — the top areas where Lenovo Legion products are winning, for instance, or key areas to direct future research.

Next comes the process of ideating and pressure-testing a wide range of innovative features and performance improvements. The winning features get implemented, and new products ship off to customers. That leads to more feedback. “We conduct exhaustive listening exercises, tracking metrics such as users’ sentiment towards their Legion device, their overall satisfaction with the brand, and how excited people are to tell their friends about Legion,” Düring says. “That last one is my personal favorite to track.”

The data is fed to product teams who iterate and improve devices, addressing new user behaviors, needs, wants, and nice-to-haves. It’s through these customer insights that Lenovo has been able to create and continuously update a range of innovative, gamer-friendly features, such as:

  • Lenovo PureSight LED gaming displays: High-resolution panels with gaming-optimized specs like an immersive 16:10 aspect ratio, bezel-less design, and high refresh rates.
  • Legion TrueStrike keyboards: Gaming keyboards with soft-landing switches, 100 percent anti-ghosting technology (enabling an accurate response to all keystrokes), and sub-millisecond response times.
  • Legion Coldfront cooling technology: Upgraded cooling with a heat-regulating phase-change thermal compound, an expanded intelligent intake, and an upgraded fan and exhaust system.
  • Lenovo Spectrum RGB support: Customizable RGB lighting for keyboards and other devices.
  • Legion Space: An app that helps gamers seamlessly manage PC and in-game settings, purchase games, leverage AI to quickly edit gameplay clips for social use, and sync performance, RGB, and other settings across all their Legion devices.

The gamer-driven relationship has also helped Lenovo establish itself as a leader in AI. At a time when everyone seems to be selling the same hardware, Lenovo is differentiating by integrating AI into devices at a system level. Legion devices use Lenovo LA AI chips, the first dedicated AI chips on a gaming laptop. They also utilize AI Engine+ hardware and software, which are powered by LA AI chips to use machine learning to tune system performance. The dynamic tuning is based on the user’s scenario, meaning gamers can expect optimum performance at every turn.

Catering to novices and pros alike

Gamers come in all ages, genders, backgrounds, and levels of experience. Lenovo Legion has committed to catering to a diverse range — from the most committed aspiring esports player to the beginner. It has leveraged key partnerships to bring this commitment to bear, including collaborating with AMD for the silicon used in many of the most popular devices in the Lenovo Legion lineup.

On the esports side of the spectrum, the company has the Legion Pro series, which elevates performance for the most competitive gamers with maximum frames per second. The Legion Pro 5 offers high refresh rates, low-latency graphics with NVIDIA Reflex, and AMD processors that have been optimized for speed and endurance. It comes with an AI-powered performance boost, an enhanced cooling solution, a high-refresh OLED gaming display, and hardware that empowers high-speed gaming.

The Legion 5 — also referred to in some regions as the Legion Slim 5 — is built for the gamer who wants a single laptop to handle games and whatever else life throws at them. Powered by AMD processors, it provides AI-assisted performance that’s a step above non-gaming PCs, while offering a cool, quiet, improved performance through next-gen thermal technology. “For…STEM students who moonlight as gamers and need one laptop that can handle both those high-performance STEM apps and games, we have our Legion Series laptops,” Düring says. It’s equipped with an OLED gaming display in a compact, 15.3-inch chassis that fits comfortably into a backpack without compromising on processing power and endurance.

Increasingly, though, gamers don’t want to be confined to their laptop or desktop. According to Lenovo, its partners at Valve and Microsoft have noted that players spend more time gaming on Steam and Xbox Game Pass when they’re on handhelds versus traditional desktops. Lenovo turned to AMD as it actioned that insight, calling on the company’s Ryzen Z-series processors for the ideal mix of power and efficiency to bring Lenovo Legion’s series of handhelds to life.

Hence: the Legion Go, Lenovo’s entry to that growing market, offering AAA gaming from anywhere. The Legion Go has been integral in handhelds making the transition from niche to truly mainstream, capable of bridging the divide between casual and competitive play on the go. And Lenovo is jostling for position as the market grows.

Handhelds and the future of gaming

Lenovo’s belief in the future of handhelds stems from the increased accessibility they offer. Because they’re still in relative infancy, the technology represents “perhaps the most exciting area of growth and innovation,” Düring says.

“If you are a gamer, you know what it is like to purchase a game or two on a Steam sale, only for it to collect dust in your library because your life is quite dynamic,” he says. “Handhelds provide a solution to hectic lifestyles by letting you attack those games from the couch, plane, train — anywhere you have a place to get comfortable and get a game going.”

Of course, handhelds aren’t just about reaching new, time-strapped audiences. They’re also about providing more options for the most passionate gamers, which is why Lenovo is innovating to create a more seamless and consistent experience from desktop to handheld.

Design by Marissa Dickson

Legion Go’s first-person shooter mode, empowered by detachable Legion TrueStrike controllers, enables competitive gaming even on games that haven’t been optimized for handhelds — users simply pop off and dock one of the detachable controllers for use as a vertical mouse. That’s further proof of Lenovo’s commitment to letting customers pick their own path: While some will want to quickly load a game, play, pause, and come back later, others want the flexibility of Windows in a portable format. “It is our job to explore both and deliver compelling offerings for customers to pick their own path,” Düring says. Gaming, foundationally, will always be about having fun, he says. Lenovo’s role is simply to understand how people will have fun in the future and cater its products accordingly.

Above all, Düring’s number one message to customers is this: Lenovo Legion isn’t one-dimensional. It has broken through as a dominant player in the PC gaming space, but it’s more than its core hardware. Rather, it’s focused on bringing gaming innovation to market across its entire portfolio, from laptops to desktops, handhelds, tablets, accessories, monitors, services, and software. “Legion is not just a PC brand,” Düring says, “we are a gaming brand focused on delivering the best gaming experiences to gamers.”

Learn more about how Lenovo is changing the game with smarter technology.



Link

Continue Reading

E-Sports

The Ponca City High School

The Ponca City High School Esports Overwatch 2 Team finished the season games in 2nd place in the state on Saturday. They will be competing in the championship playoff tournament on Tuesday, April 29 starting at 8:00am. The Overwatch 2 team consists of (left to right) Jackson Holliman, Elizabeth Burdick, Carson Lunn, Robert Watkins, and […]

Published

on


The Ponca City High School Esports Overwatch 2 Team finished the season games in 2nd place in the state on Saturday. They will be competing in the championship playoff tournament on Tuesday, April 29 starting at 8:00am. The Overwatch 2 team consists of (left to right) Jackson Holliman, Elizabeth Burdick, Carson Lunn, Robert Watkins, and Jaxon Bahner.

Premium Content is available to subscribers only. Please login here to access content or go here to purchase a subscription.



Link

Continue Reading

E-Sports

New York Jets Marketer Tim Kemp Scores New Role at Hard Rock

If having Aaron Rodgers on the New York Jets for two years left a lasting marketing memory, Tim Kemp should have a great time with Lionel Messi, Tiger Woods, and Max Verstappen in his new role at Hard Rock International and Seminole Gaming. After an “amazing journey” with the Jets over the last eight years, […]

Published

on


If having Aaron Rodgers on the New York Jets for two years left a lasting marketing memory, Tim Kemp should have a great time with Lionel Messi, Tiger Woods, and Max Verstappen in his new role at Hard Rock International and Seminole Gaming.

After an “amazing journey” with the Jets over the last eight years, Kemp left the team three weeks ago to become Hard Rock’s svp of entertainment marketing and content. There, he’ll handle marketing for Hard Rock’s brand partners including Miami’s Hard Rock Stadium and Formula 1 team Oracle Red Bull—both of which will feature heavily at this weekend’s Miami Grand Prix—as well as its global entertainment portfolio, which has hosted a lineup of artists ranging from The Rolling Stones, Paul McCartney, and Elton John to Post Malone, Ed Sheeran, and Kygo

By joining the company, Kemp also re-teams with his old Barclays Center boss Keith Sheldon—who’s now president of entertainment and brand for Hard Rock—in working on several high-profile tie-ups, including brand partnerships with Lionel Messi, Sports Illustrated Swim, Dale Earnhardt, Tiger Woods’ TGL, Audacy, the Miami host committee for the FIFA World Cup in 2026, and more.

Kemp, who is based in New York, noted that he’s acclimating to a company that hosts 35,000 events a year at 300 locations in 74 countries. The Miami Grand Prix has already featured prominently within his first few weeks on the job, but it’s just one of the acts of Hard Rock’s yearlong bill.

“This is a brand that kind of has no limits as it spans the globe, so there’s no shortage of learning moments and opportunities and getting to know everybody,” Kemp said. “It’s been a mix of preparing for all things at once and then getting my head around the pure magnitude of the Hard Rock brand.”

A Jet-setting career

Throughout a nearly two-decade career in sports marketing, Kemp’s travels have taken him to Brooklyn’s Barclays Center, the New Jersey Devils’ home at Prudential Center, and marketing roles within the New York Jets organization. A lifelong Jets fan, Kemp ushered the team through organizational rebrands in 2019 and 2024—working with Nike and the NFL on new primary and alternate uniforms while tweaking the team logos.

The Jets didn’t make the postseason during Kemp’s seasons with the organization, but it gave Kemp and his marketing team an understanding of their place within the entertainment industry and encouraged them to provide Jets fans with experiences and access to the team and its storylines at MetLife Stadium and beyond. It was a mindset that served them well after quarterback Aaron Rodgers announced on ESPN’s Pat McAfee Show in 2023 that he wanted to join the Jets.

Continue Reading

E-Sports

Battle Ground schools graduation rate climbs to highest level in a decade

Battle Ground Public Schools’ class of 2024 had the highest graduation rate in 10 years. The district is setting its sights even higher for this year’s cohort. In 2024, the district’s graduation rate was 81.8 percent, just 1 percentage point below the state average and up from 75.5 percent in 2014. District officials say that […]

Published

on


Battle Ground Public Schools’ class of 2024 had the highest graduation rate in 10 years. The district is setting its sights even higher for this year’s cohort.

In 2024, the district’s graduation rate was 81.8 percent, just 1 percentage point below the state average and up from 75.5 percent in 2014. District officials say that improvement is thanks to efforts to offer students alternative paths to graduation.

“One thing that we do have now that we didn’t 10 years ago is many more students who are attending our alternative schools than there were in the past,” said Travis Drake, director of instructional leadership for middle, high and alternative learning schools. “So now that we have more alternatives, students are able to find a model that works for them.”

As the third largest Clark County school district, Battle Ground fell slightly behind graduation rates in Vancouver (83.6 percent) and Evergreen (91.7 percent) in 2024, according to the state Office of Superintendent of Public Instruction.

Two of the Battle Ground school district’s five alternative high schools — Character Academics for the Marketplace, or CAM, Academy and Battle Ground Virtual Academy — exceeded the state’s average graduation rate. So did the district’s two traditional high schools, Battle Ground and Prairie.

At CAM Academy, a rigorous instruction program for third through 12th grades, students attend most days on campus and one at home. River HomeLink is another option for students to learn in programs in classrooms and at home through parent-partnered support.

Summit View High School is available for students ages 14 to 21 who need individualized learning because they work, take care of children or have other needs. Battle Ground Virtual Academy offers students a fully online option.

“I think our teachers deserve a tremendous amount of credit. One, for making it through COVID, and then two, supporting the different types of students that have been created because of COVID in that experience,” Drake said.

Battle Ground High School counselor Myke Pace said learning, especially after the COVID-19 pandemic, has become more relevant to students’ interests and future goals.

“I know being in a high school and talking to juniors and seniors during COVID, a lot of their goals changed from maybe wanting to go to college, to not wanting to go to college and wanting to go to work or wanting to join the military,” he said. “There became a focus more on (personalizing) this to what students want to do because they were struggling to get engaged after being at home for so long.”

Battle Ground also offers an opportunity for students to redo some or all of a course they failed so they can earn credit. Schools designate time for those who need individualized help with any of their classes, a district news release states.

A newer program, Center for High School Success, allows ninth-graders to earn six credits by the end of the year, putting them on track to graduate.

“At least in our school, it’s not just throwing kids on a computer and having them do a credit recovery class,” Pace said. “We have teachers who are monitoring them, and we have (teacher) aides in there helping them get through the class so they’re actually not just jumping through the hoops, they’re learning something along the way.”

Pace said teachers also provide students an opportunity to recover a unit if they fail a course to prove they’ve learned the content for the teacher to change their grade.

“I think a big part of having those programs is just those students having hope and feeling like they can get it done,” he said. “Because if they feel like they can’t do it, they are just going to quit, or they’re going to drop out.”





Link

Continue Reading

E-Sports

Roblox Plots Aggressive Expansion With AI And Brand Partnerships — Sees Path To 10% Of Gaming Market – Roblox (NYSE:RBLX), Electronic Arts (NASDAQ:EA)

Roblox Corp. RBLX is intensifying its push to capture 10% of the global gaming market, leveraging artificial intelligence, genre diversification, and strategic brand partnerships as central pillars of its growth strategy. What Happened: The company, which reported first-quarter 2025 revenue of $1.21 billion, up 29% year over year and above analyst forecasts-continues to outperform expectations […]

Published

on


Roblox Corp. RBLX is intensifying its push to capture 10% of the global gaming market, leveraging artificial intelligence, genre diversification, and strategic brand partnerships as central pillars of its growth strategy.

What Happened: The company, which reported first-quarter 2025 revenue of $1.21 billion, up 29% year over year and above analyst forecasts-continues to outperform expectations in both revenue and bookings, signaling robust demand and effective execution of its business plan.

CEO David Baszucki reaffirmed Roblox’s ambitious target during the latest earnings call, stating, “We’re gonna see 10% of the gaming market by consumer spending on the Roblox platform.”

Currently, Roblox holds about 3% of the gaming market, according to CFO Mike Guthrie, but management remains optimistic, citing the platform’s resilience even during economic downturns and its appeal as a low-cost entertainment option.

See Also: Bitcoin, Ethereum, Dogecoin Spike Alongside Stocks: Trader Peter Brandt Says BTC On Target To Reach Bull Market Top Of $125,000-$150,000

Why It Matters: A key driver of Roblox’s strategy is the integration of artificial intelligence tools to streamline content creation and enhance platform safety. The company now operates over 200 AI pipelines, with applications ranging from automated moderation to generative asset creation.

Roblox is also broadening its genre offerings, targeting categories such as sports, racing, role-playing, and battle games. The company reported a 69% year-over-year growth in these tracked genres, reflecting successful diversification efforts. 

Price Action: Roblox stock closed at $69.00 on Wednesday, up 2.91% for the day. In after-hours trading, the stock edged up an additional 0.14%. Year to date, Roblox shares have gained 17.27%.

Roblox demonstrates stronger momentum and growth than rivals such as Unity Software Inc. U, Take-Two Interactive Software Inc. TTWO, and Electronic Arts Inc. EA. However, the stock scores lower on valuation metrics, while maintaining a positive price trend from the short to long term, according to Benzinga Edge Stock Rankings. Sign up to learn more.

Read Next:

Photo Courtesy: Alex Photo Stock On Shutterstock.com

Disclaimer: This content was partially produced with the help of AI tools and was reviewed and published by Benzinga editors.



Link

Continue Reading

Most Viewed Posts

Trending