Connect with us
https://yoursportsnation.com/wp-content/uploads/2025/07/call-to-1.png

E-Sports

GCL Completes Acquisition of Ban Leong Technologies

Published

on









GCL Global Holdings (NASDAQ: GCL) has completed the compulsory acquisition of Ban Leong Technologies Limited through its subsidiary Epicsoft Asia on August 25, 2025. Ban Leong will be delisted from the Singapore Stock Exchange on August 26, 2025.

Ban Leong, a 30-year veteran in technology distribution across Asia, is an authorized distributor for over 50 global brands including Razer, Nvidia, Samsung, and Huawei. The company operates through multiple channels including e-commerce, retail stores, and corporate sales, with service centers in Singapore, Malaysia, and Thailand.

The acquisition aims to create synergies by integrating Ban Leong’s distribution network with GCL’s gaming ecosystem, potentially leading to initiatives such as branded gaming devices pre-installed with GCL games and expanded B2C offerings for gaming peripherals.

GCL Global Holdings (NASDAQ: GCL) ha completato l’acquisizione obbligatoria di Ban Leong Technologies Limited tramite la sua controllata Epicsoft Asia il 25 agosto 2025. Ban Leong sarà esclusa dalla quotazione alla Singapore Stock Exchange il 26 agosto 2025.

Ban Leong, con 30 anni di esperienza nella distribuzione tecnologica in Asia, è distributore autorizzato di oltre 50 marchi internazionali tra cui Razer, Nvidia, Samsung e Huawei. L’azienda opera attraverso più canali, tra cui e-commerce, negozi fisici e vendite corporate, con centri assistenza a Singapore, Malesia e Thailandia.

L’acquisizione punta a creare sinergie integrando la rete distributiva di Ban Leong con l’ecosistema gaming di GCL, aprendo la strada a iniziative come dispositivi gaming brandizzati con giochi GCL preinstallati e un ampliamento dell’offerta B2C di periferiche per il gaming.

GCL Global Holdings (NASDAQ: GCL) completó la adquisición obligatoria de Ban Leong Technologies Limited a través de su filial Epicsoft Asia el 25 de agosto de 2025. Ban Leong será retirada de la cotización de la Bolsa de Singapur el 26 de agosto de 2025.

Ban Leong, con 30 años en la distribución de tecnología en Asia, es distribuidor autorizado de más de 50 marcas globales como Razer, Nvidia, Samsung y Huawei. La compañía opera por múltiples canales, incluyendo comercio electrónico, tiendas físicas y ventas corporativas, con centros de servicio en Singapur, Malasia y Tailandia.

La adquisición busca generar sinergias al integrar la red de distribución de Ban Leong con el ecosistema gaming de GCL, posibilitando iniciativas como dispositivos gaming de marca con juegos de GCL preinstalados y una expansión de la oferta B2C de periféricos para gaming.

GCL Global Holdings (NASDAQ: GCL)는 2025년 8월 25일 자회사 Epicsoft Asia를 통해 Ban Leong Technologies Limited에 대한 강제 취득을 완료했습니다. Ban Leong은 2025년 8월 26일 싱가포르 증권거래소에서 상장 폐지될 예정입니다.

Ban Leong은 아시아에서 30년 간 기술 유통을 해온 기업으로, Razer, Nvidia, Samsung, Huawei 등 50개 이상의 글로벌 브랜드의 공인 유통업체입니다. 이 회사는 전자상거래, 오프라인 매장, 기업 매출 등 다양한 채널을 통해 운영되며 싱가포르, 말레이시아, 태국에 서비스 센터를 보유하고 있습니다.

이번 인수는 Ban Leong의 유통망을 GCL의 게임 생태계와 통합해 시너지를 창출하는 것을 목표로 하며, GCL 게임이 사전 탑재된 브랜드 게임 기기나 게이밍 주변기기의 B2C 판매 확대 등으로 이어질 가능성이 있습니다.

GCL Global Holdings (NASDAQ: GCL) a finalisé l’acquisition obligatoire de Ban Leong Technologies Limited via sa filiale Epicsoft Asia le 25 août 2025. Ban Leong sera radiée de la Bourse de Singapour le 26 août 2025.

Ban Leong, fort de 30 ans d’expérience dans la distribution technologique en Asie, est distributeur agréé de plus de 50 marques mondiales telles que Razer, Nvidia, Samsung et Huawei. La société opère via plusieurs canaux, dont le commerce électronique, les magasins physiques et les ventes aux entreprises, avec des centres de service à Singapour, en Malaisie et en Thaïlande.

Cette acquisition vise à créer des synergies en intégrant le réseau de distribution de Ban Leong à l’écosystème gaming de GCL, ouvrant la voie à des initiatives telles que des appareils gaming brandés avec des jeux GCL préinstallés et une expansion de l’offre B2C de périphériques de jeu.

GCL Global Holdings (NASDAQ: GCL) hat die Zwangsübernahme von Ban Leong Technologies Limited über seine Tochtergesellschaft Epicsoft Asia am 25. August 2025 abgeschlossen. Ban Leong wird am 26. August 2025 von der Singapore Stock Exchange genommen.

Ban Leong, ein 30-jähriger Veteran in der Technologie-Distribution in Asien, ist autorisierter Distributor für über 50 globale Marken darunter Razer, Nvidia, Samsung und Huawei. Das Unternehmen ist über mehrere Kanäle tätig, darunter E‑Commerce, Ladengeschäfte und Firmenverkauf, und betreibt Servicestandorte in Singapur, Malaysia und Thailand.

Die Übernahme zielt darauf ab, Synergien zu schaffen, indem das Vertriebsnetz von Ban Leong mit dem Gaming-Ökosystem von GCL integriert wird. Mögliche Initiativen reichen von gebrandeten Gaming-Geräten mit vorinstallierten GCL-Spielen bis hin zu einem erweiterten B2C-Angebot für Gaming-Peripherie.

Positive


  • Strategic acquisition provides GCL access to Ban Leong’s established distribution network across Asia

  • Integration creates opportunities for new revenue streams through gaming hardware and content synergies

  • Access to over 50 global brand partnerships including major tech companies

  • Expansion of operational presence in Singapore, Malaysia, and Thailand markets

  • Potential for operational efficiencies and economies of scale

Negative


  • Delisting from Singapore Stock Exchange may reduce market visibility and liquidity for existing Ban Leong shareholders

  • Integration challenges between different business cultures and operations may arise

  • Potential execution risks in achieving planned synergies

Insights


GCL completes acquisition of Ban Leong Technologies, expanding its gaming ecosystem across Asia with significant distribution capabilities.

GCL’s subsidiary Epicsoft Asia has finalized the compulsory acquisition of Ban Leong Technologies, a 30-year veteran distributor of technology products across Asia with authorized distribution rights for over 50 global brands including Razer, Nvidia, Samsung, and others. The acquisition represents a strategic vertical integration play for GCL, connecting its gaming content business with hardware distribution capabilities.

The transaction creates compelling strategic value through multiple vectors. By acquiring Ban Leong’s established distribution infrastructure spanning e-commerce, retail, chain stores, and B2B channels across Singapore, Malaysia, and Thailand, GCL gains immediate market access without the capital expenditure and time typically required to build such networks organically. This established multi-channel distribution architecture can significantly accelerate GCL’s market penetration for its gaming content.

The companies have identified several specific synergy opportunities that merit attention. The potential to develop branded gaming devices pre-installed with GCL game titles creates a vertically integrated product offering that could command premium pricing. Meanwhile, the expansion of Ban Leong’s B2C offerings for gaming peripherals leverages GCL’s content expertise to enhance hardware marketability. Most significantly, the transaction appears designed to create a unified gaming ecosystem spanning both content and hardware – a strategic model that has proven successful for market leaders in the gaming space.

The compulsory acquisition structure and subsequent delisting suggest GCL pursued full ownership to maximize integration benefits without minority shareholder constraints. This approach typically enables faster and more comprehensive operational integration but does require careful cultural alignment between the entities to preserve Ban Leong’s existing business relationships and market knowledge.














SINGAPORE, Aug. 25, 2025 (GLOBE NEWSWIRE) — GCL Global Holdings Ltd (NASDAQ: GCL) (“GCL”), a leading provider of games and entertainment and the indirect parent company of Epicsoft Asia Pte. Ltd. (“Epicsoft Asia” or “Offeror”), today announced that Epicsoft Asia has completed the compulsory acquisition of Ban Leong Technologies Limited (“Ban Leong”) on August 25, 2025, and Ban Leong will be delisted from the Singapore Stock Exchange on August 26, 2025.

For over three decades, Ban Leong has been a leading distributor of technology products across Asia, offering an extensive portfolio that includes IT accessories, gaming components, smart (IoT) devices, and commercial solutions. The company is an authorized distributor for more than 50 globally recognized brands, including Razer, Nvidia, Samsung, Huawei, TP-Link, and LG. Leveraging a comprehensive multi-channel distribution strategy, Ban Leong reaches customers through e-commerce platforms, brick-and-mortar retailers, chain stores, and direct sales to corporate resellers and system integrators. The company also operates service centers in Singapore, Malaysia, and Thailand, providing dedicated technical support and repair services to ensure quality and customer satisfaction.

“This acquisition opens an exciting new chapter for Ban Leong, one that will unlock opportunities, fuel innovation, and strengthen our ability to deliver exceptional technology solutions across Asia,” said Ronald Teng, Managing Director of Ban Leong. “The acquisition marks a significant milestone in our 30-year journey, enabling us to leverage GCL’s global ecosystem, expertise, and distribution network to accelerate growth and generate value for our customers, partners, and brands. Together, we look forward to driving innovation, expanding our market presence, and delivering technology solutions that empower businesses and enrich lives across Asia.”

“Today we celebrate the completion of the entire deal and officially welcome Ban Leong’s talented team to the GCL family. This milestone is a pivotal step forward in our vision to build a fully integrated gaming ecosystem that bridges content, hardware, and distribution across Asia and beyond,” said Sebastian Toke, Group CEO of GCL.

“The combination of our strengths is expected to result in significant synergies, from operational efficiencies and economies of scale to new revenue streams and expanded sales channels. By aligning with Ban Leong’s proven marketing and procurement strategies in consumer electronics and gaming hardware, we see exciting opportunities to enhance our market positioning and generate value for our customers. Together, we’ll explore initiatives such as introducing branded gaming devices pre-installed with GCL game titles, expanding B2C offerings for gaming peripherals and PC components, and leveraging our joint infrastructure to support the broader commercialization of our gaming portfolio. We look forward to this next chapter of innovation and collaboration and are excited about the future we will build together.”

This press release should be read in conjunction with the full text of the announcement filed by GCL on a Form 6-K, on August 25, 2025, available on the Securities and Exchange Commission (“SEC”) website at www.sec.gov.

About GCL Global Holdings Ltd

GCL Global Holdings Ltd leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms.

Learn more at http://www.gclglobalholdings.com.

About GCL Global Pte. Ltd.

GCL Global Pte. Ltd. (“GGPL”) unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. It is an indirect wholly-owned subsidiary of GCL Global Holdings Ltd.

About Epicsoft Asia Pte. Ltd.

Epicsoft Asia Pte. Ltd. (“Epicsoft Asia”), a wholly-owned subsidiary of GCL Global Pte. Ltd., is a premier distributor of interactive entertainment software. With a robust network and a proven track record of successful game launches, Epicsoft Asia is dedicated to bringing premier gaming experiences to players across Taiwan, Hong Kong, and Southeast Asia.

About Ban Leong Technologies Limited

Ban Leong Technologies Limited (“Ban Leong”) was incorporated in Singapore on 18 June 1993 and was listed on the Main Board of the Singapore Stock Exchange on 23 June 2005. The principal activities of Ban Leong and its subsidiaries are the wholesale and distribution of computer peripherals, accessories and other multimedia products. Ban Leong distributes a wide range of technology products, with key segments that include IT accessories, gaming, multimedia, smart technology and commercial products. Ban Leong is headquartered in Singapore with regional offices in Malaysia and Thailand.

Forward-Looking Statements

This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the expected benefits of the acquisition of Ban Leong Technologies Limited, the advantages and expected growth of GCL, and GCL’s ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance.

These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements.

GCL Investor Relations:
Crocker Coulson
crocker.coulson@aummedia.org 
(646) 652-7185










FAQ



When will Ban Leong Technologies be delisted from the Singapore Stock Exchange?


Ban Leong Technologies will be delisted from the Singapore Stock Exchange on August 26, 2025, following the completion of the compulsory acquisition by GCL’s subsidiary.


What are the main benefits of GCL’s acquisition of Ban Leong Technologies?


The acquisition provides access to Ban Leong’s Asian distribution network, creates opportunities for gaming hardware-content synergies, and enables operational efficiencies through the integration of both companies’ strengths.


How many brands does Ban Leong Technologies distribute?


Ban Leong Technologies is an authorized distributor for more than 50 globally recognized brands, including Razer, Nvidia, Samsung, Huawei, TP-Link, and LG.


In which countries does Ban Leong Technologies operate service centers?


Ban Leong Technologies operates service centers in Singapore, Malaysia, and Thailand, providing technical support and repair services.


What new initiatives are planned following GCL’s acquisition of Ban Leong?


Planned initiatives include introducing branded gaming devices pre-installed with GCL game titles, expanding B2C offerings for gaming peripherals and PC components, and leveraging joint infrastructure for gaming portfolio commercialization.








Link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

DraftKings CEO Presents at BofA Gaming Conference

Published

on


DraftKings Inc. presented at the 2025 BofA Gaming, Lodging & Leisure Conference on September 4, 2025. The presentation was led by Shaun Kelley, an analyst, and focused on the company’s performance and future prospects. The presentation was described as a keynote, but the transcript is currently in draft form.

DraftKings Inc. (DKNG) recently presented at the 2025 BofA Gaming, Lodging & Leisure Conference on September 4, 2025. The presentation, led by analyst Shaun Kelley, offered insights into the company’s performance and future prospects. Although the transcript is currently in draft form, key points from the presentation were reported to provide a comprehensive overview of DraftKings’ current state and future trajectory.

DraftKings, a digital sports entertainment and gaming company, operates across multiple states and provinces in North America. The company provides a range of products, including online sports betting (Sportsbook), online casino (iGaming), daily fantasy sports (DFS), and digital lottery services. According to the presentation, DraftKings’ Sportsbook is live in 28 states, Washington, D.C., and Ontario, Canada, while its iGaming operations are regulated in five states and Ontario, Canada. Additionally, the company’s DFS product is available in 44 states, the District of Columbia, and certain Canadian provinces [1].

The presentation highlighted DraftKings’ strategic partnerships with major sports leagues, including the NFL, NHL, PGA TOUR, WNBA, UFC, NASCAR, NBA, and MLB. These partnerships not only enhance the company’s brand but also provide a competitive edge in the rapidly evolving gaming market [2].

DraftKings is committed to being a responsible steward of the real-money gaming industry. The company is dedicated to developing and promoting educational information and tools to ensure all players enjoy their games responsibly. This commitment is evident in the company’s mission to make life more exciting by responsibly creating the world’s favorite real-money games and betting experiences [3].

The presentation also touched upon DraftKings’ technological advancements and innovations, particularly in the design and development of sports betting and casino gaming software for online and retail sportsbooks and iGaming operators. The company’s ability to leverage technology to enhance user experience and expand its offerings positions it as a leader in the digital gaming space.

In conclusion, DraftKings Inc.’s presentation at the 2025 BofA Gaming, Lodging & Leisure Conference provided a detailed look into the company’s current operations, strategic partnerships, and future prospects. The company’s commitment to responsible gaming and technological innovation underscores its position as a key player in the digital sports entertainment and gaming industry.

References:
[1] https://www.marketscreener.com/news/draftkings-insider-sold-shares-worth-5-000-047-according-to-a-recent-sec-filing-ce7d59dbd18ff723
[2] https://seekingalpha.com/pr/20218373-draftkings-announces-jason-robins-participation-in-upcoming-event
[3] https://www.globenewswire.com/news-release/2025/09/02/3143176/0/en/DraftKings-Announces-Jason-Robins-Participation-in-Upcoming-Event.html

DraftKings CEO Presents at BofA Gaming Conference



Link

Continue Reading

E-Sports

vivo launches V60, celebrated in style with Marian Rivera and celebrity guests

Published

on


MANILA, PHILIPPINES – A spectacular new chapter in smartphone innovation was unveiled at Shangri-La The Fort as vivo Philippines officially launched the highly anticipated vivo V60, a flagship that fuses pro-level portrait photography with stylish design.

The event first showcased the V60’s stunning colorways, which are Berry Purple, Summer Blue, and Mist Gray, through a captivating runway performance led by Max Collins, Nicole Cordoves, and a group of elegant models. 

Guiding the night of fashion, technology, and entertainment were charismatic hosts KC Montero and Nicole.

A decade of innovation: vivo’s 10th Anniversary

 

In her opening speech, Lulu Liu, Director of Brand Marketing at vivo Philippines, emphasized the brand’s culture of gratitude, reflection, and ambition. 

“Tonight is more than an anniversary. It’s about looking back with gratitude, standing here with pride, and looking forward with confidence. The vivo V60 is our gift to you — a statement of how far we’ve come, and where we are going,” said Liu.

Keshav Chugh Senior Product Manager, vivo Global (left); Franziska Hoffmann Brand Partnerships Manager, ZEISS Photonics & Optics (right)

Keshav Chugh Senior Product Manager, vivo Global (left); Franziska Hoffmann Brand Partnerships Manager, ZEISS Photonics & Optics (right)

 

Franziska Hoffmann from ZEISS Photonics & Optics reinforced the brand’s partnership with vivo, highlighting how their collaboration has brought professional-grade portrait and telephoto technology to everyday users. She also highlighted that both ZEISS and vivo were brought together by their philosophy of putting users first.

Keshav Chugh from vivo Global, detailed the V60’s design inspiration, AI-powered imaging tools, and performance upgrades, showcasing how the smartphone transforms ordinary snapshots into extraordinary portraits.

Star-studded performance and games

The evening was not only about technology. It was about the people who brought it to life.

At the heart of it all is vivo’s brand ambassador, Marian Rivera, who surprised the audience with a dazzling dance number, later sharing her personal journey with vivo that connected seamlessly with the Kwentong Syete campaign. 

Later on, they awarded the Kwentong Syete winners, wherein two received vivo TWS 3e, and one received a brand new vivo V60!

 

She became not just the ambassador of the night but the beating heart of the celebration, leading games, awarding winners, and bringing fans closer to the brand.

Max joined Marian after her striking runway showcase, returned with a spirited performance and game participation, showing that the V60 is not only sleek but also an emblem of lifestyle and self-expression.

 

Vinci of HORI7ON, commanding both stage and spotlight, led his team during interactive games and shared the magic of the V60’s telephoto power. At the same time, his group delivered unforgettable performances that ignited the room.

HORI7ON, as a whole group, also brought boundless energy, bridging technology with pop culture, and solidifying vivo’s bond with the new generation of Filipino fans.

Each star was more than a guest. Each was a storyteller who revealed how the vivo V60 turns moments into memories.

Marian Rivera’s iconic goddess entrance

Just when the crowd thought the night couldn’t get any more magical, the ballroom lights dimmed, and anticipation filled the air. The doors opened, and in a breathtaking moment of glamor, Marian made her stunning entrance as she officially introduced the vivo V60 to the crowd.

 

 

 

Marian walked with poise and elegance, embodying the spirit of the vivo V60 powerful, graceful, and timeless. As she reached the stage, she raised the vivo V60 high, sealing the device’s official launch in the Philippines. The audience erupted in applause, their cameras flashing as they captured the moment on their own vivo phones.

Marian’s entrance was a celebration of beauty, innovation, and the shared journey between vivo and its loyal Filipino fans over the past 10 years. It was the perfect crescendo to a night filled with excitement, artistry, and groundbreaking technology.

Official pricing and pre-order

 

To cap the night, Ms. Hazel Bascon, Vice President of Sales at vivo Philippines, revealed the official pricing:

  • vivo V60 12GB+256GB – Php 28,999
  • vivo V60 12GB+512GB – Php 30,999

Exclusive pre-order offers include up to Php 2,000 discounts, 0% installment plans, a vivo VIP Card with premium after-sales services, and complimentary vivo Buds. Pre-orders run until September 12, 2025 in all vivo concept stores, kiosks, and authorized dealers nationwide.

 

 

The article above is a paid press release from vivo.



Link

Continue Reading

E-Sports

MGM Resorts International BofA Securities 2025 Gaming and Lodging Conference Presentation

Published

on


MGM Resorts International’s management team, including CEO Bill Hornbuckle and SVP of Corporate Finance Sarah Rogers, discussed the company’s recent transformations, global developments, and expansion plans, including those in New York, Japan, Macau, and the Middle East.

MGM Resorts International (MGM) has been making significant strides in both its domestic and international expansion strategies. The company’s recent announcements highlight its focus on growth and innovation, particularly in the gaming and entertainment sectors.

Intraday Share Decline and Interactive Game Show Launch

MGM Resorts International experienced a 1.72% intraday decline in its stock price following the announcement of its latest expansion plans. The company unveiled the launch of ‘Family Feud,’ a licensed adaptation of Fremantle’s classic game show, which will be streamed live and in real-time from a studio located on MGM Grand’s casino floor in Las Vegas. This is the first interactive game show of its kind to be broadcast live from a Las Vegas casino floor and is available to operators in regulated markets outside of the U.S. [1]

TKO Group Holdings Partnership Extension

In addition to the game show announcement, MGM Resorts International has extended its exclusive partnership with T-Mobile Arena through 2030. This extension reinforces the venue’s status as the official home for UFC® and WWE® in Las Vegas. The partnership is a significant move that underscores the company’s commitment to maintaining its position as a premier entertainment destination. [1]

Management Transformation and Global Expansion

The company’s management team, led by CEO Bill Hornbuckle and SVP of Corporate Finance Sarah Rogers, has been instrumental in driving these transformations. Hornbuckle and Rogers have emphasized the importance of global developments and expansion plans in New York, Japan, Macau, and the Middle East.

In New York, MGM is focusing on leveraging its brand to expand its presence in the city’s burgeoning gaming market. The company is also exploring opportunities in Japan, where it aims to tap into the growing interest in gaming and entertainment. In Macau, MGM is investing in its existing properties to enhance their appeal and attract more visitors. The Middle East, particularly Dubai, is another key market where MGM is looking to establish a strong foothold. [1]

Conclusion

MGM Resorts International’s recent announcements reflect a strategic shift towards innovation and global expansion. The company’s focus on interactive entertainment and strategic partnerships underscores its commitment to maintaining its position as a leading player in the gaming and entertainment industry. As the company continues to grow and adapt to changing market conditions, investors will be watching closely to see how these initiatives translate into financial performance.

References

[1] https://www.ainvest.com/news/mgm-resorts-international-shares-fall-1-72-intraday-announcing-interactive-game-show-extending-partnership-mobile-arena-2509/

MGM Resorts International BofA Securities 2025 Gaming and Lodging Conference Presentation



Link

Continue Reading

E-Sports

Punahou leads list of schools with most all-time high school sports state championships

Published

on


On the list of most all-time high school sports state championships, no program is close to catching all-time leader Punahou (Honolulu, Hawaii).

Punahou has 554 state championships, beating out No. 2 on the list La Salle Academy (Providence, R.I.) by nearly 200. The Buff ‘n Blue added 10 state titles last year and have averaged eight state championships per year since 1957.

Baylor (Chattanooga, Tenn.) and Barrington (R.I.) with 252 each, Essex (Essex Junction, Vt.) with 249 and 2024-25 MaxPreps Cup champion Cherry Creek (Greenwood Village, Colo.) with 248 are all within four state titles of each other. Meanwhile, Jenks (Okla.), Christian Brothers Academy (Lincroft, N.J.) and Bismarck (N.D.) are all tied with 207 titles.

Competing in the shadow of famed Diamond Head, Punahou has won 22 state titles in boys, girls and mixed canoe paddling. (PHOTO: Courtesy of Punahou School)

Competing in the shadow of famed Diamond Head, Punahou has won 22 state titles in boys, girls and mixed canoe paddling. (PHOTO: Courtesy of Punahou School)

The final 15 teams on the list are all within 21 state championships of each other.

The totals for each school come from school websites or state association. Non-athletic state championships (such as one-act play and literary) are not included, but unified and adaptive categories are included along with cheerleading, riflery and eSports. Tournament of champions titles are not included.

Most all-time state championships

1. Punahou (Honolulu, Hawaii)
Total: 554
Titles:
Girls Swimming — 57, Boys Tennis — 52, Boys Swimming — 50, Girls Tennis
— 49, Girls Track and Field — 40, Boys Volleyball — 40, Boys Track and
Field — 36, Girls Cross Country — 35, Boys Soccer — 22, Girls Water Polo
— 16, Baseball — 14, Boys Cross Country — 13, Girls Golf — 14, Girls
Soccer — 14, Boys Basketball — 12, Girls Basketball — 11, Boys Golf —
12, Canoe Paddling Boys — 9, Girls Volleyball — 9, Boys Wrestling — 8,
Boys Air Riflery — 7, Girls Canoe Paddling — 7, Canoe Paddling Mixed —
6, Girls Air Riflery — 6, ESports — 3, Girls Wrestling — 3, Girls Judo —
3, Football — 2, Boys Judo — 3, Softball — 1.
Source: State association website

2. La Salle Academy (Providence, R.I.)
Total: 358
Titles:
Boys Cross Country — 40, Boys Indoor Track — 37, Boys Outdoor Track —
30, Girls Indoor Track — 15, Girls Cross Country — 14, Girls Outdoor
Track — 19, Football — 17, Girls Swimming — 12, Girls Basketball — 14,
Gymnastics — 15, Girls Tennis — 16, Cheerleading — 11, Girls Soccer —
14, Boys Tennis — 13, Boys Lacrosse — 13, Boys Soccer — 13, Boys Ice
Hockey — 9, Girls Ice Hockey — 10, Baseball — 8, Boys Basketball — 8,
Wrestling — 6, Golf — 7, Boys Swimming — 5, Softball — 5, Boys
Volleyball — 4, Girls Volleyball — 4.
Source: Rhode Island High School Sports

3. Jackson Prep (Jackson, Miss.)
Total: 334
Titles:
Swimming — 48, Girls Tennis — 38, Boys Tennis — 35, Boys Track — 28,
Football — 26, Baseball — 23, Boys Basketball — 21, Boys Soccer — 20,
Boys Golf — 19, Girls Track — 18, Girls Soccer — 18, Girls Basketball —
12, Boys Cross Country — 11, Fastpitch Softball — 10, Girls Cross
Country — 7.
Source: School Athletic Department

4. Marquette (Mich.)
Total: 293
Titles:
Girls Cross Country — 35, Boys Tennis — 35, Boys Swimming — 32, Boys
Cross Country — 28, Girls Swimming — 28, Girls Track — 26, Boys Golf —
16, Boys Skiing — 16, Girls Skiing — 13, Boys Basketball — 13, Boys
Track — 14, Girls Tennis — 12, Gymnastics — 12, Girls Golf — 7, Ice
Hockey — 4, Boys Wrestling — 2, Girls Basketball — 1.
Source: State association website

5. Bishop Hendricken (Warwick, R.I.)
Total: 290
Titles:
Boys Outdoor Track — 48, Boys Indoor Track — 41, Boys Swimming — 38,
Boys Cross Country — 7, Baseball — 24, Boys Basketball — 21, Football —
21, Wrestling — 12, Boys Ice Hockey — 11, Boys Volleyball — 8, Boys
Tennis — 7, Boys Golf — 6, Boys Lacrosse — 5, Unified Volleyball — 6,
Boys Soccer — 4, Unified Basketball — 1.
Source: Rhode Island High School Sports

6. Westminster (Atlanta, Ga.)
Total: 282
Titles:
Boys Swimming — 30, Girls Swimming — 28, Girls Cross Country — 34, Boys
Cross Country — 31, Boys Tennis — 26, Girls Tennis — 24, Girls Soccer —
16, Boys Soccer — 16, Boys Golf — 12, Girls Volleyball — 9, Wrestling —
8, Boys Lacrosse — 7, Boys Track — 7, Girls Track — 7, Adapted Boys
Track and Field — 7, Adapted Girls Track and Field — 7, Baseball — 4,
Girls Lacrosse — 4, Football — 3, Boys Basketball — 1, Gymnastics — 1.
Source: State association website

T7. Baylor (Chattanooga, Tenn.)
Total:
252
Titles: Baseball — 5, Boys Bowling — 1, Crew — 7, Boys Cross Country — 8, Girls Cross Country — 7, Football — 2,
Fencing — 17, Boys Golf — 20, Girls Golf — 20, Boys Lacrosse — 1, Boys
Soccer — 9, Girls Soccer — 11, Softball — 17, Boys Swimming — 30, Girls
Swimming — 19, Boys Tennis — 17, Girls Tennis — 14, Boys Track — 2,
Girls Track — 7, Volleyball — 4, Wrestling — 20, Wrestling Duals — 14.
Source: School website

T7. Barrington (R.I.)
Total: 252
Titles:
Boys Cross Country — 25, Boys Golf — 24, Boys Outdoor Track — 21, Boys
Indoor Track — 18, Girls Swimming — 15, Girls Cross Country — 14,
Football — 13, Boys Soccer — 13, Girls Lacrosse — 12, Girls Indoor Track
— 12, Girls Outdoor Track — 10, Boys Tennis — 10, Field Hockey — 9,
Boys Ice Hockey — 7, Unified Basketball — 6, Girls Tennis — 6, Girls
Basketball — 6, Girls Ice Hockey — 5, Boys Swimming — 5, Softball — 4,
Girls Volleyball — 3, Unified Volleyball — 3, Girls Soccer — 3, Baseball
— 2, Boys Basketball — 2, Cheerleading — 2, Gymnastics — 1, Boys
Volleyball — 1.
Source: Rhode Island High School Sports

9. Essex (Essex Junction, Vt.)
Total: 249
Titles:
Girls Outdoor Track — 30, Gymnastics — 29, Boys Ice Hockey — 18, Boys
Cross Country — 18, Boys Outdoor Track — 18, Girls Cross Country — 18,
Boys Indoor Track — 13, Field Hockey — 9, Girls Basketball — 9, Girls
Ice Hockey — 10, Softball — 8, Boys Soccer — 8, Girls Indoor Track — 9,
Football — 7, Boys Golf — 7, Baseball — 6, Girls Soccer — 6, Girls
Volleyball — 6, Boys Tennis — 4, Girls Nordic — 4, Wrestling — 3, Boys
Basketball — 3, Boys Lacrosse — 3, Girls Golf — 2, Girls Lacrosse — 1,
Boys Nordic — 1.
Source: State association website

10. Cherry Creek (Greenwood Village, Colo.)
Total:
248
Titles:
Boys Tennis — 47, Girls Tennis — 39, Girls Swimming — 31, Football —
14, Boys Swimming — 14, Girls Golf — 11, Girls Lacrosse — 10, Baseball —
10, Spirit — 9, Boys Golf — 9, Boys Lacrosse — 8, Boys Soccer — 7,
Girls Volleyball — 6, Boys Cross Country — 5, Boys Gymnastics — 5, Girls
Cross Country — 4, Ice Hockey — 4, Gymnastics — 3, Field Hockey — 3,
Girls Soccer — 2, Girls Track — 2, ESports — 2, Boys Basketball — 1,
Girls Basketball — 1, Boys Wrestling — 1.
Source: School website

11. Edina (Minn.)
Total:
 210
Titles:
Girls Tennis — 37, Boys Tennis — 25, Girls Swimming — 19, Boys Swimming
— 16, Boys Ice Hockey — 14, Girls Golf — 12, Boys Alpine Skiing — 10,
Girls Alpine Skiing — 10, Boys Golf — 10, Cheerleading — 8, Girls Ice Hockey — 5, Girls
Cross Country — 4, Boys Soccer — 4, Girls Gymnastics — 4, Boys
Basketball — 3, Boys Track — 3, Boys Badminton — 3, Boys Gymnastics — 2, Girls Soccer — 2,
Nordic Skiing — 2, Baseball — 2, Adaptive Floor Hockey — 2, Adaptive
Soccer — 2, Boys Cross Country — 2, Football — 6, Boys Lacrosse — 1, Girls Basketball — 1,
Robotics — 1.
Source: School website

T12. Jenks (Okla.)
Total: 207
Titles:
Boys Swimming — 23, Girls Tennis — 20, Football — 18, Boys Tennis — 17,
Girls Golf — 16, Girls Cross Country — 16, Boys Cross Country — 15,
Girls Swimming — 15, Girls Soccer — 10, Boys Soccer — 8, Girls Track and
Field — 8, Boys Golf — 8, Boys Track and Field — 8, Girls Basketball —
5, Baseball — 4, Cheerleading — 3, Slowpitch Softball — 1, Girls
Volleyball — 6, Boys Volleyball — 5, ESports — 1.
Source: State association website

T12. Christian Brothers Academy (Lincroft, N.J.)
Total:
207
Titles:
Boys Indoor Track Relays — 33, Boys Cross Country — 33, Boys Indoor
Track — 27, Boys Track — 28, Boys Tennis — 24, Boys golf — 16, Boys Swimming — 11, Boys Ice Hockey — 9, Boys
Soccer — 8, Boys Basketball — 8, Boys Rugby — 4, Boys Sailing — 3,
Baseball — 3.
Source: School website

T12. Bismarck (Bismarck, N.D.)
Total:
207
Titles: Volleyball — 2, Football — 10, Girls Golf — 1, Boys Cross Country — 20, Girls
Cross Country — 11, Boys Soccer — 5, Boys Tennis — 1, Girls Swimming — 13, Boys Basketball — 11, Girls Basketball — 2, Boys Wrestling — 45,
Dual Meet Wrestling — 19, Girls Wrestling — 2, Girls Dual Meet Wrestling — 3, Girls Ice Hockey — 1, Boys Ice Hockey — 1, Gymnastics — 4,
Baseball — 2, Softball — 1, Girls Tennis — 2, Boys Golf — 7, Girls
Soccer — 2, Boys Track — 35, Girls Track — 7.
Source: Western Dakota Association website

15. Albuquerque Academy (Albuquerque, N.M.)
Total:
 203
Titles:
Boys Tennis — 28, Boys Swimming — 25, Girls Swimming — 25, Boys Track
and Field — 18, Boys Cross Country — 16, Girls Tennis — 13, Girls Soccer
— 11, Boys Golf — 12, Boys Soccer — 11, Boys Basketball — 10, Girls
Track and Field — 8, Girls Cross Country — 8, Girls Golf — 8, Wrestling —
5, Baseball — 4, Girls Volleyball — 1.
Source: State association website

16. St. Xavier (Louisville, Ky.)
Total:
 202
Titles:
Boys Swimming — 61, Boys Tennis — 29, Boys Cross Country — 24, Boys
Golf — 21, Boys Soccer — 19, Boys Track and Field — 15, Football — 15,
Baseball — 9, Boys Basketball — 4, Boys Wrestling — 3, Boys Indoor Track
— 2.
Source: School website

T17. Campbell County (Gillette, Wyo.)
Total: 200
Titles:
Girls Cross Country — 22, Girls Swimming — 19, Boys Cross Country — 17,
Girls Basketball — 17, Boys Swimming — 16, Wrestling — 16, Boys
Basketball — 16, Boys Track and Field — 15, Girls Track and Field — 12,
Boys Tennis — 10, Girls Golf — 8, Girls Indoor Track — 7, Girls
Volleyball — 6, Girls Tennis — 4, Football — 4, Boys Golf — 4, Boys
Indoor Track — 3, Girls Soccer — 2, Boys Soccer — 1, Softball — 1.
Source: School website

T17. Mountain Brook (Birmingham, Ala.)
Total:
 200
Titles:
Girls Tennis — 34, Boys Tennis — 29, Girls Cross Country — 27, Girls
Indoor Track and Field — 24, Boys Cross Country — 17, Girls Track and
Field — 14, Boys Golf — 10, Girls Golf — 10, Girls Volleyball — 7, Boys
Basketball — 6, Girls Swimming — 6, Girls Soccer — 5, Boys Indoor Track —
4, Football — 2, Boys Soccer — 1, Boys Swimming — 1, Boys Wrestling —
1.
Source: Alabama High School Football History

19. Carmel (Ind.)
Total:
198
Titles:
Girls Swimming — 40, Boys Swimming — 25, Girls Cross Country — 20, Boys
Cross Country — 18, Girls Soccer — 15, Boys Tennis — 15, Girls Tennis —
13, Football — 9, Boys Golf — 7, Boys Basketball — 5, Boys Track — 5,
Cheerleading — 6, Girls Golf — 4, Girls Lacrosse — 4, Boys Soccer — 4,
Softball — 2, Girls Track — 2, Volleyball — 1, Boys Lacrosse — 1, Unified Flag Football — 1, Girls
Basketball — 1.
Source: School website

20. Jesuit (Portland, Ore.)
Total:
195
Titles:
Boys Tennis — 23, Girls Tennis — 17, Girls Cross Country — 16, Boys
Soccer — 17, Girls Soccer — 16, Girls Swimming — 13, Boys Golf — 10,
Boys Swimming — 11, Girls Volleyball — 9, Boys Basketball — 7, Boys
Cross Country — 8, Football — 6, Girls Golf — 6, Girls Track — 7, Girls
Skiing — 4, Boys Track — 4, Coed Skiing — 4, Girls Lacrosse — 4, Boys
Lacrosse — 3, Boys Skiing — 3, Softball — 2, Baseball — 2, Girls
Basketball — 1, Cheerleading — 1, Boys Ice Hockey — 1.
Source: School website

T21. South Kingstown (Wakefield, R.I.)
Total:
193
Titles:
Girls Outdoor Track — 39, Boys Tennis — 20, Boys Outdoor Track — 20,
Girls Cross Country — 20, Boys Cross Country — 9, Girls Indoor Track —
9, Boys Basketball — 8, Football — 9, Girls Soccer — 8, Girls Swimming —
7, Gymnastics — 6, Boys Swimming — 6, Baseball — 4, Boys volleyball —
5, Boys Soccer — 4, Girls Lacrosse — 3, Wrestling — 3, Boys Ice Hockey —
2, Girls Tennis — 2, Girls Basketball — 2, Field Hockey — 1, Softball —
1, Boys Lacrosse — 1, Girls Ice Hockey — 1, Girls volleyball — 1, Boys
Indoor Track — 1, Unified Basketball — 1.
Source: Rhode Island High School Sports

T21. Salesianum (Wilmington, Del.)
Total:
193
Titles:
Boys Cross Country — 42, Boys Swimming — 41, Boys Soccer — 22, Boys
Track — 21, Boys Indoor Track — 15, Boys Lacrosse — 15, Boys Golf — 13,
Football — 8, Baseball — 7, Boys Basketball — 3, Boys Tennis — 2, Boys
Volleyball — 2, Boys Wrestling — 2.
Source: State association website

T23. St. Paul’s Episcopal (Mobile, Ala.)
Total: 189
Titles:
Girls Track and Field — 25, Girls Indoor Track — 23, Girls Tennis — 19,
Girls Cross Country — 19, Boys Track — 17, Girls Volleyball — 16, Boys
Tennis — 14, Boys Indoor Track — 12, Boys Golf — 11, Boys Cross Country —
9, Baseball — 6, Football — 5, Boys Swimming — 4, Girls Swimming — 4,
Girls Soccer — 2, Boys Soccer — 1, Girls Basketball — 1, Girls Golf — 1.
Source: Alabama High School Football History

T23. Champlain Valley Union (Hinesburg, Vt.)
Total:
189
Titles:
Boys Basketball — 1, Girls Basketball — 9, Boys Ice Hockey — 6, Girls
Ice Hockey — 1, Baseball — 8, Boys Lacrosse — 14, Girls Lacrosse — 4,
Football — 2, Field Hockey — 4, Boys Soccer — 21, Girls Soccer — 21,
Boys Tennis — 6, Girls Tennis — 14, Boys Alpine — 4, Boys Nordic — 8,
Girls Alpine — 5, Girls Nordic — 7, Gymnastics — 3, Boys Golf — 13,
Girls Golf — 2, Boys Cross Country — 7, Girls Cross Country — 21, Boys
Indoor Track — 2, Girls Indoor Track — 2, Boys Outdoor Track — 1, Girls
Outdoor Track — 2, Boys Volleyball — 4, Girls Volleyball — 2, Girls
Ultimate — 1
Source: State association website

25. Marist (Atlanta, Ga.)
Total:
188
Titles:
Girls Tennis — 28, Girls Cross Country — 25, Girls Swimming — 13, Boys
Swimming — 10, Boys Tennis — 19, Baseball — 14, Boys Cross Country — 13,
Girls Soccer — 12, Boys Golf — 11, Girls Volleyball — 10, Adapted Girls
Track and Field — 5, Girls Track — 5, Boys Track — 4, Adapted Boys
Track and Field — 4, Football — 3, Boys Basketball — 3, Girls Basketball
— 2, Fastpitch Softball — 2, Boys Soccer — 2, Wrestling — 2, Boys
Lacrosse — 1.
Source: State association website



Link

Continue Reading

E-Sports

8 Steps to Strengthen Esports Recruitment in Higher Education

Published

on


het-classroommod-animated-2023-starthere-desktop

het-classroommod-animated-2023-starthere-mobile

 

At Montgomery County Community College, we’ve seen this trend unfold firsthand. As an esports early adopter, our program has grown significantly over the years. Starting with 12 students when the program launched in spring 2020, we now have 170 participants in the program across our campuses. Our MCCC Mustangs eSports team recently won a fourth NJCAA esports title, making our program a top destination for community college recruits and esports fans in Pennsylvania and beyond.

For schools interested in growing their offering, here are eight steps to attract athletic talent and draw students into the program:

  1. Invest in the latest tech: Developing a robust technology infrastructure is paramount to recruitment success. Student-athletes want to see top-of-the-line consoles, controllers, headsets and equipment that will help them reach their full potential. Gaming technology should be on its own LAN with a direct connection to high-speed internet to limit potentially disastrous interruptions during gameplay. Top-of-the-line computer systems should have 32-plus gigabytes of RAM, multiple terabytes of storage and the ability to support all the latest games.
  2. Provide exciting and engaging viewership opportunities: Your technology investments should not stop at the gaming setups. Colleges need to make student-athletes feel like professionals by showcasing their talents for all to see through streaming services and in-person events. Establish a professional-looking streaming platform and give students opportunities to commentate on the performances. Invest in microphones, webcams, audio splitters and popular streaming platforms to elevate production values further. These streams will build buzz across campus and showcase your team’s talents to the public.

RELATED: What’s next for esports in higher education?

  1. Create engaging gaming spaces: Beyond the technology, higher education institutions should create compelling physical spaces in which esports teams can practice and compete. These areas should be highly visible to the rest of the school and be arranged in ways that facilitate in-person viewing. The facilities should give student-athletes a space to showcase their skills and build awareness of the program across campus. Also, a simple but often overlooked aspect of building an esports team is buying jerseys for student-athletes to provide the team with a unified look.
  2. Hire top tech talent: Optimizing and maintaining esports facilities and equipment will require sophisticated technology talent. Like any sport, it is important to hire coaches and support staff with knowledge of the equipment required for competitive gameplay. Serious programs should also consider hiring IT staff with a gaming background to further support the program as it grows.
  3. Build your social presence: Esports recruits almost always ask about the school’s social media following. Student-athletes want to make sure their talents will be captured and showcased on social media. This is one of the most important ways for student-athletes to build their personal brands and set themselves up for a potential career in esports. They want confidence that the school they play for will help them gain public awareness, build a following and cultivate a reputation in the sport.
  1. Provide support for athletes: Becoming a top esports student-athlete requires time and training. Schools can make the rest of their lives easier by offering support. This can include free tutoring sessions, flexible class scheduling, extra meal plans and mentoring opportunities — anything that makes it easier for student-athletes to compete at their best.
  2. Promote inclusivity: Esports are the most inclusive sport and should be positioned that way to prospective student-athletes. By removing barriers to entry and creating an environment of inclusivity, schools can broaden their pool of potential talent. When constructed in ways that promote diversity and inclusion, educators can create esports programs that are built to last. Not only will the program provide a safe space for students to socialize, compete, learn and grow, it will create a foundation for students to come together, build community and create a culture of belonging that improves overall student well-being.
  3. Highlight career pathways: With careers available in game design, the business of gaming, esports coaching and more, the opportunities following graduation are seemingly endless. To attract esports talent, colleges should do all they can to prepare and provide pathways to these careers for their student-athletes. This can even include building esports production, promotion and management courses into a school’s curriculum.

Technology Is the Foundation for Growth

Laying a solid technology foundation is essential for any higher-education institution looking to develop a leading esports program. Without next-generation technology, your athletes won’t be able to compete at the highest levels, engagement will lag and recruits are unlikely to seriously consider your program. Esports programs are a legitimate attraction, proven to boost enrollment, and are worth the financial investment — leading to lasting value and enrichment for both the college and its students.

South_agency/Getty Images



Link

Continue Reading

E-Sports

College Students Get New Free Marvel Rivals Skins in Season 4 Perks Program

Published

on


With more news surrounding Marvel Rivals’ upcoming update coming out this week, we got our first look at the next batch of College Perk Skins available at the start of Season 4 in the latest Dev Vision Vol. 9. The costume trials themselves are unique this time around, but some of them belong to characters part of the previous collection.  

Introduced in Season 3, Marvel Rivals began the College Perks program, allowing students to access 10 paid skins and their MVPs for free during a trial period. Now that the first collection, which lasted through Season 3 and Season 3.5, is coming to an end, the new College Perk costumes will be available starting Season 4 and will last throughout it and Season 4.5.

Here’s everything you need to know about the new College Perks program, what it contains, and how to sign up for it.

Peni Parker, Mantis, Magik, Hela, Mister Fantastic, and Psylocke skins in Marvel Rivals College Perks.

List of new College Perk skins in Season 4 / Image via NetEase Games

Similar to last season, college students can test out 10 paid costumes (3 Legendary, 7 Epic) and their unique MVP animations for free in Marvel Rivals Season 4 and 4.5. Once successfully verified, you can head over to the Heroes tab and manually select these trial skins so they appear on the character preview and pre-round screen. 

Here’s a list of all the costumes in the new College Perks program:

Related Article: The Marvel Rivals Summer Swimsuit Skin You Wanted is Coming in Season 4

Luna Snow Mirae 2099 Costume in Marvel Rivals.

Steps to activate College Perks in Season 4 / Image via NetEase

Players can redeem the Marvel Rivals College Perks through the in-game client by following a few simple steps:

  1. Open Marvel Rivals and go to ‘Settings.’
  2. Click on the ‘Community’ option.
  3. Click on the ‘Find College Perks’ option.
  4. Click on the yellow ‘Details’ / ‘Activation’ button.
  5. Fill in your student email address to fully verify your student status.
  6. Click on the grey ‘Get Verification Code’ button in the bottom-right.
  7. Copy the code in your student email’s inbox and paste it into the ‘Enter verification code’ box.
  8. Select ‘Verify’ in the bottom-left corner of the pop-up.

Related Article: Marvel Rivals Season 4 Leaks Tease Two New Characters

After this, the process should be complete, and each Marvel Rivals College Perks reward will immediately appear in the player’s inventory. Remember to check both your student email’s Inbox and Spam folders for the code. 

If you already verified your student ID for the Season 3 College Perks program, you will have to re-verify to access the new trial costumes.

Thor's 'Love and Thunder' skin preview in Marvel Rivals.

Eligibility requirements for the College Perks program / Epic Games; Marvel

Marvel Rivals has an official list of approved countries and universities eligible for the College Perks Program (link here). However, you might still be able to avail the perks even if your university or country is not on the list. Many players reported gaining access to the College Perks even though their institution wasn’t listed, so it’s always worth a shot. 

Alternatively, if your university is not listed, you can contact the Rivals support team and ask them to add your institution to the list in the next update cycle. 

If your College Perks verification process is not working, it’s possible your school may not be on the Marvel Rivals academic list. Similarly, the verification process will not work if you use a non-school email or if there are any typos, so make sure to double-check your spelling when entering the details. 

The College Perks program is a solid initiative for younger people to interact with the game’s monetized side after giving them a taste of several Epic and Legendary skins. As a result, they can help support the game and fund future events, including competitive tournaments like IGNITE and MRC.

Beyond the trial costumes, the Dev Vision Vol. 9 also gave us a glimpse into the new meta for Season 4 of Marvel Rivals. Many S-tier characters with incredible stats at pro play, like Emma Frost and Luna Snow, are being toned down. On the opposite end, underperforming heroes like Thor and Peni Parker are to receive notable buffs to make them more competitively viable. 





Link

Continue Reading

Most Viewed Posts

Trending