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Intel’s new chip manufacturing technology is its greatest hope for a turnaround — and its biggest risk

Intel’s (INTC) efforts to restore the chip giant to its former glory may hinge on a new manufacturing process the company calls 18A. Short for 18 angstroms — an angstrom is equal to 0.1 nanometers — 18A is, according to Wall Street analysts and chip industry experts, Intel’s last hope to take back the semiconductor […]

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Intel’s (INTC) efforts to restore the chip giant to its former glory may hinge on a new manufacturing process the company calls 18A.

Short for 18 angstroms — an angstrom is equal to 0.1 nanometers — 18A is, according to Wall Street analysts and chip industry experts, Intel’s last hope to take back the semiconductor crown from rival TSMC (TSM).

Available later this year, 18A takes advantage of two manufacturing techniques that TSMC isn’t using yet: gate-all-around transistors and backside power. Intel says the technologies will improve its chips’ performance and efficiency.

But Intel isn’t just using 18A to reclaim its place as a leading chipmaker. The company is also banking on using the technology to move in on TSMC’s contract manufacturing business by building 18A-based chips for itself and custom versions for third-party customers.

But that’ll prove difficult. TSMC already builds chips for companies including AMD, Apple, and Nvidia. Intel opened up its manufacturing business to outside clients in 2021 under former CEO Pat Gelsinger. But Wall Street analysts and executives grew exasperated with his strategy and what they saw as unrealistic goals for the business, which lost $13.4 billion in 2024 despite recording a revenue of $17.5 billion.

So far, Amazon and Microsoft have signed on to build their own chips using Intel’s 18A process, with the hope that others will follow suit. But CFO David Zinsner says third-party commitments are “not significant” yet, according to Reuters.

Intel’s 18A is so important because it’s introducing two technologies to the company’s chips at once. First, it’s taking advantage of gate-all-around transistors — next-generation transistors that can more actively control the flow of electricity through a chip. It’s also using a technique called backside power, which changes where and how power is delivered to a chip’s transistors to enable more efficiency and better performance.

Together, the two technologies would help improve AI application performance without running into energy constraints, UC Santa Barbara engineering professor Kaustav Banerjee told Yahoo Finance. That would cut down on problems like overheating — something that reportedly plagued Nvidia’s Blackwell graphics processing units (GPUs) when they were in development.

Taking first-mover advantage in the chip industry typically means big wins for a semiconductor manufacturer. Intel’s founders invented modern semiconductors, and the chipmaker was the first to successfully manufacture a new kind of transistor called Finfet in 2011.

29 April 2025, USA, San Jose: Lip-Bu Tan, Chief Executive Officer of Intel, appears at an event organized by the company. Photo: Andrej Sokolow/dpa (Photo by Andrej Sokolow/picture alliance via Getty Images)
Intel CEO Lip-Bu Tan appears at an event organized by the company in San Jose, Calif. (Andrej Sokolow/picture alliance via Getty Images) · picture alliance via Getty Images

But TSMC flipped the script in 2019 when it became the first to successfully use advanced chipmaking technology called EUV lithography — massive machines worth hundreds of millions of dollars — to make semiconductors, which helped it soar past Intel and make the world’s most advanced AI chips for companies including Apple and Nvidia.

That’s not all. Intel also already had to delay the rollout of 18A from the first half of 2025 to the second half, according to the company’s previous earnings calls.

Trying to perfect both backside power and gate-all-around transistors at once introduces greater manufacturing complexity and greater room for error.

“Both of these technologies [are] enormously complex on [their] own,” Chris Miller, author of “Chip War,” told Yahoo Finance. “So it’s even harder to do them simultaneously.”

A manufacturing employee at Intel’s foundry in Oregon told Yahoo Finance on the condition of anonymity that the technology wasn’t ready for external customers in December. In a follow-up interview in March, however, they said 18A “has gotten a lot better” and Intel staffers are “optimistic” about it.

Another manufacturing employee at the fab said 18A is “on track.” Still, they worried that Intel’s planned layoffs could depress morale and hinder their work toward getting the process out the door.

TSMC isn’t sitting idly by, though. The company is also launching gate-all-around transistors through its N2 technology, which it plans to release later this year. It’s also working to add backside power to its chips in 2026.

Ensuring 18A works is only part of the equation. Intel also has to prove it can sign up customers to take advantage of the technology for their own chips and can pump them out in the volumes they need.

“Can they do it? Yes, they can do it,” Bank of America analyst Vivek Arya said. “But can they do it with the kind of yield and scale like TSMC? That, I think, remains to be seen.”

Gelsinger staked part of Intel’s revival on his plans to turn the company into a third-party foundry. Tan appears to be set to stick to that plan. And while Intel expects its foundry business, which has been hemorrhaging money, to break even by 2027, Wall Street may not be willing to wait that long.

Various analysts have called for Intel to ditch its third-party foundry, and even get out of the chip manufacturing business entirely, and stick to designing semiconductors like rivals AMD and Nvidia.

But since Intel is the US’s sole large-scale advanced chip manufacturer, the government is keen on keeping its manufacturing arm intact. Intel has secured $7.8 billion in US CHIPS Act funding, and ditching its foundry would put that funding at risk.

“The US doesn’t want to be exclusively dependent on foreign firms for advanced production and R&D. Right now, Intel is the only firm with advanced R&D in the United States,” author Chris Miller explained.

While TSMC is expanding its US footprint, investing $165 billion in new plants and research facilities in the coming year, only one-third of its most advanced chipmaking will take place in the US, the company said in an April call with investors.

Still, Bank of America’s Vivek Arya said TSMC’s US expansion “blunts Intel’s advantage to some extent.”

For Intel, it all comes down to proving 18A can succeed. We’ll find out later this year.

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Laura Bratton is a reporter for Yahoo Finance. Follow her on Bluesky @laurabratton.bsky.social. Email her at laura.bratton@yahooinc.com.

Email Daniel Howley at dhowley@yahoofinance.com. Follow him on X/Twitter at @DanielHowley.

For the latest earnings reports and analysis, earnings whispers and expectations, and company earnings news, click here

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Breaking the Mold of Traditional Gaming Headphones! HAVIT Unveils Strategic 2025 Audio Innovation at ES Poland

WARSAW, Poland, June 3, 2025 /PRNewswire/ — As a leading brand in smart technology, HAVIT has not only cultivated expertise in acoustics for over two decades but also achieved groundbreaking progress in gaming peripherals. At the Poland ES Expo, HAVIT proudly presents the revolutionary FUXI-H8 Gaming Open-Headphone Stereo, introducing the industry-first OHS (Open-Headphone Stereo) architecture that […]

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WARSAW, Poland, June 3, 2025 /PRNewswire/ — As a leading brand in smart technology, HAVIT has not only cultivated expertise in acoustics for over two decades but also achieved groundbreaking progress in gaming peripherals. At the Poland ES Expo, HAVIT proudly presents the revolutionary FUXI-H8 Gaming Open-Headphone Stereo, introducing the industry-first OHS (Open-Headphone Stereo) architecture that redefines gaming audio standards.

Explore our comprehensive lineup of spatial audio innovations. We cordially invite attendees to experience these transformative products at our exhibition booth.

Exhibition Details
Dates: 2025.6.13-2025.6.15
Booth: B1.03
Location: Warsaw, Poland

FUXI-H8: Redefining E-sports Acoustics Through Leading Innovation

Engineered for gaming enthusiasts, the FUXI-H8 Gaming Open-Headphone Stereo headset features the pioneering open-headphone stereo (OHS). Its hollow-out ear cups and ultra-soft cushions eradicate discomfort during extended use, while avant-garde design commands attention.

Equipped with advanced spatial audio technology and dynamic head tracking, the FUXI-H8 Gaming Open-Headphone Stereo headset creates 360° soundscapes for precise enemy localization. Three operational modes enhance both immersive experience and competitive advantage through seamless switching.

Six connectivity modes ensure universal compatibility across devices, enabling uninterrupted gaming transitions.

FUXI Series Elevates Professional Esports, Radiates Global Influence

HAVIT Gaming empowers Brazil’s VKS Esports team with professional-grade peripherals, particularly through headsets featuring dynamic head-tracking spatial audio that exposes enemy positions. In high-stakes competitions where victory hinges on millisecond decisions, HAVIT’s reliable acoustic technology enables players to strike first. What once seemed extraordinary becomes routine when equipped with HAVIT Gaming gear.

Dominating Brazil’s Amazon and Mercado Libre, HAVIT claims No.1 market share in gaming headsets through technological prowess. From Brazil through Latin America to global markets, HAVIT remains committed to delivering cutting-edge technology that helps players transcend limits and dominate virtual battlegrounds.

About HAVIT

HAVIT is a global consumer technology brand and an innovator in smart listening experiences.

Our success in gaming peripherals stems from profound user understanding and groundbreaking technological exploration. Since inception, HAVIT has integrated global resources through large-scale innovation in manufacturing, R&D, omnichannel solutions, and brand development. Connecting user needs with technological advancement across 100+ countries, we create win-win ecosystems while infusing technology with human-centric designs. Make every product interaction a compelling experiential journey.

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Tesonet invests in Lithuanian SportsTech startup FPRO

Tesonet is investing €2 million in the Lithuanian SportsTech startup FPRO. This is FPRO’s first round of outside investment, marking a new phase in its development. The funds will help the startup to leverage smart tech solutions to expand professional training opportunities in youth football worldwide. A made-in-Lithuania solution for the global football market FPRO […]

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Tesonet is investing €2 million in the Lithuanian SportsTech startup FPRO. This is FPRO’s first round of outside investment, marking a new phase in its development. The funds will help the startup to leverage smart tech solutions to expand professional training opportunities in youth football worldwide.

A made-in-Lithuania solution for the global football market

FPRO is a SportsTech startup that is developing innovative football training solutions for children. Working in collaboration with UEFA-certified coaches and experts in sports science, FPRO has devised a unique interactive app for children ages 6 through 12. The app is designed to improve their technique, coordination and ball control skills.

Having founded the Football Pro Academy back in 2018, founders Ernestas Pilypas, Darius Jankauskas, and Vilius Petkevičius were forced to move operations online during the pandemic. This was the impetus behind the development of their digital product, which was released in 2022. The platform’s user base currently consists of 140,000+ children from the UK, Germany, the US, and other countries. Most of the company’s revenue comes from sales outside of their home market.

“Football is the most popular sport in the world, but the market is currently short on qualified coaches. We wanted to create a solution that would be accessible to everyone, regardless of their financial means or location. FPRO fills this gap by offering young athletes an accessible, tech-driven method geared towards raising their physical fitness and developing their personalities in a comprehensive way. It helps to build their self-confidence, discipline, and passion for football through a focused and personalised coaching process. We see Tesonet’s investment as confirmation that we’re on the right track,” said Vilius Petkevičius, co-founder of FPRO.

Ambitious partnership for innovation in children’s sports

“The sports technology market has enormous potential, and football unites billions of people worldwide. Given our substantial experience with SportsTech, the latest investment reflects our strategy to expand the sports innovation ecosystem while strengthening the community both in Lithuania and globally. This is a profitable and growing startup with a broad user base, an unstoppable team, and founders who are experts in their field. It’s a perfect combination, and one that mirrors our own values,” commented Tomas Okmanas, co-founder of Tesonet.

Tesonet co-founder Eimantas Sabaliauskas added: “When making a decision to invest, we consider not only market potential, but also a given team’s vision and ability to solve real problems on a global scale. FPRO has created a strong product, and our goal as investors is to help them not just financially but also in terms of strategy. We see clear synergies where our contribution could help them optimise business processes, develop new revenue streams, expand their user base, and further accelerate growth internationally.”

Another SportsTech investment in Tesonet’s portfolio

This is not our first venture in the sports vertical. In 2022, we acquired shares in BC Žalgiris Kaunas, helping the basketball club with its digital transformation and commercial expansion. Then in 2024, we invested in basketball club BC London Lions, aiming to promote the development of young talent and bolster the club’s competitiveness internationally.

ABOUT TESONET:

Tesonet is one of the largest venture builders and investors in the Baltic States. It houses globally recognized companies such as joint cybersecurity powerhouse Nord Security and Surfshark, a market-leading web intelligence collection platform Oxylabs, the fastest-growing brand among hosting providers Hostinger, nexos.ai – an AI orchestration platform, and others.

With over 3,500 in-house talents and a fully developed infrastructure, Tesonet supports, funds, and scales businesses globally. Since 2018, Tesonet has extended its reach by investing in successful ventures like Hostinger, Cast AI, Eneba, BC Žalgiris, London Lions, Artea, Zapp, Turing College, and others.

Tesonet is known for its innovative ecosystem and strong infrastructure, which support product development, testing, and global growth. The company is dedicated to advancing technological innovation and helping grow the broader ecosystem.

ABOUT FPRO:

FPRO is a sports technology startup dedicated to developing innovative training solutions for children’s football. Collaborating with UEFA-certified coaches and sports university experts, FPRO has created a unique interactive mobile app designed to help children aged 6–12 improve their technique, coordination, and ball control skills.Currently, the platform is being used by over 140,000 children across the United Kingdom, Germany, the United States, and other countries.





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Track Hyper | NVIDIA partners with MediaTek to enter the esports laptop market

Author: Zhou Yuan / Wall Street News Global GPU leader NVIDIA is collaborating with MediaTek to develop high-performance APU (Accelerated Processing Unit), which is planned to be launched as early as early 2026, in partnership with Dell’s gaming brand Alienware to introduce new machines. If this collaboration materializes, it will break AMD’s monopoly in the […]

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Author: Zhou Yuan / Wall Street News

Global GPU leader NVIDIA is collaborating with MediaTek to develop high-performance APU (Accelerated Processing Unit), which is planned to be launched as early as early 2026, in partnership with Dell’s gaming brand Alienware to introduce new machines.

If this collaboration materializes, it will break AMD’s monopoly in the APU field and reshape the competitive landscape of the gaming laptop market.

The collaboration between NVIDIA and MediaTek focuses on the deep integration of heterogeneous computing. The APU will adopt NVIDIA’s latest Blackwell architecture GPU module (speculated to be a simplified version of GB206 or GB207) and integrate MediaTek’s customized Arm architecture CPU cores.

The Blackwell architecture is based on TSMC’s 4nm process, with its third-generation RT Core (Ray Tracing Core) and fourth-generation Tensor Core (dedicated hardware unit) achieving breakthroughs of 2x ray tracing performance improvement and 4x AI inference speed enhancement.

Taking GB206 as an example, it is equipped with 36 SMs (Streaming Multiprocessors), 4608 CUDA cores, paired with 128-bit GDDR7 memory, with overall performance expected to be close to the 65W version of the RTX 4070 mobile graphics card, significantly surpassing the existing mobile APU graphics performance.

The new generation CPU core after MediaTek’s Cortex-X925 (similar to the Dimensity 9500 architecture) can provide efficient multitasking capabilities, and after collaborative optimization with the GPU, the overall energy efficiency ratio is improved by about 30%.

By sharing the power supply system and collaborative thermal design, the thermal design power (TDP) of the APU is controlled around 65W, reducing power consumption by about 30% compared to traditional “CPU + discrete GPU” solutions.

MediaTek’s energy efficiency management technology accumulated in the mobile processor field (such as Dynamic Voltage and Frequency Scaling) combined with NVIDIA’s DLSS 3.5 super-resolution technology can ensure high performance while extending battery life.

TSMC’s CoWoS advanced packaging technology is used to achieve high-density integration between chips.

TSMC plans to increase CoWoS monthly production capacity to 75,000-80,000 wafers by the end of 2025, with CoWoS-S and CoWoS-L exceeding 20,000 and 45,000 wafers respectively, providing capacity assurance for the mass production of APU.

This packaging technology not only avoids the signal delay issues of traditional multi-chip packaging but also supports future upgrades to HBM4 high-bandwidth memory (expected to be launched in 2026), with data transfer rates reaching 8.0Gbps+.

The strategic intent of this collaboration directly targets two major market opportunities.

First, the performance innovation of gaming laptops.

Currently, the gaming laptop market is dominated by the “discrete graphics card + CPU” mainstream configuration, but the heavy cooling modules and high power consumption limit portability.

The APU solution from NVIDIA and MediaTek, through integrated design, is expected to reduce the thickness of the body by 15%-20% while maintaining performance, meeting users’ demand for “lightweight gaming.”
According to IDC statistics, the global gaming laptop shipment is expected to grow by 9% year-on-year in 2024, with the Chinese market’s shipment expected to reach 9.2 million units by 2028, representing a compound annual growth rate of 4.2%, which provides ample space for high-performance APU.

Market news indicates that Dell’s Alienware new machine may adopt “liquid metal cooling” technology, achieving performance close to a 120W discrete graphics card under a 65W TDP.

Secondly, the computing power upgrade of AI PCs.

With the popularity of generative AI applications, user demand for local computing power has surged.

The integrated NPU (Neural Processing Unit) in this APU can support tasks such as real-time voice recognition and image generation. The new machine in collaboration with Dell’s Alienware may come pre-installed with NVIDIA’s AI development toolkit, aiming to capture the enterprise-level AI PC market.

According to a Canalys report, global AI PC shipments are expected to exceed 103 million units by 2025, accounting for 40% of total PC shipments, making this field a new battleground for tech giants.

Of course, the collaboration between NVIDIA and MediaTek will also impact the existing market landscape.

Firstly, it will affect AMD’s market share. AMD’s Ryzen APU, with its “Zen CPU + RDNA GPU” combination, holds an advantage in the thin and light laptop market.

AMD’s latest Strix Halo APU integrated graphics performance is already close to RTX 3080, and it further optimizes energy efficiency through FSR (FidelityFX Super Resolution) technology.

Additionally, AMD’s collaboration with TSMC on 3nm process technology (such as the Instinct MI355X accelerator) may strengthen its position in the high-performance computing field.

Secondly, Intel will also be impacted by this collaboration. Currently, Intel is accelerating the advancement of “Intel 4” process and Arc graphics card technology, with its Meteor Lake processors achieving integration of CPU, GPU, and NPU through Foveros packaging.

At the same time, Intel’s AI PC ecosystem in collaboration with Microsoft (such as Windows Copilot) may compensate for hardware performance gaps through software optimization.

It is worth noting that Intel plans to use TSMC’s 3nm process for its Falcon Shores AI chip, which may directly target NVIDIA’s APU layout.

The collaboration between NVIDIA and MediaTek marks the entry of APU technology into the “high-performance era.”

Product forms may see technological innovations not seen in years. Thin and light gaming laptops may become mainstream, and traditional gaming laptop manufacturers will need to redesign cooling modules and industrial designs. Dell’s Alienware new machine may adopt “fanless” or “liquid metal cooling” technology, further reducing the size of the device.

Industry standards will also be restructured. The popularity of APU may promote the application of open standards such as UCIe (Universal Chiplet Interconnect Express), facilitating interoperability of chips from different manufacturers
NVIDIA’s recently launched NVLink Fusion technology has provided a technical foundation for cross-vendor hardware collaboration.

With changes in product forms and industry standards, market competition will also intensify. AMD may accelerate the integration of the Zen 5 architecture with RDNA 4 GPUs, and Intel may increase its investment in Arc graphics cards. Will Qualcomm, Apple, and other manufacturers be eager to join the PC APU competition?

In any case, this technological race will ultimately benefit consumers, driving gaming laptops towards higher performance and lower power consumption.

The APU collaboration between NVIDIA and MediaTek is an important milestone in the semiconductor industry’s trend of “heterogeneous computing.” This technological breakthrough, market positioning, and impact on the industry chain are all worth close attention



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Betsson pulls out of Holland Gaming Technology acquisition – M&A

Betsson will be refunded €26.7 million after withdrawing from the acquisition deal. Swedish-headquartered Betsson has terminated its agreement to acquire Holland Gaming Technology and Holland Power Gaming in favour of pursuing other business opportunities. Betsson agreed to acquire Netherlands-licensed operator Holland Gaming and games studio Holland Power Gaming in February 2024. The deal was valued […]

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Betsson will be refunded €26.7 million after withdrawing from the acquisition deal.

Swedish-headquartered Betsson has terminated its agreement to acquire Holland Gaming Technology and Holland Power Gaming in favour of pursuing other business opportunities.

Betsson agreed to acquire Netherlands-licensed operator Holland Gaming and games studio Holland Power Gaming in February 2024. The deal was valued at €27.5 million ($31.4 million).

Completion of the double acquisition was subject to approval by Dutch gambling regulator Kansspelautoriteit (KSA). However, as the KSA did not issue a decision by the agreed long-stop date, Betsson elected to withdraw from the deal.

As such, the purchase price, minus the break fee, will be returned to Betsson. In total, the group will receive back €26.7 million. Betsson said the unwinding will not have any notable effect on its consolidated income statement.

Does Betsson have a future in the Netherlands?

The acquisition would have seen Betsson re-enter the regulated Dutch market. Under the deal, Holland Power Gaming would have continued to supply games exclusively for Holland Gaming Technology.

Betsson was pursuing a licence of its own in the Netherlands but withdrew its application in July 2023. The group blamed “significant delays” in the approval process for the decision.

Betsson was previously operational in the country but has been inactive since exiting the market in September of 2021. Its withdrawal came one day before the Dutch regulated iGaming market launched.

At the time, Betsson said it hoped this would facilitate a future entry to the country’s legal market. Operators offering iGaming without a licence may face disciplinary action and this could impact any licence applications to operate in the market legally.

Incidentally, in March Betsson was ordered to repay a customer more than €500,000 after a player lost funds while gambling on websites that were unlicensed. The Rotterdam District Court ruled Betsson was liable to repay the funds on the case that dated back to 2014, when iGaming was not legal in the Netherlands.



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Sports Technology Market Size, Analytical Overview, Growth

Sports Technology Market The Global Sports Technology Market is expected to be valued at USD 33.82 billion in 2025 and reach USD 90.51 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 15.1% from 2025 to 2032. A newly released report on the “”Sports Technology Market 2025″” provides a comprehensive view of the […]

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Sports Technology Market

Sports Technology Market

The Global Sports Technology Market is expected to be valued at USD 33.82 billion in 2025 and reach USD 90.51 billion by 2032, exhibiting a compound annual growth rate (CAGR) of 15.1% from 2025 to 2032.

A newly released report on the “”Sports Technology Market 2025″” provides a comprehensive view of the industry with market insights on the competitive scenarios and market segments with complete representation through graphs, tables, and charts to study the market easy to use and compare the numbers and user-friendly. The Sports Technology Market research report is the hub of market information, which precisely expounds on critical challenges and future market growth prospects. Also, The research study provides a complete qualitative and quantitative analysis to help shareholders obtain a thorough grasp of the Sports Technology Market and its crucial dynamics.

Moreover, the report provides a professional in-depth examination of the Sports Technology Market’s current scenario, CAGR, gross margin, revenue, price, production growth rate, volume, value, market share, and growth are among the market data assessed and re-validation in the research. The report will also cover key agreements, collaborations, and global partnerships soon to change the dynamics of the market on a global scale. Detailed company profiling enables users to evaluate company shares analysis, emerging product lines, the scope of New product development in new markets, pricing strategies, innovation possibilities, and much more.

Get a Sample Copy Of Report @ https://www.coherentmarketinsights.com/insight/request-sample/7812

The purpose of this market analysis is to estimate the size and growth potential of the market based on the kind of product, the application, the industry analysis, and the area. Also included is a comprehensive competitive analysis of the major competitors in the market, including their company profiles, critical insights about their product and business offerings, recent developments, and important market strategies.

The Leading Players involved in the global Sports Technology market are:

Catapult Sports, Garmin Ltd., Hawk-Eye Innovations, Under Armour, Fitbit, Apple Inc., Fujitsu, Synergy Sports, Adidas, Zepp Inc., Sony Corporation, IBM, Cisco Systems, Inc., Samsung Electronics, and SAP

Sports Technology Market Segments:

According to the report, the Sports Technology Market is segmented in the following ways which fulfill the market data needs of multiple stakeholders across the industry value chain –

Technology Insights (Revenue, USD Bn, 2020 – 2032)

Smart Stadiums

Devices

Sports Analytics

Esports

Sports Type Insights (Revenue, USD Bn, 2020 – 2032)

Soccer

Cricket

Basketball

Baseball

Tennis

Others

Trends and Opportunities of the Global Sports Technology Market:

The global Sports Technology market has seen several trends in recent years, and understanding these trends is crucial to stay ahead of the competition. The global Sports Technology market also presents several opportunities for players in the market. The increasing demand for Sports Technology in various industries presents several growth opportunities for players in the market.

Regional Outlook:

The following section of the report offers valuable insights into different regions and the key players operating within each of them. To assess the growth of a specific region or country, economic, social, environmental, technological, and political factors have been carefully considered. The section also provides readers with revenue and sales data for each region and country, gathered through comprehensive research. This information is intended to assist readers in determining the potential value of an investment in a particular region.

› North America: USA, Canada, Mexico, etc.

› Asia-Pacific: China, Japan, Korea, India, and Southeast Asia

› The Middle East and Africa: Saudi Arabia, the UAE, Egypt, Turkey, Nigeria, and South Africa

› Europe: Germany, France, the UK, Russia, and Italy

› South America: Brazil, Argentina, Columbia, etc.

Buy this Premium Research Report @ https://www.coherentmarketinsights.com/insight/buy-now/7812

Sports Technology Market Research Methodology:

● Research Objectives: This section provides an overview of the research study’s primary objectives, encompassing the research questions and hypotheses that will be addressed.

● Research Design: The following section presents the comprehensive outline of the research design, encompassing the selected approach for the study (quantitative, qualitative, or mixed-methods), the methodologies utilized for data collection (surveys, interviews, focus groups), and the sampling strategy employed (random sampling, stratified sampling).

● Data Collection: This section involves gathering information from primary and secondary sources. Primary sources included the use of survey questionnaires and interview guides, while secondary sources encompassed existing data from reputable publications and databases. Data collection procedures involved meticulous steps such as data cleaning, coding, and entry to ensure the accuracy and reliability of the collected data

● Data Analysis: The data were analyzed using various methods including statistical tests, qualitative coding, and content analysis.

● Limitations: The study’s limitations encompass potential biases, errors in data sources, and overall data constraints.

Reason to Buy

► Save and reduce time carrying out entry-level research by identifying the growth, size, leading players, and segments in the global Sports Technology Market.

► Highlights key business priorities in order to guide the companies to reform their business strategies and establish themselves in the wide geography.

► The key findings and recommendations highlight crucial progressive industry trends in the Sports Technology Market, thereby allowing players to develop effective long-term strategies in order to garner their market revenue.

► Develop/modify business expansion plans by using substantial growth offerings in developed and emerging markets.

► Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those restraining the growth to a certain extent.

► Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to products, segmentation, and industry verticals.

Buy this Premium Research Report @ https://www.coherentmarketinsights.com/insight/buy-now/7812

Following are Some of the Most Important Questions that are Answered in this Report:

◉ What are the most important market laws governing major sections of the Sports Technology Market?

◉ Which technological advancements are having the greatest influence on the anticipated growth of the worldwide market for Sports Technology Market?

◉ Who are the top worldwide businesses that are now controlling the majority of the Sports Technology Market?

◉ What kinds of primary business models do the primary companies in the market typically implement?

◉ What are the most important elements that will have an impact on the expansion of the Sports Technology Market around the world?

◉ How do the main companies in the environment of the global Sports Technology Market integrate important strategies?

◉ What are the present revenue contributions of the various product categories on the worldwide market for Sports Technology Market, and what are the changes that are expected to occur?

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Author of this Marketing PR:

Money Singh is a seasoned PR writer with over four years of experience in the market research sector. Known for her strong SEO background, she skillfully blends SEO strategies with insightful content. Her expertise spans various industries, including food and beverages, biotechnology, chemical and materials, defense and aerospace, consumer goods, etc.

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Michigan State announces Georgia Tech’s J Batt as its next athletic director

Michigan State announced Monday that J Batt was selected to be its vice president and director of intercollegiate athletics. Batt… Michigan State announced Monday that J Batt was selected to be its vice president and director of intercollegiate athletics. Batt has been Georgia Tech’s athletic director since the fall of 2022. “J has an impressive […]

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Michigan State announced Monday that J Batt was selected to be its vice president and director of intercollegiate athletics. Batt…

Michigan State announced Monday that J Batt was selected to be its vice president and director of intercollegiate athletics.

Batt has been Georgia Tech’s athletic director since the fall of 2022.

“J has an impressive record at several Power 5 schools and an impeccable reputation as a strong and innovative leader,” MSU President Kevin Guskiewicz said in a news release. “He will bring experience, excitement and a commitment to elevating Spartan athletics to the next level.”

With the help of Hall of Fame basketball coach Tom Izzo, who called Batt’s selection “a key moment in the history of Michigan State Athletics,” the school had been searching for an athletic director for a month. Alan Haller’s last day as AD was May 11.

The university’s Board of Trustees, which approved the selection, is scheduled to vote on Batt’s hiring on June 13.

An introductory news conference is scheduled for Wednesday.

Batt hired Georgia Tech football coach Brent Key, who has led the program to consecutive winning seasons after a string of four losing seasons in a row. He also hired Damon Stoudamire to coach the basketball team. The former NBA player was .500 last season in his second year.

Previously, Batt was executive deputy athletic director at Alabama and served as chief operating officer and chief revenue officer in the athletic department.

Batt is regarded as a strong fundraiser, an asset for any athletic department in this era of college athletics.

He guided the launch of a 10-year, $600 million fundraising campaign to benefit Crimson Tide athletics. He helped raise $78.2 million for athletics in his first fiscal year at Georgia Tech to surpass the previous single-year mark by more than 40%.

At Michigan State, his top priorities will be to raise money and help the football program win — perhaps in that order.

“This is truly an amazing opportunity to lead an outstanding, tradition-rich and passionate program, and I am grateful to President Guskiewicz and the Board of Trustees for the opportunity,” Batt said in the release.

Universities will be allowed to share up to $20.5 million in revenue with athletes next year. Direct payments will be in addition to third-party name, image and likeness deals facilitated by school-affiliated collectives.

Under Haller, the Spartans won Big Ten championships in men’s basketball, women’s soccer, women’s gymnastics, men’s hockey and women’s cross country.

Michigan State, though, has had three straight losing seasons in football.

The Spartans were 5-7 overall and 3-6 in the Big Ten in coach Jonathan Smith’s first year and expectations for them are modest in his second season.

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AP college sports: https://apnews.com/hub/college-sports

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