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Kids Have Fun At Affinity Esports Spring Break Camp – The Newtown Bee

Children ages seven to 15 had a blast playing video games and improving their teamwork and socializing skills at Affinity Esports’ Spring Break Gamer’s Retreat from April 14 to 18. Established in 2021, Affinity aims to be Connecticut’s premier organization to develop happier and healthier gaming experiences for everyone of all ages. While Affinity has […]

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Children ages seven to 15 had a blast playing video games and improving their teamwork and socializing skills at Affinity Esports’ Spring Break Gamer’s Retreat from April 14 to 18.

Established in 2021, Affinity aims to be Connecticut’s premier organization to develop happier and healthier gaming experiences for everyone of all ages. While Affinity has teams for organized competitive gaming, also known as esports, the organization offers a wide variety of programming for youth, teens, and adults such as camps, game nights, and after-school classes.

One of these many camps was the Spring Break Gamer’s Retreat. Designed for those passionate to explore gaming in a supportive environment, the camp let children have fun playing games like Minecraft, Mario Kart, and Super Smash Brothers, while also developing healthy gaming habits.

A normal camp day consisted of daily gaming challenges, free play, and off-screen activities such as drawing, according to Affinity Program Coordinator Brendan O’Hara. Everyone had the chance to work together, or by themselves, and pick their own goals. The first day of camp saw one group team up to speedrun Minecraft, while some others played around in Fortnite.

The afternoons have a quick topic discussion on healthy gaming habits such as the importance of taking breaks, eating healthy, and drinking water. Children would also have breaks to get them off the computer, whether that meant playing a board game or going for a walk outside on the nearby scenic trail.

Between the breaks and a group lunch, where everyone can eat together outside if the weather is nice enough, there was always a chance for the kids to connect with each other outside of the game.

For O’Hara, who guided the kids in activities and cheered them on when they reached their goals, his favorite part of camp was seeing how passionate the kids were in everything they did.

“It’s just really easy to get into whatever the kids are doing,” O’Hara said.

Benefits Of Gaming

Affinity Director of Program Development Kate Petersen said the goal of the Spring Break Gamer’s Retreat was to allow kids some free time and flexibility to play the games they want, but to also help connect them with other kids of a similar age who are into the same games.

This not only carries Affinity’s larger goal of combining gaming with mental wellness and community-building, but Petersen said it lets kids develop important life skills and create lasting memories.

“What we hear again and again from parents who sign their kids up for our programs is that their kids love to game, but if they’re gaming at home, they’re worried about them being isolated, sitting all day, and not making connections with other people,” Petersen explained.

She continued by saying that many parents want their kids to have a more social, healthier experience with a hobby they love. Petersen said she’s watched campers who have been with Affinity for several years blossom and make a lot of new friends and connections.

“Maybe the first six months they were here, they walked in the door and went to their PC because they were too shy to talk to people. Now they come in, know everybody’s name and are saying hi to everyone,” Petersen said. “It’s just exciting to see them get comfortable and come out of their shell.”

Mark Kilpatrick, who co-founded Affinity with his wife Emily Kilpatrick, said the transferable skills developed through gaming are “undeniable.” These include skills such as teamwork, coordination, and communication. While they’ll keep pushing for children to develop those skills, Kilpatrick said he felt the inclusion side of gaming is something many people overlook.

He noted how there’s a lot of stigma around encouraging an activity that some people are uncomfortable with or might not know much about.

“And we just love when we see parents and guardians start to take that leap and say, ‘You know, maybe there is a productive way that they can love this thing and grow,’” Kilpatrick said.

Future Goals

This year’s marks Affinity’s second spring break camp. When they ran it last year, Kilpatrick said they had around six or seven kids sign up and felt really good about the program’s momentum.

“That’s when we thought, ‘Well, we should be running camps not just during the summer, but also during the spring and winter as well,’” Kilpatrick explained.

To that end, they were excited to hold camp again this year and see several more kids join. Kilpatrick said they want their camps and programs to feel casual, but structured.

“Everything we do is so structured, and it’s coding based or it’s highly competitive gameplay based, so we were really surprised that these weeks have taken off. People love them as a change of pace,” Kilpatrick said.

Carrying off the momentum of their camps and programs, Affinity recently expanded their Newtown studio. In addition to their upstairs office space on Glen Road, Affinity has opened up a new downstairs space in the same building for camp and program activities.

On the change, Kilpatrick said the original space was “everything we needed it to be” for the time.

He added, “It helped us create the initial spark we needed, but it was time for us to grow up as a location and as an organization.”

Kilpatrick said that Affinity is now able to do more with their youth programming. Not only are they expanding to do live events, corporate trainings, team building, and end-of-year corporate parties, but they are able to do more work with the Department of Mental Health and Young Adult Services. Beyond that, Kilpatrick said they have and will continue to expand to their sister organization, Connecticut Esports.

“Now we’re expanding into pushing out more content in the [gaming] industry, being a connector for schools and universities, and really creating a meeting ground and hub for all things information-related to this industry,” Kilpatrick said.

For the near future, Kilpatrick said they’re looking forward to a “blowout” summer, with full-day summer camps starting June 16. Whether it’s on pixel art or content creation to building in Minecraft or game creation and coding, Kilpatrick and Petersen want there to be a program for everyone.

After all, seeing children find that spark and make memories with friends new and old is a driving force for their work.

“It’s been pretty amazing watching people find that here,” Kilpatrick said.

Affinity Esports has a Newtown studio located at 27 Glen Road. For more information about Affinity Esports, as well as their other studios, visit affinityesports.gg, call 203-290-1656, or e-mail hello@affinityesports.gg.

Reporter Jenna Visca can be reached at jenna@thebee.com.

Affinity Esports staff stands with campers of the organization’s Spring Break Gamer’s Retreat camp on Monday, April 14. This spring break camp is only one of many programs Affinity offers, along with after-school classes, game nights, private lessons, full-day summer camps, and more. —Bee Photo, Visca

Affinity Esports recently expanded its Newtown studio with a new lower level dedicated to gaming and other activities. —Bee Photo, Visca

Affinity Esports is an organization headquartered in Newtown that offers video game related programs, camps, and other activities.—Bee Photo, Cross





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North Carolina’s Triton High School wins esports contest

News Triton High School in Erwin, North Carolina has been selected as the winner of Brightspeed’s “Bright Future Esports Lab Contest.” By: Brad Randall, Broadband Communities After counting more than 4,000 votes cast, a North Carolina high school has been named the winner of an esports lab contest led by Brightspeed and Stay Plugged In. The […]

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Triton High School in Erwin, North Carolina has been selected as the winner of Brightspeed’s “Bright Future Esports Lab Contest.”

By: Brad Randall, Broadband Communities

After counting more than 4,000 votes cast, a North Carolina high school has been named the winner of an esports lab contest led by Brightspeed and Stay Plugged In.

The contest, which saw competition from more than 50 schools, included weeks of public voting.

As a result of the victory, the school will receive a new STEM and esports lab, with completion expected in time for the beginning of the 2025-26 school year, according to Brightspeed.

Triton High School in Erwin, North Carolina has been selected as the winner of Brightspeed’s “Bright Future Esports Lab Contest.” Courtesy photo/ Brightspeed

In announcing the school’s victory, Brightspeed said the school’s “bold vision for innovation, technology and hands-on learning was evident in their AI Lab submission during the contest.”

Rick Suarez, a managing director at Stay Plugged In, said the achievement represents more than just winning a contest.

It is about celebrating students, community, and the future,” Suarez said. “In partnership with Brightspeed, we’re thrilled to help open the doors to opportunity, where technology, education and gaming intersect.”

Stay Plugged In, established in 2020, is described as a leading esports recruiting platform in the U.S., a summary of the organization stated.

‘An incredible honor’

Marshall Jones, the principal of Triton High School, also offered comment in Brightspeed’s announcement.

Jones called it “an incredible honor for our school.”

“Winning is the result of being elevated by our community, family, friends, and school,” Jones also said. “This is an opportunity to bring the future of education to our community for generations to come.”

According to Brightspeed, the initiative invited schools across the company’s North Carolina footprint to compete.

Sabrina Anderson, a local marketing manager at Brightspeed, said the North Carolina-based ISP believes access is the gateway to oppertuinity.

We’re proud to support an organization like Stay Plugged In, because its mission is similar to our own: investing in communities, creating opportunities and empowering people with access to critical resources,” Anderson said.

Get content like this delivered to your inbox. Subscribe to the Broadband Communities newsletter.

Learn more about Broadband Communities Summit 2025 in Houston.



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BetMGM Strikes Missouri Sports Betting Deal

BetMGM has taken a major step toward expanding its U.S. footprint by securing market access in Missouri through a new partnership with Century Casinos. With the state set to launch regulated sports betting on December 1, BetMGM joins a growing list of operators preparing to enter the Show-Me State. The agreement gives BetMGM — a […]

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BetMGM has taken a major step toward expanding its U.S. footprint by securing market access in Missouri through a new partnership with Century Casinos. With the state set to launch regulated sports betting on December 1, BetMGM joins a growing list of operators preparing to enter the Show-Me State.

The agreement gives BetMGM — a joint venture between MGM Resorts International and UK-based gaming giant Entain — the green light to operate its online sportsbook in Missouri. This move comes through a market-access deal with Century Casino and Hotel Cape Girardeau, a subsidiary of Century Casinos.

A Strategic Play in a Competitive Market

Under the terms of the agreement, BetMGM will pay Century Casinos a share of net gaming revenue, with a guaranteed minimum to ensure consistent income for the land-based casino operator. While financial details remain under wraps, the structure is similar to many market-access arrangements in other U.S. states.

Notably, the partnership also includes the option to open a retail sportsbook at Century’s Cape Girardeau location. However, that decision will ultimately rest with Century Casinos, depending on future strategic goals and market dynamics.

Erwin Haitzmann and Peter Hoetzinger, co-CEOs of Century Casinos, welcomed the move, saying:

“We are excited to partner with BetMGM, a leading online sports betting and gaming entertainment company with a dynamic and innovative brand. This partnership is another step forward in leveraging our Missouri licenses and delivering premium entertainment experiences for our customers.”

For BetMGM, the deal represents a crucial foothold in what could become a lucrative sports betting landscape. Missouri has a passionate sports fan base and is home to several major teams, creating a fertile ground for sportsbooks.

The Race to Go Live in Missouri

BetMGM is not the only operator eyeing Missouri. In March, bet365 announced a market-access deal with the St. Louis Cardinals, one of six professional sports teams eligible to partner with sportsbooks under state law. Other eligible teams include:

Missouri’s regulations allow both land-based casinos and professional sports teams to partner with online sportsbooks. There are 13 licensed casinos in the state, including locations operated by Caesars Entertainment, Boyd Gaming, PENN Entertainment, Bally’s, and Affinity Gaming.

In addition to those tethered licenses, Missouri will issue two untethered licenses. These standalone permits are up for grabs via an open application process. The deadline for submissions is July 15, and the state’s Gaming Commission is expected to announce the successful applicants by August 15.

The Missouri Gaming Commission laid out its roadmap for the rollout earlier this month, confirming that operators meeting all regulatory requirements will be able to go live on December 1, 2025. The market is expected to be robust right out of the gate, driven by strong local interest and competitive partnerships.

What This Means for Missouri Bettors

Once the market goes live, Missourians will be able to place wagers on sports through licensed online platforms like BetMGM — provided they are at least 21 years old and physically located within state lines.

BetMGM, known for its user-friendly interface, competitive odds, and integration with MGM Resorts’ loyalty program (MGM Rewards), will likely seek to attract Missouri players through promotions and brand partnerships. If Century Casinos decides to open a physical sportsbook, it would also provide bettors with a brick-and-mortar location for placing bets and watching games.

The inclusion of retail sportsbooks is expected to enhance the overall betting experience, especially in areas with high foot traffic and strong local sports allegiance.

Industry Implications

For BetMGM, this move is part of a larger strategy to solidify its position as a top-tier operator in the U.S. sports betting scene. The company already holds licenses in more than 25 states and has been aggressive in securing partnerships in emerging markets.

Missouri represents a high-potential addition to BetMGM’s growing portfolio. With nearby states like Illinois, Kansas, and Iowa already offering legal sports betting, the Missouri launch helps close a regional gap and reduces out-of-state leakage, a major concern for local lawmakers and casinos.

For Century Casinos, the partnership is a smart monetization of its state license, allowing it to participate in the online gaming boom without the overhead of running its own sportsbook operation. It also aligns the company with a well-established national brand, potentially driving foot traffic and brand recognition at its Cape Girardeau property.

Final Thoughts

BetMGM’s entrance into Missouri is yet another sign of the growing importance of market-access deals in the U.S. sports betting ecosystem. As the countdown to the December launch continues, expect more operators to announce partnerships with local casinos and sports teams, each vying for a piece of the action.

With robust competition, a passionate sports culture, and regulatory clarity, Missouri is shaping up to be one of the most anticipated sports betting markets of the year.



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New York unveils details for its first annual NYC Video Game Festival

Cities around the world have been showing their enthusiasm for gaming as an educational tool, and New York City is helping to lead that charge with its first annual NYC Video Game Festival on Saturday, May 31. The day-long event will feature esports competitions, arcades, and indie game demos, all taking place at Convene Brookfield […]

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Cities around the world have been showing their enthusiasm for gaming as an educational tool, and New York City is helping to lead that charge with its first annual NYC Video Game Festival on Saturday, May 31. The day-long event will feature esports competitions, arcades, and indie game demos, all taking place at Convene Brookfield Place in lower Manhattan.

The NYC Video Game Festival will also host the finals of the fifth-annual Minecraft Education Battle of the Boroughs Esports competition. The competition has fostered creativity among the school kids of New York City as they’re tasked with solving some of the city’s challenges using the tools within Minecraft. For example, last year, kids were tasked with designing a new Brooklyn Army Terminal Climate Innovation Hub.

Each borough of New York City will be sending three finalist teams (representing elementary, middle, and high school) for a total of 15 teams competing.

In addition to the Minecraft competition, New York-based colleges will be sending their best and brightest Fortnite and Valorant players to compete in the 2025 Collegiate Championship. One of the teams competing is The Quad Gods, the world’s first all-quadriplegic esports team, which was recently featured in an HBO Documentary.

The May 31 event is just the beginning, as New York City is planning on hosting a variety of gaming events over the next several months as part of its NYC Summer of Games initiative. A full rundown of all of this summer’s events can be found here.

Polygon is thrilled to partner with New York City as part of this event, which has allowed kids to really prove that games have the ability to solve real-life challenges. We hope to see you there!



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Derby eSports thriving at state level | Zoom

The Derby High School eSports team has been building on success in every season and now holds some state bragging rights. The Panthers were recently crowned the Class 6A state champions and all-classes grand champion in Marvel Rivals. Derby also won the Class 6A championship in Overwatch 2 and finished as the runner-up in the […]

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The Derby High School eSports team has been building on success in every season and now holds some state bragging rights. The Panthers were recently crowned the Class 6A state champions and all-classes grand champion in Marvel Rivals. Derby also won the Class 6A championship in Overwatch 2 and finished as the runner-up in the grand champion tournament. Even though eSports is not a KSHSAA-sanctioned activity, its future is trending in the right direction.

There is a wide array of games to choose from for eSports competition, and the Derby eSports team focused on Overwatch 2 and Marvel Rivals this season. Overwatch 2 has been a mainstay game for the Panthers over the last few seasons, while Marvel Rivals was added this season. The games task two opposing teams with completing objectives, like controlling and defending areas of the game map, using a wide array of characters.

The Panthers have worked hard across the school year to develop the right strategies and proper character lineup for success. Communication has been the biggest area of growth throughout the season.

“Communication is the hardest part,” Overwatch 2 and Marvel Rivals team captain David Royer said. “You have to focus on getting everyone on the same page and make sure we stay focused, even if things are not always going well.”

In the past, Derby has competed in more regional competitions against high school teams across the Midwest, but this year the team decided to focus on the competition among Kansas high schools, which has been rapidly growing. Last year, several eSports coaches around the state formed the Sunflower Showdown. At the time, the Panthers were already involved with a regional league, but chose to join in the 2024-2025 school year.

“It is fun to be playing other teams across the state,” eSports coach Caitlin Hendrix said. “I like being a part of the bigger leagues because you go against a bunch of teams, but it is fun to go up against the Kansas teams to see where we stack up in the state.”

Throughout the season, the Derby eSports team faced teams from across the state, such as El Dorado, Wellington, Liberal and Pratt. Matches are played online, and the Panthers typically use their setup at Derby High School.

In late April, Derby traveled to Pratt Community College for the in-person state championships in Overwatch 2 and Marvel Rivals. The Panthers got to Pratt at about 8 a.m. and did not leave until 1 a.m. the next morning, but the team left victorious with a pair of 6A state titles.

It was a unique experience for the team, as most competitions are played online. The team enjoyed getting to meet other teams. Derby High School alums Dmitrey Peebler and Joshua Packard are currently on the Pratt Community College eSports team, so the Derby players played video games while waiting for their matches to start.

“It was neat. We had some Pratt kids recognize us, and we got to play games with them while we waited for our matches to start,” Dustin Anderson said. “We got to talk with some other schools that we don’t always get to interact with, which was cool.”

“It was cool to have the freedom to walk around and meet a lot of different players,” Royer said. “It was a late night, but it was fun to compete in that environment.”

The grand championship tournaments needed to be postponed due to the late night and wrapped up in early May. The Panthers took second in the Overwatch 2 grand championships, losing to Wellington in the finals on April 30. The Panthers had a strong season in Marvel Rivals, ultimately claiming the grand championship.

Hendrix has seen the team improve throughout the season in several different ways, with communication and teamwork being two key areas. In the last few years, she has seen young players join the eSports team and start to grow with their teammates.

“It is neat seeing eSports grow and seeing the players that have joined develop into leaders and great teammates,” Hendrix said. “Everyone has grown in ability, communication and teamwork, and it is fun to see that growth.”





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LOOK: Skyro Collaborates With High-Performing Smartphone Brand

Owning a fast and high-performing smartphone is now made easier and more accessible, thanks to the recent partnership between Skyro, one of the fastest-growing fintech companies in the Philippines, and Infinix, the trendy global tech brand crafted for young consumers. The MOA signing was led by (L-R) Infinix marketing manager Jelly Buan, assistant retail manager […]

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Owning a fast and high-performing smartphone is now made easier and more accessible, thanks to the recent partnership between Skyro, one of the fastest-growing fintech companies in the Philippines, and Infinix, the trendy global tech brand crafted for young consumers.

The MOA signing led by (L-R) Infinix marketing manager Jelly Buan, assistant retail manager Elton Paque and head of HQ retail Kim Yang, together with Skyro’s head of POS business Lowen Medina and key accounts lead Yernar Ashimov.

The MOA signing was led by (L-R) Infinix marketing manager Jelly Buan, assistant retail manager Elton Paque, and head of HQ retail Kim Yang, together with Skyro’s head of POS business Lowen Medina and key accounts lead Yernar Ashimov

The strategic collaboration coincides with the launch of the highly anticipated Infinix NOTE 50—a performance gaming smartphone built for dominance. With the fastest charging, highest refresh rate, and a premium metal frame, the NOTE 50 CODM Edition delivers an immersive, full-throttle gaming experience designed for the most competitive players.

“We’re absolutely thrilled to team up with Infinix—a brand loved by tech-savvy, trendsetting Filipinos. This partnership brings more than just smartphones; it brings joy, self-expression, and endless possibilities into people’s hands,” said Lowen Medina, Skyro’s Head of POS Business.

Aligning with the fintech’s mission, Kim Yang, Infinix Head of HQ Retail, expressed the brand’s support to Skyro’s mission: “We’re excited to partner with Skyro as we continue pushing the boundaries of accessible innovation. This collaboration brings us one step closer to empowering more Filipinos with powerful, game-ready devices and smarter, more connected lifestyles.”

Through this partnership, Skyro will now be made available as a financing option offered directly on Infinix’s official channels in the Philippines, simplifying the purchasing process. With Skyro, customers can enjoy 0% interest and standard loans on products such as the Infinix NOTE 50 Series and other Infinix devices.

Avail your dream Infinix phone with 0% interest through SkyroAvail your dream Infinix phone with 0% interest through Skyro

Avail your dream Infinix phone with 0% interest through Skyro

With the mission to provide hope, happiness, and financial support to Filipinos, the collaboration of Skyro and Infinix ensures that many more customers in the country can enjoy quality products and other essential needs.

To know more about Skyro, download the app for free on the Apple Store for iPhone users and Google Play for Android users or visit https://www.skyro.ph/ and follow its social media accounts, Facebook, Instagram, LinkedIn, and TikTok.



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Woodward-Granger track wraps state with new records, esports places third

Sean Cordy  |  Special to the Chief As baseball and softball take their first swings for Woodward-Granger, the Hawks had a handful of performances on the state’s biggest stage. (Events covered May 20-26) Girls Track It has been over 20 years since the Hawks had a sprinter make it to a state finals race. That […]

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As baseball and softball take their first swings for Woodward-Granger, the Hawks had a handful of performances on the state’s biggest stage. (Events covered May 20-26)

Girls Track

It has been over 20 years since the Hawks had a sprinter make it to a state finals race. That was changed by Hayden Thomas at this year’s state meet on May 24, where she placed fifth, breaking her own school record in the process.

Running in Thursday’s prelims, Thomas made the cut in eighth place with a time of 12.64 seconds, fractions from her record. She geared up again on Saturday afternoon and found a new gear up against Pella Christian’s new state meet record holder. That seemingly brought the best out of nearly the entire field, with six of eight finalists setting a new PR, including Thomas, now holding the school record at 12.45 seconds.

“I worked really hard in the offseason for a type of race like this. The explosiveness, the blocks, it’s my favorite race. I get a lot of adrenaline from it,” the record-breaking sophomore said Saturday. “I almost PR’d every single meet. I kept getting better and better.”

Thomas was involved in two more record performances. First with Jaidyn Achenbach, Kristyn Crouse, and Andrea Nardini in the 4×100 relay running a new school record 50.92 seconds for 17th place. And also in the 4×200 with Crouse, Nardini, and Riley McCaulley with a new season-best 1:47.65 for 18th place.

“We learned a couple of new handoff drills we’ve been doing the past couple of weeks,” Nardini said after the 4×100, with the group noting they’ve been running together all season rather than mixing groups at all, bringing their time down from their original time of 53.05 seconds.

Adding to the team’s schedule, Achenbach placed 20th in the long jump (15-foot-5 ¼) and 100-meter hurdles (16.39 seconds). She previously set the school long jump record this season at 16-foot-5 ¼.

And in the field, the Hawks earned a couple more points on the scoreboard thanks to Kiki Gregory climbing the discus leaderboard. Coming ranked 14th, Gregory’s throw of 118-foot-10 added nearly five feet to her PR and moved her into seventh place. She also placed 11th in the shot put.

Boys Track

Woodward had five events at this year’s state meet, and ended on a high note for a number of their athletes.

Placed 16th last season in the 400-meter hurdles, senior Chandler Drake closed his high school career with a 15th place performance with a new season-best 56.77 seconds — almost a half-second improvement from last year’s mark.

“It was way less stressful this year,” Drake said. “Wish I could have done a little more as people passed me, but these are some of the top athletes in Iowa.”

Drake also helped set a season-best in the 4×800 relay with Alex Younts, Vinny Sebastian, and Cael Leighton. Their new time of 8:22.24 was good for 19th place.

Leighton was also involved in the long jump, returning to Drake Stadium in a solo event for the second year in a row. A junior, he looks to make it a third year in a row in 2026. He placed 22nd in the long jump at 19-foot-10. He previously set the school record at 21-05 this season.

Yet another dual-event participant, Kane Mahler-Moreno closed out his junior campaign tagged 11th and 15th in the discus (146-03) and shot put (48-08 ¾). 

esports

The spring season wrapped this month with the Hawks placing third in Class 1A at this year’s state tournament. Woodward came into the championships with a 7-0 regular season record. At the end of the season, the Hawks were one of just two teams that had 10 team wins this season and led the state with 21 game wins.

Girls Golf

Mallory Polito kept the season alive for the Hawks after advancing to the second round of regionals. On May 21, she took on the greens in West Marshall where she placed eighth with a score of 89, bringing her season to a close. The standout sophomore previously tied the 45-year-old school record with an 80 this season.



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