E-Sports
LOGITECH INTERNATIONAL S.A. SEC 10-K Report — TradingView News
Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment. Financial Highlights Net Sales: $4,554.9 million, increased 6% compared […]

Logitech International S.A., a leading designer of software-enabled hardware solutions headquartered in Lausanne, Switzerland, has released its Form 10-K report for the fiscal year 2025. The report highlights the company’s financial performance, business operations, strategic initiatives, and the challenges it faces in the current market environment.
Financial Highlights
Net Sales: $4,554.9 million, increased 6% compared to fiscal year 2024, primarily driven by an increase in sales of Gaming, Keyboards & Combos, Pointing Devices, and Tablet Accessories due to improved demand.
Gross Profit: $1,962.6 million, increased 10.4% compared to fiscal year 2024, with a gross margin of 43.1%, up from 41.4% in fiscal year 2024, primarily driven by lower product costs, partially offset by higher promotional spending.
Operating Income: $654.9 million, increased from $587.3 million in fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses.
Net Income: $631.5 million, compared to $612.1 million for fiscal year 2024, reflecting higher gross margin, partially offset by an increase in operating expenses and income tax provision.
Net Income Per Share (Basic): $4.17, compared to $3.90 in fiscal year 2024.
Net Income Per Share (Diluted): $4.13, compared to $3.87 in fiscal year 2024.
Business Highlights
Company Overview: Logitech International, founded in 1981 and headquartered in Lausanne, Switzerland, designs software-enabled hardware solutions to enhance work and play. The company operates under the Logitech and Logitech G brand names, focusing on gaming, keyboards & combos, pointing devices, video collaboration, webcams, tablet accessories, and headsets.
Revenue Segments: Logitech’s product categories include Gaming, Keyboards & Combos, Pointing Devices, Video Collaboration, Webcams, Tablet Accessories, and Headsets. Each category has shown varying performance, with Gaming and Tablet Accessories experiencing significant growth.
Geographical Performance: Sales increased across all regions, with EMEA showing a 9% growth, Asia Pacific 6%, and the Americas 4%. This growth was driven by increased demand in Gaming, Tablet Accessories, and Video Collaboration products.
New Product Launches: In fiscal year 2025, Logitech launched the MX Creative Console, a versatile tool for creative professionals, and the Logitech Rally Board 65, an all-in-one video conferencing solution.
Environmental Sustainability: Logitech is committed to sustainability, focusing on reducing carbon emissions, using innovative materials, and transitioning to renewable energy in manufacturing and supply chains.
Future Outlook: Logitech plans to continue innovating in its core markets while expanding into new areas such as education, healthcare, and the public sector. The company also aims to leverage AI and machine learning to enhance product features and explore new growth opportunities.
Operations and Manufacturing: Logitech operates a diversified manufacturing footprint across six countries, including an in-house facility in Suzhou, China, which handles approximately 35% of total production. This setup allows for flexibility and quick adjustments to production levels.
Sales and Distribution: Logitech’s sales and marketing activities are organized into three geographic regions: the Americas, EMEA, and Asia Pacific. The company sells products through a network of distributors, retailers, and e-tailers, supported by a direct sales force and third-party distribution centers.
Research and Development: Logitech invested significantly in research and development, focusing on product innovation, wireless technologies, and user interfaces. The company plans to continue these investments to maintain its competitive position.
Customer Service and Support: Logitech provides extensive customer service and technical support through various channels, including telephone, email, and online platforms, to enhance customer experience and satisfaction.
Strategic Initiatives
Strategic Initiatives: Logitech has focused on diversifying its manufacturing footprint and supplier ecosystem to mitigate risks associated with geopolitical and macroeconomic challenges. The company is also investing in its B2B capabilities and releasing new products to enhance its portfolio value proposition.
Capital Management: Logitech has been actively managing its capital through a share repurchase program, repurchasing 6.7 million shares for $588.0 million in fiscal year 2025. The company also paid a cash dividend of CHF 1.16 per share in fiscal year 2025. Additionally, Logitech entered into a $750 million unsecured revolving credit facility to support general corporate purposes.
Future Outlook: Logitech plans to target share repurchases of $2 billion over the next three years, subject to market conditions and regulatory approvals. The company also intends to continue its strategic investments in product innovation and B2B capabilities to drive long-term growth.
Challenges and Risks
Challenges and Risks: Logitech’s business strategy involves expanding into new markets and product categories, which presents risks related to compliance with a wide variety of laws and regulations, including those governing health and safety, environmental standards, and data privacy. The company also faces challenges in maintaining its brand reputation and ensuring product quality as it diversifies its offerings.
Innovation and Product Development: The company must continually innovate and develop new products to remain competitive. Failure to do so could adversely affect its business and operating results.
Supply Chain and Manufacturing: Logitech’s reliance on manufacturing operations in China and Southeast Asia exposes it to risks such as geopolitical tensions, tariffs, and supply chain disruptions.
Artificial Intelligence (AI): The use of AI in Logitech’s products and operations presents risks related to competitive harm, reputational damage, and legal liability, especially as AI technologies evolve rapidly.
Third-Party Platforms: The company’s products depend on compatibility with third-party platforms, and any changes or restrictions in access to these platforms could adversely affect its business.
Regulatory Compliance: Logitech is subject to various international regulations, including those related to environmental, social, and governance (ESG) activities, which could increase operational costs and compliance risks.
Currency Exchange Rates: Fluctuations in currency exchange rates pose a risk to Logitech’s financial performance, as a significant portion of its revenue is generated in non-U.S. Dollar currencies.
Management Strategies: Management has identified several strategies to address these challenges, including diversifying its manufacturing locations, investing in AI responsibly, and enhancing its go-to-market capabilities. The company is also focusing on maintaining its brand reputation and product quality through strategic investments and partnerships.
Market Risks: Logitech is exposed to market risks such as foreign currency exchange rate fluctuations, which could adversely affect its financial results. The company uses derivative instruments to hedge against some of these risks, but these measures may not fully offset the adverse financial effects of unfavorable currency movements.
SEC Filing: LOGITECH INTERNATIONAL S.A. [ LOGN ] – 10-K – May. 23, 2025
E-Sports
Scottsdale high school student earns Jeff Cross Bronze Bell Award
Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial. The event included students […]

Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial.
The event included students from seven CCUSD elementary, middle and high schools as well as students from Annunciation Catholic School and Quality Interactive Montessori.
Students were recognized by their teachers on stage and each student received a gift bag of art supplies provided by the Sonoran Arts League to nurture their creative spirit over the summer.
In addition, $6,000 total in scholarships were awarded to three students to help them on their artistic journey.
Bronze Bell Award winner
The awards ceremony culminated with the presentation of the prestigious 45th annual Jeff Cross Bronze Bell Award.
Cactus Shadows High School student Ella Miller of North Scottsdale was called to the stage and presented with the bell and given accolades for her acrylic, oil pastel and Indian ink paintings and drawings.
Miller, 18, moved to Arizona from Maryland with her family three years ago. She said it was a big honor to receive the prestigious award.
“When we moved here, the community was welcoming, and I enjoyed meeting so many others who were passionate about art,” Miller said. “I was honored to be nominated this year, and I felt so happy and grateful to be recognized for my artwork.”
Miller credits her family with inspiring her to pursue her passion for art as well as teachers from school.
“My mother is very creative, and art has always been a part of my life. I am also grateful to my art teacher, Dana Parsons, for her support and guidance,” she said.
In late 2024, Miller planned and created a colorful mural for the Sonoran Arts League at their Stagecoach Village studio as part of a project to earn her Eagle Scout badge.
She is looking forward to starting her freshman year as a Barrett Honors student at Arizona State University in August where she will major in Digital Animation.
“I have a much better appreciation for how technical digital animation is, but I enjoy the challenge of problem solving, and my goal with storytelling is to create something super spectacular,” she said. “My dream is to direct my own film or to contribute content to some of the best animation companies, such as Pixar, DreamWorks or work on gaming projects.”
Cross was a bronze artist and a founding member of the Cave Creek Craft Council, which later became the Sonoran Arts League.
The Celebration of Art awards ceremony is sponsored by the Sonoran Arts League, Cave Creek Unified School District’s Educational Community Service, Steve and Lori Greenberg and the Kiwanis Club of Carefree.
To learn more, visit sonoranartsleague.org or call 480-575-6624.
Keywords
visual art,
art,
sonoran arts league,
Cactus Shadows High School Fine Arts Center,
Jeff Cross Memorial
E-Sports
Wilton YMCA Builds Community for Young Gaming Enthusiasts
Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

E-Sports
‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’
In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

In brief
The adidas era has arrived ⚽️
Get your first look at the official @FIFACWC player pack, featuring @adidasfootball athletes, built for the global spotlight 🌎
From the stripes to the pitch, start collecting them on June 12th!
Pre-register now 👇 pic.twitter.com/0aEHctMthW
— FIFA Rivals (@FIFARivals) June 10, 2025
Lessons from the field
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Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.
E-Sports
Ridgewater College to launch competitive esports gaming on Hutchinson campus – West Central Tribune
HUTCHINSON — Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world. Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly […]

HUTCHINSON
— Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world.
Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge,” according to a news release from the two-year college.
Esports will run as a “club sport,” similar to Ridgewater’s clay target teams. The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater. All experience levels are invited to participate.
Ridgewater Dean of Students Heidi Olson proposed the program in 2024 to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports such as volleyball, basketball and wrestling.
“This is an activity that has grown in recent years,” Olson said in the release. This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in esports clubs and teams.
“We hope that allowing high school students to continue to compete at the college level will offer them a next step for making connections and taking on challenges in a fun way while training for careers at Ridgewater College,” she said.
Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.
“Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose you the game,” Mackinnon said.
He will share his love of and enthusiasm for gaming with students.
“When we fail, we rethink, we strategize and we try and try again until we win,” Mackinnon said. “The video games I played while growing up have shaped who I am today.”
Follow the development of the Ridgewater esports club on the Ridgewater Warrior Athletics website at
www.ridgewaterathletics.com.
E-Sports
Jennifer Weissman on PENN Entertainment’s Strategy
How do you market entertainment experiences that span physical casinos, online gaming, and sports betting? In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms. From a time when showing casino floors in ads was prohibited to today’s […]

How do you market entertainment experiences that span physical casinos, online gaming, and sports betting?
In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms.
From a time when showing casino floors in ads was prohibited to today’s gamified loyalty ecosystems, Jennifer dives into regulatory shifts, customer lifetime value, and gamification beyond traditional gaming.
At PENN Entertainment, Jennifer Weissman has spent nearly a decade building marketing strategies across physical and digital gaming experiences. Starting her career in PR for casinos near Memphis, she brings journalism education, an MBA from Northwestern, and deep expertise in regulated marketing to one of the most dynamic sectors in entertainment.
Unlocking the Creator Economy with Awin
Did you know influencer marketing drives twice as many sales as display advertising, with a 37% higher retention rate?
Awin helps brands harness this potential with tailored influencer management solutions that drive measurable results. Whether you’re looking to grow your creator roster, foster long-term relationships, or track full-funnel performance, Awin’s expertise and platform integrations make it easy to scale campaigns and optimize impact.
With partnerships across CreatorIQ, LTK, ShopMy, and more, brands gain access to powerful discovery tools and seamless tracking capabilities, ensuring transparency and efficiency at every stage.
Here’s how brands can maximize their influencer marketing:
- Find the right creators: Access a diverse network of influencers, even in niche markets.
- Track performance with full transparency: Measure impact from awareness to conversions in real time.
- Incentivize influencers effectively: Commission-based rewards through affiliate links and coupon codes keep creators engaged.
- Blend influencer & affiliate marketing seamlessly: Awin’s integrations create a streamlined, results-driven approach.
Unlock the full potential of influencer marketing. Visit awin.link/adweek to start building high-impact partnerships today!
Episode highlights:
[06:42] The Psychology of Gamification — Jennifer explains the broader appeal: “Companies that do a really good job with engagement have figured out how to gamify the loyalty experience. They give me hurdles that I need to meet, which really is they give me dollars I need to spend in order to feel really good about myself and unlocking more dollars that then I can spend with them.”
[10:24] The Journey Over Destination — On what drives customer engagement: “People aren’t gambling because they think they’re gonna win something really big. They’re gambling because they love the thrill of the game, and they like to do this with their entertainment dollar. They really just wanna spend a bit of time away from the everyday and have that escape.”
E-Sports
CHICAGO SPORTS NETWORK AND AQUIMO ANNOUNCE GROUNDBREAKING PARTNERSHIP TO DELIVER INTERACTIVE MOBILE GAMING EXPERIENCES TO WHITE SOX FANS
New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports […]

New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts
CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports broadcasts and live events, to introduce a new interactive mobile gaming experience designed and tailored specifically for CHSN viewers. The custom-built Chicago Sports Network-branded baseball game, The CHSN Home Run Challenge, will debut on June 12 during White Sox Countdown Live, CHSN’s pregame show, and will be featured throughout the broadcast of the White Sox game that night against the Houston Astros.
This innovative partnership features a second-screen mobile game experience that allows fans to engage in real-time interactive contests tied to CHSN’s White Sox programming. Viewers can participate by scanning a QR code displayed on-screen during the pregame, in-game, or postgame broadcasts, unlocking a fully interactive game experience and the chance to win exclusive White Sox prizes and memorabilia.
“This partnership provides another exciting step forward in our mission to deliver innovative, interactive viewing experiences to our audience,” said Jason Coyle, President of Chicago Sports Network. “This collaboration aligns perfectly with CHSN’s commitment to fan engagement, helping us build deeper connections among our fans, our brand partners, and the broadcast experience.”
Powered by Aquimo’s advanced mobile gaming platform, the experience will feature structured timed events and challenges throughout the CHSN broadcast window. Prizes include autographed items from current and past White Sox stars as well as unique experiences like game used memorabilia and commemorative apparel celebrating the White Sox’s storied history.
“This exciting new activation with CHSN represents the next frontier of fan engagement for regional sports networks,” said Mark Jeffery, founder and CEO of Aquimo. “We’re proud to collaborate with CHSN to enhance their White Sox broadcasts with an engaging second-screen experience that delivers measurable value for broadcasters and sponsors while creating memorable interactions for fans.”
The promotional schedule officially kicks off June 12 during Sox Countdown Live at 6:00 p.m. CT, with continued activations throughout the MLB season. Fans can expect dynamic integrations such as live reads from talent, in-studio demonstrations, interactive on-screen graphics, and promotional spots throughout each game day broadcast window.
For more details and to join the interactive game, fans can tune into CHSN’s White Sox broadcasts or visit CHSN.com.
About Chicago Sports Network (CHSN)
Chicago Sports Network (CHSN) is the exclusive television home of the Chicago Blackhawks, Bulls, and White Sox, delivering more than 300 live games and round-the-clock programming tailored for the city’s most passionate fans. With first-class production, dynamic storytelling, and comprehensive coverage, CHSN brings the heart of Chicago sports to life—wherever fans choose to watch. The network is available for viewership on a wide array of platforms across a five-state footprint, with viewing information updated regularly on www.CHSN.com
About Aquimo
Aquimo INC. (Aquimo) is a pioneering technology company that is revolutionizing fan engagement through its innovative, massive-multiplayer mobile gaming platform. Aquimo’s patented technology allows millions of fans, both in-stadium and at home, to simultaneously play and compete in branded mobile games, creating a new form of engagement for viewers along with valuable data insights and new revenue streams for teams, venues, brand partners and broadcasters. Aquimo is live with more than 100 professional and NCAA D1 teams and events. These include several NFL teams, many NCAA colleges, NBA, NHL, MLS, WNBA and multiple NASCAR races. For more information, visit: https://aquimo.com.
SOURCE Aquimo Inc.; Chicago Sports Network
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