E-Sports
Registration Open for Esports Campus Takeover Hosted by University and Gen.G — Syracuse University News
This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September. Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. […]


This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September.
Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. 20-21. The two-day conference will bring students and administrators to Syracuse to highlight career opportunities within the esports industry and various ways in which students can use esports for project-based learning within the careers of their choice.
Campus Takeover will offer diverse programming headlined by the first-ever national Esports Business Case Study Competition for undergraduate students interested in esports, traditional sports and gaming. The event will also feature daily keynote presentations, industry panels for collegiate esports professionals, career panels for students interested in working for the esports industry and daily networking events. Campus Takeover will feed into the University’s Career Week from Sept. 22-26 hosted by Career Services.
“When we announced our multiyear partnership with Syracuse in December, we committed to enhancing student engagement opportunities,” says Gen.G CEO Arnold Hur. “Campus Takeover will provide that opportunity for anyone interested in esports and gaming to learn more about our industry and build an impactful career.”

Executive Director of Esports Joey Gawrysiak addresses the audience at the grand opening of the Gaming and Esports Center in the Schine Student Center.
“We’re absolutely thrilled to bring Gen.G’s award-winning Campus Takeover event to Syracuse University,” says Executive Director of Esports Joey Gawrysiak. “This partnership represents more than just a high-profile esports event—it’s an opportunity for students, faculty and staff across disciplines and institutions to come together.
“Campus Takeover will showcase what makes esports such a powerful connector in education,” Gawrysiak adds. “We can’t wait to have everyone on our campus as we offer dynamic programming that focuses on professional development, competition and collaboration.”
Gen.G and Syracuse have also partnered on the Gen.G Practicum Abroad, which offers students the opportunity to take part in an intensive, three-week program to study in South Korea. This programming complements the innovative esports communications and management bachelor’s degree at the University offered jointly by the S.I. Newhouse School of Public Communications and the Falk College of Sport, which on July 1, 2025, will launch as the first college on a high-research activity campus to focus on sport-related disciplines.
The esports program includes three tracks: esports business and management, esports communications, and esports media and design. It prepares students for an exciting career in esports and related industries through classes in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications and esports experience and design.
E-Sports
Serious Play conference is coming to Rochester in August
St. John Fisher University is hosting the Serious Play Conference this August. The event explores how play and games are transforming education and other fields — but it also looks at how they can shape society at large. “Many of the games or interventions that are being presented on are being used for some type […]

St. John Fisher University is hosting the Serious Play Conference this August.
The event explores how play and games are transforming education and other fields — but it also looks at how they can shape society at large.
“Many of the games or interventions that are being presented on are being used for some type of social good,” Paul Darvasi, executive director of the Serious Play Conference said. “Whether it’s sort of creating more awareness around environmental issues, thinking more deeply about treating people in a better way through some kind of a game or initiative focusing on social and emotional learning,”
One of the draws to bring the conference to Rochester is the Strong National Museum of Play, but it’s not the only reason. Darvasi said the city is making a name for itself in the world of gaming.
“What we found is there’s lots of these pockets around the Rochester area where games are being used in a really interesting way,” he said.
Things like building relationships between youths and law enforcement through gaming competitions at the library, he said, and other initiatives that serve as more than mere entertainment.
“I think we even need more play because of the play poverty that I’m seeing in the world,” St. John Fisher University professor Ozge Kantas said, citing conflicts, confusion and burnout. “People are … losing their spontaneity, their well-being, their vitality, and they’re still trying to push themselves further. So … they’re losing contact with their human essence and their joy,”
Kantas, who teaches psychology and business, is one of more than 120 speakers scheduled to present at the three-day event. Her background working in kindergarten classrooms informs her approach to the field of play.
“We utilize those childlike skills of expanding, building and broadening … our capabilities through play, and interact (with) each other through play, that playfulness gets the core of everything, of productivity, innovation, peace, building,” she said. “Whether it is two little kids playing in a playground and fighting over a toy, or whether it is two nations fighting over the land, it is the same games that we play, whether we make peace or whether we make war with each other.”
The conference includes after-hours access to the Strong National Museum of Play, and an inaugural Serious Play Esports Summit at the Rochester Institute of Technology’s MAGIC Spell Studios. The goal of the summit is to explore the evolving landscape of esports in education and competitive gaming, according to organizers.
E-Sports
AI integration drives new approaches in Hawaii education
As artificial intelligence becomes increasingly embedded in classrooms and at home, educators across Hawaii say the rise of personalized learning is beginning to reshape how students learn, and in some cases, whether they attend traditional schools at all. Justin Lai, an educational technologist at La Pietra — Hawai’i School for Girls, describes AI as a […]
E-Sports
Sheep Esports – LoL: Taiwan’s official LoL page is giving away 1.010 fried chicken thanks to CFO’s performance against T1
Already 1010 chicken filets given after just one series against T1 The official League of Legends Facebook page in Taiwan is using every possible means to support their last remaining representative at MSI. Before CTBC Flying Oyster’s first match against T1, they launched a challenge that only this region could dream up: for every kill […]

Already 1010 chicken filets given after just one series against T1
The official League of Legends Facebook page in Taiwan is using every possible means to support their last remaining representative at MSI. Before CTBC Flying Oyster’s first match against T1, they launched a challenge that only this region could dream up: for every kill CFO secured, ten fried chicken filets would be given out to a randomly selected person. And for each game win, that’s 100 more.

LoL Taiwan’s post on Facebook.
Currently, the post has gathered over 2,800 comments on Facebook. After all, the goal of the campaign is also to drive engagement. Only those who comment on the post — showing the most passion, fervor, and a good dose of humor for the LCP champion — will have a chance to win this chicken-themed giveaway. It’s worth noting that chicken filets hold a special place in Taiwanese street food culture. They’re a cheap, flavorful, indulgent bite — one you grab after work, after school, or, in this case, after a clutch teamfight.
An entire nation praying for a miracle lower bracket run
In their very first series of MSI 2025, CFO went up against none other than World Champions T1. Few expected them to put up much resistance. But CFO shocked the world — not just by winning two games off the favorites, but by racking up 81 kills across the series. That’s 810 filets from kills, plus 200 more from their two wins, bringing the total to a crispy, golden 1010 chicken filets.
A Reddit user documented the breakdown of “chicken earned” and “chicken given out,” attributing filets to individual players like fantasy points in a food-fueled stat sheet:
Chicken Earned (CFO Players):
- Driver: 50
- Rest: 40
- Junjia: 70
- HongQ: 280
- Doggo: 330
- Kaiwing: 40
Chicken Given Out (T1 Players):
- Doran: 210
- Oner: 160
- Faker: 210
- Gumayusi: 100
- Keria: 130
So far, Chiu “Doggo” Tzu-Chuan and Tsai “HongQ” Ming-Hong became Taiwan’s crispy kings, while T1’s solo lanes, Choi “Doran” Hyeon-joon and Lee “Faker” Sang-hyeok, gave up the most. It is now up to CFO to make a deep run in the lower bracket and cover their home country with crispy chicken.
Header Photo Credit: Riot Games/Sheep Esports
– Clément Chocat –
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