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Sonic’s CMO Talks Tapping into the X Games Fanbase

Q&A: Sonic’s CMO Talks Tapping into the X Games Fanbase Please enable JavaScript to view this website. […]

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Toppenish Middle School wraps up 2025 Esports and robotics camp

Toppenish, Wash. — The 2025 Toppenish Middle School Esports and robotics summer camp has come to a close. The eight-day camp gives middle school students the opportunity to gauge their interest in robotics and Esports. Esports coach, Cecilio Aldaco, uses the camp as a scouting mechanism as well. “It’s cool for me being the Esports […]

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The 2025 Toppenish Middle School Esports and robotics summer camp has come to a close.

The eight-day camp gives middle school students the opportunity to gauge their interest in robotics and Esports. Esports coach, Cecilio Aldaco, uses the camp as a scouting mechanism as well.

“It’s cool for me being the Esports coach, I get a little incite of like ‘hey, come back, come back and be a part of our club’,” Aldaco said.

Aldaco also says that the lack of extracurricular activities in the area also gives the students an extra outlet over the summer.

“It gives them something to do, especially with the pool closed, they have something where they can go and meet their friends,” Aldaco said. “They have access to all of our games, and it just gives them something to do in the summer.”

Robotics coach, Kai Christianson, spoke on the accolades and previous success of the Toppenish Middle School robotics team.

“I’d say we were the top middle school robotics team in the state of Washington,” Christianson said. “So, we went to, I don’t know, eight state titles and went on to the national competitions. We competed against China, Mexico, Britain and everyone.”

The team has travelled to several national competitions in places like Louisville, Orlando, and Washington D.C.

After COVID-19 took a toll on the participation in the robotics club, Christianson says that he would love to see the success come back.

“It’d be awesome if we were able to get robotics built back up,” Christianson said. “It kind of starts in the elementary school so they kind of have an idea of what they want to do and are interested in it, and so when they come to us, they already kind of have an idea.”

The latest accolade came in 2018, when they qualified to compete at the VEX Robotics National Championships in Louisville.



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New Jersey School Board supports esports and technical education at Delegate Assembly

This article was created by AI using a video recording of the meeting. It summarizes the key points discussed, but for full details and context, please refer to the video of the full meeting. Link to Full Meeting The Hunterdon Central Regional High School District Board of Education meeting on […]

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This article was created by AI using a video recording of the meeting. It summarizes the key points discussed, but for full details and context, please refer to the video of the full meeting.


Link to Full Meeting

The Hunterdon Central Regional High School District Board of Education meeting on May 19, 2025, highlighted key developments from the recent New Jersey School Board Association Delegate Assembly. Rebecca, the liaison for the New Jersey Scribe Board, reported on the assembly held at Mercer County Community College, which focused on several important resolutions.

Among the resolutions passed, one significant policy supports the inclusion of esports lettering for students, recognizing the growing importance of competitive gaming in schools. Another resolution aims to enhance the recruitment of nursing candidates to address staffing shortages in educational institutions. Additionally, a resolution was passed to recommend excused absences for students pursuing career and technical opportunities, allowing them to engage in post-secondary work without penalty.

The meeting also included a call for further review of existing regulations, specifically regarding committee definitions. Board members expressed the need to clarify the definitions for committees related to racism, equity, diversity, and communications, which currently lack formal descriptions in the policy manual.

Overall, the meeting underscored the board’s commitment to addressing educational needs and supporting student opportunities, while also ensuring clarity in governance structures. The board will continue to discuss these topics in future meetings.



Converted from Board Of Education Meeting 5/19/25 meeting on May 20, 2025




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Colby ‘Hockser’ James first recruit in Baylor eSports Rocket League history

James has totaled more than $160,000 in career winnings over 78 Rocket League tournaments since 2018, including World Championships and Majors. WACO, Texas — Baylor University just recruited one of the biggest names in sports Thursday. What sport? Esports. Baylor eSports Director and Coach Adam Stanley announced they signed professional Rocket League player Colby “hockser” […]

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James has totaled more than $160,000 in career winnings over 78 Rocket League tournaments since 2018, including World Championships and Majors.

WACO, Texas — Baylor University just recruited one of the biggest names in sports Thursday. What sport? Esports.

Baylor eSports Director and Coach Adam Stanley announced they signed professional Rocket League player Colby “hockser” James as the program’s first-ever student-athlete recruit.

James has already achieved international success playing on some of the game’s biggest stages. 

His winnings: $160,000 across 78 tournaments, including multiple Rocket League Championship Series (RLCS) events, since 2018. James is known for his technical play and ability to adapt and control the match on the fly, a skillset aspiring eSports players seek to model.

“He’s just a perfect fit for us,” Stanley said. “Incredible maturity for his age. He’s got wisdom, he’s got drive, he’s got integrity. You look at his entire professional career, and he’s seen as a glue guy. He’s one of the good guys. He’s exactly what you want as a cornerstone in a culture that you’re building – brand-new program – exactly who you want to build a culture around.”

James, originally from Pittsburgh, Pennsylvania, relocated to Dallas in 2023 to pursue professional gaming.

The Pittsburgh native is riding a two-year wave of momentum as he transitions to life at Baylor University in Waco. Earning nearly $100,000 over the last two seasons, James will now be studying mechanical engineering while he helps lead the inaugural Baylor Esports Rocket League competition team.

Baylor Esports was formally established in 2025 with the hiring of Adam Stanley as the program’s first director and coach. For the inaugural 2025-2026 season, Baylor is sponsoring a three-person Rocket League team, with the two remaining spots on the roster to be announced soon.

Baylor Esports adds to a longstanding gaming culture within the campus community, joining Oso Esports, Baylor’s gaming club that was established in 2017. 

Baylor Esports will explore partnering with Oso as a development academy – similar to professional soccer academies – to train and elevate student-athletes for future competition rosters in expanded gaming competitions.

Baylor continues to evaluate offers from several leading esports conferences and associations. The competition schedule is expected to run for eight weeks in the fall and eight weeks in the spring, with the full competition schedule to be announced later.



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Davin Jackson, Who Took A Non-Traditional Pathway Into Tech, Launched An Esports And Gaming Center To Help Youth Gain Access To The Industry

This is important for the Bridgeport, CT, native since he himself gained financial security working in the sector. It was also something he was drawn to at an early age. In fact, his tech exposure can be traced back indirectly to his interest in tinkering with computers. “I grew up not really knowing much about […]

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This is important for the Bridgeport, CT, native since he himself gained financial security working in the sector. It was also something he was drawn to at an early age. In fact, his tech exposure can be traced back indirectly to his interest in tinkering with computers.

“I grew up not really knowing much about tech or not knowing that the things that I was doing or interested in would be considered tech,” Jackson, 40, told AFROTECH. “I spent a lot of time at my grandmother’s house, and she just used to let me tinker with stuff. Her rule was, as long as I could put it back together before my father came to get me, it would be fine.”

He continued, “So, I always made sure I put it back together. But I always had that mind to try to figure out how things work and what I could do to make it work differently. That kind of got lost when I got into high school, but I didn’t really follow a lot of tech things, and honestly there weren’t a lot of opportunities for tech in the high school I was going to.”

Alpha Esports & Technology

Jackson was essentially self-taught in the tech field, embracing a non-traditional pathway, and he secured various certifications. Today he serves as a cybersecurity trainer and penetration tester. He is also the founder of Alpha Esports & Technology, a self-funded venture creating opportunities for the next generation — opportunities he missed out on in his early years.

Housed in a 1,400-square-foot facility, the esports, gaming, tech/cyber education center invites the youth to join esports teams, which include the Fortnite, Overwatch 2, and Super Smash Brothers Ultimate esports leagues, all requiring a paid monthly membership fee of about $200. Additionally the center has workshops led by guest speakers around tech, cybersecurity, ethical hacking, and game design, to name a few.

“What we want to do is use gaming as that bridge to engage in conversations about having roles in tech,” Jackson explained.

He is currently in the process of creating a hybrid version of the workshops through Google Classroom to make the material accessible to members who may be traveling or are unable to make it to the center.

Girls Game Two

Another focus area of the center is ensuring both boys and girls feel welcomed. Its Overwatch 2 esports league team is a mixed-gendered team.

Additionally, the center hosts weekly game nights solely for women and girls of all ages and backgrounds.

“We do a program called Girls Game Two for women of all ages to come get together, and they can game and have fun,” Jackson said. “I know there’s some young ladies who are amazing at some of the games, but they don’t wanna play with the boys. So, now we give them an opportunity to play amongst themselves, feel comfortable, feel safe, and not have to worry about some of the things that they hear online.”

Content Creation

Furthermore, Alpha Esports & Technology has 15 computers in its facility and encourages members to also utilize the labs for content creation. Jackson says mentees can create blog posts, Twitter threads, or rely on other social media platforms to document their technical knowledge.

“Cybersecurity is a big field, and sometimes you can get lost in the mix and lost in the shuffle when trying to apply and compete with other people,” he said. “So one thing that I have my mentees do is document their journey.”

Jackson added, “People, especially in ethical hacking jobs, struggle with having hands-on knowledge. So, that’s where the content creation comes in. You can do small videos on simple things like how to secure your Wi-Fi right at home. It can be any topic you want as long as you’re displaying that knowledge.”

Looking ahead, he is focused on improving the center and increasing its exposure. He hopes to create more tech hubs across the nation and different parts of the world.

“My goal is to build several centers across the continent, where we are promoting positivity, safe spaces, and also learning transferrable skills into careers beyond gaming,” Jackson said.





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Japanese Idol Group SKE48 Forms All-Female VALORANT Esports Team

Japanese Idol Group SKE48 VALORANT Team. (Image Credit: SKE48/Riot Games) Japanese idol group SKE48 is officially entering the world of competitive gaming with the formation of an all-female VALORANT esports team. According to a report by VALO2ASIA, the team will feature seven current SKE48 members and will be formally introduced during a press conference on […]

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Japanese Idol Group SKE48 Forms All-Female VALORANT Esports Team.

Japanese Idol Group SKE48 VALORANT Team. (Image Credit: SKE48/Riot Games)

Japanese idol group SKE48 is officially entering the world of competitive gaming with the formation of an all-female VALORANT esports team.

According to a report by VALO2ASIA, the team will feature seven current SKE48 members and will be formally introduced during a press conference on August 19 at the SKE48 Theater in Nagoya.

While the full roster is yet to be revealed, two members have already been confirmed — Miyo Nomura from the 8th generation and Yua Kawamura from the 12th generation. Both shared their excitement about stepping into the esports scene, with Miyo stating, “I’m new to VALORANT, but I want to keep practicing and get stronger,” and Yua adding, “I’ve always loved gaming! I want to prove that girls can seriously compete too.”

Twelve individuals from Jpop idol group SKE48 pose in school uniforms amidst large orange balls on a white background, exuding confidence and style.

SKE48 idol group (Image via SKE48)

The group’s move comes at a time when female representation in esports is steadily growing, but still faces stereotypes. The team hopes to challenge these outdated notions head-on. In their official announcement, SKE48 highlighted the goal of breaking the “esports is a male-only space” mindset and inspiring a new model of idols who not only perform on stage but also compete in professional gaming.

SKE48’s initiative is clearly not a one-off stunt. The team will be training at a specialized facility located in SPASPO Shinyukan, a hot spring inn in Tsu City’s Sakakibara Onsen. Their journey will be documented weekly on YouTube, giving fans a peek into their training routines and daily life. In addition, fan meetups and gaming events are in the pipeline to maintain close engagement with supporters.

Their efforts also tie in with broader local ambitions. With the 2026 Asian Games set to take place in Aichi and Nagoya, SKE48 plans to work alongside local governments and tourism groups to boost the regional esports ecosystem.

Interestingly, this isn’t the first time a group under the AKB48 umbrella has explored esports. Jakarta’s JKT48 formed a similar unit, Valkyrie48, which focuses on mobile esports. That group notably produced Jesslyn Callista, who went on to become a brand ambassador for BOOM Esports in the VCT Pacific league.



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GIGABYTE Joins as Powered By Partner for Microsoft Excel World Championship India Qualifier

Chennai – July 23, 2025: GIGABYTE, a global leader in high-performance computing and PC hardware solutions, has joined the Microsoft Excel World Championship (MEWC) India Qualifier as the ‘Powered By’ partner, reinforcing its commitment to supporting emerging formats of competitive excellence and enterprise upskilling through esports. Organized by Skyesports in collaboration with the Financial Modeling […]

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Chennai – July 23, 2025: GIGABYTE, a global leader in high-performance computing and PC hardware solutions, has joined the Microsoft Excel World Championship (MEWC) India Qualifier as the ‘Powered By’ partner, reinforcing its commitment to supporting emerging formats of competitive excellence and enterprise upskilling through esports.

Organized by Skyesports in collaboration with the Financial Modeling World Cup (FMWC) and backed by the Indian Digital Gaming Society (IDGS), the tournament is open for students and professionals alike. The India Qualifier, supported by GIGABYTE’s advanced systems, will culminate at the Skyesports HQ in Chennai, with the finale being livestreamed nationwide.

The winner of the India Qualifier will receive a fully funded trip to Las Vegas to represent the country at the MEWC 2025 World Finals. In Las Vegas, the player will wear a jersey with a strategic logo positioning for GIGABYTE. The World Finals will be broadcast live on the FMWC YouTube channel along with broadcasts on ESPN, and global media outlets like The Guardian, Wall Street Journal, The New York Times, and more.

As the Powered By partner, GIGABYTE will equip the national finals in Chennai with cutting-edge workstations and performance PCs, enabling precision, speed, and reliability for live problem-solving under pressure. The partnership showcases GIGABYTE’s vision of empowering next-generation professionals with the tools they need for both gaming and productivity.

Commenting on the exciting partnership, Sunil Grewal, Director, GIGABYTE India, said, “At GIGABYTE, we champion performance computing that empowers professionals to solve real-world challenges with speed and precision. Partnering with the Microsoft Excel World Championship reflects our commitment to driving digital excellence and future-ready talent.”

“We’re excited to welcome GIGABYTE as the Powered By partner for this truly one-of-a-kind tournament,” said Shiva Nandy, Founder and CEO of Skyesports. “At Skyesports, our strength lies in building unconventional and disruptive IPs that expand the scope of what esports can be. The Microsoft Excel World Championship India Qualifier does exactly that—challenging traditional definitions of competition while spotlighting logic, speed, and precision. Partnering with GIGABYTE ensures that the championship is backed by the performance and reliability needed for a stage as unique as this.”

This partnership also aligns with broader national goals around digital skill development, as endorsed by the IDGS, which views the MEWC India Qualifier as a catalyst to highlight India’s growing talent pool in data-driven professions.

Registrations for the open online qualifiers are live at excel-esports.com, and business professionals, students, and analytics enthusiasts are encouraged to participate.


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