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Tencent Unveils Parental Tools to Curb Excessive Gaming During School Break

TLDRs; Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction. The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families. This move aligns with China’s long-standing regulations that restrict minor access to online games. Tencent’s efforts reflect a growing global trend toward stronger digital safeguards […]

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TLDRs;

  • Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction.
  • The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families.
  • This move aligns with China’s long-standing regulations that restrict minor access to online games.
  • Tencent’s efforts reflect a growing global trend toward stronger digital safeguards for young users.

Tencent Games has launched a new summer initiative aimed at helping parents better regulate their children’s gaming behavior during the extended school break.

With minors now having more free time and screen exposure likely to rise, the company is offering a suite of parental tools designed to limit gaming hours, track usage in real-time, and promote healthier digital habits.

The campaign focuses on strengthening family oversight at a time when concerns about gaming addiction typically peak. The two-month-long school holiday in China often coincides with a surge in online activity among minors, which has prompted both regulators and gaming firms to take proactive measures. Tencent’s summer move appears to be a direct response to both growing parental concerns and the country’s continuing regulatory push.

China’s strict regulations continue to shape industry behavior

Tencent’s new measures are consistent with the broader regulatory environment in China, where the government has enforced some of the world’s toughest rules on youth gaming. Since 2019, restrictions have included a 90-minute daily limit on weekdays, a gaming curfew between 10 p.m. and 8 a.m., and monthly spending caps based on age.

Rather than waiting for new directives, Tencent has taken a self-regulatory stance by introducing enhanced tools for families. This includes customizable time limits, educational content for parents, and integration with schools to raise awareness about screen time and online behavior. These additions reflect Tencent’s strategic alignment with government goals while attempting to foster a more responsible gaming culture.

Real-time control and education are central to Tencent’s approach

What sets Tencent’s program apart is its emphasis on direct parental involvement. Parents can now access real-time reports of their children’s gaming hours, adjust playtime limits on the fly, and access materials designed to help guide conversations about healthy gaming. This blend of technical control and educational outreach shows a shift toward empowering families to take more active roles in their children’s digital lives.

Research has shown that family-based interventions can significantly reduce problematic gaming behavior. One study involving over 300 students found that when parents were equipped with both monitoring tools and learning resources, children showed better self-control and reduced signs of addiction. Tencent’s initiative appears to build on this model by combining real-time controls with awareness campaigns.

Industry trend points to increased global focus on youth protection

Tencent is not alone in its efforts to safeguard younger users. Globally, gaming and social media companies are under increasing pressure to enforce child safety standards. YouTube, for instance, recently raised the minimum age for live streaming to 16. Similarly, platforms like Roblox have enhanced parental control dashboards to allow parents more visibility and control over their child’s gaming behavior.

While China’s regulatory regime is more rigid than most, companies worldwide are converging around similar goals, limiting excessive screen time and protecting minors from digital harm. Tencent’s summer initiative shows how large platforms are responding not only to legal mandates but also to societal expectations around responsible tech use.



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Pudgy Penguins Denies Buying OpenSea Amid Growing Brand Collaborations – EGamers.io

Pudgy Penguins Denies Buying OpenSea Amid Growing Brand Collaborations – EGamers.io – P2E NFT Games Portal Our website uses cookies to improve your experience. Learn more about: Privacy Policy Link 0

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14-Year-Old Boy in India Dies by Suicide After Dispute Over Mobile Gaming

A heartbreaking incident occurred in the city of Lucknow, India, where a 14-year-old boy reportedly died by suicide following a disagreement with his mother over late-night mobile gaming. The boy, a student in Class 8, was found deceased in his room shortly after the confrontation. Routine Parental Concern Ends in Tragedy According to a report […]

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A heartbreaking incident occurred in the city of Lucknow, India, where a 14-year-old boy reportedly died by suicide following a disagreement with his mother over late-night mobile gaming. The boy, a student in Class 8, was found deceased in his room shortly after the confrontation.

Routine Parental Concern Ends in Tragedy

According to a report from India Today, the incident took place in Sector G of the Ashiyana area. On the night in question, the boy was using his mobile phone late at night when his mother, Kumodini, asked him to stop and focus on his studies. What began as a common parental reprimand quickly turned into a devastating tragedy.

Later that night, the mother found her son hanging from the ceiling fan in his room. Shocked by the discovery, she reportedly fainted. The family had only recently relocated to Lucknow after the boy’s father, a Central Reserve Police Force (CRPF) officer, was transferred to the city in May. Originally, the family hails from Odisha.

A Broader Conversation About Mobile Gaming and Mental Health

The boy was the middle child in the family and attended a private school in the city. His elder brother currently lives with their grandparents in Odisha. While the family has not lodged any formal allegations, police have launched an investigation and, as of now, found no evidence of foul play.

This tragic incident brings renewed attention to the growing concerns around the impact of mobile gaming on young people. Titles such as PUBG Mobile, Free Fire, and similar games have been associated with a rise in emotionally charged behavior among teenagers, especially when combined with stress from school or family dynamics.

A Call for Awareness, Not Just Regulation

While governments have introduced restrictions and digital well-being policies to help curb excessive gaming, this case highlights the need for greater emotional support and mental health awareness, both in the home and at school. Gaming is designed to be a form of entertainment — a source of joy and connection. But without proper guidance and boundaries, it can also become a source of strain and distress.

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More than stricter rules, what’s needed is open communication, early intervention, and empathetic parenting. Families, educators, and policymakers must work together to ensure that children feel heard, supported, and safe — both online and offline.



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Who is Timmy aka TDPresents?

Blog Who’s Who on Social Media Who’s Who on Social Media 5 min to read Timmy, better known as TDPresents, is a U.S.-based content creator specializing in Madden and College Football video games. With over a decade of experience in sports gaming, he’s built a loyal YouTube following of 1.1 million subscribers by sharing strategic […]

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Who’s Who on Social Media

5 min to read

Timmy, better known as TDPresents, is a U.S.-based content creator specializing in Madden and College Football video games. With over a decade of experience in sports gaming, he’s built a loyal YouTube following of 1.1 million subscribers by sharing strategic gameplay, team rebuilds, and pack openings.

July 28, 2025

Justine Castany

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7777 gaming announces landmark partnership with Betano Brasil to expand in Latin America

Through this agreement, players on Betano Brasil will gain access to several of 7777 gaming’s standout titles, including Devil’s Deal: Soul for Sale, Mayan Gold, and Candy Anyways. These games are known for their bold creative vision, immersive gameplay, and mechanics designed to boost engagement and retention – all aligning with Betano’s mission to offer an outstanding and […]

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Through this agreement, players on Betano Brasil will gain access to several of 7777 gaming’s standout titles, including Devil’s Deal: Soul for Sale, Mayan Gold, and Candy Anyways. These games are known for their bold creative vision, immersive gameplay, and mechanics designed to boost engagement and retention – all aligning with Betano’s mission to offer an outstanding and responsible betting and gaming experience.

Kaizen Gaming, the company behind Betano, has built a reputation for putting technology and people at the heart of its success. With a presence in multiple regions across Europe, the Americas, and Africa, and a proven track record of award-winning innovation, Betano has rapidly become a trusted brand for sports fans and gaming enthusiasts alike. The company currently holds a sponsorship agreement with the Brazilian Football Confederation and has previously announced partnerships in Peru, Chile and Mexico.

By partnering with Betano Brasil, 7777 gaming demonstrates its commitment to supporting operators in one of Latin America’s fastest-growing iGaming markets. The partnership also reinforces 7777 gaming’s strategy to collaborate with leading names in the industry and deliver next-generation content that resonates with local players and exceeds market expectations.

As the collaboration unfolds, both companies share a common goal: to entertain responsibly, push boundaries through technology and creativity, and bring memorable gaming experiences to millions of players in Brazil and beyond.

With this new chapter, 7777 gaming continues its mission to challenge the status quo in iGaming, expand its global reach, and build meaningful partnerships that shape the future of online entertainment.

Source: GMB





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KONAMI eSports Academy won the “e-Construction Equipment Challenge” held at the Kansai Expo in Osaka, Japan! 15-year-old high school student became the youngest winner in the history of the event.

Two high school students won the e-Construction Equipment Challenge! e-Construction Equipment Challenge Osaka-Kansai ExpoPR TIMES The e-Construction Machinery Challenge is an e-sports-like game in which participants compete for time and accuracy by remotely operating machinery at construction sites from a distance. In the e-Construction Equipment Challenge Osaka-Kansai Expo, hydraulic excavators and carrier dump trucks located […]

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Two high school students won the e-Construction Equipment Challenge!

e建機チャレンジ 大阪・関西万博
e-Construction Equipment Challenge Osaka-Kansai Expo
PR TIMES

The e-Construction Machinery Challenge is an e-sports-like game in which participants compete for time and accuracy by remotely operating machinery at construction sites from a distance. In the e-Construction Equipment Challenge Osaka-Kansai Expo, hydraulic excavators and carrier dump trucks located in Chiba Prefecture were operated remotely from the Expo Hall Shine Hat in Osaka Prefecture, 450 km away, in a time trial format.

e建機チャレンジ 大阪・関西万博
e-Construction Equipment Challenge Osaka-Kansai Expo
PR TIMES

PR TIMES

At the age of 15, a player from the KONAMI eSports Academy was the youngest ever winner of the “e-Construction Machinery Challenge”. This experience will not only give the players confidence, but will also encourage more e-sports players to enter the construction industry and contribute to the industry. We look forward to his future success.

In addition, KONAMI eSports Academy is focusing on industry-academia collaboration. The current open school also introduces why they are working on the “e-Construction Equipment Challenge,” so if you are interested, please visit the official KONAMI e-Sports Academy website and apply for the open school. Applications are accepted from first-year junior high school students.

For other details, please visit the official KONAMI eSports Academy website.

KONAMI eSports Academy Winner’s Comment

Rikuto Yamamoto, 15 years old, a first-year high school student

I came all the way to the Kansai Expo in Osaka with my family cheering me on, so I am happy to have set the top time. If I have a chance next time, I want to play well so that I don’t get penalized.

PR TIMES

Hiroki Harada, high school sophomore, age 16

First of all, it was a fierce competition to select the members who would participate in the “e-Construction Machinery Challenge” in the school. I was determined to do my best to make up for those who couldn’t make it. This time, I made more mistakes than in practice, which added to my time, but I am happy to have achieved a satisfactory result.

PR TIMES

Comment from Mr. Shigeki Umemura, Principal of KONAMI e-Sports Academy

I am very happy to have achieved this first place result. I would like to thank everyone involved and the parents for their cooperation. I am honored to have had the opportunity to participate on the stage at the Osaka Kansai Expo and to have achieved this first place result.

KONAMI eSports Academy is a school for learning eSports, but it is not only about game techniques. Even if you do not become a professional gamer or streamer, which everyone aspires to be, there are many places where you can be active with the skills you have acquired.

The transportation and construction industry is an unusual exit for an e-sports school, but I think it is a big step forward for the e-sports industry to be able to prove that what students have learned at the school has an affinity with industries other than the game and e-sports industries. KONAMI e-Sports Academy will continue to work to increase the number of such cases while aiming for victory in the next “e-Construction Equipment Challenge” as well.

PR TIMES





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Müller FRijj and Overwolf flip the script on competitive gaming with whimsical ‘Just Feel The URjj’ campaign

LONDON, UK – Müller FRijj, the renowned ready to drink milkshake brand, is diving into the gaming world with a uniquely playful twist. Teaming up with Overwolf Ads, the global leader in in game advertising technology, Müller FRijj has launched a bold new campaign that challenges traditional notions of competition in gaming and invites players […]

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LONDON, UK – Müller FRijj, the renowned ready to drink milkshake brand, is diving into the gaming world with a uniquely playful twist. Teaming up with Overwolf Ads, the global leader in in game advertising technology, Müller FRijj has launched a bold new campaign that challenges traditional notions of competition in gaming and invites players to embrace absurdity and fun.

Titled ‘Just Feel The URjj: Winning Is Overrated’, the campaign marks an extension of Müller’s wider ‘Just Feel The URjj’ brand platform. It aims to connect with Gen Z gamers, particularly young men, by providing a humorous and carefree counter-narrative to the grind and hustle mentality often dominant in gaming culture.

Running throughout July 2025, the in game activation unfolds across iconic gaming titles such as Fortnite, Rocket League and League of Legends. However, unlike conventional tournaments or leaderboard driven contests, this initiative incentivizes players not for victory, but for engaging in spontaneous and offbeat gameplay.

Players are rewarded for antics like collecting potions and dancing mid battle in Fortnite or executing wheelies and backflips in Rocket League – the more chaotic and lighthearted, the better. To participate, UK gamers can download BUFF via the Overwolf app store and join the challenge by selecting the URjj Challenge icon. Completing these fun challenges unlocks raffle entries to win one of three Alienware m18 Gaming Laptops, along with Buff Points.

“At Müller FRijj, we believe in celebrating the fun and escapism which milkshakes have always offered. The ‘Just Feel The URijj Challenge’ brings that same spirit into gaming – a space where many of our target audience of Gen Z males spend their time.” said Hannah Gillespie-Cross, Senior Brand Manager at Müller. “By championing a more relaxed and humorous approach, we’re offering players a welcome break from the pressures of competitive gameplay, reminding them not to take life too seriously in line with our wider ‘Just feel the URjj’ positioning.”

In order to execute the campaign, Müller FRijj is harnessing Overwolf Ads’ highly innovative gaming technology to recognise and trigger contextual messaging in real-time based on specific player achievements, offering exclusive in-game and physical rewards for completing light hearted and unconventional missions.

Sponsor

“This collaboration with Müller FRijj exemplifies the growing demand from brands to create authentic, culturally relevant campaigns within gaming environments” said John-Paul Burke, Head of Brand Partnerships, UK & Ireland at Overwolf Ads. “By rewarding players for their creativity and humour, Müller FRijj taps into the lighter side of gaming culture in a way that truly resonates with younger audiences whilst staying true to its own brand ethos.”



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