Technology
Tennis’ plan to work with betting companies to reduce abuse of female players – Firstpost
With British tennis star Katie Boulter opening up on abuse from faceless social media trolls, many of which contained references to betting, the WTA and ITF have decided to approach gambling companies for a solution to what is a major problem in sport.
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Online abuse directed towards athletes has become a major problem in sport with the advent of social networking platforms such as Facebook, YouTube and X (formerly Twitter) in the 2000s. And the issue becomes even more concerning when it’s female athletes who are targeted by faceless trolls on social media.
The sport of tennis isn’t any different, where British star Katie Boulter has admitted to receiving death threats and explicit pictures from trolls, where a report published recently by Women’s Tennis Association (WTA) and the International Tennis Federation (ITF) revealed that 458 players had been targeted last year.
The report used an AI-led detection system developed by the Signify Group which found that frustrated gamblers accounted for nearly half (40 per cent) of the social media abuse, which rose to 77 per cent when it came to abuse directed towards the personal accounts of players.
A worrying 26 per cent of that abuse were directed towards five female players, the report added.
Tennis chiefs approach gambling firms in order to tackle online abuse
As many as 15 of the worst offenders have been reported to police and other law enforcement agencies, according to The Guardian, and they have also been banned from buying tickets for the four Grand Slams as well as for ATP and WTA tour events.
The spotlight, however, has fallen on betting companies and their reluctance to take action against punters venting their frustrations on social media, often at the expense of a player’s mental well-being.
According to the British publication, the WTA and ITF have intensified their talks gambling companies have deepened since the report was published by the two tennis organisations, urging them to fund educational campaigns in addition to taking stern action.
The talks have been met with a degree of success, with some betting organisations are willing to take action against accounts belonging to those guilty of social media abuse.
For instance, FanDuel – US-based gambling company that is WTA’s official gaming partner in the United States – has altered its terms and conditions earlier this week which gives them the right to suspend accounts found guilty of harassing athletes, with the definition of harassment also getting broadened.
“We may, in our sole discretion, suspend or terminate your Account and/or exclude you from our services if we determine that you pose a threat to the safety of participants in a sporting event, or discover that you engaged in the harassment of a sports official, coach or any participant in a sporting event,” read a statement from FanDuel in an email to its users.
“The report has brought about a constructive conversation with the betting industry. We will continue to push for the industry to do more as part of a collective effort to rid tennis of betting-related abuse. We hope the gambling industry responds constructively to our call for more action on their par,” a spokesperson for WTA and ITF said.
British star Boulter opens up on online abuse
British No 2 Boulter, for one, had revealed to the BBC that many of the abusive messages that she receives on social media appear contained references to gambling.
“Go to hell, I lost money my mother sent me,” was one of the messages received by Boulter after she had lost the first-set tie-breaker in her opening round-tie against Carole Monnet at the French Open.
“At the very start of my career, it’s probably something I took very personally… getting comments about the way you look,” Boulter told BBC.
“It becomes more apparent every single time you go on your phone.
“I think it increases in number and it also increases in the level of things that people say. I don’t think there’s anything off the cards now,” she added.
Technology
Games of the Future 2025 Offers $5M Prize Pool
“Phygital” sports combine traditional athletic competition with its digital counterpart in a unified format that requires competitors to excel in both dimensions. Teams begin the challenge in the digital round before facing off again in the physical arena, with victory determined by the combined results of both performances.
This model reflects the growing convergence of technology and real-world performance, offering a new and immersive form of sporting competition.
More than 850 athletes from 60 countries will participate, representing clubs, emerging talents, and new faces across 11 phygital sports disciplines.
Faisal Al Bannai, Adviser to the UAE President for Strategic Research and Advanced Technology Affairs and Secretary-General of the Advanced Technology Research Council, said:
“Digital sport is not merely a new format; it embodies the mindset of a new generation.
Bridging physical excellence and digital mastery
Abu Dhabi is proud to host this edition of the Games of the Future 2025, providing an environment that brings together physical excellence and digital mastery. Our goal is to empower youth, accelerate innovation, and build communities around the technologies that will shape the future.”
The 2025 edition comes with strong global momentum, bringing together elite athletes from across the phygital sports ecosystem—competitors who demonstrate exceptional physical performance alongside advanced digital skills.
The event will feature professional athletes, esports stars, and rising phygital talents, promising outstanding competitions that showcase the best of both the physical and digital worlds. The championship reflects the rapid transformation of sport in an increasingly interconnected world, positioning the 2025 edition as a pivotal milestone in the global evolution of this growing sector.
Abu Dhabi prepares to deliver an exceptional edition
The draw has determined the opening group-stage matchups across the various disciplines, setting the stage for the first competitive narratives that audiences will follow. As the event progresses, full competitive pathways will unfold, with clubs vying for qualification and top positions in the finals, which will feature a total prize pool of USD 5 million.
In parallel with the tournament, Abu Dhabi will host the Phygital Sports Summit on 17 December 2025. The summit will serve as an intellectual platform bringing together global experts, athletes, innovators, and decision-makers to discuss the evolution of hybrid sports. Its comprehensive program includes keynote addresses, panel sessions, and in-depth discussions on the intersection of sport and technology, human–AI integration, the future of youth engagement, athlete health in hybrid environments, and the sustainable legacy of phygital sports.
Summit sessions will be moderated by Amy Jane Gillingham, Mohamed Al Hosani, and Sabine Sassen, with participation from senior representatives of Phygital International, partners of the Games of the Future, and leading global figures shaping both the digital and physical sports movements.
Distinguished guests expected to attend include H.E. Dr. Ahmad Belhoul Al Falasi, UAE Minister of Sports, and a high-level international delegation featuring H.E. Ilham Aliyev, President of the Republic of Azerbaijan; H.E. Rawan bint Najeeb Tawfiqi, Minister of Youth Affairs of the Kingdom of Bahrain; Sheikha Deena bint Rashid Al Khalifa, Adviser for Planning and Development at Bahrain’s Ministry of Youth Affairs; and Dr. Osman Aşkın Bak, Minister of Youth and Sports of the Republic of Türkiye.
Sport of the next generation
Technology
The evolution of entertainment technology and its business impact – EUbusiness.com
Entertainment has always played a vital role in society, and the ways we access and enjoy it have changed drastically over time. Today, as online platforms, streaming services, and digital applications gain traction, businesses are rethinking their strategies in this evolving landscape.

Innovations in entertainment technology touch everything from live sports to gaming and betting, as seen at bet777, demonstrating how rapidly shifting trends impact the industry as a whole.
From analog to digital: the transformation of entertainment
The transition from analog to digital technology marks one of the most significant changes in entertainment history. In the past, physical media such as vinyl records, VHS tapes, and CDs were the norm. With the rise of digital formats, accessibility and distribution underwent a revolution. Digital streaming made it possible for consumers to access content instantly, eliminating the limitations of geography and physical storage. This convenience not only changed how audiences consume media but also how creators and companies distribute and monetize their content.
As digital solutions expanded, new forms of entertainment began to emerge. Video games, interactive apps, and online casinos grew in popularity, shifting the focus from passive viewing to active participation. The proliferation of high-speed internet and smartphones further fueled this transformation, enabling entertainment anywhere, anytime. Companies operating in this environment had to adapt quickly to user expectations of on-demand, personalized experiences. This ongoing evolution continues to blur the line between creators, distributors, and consumers, changing the entire value chain.
Streaming services and the shift in business models
The introduction of video and music streaming platforms led to fundamental changes in business models across the sector. Subscription services replaced one-time purchases, shifting the focus to long-term customer retention and recurring revenue streams. This not only increased competition among platforms but also gave rise to exclusive content and original productions as key differentiators. The bargaining power shifted to content creators and platforms able to attract large subscriber bases, while traditional broadcasters and physical retailers had to reinvent or risk becoming obsolete.
This transition has also extended to other segments such as live sports, eSports, and iGaming. Businesses are investing in digital infrastructure and user experience, offering everything from artificial intelligence-driven recommendations to interactive live events. The ability to collect and analyze user data allows companies to tailor offerings directly to their audiences, driving engagement and loyalty. Simultaneously, regulatory challenges and data security concerns have emerged, demanding new approaches to compliance and consumer protection in digital entertainment.
Immersive technology and the business of innovation
The latest chapter in entertainment technology is defined by immersive experiences such as virtual reality (VR), augmented reality (AR), and advanced streaming features. As these technologies find mainstream adoption, businesses are leveraging them to create new ways to engage users. For example, VR concerts, AR-enhanced sports statistics, and immersive gaming environments offer fresh revenue opportunities and deepen the user’s connection with content.
To stay competitive, entertainment companies must constantly invest in innovation and understand emerging trends. Cloud gaming and interactive betting platforms exemplify how technology influences entertainment choices and opens up lucrative business channels. The integration of social features, mobile-first strategies, and cross-platform compatibility are now prerequisites for success. As the landscape continues to evolve, keeping pace with technology and user preferences will be crucial for organizations aiming to thrive in the future of entertainment.
Technology
How Light & Wonder sets the bar with gaming innovation
Kennedy Ntire, Gaming Manager at the Grand Palm Casino, has worked in iGaming for over 15 years so has a strong understanding of what makes players keep coming back for more.
In the video above, he explains why Light and Wonder are the leader of the pack in iGaming innovation and have a unique way of entertaining and captivating both new and experienced players.
Technology
Global Esports Market Size Forecast to USD 20.8 Billion by 2035
Global Esports Market Size Outlook 2035
Global Esports Market Size Outlook 2035
The global Esports market was valued at US$ 2.6 billion in 2024. It is projected to grow at a CAGR of 20.9% from 2025 to 2035, reaching US$ 20.8 billion by 2035. This rapid growth is driven by the surging popularity of competitive gaming, increasing digital connectivity, corporate sponsorships, and expanding live streaming platforms worldwide.
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Market Overview
Esports refers to competitive gaming at professional levels, where players compete individually or in teams in popular games like League of Legends, Dota 2, Fortnite, Call of Duty, and Overwatch. The market spans across tournaments, leagues, streaming platforms, sponsorships, advertising, and merchandise sales.
Factors contributing to market expansion include:
• Rising internet penetration and smartphone adoption, especially in Asia-Pacific
• Increased viewership via streaming platforms like Twitch, YouTube Gaming, and Facebook Gaming
• Growing corporate investments and sponsorships
• Expansion of Esports tournaments, leagues, and collegiate competitions
• Enhanced engagement through virtual reality (VR) and augmented reality (AR) gaming experiences
North America and Europe are leading markets due to mature gaming ecosystems, while Asia-Pacific is the fastest-growing region driven by a huge gamer population and strong tournament culture.
Key Market Growth Drivers
1. Rising Popularity of Competitive Gaming
Competitive gaming is attracting millions of fans globally, creating a robust ecosystem for tournaments, streaming, and merchandise sales.
2. Growth of Digital Streaming Platforms
Platforms like Twitch, YouTube Gaming, and Trovo are expanding the reach of Esports, enabling real-time engagement and monetization through subscriptions, ads, and donations.
3. Corporate Sponsorships and Advertising
Brands are increasingly investing in Esports teams, tournaments, and influencer marketing, enhancing revenue opportunities and market growth.
4. Technological Advancements
• VR/AR integration for immersive experiences
• Advanced graphics, AI, and game engines enhancing competitive gameplay
• Cloud gaming enabling accessibility without high-end hardware
5. Expanding Professional Leagues and Tournaments
Major tournaments like The International (Dota 2), League of Legends World Championship, and Fortnite World Cup are boosting Esports viewership and attracting global sponsorship.
Analysis of Key Players – Key Strategies
Leading Esports companies focus on technology innovation, strategic partnerships, player acquisition, and global expansion.
1. Player and Team Management
• Investment in professional teams, player training, and coaching
• Acquisition of top-tier players to enhance competitive performance
2. Strategic Partnerships and Sponsorships
• Collaboration with gaming hardware, software, and media companies
• Partnerships with brands for event sponsorships and advertising campaigns
3. Platform Expansion
• Enhancing streaming platforms with interactive features, chat, and monetization options
• Developing mobile apps and cloud-based gaming services
4. Regional Growth
• Expansion into Asia-Pacific and Latin America to capitalize on large gamer populations
• Increasing tournaments in emerging markets to boost fan engagement
Analysis of Key Players in the Esports Market
Leading companies in the global esports market are investing in technological innovations, strategic partnerships, and product diversification to strengthen their market presence and stay ahead in the rapidly evolving competitive gaming industry. Their initiatives aim to enhance gaming experiences, improve precision in competitive play, and expand audience engagement globally.
Key players in the esports market include
• Bandai Namco Entertainment
• Valve Corporation
• PGL
• Overwatch League
• NVIDIA
• Microsoft
• Faceit
• Tencent
• Riot Games
• Epic Games
• Sony Interactive Entertainment
• Take Two Interactive
• Activision Blizzard
• Electronic Arts
• Other Prominent Players.
These companies are profiled in the esports market research report based on company overview, financial performance, business strategies, product portfolio, business segments, and recent developments.
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Key Developments in the Esports Market
• April 2025: Nintendo showcased its esports initiatives during the Nintendo Switch 2 Direct event, introducing new IPs and enhancing Splatoon with esports features such as improved matchmaking and live streaming integration. These efforts aim to strengthen Nintendo’s position in the competitive gaming market through strategic partnerships and global audience engagement.
• March 2025: Gameloft launched a new mobile esports platform for Asphalt 9: Legends, focusing on community-driven tournaments and competitive play. The platform features regular in-app events, live streaming, and player rewards, designed to expand the mobile esports ecosystem and attract a larger audience.
Market Challenges & Opportunities
Challenges
1. High Competition and Saturation
The rapid growth of gaming content and tournaments increases competition for viewership and sponsorships.
2. Regulatory and Legal Issues
Issues like laws, online content regulations, and copyright concerns can affect market expansion.
3. Monetization Challenges
Smaller tournaments and emerging platforms may struggle with sustainable revenue generation.
4. Hardware and Connectivity Requirements
High-performance gaming requires advanced hardware and stable internet, limiting access in some regions.
Opportunities
1. Mobile Esports Expansion
Mobile gaming is driving Esports adoption in Asia-Pacific, Latin America, and the Middle East, creating new revenue streams.
2. Integration of VR/AR
Immersive experiences through VR/AR can attract more viewers and participants.
3. Corporate Sponsorship and Advertising
Expanding partnerships with non-endemic brands in fashion, automotive, and consumer goods sectors.
4. Collegiate and Amateur Esports
Development of school and college leagues can create future professionals and increase fanbase.
Investment Landscape and ROI Outlook
The Esports market offers high growth potential and attractive ROI due to its rapid adoption, global fanbase, and multi-stream revenue model.
Investment Strengths
• Expanding fanbase across platforms, regions, and age groups
• Diverse revenue streams from sponsorships, media rights, merchandising, and ticket sales
• Emerging opportunities in mobile Esports, VR/AR integration, and collegiate leagues
• Supportive infrastructure and increasing internet penetration worldwide
ROI Outlook
With a CAGR of 20.9% through 2035, investments in tournaments, streaming platforms, team ownership, and gaming technology are expected to yield high returns. Early entry into emerging markets and mobile Esports offers a competitive advantage.
Market Segmentations
By Game Genre
• MOBA (Multiplayer Online Battle Arena)
• FPS (First-Person Shooter)
• Battle Royale
• Sports Simulation
• Fighting and Others
By Platform
• PC
• Console
• Mobile
• Cloud Gaming
By Revenue Source
• Sponsorship and Advertising
• Media Rights
• Merchandising and Ticketing
• Streaming Platforms
• Publisher Fees
By Region
• North America
• Europe
• Asia-Pacific
• Latin America
• Middle East & Africa
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Why Buy This Report?
✔ Detailed market forecast to 2035
✔ Comprehensive analysis of growth drivers, challenges, and opportunities
✔ Competitive landscape and key player strategies
✔ Segmentation by game genre, platform, revenue source, and region
✔ Insights into emerging trends such as mobile Esports, VR/AR, and collegiate leagues
✔ Strategic recommendations for investors, developers, and brands
FAQs
1. What is the projected Esports market size by 2035?
It is expected to reach US$ 20.8 billion by 2035.
2. What is the CAGR from 2025-2035?
The market is projected to grow at a CAGR of 20.9%.
3. Which region dominates the Esports market?
Asia-Pacific is emerging as the fastest-growing region due to high gamer population and mobile gaming adoption.
4. What are the main revenue sources?
Sponsorships, advertising, media rights, streaming subscriptions, merchandising, and ticket sales.
5. What are key market trends?
Growth in mobile Esports, VR/AR integration, streaming platforms, and collegiate leagues are shaping market trends.
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Technology
How eSports and Gaming Platforms Are Shaping Interactive Digital Communities
The gaming and eSports industries have grown far beyond simple entertainment. Today, they represent a complex ecosystem where competition, social engagement, and technology intersect. Fans don’t just play—they spectate, strategize, and participate in online communities that feel immersive and dynamic.
Competitive gaming has influenced not only game design but also how digital platforms structure engagement. Leaderboards, progression systems, and interactive features once reserved for video games now appear across entertainment, social, and even educational platforms. This approach keeps users invested and encourages continuous interaction.
Platforms like spacehills.de are perfect examples of this trend. While focusing on gaming and eSports experiences, the platform integrates community-driven features, gamified interactions, and real-time engagement tools that resonate with pop-culture and tech-savvy audiences. Users find themselves drawn into a system that feels familiar yet innovative, combining the thrill of competition with interactive platform design.
The Mechanics Behind Engagement
Gamification remains one of the strongest drivers of user engagement in modern digital spaces. Borrowed from video games, these mechanics transform standard interactions into meaningful experiences. Users enjoy clear goals, rewards for skill or participation, and tangible progress that mirrors in-game achievements.
Core Gamification Elements
- Achievement tracking – recognizing user milestones
- Progression bars and levels – visually representing growth
- Daily or weekly challenges – encouraging consistent engagement
- Reward systems – motivating repeated interactions
By leveraging these mechanics, platforms create a sense of investment and personal growth, even outside traditional gaming contexts.
eSports Influence on Platform Design
The structure and intensity of eSports competitions have heavily influenced digital platform design. Just as tournaments require skill, strategy, and adaptability, interactive platforms aim to provide layered experiences that challenge and reward users in meaningful ways.
Key Design Features Inspired by eSports
- Real-time updates – keeping users informed and engaged
- Interactive dashboards – allowing immediate response and action
- Community integration – fostering connection among players
- Performance metrics – tracking progress and achievements
These elements ensure that users feel involved and motivated, replicating the engagement loop found in competitive gaming.
Social Interaction and Community Building
A defining feature of modern gaming and eSports culture is community. Whether it’s clan systems, guilds, or Discord channels, shared experiences amplify engagement. Digital platforms that integrate social features replicate this environment, creating a sense of belonging and collaboration.
Community-Driven Features
- Forums and chat systems for discussion and collaboration
- Leaderboards to encourage friendly competition
- Collaborative challenges or events
- Transparent systems that reward fair play
Strong communities increase retention and make platforms more attractive to both new and experienced users.
Strategy, Skill, and Decision-Making
Gaming and eSports emphasize strategy and skill, which naturally translate into interactive platforms. Users are drawn to experiences that reward decision-making, resource management, and tactical thinking. This dynamic creates depth and keeps users engaged over time.
Strategic Engagement Elements
- Risk versus reward decisions
- Progression-based challenges
- In-game or in-platform resource management
- Analytical decision-making feedback
By incorporating these elements, platforms encourage thoughtful participation rather than passive consumption.
Technology Driving Immersion
Technological advancements have enabled platforms to support high-performance, real-time interaction similar to competitive gaming environments. Cloud computing, low-latency servers, and responsive design ensure that users experience smooth, immersive engagement.
Tech Features Enhancing User Experience
- Mobile-optimized and responsive interfaces
- Low-latency real-time updates
- Secure user accounts and transactions
- Scalable architecture to handle peak traffic
These features make platforms feel modern, reliable, and aligned with user expectations shaped by gaming and eSports experiences.
Personalized Experiences and Adaptive Systems
Modern platforms increasingly rely on data to provide personalized experiences. By monitoring user behavior, preferences, and engagement patterns, platforms can dynamically adapt content, challenges, and rewards to each individual.
Benefits of Personalization
- Tailored challenges and events
- Customized interfaces and dashboards
- Adaptive difficulty and content progression
- Enhanced user satisfaction and retention
This approach mirrors personalized gameplay experiences in video games, where user choices and performance influence outcomes.
The intersection of eSports, gaming, and digital platform design demonstrates how interactive experiences are evolving. Platforms like spacehills.de illustrate how combining community, gamification, and technological innovation creates compelling environments for users, where engagement, strategy, and social interaction coexist seamlessly.
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Technology
Superbet Group Becomes Super Technologies, Shaping the Future of Digital Entertainment Ecosystems
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