E-Sports
The growing popularity of esports in schools: What it means for student athletes
(Photo Submitted) BY BRANDON UNVERFERTH Sports Editor bunverferth@cherryroad.com Esports, also known as competitive video gaming, is quickly becoming a major part of student life in schools across… Previous Post Cleveland awarded WNBA’s 16th expansion franchise Link 5

E-Sports
KONAMI eSports Academy hosts a free VALORANT coaching event! Instructors will be played by “oitaN” and “poem” Targeted for junior high school students to high school freshmen.
” KONAMI eSports Academy ” announced that a free coaching event for junior high school students through first-year high school students will be held on Wednesday, August 27, 2025 at the KONAMI eSports Academy in Ginza, Tokyo. Popular players oitaN (@oitaN_vl ) and poem (@mkpoem ) from the professional eSports team IGZIST will be on […]

” KONAMI eSports Academy ” announced that a free coaching event for junior high school students through first-year high school students will be held on Wednesday, August 27, 2025 at the KONAMI eSports Academy in Ginza, Tokyo. Popular players oitaN (@oitaN_vl ) and poem (@mkpoem ) from the professional eSports team IGZIST will be on stage as VALORANT coaches at this event.
Free coaching event with VALORANT professionals! Special lecturer is oitaN from IGZIST!
PR TIMES
“A free VALORANT coaching event by the KONAMI eSports Academy will take place on Wednesday, August 27, 2025. Popular players oitaN (@oitaN_vl ) and poem (@mkpoem ) from the professional eSports team IGZIST will be on stage as VALORANT coaches for this event. Participants can receive role-specific technique instruction and individual coaching, a rare opportunity to get direct advice from the e-sports players they admire. Those who want to hone their e-sports skills and learn professional techniques up close are encouraged to attend. KONAMI eSports Academy is also holding other events and open schools.
Upcoming events include a hands-on FORTNITE class taught by a DetonatioN FocusMe instructor.
For more information about the events, please visit the official KONAMI eSports Academy website.
Event Outline | |
---|---|
Name | IGZIST x KONAMI eSports Academy Coaching Event |
Schedule | Wednesday, August 27, 2025 |
Time | 14:00-17:00 |
Place | KONAMI e-Sports Academy |
Capacity | 40 people *First-come-first-served if capacity is exceeded |
Eligibility | Junior high school students to 1st year high school students |
Participation Fee | Free of charge |
E-Sports
Kansai High School Students Clash! Street Fighter 6″ Tournament to be held at Lalaport EXPOCITY on October 4, 2025
The ” LaLaport Cup Street Fighter 6 High School Tournament 2025 ” for high school students in the Kansai region will be held at Mitsui Shopping Park LaLaport EXPOCITY on Saturday, October 4, 2025. The popular e-sports event, which has been held mainly for elementary and junior high school students, has established a new category […]

The ” LaLaport Cup Street Fighter 6 High School Tournament 2025 ” for high school students in the Kansai region will be held at Mitsui Shopping Park LaLaport EXPOCITY on Saturday, October 4, 2025. The popular e-sports event, which has been held mainly for elementary and junior high school students, has established a new category for high school students. As a prelude to various competitions, this is a great chance to test your daily skills.
CAPCOM-approved large-scale real-life tournament for high school students only!

The “Lalaport Cup Street Fighter 6 High School Tournament 2025” will be held on October 4, 2025 (Saturday) as the high school division of the “Lalaport eSports Cup Kansai Region No. 1 Championship. Anyone who is enrolled in school in the two prefectures in Kansai can participate in the tournament. The venue will be a special stage at “Lalaport EXPOCITY,” which is crowded with many people, where you can watch the fierce competition on the spot.
The competition title is ” Street Fighter 6,” which boasts global popularity. Team competitions are open to 32 teams of three players each, and individual competitions are open to a maximum of 128 players. Entries will be accepted on a first-come, first-served basis, so early entry is recommended for those wishing to participate.
For high school students in the Kansai region, this tournament is not just a place to compete to win or lose, but a stage where they can grow while fighting together with their friends and being cheered on by the audience. It will be a special day that will remain in the memories of your school life. Let’s invite your friends who love games and let’s make this a historic battle!
For more information on the tournament, check out the official website of the Lalaport Cup Street Fighter 6 High School Tournament 2025!
PR TIMES
Outline of the event | |
---|---|
Title to be used | Street Fighter 6 |
Date of the event | Saturday, October 4, 2025 |
Time | 11:00-17:00 |
Location | Mitsui Shopping Park LaLaport EXPOCITY |
Participation Fee | Free of charge |
Participants | High school students in Kansai’s two prefectures |
Format | Team competition (32 pairs of 3 players), individual competition (128 players) |
Application Method | Advance reservations required (first-come-first-served basis) |
© REDEE Inc. All Rights Reserved.
Mitsui Fudosan Retail Management Co., Ltd. All Rights Reserved.
©CAPCOM
E-Sports
The Future of Play in a Digital World With Jason Bunge, CMO of Hasbro
Welcome to this episode of the Marketing Vanguard podcast. Today, Jenny Rooney speaks with Jason Bunge, CMO of Hasbro, in a conversation that challenges traditional notions of marketing leadership and explores the future of play in a digital world. Jason brings experience from technology companies including Skype, Microsoft, Riot Games, and EA before joining Hasbro […]

Welcome to this episode of the Marketing Vanguard podcast. Today, Jenny Rooney speaks with Jason Bunge, CMO of Hasbro, in a conversation that challenges traditional notions of marketing leadership and explores the future of play in a digital world.
Jason brings experience from technology companies including Skype, Microsoft, Riot Games, and EA before joining Hasbro two years ago. The conversation explores Hasbro’s transformation from a traditional toy company to a diversified entertainment portfolio spanning physical toys, digital gaming, and trading cards through Wizards of the Coast.
Jason discusses how the company navigates generational shifts in play patterns and how marketing must adapt to serve different audiences across multiple business lines.
Jason Bunge serves as chief marketing officer at Hasbro, where he leads marketing strategy across the company’s diverse portfolio of toys, games, and entertainment properties. Previously, he held senior marketing roles at EA Games, Riot Games, Microsoft, Trulia, and Skype. He holds an MBA from Harvard Business School and brings experience across both B2B and consumer marketing in technology and entertainment industries.
Episode highlights:
[03:10] Defining Marketing’s Strategic Role — Jason emphasizes the need for marketers to move beyond tactical execution to strategic leadership. He argues that marketing leaders must proactively define their role rather than let others do it for them: “If you’re not putting in front of them a different point of view, a different way to think about it, a different lens to use, it’s really difficult for a CMO or any marketer to find both impact opportunities, but also joy in the profession.”
[06:42] The Challenge of Universal Marketing Opinions — Jason addresses the unique challenge marketers face where everyone in the organization thinks they understand marketing: “Marketing is one of those interesting disciplines where one of its unique attributes is that everyone else in the company thinks they know marketing better than you do. And it’s because they’re consumers, and they’re like, ‘I know what good ads are.’” He emphasizes the need for marketing leaders to establish their expertise and strategic perspective.
[13:59] Hasbro’s Multi-Business Portfolio Strategy — Jason explains Hasbro’s transformation into a diversified entertainment company with three distinct business lines: traditional toys, Wizards of the Coast (Magic: The Gathering and D&D), and upcoming video games. He discusses the marketing challenge of serving different audiences efficiently: “The role of marketing in each of those is quite different. And so from an intellectual standpoint, it’s super fun. But then also from just a business challenge standpoint, how do you scale?”
[18:19] Generational Shifts in Play — Jason shares insights on how different generations engage with play, noting an interesting inversion: “What we’re seeing is, and Lego would say this too and Mattel as well, it’s the adults that are going back to the physical side. The millennials as they age and even Gen Z a little bit, there’s all this data around them seeking out tactile experiences outside of screen.” This insight drives Hasbro’s strategy for lifetime engagement across age groups.
E-Sports
Pennsylvania esports betting legislation in motion
A renewed push by Pennsylvania lawmakers to legalize esports betting is capturing attention across the state. With bipartisan support, industry momentum, and growing national interest in competitive gaming, this legislation could redefine the future of gambling regulation in Pennsylvania. As debates unfold in Harrisburg, players, operators, technology investors, gaming advocates, and regulators alike are closely […]

A renewed push by Pennsylvania lawmakers to legalize esports betting is capturing attention across the state. With bipartisan support, industry momentum, and growing national interest in competitive gaming, this legislation could redefine the future of gambling regulation in Pennsylvania.
As debates unfold in Harrisburg, players, operators, technology investors, gaming advocates, and regulators alike are closely watching how this movement might shape esports gambling regulation in one of the nation’s most active and forward-looking gaming markets.
The new esports betting legislation marks a pivotal shift in Pennsylvania’s gambling framework, with the potential to modernize outdated laws, attract tech-savvy investors, boost state revenue, expand regulated betting options, and position the Keystone State as a leader in legal esports gambling innovation.
Understanding Pennsylvania esports betting
Pennsylvania legislators are taking a serious look at expanding gambling laws to include esports.
This year, on February 5, 2025, Representative Sheryl Delozier introduced House Bill 520, a proposal that would permit eligible organizations to host tournaments and nonbanking card games, including poker variants like Texas Hold ’em.
Though not exclusively focused on esports (which currently remains illegal in the state), the bill aligns with broader efforts to modernize gaming law and make room for legal esports gambling.
Who Is Behind the Push?
House Bill 520 is a bipartisan effort. Delozier, a Republican, is backed by three fellow Republicans and two Democrats. Their collective goal is to provide a legal, regulated environment for casual tournaments and card games, which could extend to competitive digital games as the bill evolves.
What are the current legal parameters?
Pennsylvania’s gaming landscape is governed by Act No. 42 of 2017, which assigns the Pennsylvania Gaming Control Board (PGCB) the authority to oversee sports wagering. Under this act, only establishments with slot machine licenses may apply for a sports wagering certificate.
This allows for physical and mobile wagering within state lines. While traditional sports and horse racing fall under current regulations, esports remain a legal gray area.
The broader penal code, Title 18, further outlines penalties related to illegal gaming activities and helps frame what changes would be needed to incorporate esports into the regulatory framework formally.
Why is the U.S. betting market esports growth so important?
Esports betting is emerging as a key component in the future of digital wagering.
As the U.S. betting market continues to grow, integrating esports presents new revenue and engagement opportunities. For Pennsylvania, this means capitalizing on an evolving audience and staying competitive in the national gambling scene.
State esports laws tapping into a high-growth market
Academic research supports the rising potential of esports betting. A 2020 study by Macey and Hamari found that watching esports and participating in other forms of gambling were strong predictors of esports betting behavior.
This survey of 1,368 respondents showed that spectatorship and previous gambling behavior were significantly associated with increased esports wagering.
Meanwhile, a report from Market Research Future projects the global esports betting market to reach $33 billion by 2032, with a compound annual growth rate of 14.3 percent. These forecasts demonstrate that esports betting is no longer a niche market; it is a rapidly scaling segment of the digital economy.
The data underscores why states like Pennsylvania are increasingly prioritizing esports gambling regulation as part of broader legislative reform.
Other considerations for Pennsylvania lawmakers
While the economic and cultural benefits of esports betting are clear, several additional factors strengthen the case for legalization in Pennsylvania. From modernizing outdated gaming laws to aligning with national trends, these considerations help illustrate why now is a pivotal moment for reform.
Together, they reveal the broader impact of esports gambling regulation on policy, revenue, and industry sustainability.
Modernizing state gambling laws and aligning with peer states
Bringing esports into the fold of legal wagering represents a modernization of Pennsylvania’s gaming laws. The existing Act No. 42 governs traditional sports betting and was enacted during a period when esports were still seen as fringe entertainment.
House Bill 520, in combination with oversight from the Pennsylvania Gaming Control Board, offers the structure needed to adapt to the realities of 2025 and beyond. Recognizing esports as a legal betting category ensures that state law evolves alongside technology and consumer demand.
Several other states have already legalized esports betting, including New Jersey, Virginia, Ohio, and West Virginia. These jurisdictions offer a regulatory precedent and operating model that Pennsylvania can use as a roadmap. Legalizing esports betting allows Pennsylvania to keep pace with neighboring states and avoid losing both bettors and operators to more progressive jurisdictions.
Uniformity across state lines also benefits operators seeking multi-jurisdictional licensure and reduces barriers to entry for new platforms. It promotes safer environments for consumers and helps streamline compliance efforts for regulatory agencies.
In short, aligning with peers’ positions, Pennsylvania is a collaborative player in a growing national ecosystem.
Boosting state tax revenue
Legalizing esports betting could lead to tangible increases in state revenue. In 2023, states across the U.S. collected over $1.8 billion in tax revenue from regulated sports betting, according to the National Conference of State Legislatures.
Additionally, the American Gaming Association reported more than $10.92 billion in total gambling revenue during that same fiscal year.
Esports betting expands the state’s revenue portfolio and offers a way to capture the attention of younger, digitally engaged residents. It also creates funding opportunities for gambling addiction prevention programs, infrastructure initiatives, and public education.
Pennsylvania’s existing gambling tax framework can be extended with minimal adjustment to support the oversight of esports.
Expanding market opportunities
Esports operates on a 12-month calendar. With major tournaments, leagues, and invitationals occurring globally throughout the year, the market provides a continuous stream of betting events. This makes esports a valuable hedge for operators during traditional sports’ off-seasons.
Additionally, esports appeals to a more tech-savvy audience. Younger consumers, particularly those in the 18 to 35 demographic, are more likely to engage with digital-first experiences like mobile betting.
Including esports in Pennsylvania’s regulated offerings gives operators an avenue to tap into this growing audience, helping sportsbooks diversify revenue and remain relevant in an evolving marketplace.
Reflecting cultural shifts
Esports has already broken through to mainstream culture. Major tournaments are broadcast on platforms like Twitch and YouTube, with global viewership numbers rivaling events like the Super Bowl or NBA Finals. Prize pools in top-tier competitions, such as The International (Dota 2) and the League of Legends World Championship, regularly exceed millions of dollars.
By formally recognizing esports in state law, Pennsylvania would be acknowledging these cultural shifts. This inclusion reflects a broader acceptance of digital entertainment and legitimizes the interests of a generation raised on online gaming.
Legal esports gambling, in this context, becomes a natural extension of an already legitimized competitive industry.
Esports wagering legal status
Esports wagering remains a complex and rapidly evolving topic within Pennsylvania law.
In contrast, the state has embraced a broad range of legal gambling options over the past decade, including everything from land-based casinos to online slots and sportsbook apps, but clear and formal regulation around esports betting is still lacking.
This absence reflects the relatively new emergence of esports as a mainstream entertainment and competitive phenomenon. However, recent legislative developments such as House Bill 520 suggest that state lawmakers are becoming increasingly open to addressing digital and skill-based wagering formats in a more comprehensive and structured manner.
As esports continues to gain cultural legitimacy and economic weight—drawing in global audiences, generating multi-million-dollar prize pools, and fostering professional careers—it becomes essential that Pennsylvania updates its legal definitions and enforcement frameworks accordingly.
Establishing a complete and well-regulated esports gambling infrastructure is not only a matter of legal clarity; it is a necessary step in protecting consumers, supporting economic innovation, and keeping pace with national trends.
A clear legal foundation would allow state regulators to manage integrity, licensing, and safety proactively, rather than reacting to incidents or enforcement challenges after the fact.
Legal framework for gambling in Pennsylvania
Pennsylvania is widely considered one of the most progressive states in the U.S. when it comes to legalizing and regulating gambling. From casinos to online table games and mobile sports betting, the state has developed a robust infrastructure under the oversight of the Pennsylvania Gaming Control Board (PGCB).
As of 2025, the PGCB regulates sports wagering, fantasy contests, interactive gaming, and table games while also enforcing compliance and responsible gambling protocols. This strong regulatory foundation positions Pennsylvania to easily expand into esports betting.
All sports wagering falls under Act No. 42 of 2017, which allows establishments with slot machine licenses to apply for separate sports wagering certificates. These include casinos, racinos, and satellite venues, which may also offer online betting apps accessible statewide.
The system eliminates the need for in-person transactions, thereby streamlining access for consumers. Still, esports wagering is not included in the state’s current legal definitions.
Competitive gaming and esports tournaments are not explicitly classified as eligible betting events, creating uncertainty for operators and missed opportunities for Pennsylvania. Consumers, in turn, lack the protections that come with betting in a regulated environment.
Without formal rules, unregulated offshore sites can target local users without oversight, increasing the risk of fraud, privacy violations, and unfair practices. This is especially concerning for younger players.
Legalizing esports betting would allow the state to monitor platforms, enforce integrity standards, and provide safe, structured access. Inaction means lost revenue, limited consumer protection, and a widening regulatory gap in an otherwise modern gambling landscape.
Introducing structure through House Bill 520
House Bill 520, sponsored by Representative Sheryl Delozier, primarily focuses on authorizing non-banking card games and casual tournaments outside traditional casino settings. While the bill does not directly mention esports betting, its inclusion in discussions around legal wagering expansions makes it an essential step toward broader digital gambling regulation.
The bill introduces a framework for limited, low-stakes gaming events hosted by non-profit organizations. It sets a legislative precedent for other forms of community-based or skill-based betting activities.
The scope of HB 520 suggests that Pennsylvania lawmakers are beginning to explore how to regulate newer gambling formats, including those tied to digital and interactive entertainment.
Esports betting, driven by both online and in-person tournaments, could benefit from a similar community-focused and highly regulated approach, using HB 520 as a legislative model for limited, controlled wagering environments.
Key stipulations of House Bill 520
HB 520 permits “non-banking card games,” a legal term meaning that players compete against each other rather than the house. Games covered under the bill include poker, hearts, rummy, pinochle, and bid whist.
Specific operational limitations are in place to ensure that tournaments remain casual and non-commercial, including:
- The maximum prize payout for a single game is limited to $100
- A maximum of 10 players may participate per table, with no more than five tables per tournament
- Events are prohibited during restricted hours, specifically between 1 a.m. and 1 p.m.
- Organizations are limited to hosting a maximum of five tournaments annually
- Total prize values may not exceed $200 per tournament, with an exception made for Texas Hold ’em events
Additionally, all participants must be at least 21 years of age. Only certified non-profit organizations are eligible to host these tournaments, which ensures that the law does not open the door to loosely regulated commercial gaming under the guise of social gaming.
These stipulations offer a blueprint for how esports tournaments and digital wagering could be regulated on a small scale while still encouraging participation in a safe, transparent environment.
Emphasis on responsible gambling
One of the most significant aspects of HB 520 is its strong emphasis on responsible gambling.
To comply with the bill’s requirements, hosting organizations must post rules of play, wagering limits, and contact information for support resources. This includes visible signage referencing the Pennsylvania Compulsive Gambling Helpline.
This approach integrates public health measures directly into gaming environments and reflects a broader commitment to ethical gambling practices across the state.
HB 520’s responsible gambling provisions mirror existing PGCB standards and provide a framework that could easily be extended to esports wagering. With many esports participants and spectators falling into younger age brackets, incorporating prevention and education strategies is critical.
Additionally, this legislation supports Pennsylvania’s efforts to designate March as Problem Gambling Awareness Month, reinforcing the message that gambling (digital or otherwise) must be treated with care.
Potential path forward
Though esports wagering is not explicitly outlined in HB 520, its introduction is a clear signal that the legislature is preparing to explore broader revisions to existing gambling law.
Given the alignment between the bill’s format and the structure of esports tournaments, which are often nonprofit-organized, peer-based, and competitive, future amendments or companion bills could specifically authorize esports betting under similar safeguards.
The Pennsylvania Gaming Control Board is well-positioned to oversee such expansion. With experience regulating online and mobile betting, casino gaming, and fantasy sports, the PGCB has both the infrastructure and institutional knowledge to ensure esports wagering is implemented responsibly.
As public interest continues to grow and other states forge ahead, the pressure on Pennsylvania to create a legal avenue for esports gambling is likely to intensify.
What do evolving state esports laws mean for gamers?
As Pennsylvania’s legislators work to bring esports into the legal gambling fold, the implications for gamers are significant. These changes can be expected to influence how fans engage with competitive games, how communities develop around tournaments, and how individual players pursue professional opportunities.
Legal recognition of esports betting not only validates the industry but also provides essential infrastructure that supports safety, fairness, and career development for gamers across the state.
More legal betting opportunities
Legalization of esports betting would allow Pennsylvania residents to use regulated platforms to place wagers on live tournaments, regional competitions, and international championships.
These platforms, overseen by the Pennsylvania Gaming Control Board, would offer a secure, transparent, and compliant environment, giving users confidence in both the odds and the legitimacy of the event itself.
For everyday gamers and fans, this translates to increased access and greater engagement.
Wagering legally on titles like League of Legends, Valorant, Counter-Strike 2, and Overwatch 2 adds a new dimension to viewership, similar to how traditional sports fans invest in their favorite teams. It enhances immersion and provides a structured outlet for enthusiasts who already follow these games with interest and dedication.
Crucially, legal esports gambling would shift betting activity away from risky, unregulated offshore sites, many of which lack consumer protections, and toward trusted local operators.
This change would help reduce fraud, promote responsible gaming, and bring esports wagering under the same regulatory scrutiny as traditional sports betting.
Safeguarding fair play and competition
With legal betting comes a heightened need for preserving the integrity of competitive play.
Match-fixing, underage gambling, and external influence have long been concerns in the esports world, especially in tournaments involving younger or amateur participants. Evolving state esports laws offer an opportunity to implement strong safeguards through coordinated efforts between the government, esports leagues, and software developers.
By incorporating requirements for data transparency, real-time monitoring, and anti-corruption protocols, Pennsylvania can help establish a national standard for integrity in esports. These protections can be reinforced by partnerships with third-party integrity services that specialize in detecting suspicious betting patterns or unfair gameplay behavior.
For players, especially those new to the professional circuit, these measures build trust in the system and prevent exploitation. For fans, they ensure that the outcomes they are betting on are genuine and untampered.
Moreover, requiring event organizers to implement clear age restrictions, betting eligibility rules, and ethical gameplay guidelines protects the integrity of the games and the individuals involved.
Career growth and economic benefits
Perhaps one of the most significant benefits of legalized esports betting for gamers is the economic ripple effect it creates.
When states like Pennsylvania formally recognize esports within gambling legislation, they indirectly elevate the industry’s credibility. This can attract increased sponsorship, investment in local tournaments, and educational institutions offering esports-related programs.
Funding generated through esports betting taxes can be redirected into the gaming community in the form of public grants, scholarship initiatives, and venue infrastructure development.
Grassroots tournaments, often hosted at local colleges, gaming cafés, or community centers, can benefit from expanded prize pools and better production quality. This, in turn, boosts visibility for up-and-coming talent.
For high school and college-level players, the legalization of esports betting could mean more formalized opportunities to earn scholarships, similar to what exists for traditional student-athletes.
With esports already being recognized by organizations such as the National Association of Collegiate Esports (NACE), state backing would accelerate program expansion and career pipeline development.
Content creators and commentators also stand to benefit. As the esports industry grows under the support of formal legislation, demand will increase for streamers, analysts, hosts, and production professionals.
This ecosystem feeds back into the local economy, creating jobs and establishing Pennsylvania as a hub for gaming and digital media.
The future of legal esports gambling
Evolving esports laws help normalize gaming as a cultural force. When states recognize the economic and social legitimacy of esports, they reduce the stigma historically associated with gaming and open new doors for community-driven events.
Local schools and libraries may begin hosting youth tournaments. City governments could invest in esports hubs or sponsor festival-style competitions. These developments support not just the individual gamer, but entire communities.
As House Bill 520 moves through the Pennsylvania legislature, the outlook for legal esports gambling is becoming more tangible. Expanding the state’s gaming framework to include digital competitions reflects a broader trend in the U.S. betting market and esports space.
With growing public interest, supportive legislation, and a strong regulatory structure, Pennsylvania is positioning itself to lead the way in esports betting legislation.
Stay tuned for updates as lawmakers continue shaping the future of esports gambling regulation in the Keystone State.
E-Sports
Plugged In and Powered Up: Mentoring the Future Through Gaming and Robotics
In the past decade, technology has reshaped all aspects of life, including extracurriculars. Video games and STEM—Science, Technology, Engineering, and Mathematics—have entered the mainstream. The University of Texas A&M-Victoria, formerly the University of Houston-Victora, has begun nurturing STEM interest from college students to the wider community. TAMU-Victoria students and alumni are shaping the future and […]

In the past decade, technology has reshaped all aspects of life, including extracurriculars. Video games and STEM—Science, Technology, Engineering, and Mathematics—have entered the mainstream.
The University of Texas A&M-Victoria, formerly the University of Houston-Victora, has begun nurturing STEM interest from college students to the wider community. TAMU-Victoria students and alumni are shaping the future and growing the opportunities through esports and robotics.
Esports At TAMU-Victoria
In 2017, video gamers were rallied by a student who heard about a competitive tournament for his favorite game Hearthstone. This student leader approached friends and others at UHV saying, “I see you here all the time, I want to start a student organization. I want to get a team registered for this game and hopefully win some scholarships.”
And they did.
The 2017 UHV team won an average of about $1,200 per team member.
Hearthstone awarded over $160,000 to top college teams—just like Overwatch, Rocket League, League of Legends, and Smash Bros. Competing at the higher levels came with great rewards. Just like other intercollegiate sports, being the best at what you do could earn scholarship money.
Since then, UHV earned a couple of trophies for League of Legends divisional tournaments. The 2020 team was set to travel to Dallas for the Spring Championship where they had rooms booked, travel arranged.
Randall Jasek, now Senior Network Administrator and current staff advisor for UHV’s esports program, was a former player for UHV in 2020.
“We were ready to go,” Jasek said about the Spring Championship. “Then: lockdown.”
Like other spring sports, they missed the thrill of high-level competition when the pandemic shut everything down.
However, due to the nature of esports, the UHV esports teams weren’t stuck with trying to work around the safety protocols of COVID.
“We were luckier than other organizations,” Jasek said. “We could still participate in some forms of competition.”
Jasek was the former president of the e-sports program and spearheaded a lot of the paperwork and elevating esports to a program.
“The difference between a program and a club,” Jasek explained, “at club level, it’s students who are more or less gathering a team on their own. With a program, you have staff advisors who make it more legitimate, building rosters, arranging travel and scheduling tournaments and practices.”
Leveling up takes time and money
As the program grows, it has gained attention of its administration, winning Student Organization of the Year twice—a feat no other student organization has accomplished. Now, they are gaining more support.
The Parks and Recreation Department of Victoria and a representative from the Texas Amateur Athletic Federation contacted them late in 2023 about hosting esports competitions along with the other Winter Games that are held in Victoria. The TAAF Winter Games can attract up to 2,000 people who come to town to compete.
Now, Jaguar Esports is a part of it.
A major challenge was supplying devices for community tournaments.
They then reached out to Formosa Plastics this past academic year. They presented their program’s growing success
“That was a little intimidating for sure,” Jasek admitted. With help from UHV’s advancement department, they pitched their TAAF and high school tournament plans—and impressed the committee.
Formosa donated $5,000 to Jaguar Esports, which went toward purchasing five Nintendo Switch Consoles, and allowed them to have more players and not have to worry about asking people to volunteer their personal devices.
Building Legacies
The esports program isn’t as fleshed out as Jasek and current president Peter Ifeduba would like, but they are seeing the fruits of their labor blossom.
One of the recruiting efforts Jaguar Esports makes is to hold tournaments for the community, focusing on the local high schools. Local teens competed in tournaments, connected with UHV players, and found new goals.
Ashton Richter, from Victoria West High School, played soccer all four years, ran cross country and loved those sports. But after years of playing with other Super Smash Bros. players from UHV, Jasek encouraged Richter to look for a bigger stage where he definitely had the talent.
He earned a scholarship to play varsity esports at Midwestern State his freshman year. Varsity players receive scholarships—paid professional coaching and more scholarship rewards for high placements.
“Our babies are out there, playing esports at bigger campuses,” Ifeduba said.
“This year, we have a couple who just graduated who have the skill to play up. I’m excited to see where they go from here,” said Jasek.
Paving Roads
Overall, the students and alumni who have laid down the groundwork and still support Jaguar Esports are emotionally invested beyond competition.
“When I first became president, my goal was like ‘Hey, I want to provide the opportunity that I wish I could have as a kid,” Jasek said. “I wanted nothing more than to be able to compete in a tournament. I just wanted to have one, you know. Video games weren’t there like at that moment in time, at least not in rural Texas.”
While promoting a tournament, a former neighbor’s son from Palacios contacted Jasek. The boy had heard about the tournaments and asked if he could attend. Jasek extended the invitation.
“It didn’t hit me until I saw him at the tournament,” Jasek said. “This was what I set out to do, and it felt very rewarding, too. To see somebody basically in my position in rural Texas that is able to attend a video game tournament and have a great time, that’s exciting.”
We, Robotics
Another growing competitive outlet is the local robotics scene. Jasek supports it alongside Professor Amjad Nusyar and staff advisor Kristian Pulido, Chief of Operations and Head Mentor for four university-sponsored teams. Pulido also works with Victoria West and a community team open to all students, each with a junior varsity-style team beneath them.
Robotics competitions involve yearly game challenges. Students participate in both the FIRST Robotics Competition (FRC) and FIRST Tech Challenge. In FRC, teams first compete in random qualification matches, followed by elimination rounds where the top 8 form alliances to win.
During the competition, judges stop by the robot pits, where robots are maintained between matches. There are also some awards where the teams do formal presentations as well.
Team 9448 earned the Rookie Inspiration Award at the 2024 Katy District Event, recognizing promising new teams.
Team 9121 has earned many accolades. It won the Rookie-All-Star Award and won the Houston District event in 2023. In 2024 they were Finalists at the Belton District Event.
It also qualified for the Texas State Championship for the first time. During the 2025 season earlier this year, it advanced to the finals at the inaugural Victoria District event that it hosted at West High School.
“Students are learning about the engineering design cycle, advanced manufacturing, CAD, programming, control theory, but that’s not all.” Pulido said. “They are also learning how to present their ideas to not just their team, but to judges for awards. They are learning about how to create business plans to fund and market the team to sponsors and other teams.”
Students learn they get as much from the program as they put in. One even joined remotely for practices and attended competitions in person. They see their efforts put to work, the codes they make powering machines they designed and pit them against others.
“We even went to an outreach event in San Jacinto College at Houston,” Pulido said, ”where we mentored junior high teams from the Houston Area with other veteran teams. We’re continuing this by hosting workshops as well.”
Wired to Win
There are reasons why parents want to sign up their kids for sports. Sometimes they want to share their love of a sport. Sometimes it’s about sharing a passion. Other times, it’s helping kids stay active and social.
Competing teaches teamwork, perseverance and growth. They may progress physically, but they are also learning soft skills such as teamwork, creativity and time-management skills.
But it’s not the sports that do this. It’s the teams. It’s the pressure and commitment of competition.
Esports and robotics for students of any age welcome those who might not see themselves on the basketball court or football field. They are individuals who are analytical, tech-savvy, strategic thinkers or who are simply passionate about gaming, computer science and engineering.
In the world of competitive gaming, reflexes, teamwork and mental agility matter just as much as physical skill does in traditional athletics. For many students, esports and robotics are the first time they’ve truly felt like part of a team, with a chance to represent their school and compete at a high level.
Ashley Rambo is a freelance writer for the Victoria Advocate.
E-Sports
Why India’s Esports Boom Is Stuck In Pause Mode
By Ananay Jain India is on the brink of becoming a global digital superpower. From fintech to edtech, every corner of the digital economy is expanding, and esports is no exception. India’s digital economy is thriving, with online gaming at the forefront of this boom. With millions of young gamers, booming live-streaming platforms, and a […]

By Ananay Jain
India is on the brink of becoming a global digital superpower. From fintech to edtech, every corner of the digital economy is expanding, and esports is no exception. India’s digital economy is thriving, with online gaming at the forefront of this boom. With millions of young gamers, booming live-streaming platforms, and a rapidly growing audience, India’s esports scene has evolved from niche communities to full-blown stadium events.
But while the industry is ready to scale, the legal ecosystem isn’t. In a bid to regulate online gaming and curb betting, India’s policy landscape has lumped esports into the same category as real-money gaming. The result? A growing skill-based, competitive sport is being stifled by outdated, ambiguous, and fragmented laws.
The Framework: A Law Meant for Gambling, Not Gaming
In April 2023, the Ministry of Electronics and Information Technology (MeitY) introduced amendments to the IT Rules, bringing online gaming platforms under stricter scrutiny. The intention was valid — to regulate real-money games like rummy, poker, and fantasy sports, which often involve betting and financial risk.
But the rules failed to clearly distinguish esports games based purely on skill, strategy, and teamwork, where no wagering is involved.
To complicate matters, gaming in India is a state subject, and several states — including Tamil Nadu, Telangana, and Andhra Pradesh — have passed laws banning online games involving money, regardless of whether they are games of skill or chance.
This patchwork of state bans and a vague central framework has created a dangerous grey area where esports tournaments get caught up in regulations meant for gambling platforms. The outcome? Esports tournaments, which involve no wagering, no betting, and are entirely skill-driven, are being swept into regulations never meant for them.
The Challenges: Collateral Damage to an Emerging Industry
Legal Ambiguity- With no official differentiation in many legal texts, esports tournaments — especially those with prize money or entry fees — risk being treated as gambling. Organisers often operate in fear of legal backlash or police scrutiny, despite esports involving no element of betting.
Payment Blockades-Banks and payment gateways, wary of regulatory action, sometimes flag transactions involving esports platforms. This leads to delays in prize payouts, blocked accounts, and loss of trust among players and sponsors.
Loss of Sponsorships- Brands — both Indian and global — are hesitant to fund or associate with esports events due to the legal fog. The monetisation potential of esports is being choked, forcing organisers to scale down or cancel promising tournaments.
Missed Global Opportunities- While countries like South Korea, the US, and China are institutionalising esports through policies, India is sending mixed signals. Global organisers often skip India, fearing regulatory confusion, costing Indian players international exposure and career-building moments.
Why It Matters: India Risks Falling Behind
This regulatory blind spot has broader implications. India is home to one of the world’s largest youth populations and fastest-growing gaming audiences. Yet the lack of legal clarity is pushing talent, capital, and opportunities abroad.
Aspiring esports athletes find their career paths uncertain. Domestic organisers are throttling scale due to legal risks. Investors and sponsors are shifting focus to more stable international markets. And while the world moves towards recognising esports as a mainstream discipline — even a potential Olympic category — India risks being a spectator, not a leader.
The fallout of legal uncertainty doesn’t just impact tournament organisers — it creates a ripple effect across the entire esports ecosystem.
- Players & Athletes: India’s young esports talent faces shrinking opportunities. With reduced tournament frequency, uncertain prize payouts, and a lack of career safeguards, many players are forced to either drop out or move abroad in search of structure and support.
- Organisers & Platforms: Mid-tier esports startups, often bootstrapped or running on tight sponsorships, are the first to feel the heat. Instead of focusing on scale and innovation, they’re spending time navigating legal minefields and firefighting payment issues.
- Sponsors & Brands: Sponsorship is the financial engine of esports. But when a tournament could be seen — even mistakenly — as falling into a regulatory grey area, big brands hesitate. This directly impacts tournament quality, reach, and sustainability.
Recommendations: What the Government Needs to Do
India doesn’t need more regulation — it needs smarter regulation. The Government must act quickly and decisively to distinguish esports from real-money online gaming through:
The future of esports in India depends on how fast the law can differentiate between skill-based digital sports and betting-linked gaming platforms. Here’s what the Government must urgently prioritise:
- Recognise Esports as a Sport, not a Gaming Offshoot: Esports deserves its own category and regulatory home. It should be governed under the Ministry of Youth Affairs and Sports, not clubbed under online gaming policies aimed at gambling or wagering.
- Establish a Central Esports Policy: India needs a national esports framework, similar to what countries like South Korea and Singapore have done. This should define eligibility, tournament standards, prize pool regulations, and player rights.
- Guide States Through a Model Law: Given the state-level variations, the Centre should issue model guidelines encouraging states to exclude esports from blanket bans on online games. A uniform national approach will give investors and organisers much-needed confidence.
- Support the Ecosystem: Beyond regulation, the Government should incentivise infrastructure like esports arenas, training academies, and collegiate leagues. Scholarships, skill certifications, and inclusion in school/college sports programs can formalise the path from hobby to profession.
Legal Clarity is the Real Game-Changer
India has the players. India has the platforms. India even has an audience — tens of millions who tune in to livestreams, tournaments, and local events. What India lacks is legal clarity.
Esports is not a legal loophole. It’s a digital sport, a youth movement, and a new economy waiting to be unlocked. But unless laws evolve to reflect this reality, we’ll keep losing our best talent to global markets — and watch the potential of an entire generation fade behind regulatory fog.
(The author is a Partner, Grant Thornton Bharat)
Disclaimer: The opinions, beliefs, and views expressed by the various authors and forum participants on this website are personal and do not reflect the opinions, beliefs, and views of ABP Network Pvt. Ltd.
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