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Three PBC Men’s Golf Teams in Top Four Following First Round of NCAA Regional

Story Links HOWIE-IN-THE-HILLS, FLA — Three Peach Belt Conference men’s golf teams are among the top four following the first round of the NCAA South/Southeast regional at Mission Inn Resort (par 72, 6,960 yards). Columbus State is in second place with North Georgia third and USC Aiken fourth. Florida Southern […]

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HOWIE-IN-THE-HILLS, FLA — Three Peach Belt Conference men’s golf teams are among the top four following the first round of the NCAA South/Southeast regional at Mission Inn Resort (par 72, 6,960 yards). Columbus State is in second place with North Georgia third and USC Aiken fourth.

Florida Southern leads the event after shooting 8-under 280. Georgia Southwestern is tied for ninth with Flagler and Lander is in 13th. Round two will begin on Friday morning at 7:30am with round three on Saturday.

Flagler’s Joel Petersson and USC Aiken’s Erik Olin are both tied for second on the individual leaderboard at two-under 70. Petersson had five birdies on his round with only two bogeys, playing the back nine in bogey-free 35 (par 37). Olin had seven birdies in total and was also two under on the second nine.

Columbus State was led by a trio of players who each shot two-under 70. Pete Stansell had only two bogeys with four birdies and shot 35 on the back nine. Bernard Meyer had only one bogey with four birdies while Martin Gruendemann had five birdies on the day. Frederick Chappell rounded out the scoring for CSU with a 74 while Russell Makepeace had a 75.

North Georgia’s Ethan Day fired a two-under 70 while Colby Bennett and Jack Vajda were each one-under 71. Hughes Threlkeld shot one-over 73 with Hunter Smith one back at 74.

Olin was the only Pacer to finish under par. Mitchell McNeill shot even-par 72 while Nick Goellner and Oscar Abrahamsson were each one-over 73 and Karl Frisk two behind.

CSU is four strokes behind Florida Southern at four-under with North Georgia three under and USC Aiken one under.

At a minimum, the top three teams and the top two student-athletes not with a team from each regional will advance to the finals, May 19-23 at PGA National Resort in Palm Beach Gardens, Florida. The remaining eight team berths will be allocated based on the regions represented in the prior year’s head-to-head medal play portion of the championships, with the maximum number of teams from a given region capped at seven. The finals will be hosted by Palm Beach Atlantic and the Palm Beach County Sports Commission.



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boAt to leverage e-commerce partnerships, digital marketing to boost sales

Imagine Marketing India, the parent company of hearable and wearables brand boAt, will continue to capitalize on India’s e-commerce industry to accelerate sales and revenue. The company has intended to invest in existing strategic relationships with online marketplaces, such as Amazon and Flipkart, that sell boAt products. “For our online sales channel, we intend to […]

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Imagine Marketing India, the parent company of hearable and wearables brand boAt, will continue to capitalize on India’s e-commerce industry to accelerate sales and revenue. The company has intended to invest in existing strategic relationships with online marketplaces, such as Amazon and Flipkart, that sell boAt products.

“For our online sales channel, we intend to invest in our existing strong strategic relationships with online marketplaces that retail our products, such as Amazon and Flipkart, and continue to jointly promote our brands and products on their platforms, while introducing more SKUs that we retail on these online marketplaces through exclusive product launches,” the IPO-bound company said.

According to the Sebi registered document, boAt has consistently increased its advertising and promotional expenses year-on-year. The company’s Draft Red Herring Prospectus (DRHP) revealed that boAt spent Rs 46 crore on ad and promotions in the six-month period ended on 30 September 2021. However, this data is according to the previous DRHP. The company has filed another IPO this year through pre-filing route that allows company to withhold public disclosure of details until later stages.

The company increased its advertisement and promotional expenses to Rs 47.8 crore in fiscal year 2021 from Rs 20.2 crore in 2020, driven by an increase in new consumer acquisition and advertisement initiatives during the year.

The consumer electronic brand has aggressively splurged on digital marketing to target users since its inception.

“Over the years, we have developed initiatives that target a consumer’s retention life cycle. We believe our marketing initiatives have been consistent across several forms of media, aided by organized and rigorous calendar planning across various channels and content formats, with the brand identity at its core and this has allowed us to build an engagement driven marketing approach that is efficient and productive,” the company mentioned in the DRHP.

The company said that its marketing strategies will continue engaging with prominent personalities, including cricketers, musicians, social media influencers, television personalities, and celebrities.

Mumbai-based boAt has floated a Rs 2000 crore IPO, comprising a fresh issue of equity shares worth Rs 900 crore and an offer for sale (OFS) of up to Rs 1,100 crore. Of the total net proceeds, Rs 700 crore will be allocated for repayment/prepayment and general corporate purposes.



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Penta/BGHS students sign to play Esports at Defiance College

By Jane Welch-Maiolo Special to the Sentinel-Tribune PERRYSBURG­–For the first time in school history, Penta Career Center held an athletic scholarship signing, no easy feat for a school with no sports teams or almost none. On May 15, career center students Roland Keller and Tavion Torrez, of Bowling Green High School, signed letters to play […]

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By Jane Welch-Maiolo

Special to the Sentinel-Tribune

PERRYSBURG­–For the first time in school history, Penta Career Center held an athletic scholarship signing, no easy feat for a school with no sports teams or almost none.

On May 15, career center students Roland Keller and Tavion Torrez, of Bowling Green High School, signed letters to play Esports at Defiance College.

“This is a really cool thing, and the first time we’ve had anything like this,” said Superintendent Ed Ewers.

He congratulated the two who have been friends since ninth grade at Bowling Green.

“These are the first two students from Esports to receive scholarships,” Ewers said.

He noted that the Esports Club is young and recently finished its second year of competition.

“We are very proud that these two students have been recruited to play at the collegiate level,” Ewers said. “It’s quite an accomplishment in just two years, and we look forward to continuing to grow student interest in our Esports activities.”

Avery Meiste, head coach of the Defiance Yellow Jackets Esports team, said the two will receive scholarships of about $6,000 each, which are renewable for four years.

“This is a cool thing for Esports in general. Scholarships for this were a pipe dream 10 years ago,” he said. “We are really looking forward to having Roland and Tavion on our squad.”

At Defiance, Keller and Torrez, who were enrolled in Penta’s information technologies academy, will compete against teams in the National Association of Intercollegiate Athletics Conference.

Those include Concordia University-Ann Arbor, Indiana Tech, Lourdes University, Siena Heights, the University of Michigan at Dearborn and University of Northwestern Ohio.

Before awarding the scholarships, Meiste observed the players in action and “saw how passionate they are about the games.”

He believes they will bring a unique skill set to Defiance and help the Yellow Jackets achieve success.

The Defiance team plays six to eight different games and ideally each member plays one game, the one in which they are most skilled, he explained.

Meiste said some students elect to play two games, but one is recommended to perfect their skill because “it’s an incredibly competitive sport.”

He added that if students compete in multiple games they become “a Jack of all trades and master of none.”

Penta Esports coach and information technology instructor Mike Reitzke expects the two to do well at the collegiate level.

He said they have held leadership roles in the club and are always willing to help teammates better their game, whether that be League of Legends, Overwatch, Rocket League or Super Smash Brothers.

Reitzke said the games played each year are determined by Esports Ohio and are more stylized versions such as a laser tag. “We don’t do Call of Duty or games like that,” he added.

Keller and Torrez are looking forward to competing this fall at Defiance where Keller will study psychology and Torrez, computer programming. They also hope to room together.

Both admitted to being more introverted prior to joining Esports.

“It helped me become more confident and led to leadership roles,” Torrez said, adding, “My mom in incredibly excited for me, and I’m thankful for her support.”





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Amaze Partners With Ghost Gaming to Power Creator Merchandise Platform

Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 […]

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Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 content creators and esports competitors.

The partnership enables Ghost Gaming creators to have custom-branded webstores with unique URLs, design services, social media promotion, and turnkey on-demand production. The merchandise storefront is already live on Spring by Amaze, featuring Ghost Gaming Essentials and exclusive creator stores. The partnership will debut at DreamHack Dallas on May 23-25, with additional creator collections and brand collaborations expected monthly.

Amaze Holdings (NYSE:AMZE) ha annunciato una partnership strategica con Resurgens Gaming per diventare il partner ufficiale per il merchandising di Ghost Gaming, una delle principali organizzazioni di gaming del Nord America. Grazie a questa collaborazione, Amaze gestirà il negozio di merchandising di Ghost Gaming e fornirà una piattaforma di e-commerce integrata per la sua rete composta da 85 creatori di contenuti e giocatori di esports.

La partnership permette ai creatori di Ghost Gaming di avere negozi web personalizzati con URL unici, servizi di design, promozione sui social media e produzione on-demand chiavi in mano. Il negozio di merchandising è già attivo su Spring by Amaze, con la linea Ghost Gaming Essentials e negozi esclusivi per i creatori. La collaborazione sarà presentata ufficialmente al DreamHack Dallas dal 23 al 25 maggio, con nuove collezioni di creatori e collaborazioni di brand previste mensilmente.

Amaze Holdings (NYSE:AMZE) ha anunciado una alianza estratégica con Resurgens Gaming para convertirse en el socio oficial de merchandising de Ghost Gaming, una destacada organización de gaming en Norteamérica. A través de esta colaboración, Amaze gestionará la tienda de merchandising de Ghost Gaming y proporcionará una plataforma de comercio electrónico integrada para su red de 85 creadores de contenido y competidores de esports.

La alianza permite a los creadores de Ghost Gaming contar con tiendas web personalizadas con URLs únicas, servicios de diseño, promoción en redes sociales y producción bajo demanda llave en mano. La tienda de merchandising ya está activa en Spring by Amaze, con la línea Ghost Gaming Essentials y tiendas exclusivas de creadores. La asociación se presentará en DreamHack Dallas del 23 al 25 de mayo, con nuevas colecciones de creadores y colaboraciones de marcas esperadas mensualmente.

Amaze Holdings (NYSE:AMZE)는 북미의 선도적인 게임 조직인 Ghost Gaming의 공식 상품 파트너가 되기 위해 Resurgens Gaming과 전략적 파트너십을 발표했습니다. 이번 협력을 통해 Amaze는 Ghost Gaming의 상품 스토어를 운영하고 85명의 콘텐츠 크리에이터 및 e스포츠 선수 네트워크를 위한 통합 전자상거래 플랫폼을 제공합니다.

이 파트너십을 통해 Ghost Gaming 크리에이터들은 고유 URL을 가진 맞춤형 브랜드 웹스토어, 디자인 서비스, 소셜 미디어 홍보, 주문형 생산 원스톱 서비스를 이용할 수 있습니다. 상품 스토어는 이미 Spring by Amaze에서 운영 중이며, Ghost Gaming Essentials와 독점 크리에이터 스토어를 선보이고 있습니다. 이 파트너십은 5월 23일부터 25일까지 열리는 DreamHack Dallas에서 처음 공개되며, 매월 새로운 크리에이터 컬렉션과 브랜드 협업이 예정되어 있습니다.

Amaze Holdings (NYSE:AMZE) a annoncé un partenariat stratégique avec Resurgens Gaming pour devenir le partenaire officiel de merchandising de Ghost Gaming, une organisation de gaming leader en Amérique du Nord. Grâce à cette collaboration, Amaze prendra en charge la boutique de merchandising de Ghost Gaming et fournira une plateforme e-commerce intégrée pour son réseau de 85 créateurs de contenu et compétiteurs esports.

Ce partenariat permet aux créateurs de Ghost Gaming de disposer de boutiques en ligne personnalisées avec des URL uniques, des services de design, de la promotion sur les réseaux sociaux et une production à la demande clé en main. La boutique de merchandising est déjà en ligne sur Spring by Amaze, proposant Ghost Gaming Essentials ainsi que des boutiques exclusives pour les créateurs. Le partenariat sera officiellement lancé lors du DreamHack Dallas du 23 au 25 mai, avec des collections de créateurs supplémentaires et des collaborations de marques prévues chaque mois.

Amaze Holdings (NYSE:AMZE) hat eine strategische Partnerschaft mit Resurgens Gaming angekündigt, um offizieller Merchandise-Partner von Ghost Gaming zu werden, einer führenden nordamerikanischen Gaming-Organisation. Durch diese Zusammenarbeit wird Amaze den Merchandise-Shop von Ghost Gaming betreiben und eine integrierte E-Commerce-Plattform für das Netzwerk von 85 Content-Erstellern und Esports-Wettkämpfern bereitstellen.

Die Partnerschaft ermöglicht es den Ghost Gaming Creators, individuell gebrandete Webshops mit einzigartigen URLs, Designservices, Social-Media-Promotion und schlüsselfertiger On-Demand-Produktion zu nutzen. Der Merchandise-Store ist bereits auf Spring by Amaze live und bietet Ghost Gaming Essentials sowie exklusive Creator-Stores. Die Partnerschaft wird vom 23. bis 25. Mai auf der DreamHack Dallas vorgestellt, mit monatlich erwarteten zusätzlichen Creator-Kollektionen und Markenkooperationen.

Positive


  • Strategic partnership with Ghost Gaming expands Amaze’s presence in the gaming and creator economy

  • Access to Ghost Gaming’s network of 85 managed content creators provides multiple revenue streams

  • Monthly brand collaborations and creator collections planned, indicating continuous growth potential

Insights


Amaze’s partnership with Ghost Gaming opens recurring revenue streams in the creator economy but represents incremental rather than transformative growth.

Amaze’s new exclusive merchandising deal with Ghost Gaming marks a strategic expansion into the gaming sector of the creator economy. This partnership gives Amaze control over Ghost Gaming’s merchandise operations and access to their network of 85 content creators and esports competitors across popular titles like Fortnite, Call of Duty, and Valorant.

The partnership implements Amaze’s print-on-demand model, which offers significant operational advantages. This business model requires minimal inventory investment and creates a scalable revenue stream as merchandise is produced only when ordered. For Ghost Gaming, this provides a turnkey solution including custom-branded webstores, design services, social media promotion, and global fulfillment for each creator in their network.

From a revenue perspective, the deal’s value comes from two sources: direct merchandise sales from the Ghost Gaming brand store and percentage-based revenue from individual creator stores. The announcement hints at regular content refreshes with “monthly” creator collections and collaborations, which should drive recurring engagement and revenue.

While promising, this partnership represents an incremental business development rather than a transformative deal. Ghost Gaming is a respected organization in esports but not a tier-one esports giant. The real value proposition lies in Amaze’s demonstration of its platform’s scalability across the growing creator economy. The timing aligns with broader market trends as merchandise has become an increasingly important revenue stream for creators seeking to diversify beyond advertising and subscription models.














Fans Can Shop Official Merchandise from Ghost Gaming, with Exclusive Designs Launching at DreamHack Dallas May 23-25

NEWPORT BEACH, CALIFORNIA / ACCESS Newswire / May 20, 2025 / Amaze Holdings, Inc. (NYSE American:AMZE) (“Amaze” or the “Company”), a global leader in creator-powered commerce, today announced that its subsidiary, Amaze Software, Inc. (“Amaze Software“) entered a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming. Through the collaboration, Amaze will power the official Ghost Gaming merchandise store and offer a fully integrated e-commerce platform for a growing roster of creators in the Ghost Creator Network.

Ghost Gaming is a leading North American gaming lifestyle organization with a roster of 85 managed content creators and esports competitors across multiple game titles including Fortnite, Call of Duty, Valorant, CS2, Rocket League, Tekken, and others.

With Amaze, Ghost Gaming now has a scalable, end-to-end solution that streamlines merchandise production, online store creation, and global fulfillment. Each creator in the Ghost Creator Network can have their own custom-branded webstore, unique URL, design services, social media promotion, account management, and turnkey on-demand production and fulfillment to their community.

“We are proud to be Ghost Gaming’s official print-on-demand merchandise partner, providing greater visibility and revenue streams for the growing number of influential creators in the gaming space,” said Aaron Day, CEO of Amaze Software. “As Ghost Gaming expands its creator roster, we are excited to provide a solution that supports both the organization and individual influencers with the advanced e-commerce tools they need to succeed in today’s expanding creator economy.”

The Ghost Gaming merchandise storefront is now live on Spring by Amaze, featuring:

Additional creator collections and brand collaborations are expected monthly, including a limited-edition Ghost Gaming x Jon Stand drop later this year.

As part of the partnership, Amaze and Ghost Gaming will debut merchandise at DreamHack Dallas held on May 23-25, one of North America’s largest gaming festivals.

“Both Amaze and Ghost Gaming are creator-powered organizations,” said Jon Bukosky, Chief Commercial Officer at Resurgens Gaming. “With this partnership, we introduce new ongoing Ghost Gaming merchandise and, most importantly, will also help gaming content creators build and scale their own brands.”

The partnership makes it easier for fans to discover and purchase authentic, creator-developed merchandise that matches their interests.

For investor information, please contact IR@amaze.co

For press inquiries, please contact PR@amaze.co

About Amaze:
Amaze Software, Inc. is an end-to-end, creator-powered commerce platform offering tools for seamless product creation, advanced e-commerce solutions, and scalable managed services. By empowering anyone to “sell anything, anywhere,” Amaze enables creators to tell their stories, cultivate deeper audience connections, and generate sustainable income through shoppable, authentic experiences. Discover more at www.amaze.co.

About Ghost Gaming:
Ghost Gaming is a community-driven gaming organization cultivating talent and providing platforms to create engaging branded entertainment partnerships. Ghost Gaming has a roster of professional gamers and content creators across multiple titles, including Fortnite, Rocket League, Call of Duty and Valorant. With millions of social media followers across all platforms, Ghost is committed to finding and developing exceptional talent that represents the diverse gaming landscape.

Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). These statements relate to future events and developments or to our future operating or financial performance, are subject to risks and uncertainties and are based estimates and assumptions. Forward-looking statements may include, but are not limited to, statements about our strategies, initiatives, growth, revenues, expenditures, our plans and objectives for future operations, and future financial and business performance. These statements can be identified by words such as such as “may,” “might,” “should,” “would,” “could,” “expect,” “plan,” “anticipate,” “intend,” “believe,” “estimate,” “predict,” “potential” or “continue,” and are based our current expectations and views concerning future events and developments and their potential effects on us.

These statements are subject to known and unknown risks, uncertainties and assumptions that could cause actual results to differ materially from those projected or otherwise implied by the forward-looking statement. These risks include: our ability to execute our plans and strategies; our limited operating history and history of losses; our financial position and need for additional capital; our ability to attract and retain our creator base and expand the range of products available for sale; we may experience difficulties in managing our growth and expenses; we may not keep pace with technological advances; there may be undetected errors or defects in our software or issues related to data computing, processing or storage; our reliance on third parties to provide key services for our business, including cloud hosting, marketing platforms, payment providers and network providers; failure to maintain or enhance our brand; our ability to protect our intellectual property; significant interruptions, delays or outages in services from our platform; significant data breach or disruption of the information technology systems or networks and cyberattacks; risks associated with international operations; general economic and competitive factors affecting our business generally; changes in laws and regulations, including those related to privacy, online liability, consumer protection, and financial services; our dependence on senior management and other key personnel; and our ability to attract, retain and motivate qualified personnel and senior management.

Additional risks and uncertainties that could cause actual outcomes and results to differ materially from those contemplated by the forward-looking statements are included in our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q and other future filings and reports that we file with the Securities and Exchange Commission (SEC) from time to time. Given these risks and uncertainties, you should not place undue reliance on these forward-looking statements. Also, these forward-looking statements represent our estimates and assumptions only as of the date of the press release. Unless required by law, we undertake no obligation to update or revise any forward-looking statements to reflect new information or future events or developments.

SOURCE: Amaze Holdings, Inc.

View the original press release on ACCESS Newswire









FAQ



What is the partnership between Amaze (AMZE) and Ghost Gaming?


Amaze has become Ghost Gaming’s official merchandise partner, providing an end-to-end e-commerce solution for merchandise production, store creation, and global fulfillment for Ghost Gaming and its network of 85 creators.


When will Amaze (AMZE) debut Ghost Gaming merchandise at DreamHack Dallas?


Amaze will debut Ghost Gaming merchandise at DreamHack Dallas from May 23-25, 2025, one of North America’s largest gaming festivals.


What services does Amaze (AMZE) provide to Ghost Gaming creators?


Amaze provides Ghost Gaming creators with custom-branded webstores, unique URLs, design services, social media promotion, account management, and turnkey on-demand production and fulfillment services.


What products are currently available on Ghost Gaming’s merchandise store by Amaze (AMZE)?


The store features Ghost Gaming Essentials, exclusive creator stores for TacticalGramma and GrndpaGaming, and a Ghost Artist Collection, with more creator collections and brand collaborations planned monthly.








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Strathmore Spartans shine at provincial esports tournament – StrathmoreNow.com

The Strathmore High School Spartans esports team had some standout performances at the Alberta Esports Championship earlier this month. The tournament took place at Bow Valley College from May 10 to 11 and featured junior high and high school students from across the province playing Rocket League, Valorant, and Super Smash Bros. According to Strathmore […]

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The Strathmore High School Spartans esports team had some standout performances at the Alberta Esports Championship earlier this month.

The tournament took place at Bow Valley College from May 10 to 11 and featured junior high and high school students from across the province playing Rocket League, Valorant, and Super Smash Bros.

According to Strathmore High, JuanJose Gonzales placed thirteenth, and Jordan MacDonald finished seventeenth out of more than 120 competitors in Super Smash Bros. 

In the same game, MacDonald teamed up with Dominick Brenner in doubles, securing a fifth-place finish.

Strathmore High School esports team. The tournament is open for all schools across Alberta. Facebook/Strathmore High School

Brothers Evan and Ian Toews played alongside Amari Hudson and Nikolas Harris in Rocket League, taking home silver in their division.

“Big thanks to all our SHS competitors for showing skill, sportsmanship, and Spartan pride,” wrote Strathmore High on its social media page.

Over a dozen local students were in the city to participate in the competition.



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Adtomica named Agency on Record for Tinder’s brand partnerships in India

Mumbai: Independent creative agency Adtomica has been officially appointed as the Agency on Record (AOR) for Tinder’s brand partnerships in India, cementing a collaboration that gained widespread acclaim with the success of the emotionally charged “Move On” campaign earlier this year. The Move On campaign, which made waves across digital and physical platforms, invited people […]

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Mumbai: Independent creative agency Adtomica has been officially appointed as the Agency on Record (AOR) for Tinder’s brand partnerships in India, cementing a collaboration that gained widespread acclaim with the success of the emotionally charged “Move On” campaign earlier this year.

The Move On campaign, which made waves across digital and physical platforms, invited people to let go of mementos from past relationships — from handwritten letters to oversized hoodies — offering a symbolic release and a fresh emotional start. The initiative was powerfully tied to Blinkit’s Singles Mode, where 150,000 Tinder Plus vouchers were distributed at 75% off, merging emotional catharsis with tangible value.

Adtomica played a pivotal role in shaping the creative direction of the campaign, managing everything from concept to execution. This included the distribution mechanics for the Tinder Plus vouchers on Blinkit and designing in-app assets that organically integrated with Tinder’s interface — ultimately driving massive user engagement.

“Tinder is a brand that dares to be bold, and we love that. As their agency on record for partnerships in India, we’re excited to keep building experiences that are platform-first, culturally sharp, and always rooted in value for users,” said Abhay Kaul, Founder & CEO of Adtomica.

“Tinder is more than a dating app — it’s a reflection of how young India explores identity, connection, and self-worth. With the ‘Move On’ campaign, we wanted to create something emotionally resonant yet unmistakably bold. Adtomica understood that instinctively. Their ability to translate cultural insight into real-world engagement made this campaign truly memorable. We’re excited about what’s next,” added a Tinder spokesperson.



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What are esports? ECU’s director of esports explains

What are Esports? Esports is competitive gaming that is now being embraced by colleges and universities around the country. At East Central University in Ada, Cody Soden is the university’s Director of Esports. SEE ALSO: Konawa senior first student recruited to ECU on Esports scholarship Soden describes esports as the opposite of traditional sports. Where […]

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What are Esports?

Esports is competitive gaming that is now being embraced by colleges and universities around the country.

At East Central University in Ada, Cody Soden is the university’s Director of Esports.

SEE ALSO: Konawa senior first student recruited to ECU on Esports scholarship

Soden describes esports as the opposite of traditional sports. Where traditional sports is physical, esports is electronic, with the entire competition taking place online.

How does it work?

College esports works a lot like traditional sports. Soden says they hold tryouts, and there is a formal recruiting process as well.

However, esports are not overseen by the NCAA, so the rules governing the sport are different.

Esports coaches identify recruits in high school, follow them through their journey, and ultimately have the option of offering them college scholarships.

Who are the people ECU recruits?

Soden says traditional sports often target highly athletic students, who, in addition to physical prowess, often stand out from the crowd.

However, Soden says he’s looking for introverts and gamers who are often not sought after for scholarships.

Soden says his approach creates a unique recruiting opportunity for students to get scholarships who would otherwise be overlooked.





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