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Top 8 Gaming Companies Based in Malta

Looking for the best gaming companies in Malta but not sure where to start? You’re not alone. Many gamers and industry fans struggle to find reliable info on top players shaping Malta’s booming gaming scene. Malta is home to some of the most exciting game studios, from esports giants to mobile game innovators. In this […]

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Looking for the best gaming companies in Malta but not sure where to start? You’re not alone. Many gamers and industry fans struggle to find reliable info on top players shaping Malta’s booming gaming scene.

Malta is home to some of the most exciting game studios, from esports giants to mobile game innovators. In this post, you’ll discover 8 standout companies making waves in gaming right now.

Get ready to meet the leaders changing how we play. Keep reading!

Esports Entertainment Group: A Leader in Malta’s Gaming Industry

Esports Entertainment GroupEsports Entertainment Group

Esports Entertainment Group dominates as one big name behind competitive gaming events worldwide from its base here—they’ve got serious clout after acquiring multiple platforms recently too! Their knack lies at blending tech with thrilling tournaments that pull crowds like moths around a flame. You can bet there’s more fire coming soon.

Overview of Esports Entertainment Group

Esports Entertainment Group (EEG) leads competitive gaming outta St Julian’s Malta, running both iGaming & game services under CEO Alex Igelman. With around 100 staff, their stock dipped recently but now eyes fresh moves off NASDAQ onto OTCQB—betting big on esport bets & digital arenas instead.

*“We shifted markets so we could sprint ahead without Wall Street’s stopwatch.”*

Born as VGambling before rebranding mid-2017, EEG now crafts live tournaments plus wagering tech—proving tiny islands can host global players too!

Achievements of Esports Entertainment Group

Esports Entertainment Group stands tall in Malta’s gaming scene. Their success comes from smart moves and bold strategies.

  1. The ggCircuit brand powers more than 800 gaming spots worldwide. This makes gaming easier for players everywhere.
  2. They hold a license from the Maltese Gaming Authority. This proves they follow strict rules for fair play.
  3. Lucky Dino and JustWow, two of their brands, have won big awards. These brands are known for top-notch games.
  4. They decided to step away from NASDAQ on their own terms. This shows they plan their future carefully.
  5. Their work boosts the esports and online gaming fields. They bring fresh ideas to the table.
  6. The company has built a strong global network. This connects gamers and businesses in new ways.
  7. Innovation drives everything they do. From tech to games, they push boundaries.
  8. Competition heats up with them around. They make the industry better for everyone.
  9. Their focus on entertainment goes beyond just games. They create full experiences for players.
  10. Malta’s rules help them thrive. The country’s support lets them grow fast and smart.

GAMIVO: Revolutionizing Game Distribution in Malta

GAMIVO shakes up Malta’s gaming scene with smooth digital game sales and instant deliveries. Their platform cuts the hassle, offering gamers quick access to the latest titles at great prices.

Profile of GAMIVO

GAMIVO is a global game distribution platform making waves in Malta’s gaming industry. With over 5 million registered users as of July 2023, it’s a powerhouse in digital sales, offering video games and software through its secure marketplace.

The platform supports eight languages, including English, Polish, and German, catering to a wide audience.

Boasting more than 21.5 million products sold, GAMIVO has earned an “Excellent” Trustpilot rating for its reliable online transactions. It focuses on user-friendly registration and customer reviews to build trust.

This success highlights its role in revolutionizing ecommerce for gamers worldwide.

GAMIVO turns gaming dreams into reality, one click at a time.

Next up: the major milestones that shaped GAMIVO’s rise.

Major Milestones for GAMIVO

GAMIVO has made waves in digital distribution. The company reshaped how gamers buy video games.

  1. 5 Million Registered Users: GAMIVO hit a huge mark by reaching 5 million users globally. This shows trust in their platform.
  2. 90% Satisfaction Rate: Players love GAMIVO. They keep a steady 90% customer satisfaction rating. Happy gamers keep coming back.
  3. Big Brand Partnerships: Team-ups with giants like abka and Coca-Cola boosted their market growth. These deals expanded their global reach.
  4. Strong User Engagement: GAMIVO keeps gamers hooked with smooth ecommerce features. Easy browsing means more sales.
  5. Loyal Customers: Focus on customer loyalty paid off. Many buyers return for new releases and deals.
  6. Global Expansion: The brand didn’t stay small. They pushed into new markets, making video games more accessible worldwide.
  7. Better User Experience: Constant upgrades make shopping simple. Quick downloads and clear pricing keep satisfaction ratings high.
  8. Leading in Digital Distribution: GAMIVO stands tall in video game sales. Their fast, secure service sets the standard.

Soft Towel Games: Innovating Mobile Gaming in Malta

Soft Towel Games turns mobile gaming into a fun, fast-paced experience with creative titles. Their standout games blend simple design with addictive gameplay, making them a hit in Malta’s thriving industry.

Introduction to Soft Towel Games

Soft Towel Games is a mobile game studio based in Valletta, Malta. They focus on creating engaging games with strong player interaction. Their Facebook page boasts 1.2K likes and 21K followers, showing their growing fanbase.

In March 2020, the company announced a gameplay-enhancing button, proving their dedication to improving user experience. Their goal is simple: craft fun, interactive entertainment that keeps players coming back.

With innovations in game design and gameplay mechanics, they stand out in Malta’s gaming industry.

Key Achievements of Soft Towel Games

Soft Towel Games has made a big splash in mobile gaming. Their focus on fun and engagement keeps players hooked.

  1. They developed Wordmonger: The Collectible Word Game, a hit with casual gamers who love word puzzles.
  2. The studio delivers interactive entertainment through simple, addictive games that players enjoy for hours.
  3. Their titles stand out for smooth user experience, making it easy for anyone to play.
  4. Creativity in game development keeps players coming back, blending social gaming with digital entertainment.
  5. Soft Towel Games stays ahead by mixing fresh ideas with classic gameplay that everyone loves.

Next, let’s explore Swintt, another key player in Malta’s gaming scene.

Swintt: Pioneering Casino Games in Malta

Swintt has carved a name in Malta by crafting standout casino games that pack a punch. With fresh ideas and bold designs, they keep players hooked while setting the bar higher for competitors.

Exploring Swintt’s Contributions

Swintt started in April 2019 and quickly made a name for itself in Malta’s gaming scene. With over 70 employees, the company focuses on creating high-quality casino games, boasting a portfolio of more than 120 titles.

Their work blends creativity with local expertise, making them stand out in the crowded gaming market.

Licensed by both the Malta Gambling Authority and the UK Gambling Commission, Swintt’s games meet strict regulatory standards. They partnered with SOFTSWISS to integrate their content into a wider platform, expanding their reach.

From slots to table games, innovation drives every release. Up next, we look at their biggest wins so far.

Notable Successes of Swintt

Swintt has made a big impact in Malta’s gaming scene. Their work in casino games stands out with impressive wins and smart moves.

  1. Swintt won the EGR B2B award for Live Casino Supplier of the Year in June 2024, proving its place as a top player in gaming technology.
  2. Partnering with Playgon Games Inc. boosted their live dealer offerings, making online casinos more exciting.
  3. Their casino games blend fun and innovation, keeping players hooked with fresh digital gaming experiences.
  4. The company’s focus on entertainment has led to strong growth in Malta’s competitive market.
  5. Swintt continues to push boundaries, setting trends for others to follow in the gaming industry.

Plazma Studio: Crafting Engaging Video Games in Malta

Plazma Studio brings fresh, creative energy to Malta’s gaming scene with sharp, visually stunning titles. Their knack for immersive storytelling keeps players hooked from the first click to the last.

Details on Plazma Studio

Plazma Studio, founded in 2018, is a Malta-based game developer specializing in mobile and VR gaming. With a team of 11 to 50 employees, including talented designers like Avner Gal-Nur and Valeriy Poliyanov, they create interactive entertainment with a focus on creative design and user experience.

Under parent company Plazma Limited, the studio excels in digital innovation and game development. Their games stand out with smooth gameplay mechanics and strong team collaboration.

From mobile games to virtual reality experiences, Plazma Studio keeps players hooked with fresh ideas and engaging content.

Significant Achievements of Plazma Studio

Plazma Studio has made waves in Malta’s gaming scene with creative and engaging titles. Led by Oksana Solopko, this team delivers fun experiences for players worldwide.

  1. Launched “Fun Story: Play & Relax” – A mobile game blending storytelling with casual gameplay. It offers a laid-back escape for players who enjoy lighthearted fun.
  2. Created “Matchland: Build A Theme Park” – This match-3 adventure lets players design their own themed attractions. It mixes strategy with colorful puzzles for an addictive experience.
  3. Developed “Match Cruise: match3 adventure” – A fresh take on classic match-3 mechanics set on a cruise ship. The game adds new twists to keep players hooked.
  4. Led by industry talent – Oksana Solopko brings expertise from Ukraine’s thriving game development scene. Her leadership helps Plazma Studio stand out in mobile gaming.
  5. Focus on interactive entertainment – The studio crafts games that balance creativity and player engagement. Their titles appeal to both casual gamers and puzzle lovers.
  6. Strong indie game presence – Plazma Studio proves small teams can make big impacts. Their work highlights Malta’s growing role in global game development.
  7. Innovative game design – Each title introduces fresh ideas while keeping gameplay simple and enjoyable. Players get unique adventures without complicated controls.
  8. Expanding themed park concepts – “Matchland” shows their skill at merging creative settings with solid mechanics. It’s a great example of their imaginative approach.

Zarzilla Games: Enhancing Gaming Experiences in Malta

Zarzilla GamesZarzilla Games

Zarzilla Games creates fun and addictive mobile games that grab players’ attention. Their titles like “Pinball Ride” show their knack for simple, engaging gameplay.

Bold art styles and smooth mechanics make Zarzilla’s games stand out in Malta’s crowded market. They prove small studios can pack a big punch with the right ideas.

Background of Zarzilla Games

Zarzilla Games started in 2018 in Birkirkara, Malta. This independent developer focuses on mobile gaming apps, especially social casino card games. Their CEO, Dan Ghitza, drives strategies around investment, publishing, and monetization to grow the company.

The team participates in events like gamescom Cologne to expand globally. Known for innovation in social casino gaming, Zarzilla stands out as a key player in Malta’s booming industry.

They blend creative game development with smart business tactics to stand tall among competitors.

(Keywords used: Mobile gaming, Game development, Social casino, Publishing)

Important Milestones of Zarzilla Games

Zarzilla Games has made waves in the gaming industry with its fresh take on classic card games. Their focus on casual gaming and global reach sets them apart.

  1. Released Gin Rummy Super, a modern twist on the traditional card game, making it more accessible for mobile players.
  2. Expanded their user base by launching the game globally, reaching players in over 50 countries.
  3. Improved multiplayer functionality, allowing seamless online matches for a better user experience.
  4. Partnered with major app stores, securing prominent placement and boosting downloads significantly.
  5. Enhanced game design with intuitive controls and vibrant visuals, appealing to casual gamers.
  6. Introduced innovative gameplay features, like daily challenges and leaderboards, to keep players engaged.
  7. Scored high ratings on digital entertainment platforms, proving their commitment to quality.
  8. Focused on making card games more fun and competitive through regular updates and community feedback.

Next up, we’ll look at Apparat Gaming’s role in shaping Malta’s gaming future.

Apparat Gaming: Shaping the Future of Gaming in Malta

Apparat Gaming brings fresh ideas to Malta’s gaming scene with creative online slots and casino games. Their focus on smooth gameplay and bold themes keeps players coming back for more.

Bold visuals, smart features, and strong partnerships have made Apparat a rising star in the industry. They keep pushing boundaries while staying ahead of trends.

Introduction to Apparat Gaming

Apparat Gaming burst onto the scene in 2020, quickly carving a niche in Malta’s gaming industry. Specializing in slot development, their team of 15 seasoned experts brings casino games to life with a strong German touch.

By November 2021, they secured a Malta B2B license, proving their commitment to high standards.

Their latest game, “Total Eclipse,” showcases their knack for blending creativity with solid gameplay. Founded by industry veterans, Apparat Gaming is expanding fast while keeping innovation at its core.

Achievements Highlight for Apparat Gaming

Apparat Gaming has quickly made waves in Malta’s gaming sector. Their knack for innovation and high-quality content sets them apart.

  1. Game Development Boom: Apparat Gaming has over 11 games in development, showing their deep commitment to fresh, exciting content.
  2. Strong Investor Backing: In late 2021, they secured investment from a major gaming industry player, fueling their growth and tech advancements.
  3. Tech-Driven Solutions: Their focus on software and interactive media pushes boundaries, making games more immersive and engaging.
  4. Industry Recognition: Their work in digital gaming has earned praise for creativity and smooth player experiences.
  5. Startup Success Story: Despite being relatively new, Apparat Gaming competes with established names thanks to smart strategies and a skilled team.
  6. Global Appeal: Their games attract players worldwide, boosting Malta’s reputation as a gaming hotspot.
  7. Entertainment Focus: Every release prioritizes fun, proving that smart design and entertainment go hand in hand.

BtoBet: Leading Technological Innovation in Malta’s Gaming Sector

BtoBet powers Malta’s gaming sector with cutting-edge tech and smart betting solutions. Their platform boosts operators with fast, secure tools for a better player experience.

Overview of BtoBet

BtoBet stands out in Malta’s gaming sector as a tech leader. The company focuses on custom software for iGaming, using AI to help operators and players gain an edge. CEO Alessandro Fried calls BtoBet an innovator, and the numbers back it up.

In 2016, they earned six nominations at the first Malta Gaming Awards. They also made headlines as a finalist for Innovator of the Year at the Malta iGaming Awards.

Their expertise doesn’t stop there. On July 6, 2018, BtoBet published a report on Artificial Intelligence in iGaming. It showed their deep understanding of how tech can transform the industry.

Their work blends creativity with hard data, making them a key player in Malta’s thriving gaming scene.

Achievements and Contributions of BtoBet

After learning about BtoBet’s role in Malta’s gaming industry, let’s explore what makes them stand out. Their innovative tech has shaped the future of iGaming.

  1. BtoBet built advanced AI-based systems for iGaming operators. These systems offer high customization, letting brands tailor experiences for players.
  2. Their technology focuses on security and flexibility. Operators get safe, adaptable tools that grow with their needs.
  3. The company introduced automation to streamline gaming operations. This boosts efficiency while cutting down manual work.
  4. BtoBet prioritizes user experience with smart digital solutions. Players enjoy smoother, faster interactions on gaming platforms.
  5. They developed tools that help operators track player behavior. This data-driven approach improves engagement and retention.
  6. Their tech supports multiple payment methods and languages. It makes gaming accessible to a global audience.
  7. BtoBet earned recognition for pioneering cloud-based betting solutions. These allow operators to scale quickly without heavy infrastructure costs.
  8. Their contributions earned partnerships with top gaming firms worldwide. This cements Malta’s reputation as a tech hub for iGaming.

Factors Contributing to Malta’s Gaming Industry Success

Malta’s gaming industry thrives thanks to strong government backing and a skilled local workforce. Its prime location also makes it a hotspot for global gaming businesses.

Malta’s Regulatory Support for Gaming Companies

Malta offers strong support for gaming companies through clear rules and benefits overseen by authorities like the MGA. The regulations have been established since the early days and continue to be current.

Malta provides four license types under flexible laws and attractive rates. These rates reduce costs significantly after refunds, easing financial operations.

The Role of Malta’s Skilled Workforce in Gaming

Beyond strong regulations, Malta’s gaming industry thrives thanks to its talented workforce. The University of Malta offers specialized courses in gaming and betting laws, preparing students for careers in this fast-growing field.

English as an official language helps attract skilled professionals from around the world, boosting the local talent pool.

Companies benefit from a mix of technical expertise and creativity among workers. Many employees have backgrounds in software development, design, or business strategy. This diversity keeps Malta competitive in online gambling and game innovation.

With steady job growth and top-tier education programs, the island nurtures experts who drive success for global gaming brands based there.

Malta’s Strategic Position in the Global Gaming Market

Malta has become a key player in the global gaming market. Its iGaming industry adds about 12% to the country’s GDP, showing its huge impact. The government backs this sector with strong support.

The island’s location helps too, sitting between Europe, Africa, and the Middle East. This makes it a hotspot for gaming companies looking to expand. Malta’s skilled workforce and business-friendly rules give it a competitive advantage.

Companies enjoy solid regulatory framework benefits here. It’s no surprise many top gaming firms call Malta home.

Industry insights suggest that future competition and innovation will shape Malta’s gaming market, with new trends emerging that may challenge current leaders.

Takeaways

Malta’s gaming scene packs serious talent across esports, casino titles, mobile hits, and tech innovation. These eight companies prove small islands can make big waves globally.

Whether you love competitive play, casual fun, or cutting-edge software, there’s something here worth exploring. See which company catches your eye. Their work shows why Malta keeps growing stronger every year.

Further explore their stories and get inspired next time you play your favorite game!





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MTSU Launches Two Esports Concentrations This Fall

The Level Up Arena, located on the second floor of Middle Tennessee State University’s Student Union Building, opened last fall and is open to students across campus and will be used as a learning lab for students in the new esports concentrations offered beginning in the fall of 2025. (Submitted photo) As the popularity of […]

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The Level Up Arena, located on the second floor of Middle Tennessee State University’s Student Union Building, opened last fall and is open to students across campus and will be used as a learning lab for students in the new esports concentrations offered beginning in the fall of 2025. (Submitted photo)

As the popularity of video gaming continues to explode, Middle Tennessee State University is offering two new esports concentrations this fall that will teach students about aesthetics, ethics, marketing and technology needed to create gaming-related content and streams.

“Esports” is competitive video gaming, and like any other sport, there are multiple levels of competition ranging from high school and collegiate to professional teams that compete in front of packed arenas and are broadcast to global audiences.

The development of the two MTSU undergraduate concentrations — Esports and Gaming Content Creation housed in the College of Media and Entertainment and Esports Coaching offered by Leisure and Sport Management in the College of Behavioral and Health Sciences — has been a collaborative effort with stakeholders across campus to give students pathways to the needed skills and a degree for an industry that was previously unavailable in the region.

“Students will have the opportunity to learn about the variety of skills needed in the esports industry and learn specialized skills in areas in which they want to focus,” said Richard Lewis, esports and content creation coordinator associate professor. “There are hands-on experience opportunities working with the MTSU Esports club and a number of community organizations while earning their degree.”

According to ZipRecruiter, the average annual pay for a job in the esports industry in the United States is $156,348 a year. Jobs can range from a professional player, content creator, influencer, broadcast manager, social media manager, talent manager, team publicist, coaching, assistant coach, events manager, general manager, game analyst, commissioner and more.

Lewis said the MTSU concentrations will provide esports players with valuable skills in creating content and revenue streams. Students will also choose from minors to give them specific skills within their professional interests.

Students will also have access to the Level Up Arena, which opened last fall on the second floor of the Student Union Building for students across campus, and the Gaming Lab, located in the BAS S137F, created in 2023 in a collaboration between the College of Media and Entertainment, Jones College of Business and MTSU’s Information Technology Division that is equipped with gaming PCs and Nintendo Switch consoles.

The Level Up Arena will offer real-world opportunities for esports students to broadcast competitions with professional equipment.

The Media and Entertainment degree program’s Esports and Gaming Content Creation concentration teaches students about the aesthetics, ethics, marketing and technology needed to create gaming-related content and streams.

The Esports Coaching concentration under Leisure and Sport Management uses the core interdisciplinary courses but dives deeper into the skills needed to be an esports coach at the high school, collegiate or professional level.

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How Logitech G’s #Creators4BIPOC Drives Brand Value and Investor Confidence in the Gaming Sector

In the evolving landscape of the tech and gaming sectors, corporate social responsibility (CSR) has transcended mere public relations to become a cornerstone of competitive strategy. For investors, the alignment of CSR with long-term value creation is no longer theoretical—it is empirically measurable. Logitech G’s #Creators4BIPOC initiative, now in its sixth year, exemplifies how a […]

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In the evolving landscape of the tech and gaming sectors, corporate social responsibility (CSR) has transcended mere public relations to become a cornerstone of competitive strategy. For investors, the alignment of CSR with long-term value creation is no longer theoretical—it is empirically measurable. Logitech G’s #Creators4BIPOC initiative, now in its sixth year, exemplifies how a well-structured CSR program can amplify brand equity, foster stakeholder trust, and enhance investor appeal. By embedding inclusivity into its business model, Logitech is not only addressing systemic inequities in gaming but also positioning itself as a leader in a market increasingly defined by values-driven consumers and socially conscious capital.

The Strategic Design of #Creators4BIPOC

Logitech’s initiative is structured around four pillars—GIVING, SOCIAL, LIVESTREAM, and LEARNING—each designed to uplift Black, Indigenous, and People of Color (BIPOC) creators while aligning with broader corporate goals.

  • GIVING involves direct investment in underrepresented talent and nonprofits. For instance, the company has committed $250,000 annually to organizations addressing racial inequality, with a cumulative $600,000 invested since 2020. This financial support is paired with tangible rewards, such as gear upgrades for BIPOC creators, which enhance their visibility and productivity.
  • SOCIAL leverages empathy-driven storytelling. By partnering with groups like the BCGA Foundation and Latinx in Gaming, Logitech amplifies BIPOC voices on platforms like YouTube, fostering a community where inclusion is not performative but participatory.
  • LIVESTREAM transforms CSR into entertainment. High-profile tournaments, such as the KarimCheese-hosted esports event, blend inclusivity with marketability, drawing audiences while showcasing Logitech’s hardware.
  • LEARNING provides skills development. Masterclasses on copyright, mental health, and business practices address systemic barriers faced by BIPOC creators, thereby enhancing their long-term success and, by extension, Logitech’s ecosystem.

These pillars create a feedback loop: by empowering creators, Logitech strengthens its brand’s relevance among younger, diverse audiences—key demographics in the gaming industry—and reinforces its reputation as a socially responsible actor.

Financial and Market Validation

The financial results speak to the initiative’s strategic value. Logitech’s FY2025 Q2 earnings, released in October 2024, revealed $1.12 billion in sales, a 6% year-over-year increase, with operating income rising 5% to $193 million (non-GAAP). These gains occurred alongside a $1 million, ten-year commitment to #Creators4BIPOC, demonstrating that CSR need not come at the expense of profitability.

The company’s balance sheet further underscores its financial discipline. With $1.36 billion in cash and $340 million returned to shareholders via dividends and buybacks in Q2 2025, Logitech has balanced long-term CSR investments with shareholder returns. Analysts note that the #Creators4BIPOC program has contributed to brand differentiation in a crowded market, particularly as competitors like Microsoft and NVIDIA ramp up their own DEI efforts.

Investor Appeal: ESG Alignment and Risk Mitigation

For investors, the initiative’s alignment with ESG (Environmental, Social, and Governance) criteria is a major draw. Logitech’s Change Council, composed of BIPOC creators, ensures that DEI strategies are co-created with the communities they serve—a participatory approach that reduces reputational risk and enhances stakeholder trust. This contrasts with superficial CSR efforts, which often alienate investors wary of “woke washing.”

Moreover, the gaming industry’s shift toward inclusivity is a structural trend. With the global gaming market projected to exceed $200 billion by 2027, brands that cater to underrepresented demographics—such as BIPOC gamers, who constitute 25% of the U.S. gaming population—stand to capture significant market share. Logitech’s early and sustained commitment to this segment positions it to outperform peers in both revenue and ESG ratings.

Strategic Partnerships as a Force Multiplier

Logitech’s partnerships with organizations like Sugar Gamers and the Asian Mental Health Collective amplify the initiative’s impact. These collaborations are not symbolic; they provide tangible resources to creators, such as mental health support and intellectual property education, addressing systemic barriers that hinder BIPOC participation in gaming. For investors, such partnerships signal Logitech’s ability to leverage external expertise and scale its impact, a critical factor in evaluating long-term CSR sustainability.

Investment Implications

The #Creators4BIPOC initiative is more than a PR campaign—it is a strategic investment in a company’s future. For investors, the key takeaway is that inclusive brand equity is a durable asset. Logitech’s FY2025 guidance—raising sales and operating income forecasts to $4.39–$4.47 billion and $720–$750 million, respectively—reflects confidence in the program’s ability to drive both social and financial returns.

However, risks remain. The gaming industry’s dependence on youth culture means that brands must continuously innovate to retain relevance. Additionally, macroeconomic headwinds, such as inflation and supply chain disruptions, could pressure margins. Yet, Logitech’s strong cash flow ($166 million in Q2 2025) and disciplined cost management suggest it is well-positioned to navigate these challenges.

Conclusion: A Model for Values-Driven Growth

Logitech’s #Creators4BIPOC initiative demonstrates that CSR, when strategically integrated into business operations, can enhance brand equity, attract socially conscious capital, and drive long-term value. For investors, the lesson is clear: in an era where consumers and capital increasingly demand ethical accountability, companies that align their missions with societal progress—while maintaining financial rigor—are poised for outperformance.

In the tech and gaming sectors, where identity and community are as vital as code and circuits, Logitech’s approach is not just innovative—it is essential.



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Coda expands globally by acquiring Recharge

Coda, a global digital content monetisation provider, has signed an agreement to acquire Recharge, a prepaid payments platform based in Europe. This acquisition propels Coda’s growth beyond the gaming sector, increasing its capacity to cater to the wider digital content economy, spanning various categories, clients, and continents, by expanding its presence in Europe and bolstering […]

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Coda, a global digital content monetisation provider, has signed an agreement to acquire Recharge, a prepaid payments platform based in Europe.

This acquisition propels Coda’s growth beyond the gaming sector, increasing its capacity to cater to the wider digital content economy, spanning various categories, clients, and continents, by expanding its presence in Europe and bolstering its direct-to-consumer capabilities.

For Recharge, this deal offers B2B expertise, access to stronger partnerships with leading digital content publishers, and a proven strategy for growth in rapidly expanding markets, particularly throughout Asia. According to the company’s projections for 2024, the combined entity would have facilitated over USD 1.75 billion in sales, served more than 200 million customers, and operated in over 180 markets, establishing a substantial global presence from the outset.

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Coda’s role in the market

Coda serves as a monetisation partner for mobile gaming and digital content publishers, including names like Electronic Arts, Activision, Riot Games, HoYoverse, and Moonton. The company manages the distribution of over 500 titles from more than 300 publishing partners and powers web stores for franchises such as Call of Duty: Mobile and EA SPORTS FC Mobile. For publishers, Coda facilitates global expansion by handling risk management, compliance, and customer support as the Merchant of Record.

Recharge strengthens Coda’s B2C scale and extends its reach throughout Europe. Offering over 16,000 products across categories such as gaming, mobile, gift cards, and lifestyle, Recharge employs a marketing-driven, consumer-centric strategy while leveraging its established brand equity and a user base exceeding 8 million.

Synergistic integration

The transaction between Coda and Recharge integrates payments expertise, publisher and brand partnerships, and extensive consumer reach, updating cross-selling opportunities and market access. With combined capabilities and global coverage, they aim to serve the digital content economy effectively in both B2B and B2C. The deal is supported by Apis Partners, Insight Partners, Smash Capital, and other investors.



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Game on: Northeast Indiana schools, colleges tout benefits of esports | Schools

Hudson Kelly had a love-hate relationship with the season of tennis he played at Prairie Heights High School in LaGrange. His hunch that it would be fun to try something new while spending time with friends was correct, he said, but he hated the sport itself. That sole season was Kelly’s extent of participating in […]

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Hudson Kelly had a love-hate relationship with the season of tennis he played at Prairie Heights High School in LaGrange.

His hunch that it would be fun to try something new while spending time with friends was correct, he said, but he hated the sport itself.

That sole season was Kelly’s extent of participating in extracurricular activities until he enrolled in Trine University, a close-to-home campus in Angola that further appealed to him because of its esports program. Playing video games was his pastime, and he looked forward to improving his skills, he said.

“I joined the program fairly easily and made even more friends,” said Kelly, who in April helped Trine’s Overwatch team win its second consecutive Eastern College Athletic Conference national title.

Esports isn’t just about victories, however.

Program leaders at northeast Indiana high schools and colleges said esports can also increase academic motivation, create a sense of community and belonging, improve communication and team-building skills, and engage a neglected demographic – students uninvolved in traditional athletics, clubs and other school activities, like band.

And for a state facing a declining college-going rate that now stands at 51.7%, esports programs offer another perk – the potential to put teens on a path to higher education. Institutions, including Indiana Tech, offer esports scholarships.

“It’s just like an athletic scholarship,” said Jake Middleton, the Fort Wayne university’s head esports coach.

Joe Wilhelm, Snider High School’s head esports coach, has seen such opportunities benefit students. About a dozen spring graduates are signed to play at institutions including Indiana Tech, Manchester University and Ball State University, he said. Such opportunities have benefited students who wouldn’t have gone to college otherwise, and recipients have included students who were failing classes before joining the program.

“It gives them a structure through which they’re motivated to do well in school,” said Wilhelm, who also serves as director of the Indiana Esports Network, a collective of more than 150 school districts statewide.

Jeremy Goossens, Trine’s esports director, agreed.

“Spending hours in front of a screen without any support can lead to withdrawing from school or a decrease of grades,” he said. “Creating a strong educational frame allows the use of gaming as a motivation to pursue their passion while building their future.”

Esports has caught the attention of state Rep. Kyle Miller, D-Fort Wayne. He proposed a bill this year calling for the Indiana Economic Development Corp. to study strategies allowing Indiana to become a leader in esports industry development.

After passing the House in February, the legislation was assigned to the Senate Committee on Commerce and Technology and never received a hearing.

Miller, who is planning his legislation for the next legislative session, said by email that esports could create lasting economic effects and attract people and companies to the state.

“Colleges throughout the state and the rest of the country already have dedicated high-tech spaces to esports competition and development, and many offer scholarships to recruit students for their varsity gaming teams,” Miller said. “The interest is clearly there, and if Indiana has an opportunity to be a leader in the growing industry, we should at least consider the potential impact it would have on our state economy.”

Broad appeal

Nearly 85% of Americans ages 5 to 17 play video games at least an hour each week, according to this year’s annual Entertainment Software Association report about the U.S. video game industry.

The hobby is popular among both genders, but the association’s report found boys and men play at higher frequencies across nearly all age groups. Among kids ages 5 to 12, 88% of boys reported playing at least an hour per week compared to 78% of girls. Gen Z – ages 13 to 28 – reported similar use by gender: 85% and 70%, respectively.

In Indiana, male high school graduates are less likely to immediately enroll in higher education than are their female counterparts. Statistics for the class of 2023 show the female college-going rate was 58% – 13 percentage points higher than the male rate, according to the Indiana Commission for Higher Education.

The disparity is even greater in Adams, Huntington, Kosciusko, LaGrange, Noble, Steuben and Whitley counties. The female college-going rate in those northeast Indiana communities outpace the male rate by 14 to 26 percentage points.

Students have told Middleton, the Indiana Tech coach, that they probably wouldn’t have gone to college if it wasn’t for the esports program, which is coed but predominantly male.

The opportunity to compete while earning a degree can also tip the scales for aspiring professional esports players, Middleton said.

“It’s like, ‘Hey, I can try to go pro. If it doesn’t work out, at least I have a degree as a backup plan,’ “ he said.

Goossens, the Trine esports director, can relate. He was once that student uninterested in school, wanting only to play video games. His parents used his passion as motivation by telling him an esports career is short, he said, and he could better secure his future by studying something that could apply to competitive video game play.

Goossens followed his parents’ advice, which led to earning an event management degree, he said, noting he was interested in hosting esports events. He has worked in esports for 11 years.

Social spot

The popularity of the $2.1 million esports facility Trine dedicated last September illustrates the demand for competitive video game spaces.

Trine indicates on its website that enrollment at the Angola campus totaled nearly 4,400 graduate, undergraduate and dual-enrollment students last fall. About 700 students used the Mark and Sarah Music/Ruoff Mortgage Esports Arena, making it one of the university’s busiest places, Goossens said.

He added students from nearby K-12 school districts are among the off-campus visitors who use the facility, which features about 60 gaming computers, a spectator area, a competitive battle stage and broadcast booth for livestreaming and commentary.

“It’s a great space to be around others,” Goossens said.

The alternative is students playing alone, he said, and that’s not good for retention.

Statistics for Indiana’s public institutions show only 48% of students graduate from college on time, although rates vary by campus type. About 60% of students attending four-year main campuses earn their degrees on time compared to 30% attending four-year non-main campuses and 24% attending two-year campuses, according to the Indiana Commission for Higher Education.

Like traditional college sports, esports requires players to have good grades, Goossens said, and study tables are offered for participants struggling academically. At Trine, team members must be passing their classes and have a minimum 2.5 GPA – or 3.0 for team captains.

Students who aren’t on the teams also must meet an academic standard to use the arena.

“This GPA requirement is 2.0 but is also paired with their class schedule to have their account disabled when they are supposed to be in class,” Goossens said.

Kelly, the Trine esports participant from LaGrange, said his team rallied behind a player whose grades jeopardized his status. The group worried they would have to find and build chemistry with a new teammate, Kelly said, but his friend improved his GPA.

“I was proud,” said Kelly, noting he would offer to help his teammate study, even if it meant driving back to campus.

K-12 schools, including Lakeland Junior-Senior High School in LaGrange, hold esports participants to the same standards as the Indiana High School Athletic Association, which has academic eligibility requirements. This adds another layer of support for students who might need extra help academically, said Garett Chrisman, head coach.

“The academic standard we stress is that students must be passing the majority of their classes,” he said. “If they fail more than one class, they are barred from competition until they improve their grades.”

Lakeland students are among those that have visited Trine’s facilities. Chrisman said those trips are about more than getting to play video games.

“They are ingratiating themselves with a postsecondary level esports team and Trine Esports’ associated educational programs,” he said.

“It helps them see for themselves how to develop a potential future in the fields of science and technology.”



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Upstate college students compete for esports scholarships

GREENVILLE, S.C. (WSPA) – More than 400 college gamers are set to compete for scholarships during tournaments at the Southeast Game Exchange. The tournament put on by the Carolina Games Summit, and Creative Director Michael Everett said gamers will compete for prizes from a $400,000 prize pool. Everett added that they are expecting 51 winners […]

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GREENVILLE, S.C. (WSPA) – More than 400 college gamers are set to compete for scholarships during tournaments at the Southeast Game Exchange.

The tournament put on by the Carolina Games Summit, and Creative Director Michael Everett said gamers will compete for prizes from a $400,000 prize pool.

Everett added that they are expecting 51 winners from a group of 480 players.

Winners will receive scholarships ranging from $1,000 to $5,000 from North Carolina Wesleyan University, Barton College, and Louisburg University.

“We’re working with schools that offer esports programs,” Everett said. “Trying to help kids figure out how to get a job in the esports industry.”

He also said that students who win the money don’t have to be esport or game design majors, just people with an interest in learning and playing esport games.

According to Carolina Games Summit, tournament games include Fortnite, Gran Turismo, Donkey Konga 2, and Rocket League. The tournament is just one of many events visitors can participate in.

The Southeast Game Exchange also hosts a cosplay contest, interactive scavenger hunt side quests, live wrestling shows and panels with celebrities and content creators.

Game enthusiasts can also buy, sell, or trade game and character memorabilia, according to the event website.

Couldn’t make it today? The tournament continues through July 19 – 20 at the Greenville Convention Center.

Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.

For the latest news, weather, sports, and streaming video, head to WSPA 7NEWS.



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U of A Honors College Names First Natural State Fellows from Across Arkansas

Photo Submitted The University of Arkansas Honors College has awarded its inaugural Natural State Fellowship to 12 incoming freshmen from across Arkansas, each bringing a wide range of interests and talents. The prestigious fellowship provides up to $80,000 over four years to cover tuition, fees, books, room and board and […]

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U of A Honors College Names First Natural State Fellows from Across Arkansas


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The University of Arkansas Honors College has awarded its inaugural Natural State Fellowship to 12 incoming freshmen from across Arkansas, each bringing a wide range of interests and talents.

The prestigious fellowship provides up to $80,000 over four years to cover tuition, fees, books, room and board and other academic expenses. This support enables students to pursue original research, study abroad, service learning and other enriching academic experiences.

To qualify, incoming students must first meet the ACT/SAT and GPA requirements for fellowship consideration. Students must also be Arkansas residents who meet at least one of the following criteria: have significant financial need, plan to enroll as a first-generation college student, or come from a geographic area of the state that is less well-represented at the university. 

Recipients can combine fellowship funds with other scholarships and grants, including the more than $1 million in study abroad and research grants awarded annually by the Honors College. 

“We’re thrilled that every student offered a Natural State Fellowship chose to join us this fall—something that rarely happens in recruiting,” said Lynda Coon, dean of the Honors College. “It’s a testament to the importance of reaching every corner of Arkansas. Their records speak for themselves—these are truly exceptional students, and we’re fortunate to welcome them into our inaugural cohort.”

The 2025 Natural State Fellows are:

  • Alyssa Babb – Harrison
  • Tristan Burnett – Heth
  • Chloe Dunkelgod – Arkadelphia
  • Bentley Fox – Gillett
  • William Hacker – Brookland
  • Riley Hart – Mountain View
  • Whitney Juarez – Crossett
  • Prabhdil Kaur – Bentonville
  • Altin Kight – Lockesburg
  • Ayden Kilgore – Cedarville
  • Hannah Lawley – Van Buren
  • Carson Maurer – Bryant

By prioritizing local talent, the new fellowship underscores the Honors College’s commitment to retaining Arkansas’s brightest students and strengthening recruitment efforts. It also expands support for students from all regions of the state and socioeconomic backgrounds, reinforcing the U of A’s land-grant mission and advancing Chancellor Charles F. Robinson’s strategic goal of broadening educational access for Arkansans.

2025 Natural State Fellows

Alyssa Babb graduated from Bergman High School, where she served as editor and business manager of the yearbook and design editor of the school newspaper. She was secretary of the art club, a member of the National Honor Society, and helped organize events as part of the prom committee. She also attended Arkansas Girls State and captained her school’s esports team.

Babb received recognition from the College Board National Recognition Program, earned multiple top-of-class medals, and was awarded the “A” Honor Roll distinction. She also made the dean’s list at North Arkansas College for her concurrent enrollment coursework.

She plans to major in computer science and is the daughter of Lori and Jonathan Babb.

Tristan Burnett graduated from the Academies of West Memphis High School where he served as president of Mu Alpha Theta, the school’s math club. He was a student ambassador, captain of the soccer team and participated in Arkansas Boys State. Outside of school, he worked at a local tire shop, refereed boys’ and girls’ soccer games, served as sound manager for his church and attended the University of Arkansas Engineering Summer Camp.

Burnett received both the National Rural and Small Town Recognition Award and the National First-Generation Recognition Award. He placed first in a regional algebra competition, received the AP Language Award and was named Student of the Month at his school.

He plans to major in mechanical engineering and is the son of Darla and Ronald Burnett.

Chloe Dunkelgod graduated from Arkadelphia High School where she was part of the gifted and talented program, joined the Beta Club and National Honor Society, led the International Club as president and developed leadership skills through Future Business Leaders of America. Outside of school she volunteered at the Humane Society.

She graduated summa cum laude and was recognized as an AP Scholar, Student of the Year and 4-Year Badger Scholar, the highest distinction at her school. She also completed all medical career pathway courses offered.

She plans to major in mechanical engineering and is the daughter of Marsha and Carl Dunkelgod.

Bentley Fox graduated from DeWitt High School where she served as a class officer and as secretary for both the student council and Thunder Club. She captained the cheer team, ran track and participated in Future Business Leaders of America. Outside of school she took part in Arkansas Girls State, led her church youth group and helped her family tend their corn crop and deliver it to the community and people in need.

She was commended by the College Board National Recognition Program and received the AP Scholar with Honor Award. She was also named DeWitt High School’s Top Student for her performance in AP classes, received the Academic Excellence Award and graduated with honors.

She plans to major in agricultural business and is the daughter of Misty and Curtis Fox.

William Hacker graduated from Jonesboro High School where he led the debate team, tutored students in math, captained the Model United Nations team and volunteered with the Young Democrats. Outside of school he helped coach a U8 soccer team and volunteered on the surgery floor at St. Bernard’s Medical Center.

He is an AP Scholar with Distinction and received the AP Government and Politics Award at his school. He has earned numerous honors in debate, including the title of national qualifier and the National Speech and Debate Association’s Outstanding Distinction. He also ranked as the 16th Public Forum Speaker in the Silver Division at the Tournament of Champions, the most prestigious national debate competition in the country.

He plans to major in psychology and is the son of Mary Edmundson and Dr. Hans Hacker.

Riley Hart graduated from the Arkansas School for Mathematics, Sciences and the Arts where he conducted research on the properties of recycled polypropylene and worked in the school cafeteria and at the front desk. He also took concurrent courses at the University of Arkansas–Fort Smith. Outside of school he is restoring a 1972 Volkswagen Super Beetle, works in his father’s metal fabrication shop and enjoys making handmade gifts. He also participated in the Boy Scouts of America.

His Test of Engineering Aptitude, Mathematics and Science (TEAMS) team placed second in the state and in the State Beta Club Convention. He has received awards for academic excellence in core classes.

He plans to major in mechanical engineering and is the son of Katherine Hale and Emmett Hart.

Whitney Juarez graduated from Crossett High School where she participated in the Beta Club, student council, art club and National Honor Society. Outside of school she served on the Mayor’s Youth Council as a junior clerk.

She was named National Beta State Convention Champion in mixed media and placed fourth in the jewelry division and fifth in drawing.

She plans to major in landscape architecture and is the daughter of Juan Juarez.

Prabhdil Kaur graduated from Bentonville West High School where she led the Health Occupations Students of America Club and the Indian Student Association. She volunteers regularly, attends book club and serves on the Teen Advisory Board at the Bentonville Public Library. She is the founder and co-president of the West Library Association, which promotes the value of public libraries to high school students. She also serves on the Bentonville School District Teen Board and the Bentonville Moves Coalition Board.

She was commended by the College Board National Recognition Program and named an AP Scholar with Distinction. She received high honors for her AP credits and earned the “Career Completer” award for her extensive coursework in health sciences.

She plans to major in finance and is the daughter of Prabhjot and Dalwinderpal Gill.

Altin Kight graduated from De Queen High School where he participated in Quiz Bowl, his school’s broadcasting organization, the National Honor Society, art club and the Technology Student Association. Outside of school, he interned at the local radio station.

He received the Rotary Award and multiple honors for academic excellence. He has also earned certifications in Microsoft programs.

He plans to major in biology and is the son of Remzije and Jimmy Kight.

Ayden Kilgore graduated from Alma High School where he played trombone in the band and served as head drum major. He was a member of the Quiz Bowl team, Tabletop Gaming Club and National Honor Society. He also served as treasurer of his school’s Mu Alpha Theta chapter.

He is exploring majors related to premedical studies and is the son of Lori and Ronnie Kilgore.

Hannah Lawley graduated from Van Buren High School where she participated in Mu Alpha Theta and the History Club. She works in customer service at Dairy Queen and enjoys sculpting and painting in her free time.

She earned the AP Scholar Award and was named to the Honor Roll throughout her high school career. She also completed extensive coursework in biomedical sciences.

She plans to major in biology and is the daughter of Jamie and Danny Lawley.

Carson Maurer graduated from Bryant High School where he participated on the Quiz Bowl team and tutored classmates. Outside of school he programs for fun, has trained on neural networks and runs AV for his church’s youth group.

He is an AP Scholar with Distinction and was named to the school’s Platinum Honor Roll. He ranked among the top two in his oral communication class and won the state tournament design award with his robotics team.

He plans to major in computer science and is the son of Cindy and Bryce Maurer.

About the Honors College: The University of Arkansas Honors College was established in 2002 and brings together high-achieving undergraduate students and the university’s top professors to share transformative learning experiences. Each year the Honors College awards fellowships that provide $80,000 over four years, and more than $1 million in undergraduate research and study abroad grants. The Honors College is nationally recognized for the high caliber of students it admits and graduates. Honors students enjoy small, in-depth classes, and programs are offered in all disciplines, tailored to students’ academic interests, with interdisciplinary collaborations encouraged. All Honors College graduates have engaged in mentored research.

About the University of Arkansas: As Arkansas’ flagship institution, the U of A provides an internationally competitive education in more than 200 academic programs. Founded in 1871, the U of A contributes more than $3 billion to Arkansas’ economy through the teaching of new knowledge and skills, entrepreneurship and job development, discovery through research and creative activity while also providing training for professional disciplines. The Carnegie Foundation classifies the U of A among the few U.S. colleges and universities with the highest level of research activity. U.S. News & World Report ranks the U of A among the top public universities in the nation. See how the U of A works to build a better world at Arkansas Research and Economic Development News.



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