E-Sports
Truxton Extreme Demo Launches After Decades, Now Playable via Steam Next Fest
Image Via Tatsujin It has been a very long time since the Truxton game was last seen. Truxton Extreme is the new title in the franchise after more than 30 years, coming now with a big return. Tatsujin, who is the team behind this game (one of them is Masahiro Yuge from Toaplan), announced this […]


Image Via Tatsujin
It has been a very long time since the Truxton game was last seen. Truxton Extreme is the new title in the franchise after more than 30 years, coming now with a big return. Tatsujin, who is the team behind this game (one of them is Masahiro Yuge from Toaplan), announced this one for PS5 in 2023. But later, not many updates came. Many fans thought it was maybe canceled. Now, finally, at Future Games Show, they revealed the demo and said the game will arrive on both PS5 and PC in 2025.
Truxton Extreme Demo Out During Steam Fest
Starting from June 9, you can now try out the demo of Truxton Extreme during Steam Next Fest. It will stay available until June 16 or 17, depending on where you live. This demo gives a good idea of how the full game might feel. Inside the demo, there are:
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Tutorial for showing game controls
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Story Mode with a bit of manga scenes and a new hero Ash
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Arcade Mode which is fast and more intense
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Heart Starter Mode (a little easier with revival after death)
Some people said it feels very old-school and nostalgic, while others praised the bullet speed in Arcade, saying it was just like before but sharper looking.
Gameplay Stuff and Modes Explained
Truxton Extreme still keeps the old school shooter roots, but also does some new stuff.
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Gameplay is vertical shooting, full of bullets and chaos
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Weapons like Truxton Beam, Thunder Laser, Power Shot and Homing Shot are back
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Bombs still exist too. very useful when surrounded
The 3 game modes include:
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Story Mode: It has 18 chapters with manga cutscenes by Junya Inoue
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Arcade Mode: Focuses on reflexes and score, no real story
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Heart Starter Mode: It’s ean asy way for those who are not good at this type of game
Look and Music Both Upgraded
Visually, the game has new 3D models, but don’t lose the classic feelings. Backgrounds, ships, bosses—everything has much more detailed textures than before. Music is composed by Masahiro Yuge, the same guy from original, and now he mixes old themes with new style which is also kind of catchy and exciting.
When is It Coming and Where
Right now, no final date for full game release, but it said it will be in 2025 for PC and PS5. Tatsujin even held a long livestream on June 8 to play the demo and talk about it.
You can wishlist the game on Steam and also join discussions in community forums.
ALSO READ: Wuthering Waves 2.5 Beta Recruitment Begins
So, Truxton Extreme might have been gone, but now it’s back and looks pretty solid in the demo. While some things can be better polished, the core gameplay feels very alive. If you liked the old shoot ’em ups or want to try something challenging, don’t miss this demo during Steam Fest. The full version is not far too much now.
E-Sports
Tencent Unveils Parental Tools to Curb Excessive Gaming During School Break
TLDRs; Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction. The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families. This move aligns with China’s long-standing regulations that restrict minor access to online games. Tencent’s efforts reflect a growing global trend toward stronger digital safeguards […]

TLDRs;
- Tencent rolls out new parental controls during China’s two-month summer break to reduce minor gaming addiction.
- The initiative includes real-time monitoring, customizable playtime limits, and educational tools for families.
- This move aligns with China’s long-standing regulations that restrict minor access to online games.
- Tencent’s efforts reflect a growing global trend toward stronger digital safeguards for young users.
Tencent Games has launched a new summer initiative aimed at helping parents better regulate their children’s gaming behavior during the extended school break.
With minors now having more free time and screen exposure likely to rise, the company is offering a suite of parental tools designed to limit gaming hours, track usage in real-time, and promote healthier digital habits.
The campaign focuses on strengthening family oversight at a time when concerns about gaming addiction typically peak. The two-month-long school holiday in China often coincides with a surge in online activity among minors, which has prompted both regulators and gaming firms to take proactive measures. Tencent’s summer move appears to be a direct response to both growing parental concerns and the country’s continuing regulatory push.
China’s strict regulations continue to shape industry behavior
Tencent’s new measures are consistent with the broader regulatory environment in China, where the government has enforced some of the world’s toughest rules on youth gaming. Since 2019, restrictions have included a 90-minute daily limit on weekdays, a gaming curfew between 10 p.m. and 8 a.m., and monthly spending caps based on age.
Rather than waiting for new directives, Tencent has taken a self-regulatory stance by introducing enhanced tools for families. This includes customizable time limits, educational content for parents, and integration with schools to raise awareness about screen time and online behavior. These additions reflect Tencent’s strategic alignment with government goals while attempting to foster a more responsible gaming culture.
Real-time control and education are central to Tencent’s approach
What sets Tencent’s program apart is its emphasis on direct parental involvement. Parents can now access real-time reports of their children’s gaming hours, adjust playtime limits on the fly, and access materials designed to help guide conversations about healthy gaming. This blend of technical control and educational outreach shows a shift toward empowering families to take more active roles in their children’s digital lives.
Research has shown that family-based interventions can significantly reduce problematic gaming behavior. One study involving over 300 students found that when parents were equipped with both monitoring tools and learning resources, children showed better self-control and reduced signs of addiction. Tencent’s initiative appears to build on this model by combining real-time controls with awareness campaigns.
Industry trend points to increased global focus on youth protection
Tencent is not alone in its efforts to safeguard younger users. Globally, gaming and social media companies are under increasing pressure to enforce child safety standards. YouTube, for instance, recently raised the minimum age for live streaming to 16. Similarly, platforms like Roblox have enhanced parental control dashboards to allow parents more visibility and control over their child’s gaming behavior.
While China’s regulatory regime is more rigid than most, companies worldwide are converging around similar goals, limiting excessive screen time and protecting minors from digital harm. Tencent’s summer initiative shows how large platforms are responding not only to legal mandates but also to societal expectations around responsible tech use.
E-Sports
Full Content Creator Schedule for EA Sports College Football 26 Revealed
If gamers can’t wait until the launch date to see everything in EA Sports College Football 26, they can turn to their favorite content creators for coverage. EA Sports has granted a select group of content creators from YouTube and Twitch early access to the game to test the various modes. On Thursday, they had […]

If gamers can’t wait until the launch date to see everything in EA Sports College Football 26, they can turn to their favorite content creators for coverage.
EA Sports has granted a select group of content creators from YouTube and Twitch early access to the game to test the various modes. On Thursday, they had MMG play Road to Glory, Eric Rayweather showcase the gameplay, and Bordeaux reveal everything new in Dynasty Mode.
More exclusive content will be released before the three-day early launch of the game on July 7 and the worldwide release date of July 10. Check out who else will be showcasing everything new and great about College Football 26.
Related Article: Madden 26 Franchise Mode is Getting HUGE Coaching Changes
There will be nine other content creators who will have the opportunity to play the game. All can be found on YouTube, but more will be showcased, including presentation and H2H online.
Here’s the schedule on when content will be released for gamers to watch:
12:00 pm EST
4:00 pm EST
8:00 pm EST
Hey #CFB26 fans!
Check out your favorite Community Creators dropping early content ahead of Early Access next week!
CFB26 Creator Content Playlist
: https://t.co/VamIV2UhA2 pic.twitter.com/bR6Z0RzQ26
— CFBDirect (@CFBDirect) July 3, 2025
Related Article: EA Sports College Football 26 Overall Top Player Ratings Revealed
If fans are looking to find all the videos under one spot, if they miss one, College Football 26 has them covered. They have created a YouTube playlist where gamers can click on any of the videos that are being showcased.
Gamers will be thrilled to see the first looks at all these modes. Creators like MMG have already shown the challenges of Road to Glory, that every mistake can cost your high school player a five-star rating. Rayweather shared an in-depth look at how gamers can do less of going to the game menu and more strategy in the game. Even Bordeaux showcased the robust recruiting in Dynasty that will make it a much deeper experience than last year’s game.
The two videos that will particularly interest fans are the presentation and the H2H. Gamers would like to experience how gameday will be different in CFB 26 than in CFB 25. The H2H is the first online mode being showcased, so fans would like to see the changes made to it.
With the game less than a week away from release, it will only generate more excitement for players to jump into the game and play against one another. What remains to be seen is what kind of tournaments or other online aspects will be introduced throughout the year from an Esports perspective.
Related Article: EA Sports College Football 26 Deep Dive on Ultimate Team, Online H2H
E-Sports
Simpson cuts esports staff in program restructuring – The Simpsonian
Members of the Simpson College esports team were informed via email that Director of Esports Hubert Whan Tong and Assistant Esports Director Seth Larson were fired. This change comes from Simpson moving towards a new staffing model for the esports program. According to Director of Athletics Marty Bell, the college felt esports should align with […]

Members of the Simpson College esports team were informed via email that Director of Esports Hubert Whan Tong and Assistant Esports Director Seth Larson were fired.
This change comes from Simpson moving towards a new staffing model for the esports program.
According to Director of Athletics Marty Bell, the college felt esports should align with the three varsity programs who report to the athletics department but do not fall under the NCAA designation: shooting sports, dance and cheer.
These programs have part-time head coaches, and one program has one full-time head coach due to the risk level of the program. The new staffing model for esports will be similar.
“We feel this change will allow us to move forward with our Esports program and still provide a quality experience for our participants while recognizing the need to be fiscally prudent to ensure the long-term success and sustainability of the college for our students,” said Bell.
Between the salaries of the staff and the operating budget, the program costs just over $115,000 a year. All existing scholarships awarded for participating in esports will be honored, but it is unclear at this time if there will be esports scholarships in the future.
Whan Tong, former Director of Esports, worries about the future of the program, which had its largest roster of over 40 students in the 2024-25 academic year. He believes they will struggle to meet the membership guidelines of the National Association of Collegiate Esports and the Midwest Esports Conference.
Each conference requires a dedicated esports staff member who can commit to supervising practices, overnight travel, competitions and the academic progress of their students. Violations of these requirements could result in the program being terminated from the conference.
Esports have won four national championship titles in the National Association of Collegiate Esports conference, three regional championship titles in the Midwest Esports Conference, the Midwest Esports Conference Unified Program award and the Unified Social Impact award since the start of the program in 2021.
“I have faith that the next person will do the best they can with the resources they are given. In the last four years, it was an honor to be Simpson’s esports director,” said Whan Tong. “I was incredibly privileged to have worked with so many talented students, coaches and most of all my assistant director.”
Joe Degen, a member of the Super Smash Bros. team, is concerned with the change and upset at the college for how their decision will impact the program, which is well-respected among other schools in the Midwest.
“The esports program that Hubert and Seth helped create was the main factor in me picking Simpson over other schools l was considering, like Wartburg, Coe, and Central,” said Degen. “I guarantee that if you ask any of the directors of those programs, they can tell you how their program was either inspired by Simpson’s program or could tell you how important someone like Hubert was to the establishment of competitive college esports in Iowa.”
Degen is proud to be a part of esports and praised Whan Tong and Larson’s dedication and commitment to creating such a successful program. He finds it hard to see where the program will go from here.
Simpson will begin searching for a new leader to run the program in the fall.
Editor’s Note: The Simpsonian staff is off for the summer but is committed to writing about important campus updates when possible.
E-Sports
Netflix and Spotify discuss partnership on live music content
about us Storyboard18 today has grown into the premier, multi-media destination for the news and the views that matter to the A&M community. In a short span of time, through its pioneering content and properties, Storyboard18 has become an aspiration platform where a mention matters more than the rest, setting the agenda and creating an […]

about us
Storyboard18 today has grown into the premier, multi-media destination for the news and the views that matter to the A&M community. In a short span of time, through its pioneering content and properties, Storyboard18 has become an aspiration platform where a mention matters more than the rest, setting the agenda and creating an impact for individuals, brands and businesses. Storyboard18 probes and provokes, igniting heated debates and discourse on the issues and topics that matter. Its breadth of content has grown to include trend-setting coverage of not only the advertising, marketing and media industries, but also startups, policy and tech. Storyboard18’s IPs slate has grown to include marquee, aspirational properties like The Visionaries and Share The Spotlight. With its digital depth and television presence through two shows – Media Dialogues With Storyboard18 and the Storyboard18 weekend show, the brand has solidified its position as the apex platform for the A&M industry.
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E-Sports
Acer tops PH PC market in Q1 2025
Acer led the Philippine personal computer market in the first quarter of 2025, according to data from research firm GfK. The technology company captured a 35.7% share of the total PC market, 34.2% of the consumer notebook segment, and 40.6% of the gaming laptop segment. Acer attributed the results to its marketing strategy, which includes […]

Acer led the Philippine personal computer market in the first quarter of 2025, according to data from research firm GfK. The technology company captured a 35.7% share of the total PC market, 34.2% of the consumer notebook segment, and 40.6% of the gaming laptop segment.
Acer attributed the results to its marketing strategy, which includes partnerships with brand ambassadors such as Filipino pop group SB19. The company said the collaboration has helped strengthen its local presence and connect with younger customers.
“Our partnership with SB19 works because we share the same values and energy. Also, the group’s strong social media presence and its ability to create engaging content have allowed us to reach and connect with our customers,” said Sue Ong-Lim, managing director at Acer Philippines.
In April, Acer maintained momentum, with its notebook segment reaching a 36% market share.
Acer and SB19 have worked together since 2021, starting with Acer Day and campaigns for Acer and Acerpure products. Recently, Acer co-presented SB19’s “Simula at Wakas” world tour stop in Taiwan. During the trip, SB19 visited Acer’s Taipei headquarters as “one-day employees,” experiencing the company’s products and innovations.
As the partnership marks its fifth year, Acer and SB19 expressed optimism about continuing their collaboration.
Acer chair and CEO Jason Chen and Pan-Asia Pacific president Andrew Hou welcomed the group and gave each member a Predator Helios 18 gaming laptop. SB19 also visited Acer’s product experience center, tested gaming laptops and wearable technology, and joined a design workshop on laptops and compact appliances.
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E-Sports
JCC a ‘perfect’ home for regional eSports tournament
Memdbers of the Olean High School eSports team compete at a tournament at Jamestown Community College in Olean. (SUNY JCC) OLEAN — The eSports stadium at SUNY Jamestown Community College’s Cattaraugus County Campus continues to be a hub for regional high school and middle school competitions. Five schools in Cattaraugus and Allegany counties and more […]

Memdbers of the Olean High School eSports team compete at a tournament at Jamestown Community College in Olean. (SUNY JCC)
OLEAN — The eSports stadium at SUNY Jamestown Community College’s Cattaraugus County Campus continues to be a hub for regional high school and middle school competitions.
Five schools in Cattaraugus and Allegany counties and more than 50 students ranging from sixth grade to seniors participated in the CA BOCES spring tournament at JCC’s downtown Olean location. Since 2023 it was the fifth time BOCES has held a tournament on the campus.
“We have used the campus and space multiple times and have always been very happy with the venue,” said Karen Insley, CA BOCES program manager who oversees student programming. “As usual, Jonathan (Kowal, JCC athletic and recruitment coordinator) was a fantastic host. The Magnano Room and the eSports arena are a perfect fit for our group.”
Members of the Randoph eSports team compete at Jamestown Community College in Olean. (SUNY JCC)
Teams from Andover, Bolivar-Richburg, Cattaraugus-Little Valley, Olean and Randolph enjoyed the day at JCC playing Rocket League, Mario Kart, and Super Smash Bros. games.
Randolph earned the season-long Rocket League crown, finishing unbeaten in matches.
“The students love being able to show off their talents and skills in a competitive environment,” said Andrew Garvey, coach of Randolph. “They are always so excited when we get to bring home a trophy or banner to display in the school. They see it happen so often for traditional sports, so it’s so nice for them to be recognized in a similar fashion.”
While some other area schools opt to play in remote leagues against teams from around the country, the CA BOCES league doesn’t require a hefty entry fee and allows students to compete locally, and face-to-face in fall and spring tournaments at JCC.
“My students love the face-to-face competition,” said Malibu Peelman, Bolivar-Richburg coach. “They love having an event for eSports, and for my older students they enjoy learning of the possibilities of further education at JCC.”
JCC’s sprawling eSports stadium, with its capacity to host 60 or more students, is a perfect place for a regional gaming tournament. The stadium opened in 2022 and is home to the college’s National Junior College Athletics Association Esports team. It includes an arena for official competitions and a mezzanine for viewing, a meeting room with computers for practice, an activity area with console games, and a reception area.
CA BOCES plans to hold its next big tournament, this December, at JCC.
Garvey said the stadium is “great facility with lots of equipment and rooms to fit students,” while Peelman added that the space “allows for focus in the students’ gaming interest.”
Theresa Pfeil from Hinsdale Central School attended the spring tournament to see what it was all about and for guidance in growing the eSports program at the school. The Olean team, meanwhile, visited the JCC arena for the first time this spring to play.
Kowal said that in addition to BOCES affiliated schools, many from around the region and beyond have visited the stadium to play and observe what JCC has created.
“We’ve had visitors in the past just come to see what it was, how to build something, and then went on their way back to their school,” Kowal said.
Though Randolph has had an informal gaming club for 12 years, many area schools are new to eSports. CA BOCES started its eSports league for schools three years ago, with a half dozen or more competing at different times.
Visit JCCJayhawks.com for more information about JCC eSports.
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