E-Sports
Westbury esports team takes third at state championship – The Long Island Times
The Westbury High School esports team recently placed third at the Empire State Scholastic Esports Federation (ESSEF) championship and invitational, hosted at Syracuse University’s gaming and esports center. “This event was an incredible opportunity for our scholars to showcase their talents and represent Westbury on the state level,” said Westbury High School esports club advisor […]

The Westbury High School esports team recently placed third at the Empire State Scholastic Esports Federation (ESSEF) championship and invitational, hosted at Syracuse University’s gaming and esports center.
“This event was an incredible opportunity for our scholars to showcase their talents and represent Westbury on the state level,” said Westbury High School esports club advisor Michael Fodera. “Esports continues to provide a dynamic platform that fosters healthy competition, collaboration, critical thinking, and hard work.”
The Westbury High School esports competitors participated in several weeks of regular season play, after which they qualified for the championship. The scholars then competed in the semifinals for Super Smash Bros. in the 3v3 team division, earning medals as they captured third place.
“Team members Olson Benjamin, Edwin Mendoza Ceron, Matthew Flores, David Franco, and Jahsiah Santana demonstrated remarkable skill, teamwork, and perseverance throughout the tournament,” said Fodera.
ESSEF is the largest middle and high school esports league in New York. The organization was founded by educators to foster the growth of scholastic esports throughout the state.
E-Sports
Mixed Reality Headsets, Jason Momoa’s CPG Pivot, NASA x Oakley, and Gaming AI
On this episode of TechMagic, hosts Cathy Hackl and Lee Kebler welcome Jeff Shardell, founder and CEO of Humble Brands, to hear about his journey from leading at Google to redefining sustainability in the CPG world. Jeff shares how his tech background shaped his approach to eco-friendly product design, scaling consumer goods, and building an […]

On this episode of TechMagic, hosts Cathy Hackl and Lee Kebler welcome Jeff Shardell, founder and CEO of Humble Brands, to hear about his journey from leading at Google to redefining sustainability in the CPG world.
Jeff shares how his tech background shaped his approach to eco-friendly product design, scaling consumer goods, and building an authentic celebrity partnership with Jason Momoa.
Cathy and Lee also dive into cutting-edge mixed reality news, from ByteDance’s lightweight Pico headset to Oakley’s NASA visor collaboration. Plus, how Gen Z’s gaming habits are reshaping career paths.
With updates on AI’s impact on gaming jobs and Roblox’s new adult dating features, this episode bridges the worlds of innovation, sustainability, and immersive tech. The hosts also preview what’s coming in Season 3 after their summer break.
Come for the tech, stay for the magic!
Episode highlights:
Mixed Reality Momentum — Cathy and Lee dive into the latest in XR hardware, spotlighting ByteDance’s lightweight Pico headset and Oakley’s visor developed for NASA’s Artemis 3 mission. They discuss how sleek design, enterprise collaboration, and immersive functionality are signaling a shift toward mainstream adoption of mixed reality across both consumer and professional environments.
Gaming Meets Career Building — Gen Z’s gaming isn’t just play; it’s preparation. Cathy and Lee examine how platforms like Roblox and Minecraft are training future professionals in design, systems thinking, and collaboration. They also unpack Roblox’s adult dating features and the growing impact of AI on gaming jobs, including layoffs at studios like King, developer of Candy Crush.
From Google to Clean Beauty — Jeff Shardell reveals how his experience as a Google executive helped him launch Humble Brands, a sustainable personal care company. Cathy and Lee explore how Jeff applied tech-industry thinking to CPG, built an authentic partnership with Jason Momoa, and navigated the challenges of scaling eco-conscious products in a crowded market.
Developing Authentic Celebrity Partnerships — Jeff explains how Humble Brands built a successful collaboration with Jason Momoa by prioritizing authenticity over traditional endorsements. Cathy and Lee explore how the partnership began with Momoa as a real customer, evolved over a year of co-developing products, and resonated with consumers through shared values and genuine connection.
E-Sports
GCU’s character ed experts produce book that is ‘life-changing tool’ for teachers
Canyon Center for Character Education Program Director Emily Farkas (right) and Assistant Director Dr. Ashley Brandon with their new book on character education. Photos by Ralph Freso The pupils in Kristen Palamaruk’s earth science and AP and honors biology classes can count on an assignment to start the school year. But it will have little […]


Photos by Ralph Freso
The pupils in Kristen Palamaruk’s earth science and AP and honors biology classes can count on an assignment to start the school year.
But it will have little to do with molecules.
They will be “deep-diving into their own character,” said the Maryvale High School teacher, “and creating virtue goals.”
During the first week of school, she will be turning to the experts at Grand Canyon University’s Canyon Center for Character Education. She’s using Program Director Emily Farkas and Assistant Director Dr. Ashley Brandon’s new book, “Activities and Applications: Character Education.”
“We will discuss what character is and why virtues are important,” Palamaruk continued, using different activities in the book for each age group.
She will help them set up a virtues journal, per one of the book’s activities that highlight reflective journaling, as well as other activities for older students “to help them decide on the virtues they want to build for their character.”
It’s right there on page 19, and it’s a doozy: You’re having a birthday party at some future time (20, 30, 40?) and your best friend pops up to give a speech. “What would you like them to say about you?”
Last year was Palamaruk’s first to implement character education in her classroom, and there was a learning curve. This year, she has the book.
“It’s been a life-changing tool,” she said. “I hope it inspires more people to utilize the tool and implement character education within their classroom.”

There’s a lot of theory and research behind character education. But Farkas and Brandon knew in the past three years of working on character education with K-12 schools that teachers often ask the same questions:
“What can I do right now?”
“Do you have curriculum for it?”
So they give them tangible exercises, using the framework of CCCE skills on how to live a virtuous, flourishing life.
With graduate degrees in character education and on-the-ground experience at conferences and working with schools, Farkas and Brandon thought the best book would include activities to explore moral, civic, intellectual and performance virtues.
“It’s ready-made, they don’ have to think about it,” Farkas said.
A teacher can use it for their own growth or for students in their classrooms, and school leaders can use it for professional development. It’s free on CCCE’s website (or printed copies are available upon request to CCCE).
“It’s literally for anyone who wants to put character education activities in place — our main audience is the K-12 space — but these activities can absolutely be differentiated for higher education spaces,” Farkas said.
She said it could be a supplemental resource for established character education programs in schools or be something “to get the ball rolling” in schools without them.
It’s part of CCCE’s mission to advance character education globally, working on an extension of a three-year grant from the Kern Family Foundation.
To do the book, they enlisted 10 character education experts from across the country to contribute activities.
“It is often easy to view character education as ‘something else to add to my plate’ among the mound of duties, reports and responsibilities that we have as classroom educators,” said contributor Lance Forman, a Lipscomb University College of Education assistant dean and CCCE advisor. “But what we need to understand is the character is not something else to add to the plate, it IS the plate. Character education and development is the foundation of exceptional teaching and leadership. The book is a great resource for educators because it provides concrete ways to integrate character education elements into the classroom.”
Each section breaks down the intended audience, focus, materials needed and the step-by-step procedure. Numerous aids are used, from literature to videos of TEDx talks, from Aesop’s Fables to Psychology Today article links.
An activity on courage is supplemented by links to a talk by a researcher and lecturer about courage, followed by discussion questions and other activities. A section on gratitude includes a link to happiness expert Martin Seligman’s article and prompts to write three blessings from you day. Compassion, patience and integrity are explored form all angles.
“There’s plenty of opportunities for reflection throughout the activities,” Farkas said. “There’s a lot of focus on different virtues, such as empathy, which I think is needed currently.”
It’s all centered on personal growth.
“It’s really thinking about how your character impacts not only yourself and your growth, but how your character impacts those around you,” Brandon said. “That’s a pretty important lesson for little ones.”
Grand Canyon University senior writer Mike Kilen can be reached at [email protected]
***
Related content:
GCU News: Character summit: ‘It is all about promoting the common good’
GCU News: Faculty friends lead fast-growing group on how to spread friendliness
E-Sports
Who is Kaelyn Wilkins? – Favikon
Blog Who’s Who on Social Media Who’s Who on Social Media 5 min to read Kaelyn Wilkins is a U.S.-based content creator known for blending gaming, lifestyle, and mental health storytelling across YouTube, TikTok, and Instagram. With over 3 million followers, she first gained recognition through the SevenSuperGirls collective before evolving into a solo creator […]

Who’s Who on Social Media
Who’s Who on Social Media
5 min to read
Kaelyn Wilkins is a U.S.-based content creator known for blending gaming, lifestyle, and mental health storytelling across YouTube, TikTok, and Instagram. With over 3 million followers, she first gained recognition through the SevenSuperGirls collective before evolving into a solo creator focused on Minecraft content, personal anecdotes, and messages of self-love.
July 23, 2025
Justine Castany
See AI-Powered Profile ✨
E-Sports
Roblox Trading Volume Hits 1.279 Billion, Ranks 68th Amidst Market Challenges
On July 22, 2025, Roblox’s trading volume reached 1.279 billion, ranking 68th in the day’s stock market. Roblox (RBLX) fell by 3.45%. Roblox, the popular online gaming platform, has been facing challenges in maintaining user engagement and revenue growth. Recent reports indicate that the company is exploring new strategies to attract and retain users, including […]

On July 22, 2025, Roblox’s trading volume reached 1.279 billion, ranking 68th in the day’s stock market. Roblox (RBLX) fell by 3.45%.
Roblox, the popular online gaming platform, has been facing challenges in maintaining user engagement and revenue growth. Recent reports indicate that the company is exploring new strategies to attract and retain users, including partnerships with major entertainment brands and the development of new gaming experiences. However, these efforts have yet to translate into significant financial gains, leading to investor concerns about the company’s long-term prospects.
Additionally, Roblox has been grappling with regulatory scrutiny, particularly in the European Union, where lawmakers are considering stricter regulations on online gaming platforms. These potential changes could impact Roblox’s operations and profitability, further adding to the uncertainty surrounding the company’s future. Despite these challenges, Roblox remains a dominant player in the online gaming industry, with a loyal user base and a strong brand presence. The company’s ability to navigate these obstacles will be crucial in determining its success in the coming years.
E-Sports
Roblox Launches New Learning Hub to Blend Education with Play
Roblox Launches new Learning Hub in partnership with BBC, Google, and Sesame Workshop for students. (Image Credit: Roblox) Roblox has rolled out a brand-new Learning Hub, making it easier for students to explore educational games and interactive lessons all in one place. Designed with summer break in mind for many Northern Hemisphere students, the hub […]


Roblox has rolled out a brand-new Learning Hub, making it easier for students to explore educational games and interactive lessons all in one place.
Designed with summer break in mind for many Northern Hemisphere students, the hub aims to combine fun and learning through curated experiences built by Roblox creators and well-known educational institutions.
The Learning Hub covers a broad spectrum of topics, from traditional school subjects like math, computer science, and English language to life skills, internet safety, and environmental awareness.
What makes this initiative stand out is its partnership with respected organizations such as the BBC, Google, and Sesame Workshop, each contributing their own unique experiences tailored for young learners.
One of the spotlight experiences coming soon is Planet Planners, developed by the BBC’s Bitesize educational team in collaboration with Playerthree. Geared toward players aged 11 to 14, this game challenges students to tackle real-world issues such as natural disaster preparedness and urban development. It’s also designed to align with UK national curricula and U.S. K-12 standards. According to Oonagh Jaquest, Executive Producer of BBC Bitesize at BBC Education, the experience encourages learners to make decisions, observe their consequences, and explore diverse global settings — all within a group-play setup.
Beyond Planet Planners, the Learning Hub features other high-quality offerings. Sesame Street Mecha Builders, already visited over 70 million times, introduces children to STEM concepts through creative problem-solving with their favorite characters. Aaron Bisman, SVP of Marketing at Sesame Workshop, noted that “Roblox has built a vibrant global community where creativity, learning, and collaboration thrive.”
Users can also dive into experiences like:
-
Lua Learning, which teaches coding through a built-in script editor,
-
Domain Rangers, a marine biology exploration,
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Math Tower Race, a speed-based arithmetic challenge,
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Google’s Be Internet Awesome World, which delivers practical lessons on online safety, and
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Words of Power, an action RPG focused on vocabulary and emotional literacy.
There’s also Studio Lite for aspiring game developers, offering easy-to-follow tutorials on building and publishing games using Roblox tools. Plus, Mission: Mars from the Museum of Science gives players a simulated journey across the red planet, blending science with adventure.
According to Rebecca Kantar, Head of Education at Roblox, the hub provides a “convenient front door” for kids to access content that’s both grade-appropriate and genuinely engaging. She emphasized that the platform is focused on reaching learners where they already are — in immersive digital spaces — while helping them build skills they’ll use in school and beyond.
The Learning Hub is accessible through the “More” tab under the Learn icon in both desktop and mobile versions of the Roblox app.
E-Sports
Push Gaming partners with OlyBet in the Baltic countries
Push Gaming has expanded its presence in the Baltic market by entering a significant distribution agreement with OlyBet, the region’s top gaming and entertainment provider. This partnership introduces Push Gaming’s complete library of slot games to players in both Latvia and Estonia , furthering its commitment to growth in regulated territories. This latest collaboration follows a […]

Push Gaming has expanded its presence in the Baltic market by entering a significant distribution agreement with OlyBet, the region’s top gaming and entertainment provider. This partnership introduces Push Gaming’s complete library of slot games to players in both Latvia and Estonia , furthering its commitment to growth in regulated territories.
This latest collaboration follows a string of recent launches across Europe, including Bulgaria, Spain, and Serbia, and aligns with the company’s broader strategy of increasing visibility in well-regulated gaming environments.
High-Performing Slots and New Releases Join OlyBet’s Lobby
As part of the deal, OlyBet Casino now features Push Gaming’s full slot portfolio. Popular titles such as those from the Razor Shark and Retro series are available, alongside upcoming releases like Wild Swarm Triple Hive and Bamboo Ways, which are expected to attract a strong following once launched.
“Having our content live with market leaders such as Olybet is a key pillar of our commercial strategy. OlyBet provides us with a fantastic partnership and a shared ambition to grow in both regions,” stated Andy Bentley, Chief Operating Officer at Push Gaming.
He added, “We’re scaling our collaborations globally to meet player demand, and our thriving relationship with the leading brand in Latvia and Estonia is another important milestone in our progress.”
Push Gaming’s content has already demonstrated strong performance in other regulated markets, and its integration with OlyBet marks a logical step in the supplier’s European expansion plan.
OlyBet Strengthens Its Offering with Push Gaming Titles
For OlyBet, the addition of Push Gaming’s portfolio reinforces its mission to remain the entertainment leader in the Baltic region. With an emphasis on delivering premium experiences, the integration helps ensure the operator continues offering top-tier content to its players.
“The added strength of Push Gaming’s slots in our lobby is considerable, and we’re delighted to have them available for our players,” said Tomas Graham, Chief Operations Officer at OlyBet “It is essential for us to offer the best games available to ensure OlyBet provides the best experience possible and remains the first choice in entertainment across each market.”
The partnership allows OlyBet to not only retain its competitive edge but also deepen its appeal to slot enthusiasts by offering engaging, well-crafted titles from one of the industry’s most innovative developers.
Continued Momentum in Europe’s Regulated Markets
With its Baltic expansion now underway through OlyBet, Push Gaming continues to accelerate its international strategy. Its consistent focus on entering tightly regulated markets and partnering with regional leaders reflects its long-term vision of building a sustainable and global presence.
As Push Gaming’s footprint grows across Europe, partnerships like this one play a central role in reaching new audiences and providing high-quality entertainment that aligns with local regulatory standards.
Source:
“Push Gaming levels up in Latvia and Estonia with OlyBet”, pushgaming.com, Jul 21, 2025
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