E-Sports
Woodward-Granger track wraps state with new records, esports places third
Sean Cordy | Special to the Chief As baseball and softball take their first swings for Woodward-Granger, the Hawks had a handful of performances on the state’s biggest stage. (Events covered May 20-26) Girls Track It has been over 20 years since the Hawks had a sprinter make it to a state finals race. That […]

As baseball and softball take their first swings for Woodward-Granger, the Hawks had a handful of performances on the state’s biggest stage. (Events covered May 20-26)
Girls Track
It has been over 20 years since the Hawks had a sprinter make it to a state finals race. That was changed by Hayden Thomas at this year’s state meet on May 24, where she placed fifth, breaking her own school record in the process.
Running in Thursday’s prelims, Thomas made the cut in eighth place with a time of 12.64 seconds, fractions from her record. She geared up again on Saturday afternoon and found a new gear up against Pella Christian’s new state meet record holder. That seemingly brought the best out of nearly the entire field, with six of eight finalists setting a new PR, including Thomas, now holding the school record at 12.45 seconds.
“I worked really hard in the offseason for a type of race like this. The explosiveness, the blocks, it’s my favorite race. I get a lot of adrenaline from it,” the record-breaking sophomore said Saturday. “I almost PR’d every single meet. I kept getting better and better.”
Thomas was involved in two more record performances. First with Jaidyn Achenbach, Kristyn Crouse, and Andrea Nardini in the 4×100 relay running a new school record 50.92 seconds for 17th place. And also in the 4×200 with Crouse, Nardini, and Riley McCaulley with a new season-best 1:47.65 for 18th place.
“We learned a couple of new handoff drills we’ve been doing the past couple of weeks,” Nardini said after the 4×100, with the group noting they’ve been running together all season rather than mixing groups at all, bringing their time down from their original time of 53.05 seconds.
Adding to the team’s schedule, Achenbach placed 20th in the long jump (15-foot-5 ¼) and 100-meter hurdles (16.39 seconds). She previously set the school long jump record this season at 16-foot-5 ¼.
And in the field, the Hawks earned a couple more points on the scoreboard thanks to Kiki Gregory climbing the discus leaderboard. Coming ranked 14th, Gregory’s throw of 118-foot-10 added nearly five feet to her PR and moved her into seventh place. She also placed 11th in the shot put.
Boys Track
Woodward had five events at this year’s state meet, and ended on a high note for a number of their athletes.
Placed 16th last season in the 400-meter hurdles, senior Chandler Drake closed his high school career with a 15th place performance with a new season-best 56.77 seconds — almost a half-second improvement from last year’s mark.
“It was way less stressful this year,” Drake said. “Wish I could have done a little more as people passed me, but these are some of the top athletes in Iowa.”
Drake also helped set a season-best in the 4×800 relay with Alex Younts, Vinny Sebastian, and Cael Leighton. Their new time of 8:22.24 was good for 19th place.
Leighton was also involved in the long jump, returning to Drake Stadium in a solo event for the second year in a row. A junior, he looks to make it a third year in a row in 2026. He placed 22nd in the long jump at 19-foot-10. He previously set the school record at 21-05 this season.
Yet another dual-event participant, Kane Mahler-Moreno closed out his junior campaign tagged 11th and 15th in the discus (146-03) and shot put (48-08 ¾).
esports
The spring season wrapped this month with the Hawks placing third in Class 1A at this year’s state tournament. Woodward came into the championships with a 7-0 regular season record. At the end of the season, the Hawks were one of just two teams that had 10 team wins this season and led the state with 21 game wins.
Girls Golf
Mallory Polito kept the season alive for the Hawks after advancing to the second round of regionals. On May 21, she took on the greens in West Marshall where she placed eighth with a score of 89, bringing her season to a close. The standout sophomore previously tied the 45-year-old school record with an 80 this season.
E-Sports
Scottsdale high school student earns Jeff Cross Bronze Bell Award
Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial. The event included students […]

Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial.
The event included students from seven CCUSD elementary, middle and high schools as well as students from Annunciation Catholic School and Quality Interactive Montessori.
Students were recognized by their teachers on stage and each student received a gift bag of art supplies provided by the Sonoran Arts League to nurture their creative spirit over the summer.
In addition, $6,000 total in scholarships were awarded to three students to help them on their artistic journey.
Bronze Bell Award winner
The awards ceremony culminated with the presentation of the prestigious 45th annual Jeff Cross Bronze Bell Award.
Cactus Shadows High School student Ella Miller of North Scottsdale was called to the stage and presented with the bell and given accolades for her acrylic, oil pastel and Indian ink paintings and drawings.
Miller, 18, moved to Arizona from Maryland with her family three years ago. She said it was a big honor to receive the prestigious award.
“When we moved here, the community was welcoming, and I enjoyed meeting so many others who were passionate about art,” Miller said. “I was honored to be nominated this year, and I felt so happy and grateful to be recognized for my artwork.”
Miller credits her family with inspiring her to pursue her passion for art as well as teachers from school.
“My mother is very creative, and art has always been a part of my life. I am also grateful to my art teacher, Dana Parsons, for her support and guidance,” she said.
In late 2024, Miller planned and created a colorful mural for the Sonoran Arts League at their Stagecoach Village studio as part of a project to earn her Eagle Scout badge.
She is looking forward to starting her freshman year as a Barrett Honors student at Arizona State University in August where she will major in Digital Animation.
“I have a much better appreciation for how technical digital animation is, but I enjoy the challenge of problem solving, and my goal with storytelling is to create something super spectacular,” she said. “My dream is to direct my own film or to contribute content to some of the best animation companies, such as Pixar, DreamWorks or work on gaming projects.”
Cross was a bronze artist and a founding member of the Cave Creek Craft Council, which later became the Sonoran Arts League.
The Celebration of Art awards ceremony is sponsored by the Sonoran Arts League, Cave Creek Unified School District’s Educational Community Service, Steve and Lori Greenberg and the Kiwanis Club of Carefree.
To learn more, visit sonoranartsleague.org or call 480-575-6624.
Keywords
visual art,
art,
sonoran arts league,
Cactus Shadows High School Fine Arts Center,
Jeff Cross Memorial
E-Sports
Wilton YMCA Builds Community for Young Gaming Enthusiasts
Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

E-Sports
‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’
In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

In brief
The adidas era has arrived ⚽️
Get your first look at the official @FIFACWC player pack, featuring @adidasfootball athletes, built for the global spotlight 🌎
From the stripes to the pitch, start collecting them on June 12th!
Pre-register now 👇 pic.twitter.com/0aEHctMthW
— FIFA Rivals (@FIFARivals) June 10, 2025
Lessons from the field
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E-Sports
Ridgewater College to launch competitive esports gaming on Hutchinson campus – West Central Tribune
HUTCHINSON — Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world. Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly […]

HUTCHINSON
— Come the fall semester, Ridgewater College in Hutchinson will have another club team, but this time operating in the digital world.
Ridgewater is launching an esports club to “give students the opportunity to join competitive gaming teams, participate in tournaments and develop skills in game strategy, teamwork, and digital media in a newly created gaming lounge,” according to a news release from the two-year college.
Esports will run as a “club sport,” similar to Ridgewater’s clay target teams. The only eligibility requirement is to be enrolled as a part- or full-time student at Ridgewater. All experience levels are invited to participate.
Ridgewater Dean of Students Heidi Olson proposed the program in 2024 to expand student life opportunities for students on the Hutchinson campus. The Hutchinson campus does not have a gymnasium like the Willmar campus, and thus doesn’t host sports such as volleyball, basketball and wrestling.
“This is an activity that has grown in recent years,” Olson said in the release. This school year, more than 100 Minnesota high schools and 2,000 Minnesota high school students participated in esports clubs and teams.
“We hope that allowing high school students to continue to compete at the college level will offer them a next step for making connections and taking on challenges in a fun way while training for careers at Ridgewater College,” she said.
Nondestructive Testing Technology instructor Sheldon Mackinnon has been hired to coach and launch the new program.
“Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose you the game,” Mackinnon said.
He will share his love of and enthusiasm for gaming with students.
“When we fail, we rethink, we strategize and we try and try again until we win,” Mackinnon said. “The video games I played while growing up have shaped who I am today.”
Follow the development of the Ridgewater esports club on the Ridgewater Warrior Athletics website at
www.ridgewaterathletics.com.
E-Sports
Jennifer Weissman on PENN Entertainment’s Strategy
How do you market entertainment experiences that span physical casinos, online gaming, and sports betting? In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms. From a time when showing casino floors in ads was prohibited to today’s […]

How do you market entertainment experiences that span physical casinos, online gaming, and sports betting?
In this episode of Marketing Vanguard, Jennifer Weissman, CMO of PENN Entertainment, shares how the company creates cohesive customer journeys across 42 casinos, racetracks, and digital platforms.
From a time when showing casino floors in ads was prohibited to today’s gamified loyalty ecosystems, Jennifer dives into regulatory shifts, customer lifetime value, and gamification beyond traditional gaming.
At PENN Entertainment, Jennifer Weissman has spent nearly a decade building marketing strategies across physical and digital gaming experiences. Starting her career in PR for casinos near Memphis, she brings journalism education, an MBA from Northwestern, and deep expertise in regulated marketing to one of the most dynamic sectors in entertainment.
Unlocking the Creator Economy with Awin
Did you know influencer marketing drives twice as many sales as display advertising, with a 37% higher retention rate?
Awin helps brands harness this potential with tailored influencer management solutions that drive measurable results. Whether you’re looking to grow your creator roster, foster long-term relationships, or track full-funnel performance, Awin’s expertise and platform integrations make it easy to scale campaigns and optimize impact.
With partnerships across CreatorIQ, LTK, ShopMy, and more, brands gain access to powerful discovery tools and seamless tracking capabilities, ensuring transparency and efficiency at every stage.
Here’s how brands can maximize their influencer marketing:
- Find the right creators: Access a diverse network of influencers, even in niche markets.
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- Blend influencer & affiliate marketing seamlessly: Awin’s integrations create a streamlined, results-driven approach.
Unlock the full potential of influencer marketing. Visit awin.link/adweek to start building high-impact partnerships today!
Episode highlights:
[06:42] The Psychology of Gamification — Jennifer explains the broader appeal: “Companies that do a really good job with engagement have figured out how to gamify the loyalty experience. They give me hurdles that I need to meet, which really is they give me dollars I need to spend in order to feel really good about myself and unlocking more dollars that then I can spend with them.”
[10:24] The Journey Over Destination — On what drives customer engagement: “People aren’t gambling because they think they’re gonna win something really big. They’re gambling because they love the thrill of the game, and they like to do this with their entertainment dollar. They really just wanna spend a bit of time away from the everyday and have that escape.”
E-Sports
CHICAGO SPORTS NETWORK AND AQUIMO ANNOUNCE GROUNDBREAKING PARTNERSHIP TO DELIVER INTERACTIVE MOBILE GAMING EXPERIENCES TO WHITE SOX FANS
New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports […]

New Chicago Sports Network-Branded Mobile Baseball Game Launches June 12, Offering Exclusive Fan Experiences and Prizes During Live White Sox Broadcasts
CHICAGO and MESA, Ariz., June 12, 2025 /PRNewswire/ — Chicago Sports Network (CHSN), home to the Chicago Blackhawks, Bulls and White Sox, has partnered with Aquimo Inc., a leader in mobile gaming technology for sports broadcasts and live events, to introduce a new interactive mobile gaming experience designed and tailored specifically for CHSN viewers. The custom-built Chicago Sports Network-branded baseball game, The CHSN Home Run Challenge, will debut on June 12 during White Sox Countdown Live, CHSN’s pregame show, and will be featured throughout the broadcast of the White Sox game that night against the Houston Astros.
This innovative partnership features a second-screen mobile game experience that allows fans to engage in real-time interactive contests tied to CHSN’s White Sox programming. Viewers can participate by scanning a QR code displayed on-screen during the pregame, in-game, or postgame broadcasts, unlocking a fully interactive game experience and the chance to win exclusive White Sox prizes and memorabilia.
“This partnership provides another exciting step forward in our mission to deliver innovative, interactive viewing experiences to our audience,” said Jason Coyle, President of Chicago Sports Network. “This collaboration aligns perfectly with CHSN’s commitment to fan engagement, helping us build deeper connections among our fans, our brand partners, and the broadcast experience.”
Powered by Aquimo’s advanced mobile gaming platform, the experience will feature structured timed events and challenges throughout the CHSN broadcast window. Prizes include autographed items from current and past White Sox stars as well as unique experiences like game used memorabilia and commemorative apparel celebrating the White Sox’s storied history.
“This exciting new activation with CHSN represents the next frontier of fan engagement for regional sports networks,” said Mark Jeffery, founder and CEO of Aquimo. “We’re proud to collaborate with CHSN to enhance their White Sox broadcasts with an engaging second-screen experience that delivers measurable value for broadcasters and sponsors while creating memorable interactions for fans.”
The promotional schedule officially kicks off June 12 during Sox Countdown Live at 6:00 p.m. CT, with continued activations throughout the MLB season. Fans can expect dynamic integrations such as live reads from talent, in-studio demonstrations, interactive on-screen graphics, and promotional spots throughout each game day broadcast window.
For more details and to join the interactive game, fans can tune into CHSN’s White Sox broadcasts or visit CHSN.com.
About Chicago Sports Network (CHSN)
Chicago Sports Network (CHSN) is the exclusive television home of the Chicago Blackhawks, Bulls, and White Sox, delivering more than 300 live games and round-the-clock programming tailored for the city’s most passionate fans. With first-class production, dynamic storytelling, and comprehensive coverage, CHSN brings the heart of Chicago sports to life—wherever fans choose to watch. The network is available for viewership on a wide array of platforms across a five-state footprint, with viewing information updated regularly on www.CHSN.com
About Aquimo
Aquimo INC. (Aquimo) is a pioneering technology company that is revolutionizing fan engagement through its innovative, massive-multiplayer mobile gaming platform. Aquimo’s patented technology allows millions of fans, both in-stadium and at home, to simultaneously play and compete in branded mobile games, creating a new form of engagement for viewers along with valuable data insights and new revenue streams for teams, venues, brand partners and broadcasters. Aquimo is live with more than 100 professional and NCAA D1 teams and events. These include several NFL teams, many NCAA colleges, NBA, NHL, MLS, WNBA and multiple NASCAR races. For more information, visit: https://aquimo.com.
SOURCE Aquimo Inc.; Chicago Sports Network
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