E-Sports
06/16/25: Cynopsis Media Tech Update
Monday June 16, 2025 Entertainment studio Cineverse’s newly formed Cineverse Technology Group has officially launched CineSearch for Business, and AI-powered content search and discovery tool that is now available for commercial licensing to OEMs and streaming platforms. CineSearch was developed using Google Cloud’s Vertex AI platform and Gemini 2.0 Pro model. Havas Media Network announced […]

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Monday June 16, 2025 |
Entertainment studio Cineverse’s newly formed Cineverse Technology Group has officially launched CineSearch for Business, and AI-powered content search and discovery tool that is now available for commercial licensing to OEMs and streaming platforms. CineSearch was developed using Google Cloud’s Vertex AI platform and Gemini 2.0 Pro model. |
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Cynopsis Media Impact Awards
Spotlighting Tech with Purpose From AI-driven accessibility tools to data platforms advancing public understanding, the Media Impact Awards recognize how technology can amplify change. If your tech is doing more than performing, if it’s making a difference, this is your moment. FIND OUT MORE |
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MiQ and dentsu have formed a strategic partnership that positions MiQ as dentsu’s official Intelligence Partner. Dentsu will integrate MiQ Sigma, the company’s unified AI-powered programmatic advertising technology, to enhance planning and Next Gen performance. “Algorithms now shape how billions of people discover content, products, and brands – becoming the new gatekeepers of attention and influence more than ever before,” said Clive Record, Global President, Partnerships and Solutions, dentsu. “The Algorithmic Era signifies a fundamental change in the consumer journey, moving away from the traditional funnel towards individualized, non-linear paths. This shift requires a new set of Next Gen tools for brands to effectively navigate the evolving landscape – and MiQ is helping dentsu solve this.” |
![]() · Understanding in-game formats from rewarded ads to dynamic product placements · Matching ad types with campaign goals and gamer behaviors · Ensuring brand safety while avoiding interruptive placements · Embracing emerging tech like VR, programmatic delivery, and AI integrations Speaking of, Samsung Ads has expanded its interactive advertising GameBreaks offering with four new titles joining its portfolio of branded CTV game experiences. Each game format is aimed at offering advertisers seamless brand integration, contextual relevance, and measurable performance at scale. “This expansion is about redefining what advertising can be,” said Michael Scott, Vice President, Head of Ad Sales & Operations, Samsung Ads. “With GameBreaks, Samsung Ads is pioneering a new model at the intersection of CTV, interactivity, and brand storytelling.” LG Ad Solutions announced a partnership with AI platform Akkio to modernize ACR data access for advertisers. The collaboration transforms analysis of LG’s 1.45 terabytes of automatic content recognition data from a days-long process into minutes through natural language queries. Despite being one of TV’s most valuable datasets, tracking actual viewer behavior moment-by-moment, ACR’s complexity has historically made quick interpretation difficult. “Akkio allows our customers to ask questions of the data in natural, intuitive ways and get immediate answers…It’s how we modernize access to one of the richest behavioral datasets in the media,” said Julian Zilberbrand, Global Head of Data Solutions at LG Ad Solutions. LoopMe announced the launch of its Custom Audience partnership with Acxiom, the connected data and technology foundation for brands and ad agencies under the Interpublic Group of Companies. The partnership brings together LoopMe’s survey-based Audience & Measurement Platform with Acxiom’s marketing technology, identity and consumer data. The combination of LoopMe’s custom, mobile ad-delivered surveys and first party DMP with Acxiom’s data and identity solutions is aimed at allowing any agency or brand to easily produce custom segments that reach the right “high intent” audiences for export to, and use on, preferred DSPs. Uber Advertising is launching an in-house Creative Studio, focused on crafting storytelling and immersive brand experiences across the Uber and Uber Eats platforms. The goal: partnering with brands to create original, culture-first moments that are seamlessly integrated into the Uber experience, both digital and through on the ground activations. Guideline, focused on media planning technology and advertising data, announced an upgrade to its Guideline Planning Suite that includes a set of data features designed to eliminate planning inefficiencies, unify systems, elevate workflow collaboration, and improve campaign reporting. “Many leading agencies and advertisers already rely on Guideline’s Planning tools, moving beyond disconnected systems and spreadsheets to power their media spend – but this technology improvement significantly raises the bar on what’s possible when it comes to data in action across the entire campaign lifecycle,” said Vince Mifsud, CEO of Guideline. AI platform Springboard and a collective of global advertising and marketing associations, creative leaders, and AI experts announced an initiative to establish the first comprehensive Creativity Benchmark designed to evaluate the creative instincts of large language models in the context of advertising and creativity. “Existing AI benchmarks test logic, accuracy, and comprehension,” said Pip Bingemann, CEO/Cofounder at Springboards. “But advertising isn’t about right answers, it’s about originality, insight, and impact. This will be the first benchmark designed around the real creative instincts we value in agencies and brands so that people in creative industries can understand what models are good for the work they do.” TripleLift announced the launch of programmatic Pause Ads in partnership with DirecTV Advertising. “We’re witnessing the emergence of advertising moments that didn’t exist five years ago,” said Dave Helmreich, CEO at TripleLift. “Pause ads exemplify our mission to transform standard placements into meaningful brand experiences.” TV outcomes company EDO announced the integration of its Convergent TV measurement with The Trade Desk. Ehe partnership marks the first time advertisers on The Trade Desk platform can access EDO’s data across all brand categories. “Marketers are under increasing pressure to prove the value of their CTV investments — and they demand predictive outcomes to do so,” said Kevin Krim, CEO of EDO. “This partnership with The Trade Desk is a major step forward for our industry, bringing investment-grade outcome measurement directly into the platforms where decisions are made. This is about programmatic enablement for a streaming-first world — immediate, interoperable, and built for action.” Advertising automation platform Basis Technologies announced a suite of new capabilities for omnichannel reporting, data visualization, paid search activation, and task management. Basis’ reporting and insights hub automatically unifies campaign data from more than a dozen sources and channels to power analysis and reporting of performance. “Advertising has grown increasingly fragmented, involving a multitude of teams using disconnected software to support different aspects and channels,” said Tyler Kelly, President, Basis Technologies. “Campaign reporting is uniquely challenging when data is scattered across ad buying platforms. As company leaders evaluate business costs, marketers need insightful data to justify advertising spend and staff. Basis is empowering advertising professionals with a clear lens into what is working – enabling them to translate complex, disparate data into performance narratives while helping teams make smarter decisions faster.” InMobi Advertising, provider of mobile-first programmatic solutions, unveiled InMobi Buyer Hub. The self-service platform gives buyers direct access to build, plan, discover, optimize, and purchase programmatic deals. “The InMobi Buyer Hub’s focus on sell-side curation removes the need for a broad, unfocused approach to audience development. It allows us to pre-package high-quality, contextually relevant inventory, enriched with data, into curated deals that buyers can target more efficiently,” says Kunal Nagpal, Chief Business Officer at InMobi Advertising. “Reducing noise in the bidstream and increasing signal quality helps improve win rates and ensures a greater share of media spend reaches performant, working media.” Display prospecting ad costs dropped 27% year-over-year in Q1, according to AdRoll’s Q2 State of Digital Advertising Report, highlighting a broader shift away from upper-funnel campaigns as economic uncertainty grows. In contrast, the retargeting cost per mille fell just 8%, signaling that brands are doubling down on high-intent audiences and prioritizing performance-driven strategies. “As brands tighten budgets, lower-funnel campaigns remain a lifeline for performance,” said Courtney Herb, Senior Director of Brand Marketing and Public Relations at AdRoll. “While retargeting offers immediate return on investment, marketers shouldn’t ignore the long game. Capitalizing on lower CPMs to maintain brand visibility now will pay off when consumers return to spending.” The IAB unveiled a new system-agnostic API framework that standardizes invoice data exchange between buyers and sellers. Some key highlights include: “This initiative reflects the kind of partnership IAB fosters – bringing stakeholders together to solve practical, systemic issues,” said Alexander Tsai, SVP of Prisma Product Management, Mediaocean. “By aligning around a standardized API framework for invoice automation, we’re helping ensure that digital advertising keeps pace with the broader media landscape.” |
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Cynopsis Top Women in Media
Celebrating innovators across media & tech
VIEW 2025 CATEGORIES |
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Consumers are increasingly open to shopping directly from their TV screens, according to a study released by Roku and dentsu. And viewers are more likely to act when they feel they’re getting something meaningful in return, like exclusive offers, time savings, or personalized recommendations. Key insights from the research show that: · Nearly three-quarters (72%) of consumers say they pay more attention to ads that reflect their personal interests and purchase habits. · 71% of consumers are more attentive to ads for brands or products they’ve previously purchased. · Nearly half of streamers also report they would pay attention to ads that allow them to purchase items featured in movies, shows, or live events, particularly when the shopping experience feels like a natural extension of the content, and especially in categories like apparel and electronics. · Personalized ads based on shopping behavior and past purchases are perceived as valuable by over two-thirds of respondents. However, there’s a noticeable gap between perceived value and actual attention: while 83% say relevant ads are valuable, only 34% report paying attention to them. · Ads that help users discover content or enable seamless shopping experiences capture the attention of over half of all viewers, as do ads that help users discover content or provided seamless shopping experiences. |
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Comscore, Adelaide and PubMatic have teamed up to expand access to attention-optimized, high-quality curated deals. Comscore-Certified Deal IDs now include Adelaide’s attention-based metric across PubMatic’s premium supply including CTV, enabling advertisers to target top-tier inventory, maximize engagement and drive real business outcomes.
Integral Ad Science unveiled a partnership with Lyft, so advertisers to validate the quality of their Lyft Media buys with IAS’s Viewability, Invalid Traffic and Brand Safety Measurement. With IAS’s Media Quality measurement, advertisers can verify that their media buys reach real users in brand-safe environments across an addressable market of trips. |
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Horizon Media has rebranded its commerce agency Night Market as Horizon Commerce. At the core off the offering is Horizon Commerce’s proprietary retail media platform, NEON, which tackles pain points in retail and commerce media like fragmented reporting, inconsistent measurement, limited data transparency, and gaps between media spend and sales outcomes. “Commerce today is always-on, omnipresent, and deeply personal,” said Bob Lord, President of Horizon Media Holdings. “Consumers now expect to shop anytime, anywhere – on any device, in any format. Horizon Commerce is built for this compressed, connected reality, giving brands the tools to close the gap between intention and transaction.” |
![]() LiveRamp is partnering with Walgreens’ retail media division, Walgreens Advertising Group, to power WAG’s clean room solution. The partnership enables WAG to increase access to its first-party data at speed, scale audience insights, and offer more transparency and control to advertisers. “We’re committed to empowering our partners with a transparent, self-service approach that allows them to leverage data on their own terms – with privacy in mind,” said Abishake Subramanian, Group Vice President of Customer Marketing and Media Monetization at Walgreens. “Our focus is on investing in leading technologies that enhance data portability, audience scalability, and campaign measurability – while executing responsibly to create more meaningful experiences for Walgreens shoppers.” Criteo, a platform connecting the commerce ecosystem, is partnering with dentsu to create more effective commerce and performance media campaigns for dentsu’s clients. Dentsu’s portfolio of brands and retailers will be armed with the AI-enhanced audiences, buying tools, consultancy services and measurement capabilities to drive superior commerce outcomes. Criteo’s retailer and publisher partners will also gain access to additional spending from brands that want to reach consumers on their owned and operated properties. “We want our clients to grow in the Algorithmic Era, and the integration of Criteo’s commerce SKU signals and product intelligence will help power our range of Next Gen media solutions,” said Clive Record, President Partnerships and Solutions of dentsu. “This is a transformational partnership which will provide new levels of intelligence and allow us to design for differentiation.” MiQ and dentsu have also formed a strategic partnership, one that that positions MiQ as dentsu’s official Intelligence Partner. Dentsu will integrate MiQ Sigma, the company’s unified AI-powered programmatic advertising technology, to enhance planning and Next Gen performance. |
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E-Sports
Roblox Launches New Learning Hub to Blend Education with Play
Roblox Launches new Learning Hub in partnership with BBC, Google, and Sesame Workshop for students. (Image Credit: Roblox) Roblox has rolled out a brand-new Learning Hub, making it easier for students to explore educational games and interactive lessons all in one place. Designed with summer break in mind for many Northern Hemisphere students, the hub […]


Roblox has rolled out a brand-new Learning Hub, making it easier for students to explore educational games and interactive lessons all in one place.
Designed with summer break in mind for many Northern Hemisphere students, the hub aims to combine fun and learning through curated experiences built by Roblox creators and well-known educational institutions.
The Learning Hub covers a broad spectrum of topics, from traditional school subjects like math, computer science, and English language to life skills, internet safety, and environmental awareness.
What makes this initiative stand out is its partnership with respected organizations such as the BBC, Google, and Sesame Workshop, each contributing their own unique experiences tailored for young learners.
One of the spotlight experiences coming soon is Planet Planners, developed by the BBC’s Bitesize educational team in collaboration with Playerthree. Geared toward players aged 11 to 14, this game challenges students to tackle real-world issues such as natural disaster preparedness and urban development. It’s also designed to align with UK national curricula and U.S. K-12 standards. According to Oonagh Jaquest, Executive Producer of BBC Bitesize at BBC Education, the experience encourages learners to make decisions, observe their consequences, and explore diverse global settings — all within a group-play setup.
Beyond Planet Planners, the Learning Hub features other high-quality offerings. Sesame Street Mecha Builders, already visited over 70 million times, introduces children to STEM concepts through creative problem-solving with their favorite characters. Aaron Bisman, SVP of Marketing at Sesame Workshop, noted that “Roblox has built a vibrant global community where creativity, learning, and collaboration thrive.”
Users can also dive into experiences like:
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Lua Learning, which teaches coding through a built-in script editor,
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Domain Rangers, a marine biology exploration,
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Math Tower Race, a speed-based arithmetic challenge,
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Google’s Be Internet Awesome World, which delivers practical lessons on online safety, and
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Words of Power, an action RPG focused on vocabulary and emotional literacy.
There’s also Studio Lite for aspiring game developers, offering easy-to-follow tutorials on building and publishing games using Roblox tools. Plus, Mission: Mars from the Museum of Science gives players a simulated journey across the red planet, blending science with adventure.
According to Rebecca Kantar, Head of Education at Roblox, the hub provides a “convenient front door” for kids to access content that’s both grade-appropriate and genuinely engaging. She emphasized that the platform is focused on reaching learners where they already are — in immersive digital spaces — while helping them build skills they’ll use in school and beyond.
The Learning Hub is accessible through the “More” tab under the Learn icon in both desktop and mobile versions of the Roblox app.
E-Sports
Push Gaming partners with OlyBet in the Baltic countries
Push Gaming has expanded its presence in the Baltic market by entering a significant distribution agreement with OlyBet, the region’s top gaming and entertainment provider. This partnership introduces Push Gaming’s complete library of slot games to players in both Latvia and Estonia , furthering its commitment to growth in regulated territories. This latest collaboration follows a […]

Push Gaming has expanded its presence in the Baltic market by entering a significant distribution agreement with OlyBet, the region’s top gaming and entertainment provider. This partnership introduces Push Gaming’s complete library of slot games to players in both Latvia and Estonia , furthering its commitment to growth in regulated territories.
This latest collaboration follows a string of recent launches across Europe, including Bulgaria, Spain, and Serbia, and aligns with the company’s broader strategy of increasing visibility in well-regulated gaming environments.
High-Performing Slots and New Releases Join OlyBet’s Lobby
As part of the deal, OlyBet Casino now features Push Gaming’s full slot portfolio. Popular titles such as those from the Razor Shark and Retro series are available, alongside upcoming releases like Wild Swarm Triple Hive and Bamboo Ways, which are expected to attract a strong following once launched.
“Having our content live with market leaders such as Olybet is a key pillar of our commercial strategy. OlyBet provides us with a fantastic partnership and a shared ambition to grow in both regions,” stated Andy Bentley, Chief Operating Officer at Push Gaming.
He added, “We’re scaling our collaborations globally to meet player demand, and our thriving relationship with the leading brand in Latvia and Estonia is another important milestone in our progress.”
Push Gaming’s content has already demonstrated strong performance in other regulated markets, and its integration with OlyBet marks a logical step in the supplier’s European expansion plan.
OlyBet Strengthens Its Offering with Push Gaming Titles
For OlyBet, the addition of Push Gaming’s portfolio reinforces its mission to remain the entertainment leader in the Baltic region. With an emphasis on delivering premium experiences, the integration helps ensure the operator continues offering top-tier content to its players.
“The added strength of Push Gaming’s slots in our lobby is considerable, and we’re delighted to have them available for our players,” said Tomas Graham, Chief Operations Officer at OlyBet “It is essential for us to offer the best games available to ensure OlyBet provides the best experience possible and remains the first choice in entertainment across each market.”
The partnership allows OlyBet to not only retain its competitive edge but also deepen its appeal to slot enthusiasts by offering engaging, well-crafted titles from one of the industry’s most innovative developers.
Continued Momentum in Europe’s Regulated Markets
With its Baltic expansion now underway through OlyBet, Push Gaming continues to accelerate its international strategy. Its consistent focus on entering tightly regulated markets and partnering with regional leaders reflects its long-term vision of building a sustainable and global presence.
As Push Gaming’s footprint grows across Europe, partnerships like this one play a central role in reaching new audiences and providing high-quality entertainment that aligns with local regulatory standards.
Source:
“Push Gaming levels up in Latvia and Estonia with OlyBet”, pushgaming.com, Jul 21, 2025
E-Sports
PBC Releases 2025-26 Championships Schedule
The Peach Belt Conference has released the 2025-26 championships schedule. The conference will host 18 championship events along with two Esports events, starting with the cross country championships on Oct. 25. Men & Women’s soccer has moved to a Saturday-Wednesday-Saturday schedule with all games hosted by the highest seed. Volleyball has moved all games to […]

The Peach Belt Conference has released the 2025-26 championships schedule. The conference will host 18 championship events along with two Esports events, starting with the cross country championships on Oct. 25.
Men & Women’s soccer has moved to a Saturday-Wednesday-Saturday schedule with all games hosted by the highest seed. Volleyball has moved all games to be hosted by the #1 seed over the course of three days. All other tournament formats have remained relatively unchanged.
The PBC will also continue pay-per-view for select championship events. All PPV plans will only affect conference championships, regular-season games will still be free to stream. All streaming, both PPV and free, will continue to be carried by Hudl through the PBC Sports Network.
See the complete championship schedule here.
Cross Country Oct. 25
Women’s 5k – 9:00 am
Men’s 8k – 10:15 am
Bobcat Cross Country Course
120 W. Campus Dr.
Milledgeville, Ga.
Florence Esports Festival Nov. 8-9
Top 8 teams Qualify in each title
Overwatch: Single-elimination bracket
Rocket League: Double-elimination bracket
Hosted by Florence County Parks & Recreation
Florence Center/ Florence, S.C.
Men’s Soccer Nov. 8, 12, 15
All Teams Qualify
*All Rounds hosted by higher seeds
Nov. 8 – Quarterfinals
Nov. 12 – Semi Finals
Nov. 15 – Championship
Women’s Soccer Nov. 8, 12, 15
Top 8 Teams Qualify
*All Rounds hosted by higher seeds
Nov. 8 – Quarterfinals
Nov. 12 – Semi Finals
Nov. 15 – Championship
Volleyball Nov. 21-23
All Teams Qualify
*All Rounds hosted by #1 Seed
Nov. 21- Quarter Finals
Nov. 22- Semi Finals
Nov. 23- Championship
Indoor Track & Field Feb. 23
Alachua County Sports & Events Center at Celebration Pointe
Gainesville, Fla.
Men’s Basketball Mar. 4, 7-8
Top 8 teams Qualify
March 4 – Quarterfinals hosted by higher seed
March 7 – Semifinals hosted by highest remaining seed following the quarterfinals
March 8 – Championship hosted by highest remaining seed following the quarterfinals
Women’s Basketball Mar. 4, 7-8
Top 8 teams Qualify
March 4 – Quarterfinals hosted by higher seed
March 7 – Semifinals hosted by highest remaining seed following the quarterfinals
March 8 – Championship hosted by highest remaining seed following the quarterfinals
Spring Esports Apr. 3-4
Top 8 teams Qualify in each title
Valorant: Single-elimination bracket
League of Legends: Single-elimination bracket
Hosted by Kennesaw State University
Marietta, Ga.
Golf Apr. 19-21
All teams qualify – 18 holes each day
Hosted by Flagler College
King & Bear Golf Course,
St. Augustine, Fl.
Men’s Lacrosse TBD
Tennis Apr. 24-26
All 6 Men’s Teams and All 7 Women’s Teams Qualify
Single elimination, no backdraw
April 24: Quarter Finals
April 25: Semi Finals
April 26: Chmapionship
Hosted by Columbus State University
John W. Walden Tennis Center – Columbus, Ga.
Outdoor Track & Field May 1-2
Hosted by Embry-Riddle Aeronautical University
ERAU Track Complex
Daytona Beach, Fla.
Baseball May 1-3, 7-8
Top 8 Teams Qualify
May 1-3: Four-team double-elimination (at both sites)
Seeds 1, 4, 5 and 8 at site of #1 seed
Seeds 2, 3, 6 and 7 at site of #2 seed
May 7-8 – Two winning teams from first weekend meet for best-of-3 championship series hosted by highest remaining seed
Softball May 8-10
Top 8 Teams Qualify in single-elimination bracket
* All rounds hosted by #1 seed
May 2 – Quarterfinals
May 3 – Semifinals
May 4 – Championship
E-Sports
Who is Ryan Phillips aka Tewtiy?
Blog Who’s Who on Social Media Who’s Who on Social Media 5 min to read Ryan Phillips is a vibrant force in the digital entertainment space, best known for his energetic gaming content and uplifting personality. With a strong focus on positivity, his content connects deeply with young audiences who crave cheerfulness, motivation, and lighthearted […]
Who’s Who on Social Media
Who’s Who on Social Media
5 min to read
Ryan Phillips is a vibrant force in the digital entertainment space, best known for his energetic gaming content and uplifting personality. With a strong focus on positivity, his content connects deeply with young audiences who crave cheerfulness, motivation, and lighthearted fun.
July 22, 2025
Justine Castany
See AI-Powered Profile ✨
E-Sports
Innovation, Esports, and Public Health: MTSU’s Expanding Impact Across Tennessee
🔹 SEGMENT ONE Topic: Opening of MTSU’s New Applied Engineering Building Guests: Dr. Ken Currie & Julie Powers MTSU is preparing to open a $74.8 million, 90,000-square-foot Applied Engineering Building on August 6. The facility will house the Mechatronics Engineering and other Engineering Technology programs, offering advanced space and equipment for hands-on learning. It is […]

🔹 SEGMENT ONE
Topic: Opening of MTSU’s New Applied Engineering Building
Guests: Dr. Ken Currie & Julie Powers
MTSU is preparing to open a $74.8 million, 90,000-square-foot Applied Engineering Building on August 6. The facility will house the Mechatronics Engineering and other Engineering Technology programs, offering advanced space and equipment for hands-on learning. It is located next to the School of Concrete and Construction Management and is part of the College of Basic and Applied Sciences. The facility replaces shared space in the Voorhies Building and was constructed by Denark Construction and designed by Wold Architects.
🔹 SEGMENT TWO (Starts at 16-Min. Into Podcast)
Topic: Launch of Two New Esports Concentrations at MTSU
Guest: Richard Lewis
MTSU is launching two new esports concentrations: Esports and Gaming Content Creation (College of Media and Entertainment) and Esports Coaching (College of Behavioral and Health Sciences). These programs prepare students for careers in competitive gaming, content creation, and management. The initiative responds to the booming esports industry, which includes roles like social media manager, coach, content creator, and team analyst, with average salaries exceeding $150K according to ZipRecruiter.
🔹 SEGMENT THREE (Final 10-Min. of Podcast)
Topic: MTSU Center for Health and Human Services Projects
Guests: Dr. Cynthia Chafin & Sarah Gwinn
The MTSU Center for Health and Human Services (CHHS) addresses public health through grants and partnerships. With over $25 million in external funding since 2001, CHHS works on issues like rural health, mental illness, chronic disease, and opioid abuse. Dr. Chafin leads mobile treatment unit projects in rural counties and a major grant in Wilson County. Sarah Gwinn leads the Office of Prevention Science and Recovery (OPSR), which administers opioid settlement funds and supports statewide efforts through technical assistance and research-based strategies.
E-Sports
How Netflix creates ‘effective’ brand partnerships
Squid Game’s season two brand partnerships From Emily in Paris and Squid Game to Wednesday and Stranger Things, the millions of eyeballs paying attention to Netflix’s streaming output are increasingly matched by brand interest. For Jordan Peters, senior director of marketing partnerships for EMEA, brand partnerships work for companies who “are looking to cut […]


From Emily in Paris and Squid Game to Wednesday and Stranger Things, the millions of eyeballs paying attention to Netflix’s streaming output are increasingly matched by brand interest.
For Jordan Peters, senior director of marketing partnerships for EMEA, brand partnerships work for companies who “are looking to cut through in culture” in a way that’s “super authentic” and creates excitement from fans. But it is not just beneficial for the brand, it helps Netflix increase the profile of its shows as well.
Take Squid Game. One partnership for series two saw it collaborate with KFC, which led to around 750 million impressions and more than 400,000 menus sold in the week it ran. Those eyeballs don’t just go one way.
“It was huge on social, but it also had a material business impact,” Peters tells Marketing Week. “Which is why they’re now back.”

From Emily in Paris and Squid Game to Wednesday and Stranger Things, the millions of eyeballs paying attention to Netflix’s streaming output are increasingly matched by brand interest.
For Jordan Peters, senior director of marketing partnerships for EMEA, brand partnerships work for companies who “are looking to cut through in culture” in a way that’s “super authentic” and creates excitement from fans. But it is not just beneficial for the brand, it helps Netflix increase the profile of its shows as well.
Take Squid Game. One partnership for series two saw it collaborate with KFC, which led to around 750 million impressions across social media and more than 400,000 menus sold in one week. Those eyeballs don’t just go one way.
“It was huge on social, but it also had a material business impact,” Peters tells Marketing Week. “Which is why they’re now back.”
Effective brand collaborations may look off-the-cuff and reactive, but they’re typically planned many months in advance.
“It’s not work we try and turn around overnight. To do it well, you need to produce something that ideally looks like something that came from Netflix in the show itself. That takes a lot more thinking and planning,” he says.
Netflix launched its third – and final – season of Squid Game last month with a range of brand partnerships, from merchandise to gaming integrations. Partners ranged from clothing brands Puma, Pull&Bear and Primark to Diageo’s Johnnie Walker and toy brand Mattel. Helping Netflix hit audiences it might not naturally cater for.
‘Experts in their field’: Netflix on embracing a culture of ‘context not control’
Netflix didn’t expect the show’s first season to be as successful as it was, notes Peters, however its popularity quickly became obvious. “The product figured it out,” he says, referring to Netflix’s data ability. “And that’s what you create franchises from.”
However, sometimes a moment takes off with a life of its own.
For Wednesday – Netflix’s Addams Family comedy – the show had “a lot of campaign beats that were very well thought through and planned a long way in advance”. However, “then something happened” out of Netflix’s control – a fan put a Lady Gaga track over a dance scene, which then went viral.
“The dance in the show became an iconic moment,” says Peters, which Netflix capitalised on by partnering with Gaga herself.
It was a combination of effective planning, and effective reactivity, that helped the dance itself garner more than a billion impressions and create “noise”, says Peters, helping propel the show to be one of the streamer’s biggest hits of that year.
It also highlights the importance of “empowering teams to move fast” when they see something taking off, he says.
While brands can create strong “cultural” moments with Netflix, fans of its properties are aware of when something works – and when it doesn’t.
“For us, it’s super important that whatever we do, a fan looks at it and is glad it exists, because it’s very easy to do something that’s overly commercial and makes people feel like they’re not really sure why these two brands have partnered,” says Peters. “But if you can create something that can only exist because you came together, then that’s something fans respond to.”
Creating effective partnerships
For some brands, a Netflix tie-up may be high on the agenda, but it’s not necessarily going to work for everyone. Explaining what Netflix looks for in its collaborations, Peters says it “admires brands” who have “a voice”.
For it to work, brands need “something about their personality which is bold, playful or risk-taking”, or as Peters puts its, “often, to be honest, funny”.
And, of course, money talks. “There is that truth to it. We look for partners who have the ambition in terms of investment, production quality and are willing to sit around the table with us quite a long way out and plan something,” adds Peters.
Netflix beefs up team and tech to push ad service
It’s “returning seasons” that make the most effective brand partnerships, because of their “established fan base” with a number of consistent shows “big enough to start something magical”.
Wednesday returns in August and the finale of Stranger Things comes out in November. All hot properties for Netflix to market. The latter will be the “biggest entertainment event of the year”, claims Peters.
Foreseeing big cultural moments is Netflix’s “superpower,” he believes, and it’s clearly paying off for the platform. It posted second quarter revenue growth of 16% last week, raising its full-year guidance and recording “healthy” member growth and ad sales.Netflix wants to create ‘buzzier’ marketing as the streaming giant ramps up ad-supported tier
CMOs want their brands to be part of cultural moments, but it’s “harder and harder to do” because of media fragmentation and each person having their “own personal algorithm”.
“Moments are becoming more and more fragmented and more and more niche,” says Peters. This sums up Netflix’s pitch to brands. “I feel like that superpower is something super valuable we can bring to brands in advance when they’re just looking at their calendar thinking, ‘am I going to react to culture in the moment?’”
Social media is the hub for the majority of Netflix’s standout brand partnership moments. “Some brands do it brilliantly,” says Peters, noting marketers’ favourite, Duolingo, in empowering its social team to be creative.
“But not every team can do that, some of them are more risk averse,” he says. His team, working closely with Netflix’s core marketing team, “pick up on signals” when a show is rising in popularity, and work with brands to tap into this.
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