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Brag House Alerts SEC to Suspected Illegal Short Selling After 80% Stock Drop

Brag House Holdings (NASDAQ: TBH) has launched an investigation into suspected illegal naked short selling of its stock. The company observed several concerning indicators: an 80.79% stock price drop from $6.61 to $1.27 on April 1, 2025, unusually high trading volume nearly equaling the company’s public float […]

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Brag House Holdings (NASDAQ: TBH) has launched an investigation into suspected illegal naked short selling of its stock. The company observed several concerning indicators: an 80.79% stock price drop from $6.61 to $1.27 on April 1, 2025, unusually high trading volume nearly equaling the company’s public float over multiple days, nine trading halts, and persistent failures to deliver shares. Key evidence includes trading volume reaching 3x the IPO share size, average borrowing rates exceeding 115% in April 2025, and discrepancies in beneficial ownership reporting. The company has alerted the SEC, FINRA, and Nasdaq, requesting immediate investigation. Despite these market challenges, Brag House continues to execute its strategic initiatives in gaming and college sports engagement, including a recent partnership with Learfield.

Brag House Holdings (NASDAQ: TBH) ha avviato un’indagine su sospetti casi di vendita allo scoperto illegale senza copertura delle proprie azioni. L’azienda ha rilevato diversi segnali preoccupanti: un crollo del prezzo del titolo dell’80,79% da 6,61$ a 1,27$ il 1° aprile 2025, un volume di scambi insolitamente elevato quasi pari al flottante pubblico della società per più giorni consecutivi, nove sospensioni delle contrattazioni e persistenti mancati consegne di azioni. Le prove chiave includono un volume di scambi pari a 3 volte la quantità di azioni dell’IPO, tassi medi di prestito superiori al 115% nell’aprile 2025 e discrepanze nelle segnalazioni di proprietà effettiva. La società ha segnalato il caso alla SEC, FINRA e Nasdaq, richiedendo un’indagine immediata. Nonostante queste difficoltà di mercato, Brag House continua a portare avanti le sue iniziative strategiche nel settore del gaming e dell’engagement sportivo universitario, inclusa una recente partnership con Learfield.

Brag House Holdings (NASDAQ: TBH) ha iniciado una investigación sobre sospechas de venta en corto ilegal sin cobertura de sus acciones. La compañía observó varios indicadores preocupantes: una caída del precio de la acción del 80,79% de $6.61 a $1.27 el 1 de abril de 2025, un volumen de negociación inusualmente alto casi igual al flotante público de la empresa durante varios días, nueve suspensiones de negociación y persistentes incumplimientos en la entrega de acciones. Las pruebas clave incluyen un volumen de negociación que alcanzó 3 veces el tamaño de las acciones de la IPO, tasas promedio de préstamo superiores al 115% en abril de 2025 y discrepancias en los reportes de propiedad beneficiaria. La empresa ha alertado a la SEC, FINRA y Nasdaq, solicitando una investigación inmediata. A pesar de estos desafíos en el mercado, Brag House continúa ejecutando sus iniciativas estratégicas en juegos y compromiso deportivo universitario, incluyendo una reciente asociación con Learfield.

Brag House Holdings (NASDAQ: TBH)는 자사 주식에 대한 불법 네이키드 숏셀링 의심 사건에 대해 조사를 시작했습니다. 회사는 여러 우려되는 징후를 관찰했습니다: 2025년 4월 1일 주가가 6.61달러에서 1.27달러로 80.79% 급락, 회사의 공모 유통 주식 수와 거의 맞먹는 비정상적으로 높은 거래량이 여러 날 지속, 9차례의 거래 중단, 지속적인 주식 미인도 현상 등이 포함됩니다. 주요 증거로는 거래량이 IPO 주식 규모의 3배에 달했고, 2025년 4월 평균 대여율이 115%를 초과했으며, 실소유주 보고서에 불일치가 발견되었습니다. 회사는 SEC, FINRA, Nasdaq에 즉각적인 조사를 요청하며 이를 알렸습니다. 이러한 시장 어려움에도 불구하고 Brag House는 게임 및 대학 스포츠 참여 분야에서 전략적 이니셔티브를 계속 실행 중이며, 최근 Learfield와의 파트너십도 체결했습니다.

Brag House Holdings (NASDAQ : TBH) a lancé une enquête concernant des soupçons de vente à découvert illégale sans couverture de ses actions. La société a observé plusieurs indicateurs préoccupants : une chute du cours de l’action de 80,79% passant de 6,61 $ à 1,27 $ le 1er avril 2025, un volume de transactions exceptionnellement élevé presque égal au flottant public de l’entreprise sur plusieurs jours, neuf suspensions de cotation et des manquements persistants à la livraison des actions. Les preuves clés incluent un volume de transactions atteignant 3 fois la taille des actions de l’IPO, des taux d’emprunt moyens dépassant 115% en avril 2025 et des divergences dans les déclarations de propriété bénéficiaire. La société a alerté la SEC, la FINRA et le Nasdaq, demandant une enquête immédiate. Malgré ces défis sur le marché, Brag House continue de mener à bien ses initiatives stratégiques dans le domaine du gaming et de l’engagement dans le sport universitaire, y compris un partenariat récent avec Learfield.

Brag House Holdings (NASDAQ: TBH) hat eine Untersuchung wegen des Verdachts auf illegales Naked Short Selling seiner Aktien eingeleitet. Das Unternehmen stellte mehrere besorgniserregende Indikatoren fest: einen Aktienkursrückgang von 80,79% von 6,61 $ auf 1,27 $ am 1. April 2025, ungewöhnlich hohes Handelsvolumen, das über mehrere Tage nahezu dem öffentlichen Streubesitz des Unternehmens entsprach, neun Handelsunterbrechungen und anhaltende Lieferausfälle von Aktien. Wichtige Beweise umfassen ein Handelsvolumen, das dreimal so groß wie die IPO-Anzahl der Aktien war, durchschnittliche Leihgebühren von über 115% im April 2025 und Unstimmigkeiten bei den Angaben zum wirtschaftlichen Eigentum. Das Unternehmen hat die SEC, FINRA und Nasdaq informiert und um eine sofortige Untersuchung gebeten. Trotz dieser Marktprobleme setzt Brag House seine strategischen Initiativen im Bereich Gaming und Engagement im College-Sport fort, einschließlich einer kürzlichen Partnerschaft mit Learfield.

Positive


  • Company is taking proactive steps to protect shareholder value by investigating potential illegal trading

  • Strategic partnership with Learfield remains on track

  • Business operations and expansion plans continue despite stock price volatility

  • Company maintains strong focus on platform scaling and user experience enhancement

Negative


  • Stock price suffered dramatic 80.79% single-day decline (from $6.61 to $1.27)

  • Potential illegal naked short selling may be artificially suppressing stock value

  • Unusually high borrowing rates (115%) indicating significant short selling pressure

  • Multiple trading halts and circuit breaker triggers indicating extreme market volatility

Insights


Brag House’s allegations of naked short selling warrant serious attention following 81% stock drop, but regulatory investigations typically yield limited results.

Brag House’s announcement represents a significant escalation in their response to the dramatic 80.79% single-day stock collapse on April 1, 2025. The company has now formally requested investigations from three regulatory bodies—the SEC, FINRA, and Nasdaq—after identifying what they believe are telltale signs of illegal naked short selling.

The evidence they’ve presented merits attention: trading volume nearly tripled their IPO share count on April 1, triggering nine trading halts; appearance on Nasdaq’s circuit breaker list for two consecutive days; extremely high financing rates averaging 115% to borrow shares; persistent failures to deliver; and discrepancies between reported beneficial ownership and DTC reports.

While these indicators can signal naked short selling, they’re not definitively conclusive. High volume and price volatility can result from legitimate market factors, and settlement discrepancies have multiple potential causes. The company explicitly states they’re unaware of any material undisclosed information that might explain the trading pattern.

Historically, regulatory investigations into alleged naked short selling rarely result in significant enforcement actions due to the difficulty in proving intent and distinguishing between illegal naked shorts and legal market-making activities. The SEC has been criticized for its limited enforcement in this area despite Regulation SHO implementation.

For shareholders, this development introduces regulatory uncertainty that could persist for months or years, potentially affecting trading patterns and liquidity. The company is clearly attempting to signal to the market that its fundamental business remains on track, particularly highlighting their Learfield partnership, but the stock will likely trade under the cloud of this investigation for the foreseeable future.














NEW YORK, May 14, 2025 (GLOBE NEWSWIRE) — Brag House Holdings, Inc. (NASDAQ: TBH) (“Brag House” or the “Company”), the premier Gen Z engagement platform that operates at the intersection of gaming, college sports, and social interaction, today announced an update on its investigation into recent trading activity in its stock. With assistance from its outside advisors, the Company’s investigation has identified preliminary data suggesting the Company may have been the subject of illegal naked short selling. Accordingly, today the Company sent letters to the SEC, FINRA, and Nasdaq regarding these preliminary findings and requested they open an immediate investigation into the suspected trading activity.

Naked short sales take time to verify, but preliminary financial indicators cause the Company to believe that abusive naked short selling may have occurred. Naked short selling is illegal and damages stockholder value in a company by artificially pushing its stock price down. Common indicators of abusive naked short selling include unusually high trading volume, high financing rates to borrow stock, and persistent failures to deliver that culminate in significant downward pressure on a company’s stock price.

On March 31, 2025, the Company’s stock closed at $6.61 and subsequently closed at $1.27 on April 1, 2025, an 80.79% decrease in the Company’s stock price in one trading day. The Company has identified a large trade on April 1, 2025, that the Company believes may have triggered subsequent naked short selling, potentially by certain funds and traders. Moreover, based on settlement data the Company received from DTC, the Company did not see anywhere near the quantity of the settlement of shares that it expected to see based on the large number of shares that traded on April 1, 2025. The Company believes this lack of settlement of shares may be evidence of naked short selling.

On each of April 1, 2, and 3, 2025, the total volume of shares traded nearly equaled the Company’s public float. Specifically, on April 1, 2025, the trading volume was nearly three times the size of the shares of its initial public offering. Because of this unusually high trading activity, there were a total of nine trading halts in the Company’s stock on April 1, 2025. In addition, the Company appeared on Nasdaq’s circuit breaker list on both April 1 and April 2, 2025. Meanwhile, financing rates to borrow Brag House’s stock averaged over 115% in the month of April 2025 making it extremely expensive to borrow the Company’s stock which is often an indicator of a high demand to borrow the stock. Brag House stock was also subject to persistent failures to deliver in the second half of March and the first week of April 2025.

The Company has observed persistent discrepancies between the shares that are reported as beneficially owned by non-objecting beneficial owners (NOBOs) and objecting beneficial owners (OBOs) to Broadridge and other similar institutions and the shares that are reported to the Depository Trust Company. While minor occasional discrepancies can result from reporting delays or clerical errors, persistent discrepancies in beneficial ownership can imply that there may be fictious shares circulating in the market. The presence of fictious shares in the market would artificially increase the supply of shares available for short selling and may help facilitate naked short selling.

Brag House is not aware of any material undisclosed information or corporate developments that contributed to the decline in its stock price or unusually high trading volume. Taken together, the Company believes that the pricing volatility in the Company’s stock, unusual trading volume, high financing rates to borrow the Company’s stock, multiple halts to trading, and persistent failures to deliver form a compelling pattern indicative of artificial selling pressure and suggests the presence of illegal naked short selling.

Despite the turmoil in the Company’s stock price, Brag House is continuing to execute on its strategic initiatives to redefine digital engagement for casual college gamers and the brands that seek to connect with them, including our recent announcement of our partnership with Learfield. The Company continues to focus on scaling its platform, enhancing user experience, and expanding its data-driven brand partnerships to create deeper, more meaningful connections with Gen Z. The Company believes its strategy is working as Brag House is expanding its platform’s capabilities, refining its data-driven insights for brand partners, and fostering a digital community that resonates with casual gamers. Brag House remains confident in its strategic plan and the various initiatives it is executing on to create stockholder value.

A copy of the form of letter sent to the SEC, FINRA, and Nasdaq was filed with the SEC as an exhibit to the Company’s Form 8-K filed on May 14, 2025.

No stockholder action is required at this time.

About Brag House

Brag House is a leading media technology gaming platform dedicated to transforming casual college gaming into a vibrant, community-driven experience. By seamlessly merging gaming, social interaction, and cutting-edge technology, the Company provides an inclusive and engaging environment for casual gamers while enabling brands to authentically connect with the influential Gen Z demographic. The platform offers live-streaming capabilities, gamification features, and custom tournament services, fostering meaningful engagement between users and brands. For more information, please visit www.braghouse.com.

Forward-Looking Statements 
Certain statements in this announcement are forward-looking statements. Investors can identify these forward-looking statements by words or phrases such as “may,” “will,” “expect,” “anticipate,” “aim,” “estimate,” “intend,” “plan,” “believe,” “is/are likely to,” “potential,” “continue” or other similar expressions. These statements are subject to uncertainties and risks including, but not limited to, expectations related to the investigation of potential naked short selling, including the Company’s analysis, its ability to take appropriate corrective action, or any potential investigations by regulators and other risk factors discussed in the “Risk Factors” section of the Company’s filings with the SEC. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results and encourages investors to review other factors that may affect its future results discussed in the Company’s filings with the SEC, which are available for review at www.sec.gov. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations that arise after the date hereof, except as may be required by law.

Media Contact:

Fatema Bhabrawala
Director of Media Relations
fbhabrawala@allianceadvisors.com

Investor Relations Contact:

Adele Carey
VP, Investor Relations
ir@thebraghouse.com










FAQ



What caused TBH stock to drop 80.79% on April 1, 2025?


Brag House suspects illegal naked short selling caused the dramatic price drop, with trading volume reaching 3x the IPO share size and multiple trading halts. The company is investigating a large trade on April 1 that may have triggered subsequent naked short selling.


What evidence suggests illegal naked short selling of TBH stock?


Key indicators include unusually high trading volume, 115% financing rates to borrow stock, persistent failures to deliver shares, multiple trading halts, and discrepancies between reported beneficial ownership and DTC records.


What actions is Brag House taking against suspected naked short selling?


Brag House has sent formal letters to the SEC, FINRA, and Nasdaq requesting immediate investigation into the suspicious trading activity, and filed these communications in an 8-K form on May 14, 2025.


How many trading halts did TBH stock experience on April 1, 2025?


TBH stock experienced nine trading halts on April 1, 2025, and appeared on Nasdaq’s circuit breaker list on both April 1 and April 2, 2025.


What is Brag House’s current business strategy despite the stock volatility?


Brag House continues to focus on scaling its Gen Z engagement platform, enhancing user experience, expanding data-driven brand partnerships, and executing strategic initiatives including its partnership with Learfield.








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From Classroom to Arena: How Esports is Revolutionizing Youth Engagement

Esports have become a dominant force in youth culture, creating pathways that blend digital skill development, academic growth, and competitive excitement. Schools, sports leagues, and platforms are integrating esports programs to inspire, educate, and engage a new generation of digital natives. As the lines between entertainment, education, and competition blur, new initiatives are emerging that […]

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Esports have become a dominant force in youth culture, creating pathways that blend digital skill development, academic growth, and competitive excitement. Schools, sports leagues, and platforms are integrating esports programs to inspire, educate, and engage a new generation of digital natives. As the lines between entertainment, education, and competition blur, new initiatives are emerging that bridge classroom learning with gaming arenas. One such standout program is “Game On,” spearheaded by the Detroit Red Wings and the NHL. This article provides a detailed look into how esports is reshaping the youth experience, using the full scope of the available stats and names to highlight this growing movement.

The Detroit Red Wings and NHL Team Up

The Detroit Red Wings, in partnership with the National Hockey League, have launched a transformative scholastic gaming initiative called “Game On.” This program is specifically designed to engage youth between the ages of 13 to 21 by integrating esports into educational and physical development settings. This age range is crucial—it captures teens in their middle school years through young adults in post-secondary institutions. “Game On” doesn’t just stop gaming; it combines competitive esports tournaments with a strong foundation in learning objectives and healthy physical activity. This dual focus ensures that gaming becomes a well-rounded developmental platform, not just a recreational outlet.

Scholastic Gaming Redefined

By embedding esports within school frameworks, “Game On” elevates the concept of learning through gaming. The initiative emphasizes not only competitive success but also digital literacy, problem-solving, and communication skills. In practice, students engage in structured gameplay aligned with scholastic benchmarks, allowing educators to harness students’ passion for gaming as a bridge to academic enrichment. The curriculum further promotes STEM (Science, Technology, Engineering, and Mathematics) topics, enabling participants to connect gameplay with technical and theoretical applications. Through this framework, gaming becomes a tool that motivates and empowers people.

Physical Activity Meets Digital Competition

What makes “Game On” a standout initiative is its insistence on blending physical activity with digital engagement. Recognizing the sedentary risks often associated with gaming, the Detroit Red Wings and NHL have made movement a mandatory pillar of participation. Youth involved in the program are expected to balance screen time with physical exercises, sports drills, and wellness routines. This proactive design not only boosts physical health but also sharpens mental focus, ensuring participants thrive both in the virtual arena and in real life.

Fostering Leadership in Young Gamers

“Game On” doesn’t just cultivate skilled gamers; it develops future leaders. Youth participants are placed in roles that extend beyond gameplay, including team captains, tournament organizers, and strategy planners. These leadership roles offer invaluable real-world skills such as decision-making under pressure, strategic communication, and team management. In essence, the esports environment becomes a training ground for future professionals in various industries, including sports management, media production, and IT infrastructure.

The Role of Digital Literacy

As part of its educational model, the program prioritizes digital literacy. Participants are trained on topics like internet safety, respectful online conduct, digital footprint awareness, and data protection. The goal is to ensure that youth become not just players but informed digital citizens. Incorporating these teachings in tandem with gaming helps bridge the critical knowledge gap that many adolescents face when interacting in digital ecosystems.

With esports gaining traction among youth, platforms like BetMGM are finding ways to engage this demographic responsibly. Instead of pushing pure promotions, BetMGM offers a dual approach—combining educational resources with promotional access points such as those provided through a betmgm bonus code. This strategy allows for responsible exposure, where the emphasis is placed on informed decision-making. This model respects the boundaries of underage gaming while preparing participants for the realities of the gaming economy as they transition into adulthood.

Community-Building Through Scholastic Esports

“Game On” also nurtures community spirit among participants. Youth form tight-knit teams that represent their schools, neighborhoods, and cities. This local representation boosts school pride and cultivates a supportive gaming culture. Students who may not engage in traditional sports find an inclusive environment where their talents are celebrated. The result is an expansion of school identity and team spirit, extending from gymnasiums to virtual arenas.

Career Pathways in the Esports Ecosystem

The initiative opens doors to potential careers in the esports industry, which includes roles far beyond the player’s seat. Youth can explore opportunities in broadcasting, game design, marketing, coaching, and analytics. By offering educational seminars, networking events, and mentorships within the “Game On” program, the Detroit Red Wings and NHL create a sustainable route for gamers to pursue long-term aspirations. The emphasis is not just on playing but on building careers.

Esports as a Social Equalizer

A significant aspect of “Game On” is its accessibility. With resources provided by the Red Wings and NHL, students from all socioeconomic backgrounds can participate without bearing the high costs often associated with advanced gaming setups. This inclusivity transforms esports into a social equalizer, granting underserved communities the opportunity to engage with cutting-edge technology and mentorship that can change life trajectories.

Redefining Youth Engagement in the 21st Century

The “Game On” initiative illustrates how modern youth engagement requires a multi-faceted approach. Combining competitive gaming, education, physical health, and leadership into one comprehensive program showcases a future-forward mindset. It’s no longer enough to lecture or coach from the sidelines—today’s youth demand immersive, hands-on experiences. Esports, through programs like “Game On,” fulfill this demand by creating a vibrant ecosystem that speaks the language of a digital-first generation.

Final Thoughts on a Growing Movement

“From Classroom to Arena” is not just a catchy phrase—it’s a defining reality. As more organizations follow in the footsteps of the Detroit Red Wings and the NHL, scholastic esports will become an essential part of educational and professional development strategies. With platforms like BetMGM reinforcing responsible participation and the inclusion of resources such as the betmgm bonus code, the esports space is poised for sustainable growth. The intersection of competition, learning, and leadership is no longer hypothetical—it’s here, and its game on.



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Jordan Chiles, Tara Davis-Woodhall, Top Execs Talk Culture and Sports

Sports and the passion generated by fandom around athletes, leagues and teams is fueling media, culture and marketing live never before. That was the focus of the Variety Sports Culture Happy Hour presented by Uber Advertising, hosted June 17 during the Cannes Lions Festival of Creativity in Cannes, France. The session offered perspectives on the […]

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Sports and the passion generated by fandom around athletes, leagues and teams is fueling media, culture and marketing live never before. That was the focus of the Variety Sports Culture Happy Hour presented by Uber Advertising, hosted June 17 during the Cannes Lions Festival of Creativity in Cannes, France.

The session offered perspectives on the growth of sports-related opportunities from the perspective of two top athletes — Olympic gold medal winners Jordan Chiles and Tara Davis-Woodhall — and top executives from the NBA, Uber Advertising and American Express.

The 30-minute panel, moderated by Cynthia Littleton, Variety co-editor in chief, also touched on how panelists grapple with strategic business decisions, authentic partnerships and using social media as a tool to connect with audiences outside of their respective sports.

Track and field superstar Davis-Woodhall, who won the gold medal for women’s long jump at the 2024 Summer Olympic Games, surprised the crowd by noting how precious little airtime is devoted on sports networks to track and field — despite the growth in the number of outlets chasing sports deals. She and her husband, fellow track star Hunter Woodhall, invest in their own camera crews to capture their performances to distribution later via YouTube and social media.

“It’s really hard to find clips of track and field. So we have to bring our videographers to come film and actually make my and Hunter’s jumps and running a little bit more sexy. So it can be appealing to the naked eye for someone who’s not a track fan,” Davis-Woodhall said. “We have to go a little bit deeper into our social media to make it an actual brand.”

Chiles, who won a gold medal for gymnastics last year, noted that her commitment to gymnastics has helped prepare her for the world of being a celebrity and striking partnerships with brands.

“As an athlete, no matter where we are, no matter what we’re trying to do within our lives, everybody has to see that we strive and thrive for greater each and every single day,” Chiles said. “That’s why I like working with certain brands because it’s like they understand that. They understand, you know, that I wake up in the morning at 4:00 a.m. just to go do a workout at six, I wake up in the morning to go do a cold plunge.

“Knowing that I have this opportunity that I can say yes to things, I can say no to things, but understanding that each brand, each partnership, whether it’s long-term, long-term, short-term, is that they understand who I am,” Chiles said. “They understand that authenticity that I get to bring to help them make sure that their brand looks good. If I’m looking good, then I want the brand to look good as well.”

Davis-Woodhall added: “You have to work hard to win. That’s been where the path has taken me through social media and how I’ve signed and worked with brands. Are these brands gonna help me achieve my goal, which is to be the Olympic gold medalist? Is this brand going to be value to me as a person and a human being at the end of the day?”

Woodhall-Davis also addressed the downsides of social media — the tidal wave of criticism and worse that comes pouring out of anonymous commentators. Both Olympians discussed strategies for tuning out the noise and maintaining their own mental health.

“We’re putting ourselves out there and, honestly, it fuels the hell outta me when someone says I can’t do something,” Woodhall-Davis said. “My Facebook is very polished, my Instagram is good, then TikTok is unhinged.”

Chiles concurred. “You go on my social media, you’re gonna know I’m a dog mom. You’re gonna know that I love fashion,” she said. “I don’t want you just to think of me as Jordan Chiles, a two-time Olympian who did this, that and the other in gymnastics. I would like for you to understand that I like watching other sports. I would like for you to understand that Uber Eats is literally the only app I have on my phone.”

To that point, earlier in the conversation, Georgie Jeffreys, Uber’s head of marketing for the U.S. and Canada, stated flatly the importance of sports and related fandom to achieving marketing goals.

“If you don’t have a sports strategy in the industries that we’re in — food delivery and mobility — you don’t really have a marketing strategy,” Jeffreys said. “The reason why sport is so important for us is because the traditional fan base for sport is really changing and evolving. And a lot of that is because of things like [Netflix’s Formula 1 docu series] ‘Drive to Survive’ and the way these social relationships are building between fans and the athletes themselves. We think a lot about how do we treat fans as fans, not as buyers and not as consumers. And we really build and tailor our creative and marketing strategies around that.”

Jess Ling, American Express executive VP of global brand advertising, echoed Jeffreys’ sentiment as it helps guide the credit card giant’s marketing expenditures. American Express, which is marking its 175th year in business, has been a visible player in major sports for decades.

“We are not just a credit card company. We are a membership company,” Ling said. “So when we think about how we structure what membership looks like — that’s travel, dining, sports, entertainment. And so where we really leaned in is where can we continue to co-create experiences that elevate access for card members? Right now what we’ve been really, really focused on is how do you build differentiation through music and entertainment in a way that gives card members either early access to tickets, exclusive merchandise and really pulls them in to the experience of that artist.”

Henault said the NBA is gearing up for a big 2025-26 season as the league’s new media rights deals take effect. More NBA games are going to be on old-school broadcast platforms as well as getting cutting-edge streaming treatment on Peacock and Amazon than ever before.

“We’re a massive lifestyle brand so we can insert ourselves culturally in all types of conversations. And our fans are fans of music, fashion, gaming, et cetera. So we’re able to insert ourselves and then bring our brand partners along for the ride as well,” Henault explained. “So when we make decisions around what investments we make, we really think hard about can we add to the fan experience. Can we not just make a media moment? Can we add meaning to what it means to be an NBA fan? How do we really take the idea and experience of being a fan and together with those partnerships elevate them?”

(Pictured top: Uber Advertising’s Georgie Jeffreys, Tara Davis-Woodhall, NBA’s Tammy Henault, Jordan Chiles and American Express’ Jess Ling)



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Holly Middle School students game their way into STEM learning | News for Fenton, Linden, Holly MI

 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.  At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and Mario Cart esports leagues. Along […]

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 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.



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How AMD’s partnership with Microsoft could help Team Red stay competitive against Nvidia

Microsoft announced this week that it had extended its partnership with AMD, who will be designing the chips to go in the company’s next-generation Xbox games consoles. While it might seem like an obvious bet, this is still a big win for AMD, and potentially for consumers, too. For AMD, this represents a long-tail partnership […]

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Microsoft announced this week that it had extended its partnership with AMD, who will be designing the chips to go in the company’s next-generation Xbox games consoles. While it might seem like an obvious bet, this is still a big win for AMD, and potentially for consumers, too.

For AMD, this represents a long-tail partnership with likely tens of millions of chip orders over the life of the next-generation console, and even more when you factor in Microsoft’s language around expanding portable gaming options.



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Holly Middle School Students Game Their Way Into STEM Learning

Holly, MI — June 20, 2025 Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity. At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and […]

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Holly, MI — June 20, 2025

Holly Middle School students and staff are celebrating a successful first year of the school’s esports team, including the team’s first-ever competition in the multiplayer video gaming activity.

At the beginning of the school year, the Holly Middle School students formed teams to compete in the Super Smash Bros. and Mario Kart esports leagues. Along the way, the Bronchos learned about sportsmanship and experienced the camaraderie of being part of a competitive team while learning Science, Technology, Engineering, and Math (STEM) skills that last a lifetime.

Last fall, the students honed their gaming skills during practice competitions against other schools in preparation for online competition this spring. Beginning in February, the teams started competing against other schools for coveted spots in the esports finals at Oakland University. The esports team is led by coach Ben Lin.

Two Broncho teams made it to the Super Smash Bros. playoffs, and one team qualified for the in-person championship. Holly Middle School students Mason DayWilliam Yarbrough and Liam Senton finished in the top four during the in-person competition.

Holly Middle School esports team.

“Esports is a fun way for our students to engage in STEM learning that provides the building blocks for success and eventually for in-demand careers,” said Monica Turner, Holly Middle School principal. “We are thrilled to see our esports program draw so much interest in just our first year and look forward to involving more students next season as we open our new middle school.”

Congratulations to these talented Bronchos who had a unique opportunity to develop teamwork, self-discipline and other key life skills on our esports team,” said Scott Roper, Holly Area Schools superintendent. “We look forward to the continued growth of our esports program as part of our ongoing efforts to prepare all Bronchos for success and the careers of tomorrow.”



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Market Disruption: How SPRIBE’s David Natroshvili Shaped The Future Of Interactive Gaming

The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards. Industry […]

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The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards.

Industry transformation through social gaming

Traditional iGaming experiences historically centered on individual gameplay with limited social interaction, but market trends indicate growing demand for community-driven entertainment that combines gaming with social engagement. SPRIBE’s development of Aviator represents a strategic response to these market shifts, creating gaming experiences that prioritize multiplayer interaction and collaborative decision-making over isolated individual play.

The success of this approach is evident in market performance metrics that demonstrate sustained player engagement and retention rates significantly above industry averages. With over 42 million monthly active users and more than 350,000 bets per minute, Aviator has established market benchmarks that influence competitor strategies and industry development priorities.

David Natroshvili, SPRIBE’s founder and CEO, identified these market trends early in the company’s development: “We wanted to create games that focused on social interaction and skill, not just chance. We envisioned a completely new gaming category that would bridge the gap between traditional gaming experiences and the interactive nature of modern mobile gaming.”

This market positioning has proven prescient as industry analysis reveals increasing consumer preference for interactive, skill-based gaming experiences over traditional slot-style games. SPRIBE’s early recognition of these trends and successful implementation of social gaming features has positioned the company as a market leader while competitors work to develop similar capabilities.

Crash game genre establishes new market category

SPRIBE’s pioneering work in the crash game genre has created an entirely new market category that now attracts significant industry investment and development resources. The success of Aviator—which has become the world’s leading crash game by market share—has demonstrated market viability for skill-based, multiplayer gaming experiences that combine strategy with entertainment. Industry analysis has documented how SPRIBE revolutionized real-money gaming by releasing Aviator, the industry’s first crash game, creating a phenomenon that captivated players worldwide.

Market analysis indicates that the crash game genre has achieved mainstream adoption across diverse geographical markets and demographic segments. The universal appeal of Aviator’s core mechanics—where players make real-time decisions about when to cash out before a virtual aircraft disappears—has proven effective across cultural and regional boundaries, suggesting fundamental alignment with human psychology and gaming preferences.

Industry competitors have responded to SPRIBE’s success by developing similar gaming experiences, but Aviator’s first-mover advantage and technological sophistication have maintained market leadership. The game’s provably fair algorithm, social features, and mobile optimization represent technological barriers that require significant investment and expertise to replicate effectively.

The establishment of crash games as a legitimate market category has attracted regulatory attention and framework development, with gaming commissions across multiple jurisdictions developing specific guidelines for this gaming format. SPRIBE’s proactive engagement with regulatory bodies has helped shape these frameworks while ensuring compliance across international markets.

Global market penetration drives industry standards

SPRIBE’s international expansion has influenced industry approaches to global market development, demonstrating how technology companies can achieve rapid international growth through strategic partnerships and localized market strategies. The company’s success across Asia Pacific, Africa, Europe, and the Americas provides a template for effective global expansion that other industry participants have begun to emulate.

Market performance data reveals the effectiveness of SPRIBE’s regional strategies. In Asia Pacific, the company achieved a remarkable 629.67% year-over-year increase in Monthly Active Users during 2024, while retention rates improved by 25.36%. These metrics significantly exceed industry averages and demonstrate the effectiveness of localized approaches to international markets.

Africa’s contribution of 19.81% of new player inflow for Aviator, combined with 53.93% year-over-year growth in Monthly Active Users, illustrates how SPRIBE has successfully entered emerging markets that many traditional gaming companies have struggled to penetrate effectively. This success has encouraged broader industry focus on emerging market opportunities.

The company’s partnerships with global entertainment brands, including recent agreements with UFC and WWE, represent innovative approaches to marketing and brand development that extend beyond traditional gaming industry partnerships. These collaborations demonstrate how gaming companies can leverage entertainment industry relationships to achieve mainstream market recognition and player acquisition.

Technological innovation influences industry development

SPRIBE’s implementation of blockchain technology and provably fair algorithms has established new industry standards for transparency and player trust. The integration of cryptographic verification systems within gaming experiences addresses fundamental industry challenges related to player confidence and regulatory compliance.

Market adoption of provably fair technology has accelerated following SPRIBE’s successful implementation, with numerous competitors developing similar systems to meet player expectations for transparency and verifiable fairness. This technological trend represents a significant shift from traditional gaming approaches that relied primarily on regulatory oversight for fairness assurance.

The success of Aviator’s mobile-first architecture has influenced industry development priorities, with companies increasingly focusing on mobile optimization and responsive design capabilities. Market research indicates that mobile gaming represents the fastest-growing segment of the iGaming industry, validating SPRIBE’s early strategic focus on mobile platforms.

Real-time multiplayer functionality has become an industry expectation rather than a competitive advantage, as players increasingly demand social features and community interaction within gaming experiences. SPRIBE’s pioneering work in this area has established technical standards and user experience expectations that influence competitor development strategies. Gaming industry publications have emphasized how social interaction has become key to the success of crash games, with operators recognizing the importance of community features for player retention.

Financial performance sets market benchmarks

SPRIBE’s financial performance provides market benchmarks that demonstrate the viability of innovative gaming approaches and social entertainment strategies. In December 2024 alone, Aviator players worldwide wagered more than $14 billion, representing significant market penetration and player engagement that validates the company’s strategic approach.

The company’s growth from a small Georgian startup to a global gaming leader with operations across multiple continents demonstrates how technological innovation and strategic execution can achieve rapid market expansion. This growth trajectory has attracted industry attention and investment interest in similar gaming concepts and business models.

Revenue per user metrics and player lifetime value calculations for Aviator significantly exceed industry averages, indicating that social gaming approaches can generate superior financial performance compared to traditional gaming formats. These metrics have influenced industry investment priorities and development strategies.

Market analysts note that SPRIBE’s success has contributed to increased investor interest in innovative gaming companies and social entertainment platforms. The company’s achievements have demonstrated market appetite for gaming experiences that extend beyond traditional formats and incorporate social engagement elements.

Regulatory impact and industry standards

SPRIBE’s global operations have required engagement with diverse regulatory frameworks and compliance requirements, contributing to industry understanding of international gaming regulation and best practices. The company’s successful navigation of regulatory requirements across multiple jurisdictions provides valuable precedents for industry participants pursuing international expansion.

The implementation of provably fair technology and blockchain verification systems has influenced regulatory discussions about gaming transparency and player protection standards. SPRIBE’s proactive approach to compliance and transparency has contributed to regulatory framework development that benefits the broader industry.

Licensing achievements across major markets, including certifications from the Malta Gaming Authority and the UK Gambling Commission, demonstrate SPRIBE’s commitment to regulatory compliance and industry standards. These credentials provide credibility that facilitates market entry and partnership development with established industry participants.

Industry collaboration through trade associations and regulatory working groups has positioned SPRIBE as a thought leader in gaming innovation and regulatory compliance. The company’s expertise in emerging gaming formats and international operations provides valuable insights that influence industry policy development and best practice establishment.

Future market trends and industry direction

Market analysis indicates continued growth in social gaming and interactive entertainment formats, suggesting that SPRIBE’s strategic focus aligns with long-term industry trends. Consumer preferences for community-driven gaming experiences and skill-based entertainment continue strengthening across global markets. Trade publications have noted how David Natroshvili and his team have positioned their flagship game to appeal particularly to younger audiences, including Millennials and Gen Z demographics.

Technological advancement in mobile platforms, network infrastructure, and cloud computing capabilities creates opportunities for enhanced gaming experiences that build upon SPRIBE’s foundational innovations. The company’s investment in research and development positions it well for continued leadership as these technologies mature and become more accessible.

The integration of gaming with broader entertainment ecosystems—demonstrated through SPRIBE’s partnerships with UFC and WWE—represents a significant trend that could reshape how gaming companies approach market development and brand positioning. These cross-industry collaborations suggest potential for gaming experiences to achieve mainstream entertainment status.

Emerging markets continue presenting growth opportunities as internet connectivity improves and smartphone adoption increases globally. SPRIBE’s success in markets like India and across Africa demonstrates the potential for continued international expansion as technological infrastructure develops in additional regions.

The company’s influence on industry development extends beyond direct market competition to include technological standards, regulatory frameworks, and business model innovation. SPRIBE’s achievements demonstrate how strategic innovation and execution can create lasting industry impact that extends far beyond individual company success. Industry observers have highlighted how the gaming company has made a significant impact in mobile gaming by offering unique experiences with provably fair technology and seamless cross-platform compatibility.

As market trends continue favoring interactive, social gaming experiences, SPRIBE’s early leadership in this space provides sustainable competitive advantages that position the company for continued growth and industry influence. The establishment of crash games as a legitimate market category and the successful implementation of social gaming features represent foundational contributions to industry development that will likely influence gaming innovation for years to come.


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