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Amaze Partners With Ghost Gaming to Power Creator Merchandise Platform

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Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 content creators and esports competitors.

The partnership enables Ghost Gaming creators to have custom-branded webstores with unique URLs, design services, social media promotion, and turnkey on-demand production. The merchandise storefront is already live on Spring by Amaze, featuring Ghost Gaming Essentials and exclusive creator stores. The partnership will debut at DreamHack Dallas on May 23-25, with additional creator collections and brand collaborations expected monthly.

Amaze Holdings (NYSE:AMZE) ha annunciato una partnership strategica con Resurgens Gaming per diventare il partner ufficiale per il merchandising di Ghost Gaming, una delle principali organizzazioni di gaming del Nord America. Grazie a questa collaborazione, Amaze gestirà il negozio di merchandising di Ghost Gaming e fornirà una piattaforma di e-commerce integrata per la sua rete composta da 85 creatori di contenuti e giocatori di esports.

La partnership permette ai creatori di Ghost Gaming di avere negozi web personalizzati con URL unici, servizi di design, promozione sui social media e produzione on-demand chiavi in mano. Il negozio di merchandising è già attivo su Spring by Amaze, con la linea Ghost Gaming Essentials e negozi esclusivi per i creatori. La collaborazione sarà presentata ufficialmente al DreamHack Dallas dal 23 al 25 maggio, con nuove collezioni di creatori e collaborazioni di brand previste mensilmente.

Amaze Holdings (NYSE:AMZE) ha anunciado una alianza estratégica con Resurgens Gaming para convertirse en el socio oficial de merchandising de Ghost Gaming, una destacada organización de gaming en Norteamérica. A través de esta colaboración, Amaze gestionará la tienda de merchandising de Ghost Gaming y proporcionará una plataforma de comercio electrónico integrada para su red de 85 creadores de contenido y competidores de esports.

La alianza permite a los creadores de Ghost Gaming contar con tiendas web personalizadas con URLs únicas, servicios de diseño, promoción en redes sociales y producción bajo demanda llave en mano. La tienda de merchandising ya está activa en Spring by Amaze, con la línea Ghost Gaming Essentials y tiendas exclusivas de creadores. La asociación se presentará en DreamHack Dallas del 23 al 25 de mayo, con nuevas colecciones de creadores y colaboraciones de marcas esperadas mensualmente.

Amaze Holdings (NYSE:AMZE)는 북미의 선도적인 게임 조직인 Ghost Gaming의 공식 상품 파트너가 되기 위해 Resurgens Gaming과 전략적 파트너십을 발표했습니다. 이번 협력을 통해 Amaze는 Ghost Gaming의 상품 스토어를 운영하고 85명의 콘텐츠 크리에이터 및 e스포츠 선수 네트워크를 위한 통합 전자상거래 플랫폼을 제공합니다.

이 파트너십을 통해 Ghost Gaming 크리에이터들은 고유 URL을 가진 맞춤형 브랜드 웹스토어, 디자인 서비스, 소셜 미디어 홍보, 주문형 생산 원스톱 서비스를 이용할 수 있습니다. 상품 스토어는 이미 Spring by Amaze에서 운영 중이며, Ghost Gaming Essentials와 독점 크리에이터 스토어를 선보이고 있습니다. 이 파트너십은 5월 23일부터 25일까지 열리는 DreamHack Dallas에서 처음 공개되며, 매월 새로운 크리에이터 컬렉션과 브랜드 협업이 예정되어 있습니다.

Amaze Holdings (NYSE:AMZE) a annoncé un partenariat stratégique avec Resurgens Gaming pour devenir le partenaire officiel de merchandising de Ghost Gaming, une organisation de gaming leader en Amérique du Nord. Grâce à cette collaboration, Amaze prendra en charge la boutique de merchandising de Ghost Gaming et fournira une plateforme e-commerce intégrée pour son réseau de 85 créateurs de contenu et compétiteurs esports.

Ce partenariat permet aux créateurs de Ghost Gaming de disposer de boutiques en ligne personnalisées avec des URL uniques, des services de design, de la promotion sur les réseaux sociaux et une production à la demande clé en main. La boutique de merchandising est déjà en ligne sur Spring by Amaze, proposant Ghost Gaming Essentials ainsi que des boutiques exclusives pour les créateurs. Le partenariat sera officiellement lancé lors du DreamHack Dallas du 23 au 25 mai, avec des collections de créateurs supplémentaires et des collaborations de marques prévues chaque mois.

Amaze Holdings (NYSE:AMZE) hat eine strategische Partnerschaft mit Resurgens Gaming angekündigt, um offizieller Merchandise-Partner von Ghost Gaming zu werden, einer führenden nordamerikanischen Gaming-Organisation. Durch diese Zusammenarbeit wird Amaze den Merchandise-Shop von Ghost Gaming betreiben und eine integrierte E-Commerce-Plattform für das Netzwerk von 85 Content-Erstellern und Esports-Wettkämpfern bereitstellen.

Die Partnerschaft ermöglicht es den Ghost Gaming Creators, individuell gebrandete Webshops mit einzigartigen URLs, Designservices, Social-Media-Promotion und schlüsselfertiger On-Demand-Produktion zu nutzen. Der Merchandise-Store ist bereits auf Spring by Amaze live und bietet Ghost Gaming Essentials sowie exklusive Creator-Stores. Die Partnerschaft wird vom 23. bis 25. Mai auf der DreamHack Dallas vorgestellt, mit monatlich erwarteten zusätzlichen Creator-Kollektionen und Markenkooperationen.

Positive


  • Strategic partnership with Ghost Gaming expands Amaze’s presence in the gaming and creator economy

  • Access to Ghost Gaming’s network of 85 managed content creators provides multiple revenue streams

  • Monthly brand collaborations and creator collections planned, indicating continuous growth potential

Insights


Amaze’s partnership with Ghost Gaming opens recurring revenue streams in the creator economy but represents incremental rather than transformative growth.

Amaze’s new exclusive merchandising deal with Ghost Gaming marks a strategic expansion into the gaming sector of the creator economy. This partnership gives Amaze control over Ghost Gaming’s merchandise operations and access to their network of 85 content creators and esports competitors across popular titles like Fortnite, Call of Duty, and Valorant.

The partnership implements Amaze’s print-on-demand model, which offers significant operational advantages. This business model requires minimal inventory investment and creates a scalable revenue stream as merchandise is produced only when ordered. For Ghost Gaming, this provides a turnkey solution including custom-branded webstores, design services, social media promotion, and global fulfillment for each creator in their network.

From a revenue perspective, the deal’s value comes from two sources: direct merchandise sales from the Ghost Gaming brand store and percentage-based revenue from individual creator stores. The announcement hints at regular content refreshes with “monthly” creator collections and collaborations, which should drive recurring engagement and revenue.

While promising, this partnership represents an incremental business development rather than a transformative deal. Ghost Gaming is a respected organization in esports but not a tier-one esports giant. The real value proposition lies in Amaze’s demonstration of its platform’s scalability across the growing creator economy. The timing aligns with broader market trends as merchandise has become an increasingly important revenue stream for creators seeking to diversify beyond advertising and subscription models.














Fans Can Shop Official Merchandise from Ghost Gaming, with Exclusive Designs Launching at DreamHack Dallas May 23-25

NEWPORT BEACH, CALIFORNIA / ACCESS Newswire / May 20, 2025 / Amaze Holdings, Inc. (NYSE American:AMZE) (“Amaze” or the “Company”), a global leader in creator-powered commerce, today announced that its subsidiary, Amaze Software, Inc. (“Amaze Software“) entered a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming. Through the collaboration, Amaze will power the official Ghost Gaming merchandise store and offer a fully integrated e-commerce platform for a growing roster of creators in the Ghost Creator Network.

Ghost Gaming is a leading North American gaming lifestyle organization with a roster of 85 managed content creators and esports competitors across multiple game titles including Fortnite, Call of Duty, Valorant, CS2, Rocket League, Tekken, and others.

With Amaze, Ghost Gaming now has a scalable, end-to-end solution that streamlines merchandise production, online store creation, and global fulfillment. Each creator in the Ghost Creator Network can have their own custom-branded webstore, unique URL, design services, social media promotion, account management, and turnkey on-demand production and fulfillment to their community.

“We are proud to be Ghost Gaming’s official print-on-demand merchandise partner, providing greater visibility and revenue streams for the growing number of influential creators in the gaming space,” said Aaron Day, CEO of Amaze Software. “As Ghost Gaming expands its creator roster, we are excited to provide a solution that supports both the organization and individual influencers with the advanced e-commerce tools they need to succeed in today’s expanding creator economy.”

The Ghost Gaming merchandise storefront is now live on Spring by Amaze, featuring:

Additional creator collections and brand collaborations are expected monthly, including a limited-edition Ghost Gaming x Jon Stand drop later this year.

As part of the partnership, Amaze and Ghost Gaming will debut merchandise at DreamHack Dallas held on May 23-25, one of North America’s largest gaming festivals.

“Both Amaze and Ghost Gaming are creator-powered organizations,” said Jon Bukosky, Chief Commercial Officer at Resurgens Gaming. “With this partnership, we introduce new ongoing Ghost Gaming merchandise and, most importantly, will also help gaming content creators build and scale their own brands.”

The partnership makes it easier for fans to discover and purchase authentic, creator-developed merchandise that matches their interests.

For investor information, please contact IR@amaze.co

For press inquiries, please contact PR@amaze.co

About Amaze:
Amaze Software, Inc. is an end-to-end, creator-powered commerce platform offering tools for seamless product creation, advanced e-commerce solutions, and scalable managed services. By empowering anyone to “sell anything, anywhere,” Amaze enables creators to tell their stories, cultivate deeper audience connections, and generate sustainable income through shoppable, authentic experiences. Discover more at www.amaze.co.

About Ghost Gaming:
Ghost Gaming is a community-driven gaming organization cultivating talent and providing platforms to create engaging branded entertainment partnerships. Ghost Gaming has a roster of professional gamers and content creators across multiple titles, including Fortnite, Rocket League, Call of Duty and Valorant. With millions of social media followers across all platforms, Ghost is committed to finding and developing exceptional talent that represents the diverse gaming landscape.

Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). These statements relate to future events and developments or to our future operating or financial performance, are subject to risks and uncertainties and are based estimates and assumptions. Forward-looking statements may include, but are not limited to, statements about our strategies, initiatives, growth, revenues, expenditures, our plans and objectives for future operations, and future financial and business performance. These statements can be identified by words such as such as “may,” “might,” “should,” “would,” “could,” “expect,” “plan,” “anticipate,” “intend,” “believe,” “estimate,” “predict,” “potential” or “continue,” and are based our current expectations and views concerning future events and developments and their potential effects on us.

These statements are subject to known and unknown risks, uncertainties and assumptions that could cause actual results to differ materially from those projected or otherwise implied by the forward-looking statement. These risks include: our ability to execute our plans and strategies; our limited operating history and history of losses; our financial position and need for additional capital; our ability to attract and retain our creator base and expand the range of products available for sale; we may experience difficulties in managing our growth and expenses; we may not keep pace with technological advances; there may be undetected errors or defects in our software or issues related to data computing, processing or storage; our reliance on third parties to provide key services for our business, including cloud hosting, marketing platforms, payment providers and network providers; failure to maintain or enhance our brand; our ability to protect our intellectual property; significant interruptions, delays or outages in services from our platform; significant data breach or disruption of the information technology systems or networks and cyberattacks; risks associated with international operations; general economic and competitive factors affecting our business generally; changes in laws and regulations, including those related to privacy, online liability, consumer protection, and financial services; our dependence on senior management and other key personnel; and our ability to attract, retain and motivate qualified personnel and senior management.

Additional risks and uncertainties that could cause actual outcomes and results to differ materially from those contemplated by the forward-looking statements are included in our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q and other future filings and reports that we file with the Securities and Exchange Commission (SEC) from time to time. Given these risks and uncertainties, you should not place undue reliance on these forward-looking statements. Also, these forward-looking statements represent our estimates and assumptions only as of the date of the press release. Unless required by law, we undertake no obligation to update or revise any forward-looking statements to reflect new information or future events or developments.

SOURCE: Amaze Holdings, Inc.

View the original press release on ACCESS Newswire









FAQ



What is the partnership between Amaze (AMZE) and Ghost Gaming?


Amaze has become Ghost Gaming’s official merchandise partner, providing an end-to-end e-commerce solution for merchandise production, store creation, and global fulfillment for Ghost Gaming and its network of 85 creators.


When will Amaze (AMZE) debut Ghost Gaming merchandise at DreamHack Dallas?


Amaze will debut Ghost Gaming merchandise at DreamHack Dallas from May 23-25, 2025, one of North America’s largest gaming festivals.


What services does Amaze (AMZE) provide to Ghost Gaming creators?


Amaze provides Ghost Gaming creators with custom-branded webstores, unique URLs, design services, social media promotion, account management, and turnkey on-demand production and fulfillment services.


What products are currently available on Ghost Gaming’s merchandise store by Amaze (AMZE)?


The store features Ghost Gaming Essentials, exclusive creator stores for TacticalGramma and GrndpaGaming, and a Ghost Artist Collection, with more creator collections and brand collaborations planned monthly.








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DraftKings CEO Presents at BofA Gaming Conference

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DraftKings Inc. presented at the 2025 BofA Gaming, Lodging & Leisure Conference on September 4, 2025. The presentation was led by Shaun Kelley, an analyst, and focused on the company’s performance and future prospects. The presentation was described as a keynote, but the transcript is currently in draft form.

DraftKings Inc. (DKNG) recently presented at the 2025 BofA Gaming, Lodging & Leisure Conference on September 4, 2025. The presentation, led by analyst Shaun Kelley, offered insights into the company’s performance and future prospects. Although the transcript is currently in draft form, key points from the presentation were reported to provide a comprehensive overview of DraftKings’ current state and future trajectory.

DraftKings, a digital sports entertainment and gaming company, operates across multiple states and provinces in North America. The company provides a range of products, including online sports betting (Sportsbook), online casino (iGaming), daily fantasy sports (DFS), and digital lottery services. According to the presentation, DraftKings’ Sportsbook is live in 28 states, Washington, D.C., and Ontario, Canada, while its iGaming operations are regulated in five states and Ontario, Canada. Additionally, the company’s DFS product is available in 44 states, the District of Columbia, and certain Canadian provinces [1].

The presentation highlighted DraftKings’ strategic partnerships with major sports leagues, including the NFL, NHL, PGA TOUR, WNBA, UFC, NASCAR, NBA, and MLB. These partnerships not only enhance the company’s brand but also provide a competitive edge in the rapidly evolving gaming market [2].

DraftKings is committed to being a responsible steward of the real-money gaming industry. The company is dedicated to developing and promoting educational information and tools to ensure all players enjoy their games responsibly. This commitment is evident in the company’s mission to make life more exciting by responsibly creating the world’s favorite real-money games and betting experiences [3].

The presentation also touched upon DraftKings’ technological advancements and innovations, particularly in the design and development of sports betting and casino gaming software for online and retail sportsbooks and iGaming operators. The company’s ability to leverage technology to enhance user experience and expand its offerings positions it as a leader in the digital gaming space.

In conclusion, DraftKings Inc.’s presentation at the 2025 BofA Gaming, Lodging & Leisure Conference provided a detailed look into the company’s current operations, strategic partnerships, and future prospects. The company’s commitment to responsible gaming and technological innovation underscores its position as a key player in the digital sports entertainment and gaming industry.

References:
[1] https://www.marketscreener.com/news/draftkings-insider-sold-shares-worth-5-000-047-according-to-a-recent-sec-filing-ce7d59dbd18ff723
[2] https://seekingalpha.com/pr/20218373-draftkings-announces-jason-robins-participation-in-upcoming-event
[3] https://www.globenewswire.com/news-release/2025/09/02/3143176/0/en/DraftKings-Announces-Jason-Robins-Participation-in-Upcoming-Event.html

DraftKings CEO Presents at BofA Gaming Conference



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vivo launches V60, celebrated in style with Marian Rivera and celebrity guests

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MANILA, PHILIPPINES – A spectacular new chapter in smartphone innovation was unveiled at Shangri-La The Fort as vivo Philippines officially launched the highly anticipated vivo V60, a flagship that fuses pro-level portrait photography with stylish design.

The event first showcased the V60’s stunning colorways, which are Berry Purple, Summer Blue, and Mist Gray, through a captivating runway performance led by Max Collins, Nicole Cordoves, and a group of elegant models. 

Guiding the night of fashion, technology, and entertainment were charismatic hosts KC Montero and Nicole.

A decade of innovation: vivo’s 10th Anniversary

 

In her opening speech, Lulu Liu, Director of Brand Marketing at vivo Philippines, emphasized the brand’s culture of gratitude, reflection, and ambition. 

“Tonight is more than an anniversary. It’s about looking back with gratitude, standing here with pride, and looking forward with confidence. The vivo V60 is our gift to you — a statement of how far we’ve come, and where we are going,” said Liu.

Keshav Chugh Senior Product Manager, vivo Global (left); Franziska Hoffmann Brand Partnerships Manager, ZEISS Photonics & Optics (right)

Keshav Chugh Senior Product Manager, vivo Global (left); Franziska Hoffmann Brand Partnerships Manager, ZEISS Photonics & Optics (right)

 

Franziska Hoffmann from ZEISS Photonics & Optics reinforced the brand’s partnership with vivo, highlighting how their collaboration has brought professional-grade portrait and telephoto technology to everyday users. She also highlighted that both ZEISS and vivo were brought together by their philosophy of putting users first.

Keshav Chugh from vivo Global, detailed the V60’s design inspiration, AI-powered imaging tools, and performance upgrades, showcasing how the smartphone transforms ordinary snapshots into extraordinary portraits.

Star-studded performance and games

The evening was not only about technology. It was about the people who brought it to life.

At the heart of it all is vivo’s brand ambassador, Marian Rivera, who surprised the audience with a dazzling dance number, later sharing her personal journey with vivo that connected seamlessly with the Kwentong Syete campaign. 

Later on, they awarded the Kwentong Syete winners, wherein two received vivo TWS 3e, and one received a brand new vivo V60!

 

She became not just the ambassador of the night but the beating heart of the celebration, leading games, awarding winners, and bringing fans closer to the brand.

Max joined Marian after her striking runway showcase, returned with a spirited performance and game participation, showing that the V60 is not only sleek but also an emblem of lifestyle and self-expression.

 

Vinci of HORI7ON, commanding both stage and spotlight, led his team during interactive games and shared the magic of the V60’s telephoto power. At the same time, his group delivered unforgettable performances that ignited the room.

HORI7ON, as a whole group, also brought boundless energy, bridging technology with pop culture, and solidifying vivo’s bond with the new generation of Filipino fans.

Each star was more than a guest. Each was a storyteller who revealed how the vivo V60 turns moments into memories.

Marian Rivera’s iconic goddess entrance

Just when the crowd thought the night couldn’t get any more magical, the ballroom lights dimmed, and anticipation filled the air. The doors opened, and in a breathtaking moment of glamor, Marian made her stunning entrance as she officially introduced the vivo V60 to the crowd.

 

 

 

Marian walked with poise and elegance, embodying the spirit of the vivo V60 powerful, graceful, and timeless. As she reached the stage, she raised the vivo V60 high, sealing the device’s official launch in the Philippines. The audience erupted in applause, their cameras flashing as they captured the moment on their own vivo phones.

Marian’s entrance was a celebration of beauty, innovation, and the shared journey between vivo and its loyal Filipino fans over the past 10 years. It was the perfect crescendo to a night filled with excitement, artistry, and groundbreaking technology.

Official pricing and pre-order

 

To cap the night, Ms. Hazel Bascon, Vice President of Sales at vivo Philippines, revealed the official pricing:

  • vivo V60 12GB+256GB – Php 28,999
  • vivo V60 12GB+512GB – Php 30,999

Exclusive pre-order offers include up to Php 2,000 discounts, 0% installment plans, a vivo VIP Card with premium after-sales services, and complimentary vivo Buds. Pre-orders run until September 12, 2025 in all vivo concept stores, kiosks, and authorized dealers nationwide.

 

 

The article above is a paid press release from vivo.



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MGM Resorts International BofA Securities 2025 Gaming and Lodging Conference Presentation

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MGM Resorts International’s management team, including CEO Bill Hornbuckle and SVP of Corporate Finance Sarah Rogers, discussed the company’s recent transformations, global developments, and expansion plans, including those in New York, Japan, Macau, and the Middle East.

MGM Resorts International (MGM) has been making significant strides in both its domestic and international expansion strategies. The company’s recent announcements highlight its focus on growth and innovation, particularly in the gaming and entertainment sectors.

Intraday Share Decline and Interactive Game Show Launch

MGM Resorts International experienced a 1.72% intraday decline in its stock price following the announcement of its latest expansion plans. The company unveiled the launch of ‘Family Feud,’ a licensed adaptation of Fremantle’s classic game show, which will be streamed live and in real-time from a studio located on MGM Grand’s casino floor in Las Vegas. This is the first interactive game show of its kind to be broadcast live from a Las Vegas casino floor and is available to operators in regulated markets outside of the U.S. [1]

TKO Group Holdings Partnership Extension

In addition to the game show announcement, MGM Resorts International has extended its exclusive partnership with T-Mobile Arena through 2030. This extension reinforces the venue’s status as the official home for UFC® and WWE® in Las Vegas. The partnership is a significant move that underscores the company’s commitment to maintaining its position as a premier entertainment destination. [1]

Management Transformation and Global Expansion

The company’s management team, led by CEO Bill Hornbuckle and SVP of Corporate Finance Sarah Rogers, has been instrumental in driving these transformations. Hornbuckle and Rogers have emphasized the importance of global developments and expansion plans in New York, Japan, Macau, and the Middle East.

In New York, MGM is focusing on leveraging its brand to expand its presence in the city’s burgeoning gaming market. The company is also exploring opportunities in Japan, where it aims to tap into the growing interest in gaming and entertainment. In Macau, MGM is investing in its existing properties to enhance their appeal and attract more visitors. The Middle East, particularly Dubai, is another key market where MGM is looking to establish a strong foothold. [1]

Conclusion

MGM Resorts International’s recent announcements reflect a strategic shift towards innovation and global expansion. The company’s focus on interactive entertainment and strategic partnerships underscores its commitment to maintaining its position as a leading player in the gaming and entertainment industry. As the company continues to grow and adapt to changing market conditions, investors will be watching closely to see how these initiatives translate into financial performance.

References

[1] https://www.ainvest.com/news/mgm-resorts-international-shares-fall-1-72-intraday-announcing-interactive-game-show-extending-partnership-mobile-arena-2509/

MGM Resorts International BofA Securities 2025 Gaming and Lodging Conference Presentation



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Punahou leads list of schools with most all-time high school sports state championships

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On the list of most all-time high school sports state championships, no program is close to catching all-time leader Punahou (Honolulu, Hawaii).

Punahou has 554 state championships, beating out No. 2 on the list La Salle Academy (Providence, R.I.) by nearly 200. The Buff ‘n Blue added 10 state titles last year and have averaged eight state championships per year since 1957.

Baylor (Chattanooga, Tenn.) and Barrington (R.I.) with 252 each, Essex (Essex Junction, Vt.) with 249 and 2024-25 MaxPreps Cup champion Cherry Creek (Greenwood Village, Colo.) with 248 are all within four state titles of each other. Meanwhile, Jenks (Okla.), Christian Brothers Academy (Lincroft, N.J.) and Bismarck (N.D.) are all tied with 207 titles.

Competing in the shadow of famed Diamond Head, Punahou has won 22 state titles in boys, girls and mixed canoe paddling. (PHOTO: Courtesy of Punahou School)

Competing in the shadow of famed Diamond Head, Punahou has won 22 state titles in boys, girls and mixed canoe paddling. (PHOTO: Courtesy of Punahou School)

The final 15 teams on the list are all within 21 state championships of each other.

The totals for each school come from school websites or state association. Non-athletic state championships (such as one-act play and literary) are not included, but unified and adaptive categories are included along with cheerleading, riflery and eSports. Tournament of champions titles are not included.

Most all-time state championships

1. Punahou (Honolulu, Hawaii)
Total: 554
Titles:
Girls Swimming — 57, Boys Tennis — 52, Boys Swimming — 50, Girls Tennis
— 49, Girls Track and Field — 40, Boys Volleyball — 40, Boys Track and
Field — 36, Girls Cross Country — 35, Boys Soccer — 22, Girls Water Polo
— 16, Baseball — 14, Boys Cross Country — 13, Girls Golf — 14, Girls
Soccer — 14, Boys Basketball — 12, Girls Basketball — 11, Boys Golf —
12, Canoe Paddling Boys — 9, Girls Volleyball — 9, Boys Wrestling — 8,
Boys Air Riflery — 7, Girls Canoe Paddling — 7, Canoe Paddling Mixed —
6, Girls Air Riflery — 6, ESports — 3, Girls Wrestling — 3, Girls Judo —
3, Football — 2, Boys Judo — 3, Softball — 1.
Source: State association website

2. La Salle Academy (Providence, R.I.)
Total: 358
Titles:
Boys Cross Country — 40, Boys Indoor Track — 37, Boys Outdoor Track —
30, Girls Indoor Track — 15, Girls Cross Country — 14, Girls Outdoor
Track — 19, Football — 17, Girls Swimming — 12, Girls Basketball — 14,
Gymnastics — 15, Girls Tennis — 16, Cheerleading — 11, Girls Soccer —
14, Boys Tennis — 13, Boys Lacrosse — 13, Boys Soccer — 13, Boys Ice
Hockey — 9, Girls Ice Hockey — 10, Baseball — 8, Boys Basketball — 8,
Wrestling — 6, Golf — 7, Boys Swimming — 5, Softball — 5, Boys
Volleyball — 4, Girls Volleyball — 4.
Source: Rhode Island High School Sports

3. Jackson Prep (Jackson, Miss.)
Total: 334
Titles:
Swimming — 48, Girls Tennis — 38, Boys Tennis — 35, Boys Track — 28,
Football — 26, Baseball — 23, Boys Basketball — 21, Boys Soccer — 20,
Boys Golf — 19, Girls Track — 18, Girls Soccer — 18, Girls Basketball —
12, Boys Cross Country — 11, Fastpitch Softball — 10, Girls Cross
Country — 7.
Source: School Athletic Department

4. Marquette (Mich.)
Total: 293
Titles:
Girls Cross Country — 35, Boys Tennis — 35, Boys Swimming — 32, Boys
Cross Country — 28, Girls Swimming — 28, Girls Track — 26, Boys Golf —
16, Boys Skiing — 16, Girls Skiing — 13, Boys Basketball — 13, Boys
Track — 14, Girls Tennis — 12, Gymnastics — 12, Girls Golf — 7, Ice
Hockey — 4, Boys Wrestling — 2, Girls Basketball — 1.
Source: State association website

5. Bishop Hendricken (Warwick, R.I.)
Total: 290
Titles:
Boys Outdoor Track — 48, Boys Indoor Track — 41, Boys Swimming — 38,
Boys Cross Country — 7, Baseball — 24, Boys Basketball — 21, Football —
21, Wrestling — 12, Boys Ice Hockey — 11, Boys Volleyball — 8, Boys
Tennis — 7, Boys Golf — 6, Boys Lacrosse — 5, Unified Volleyball — 6,
Boys Soccer — 4, Unified Basketball — 1.
Source: Rhode Island High School Sports

6. Westminster (Atlanta, Ga.)
Total: 282
Titles:
Boys Swimming — 30, Girls Swimming — 28, Girls Cross Country — 34, Boys
Cross Country — 31, Boys Tennis — 26, Girls Tennis — 24, Girls Soccer —
16, Boys Soccer — 16, Boys Golf — 12, Girls Volleyball — 9, Wrestling —
8, Boys Lacrosse — 7, Boys Track — 7, Girls Track — 7, Adapted Boys
Track and Field — 7, Adapted Girls Track and Field — 7, Baseball — 4,
Girls Lacrosse — 4, Football — 3, Boys Basketball — 1, Gymnastics — 1.
Source: State association website

T7. Baylor (Chattanooga, Tenn.)
Total:
252
Titles: Baseball — 5, Boys Bowling — 1, Crew — 7, Boys Cross Country — 8, Girls Cross Country — 7, Football — 2,
Fencing — 17, Boys Golf — 20, Girls Golf — 20, Boys Lacrosse — 1, Boys
Soccer — 9, Girls Soccer — 11, Softball — 17, Boys Swimming — 30, Girls
Swimming — 19, Boys Tennis — 17, Girls Tennis — 14, Boys Track — 2,
Girls Track — 7, Volleyball — 4, Wrestling — 20, Wrestling Duals — 14.
Source: School website

T7. Barrington (R.I.)
Total: 252
Titles:
Boys Cross Country — 25, Boys Golf — 24, Boys Outdoor Track — 21, Boys
Indoor Track — 18, Girls Swimming — 15, Girls Cross Country — 14,
Football — 13, Boys Soccer — 13, Girls Lacrosse — 12, Girls Indoor Track
— 12, Girls Outdoor Track — 10, Boys Tennis — 10, Field Hockey — 9,
Boys Ice Hockey — 7, Unified Basketball — 6, Girls Tennis — 6, Girls
Basketball — 6, Girls Ice Hockey — 5, Boys Swimming — 5, Softball — 4,
Girls Volleyball — 3, Unified Volleyball — 3, Girls Soccer — 3, Baseball
— 2, Boys Basketball — 2, Cheerleading — 2, Gymnastics — 1, Boys
Volleyball — 1.
Source: Rhode Island High School Sports

9. Essex (Essex Junction, Vt.)
Total: 249
Titles:
Girls Outdoor Track — 30, Gymnastics — 29, Boys Ice Hockey — 18, Boys
Cross Country — 18, Boys Outdoor Track — 18, Girls Cross Country — 18,
Boys Indoor Track — 13, Field Hockey — 9, Girls Basketball — 9, Girls
Ice Hockey — 10, Softball — 8, Boys Soccer — 8, Girls Indoor Track — 9,
Football — 7, Boys Golf — 7, Baseball — 6, Girls Soccer — 6, Girls
Volleyball — 6, Boys Tennis — 4, Girls Nordic — 4, Wrestling — 3, Boys
Basketball — 3, Boys Lacrosse — 3, Girls Golf — 2, Girls Lacrosse — 1,
Boys Nordic — 1.
Source: State association website

10. Cherry Creek (Greenwood Village, Colo.)
Total:
248
Titles:
Boys Tennis — 47, Girls Tennis — 39, Girls Swimming — 31, Football —
14, Boys Swimming — 14, Girls Golf — 11, Girls Lacrosse — 10, Baseball —
10, Spirit — 9, Boys Golf — 9, Boys Lacrosse — 8, Boys Soccer — 7,
Girls Volleyball — 6, Boys Cross Country — 5, Boys Gymnastics — 5, Girls
Cross Country — 4, Ice Hockey — 4, Gymnastics — 3, Field Hockey — 3,
Girls Soccer — 2, Girls Track — 2, ESports — 2, Boys Basketball — 1,
Girls Basketball — 1, Boys Wrestling — 1.
Source: School website

11. Edina (Minn.)
Total:
 210
Titles:
Girls Tennis — 37, Boys Tennis — 25, Girls Swimming — 19, Boys Swimming
— 16, Boys Ice Hockey — 14, Girls Golf — 12, Boys Alpine Skiing — 10,
Girls Alpine Skiing — 10, Boys Golf — 10, Cheerleading — 8, Girls Ice Hockey — 5, Girls
Cross Country — 4, Boys Soccer — 4, Girls Gymnastics — 4, Boys
Basketball — 3, Boys Track — 3, Boys Badminton — 3, Boys Gymnastics — 2, Girls Soccer — 2,
Nordic Skiing — 2, Baseball — 2, Adaptive Floor Hockey — 2, Adaptive
Soccer — 2, Boys Cross Country — 2, Football — 6, Boys Lacrosse — 1, Girls Basketball — 1,
Robotics — 1.
Source: School website

T12. Jenks (Okla.)
Total: 207
Titles:
Boys Swimming — 23, Girls Tennis — 20, Football — 18, Boys Tennis — 17,
Girls Golf — 16, Girls Cross Country — 16, Boys Cross Country — 15,
Girls Swimming — 15, Girls Soccer — 10, Boys Soccer — 8, Girls Track and
Field — 8, Boys Golf — 8, Boys Track and Field — 8, Girls Basketball —
5, Baseball — 4, Cheerleading — 3, Slowpitch Softball — 1, Girls
Volleyball — 6, Boys Volleyball — 5, ESports — 1.
Source: State association website

T12. Christian Brothers Academy (Lincroft, N.J.)
Total:
207
Titles:
Boys Indoor Track Relays — 33, Boys Cross Country — 33, Boys Indoor
Track — 27, Boys Track — 28, Boys Tennis — 24, Boys golf — 16, Boys Swimming — 11, Boys Ice Hockey — 9, Boys
Soccer — 8, Boys Basketball — 8, Boys Rugby — 4, Boys Sailing — 3,
Baseball — 3.
Source: School website

T12. Bismarck (Bismarck, N.D.)
Total:
207
Titles: Volleyball — 2, Football — 10, Girls Golf — 1, Boys Cross Country — 20, Girls
Cross Country — 11, Boys Soccer — 5, Boys Tennis — 1, Girls Swimming — 13, Boys Basketball — 11, Girls Basketball — 2, Boys Wrestling — 45,
Dual Meet Wrestling — 19, Girls Wrestling — 2, Girls Dual Meet Wrestling — 3, Girls Ice Hockey — 1, Boys Ice Hockey — 1, Gymnastics — 4,
Baseball — 2, Softball — 1, Girls Tennis — 2, Boys Golf — 7, Girls
Soccer — 2, Boys Track — 35, Girls Track — 7.
Source: Western Dakota Association website

15. Albuquerque Academy (Albuquerque, N.M.)
Total:
 203
Titles:
Boys Tennis — 28, Boys Swimming — 25, Girls Swimming — 25, Boys Track
and Field — 18, Boys Cross Country — 16, Girls Tennis — 13, Girls Soccer
— 11, Boys Golf — 12, Boys Soccer — 11, Boys Basketball — 10, Girls
Track and Field — 8, Girls Cross Country — 8, Girls Golf — 8, Wrestling —
5, Baseball — 4, Girls Volleyball — 1.
Source: State association website

16. St. Xavier (Louisville, Ky.)
Total:
 202
Titles:
Boys Swimming — 61, Boys Tennis — 29, Boys Cross Country — 24, Boys
Golf — 21, Boys Soccer — 19, Boys Track and Field — 15, Football — 15,
Baseball — 9, Boys Basketball — 4, Boys Wrestling — 3, Boys Indoor Track
— 2.
Source: School website

T17. Campbell County (Gillette, Wyo.)
Total: 200
Titles:
Girls Cross Country — 22, Girls Swimming — 19, Boys Cross Country — 17,
Girls Basketball — 17, Boys Swimming — 16, Wrestling — 16, Boys
Basketball — 16, Boys Track and Field — 15, Girls Track and Field — 12,
Boys Tennis — 10, Girls Golf — 8, Girls Indoor Track — 7, Girls
Volleyball — 6, Girls Tennis — 4, Football — 4, Boys Golf — 4, Boys
Indoor Track — 3, Girls Soccer — 2, Boys Soccer — 1, Softball — 1.
Source: School website

T17. Mountain Brook (Birmingham, Ala.)
Total:
 200
Titles:
Girls Tennis — 34, Boys Tennis — 29, Girls Cross Country — 27, Girls
Indoor Track and Field — 24, Boys Cross Country — 17, Girls Track and
Field — 14, Boys Golf — 10, Girls Golf — 10, Girls Volleyball — 7, Boys
Basketball — 6, Girls Swimming — 6, Girls Soccer — 5, Boys Indoor Track —
4, Football — 2, Boys Soccer — 1, Boys Swimming — 1, Boys Wrestling —
1.
Source: Alabama High School Football History

19. Carmel (Ind.)
Total:
198
Titles:
Girls Swimming — 40, Boys Swimming — 25, Girls Cross Country — 20, Boys
Cross Country — 18, Girls Soccer — 15, Boys Tennis — 15, Girls Tennis —
13, Football — 9, Boys Golf — 7, Boys Basketball — 5, Boys Track — 5,
Cheerleading — 6, Girls Golf — 4, Girls Lacrosse — 4, Boys Soccer — 4,
Softball — 2, Girls Track — 2, Volleyball — 1, Boys Lacrosse — 1, Unified Flag Football — 1, Girls
Basketball — 1.
Source: School website

20. Jesuit (Portland, Ore.)
Total:
195
Titles:
Boys Tennis — 23, Girls Tennis — 17, Girls Cross Country — 16, Boys
Soccer — 17, Girls Soccer — 16, Girls Swimming — 13, Boys Golf — 10,
Boys Swimming — 11, Girls Volleyball — 9, Boys Basketball — 7, Boys
Cross Country — 8, Football — 6, Girls Golf — 6, Girls Track — 7, Girls
Skiing — 4, Boys Track — 4, Coed Skiing — 4, Girls Lacrosse — 4, Boys
Lacrosse — 3, Boys Skiing — 3, Softball — 2, Baseball — 2, Girls
Basketball — 1, Cheerleading — 1, Boys Ice Hockey — 1.
Source: School website

T21. South Kingstown (Wakefield, R.I.)
Total:
193
Titles:
Girls Outdoor Track — 39, Boys Tennis — 20, Boys Outdoor Track — 20,
Girls Cross Country — 20, Boys Cross Country — 9, Girls Indoor Track —
9, Boys Basketball — 8, Football — 9, Girls Soccer — 8, Girls Swimming —
7, Gymnastics — 6, Boys Swimming — 6, Baseball — 4, Boys volleyball —
5, Boys Soccer — 4, Girls Lacrosse — 3, Wrestling — 3, Boys Ice Hockey —
2, Girls Tennis — 2, Girls Basketball — 2, Field Hockey — 1, Softball —
1, Boys Lacrosse — 1, Girls Ice Hockey — 1, Girls volleyball — 1, Boys
Indoor Track — 1, Unified Basketball — 1.
Source: Rhode Island High School Sports

T21. Salesianum (Wilmington, Del.)
Total:
193
Titles:
Boys Cross Country — 42, Boys Swimming — 41, Boys Soccer — 22, Boys
Track — 21, Boys Indoor Track — 15, Boys Lacrosse — 15, Boys Golf — 13,
Football — 8, Baseball — 7, Boys Basketball — 3, Boys Tennis — 2, Boys
Volleyball — 2, Boys Wrestling — 2.
Source: State association website

T23. St. Paul’s Episcopal (Mobile, Ala.)
Total: 189
Titles:
Girls Track and Field — 25, Girls Indoor Track — 23, Girls Tennis — 19,
Girls Cross Country — 19, Boys Track — 17, Girls Volleyball — 16, Boys
Tennis — 14, Boys Indoor Track — 12, Boys Golf — 11, Boys Cross Country —
9, Baseball — 6, Football — 5, Boys Swimming — 4, Girls Swimming — 4,
Girls Soccer — 2, Boys Soccer — 1, Girls Basketball — 1, Girls Golf — 1.
Source: Alabama High School Football History

T23. Champlain Valley Union (Hinesburg, Vt.)
Total:
189
Titles:
Boys Basketball — 1, Girls Basketball — 9, Boys Ice Hockey — 6, Girls
Ice Hockey — 1, Baseball — 8, Boys Lacrosse — 14, Girls Lacrosse — 4,
Football — 2, Field Hockey — 4, Boys Soccer — 21, Girls Soccer — 21,
Boys Tennis — 6, Girls Tennis — 14, Boys Alpine — 4, Boys Nordic — 8,
Girls Alpine — 5, Girls Nordic — 7, Gymnastics — 3, Boys Golf — 13,
Girls Golf — 2, Boys Cross Country — 7, Girls Cross Country — 21, Boys
Indoor Track — 2, Girls Indoor Track — 2, Boys Outdoor Track — 1, Girls
Outdoor Track — 2, Boys Volleyball — 4, Girls Volleyball — 2, Girls
Ultimate — 1
Source: State association website

25. Marist (Atlanta, Ga.)
Total:
188
Titles:
Girls Tennis — 28, Girls Cross Country — 25, Girls Swimming — 13, Boys
Swimming — 10, Boys Tennis — 19, Baseball — 14, Boys Cross Country — 13,
Girls Soccer — 12, Boys Golf — 11, Girls Volleyball — 10, Adapted Girls
Track and Field — 5, Girls Track — 5, Boys Track — 4, Adapted Boys
Track and Field — 4, Football — 3, Boys Basketball — 3, Girls Basketball
— 2, Fastpitch Softball — 2, Boys Soccer — 2, Wrestling — 2, Boys
Lacrosse — 1.
Source: State association website



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8 Steps to Strengthen Esports Recruitment in Higher Education

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At Montgomery County Community College, we’ve seen this trend unfold firsthand. As an esports early adopter, our program has grown significantly over the years. Starting with 12 students when the program launched in spring 2020, we now have 170 participants in the program across our campuses. Our MCCC Mustangs eSports team recently won a fourth NJCAA esports title, making our program a top destination for community college recruits and esports fans in Pennsylvania and beyond.

For schools interested in growing their offering, here are eight steps to attract athletic talent and draw students into the program:

  1. Invest in the latest tech: Developing a robust technology infrastructure is paramount to recruitment success. Student-athletes want to see top-of-the-line consoles, controllers, headsets and equipment that will help them reach their full potential. Gaming technology should be on its own LAN with a direct connection to high-speed internet to limit potentially disastrous interruptions during gameplay. Top-of-the-line computer systems should have 32-plus gigabytes of RAM, multiple terabytes of storage and the ability to support all the latest games.
  2. Provide exciting and engaging viewership opportunities: Your technology investments should not stop at the gaming setups. Colleges need to make student-athletes feel like professionals by showcasing their talents for all to see through streaming services and in-person events. Establish a professional-looking streaming platform and give students opportunities to commentate on the performances. Invest in microphones, webcams, audio splitters and popular streaming platforms to elevate production values further. These streams will build buzz across campus and showcase your team’s talents to the public.

RELATED: What’s next for esports in higher education?

  1. Create engaging gaming spaces: Beyond the technology, higher education institutions should create compelling physical spaces in which esports teams can practice and compete. These areas should be highly visible to the rest of the school and be arranged in ways that facilitate in-person viewing. The facilities should give student-athletes a space to showcase their skills and build awareness of the program across campus. Also, a simple but often overlooked aspect of building an esports team is buying jerseys for student-athletes to provide the team with a unified look.
  2. Hire top tech talent: Optimizing and maintaining esports facilities and equipment will require sophisticated technology talent. Like any sport, it is important to hire coaches and support staff with knowledge of the equipment required for competitive gameplay. Serious programs should also consider hiring IT staff with a gaming background to further support the program as it grows.
  3. Build your social presence: Esports recruits almost always ask about the school’s social media following. Student-athletes want to make sure their talents will be captured and showcased on social media. This is one of the most important ways for student-athletes to build their personal brands and set themselves up for a potential career in esports. They want confidence that the school they play for will help them gain public awareness, build a following and cultivate a reputation in the sport.
  1. Provide support for athletes: Becoming a top esports student-athlete requires time and training. Schools can make the rest of their lives easier by offering support. This can include free tutoring sessions, flexible class scheduling, extra meal plans and mentoring opportunities — anything that makes it easier for student-athletes to compete at their best.
  2. Promote inclusivity: Esports are the most inclusive sport and should be positioned that way to prospective student-athletes. By removing barriers to entry and creating an environment of inclusivity, schools can broaden their pool of potential talent. When constructed in ways that promote diversity and inclusion, educators can create esports programs that are built to last. Not only will the program provide a safe space for students to socialize, compete, learn and grow, it will create a foundation for students to come together, build community and create a culture of belonging that improves overall student well-being.
  3. Highlight career pathways: With careers available in game design, the business of gaming, esports coaching and more, the opportunities following graduation are seemingly endless. To attract esports talent, colleges should do all they can to prepare and provide pathways to these careers for their student-athletes. This can even include building esports production, promotion and management courses into a school’s curriculum.

Technology Is the Foundation for Growth

Laying a solid technology foundation is essential for any higher-education institution looking to develop a leading esports program. Without next-generation technology, your athletes won’t be able to compete at the highest levels, engagement will lag and recruits are unlikely to seriously consider your program. Esports programs are a legitimate attraction, proven to boost enrollment, and are worth the financial investment — leading to lasting value and enrichment for both the college and its students.

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College Students Get New Free Marvel Rivals Skins in Season 4 Perks Program

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With more news surrounding Marvel Rivals’ upcoming update coming out this week, we got our first look at the next batch of College Perk Skins available at the start of Season 4 in the latest Dev Vision Vol. 9. The costume trials themselves are unique this time around, but some of them belong to characters part of the previous collection.  

Introduced in Season 3, Marvel Rivals began the College Perks program, allowing students to access 10 paid skins and their MVPs for free during a trial period. Now that the first collection, which lasted through Season 3 and Season 3.5, is coming to an end, the new College Perk costumes will be available starting Season 4 and will last throughout it and Season 4.5.

Here’s everything you need to know about the new College Perks program, what it contains, and how to sign up for it.

Peni Parker, Mantis, Magik, Hela, Mister Fantastic, and Psylocke skins in Marvel Rivals College Perks.

List of new College Perk skins in Season 4 / Image via NetEase Games

Similar to last season, college students can test out 10 paid costumes (3 Legendary, 7 Epic) and their unique MVP animations for free in Marvel Rivals Season 4 and 4.5. Once successfully verified, you can head over to the Heroes tab and manually select these trial skins so they appear on the character preview and pre-round screen. 

Here’s a list of all the costumes in the new College Perks program:

Related Article: The Marvel Rivals Summer Swimsuit Skin You Wanted is Coming in Season 4

Luna Snow Mirae 2099 Costume in Marvel Rivals.

Steps to activate College Perks in Season 4 / Image via NetEase

Players can redeem the Marvel Rivals College Perks through the in-game client by following a few simple steps:

  1. Open Marvel Rivals and go to ‘Settings.’
  2. Click on the ‘Community’ option.
  3. Click on the ‘Find College Perks’ option.
  4. Click on the yellow ‘Details’ / ‘Activation’ button.
  5. Fill in your student email address to fully verify your student status.
  6. Click on the grey ‘Get Verification Code’ button in the bottom-right.
  7. Copy the code in your student email’s inbox and paste it into the ‘Enter verification code’ box.
  8. Select ‘Verify’ in the bottom-left corner of the pop-up.

Related Article: Marvel Rivals Season 4 Leaks Tease Two New Characters

After this, the process should be complete, and each Marvel Rivals College Perks reward will immediately appear in the player’s inventory. Remember to check both your student email’s Inbox and Spam folders for the code. 

If you already verified your student ID for the Season 3 College Perks program, you will have to re-verify to access the new trial costumes.

Thor's 'Love and Thunder' skin preview in Marvel Rivals.

Eligibility requirements for the College Perks program / Epic Games; Marvel

Marvel Rivals has an official list of approved countries and universities eligible for the College Perks Program (link here). However, you might still be able to avail the perks even if your university or country is not on the list. Many players reported gaining access to the College Perks even though their institution wasn’t listed, so it’s always worth a shot. 

Alternatively, if your university is not listed, you can contact the Rivals support team and ask them to add your institution to the list in the next update cycle. 

If your College Perks verification process is not working, it’s possible your school may not be on the Marvel Rivals academic list. Similarly, the verification process will not work if you use a non-school email or if there are any typos, so make sure to double-check your spelling when entering the details. 

The College Perks program is a solid initiative for younger people to interact with the game’s monetized side after giving them a taste of several Epic and Legendary skins. As a result, they can help support the game and fund future events, including competitive tournaments like IGNITE and MRC.

Beyond the trial costumes, the Dev Vision Vol. 9 also gave us a glimpse into the new meta for Season 4 of Marvel Rivals. Many S-tier characters with incredible stats at pro play, like Emma Frost and Luna Snow, are being toned down. On the opposite end, underperforming heroes like Thor and Peni Parker are to receive notable buffs to make them more competitively viable. 





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