E-Sports
Amaze Partners With Ghost Gaming to Power Creator Merchandise Platform
Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 […]

Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 content creators and esports competitors.
The partnership enables Ghost Gaming creators to have custom-branded webstores with unique URLs, design services, social media promotion, and turnkey on-demand production. The merchandise storefront is already live on Spring by Amaze, featuring Ghost Gaming Essentials and exclusive creator stores. The partnership will debut at DreamHack Dallas on May 23-25, with additional creator collections and brand collaborations expected monthly.
Amaze Holdings (NYSE:AMZE) ha annunciato una partnership strategica con Resurgens Gaming per diventare il partner ufficiale per il merchandising di Ghost Gaming, una delle principali organizzazioni di gaming del Nord America. Grazie a questa collaborazione, Amaze gestirà il negozio di merchandising di Ghost Gaming e fornirà una piattaforma di e-commerce integrata per la sua rete composta da 85 creatori di contenuti e giocatori di esports.
La partnership permette ai creatori di Ghost Gaming di avere negozi web personalizzati con URL unici, servizi di design, promozione sui social media e produzione on-demand chiavi in mano. Il negozio di merchandising è già attivo su Spring by Amaze, con la linea Ghost Gaming Essentials e negozi esclusivi per i creatori. La collaborazione sarà presentata ufficialmente al DreamHack Dallas dal 23 al 25 maggio, con nuove collezioni di creatori e collaborazioni di brand previste mensilmente.
Amaze Holdings (NYSE:AMZE) ha anunciado una alianza estratégica con Resurgens Gaming para convertirse en el socio oficial de merchandising de Ghost Gaming, una destacada organización de gaming en Norteamérica. A través de esta colaboración, Amaze gestionará la tienda de merchandising de Ghost Gaming y proporcionará una plataforma de comercio electrónico integrada para su red de 85 creadores de contenido y competidores de esports.
La alianza permite a los creadores de Ghost Gaming contar con tiendas web personalizadas con URLs únicas, servicios de diseño, promoción en redes sociales y producción bajo demanda llave en mano. La tienda de merchandising ya está activa en Spring by Amaze, con la línea Ghost Gaming Essentials y tiendas exclusivas de creadores. La asociación se presentará en DreamHack Dallas del 23 al 25 de mayo, con nuevas colecciones de creadores y colaboraciones de marcas esperadas mensualmente.
Amaze Holdings (NYSE:AMZE)는 북미의 선도적인 게임 조직인 Ghost Gaming의 공식 상품 파트너가 되기 위해 Resurgens Gaming과 전략적 파트너십을 발표했습니다. 이번 협력을 통해 Amaze는 Ghost Gaming의 상품 스토어를 운영하고 85명의 콘텐츠 크리에이터 및 e스포츠 선수 네트워크를 위한 통합 전자상거래 플랫폼을 제공합니다.
이 파트너십을 통해 Ghost Gaming 크리에이터들은 고유 URL을 가진 맞춤형 브랜드 웹스토어, 디자인 서비스, 소셜 미디어 홍보, 주문형 생산 원스톱 서비스를 이용할 수 있습니다. 상품 스토어는 이미 Spring by Amaze에서 운영 중이며, Ghost Gaming Essentials와 독점 크리에이터 스토어를 선보이고 있습니다. 이 파트너십은 5월 23일부터 25일까지 열리는 DreamHack Dallas에서 처음 공개되며, 매월 새로운 크리에이터 컬렉션과 브랜드 협업이 예정되어 있습니다.
Amaze Holdings (NYSE:AMZE) a annoncé un partenariat stratégique avec Resurgens Gaming pour devenir le partenaire officiel de merchandising de Ghost Gaming, une organisation de gaming leader en Amérique du Nord. Grâce à cette collaboration, Amaze prendra en charge la boutique de merchandising de Ghost Gaming et fournira une plateforme e-commerce intégrée pour son réseau de 85 créateurs de contenu et compétiteurs esports.
Ce partenariat permet aux créateurs de Ghost Gaming de disposer de boutiques en ligne personnalisées avec des URL uniques, des services de design, de la promotion sur les réseaux sociaux et une production à la demande clé en main. La boutique de merchandising est déjà en ligne sur Spring by Amaze, proposant Ghost Gaming Essentials ainsi que des boutiques exclusives pour les créateurs. Le partenariat sera officiellement lancé lors du DreamHack Dallas du 23 au 25 mai, avec des collections de créateurs supplémentaires et des collaborations de marques prévues chaque mois.
Amaze Holdings (NYSE:AMZE) hat eine strategische Partnerschaft mit Resurgens Gaming angekündigt, um offizieller Merchandise-Partner von Ghost Gaming zu werden, einer führenden nordamerikanischen Gaming-Organisation. Durch diese Zusammenarbeit wird Amaze den Merchandise-Shop von Ghost Gaming betreiben und eine integrierte E-Commerce-Plattform für das Netzwerk von 85 Content-Erstellern und Esports-Wettkämpfern bereitstellen.
Die Partnerschaft ermöglicht es den Ghost Gaming Creators, individuell gebrandete Webshops mit einzigartigen URLs, Designservices, Social-Media-Promotion und schlüsselfertiger On-Demand-Produktion zu nutzen. Der Merchandise-Store ist bereits auf Spring by Amaze live und bietet Ghost Gaming Essentials sowie exklusive Creator-Stores. Die Partnerschaft wird vom 23. bis 25. Mai auf der DreamHack Dallas vorgestellt, mit monatlich erwarteten zusätzlichen Creator-Kollektionen und Markenkooperationen.
Positive
- Strategic partnership with Ghost Gaming expands Amaze’s presence in the gaming and creator economy
- Access to Ghost Gaming’s network of 85 managed content creators provides multiple revenue streams
- Monthly brand collaborations and creator collections planned, indicating continuous growth potential
Insights
Amaze’s partnership with Ghost Gaming opens recurring revenue streams in the creator economy but represents incremental rather than transformative growth.
Amaze’s new exclusive merchandising deal with Ghost Gaming marks a strategic expansion into the gaming sector of the creator economy. This partnership gives Amaze control over Ghost Gaming’s merchandise operations and access to their network of 85 content creators and esports competitors across popular titles like Fortnite, Call of Duty, and Valorant.
The partnership implements Amaze’s print-on-demand model, which offers significant operational advantages. This business model requires minimal inventory investment and creates a scalable revenue stream as merchandise is produced only when ordered. For Ghost Gaming, this provides a turnkey solution including custom-branded webstores, design services, social media promotion, and global fulfillment for each creator in their network.
From a revenue perspective, the deal’s value comes from two sources: direct merchandise sales from the Ghost Gaming brand store and percentage-based revenue from individual creator stores. The announcement hints at regular content refreshes with “monthly” creator collections and collaborations, which should drive recurring engagement and revenue.
While promising, this partnership represents an incremental business development rather than a transformative deal. Ghost Gaming is a respected organization in esports but not a tier-one esports giant. The real value proposition lies in Amaze’s demonstration of its platform’s scalability across the growing creator economy. The timing aligns with broader market trends as merchandise has become an increasingly important revenue stream for creators seeking to diversify beyond advertising and subscription models.
Fans Can Shop Official Merchandise from Ghost Gaming, with Exclusive Designs Launching at DreamHack Dallas May 23-25
NEWPORT BEACH, CALIFORNIA / ACCESS Newswire / May 20, 2025 / Amaze Holdings, Inc. (NYSE American:AMZE) (“Amaze” or the “Company”), a global leader in creator-powered commerce, today announced that its subsidiary, Amaze Software, Inc. (“Amaze Software“) entered a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming. Through the collaboration, Amaze will power the official Ghost Gaming merchandise store and offer a fully integrated e-commerce platform for a growing roster of creators in the Ghost Creator Network.
Ghost Gaming is a leading North American gaming lifestyle organization with a roster of 85 managed content creators and esports competitors across multiple game titles including Fortnite, Call of Duty, Valorant, CS2, Rocket League, Tekken, and others.
With Amaze, Ghost Gaming now has a scalable, end-to-end solution that streamlines merchandise production, online store creation, and global fulfillment. Each creator in the Ghost Creator Network can have their own custom-branded webstore, unique URL, design services, social media promotion, account management, and turnkey on-demand production and fulfillment to their community.
“We are proud to be Ghost Gaming’s official print-on-demand merchandise partner, providing greater visibility and revenue streams for the growing number of influential creators in the gaming space,” said Aaron Day, CEO of Amaze Software. “As Ghost Gaming expands its creator roster, we are excited to provide a solution that supports both the organization and individual influencers with the advanced e-commerce tools they need to succeed in today’s expanding creator economy.”
The Ghost Gaming merchandise storefront is now live on Spring by Amaze, featuring:
Additional creator collections and brand collaborations are expected monthly, including a limited-edition Ghost Gaming x Jon Stand drop later this year.
As part of the partnership, Amaze and Ghost Gaming will debut merchandise at DreamHack Dallas held on May 23-25, one of North America’s largest gaming festivals.
“Both Amaze and Ghost Gaming are creator-powered organizations,” said Jon Bukosky, Chief Commercial Officer at Resurgens Gaming. “With this partnership, we introduce new ongoing Ghost Gaming merchandise and, most importantly, will also help gaming content creators build and scale their own brands.”
The partnership makes it easier for fans to discover and purchase authentic, creator-developed merchandise that matches their interests.
For investor information, please contact IR@amaze.co
For press inquiries, please contact PR@amaze.co
About Amaze:
Amaze Software, Inc. is an end-to-end, creator-powered commerce platform offering tools for seamless product creation, advanced e-commerce solutions, and scalable managed services. By empowering anyone to “sell anything, anywhere,” Amaze enables creators to tell their stories, cultivate deeper audience connections, and generate sustainable income through shoppable, authentic experiences. Discover more at www.amaze.co.
About Ghost Gaming:
Ghost Gaming is a community-driven gaming organization cultivating talent and providing platforms to create engaging branded entertainment partnerships. Ghost Gaming has a roster of professional gamers and content creators across multiple titles, including Fortnite, Rocket League, Call of Duty and Valorant. With millions of social media followers across all platforms, Ghost is committed to finding and developing exceptional talent that represents the diverse gaming landscape.
Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). These statements relate to future events and developments or to our future operating or financial performance, are subject to risks and uncertainties and are based estimates and assumptions. Forward-looking statements may include, but are not limited to, statements about our strategies, initiatives, growth, revenues, expenditures, our plans and objectives for future operations, and future financial and business performance. These statements can be identified by words such as such as “may,” “might,” “should,” “would,” “could,” “expect,” “plan,” “anticipate,” “intend,” “believe,” “estimate,” “predict,” “potential” or “continue,” and are based our current expectations and views concerning future events and developments and their potential effects on us.
These statements are subject to known and unknown risks, uncertainties and assumptions that could cause actual results to differ materially from those projected or otherwise implied by the forward-looking statement. These risks include: our ability to execute our plans and strategies; our limited operating history and history of losses; our financial position and need for additional capital; our ability to attract and retain our creator base and expand the range of products available for sale; we may experience difficulties in managing our growth and expenses; we may not keep pace with technological advances; there may be undetected errors or defects in our software or issues related to data computing, processing or storage; our reliance on third parties to provide key services for our business, including cloud hosting, marketing platforms, payment providers and network providers; failure to maintain or enhance our brand; our ability to protect our intellectual property; significant interruptions, delays or outages in services from our platform; significant data breach or disruption of the information technology systems or networks and cyberattacks; risks associated with international operations; general economic and competitive factors affecting our business generally; changes in laws and regulations, including those related to privacy, online liability, consumer protection, and financial services; our dependence on senior management and other key personnel; and our ability to attract, retain and motivate qualified personnel and senior management.
Additional risks and uncertainties that could cause actual outcomes and results to differ materially from those contemplated by the forward-looking statements are included in our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q and other future filings and reports that we file with the Securities and Exchange Commission (SEC) from time to time. Given these risks and uncertainties, you should not place undue reliance on these forward-looking statements. Also, these forward-looking statements represent our estimates and assumptions only as of the date of the press release. Unless required by law, we undertake no obligation to update or revise any forward-looking statements to reflect new information or future events or developments.
SOURCE: Amaze Holdings, Inc.
View the original press release on ACCESS Newswire
FAQ
What is the partnership between Amaze (AMZE) and Ghost Gaming?
Amaze has become Ghost Gaming’s official merchandise partner, providing an end-to-end e-commerce solution for merchandise production, store creation, and global fulfillment for Ghost Gaming and its network of 85 creators.
When will Amaze (AMZE) debut Ghost Gaming merchandise at DreamHack Dallas?
Amaze will debut Ghost Gaming merchandise at DreamHack Dallas from May 23-25, 2025, one of North America’s largest gaming festivals.
What services does Amaze (AMZE) provide to Ghost Gaming creators?
Amaze provides Ghost Gaming creators with custom-branded webstores, unique URLs, design services, social media promotion, account management, and turnkey on-demand production and fulfillment services.
What products are currently available on Ghost Gaming’s merchandise store by Amaze (AMZE)?
The store features Ghost Gaming Essentials, exclusive creator stores for TacticalGramma and GrndpaGaming, and a Ghost Artist Collection, with more creator collections and brand collaborations planned monthly.
E-Sports
Grinding at the Game Pays Off for UNCG Esports
No one will call UNC Greensboro’s Esports community a bunch of “newbs” after this incredible year. Just a few months in, its current teams began blowing past high scores and records in matches against longstanding collegiate players. Because at UNCG, it’s all about the love of the game. The 2024-25 academic year became “Year Zero” […]

No one will call UNC Greensboro’s Esports community a bunch of “newbs” after this incredible year. Just a few months in, its current teams began blowing past high scores and records in matches against longstanding collegiate players.
Because at UNCG, it’s all about the love of the game.
The 2024-25 academic year became “Year Zero” for fielding varsity-like esports teams at the competitive collegiate levels, and UNCG eclipsed every expectation set before them.
“Each of us possesses a different set of skills that enable us to work so successfully as a team,” says Grace Zobkiw, a high-ranking player in Overwatch 2. “From the smallest tips and tricks to full on gameplay review, each team member has something to offer the others that improves our team performance. We have made so much progress in this way from the beginning of the year to now.”
There are currently two premier esports teams at the University for separate game titles: Super Smash Bros. Ultimate and Overwatch 2. Made up of 15 students in total, they compete every week across 2-3 collegiate leagues, proving that we are a top esports program in the collegiate landscape.

Esports Team Achievements
In Year Zero, the Esports team bagged a lot of high scores and wins:
- UNCG won Spring 2025’s Playfly Grand Championship (a $2,000 prize).
- UNCG beat more than 500 schools to secure the NECC Nationals’ collegiate league and the NACE championships for Super Smash Bros.
- The Overwatch 2 squad placed in the Top 18 out of more than 300 schools nationally in the NACE playoffs.
- The “Smash” team won the “Cavalier Clash” collegiate tournament in Virginia (a $1,300 prize pools).
Furthermore, the team currently has the top-ranked Smash player in North Carolina. Jordan Marelli is in the Top Three on the team and among the Top 150 players in North America. On the Overwatch side, Zobkiw started in the Platinum rank (Top 50%) and is now in High Master Tier (Top 2%).
“The most rewarding part of being on a team at UNCG has been the many social connections I’ve had the opportunity to make,” says Zobkiw. “I have made so many new friends this year because of my time on the esports team.”


They Play to Win, But All in Good Fun
It may be Year Zero, but the groundwork had already been laid for a successful esports community at UNCG. The Esports club first took shape in 2012 as a League of Legends group. With the opening of the new Esports Arena in 2022, the momentum around the gaming community has held through each year.
As of Spring 2025, the club has around 1,600 members; 120 of them compete across 11 teams. Both teams attended tournaments in New York, Miami, Sandusky, Chicago, and other locations. Moreover, UNCG competes through three of the five big organizations: NACE, NACC, and Playfly.
Zobkiw says, “To any incoming students interested in esports I will say this: It can seem a bit intimidating at first to take a step into the arena, but once you do you will find the friendliest environment on campus. It offers so much, from new friendships to competitive opportunities, and I owe so much of my positive experiences at UNCG to the people there.”
What comes next after Year Zero? Dozens of students are asking about how to get involved. With all that excitement, UNCG Esports has proven they’re ready for the next stage.
And other teams better watch out! UNCG loves a challenge.
Story by Janet Imrick, University Communications; with contributions by Zach Ephlin, UNCG Esports
Photography by Sean Norona, University Communications; and Zach Ephlin, UNCG Esports

E-Sports
Jordan Warren Promoted to Head Coach of UAH Men’s Lacrosse
Story Links HUNTSVILLE | UAH Director of Athletics Dr. Cade Smith has announced the promotion of Jordan Warren to head coach of the UAH men’s lacrosse program after being the top assistant for the Chargers over the past four seasons. “I am proud to announce Jordan Warren as the leader of […]

HUNTSVILLE | UAH Director of Athletics Dr. Cade Smith has announced the promotion of Jordan Warren to head coach of the UAH men’s lacrosse program after being the top assistant for the Chargers over the past four seasons.
“I am proud to announce Jordan Warren as the leader of the UAH men’s lacrosse program,” Dr. Smith said. “Jordan is a person of incredible character and work ethic, which has helped mold the UAH men’s lacrosse culture over the past four years. I am excited to see him take the reins of the program and I believe he will continue to make a positive impact for UAH men’s lacrosse and the department as a whole.”
Warren has helped the Chargers achieve 29 wins in his time on the UAH bench, including back-to-back 10-win seasons in 2022 and 2023. In 2025, he mentored seven All-Peach Belt Conference honorees for the Chargers.
“Thank you to UAH President Dr. Chuck Karr and Dr. Smith for this opportunity to lead the UAH men’s lacrosse program,” Warren said. “I am honored to be named the fourth head coach in team history and I’m very excited for the future of our program. I plan to build on our past success and have a standard of culture that will help us accomplish our goals.”
Before Huntsville, Warren grew up in the Cumberland Valley of south-central Pennsylvania.
Upon graduation from high school Warren decided to forgo his college offers, choosing to enlist in the United States Marine Corps from 2008-2013. During his five-year enlistment Warren played for the Marine Corps lacrosse team and had the opportunity to play against Ryukyu University of Okinawa, Japan, in 2010.
During his enlistment Warren spent three years overseas serving tours to Afghanistan and the Pacific on the USS Bonhomme Richard. While stationed in Camp Pendleton California, Warren coached with the Carlsbad youth lacrosse program.
After earning his honorable discharge, Warren left the Marine Corps, enrolling and playing lacrosse at NCAA Division III Houghton College in western New York.
Additionally, Warren holds a degree from UAH with a Bachelor of Arts.
E-Sports
PBC Releases Women’s Tennis Team of Academic Distinction
Story Links AUGUSTA, GA — The Peach Belt Conference has released the 2024-25 women’s tennis Team of Academic Distinction, presented by Barnes & Noble College. The team is a part of the PBC’s larger initiative to celebrate the academic achievements of PBC student-athletes. To be eligible for the team, a student-athlete must […]

AUGUSTA, GA — The Peach Belt Conference has released the 2024-25 women’s tennis Team of Academic Distinction, presented by Barnes & Noble College. The team is a part of the PBC’s larger initiative to celebrate the academic achievements of PBC student-athletes.
To be eligible for the team, a student-athlete must 1) participate in at least half of his/her team’s events and be either a starter or significant contributor; 2) achieved a 3.50 cumulative grade point average (on a 4.0 scale) and 3) completed at least one full academic year at his or her current institution and has reached sophomore athletic eligibility. The Peach Belt Conference Sports Information Directors oversee the program.
Barnes & Noble College currently operates more than 1,400 campus bookstores and their school-branded e-commerce sites, serving more than 6 million college students and faculty nationwide. As a strategic partner, Barnes & Noble College is a retail and learning company. The company is headquartered in Basking Ridge, New Jersey.
Name | Institution | Year | Hometown | GPA | Major (Minor) |
Annie Adams | Columbus State | Grad. | Fortson, Ga. | 3.50 | Master of Business Administration |
Madeline Barnes | Georgia Southwestern | Jr. | Leesburg, Ga. | 3.60 | Accounting |
Shradha Chhabra | Georgia College & State University | Sr. | New Dehli, India | 3.81 | Psychology (Criminal Justice) |
Luciana Bejarano Cuellar | Augusta | So. | Santa Cruz, Bolivia | 3.90 | Business Administration |
Melissa Duarte | Georgia Southwestern | So. | Brasília, Brazil | 3.59 | Computer Science |
Mille Elsborg | Lander | Sr. | Roskilde, Denmark | 3.81 | Biology |
Andrea Gonzalez | Augusta | Jr. | Saltillo, Mexico | 3.92 | Business Administration |
Nikoline Gullacksen | Columbus State | Jr. | Helsingor, Denmark | 3.81 | International Business |
Dana Heimen | Flagler | Jr. | Ketsch, Germany | 3.56 | Business |
Eryka Kruk | Flagler | Jr. | Minsk, Belarus | 3.86 | Business |
Sofia Lauretti | Columbus State | So. | Rome, Italy | 3.50 | Business |
Bailee Martin | Lander | Jr. | Perth, Australia | 3.90 | Business Administration |
Isadora Oliveira | Columbus State | Grad. | Sao Paulo, Brazil | 4.00 | Cybersecurity |
Julieta Palma | Augusta | So. | 3.90 | Business Administration | |
Laura Pesickova | Columbus State | Jr. | Milevsko, Czech Republic | 3.62 | Business |
Giovanna Piedemonte Patrocinio | Augusta | So. | Sao Paulo, Brazil | 3.50 | Kinesiology |
Hannah Panchal | Lander | Sr. | Upminster, England | 4.00 | Exercise Science |
Mariana Ramirez | Columbus State | Grad. | Pereira, Colombia | 3.83 | Master of Business Administration |
Chiara Santoro | Georgia College & State University | Sr. | Santa Ursula, Spain | 3.93 | Exercise Science |
Camila Taborga | Augusta | So. | La Paz, Bolivia | 3.61 | Kinesiology |
Victoria Conde Vendrell | Georgia College & State University | Jr. | Paris, France | 3.76 | Psychology |
Maria Jose Zarza | Lander | So. | Asuncion, Paraguay | 3.77 | Business Administration |
E-Sports
PBC Announces Men’s Tennis Team of Academic Distinction
Story Links AUGUSTA, GA — The Peach Belt Conference has released the 2024-25 men’s tennis Team of Academic Distinction, presented by Barnes & Noble College. The team is a part of the PBC’s larger initiative to celebrate the academic achievements of PBC student-athletes. To be eligible for the team, a student-athlete must […]

AUGUSTA, GA — The Peach Belt Conference has released the 2024-25 men’s tennis Team of Academic Distinction, presented by Barnes & Noble College. The team is a part of the PBC’s larger initiative to celebrate the academic achievements of PBC student-athletes.
To be eligible for the team, a student-athlete must 1) participate in at least half of his/her team’s events and be either a starter or significant contributor; 2) achieved a 3.50 cumulative grade point average (on a 4.0 scale) and 3) completed at least one full academic year at his or her current institution and has reached sophomore athletic eligibility. The Peach Belt Conference Sports Information Directors oversee the program.
Barnes & Noble College currently operates more than 1,400 campus bookstores and their school-branded e-commerce sites, serving more than 6 million college students and faculty nationwide. As a strategic partner, Barnes & Noble College is a retail and learning company. The company is headquartered in Basking Ridge, New Jersey.
Name | Institution | Year | Hometown | GPA | Major (Minor) |
Samer Al Tori | Columbus State | So. | Bat Yam, Israel | 3.90 | Finance |
Gabe Cizek | Georgia College & State University | Sr. | Prague, Czech Republic | 3.82 | Exercise Science |
Ludvig Danielsson | Lander | Sr. | Ahus, Sweden | 3.94 | Business Administration |
Aly El Rafie | Flagler | So. | Cairo, Egypt | 3.74 | Finance |
Ismail ElShafei | Lander | Jr. | Cairo, Egypt | 3.95 | Data Science |
Enzo Garutti | Augusta | Jr. | Sao Jose do Rio Preto, Brazil | 3.80 | Business Administration |
Mouad Naoui | Lander | Sr. | Casablanca, Morocco | 3.92 | Business Administration |
Rodrigo Perez Crespo | Georgia College & State University | Jr. | Ourense, Spain | 3.56 | Marketing (Management Information Systems) |
David Perret | Augusta | So. | London, England | 3.90 | Business Administration |
Andrea Sandrone | Columbus State | Jr. | Saluzzo, Italy | 3.50 | International Business |
Markus Sorenson | Lander | Sr. | Oslo, Norway | 3.93 | Business Administration |
Arthur Valette | Augusta | Jr. | Lyon, France | 3.94 | Business Administration |
Noe Villen | Georgia College & State University | So. | Strasbourg, France | 3.64 | Finance |
E-Sports
Lackawanna County man develops Esports management game
Paul Capoccia made a name for himself in the worldwide community of Esports and created a video game set for release in the fall. The 31-year-old from Dunmore says he achieved this by saying yes to opportunities. Esports — short for electronic sports — involves multiple players and connect people all over the world. Capoccia […]

Paul Capoccia made a name for himself in the worldwide community of Esports and created a video game set for release in the fall.
The 31-year-old from Dunmore says he achieved this by saying yes to opportunities.
Esports — short for electronic sports — involves multiple players and connect people all over the world. Capoccia dove into competitive videos games roughly ten years ago.
“The passion in Esports is really what drove me to it,” Capoccia said.
He connected with people in the industry and landed an opportunity commentating games on an international platform.
He says he remembers thinking: “I love this thing, I love doing it, and, oh my god, there’s actually millions of people out there that also love doing it too.”
The Dunmore native founded the Esports program at Marywood University and also coached collegiate players at Lackawanna College.
After learning a thing or two about Esports team management, he created a video game that immerses players in the behind-the-scenes of managing an Esports team.
Esports Team Manager

Submitted Photo
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The Brain Trust
Capoccia’s company The Brain Trust developed the Esports Team Manager game, set to release in fall 2025.
He describes it as a game within a game, in which players can manage players, finances and more.
“You’ll be playing the role of an owner, GM [or] coach of a fictitious esports team,” he explained. “You might be bringing them to scrimmages, getting scouting reports, trading players, changing the price of the hot dog at the stadium. You do all those sorts of things for this team that you’re managing in the game.”
Capoccia brought in a co-founder from the U.K., hired a few part-time employees and has partners around the globe.
Actual competing teams from North America and the Nordic countries will be featured in the game, he said.
“So it’s largely an international company, even though we’re just in a small office space in my apartment in Dunmore,” he said.
In the future, the company may develop other games and a second version of this one.
“Our goal is just really to be a grassroots effort that grows into something real big,” he said. “And, you know, really build this into a studio that can sustain itself and stay in the area.”
Saying ‘yes’
Capoccia has degrees in english and communications, but says one coding class he took as a student at Marywood helped him gain the skills to be a coder later on.
“The course was built around a book called ‘Introduction to Game Development,’” he recalled. “It’s like riding a bike. I really didn’t forget those foundational best practices.”
After learning more about coding on his own, Capoccia joined the TechCelerator program, created by the Greater Scranton Chamber of Commerce, which he described as a massive help.
The ten-week program administered by TecBRIDGE helps entrepreneurs in the early stages of developing a technology-based business.
“Techcelerator, in so many ways, was an opportunity to go, ‘I have this idea, should I quit my job and upheave my entire life to pursue it?’” he said. “For me and for a lot of us… the answer was yes.”
He said yes to the coding class, commentating and coaching Esports, the Techcelerator program and his business idea.
“Saying yes to things opened a lot of doors for me,” he said.
The game can now be wish listed on Steam, which is a way to keep track of the game’s release, and will be available to download for PC this fall.
E-Sports
ESU Esports expands with scholarships, regional growth & youth summer camps
EMPORIA, Kan. (WIBW) – Esports is thriving at Emporia State University (ESU), where competitive gaming meets community, scholarship, and student success. With a growing roster of student-athletes and increased scholarship opportunities, ESU’s esports program is quickly becoming a regional standout, both on the screen and in student support. According to a press release from ESU, […]

EMPORIA, Kan. (WIBW) – Esports is thriving at Emporia State University (ESU), where competitive gaming meets community, scholarship, and student success.
With a growing roster of student-athletes and increased scholarship opportunities, ESU’s esports program is quickly becoming a regional standout, both on the screen and in student support.
According to a press release from ESU, currently, 30 to 45 students from a wide range of majors participate in Emporia State’s esports program, which was recently recognized as a Best College Esports Team by College Transitions.
These students compete in several titles, including Super Smash Bros., Valorant, Overwatch, and the highly successful ESU Chess team. Over the past few years, the program has seen significant growth in both participation and student engagement.
“Esports at ESU is more than just gaming—it’s about building a community where every student can belong,” said Leticia Rust, director of ESU’s Cybersecurity Research and Outreach Center, CyROC. “Whether they’re seasoned competitors or new to the scene, students find teamwork, leadership, and a sense of purpose here.”
Emporia State currently offers esports scholarships to about 30 students, with awards of up to $2,000 per year. These scholarships are stackable, meaning recipients can combine them with other academic or financial aid awards.
“Our scholarships are designed to help students pursue their passion while supporting their education,” added Rust. “They reward dedication, skill, and team spirit.”
In recent tournaments, ESU teams have not only performed well but also built lasting friendships and rivalries with other universities.
“As part of Hornet esports, I have met like-minded teammates with the same competitive drive who push me every day to grow and be the best person and player I can be, said Rylan Sears, an Emporia State freshman computer science major from Ottawa. “I’ve gained knowledge and experience in the esports realm, but also learned leadership skills that will help me after graduation and into future positions.”
The program plans to expand opportunities for both in-person and online tournaments in the coming academic year, along with team tryouts this fall —a new chapter for recruiting and growing the Hornet esports community.
Esports is poised for even more momentum in Kansas. The Kansas State High School Activities Association (KSHSAA) is currently reviewing proposals to sanction high school esports statewide — a move that could send more passionate players to programs like ESU’s in the years ahead.
“Esports is the next frontier for student engagement,” said Rust. “As Kansas high schools bring in structured esports programs, we expect a new wave of talented players to look to Emporia State to continue their growth, on and off the screen.”
Emporia State University is hosting a new Esports + STEM Camp this summer, June 16–20, for youth ages 13–18. Campers will dive into robotics, programming, and competitive gaming inside ESU’s state-of-the-art esports arena.
Registration is just $75 and includes lunch, a T-shirt, and access to high-end gaming setups. Scholarships are available, and the deadline to register is June 9.
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