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Amaze Partners With Ghost Gaming to Power Creator Merchandise Platform

Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 […]

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Amaze Holdings (NYSE:AMZE) has announced a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming, a leading North American gaming organization. Through this collaboration, Amaze will power Ghost Gaming’s merchandise store and provide an integrated e-commerce platform for its network of 85 content creators and esports competitors.

The partnership enables Ghost Gaming creators to have custom-branded webstores with unique URLs, design services, social media promotion, and turnkey on-demand production. The merchandise storefront is already live on Spring by Amaze, featuring Ghost Gaming Essentials and exclusive creator stores. The partnership will debut at DreamHack Dallas on May 23-25, with additional creator collections and brand collaborations expected monthly.

Amaze Holdings (NYSE:AMZE) ha annunciato una partnership strategica con Resurgens Gaming per diventare il partner ufficiale per il merchandising di Ghost Gaming, una delle principali organizzazioni di gaming del Nord America. Grazie a questa collaborazione, Amaze gestirà il negozio di merchandising di Ghost Gaming e fornirà una piattaforma di e-commerce integrata per la sua rete composta da 85 creatori di contenuti e giocatori di esports.

La partnership permette ai creatori di Ghost Gaming di avere negozi web personalizzati con URL unici, servizi di design, promozione sui social media e produzione on-demand chiavi in mano. Il negozio di merchandising è già attivo su Spring by Amaze, con la linea Ghost Gaming Essentials e negozi esclusivi per i creatori. La collaborazione sarà presentata ufficialmente al DreamHack Dallas dal 23 al 25 maggio, con nuove collezioni di creatori e collaborazioni di brand previste mensilmente.

Amaze Holdings (NYSE:AMZE) ha anunciado una alianza estratégica con Resurgens Gaming para convertirse en el socio oficial de merchandising de Ghost Gaming, una destacada organización de gaming en Norteamérica. A través de esta colaboración, Amaze gestionará la tienda de merchandising de Ghost Gaming y proporcionará una plataforma de comercio electrónico integrada para su red de 85 creadores de contenido y competidores de esports.

La alianza permite a los creadores de Ghost Gaming contar con tiendas web personalizadas con URLs únicas, servicios de diseño, promoción en redes sociales y producción bajo demanda llave en mano. La tienda de merchandising ya está activa en Spring by Amaze, con la línea Ghost Gaming Essentials y tiendas exclusivas de creadores. La asociación se presentará en DreamHack Dallas del 23 al 25 de mayo, con nuevas colecciones de creadores y colaboraciones de marcas esperadas mensualmente.

Amaze Holdings (NYSE:AMZE)는 북미의 선도적인 게임 조직인 Ghost Gaming의 공식 상품 파트너가 되기 위해 Resurgens Gaming과 전략적 파트너십을 발표했습니다. 이번 협력을 통해 Amaze는 Ghost Gaming의 상품 스토어를 운영하고 85명의 콘텐츠 크리에이터 및 e스포츠 선수 네트워크를 위한 통합 전자상거래 플랫폼을 제공합니다.

이 파트너십을 통해 Ghost Gaming 크리에이터들은 고유 URL을 가진 맞춤형 브랜드 웹스토어, 디자인 서비스, 소셜 미디어 홍보, 주문형 생산 원스톱 서비스를 이용할 수 있습니다. 상품 스토어는 이미 Spring by Amaze에서 운영 중이며, Ghost Gaming Essentials와 독점 크리에이터 스토어를 선보이고 있습니다. 이 파트너십은 5월 23일부터 25일까지 열리는 DreamHack Dallas에서 처음 공개되며, 매월 새로운 크리에이터 컬렉션과 브랜드 협업이 예정되어 있습니다.

Amaze Holdings (NYSE:AMZE) a annoncé un partenariat stratégique avec Resurgens Gaming pour devenir le partenaire officiel de merchandising de Ghost Gaming, une organisation de gaming leader en Amérique du Nord. Grâce à cette collaboration, Amaze prendra en charge la boutique de merchandising de Ghost Gaming et fournira une plateforme e-commerce intégrée pour son réseau de 85 créateurs de contenu et compétiteurs esports.

Ce partenariat permet aux créateurs de Ghost Gaming de disposer de boutiques en ligne personnalisées avec des URL uniques, des services de design, de la promotion sur les réseaux sociaux et une production à la demande clé en main. La boutique de merchandising est déjà en ligne sur Spring by Amaze, proposant Ghost Gaming Essentials ainsi que des boutiques exclusives pour les créateurs. Le partenariat sera officiellement lancé lors du DreamHack Dallas du 23 au 25 mai, avec des collections de créateurs supplémentaires et des collaborations de marques prévues chaque mois.

Amaze Holdings (NYSE:AMZE) hat eine strategische Partnerschaft mit Resurgens Gaming angekündigt, um offizieller Merchandise-Partner von Ghost Gaming zu werden, einer führenden nordamerikanischen Gaming-Organisation. Durch diese Zusammenarbeit wird Amaze den Merchandise-Shop von Ghost Gaming betreiben und eine integrierte E-Commerce-Plattform für das Netzwerk von 85 Content-Erstellern und Esports-Wettkämpfern bereitstellen.

Die Partnerschaft ermöglicht es den Ghost Gaming Creators, individuell gebrandete Webshops mit einzigartigen URLs, Designservices, Social-Media-Promotion und schlüsselfertiger On-Demand-Produktion zu nutzen. Der Merchandise-Store ist bereits auf Spring by Amaze live und bietet Ghost Gaming Essentials sowie exklusive Creator-Stores. Die Partnerschaft wird vom 23. bis 25. Mai auf der DreamHack Dallas vorgestellt, mit monatlich erwarteten zusätzlichen Creator-Kollektionen und Markenkooperationen.

Positive


  • Strategic partnership with Ghost Gaming expands Amaze’s presence in the gaming and creator economy

  • Access to Ghost Gaming’s network of 85 managed content creators provides multiple revenue streams

  • Monthly brand collaborations and creator collections planned, indicating continuous growth potential

Insights


Amaze’s partnership with Ghost Gaming opens recurring revenue streams in the creator economy but represents incremental rather than transformative growth.

Amaze’s new exclusive merchandising deal with Ghost Gaming marks a strategic expansion into the gaming sector of the creator economy. This partnership gives Amaze control over Ghost Gaming’s merchandise operations and access to their network of 85 content creators and esports competitors across popular titles like Fortnite, Call of Duty, and Valorant.

The partnership implements Amaze’s print-on-demand model, which offers significant operational advantages. This business model requires minimal inventory investment and creates a scalable revenue stream as merchandise is produced only when ordered. For Ghost Gaming, this provides a turnkey solution including custom-branded webstores, design services, social media promotion, and global fulfillment for each creator in their network.

From a revenue perspective, the deal’s value comes from two sources: direct merchandise sales from the Ghost Gaming brand store and percentage-based revenue from individual creator stores. The announcement hints at regular content refreshes with “monthly” creator collections and collaborations, which should drive recurring engagement and revenue.

While promising, this partnership represents an incremental business development rather than a transformative deal. Ghost Gaming is a respected organization in esports but not a tier-one esports giant. The real value proposition lies in Amaze’s demonstration of its platform’s scalability across the growing creator economy. The timing aligns with broader market trends as merchandise has become an increasingly important revenue stream for creators seeking to diversify beyond advertising and subscription models.














Fans Can Shop Official Merchandise from Ghost Gaming, with Exclusive Designs Launching at DreamHack Dallas May 23-25

NEWPORT BEACH, CALIFORNIA / ACCESS Newswire / May 20, 2025 / Amaze Holdings, Inc. (NYSE American:AMZE) (“Amaze” or the “Company”), a global leader in creator-powered commerce, today announced that its subsidiary, Amaze Software, Inc. (“Amaze Software“) entered a strategic partnership with Resurgens Gaming to become the official merchandise partner for Ghost Gaming. Through the collaboration, Amaze will power the official Ghost Gaming merchandise store and offer a fully integrated e-commerce platform for a growing roster of creators in the Ghost Creator Network.

Ghost Gaming is a leading North American gaming lifestyle organization with a roster of 85 managed content creators and esports competitors across multiple game titles including Fortnite, Call of Duty, Valorant, CS2, Rocket League, Tekken, and others.

With Amaze, Ghost Gaming now has a scalable, end-to-end solution that streamlines merchandise production, online store creation, and global fulfillment. Each creator in the Ghost Creator Network can have their own custom-branded webstore, unique URL, design services, social media promotion, account management, and turnkey on-demand production and fulfillment to their community.

“We are proud to be Ghost Gaming’s official print-on-demand merchandise partner, providing greater visibility and revenue streams for the growing number of influential creators in the gaming space,” said Aaron Day, CEO of Amaze Software. “As Ghost Gaming expands its creator roster, we are excited to provide a solution that supports both the organization and individual influencers with the advanced e-commerce tools they need to succeed in today’s expanding creator economy.”

The Ghost Gaming merchandise storefront is now live on Spring by Amaze, featuring:

Additional creator collections and brand collaborations are expected monthly, including a limited-edition Ghost Gaming x Jon Stand drop later this year.

As part of the partnership, Amaze and Ghost Gaming will debut merchandise at DreamHack Dallas held on May 23-25, one of North America’s largest gaming festivals.

“Both Amaze and Ghost Gaming are creator-powered organizations,” said Jon Bukosky, Chief Commercial Officer at Resurgens Gaming. “With this partnership, we introduce new ongoing Ghost Gaming merchandise and, most importantly, will also help gaming content creators build and scale their own brands.”

The partnership makes it easier for fans to discover and purchase authentic, creator-developed merchandise that matches their interests.

For investor information, please contact IR@amaze.co

For press inquiries, please contact PR@amaze.co

About Amaze:
Amaze Software, Inc. is an end-to-end, creator-powered commerce platform offering tools for seamless product creation, advanced e-commerce solutions, and scalable managed services. By empowering anyone to “sell anything, anywhere,” Amaze enables creators to tell their stories, cultivate deeper audience connections, and generate sustainable income through shoppable, authentic experiences. Discover more at www.amaze.co.

About Ghost Gaming:
Ghost Gaming is a community-driven gaming organization cultivating talent and providing platforms to create engaging branded entertainment partnerships. Ghost Gaming has a roster of professional gamers and content creators across multiple titles, including Fortnite, Rocket League, Call of Duty and Valorant. With millions of social media followers across all platforms, Ghost is committed to finding and developing exceptional talent that represents the diverse gaming landscape.

Cautionary Note Regarding Forward-Looking Statements
This press release contains “forward-looking statements” within the meaning of Section 27A of the Securities Act and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). These statements relate to future events and developments or to our future operating or financial performance, are subject to risks and uncertainties and are based estimates and assumptions. Forward-looking statements may include, but are not limited to, statements about our strategies, initiatives, growth, revenues, expenditures, our plans and objectives for future operations, and future financial and business performance. These statements can be identified by words such as such as “may,” “might,” “should,” “would,” “could,” “expect,” “plan,” “anticipate,” “intend,” “believe,” “estimate,” “predict,” “potential” or “continue,” and are based our current expectations and views concerning future events and developments and their potential effects on us.

These statements are subject to known and unknown risks, uncertainties and assumptions that could cause actual results to differ materially from those projected or otherwise implied by the forward-looking statement. These risks include: our ability to execute our plans and strategies; our limited operating history and history of losses; our financial position and need for additional capital; our ability to attract and retain our creator base and expand the range of products available for sale; we may experience difficulties in managing our growth and expenses; we may not keep pace with technological advances; there may be undetected errors or defects in our software or issues related to data computing, processing or storage; our reliance on third parties to provide key services for our business, including cloud hosting, marketing platforms, payment providers and network providers; failure to maintain or enhance our brand; our ability to protect our intellectual property; significant interruptions, delays or outages in services from our platform; significant data breach or disruption of the information technology systems or networks and cyberattacks; risks associated with international operations; general economic and competitive factors affecting our business generally; changes in laws and regulations, including those related to privacy, online liability, consumer protection, and financial services; our dependence on senior management and other key personnel; and our ability to attract, retain and motivate qualified personnel and senior management.

Additional risks and uncertainties that could cause actual outcomes and results to differ materially from those contemplated by the forward-looking statements are included in our Annual Report on Form 10-K, Quarterly Reports on Form 10-Q and other future filings and reports that we file with the Securities and Exchange Commission (SEC) from time to time. Given these risks and uncertainties, you should not place undue reliance on these forward-looking statements. Also, these forward-looking statements represent our estimates and assumptions only as of the date of the press release. Unless required by law, we undertake no obligation to update or revise any forward-looking statements to reflect new information or future events or developments.

SOURCE: Amaze Holdings, Inc.

View the original press release on ACCESS Newswire









FAQ



What is the partnership between Amaze (AMZE) and Ghost Gaming?


Amaze has become Ghost Gaming’s official merchandise partner, providing an end-to-end e-commerce solution for merchandise production, store creation, and global fulfillment for Ghost Gaming and its network of 85 creators.


When will Amaze (AMZE) debut Ghost Gaming merchandise at DreamHack Dallas?


Amaze will debut Ghost Gaming merchandise at DreamHack Dallas from May 23-25, 2025, one of North America’s largest gaming festivals.


What services does Amaze (AMZE) provide to Ghost Gaming creators?


Amaze provides Ghost Gaming creators with custom-branded webstores, unique URLs, design services, social media promotion, account management, and turnkey on-demand production and fulfillment services.


What products are currently available on Ghost Gaming’s merchandise store by Amaze (AMZE)?


The store features Ghost Gaming Essentials, exclusive creator stores for TacticalGramma and GrndpaGaming, and a Ghost Artist Collection, with more creator collections and brand collaborations planned monthly.








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Market Disruption: How SPRIBE’s David Natroshvili Shaped The Future Of Interactive Gaming

The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards. Industry […]

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The iGaming industry has undergone significant transformation over the past decade, with technological advances and changing consumer preferences driving new approaches to digital entertainment. Among the companies leading this transformation, SPRIBE has emerged as a pivotal force, demonstrating how innovative thinking and strategic execution can reshape entire market segments and establish new industry standards.

Industry transformation through social gaming

Traditional iGaming experiences historically centered on individual gameplay with limited social interaction, but market trends indicate growing demand for community-driven entertainment that combines gaming with social engagement. SPRIBE’s development of Aviator represents a strategic response to these market shifts, creating gaming experiences that prioritize multiplayer interaction and collaborative decision-making over isolated individual play.

The success of this approach is evident in market performance metrics that demonstrate sustained player engagement and retention rates significantly above industry averages. With over 42 million monthly active users and more than 350,000 bets per minute, Aviator has established market benchmarks that influence competitor strategies and industry development priorities.

David Natroshvili, SPRIBE’s founder and CEO, identified these market trends early in the company’s development: “We wanted to create games that focused on social interaction and skill, not just chance. We envisioned a completely new gaming category that would bridge the gap between traditional gaming experiences and the interactive nature of modern mobile gaming.”

This market positioning has proven prescient as industry analysis reveals increasing consumer preference for interactive, skill-based gaming experiences over traditional slot-style games. SPRIBE’s early recognition of these trends and successful implementation of social gaming features has positioned the company as a market leader while competitors work to develop similar capabilities.

Crash game genre establishes new market category

SPRIBE’s pioneering work in the crash game genre has created an entirely new market category that now attracts significant industry investment and development resources. The success of Aviator—which has become the world’s leading crash game by market share—has demonstrated market viability for skill-based, multiplayer gaming experiences that combine strategy with entertainment. Industry analysis has documented how SPRIBE revolutionized real-money gaming by releasing Aviator, the industry’s first crash game, creating a phenomenon that captivated players worldwide.

Market analysis indicates that the crash game genre has achieved mainstream adoption across diverse geographical markets and demographic segments. The universal appeal of Aviator’s core mechanics—where players make real-time decisions about when to cash out before a virtual aircraft disappears—has proven effective across cultural and regional boundaries, suggesting fundamental alignment with human psychology and gaming preferences.

Industry competitors have responded to SPRIBE’s success by developing similar gaming experiences, but Aviator’s first-mover advantage and technological sophistication have maintained market leadership. The game’s provably fair algorithm, social features, and mobile optimization represent technological barriers that require significant investment and expertise to replicate effectively.

The establishment of crash games as a legitimate market category has attracted regulatory attention and framework development, with gaming commissions across multiple jurisdictions developing specific guidelines for this gaming format. SPRIBE’s proactive engagement with regulatory bodies has helped shape these frameworks while ensuring compliance across international markets.

Global market penetration drives industry standards

SPRIBE’s international expansion has influenced industry approaches to global market development, demonstrating how technology companies can achieve rapid international growth through strategic partnerships and localized market strategies. The company’s success across Asia Pacific, Africa, Europe, and the Americas provides a template for effective global expansion that other industry participants have begun to emulate.

Market performance data reveals the effectiveness of SPRIBE’s regional strategies. In Asia Pacific, the company achieved a remarkable 629.67% year-over-year increase in Monthly Active Users during 2024, while retention rates improved by 25.36%. These metrics significantly exceed industry averages and demonstrate the effectiveness of localized approaches to international markets.

Africa’s contribution of 19.81% of new player inflow for Aviator, combined with 53.93% year-over-year growth in Monthly Active Users, illustrates how SPRIBE has successfully entered emerging markets that many traditional gaming companies have struggled to penetrate effectively. This success has encouraged broader industry focus on emerging market opportunities.

The company’s partnerships with global entertainment brands, including recent agreements with UFC and WWE, represent innovative approaches to marketing and brand development that extend beyond traditional gaming industry partnerships. These collaborations demonstrate how gaming companies can leverage entertainment industry relationships to achieve mainstream market recognition and player acquisition.

Technological innovation influences industry development

SPRIBE’s implementation of blockchain technology and provably fair algorithms has established new industry standards for transparency and player trust. The integration of cryptographic verification systems within gaming experiences addresses fundamental industry challenges related to player confidence and regulatory compliance.

Market adoption of provably fair technology has accelerated following SPRIBE’s successful implementation, with numerous competitors developing similar systems to meet player expectations for transparency and verifiable fairness. This technological trend represents a significant shift from traditional gaming approaches that relied primarily on regulatory oversight for fairness assurance.

The success of Aviator’s mobile-first architecture has influenced industry development priorities, with companies increasingly focusing on mobile optimization and responsive design capabilities. Market research indicates that mobile gaming represents the fastest-growing segment of the iGaming industry, validating SPRIBE’s early strategic focus on mobile platforms.

Real-time multiplayer functionality has become an industry expectation rather than a competitive advantage, as players increasingly demand social features and community interaction within gaming experiences. SPRIBE’s pioneering work in this area has established technical standards and user experience expectations that influence competitor development strategies. Gaming industry publications have emphasized how social interaction has become key to the success of crash games, with operators recognizing the importance of community features for player retention.

Financial performance sets market benchmarks

SPRIBE’s financial performance provides market benchmarks that demonstrate the viability of innovative gaming approaches and social entertainment strategies. In December 2024 alone, Aviator players worldwide wagered more than $14 billion, representing significant market penetration and player engagement that validates the company’s strategic approach.

The company’s growth from a small Georgian startup to a global gaming leader with operations across multiple continents demonstrates how technological innovation and strategic execution can achieve rapid market expansion. This growth trajectory has attracted industry attention and investment interest in similar gaming concepts and business models.

Revenue per user metrics and player lifetime value calculations for Aviator significantly exceed industry averages, indicating that social gaming approaches can generate superior financial performance compared to traditional gaming formats. These metrics have influenced industry investment priorities and development strategies.

Market analysts note that SPRIBE’s success has contributed to increased investor interest in innovative gaming companies and social entertainment platforms. The company’s achievements have demonstrated market appetite for gaming experiences that extend beyond traditional formats and incorporate social engagement elements.

Regulatory impact and industry standards

SPRIBE’s global operations have required engagement with diverse regulatory frameworks and compliance requirements, contributing to industry understanding of international gaming regulation and best practices. The company’s successful navigation of regulatory requirements across multiple jurisdictions provides valuable precedents for industry participants pursuing international expansion.

The implementation of provably fair technology and blockchain verification systems has influenced regulatory discussions about gaming transparency and player protection standards. SPRIBE’s proactive approach to compliance and transparency has contributed to regulatory framework development that benefits the broader industry.

Licensing achievements across major markets, including certifications from the Malta Gaming Authority and the UK Gambling Commission, demonstrate SPRIBE’s commitment to regulatory compliance and industry standards. These credentials provide credibility that facilitates market entry and partnership development with established industry participants.

Industry collaboration through trade associations and regulatory working groups has positioned SPRIBE as a thought leader in gaming innovation and regulatory compliance. The company’s expertise in emerging gaming formats and international operations provides valuable insights that influence industry policy development and best practice establishment.

Future market trends and industry direction

Market analysis indicates continued growth in social gaming and interactive entertainment formats, suggesting that SPRIBE’s strategic focus aligns with long-term industry trends. Consumer preferences for community-driven gaming experiences and skill-based entertainment continue strengthening across global markets. Trade publications have noted how David Natroshvili and his team have positioned their flagship game to appeal particularly to younger audiences, including Millennials and Gen Z demographics.

Technological advancement in mobile platforms, network infrastructure, and cloud computing capabilities creates opportunities for enhanced gaming experiences that build upon SPRIBE’s foundational innovations. The company’s investment in research and development positions it well for continued leadership as these technologies mature and become more accessible.

The integration of gaming with broader entertainment ecosystems—demonstrated through SPRIBE’s partnerships with UFC and WWE—represents a significant trend that could reshape how gaming companies approach market development and brand positioning. These cross-industry collaborations suggest potential for gaming experiences to achieve mainstream entertainment status.

Emerging markets continue presenting growth opportunities as internet connectivity improves and smartphone adoption increases globally. SPRIBE’s success in markets like India and across Africa demonstrates the potential for continued international expansion as technological infrastructure develops in additional regions.

The company’s influence on industry development extends beyond direct market competition to include technological standards, regulatory frameworks, and business model innovation. SPRIBE’s achievements demonstrate how strategic innovation and execution can create lasting industry impact that extends far beyond individual company success. Industry observers have highlighted how the gaming company has made a significant impact in mobile gaming by offering unique experiences with provably fair technology and seamless cross-platform compatibility.

As market trends continue favoring interactive, social gaming experiences, SPRIBE’s early leadership in this space provides sustainable competitive advantages that position the company for continued growth and industry influence. The establishment of crash games as a legitimate market category and the successful implementation of social gaming features represent foundational contributions to industry development that will likely influence gaming innovation for years to come.


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Ridgewater College to launch eSports program on Hutchinson campus

SUBMITTED PhotoSheldon Mackinnon in the eSports club at Ridgewater College By DEREK TELLIEREditorRidgewater College is gearing up to introduce a new eSports activity this fall on its Hutchinson campus, offering students a chance to connect through competitive gaming while developing digital skills and teamwork.The new eSports program, designed as a club sport, will be open […]

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SUBMITTED Photo
Sheldon Mackinnon in the eSports club at Ridgewater College

By DEREK TELLIER
Editor
Ridgewater College is gearing up to introduce a new eSports activity this fall on its Hutchinson campus, offering students a chance to connect through competitive gaming while developing digital skills and teamwork.
The new eSports program, designed as a club sport, will be open to all Ridgewater students enrolled either part-time or full-time. Much like the college’s clay target teams, the eSports club will provide opportunities for students of all experience levels, from seasoned gamers to curious newcomers, to join teams, compete in tournaments, and hone their skills in strategy, communication, and digital media. A dedicated gaming lounge is also being created to support the activity.
The initiative was proposed last year by Heidi Olson, Ridgewater dean of students, who sought to expand student life offerings on the Hutchinson campus. Unlike the Willmar campus, Hutchinson lacks a gymnasium and therefore does not host traditional sports like volleyball, basketball, or wrestling. eSports, which has seen growing popularity across the state, presented an opportunity to fill that gap.
“This is an activity that has grown in recent years,” Olson said, noting that more than 100 Minnesota high schools and more than 2,000 students were involved in eSports during the past school year. “We hope that by giving high school students a path to continue competing at the college level, we’ll help them stay engaged, build connections, and take on challenges in a fun way while preparing for their careers at Ridgewater.”
The program will be coached and launched by Sheldon Mackinnon, an instructor in Ridgewater’s Nondestructive Testing Technology program.
Mackinnon, a longtime gamer himself, is enthusiastic about mentoring students through this new venture. “Games are great at stimulating our critical thinking by having us make split-second decisions that can win or lose the game,” he said. “When we fail, we rethink, we strategize, and we try again. The video games I played growing up have helped shape who I am today.”
Students and community members can follow the progress of Ridgewater’s eSports club on the Ridgewater Warrior Athletics website at www.ridgewaterathletics.com.
With its fall launch, the eSports club aims to give students a competitive outlet, foster a sense of community, and position Ridgewater College as part of the growing collegiate eSports movement.



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Registration Open for Esports Campus Takeover Hosted by University and Gen.G — Syracuse University News

This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September. Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. […]

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, Syracuse University Executive Director of Esports Joey Gawrysiak and Gen.G CEO Arnold Hur.

This past January, Executive Director of Esports Joey Gawrysiak (left) and Gen.G CEO Arnold Hur announced a multi-year partnership designed to enhance student engagement opportunities with such events as the Campus Takeover in September.

Syracuse University and global esports and gaming organization Gen.G have opened general registration at campustakeover.gg for its first Campus Takeover Sept. 20-21. The two-day conference will bring students and administrators to Syracuse to highlight career opportunities within the esports industry and various ways in which students can use esports for project-based learning within the careers of their choice.

Campus Takeover will offer diverse programming headlined by the first-ever national Esports Business Case Study Competition for undergraduate students interested in esports, traditional sports and gaming. The event will also feature daily keynote presentations, industry panels for collegiate esports professionals, career panels for students interested in working for the esports industry and daily networking events. Campus Takeover will feed into the University’s Career Week from Sept. 22-26 hosted by Career Services.

“When we announced our multiyear partnership with Syracuse in December, we committed to enhancing student engagement opportunities,” says Gen.G CEO Arnold Hur. “Campus Takeover will provide that opportunity for anyone interested in esports and gaming to learn more about our industry and build an impactful career.”

Syracuse University Executive Director of Esports Joey Gawrysiak at grand opening of Gaming and Esports Center.

Executive Director of Esports Joey Gawrysiak addresses the audience at the grand opening of the Gaming and Esports Center in the Schine Student Center.

“We’re absolutely thrilled to bring Gen.G’s award-winning Campus Takeover event to Syracuse University,” says Executive Director of Esports Joey Gawrysiak. “This partnership represents more than just a high-profile esports event—it’s an opportunity for students, faculty and staff across disciplines and institutions to come together.

“Campus Takeover will showcase what makes esports such a powerful connector in education,” Gawrysiak adds. “We can’t wait to have everyone on our campus as we offer dynamic programming that focuses on professional development, competition and collaboration.”

Gen.G and Syracuse have also partnered on the Gen.G Practicum Abroad, which offers students the opportunity to take part in an intensive, three-week program to study in South Korea. This programming complements the innovative esports communications and management bachelor’s degree at the University offered jointly by the S.I. Newhouse School of Public Communications and the Falk College of Sport, which on July 1, 2025, will launch as the first college on a high-research activity campus to focus on sport-related disciplines.

The esports program includes three tracks: esports business and management, esports communications, and esports media and design. It prepares students for an exciting career in esports and related industries through classes in event management and marketing, broadcasting/production, communications, content creation, entrepreneurship, strategic communications and esports experience and design.



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Park district STEM camps will begin in Newberg next week

Park district STEM camps will begin in Newberg next week Published 5:00 am Thursday, June 19, 2025 If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo) Fun line-up of educational activities set for […]

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Park district STEM camps will begin in Newberg next week

Published 5:00 am Thursday, June 19, 2025

If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer. (Staff file photo)

Fun line-up of educational activities set for late June through end of August

If you have a child interested in science, technology, engineering or mathematics the Chehalem Park and Recreation District has a fun line-up of activities on tap this summer.

The district will kick off next week its STEM & Creativity Summer Camps at locations around the city.

“From engineering marvels to artistic masterpieces, our diverse programs are designed to inspire and challenge young minds,” a release said. “Hands-on activities and expert guidance ensures a summer filled with creativity and learning.”

Kicking off the line-up June 23-26 will be the Middle School Esports and STEM Camp, to be held in the Wheeler Sports Complex at George Fox University, a co-sponsor of the event.

“(The camp) will provide an engaging blend of challenges, team competitions and skill building to ensure a dynamic and fun-filled experience for all skill levels,” the release said.

Activities, hosted by university coaches and athletes, will include games like Minecraft, Fortnite, Rocket League, Roblox and others. Participants can also compete in interactive STEM challenges and esports activities and learn teamwork and strategy from experienced collegiate esports athletes and coaches.

The Minecraft Education Pixel Pioneers Camp is set for July 7-11 at district headquarters, 125 S. Elliott Road, and is meant for kids ages 5 to 7. A second camp is set for Aug. 25-29.

“Guided by our enthusiastic Pixel Professor, this hands-on, imagination-fueled camp introduces young builders to the basics of Minecraft Education in a warm and supportive setting,” the release said. “Campers will explore a safe and structured digital world while also engaging in plenty of off-screen fun.”

The Chess Wizards Summer Camp — which features morning, afternoon and full-day versions — is set for July 7-11 at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.

“Students will participate in fun variation games, tournaments, lessons and special matches, all while improving their creative problem solving skills and analytical skills,” the release said. “These sessions are not hyper-competitive and the emphasis is always on the enjoyment and love of the game.”

The Minecraft Education Build & Discover Day Camp, designed for kids ages 8 to 11, is set for July 14-18 at district headquarters. Activities each day include Minecraft Education activities focused on engineering, coding and design; STEM challenges that promote critical thinking and creativity; off-screen hands-on projects, group games and physical movement breaks with an emphasis on teamwork, communication and leadership development.

Youngsters can gather at the Chehalem Armory Complex, 620 N. Morton St., on July 21-25 for the JR Lab Rats Science Summer Camp, good for kids ages 6 to 8.

The goal of the camp, the release said, is to provide activities that “improve creativity by encouraging thinking outside of the box, promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative.”

The Lego Inventors Journey to STEAM and Lego Coding & Robotics: Journey to STEAM camps, both for kids ages 6 to 11, are set for July 21-25 at a location still to be determined.

The Kinder Science Adventure STEM Summer Camp is set for Aug. 11-15 at the Chehalem Armory Center and is designed for kids 5 to 6 years old.

“In this STEM Summer Camp, we will explore many different challenges geared to our age group. STEM activities improve creativity, by encouraging thinking outside of the box, they promote team collaboration, develop communication skills, empower critical thinking skills, boost curiosity and help kids to learn how to take initiative,” the release said.

The final camp of the series is the Minecraft Education Innovation Camp (ages 8-11) and is set for Aug. 25-29 at district headquarters.

To register for camps visit cprdnewberg.org, phone 503-537-2909 or do so in person at the Chehalem Aquatic and Fitness Center, 1802 Haworth Ave.



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Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more

Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more – Brands Untapped Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans. Stay up to date with the latest news, interviews and opinions with our […]

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Hasbro’s Bradley Bowman discusses new launches aimed at adult fans of Transformers, Power Rangers and more – Brands Untapped






















Bradley Bowman – Hasbro’s Senior Director of Global Licensed Toy and Game – discusses targeting adult fans.





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Episode 25 Reveals Major Secrets

Image Via CloverWorks WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on […]

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WIND BREAKER Season 2 is almost ending now. Episode 12, which is also Episode 25 if you count them all together, is gonna be the last one for this season. The title of the episode is “Strength for Whose Sake”, and it’s airing on June 19, Thursday. You can watch it on Crunchyroll, where the whole season is being stream as part of the Spring 2025 anime show.

This episode happens mostly on top of Furin High School, where stuff finally comes together. Sakura, Nirei, and Suo get called up there. Waiting for them are Four Kings, their second-in-commands, and Sugishita, who usually helps Umemiya. It Seems like Umemiya already got the whole story from Tsubakino about all chaos lately with KEEL and GRAVEL.

Now he’s calling them to talk seriously—about Endo, that guy who is behind everything. Also, the truth of how Bofurin starts is revealed, including some darker things that form along with it… kinda like a hidden shadow nobody even notices at first.

The last episode is directed by Toshifumi Akai, who also did the storyboard. The writing comes from Hiroshi Seko, and Shiori Tanaka also helped with the scenario. Animation leads are Taishi Kawakami and Yusuke Tanaka, who make sure stuff looks clean and nice. The music is done by Ryo Takahashi, putting the right mood in all the serious parts.

Voice Cast Bringing the Heat

All the main voice actors are still here.

  • Yuma Uchida plays as Haruka Sakura.
  • Yuichi Nakamura is playing Hajime Umemiya.
  • Ikumi Hasegawa does voice for Kotoha.
  • Shoya Chiba as Nirei is still on.
  • Nobunaga Shimazaki is voicing Suo.

There are also Koki Uchiyama, Ryota Suzuki, Nobuhiko Okamoto, Toshiyuki Toyonaga, and Daisuke Ono are now joining the cast too.

The Manga is Still Going Strong

The anime was based on manga by Satoru Nii, and it is still updated on Kodansha’s Magazine Pocket. Kodansha USA is putting the English version out too. The main story is about Haruka, who comes to Furin High. Everyone says it’s a school with delinquents, but actually, there’s a Bofurin group who protect the town and do not make it worse.

With all the fighting and conversations, Haruka slowly understands that strength doesn’t just mean hitting harder. It also means protecting someone, and letting yourself be protected sometimes, too.

So now with the final episode coming, WIND BREAKER Season 2 is heading for a big finish. There’s drama, tension, and truth that have been hiding for a while. Fans who watched until now definitely don’t wanna miss it. Let’s see how all those bonds are gonna hold when everything is out. The episode airs June 19—don’t miss it!

Written By “Sujoy Bhowmik – India Today Gaming”



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