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College Football 26 – Dynasty & Team Builder Deep Dive

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Welcome Back to the Campus Huddle, your home for news and information about EA SPORTS™ College Football 26!

We know you have been awaiting more information about the fan favorite Dynasty Mode and that time is now here! Before we get started with the Campus Huddle, let’s hear from Kirk Herbstreit for a video deep dive on Dynasty Mode. 

In game screenshot of Coach Ryan Day and the football team from Ohio State University heading out of the tunnel with red spotlights

Now, it’s time for you to hear from the people behind Dynasty Mode, Chad Walker, Producer, and Ben Haumiller, Principal Game Designer, for College Football 26. Let’s get started! 

BUILDING ON THE FOUNDATION

When we set out to design College Football 25, we had a multi-year vision for what we wanted Dynasty Mode to become. That journey began by laying the foundation under three core pillars: Build Your Coach, Build Your Program, and Deliver the World of College Football.

  • Build Your Coach: This encompasses the decisions you make on your coaching journey to the top of the college football world. Whether that’s starting as a coordinator at a small school and making a name for yourself before getting that first head coaching job, or starting as a head coach at your dream school. Every decision you make on your journey matters.
  • Build Your Program: As the old saying goes, “to win in College Football it’s not the X’s and the O’s, it’s the Jimmy’s and the Joe’s”. Recruiting is the lifeblood of College Football and having a consistent winner means you need a roster that is built to reload rather than rebuild. That all starts on the high school recruiting trail, but in modern College Football roster retention and utilizing the Transfer Portal are instrumental in your ability to field a championship team.
  • Deliver the World of College Football: The College Football landscape continues to evolve. In College Football 26, we’ve pushed to reflect the ever-changing reality of the sport, from custom conferences and scheduling to protected opponents and playoff structure. Whether you’re staying true to tradition or reshaping the map, the world of college football is yours to define.

College Football 26 represents Year 2 of that vision — a year focused on building on the foundation we set and adding meaningful depth to each pillar. It’s about evolving Dynasty while staying true to what makes it special, and delivering on the feedback we’ve heard from our incredibly passionate community.

Just like last year, we spent countless hours talking with community members, college football experts, and coaches. We also spent a ton of time watching Dynasty live streams, program rebuilds, wishlist videos, and of course reading thousands of message board posts and tweets. A large part of our research was focused not just on what is discussed, but how the mode is actually played and experienced by our community.

Because as we said last year and still strongly believe today — our team has one singular motto: “Satisfy the Core Community” because “This is THEIR Game”.

In game screenshot of Marcus Freeman Notre Dame coach displaying week 1 stats against Miami Hurricanes

BUILD YOUR COACH

At the heart of Dynasty Mode is your coach. Every decision, every upgrade, and every hire helps define your journey to the top of the college football world and the legacy you leave behind.

Last year, we talked at length about what we learned from studying coaches in depth. No coach is great at everything, and there’s no single path to becoming a great coach. That belief continues to shape our approach in College Football 26, and remains central to everything we’ve built. This year, we’ve focused on deepening that experience, introducing more meaningful decision points and further emphasizing that every decision matters.

CREATE YOUR COACH

When starting your Dynasty, just like last year you’ll choose between creating your own coach or stepping into the role of an existing one. This year, existing coaches are now authentic real-life head coaches and coordinators, with more than 300 authentic coaches. Each one comes equipped with their authentic playbook, scheme, playcalling tendencies, historical career stats, and archetypes and abilities that reflect their coaching skillset.

EA College Football 26 menu showing "Choose Coach" with Lane Kiffin, Ole Miss, HC rating A+, offense Veer and Shoot, defense 4-2-5, from Southern California.

Throughout your Dynasty, you will have the opportunity to compete against these authentic coaches in-game and on the recruiting trail. As described in the Gameplay Deep Dive, when you play them on Saturday’s, you can expect their playcalling and tendencies to match their real world counterpart, adding a new layer of immersion. Of course, you’ll also have the opportunity to poach them and bring them onto your staff in the Coaching Carousel. 

If you choose to build your own coach, we’ve added new ways to customize your appearance. New gear options let you show off your drip and deck your coach out in everything from a hoodie and joggers to a quarter zip and jeans. If you’re really feeling nicey, you can grace the sidelines with a sleeveless shirt and shorts that lets everyone know you mean business.

A character customization screen from "EA College Football 26" showing a sleeveless shirt with an "O" emblem and various shirt src options.

We’ve also introduced coach demeanor and stance customization. Is your coach cool, calm, and collected? Or are they the high-energy, emotionally charged leader that fires up the sideline? Your choice will influence how your coach stands and acts throughout the game giving your coaching persona even more personality on the field.

Coach Michael Mueller: Oregon Spread, Base 3-4 Defense. Alma Mater: Oregon. Pipeline: Pacific Northwest. Intense demeanor, hands on knees, situational strategist. Aggressive no huddle, offense 70.

COACH PROGRESSION

From the beginning, our design intent for our RPG archetype based abilities and progression system has been that no coach can be great at everything. How you build your coach and manage your staff matters. Your coordinators either complement your strengths or shore up your deficiencies. This intent still holds true in College Football 26 and we have continued to expand upon it.

Last year, we saw players hitting the level cap too early — maxing out progression well before the later years of their Dynasty, which was not what we intended. While we still believe you cannot be great at everything, your coaching journey should evolve over time, with new decisions and challenges emerging each season.

In College Football 26, the maximum coach level has been increased from 50 to 100. Additionally, we’ve completely rebalanced the amount of XP each goal earns to better reflect its frequency and difficulty. We’ve also introduced a new level progression curve designed to provide early momentum while creating a much longer tail of growth. You’ll still see meaningful development in the early years, but reaching the top now requires sustained success across the full arc of your coaching career.

Progression is heavily influenced by your active archetype’s perk, and we’ve rebalanced all archetype perks to improve overall balance and create more distinct trade-offs. Among the three base archetypes — Recruiter, Motivator, and Tactician — Tactician now offers the highest XP ceiling, but only if you’re consistently winning. It also carries the greatest downside if you’re not. Conversely, Motivator and Recruiter will provide a more consistent gain, but a lower ceiling and maximum upside. 

The amount of XP from each archetype perk now scales by archetype tier. Elite archetypes (Elite Recruiter, Master Motivator, and Scheme Guru) offer double the amount of XP as the three base archetypes, Hybrid archetypes (Talent Developer, Strategist, and Architect) offer more than Elite archetypes, and Program Builder and CEO can offer upwards of 10x more more XP than a base tier archetype. In order to quickly and efficiently scale your coach level and power, it is imperative that you invest in higher level archetypes and then focus on activating that perk as many times as you can.

Coach Abilities screen featuring Kirby Smart with an A+ prestige rating, active perk "Big Game Bonus" granting 12,500 bonus XP for playoff wins, and CEO archetype for elite head coaches.

Remember, your staff doesn’t just help you with their abilities. Their active archetype perks contribute to your XP growth as well. Any time your team triggers one of your coordinators’ perks, you share in the XP gains. Choosing the right coordinators can significantly increase your progression speed. 

As part of this perk rebalance, we’ve also updated several archetype perks. For example, Talent Developer now has the Draft Dividends perk, which awards 3,000 bonus XP when your players are drafted. The CEO archetype’s Big Game Bonus now provides 12,500 bonus XP for each College Football Playoff win, as opposed to only National Championship wins.

COACH ARCHETYPES

While progression is the engine of your coaching journey, archetypes are the blueprint for how your coach grows and where your strengths lie. In College Football 26, we’ve made a number of updates to how archetypes are unlocked, balanced, and expanded — all with the goal of making each coaching path more strategic and distinct.

To start, the three base archetypes — Recruiter, Motivator, and Tactician — now require a minimum coach level to unlock. This change encourages more focused investment early in your career, making that initial archetype choice even more meaningful. It’s no longer a quick jump between archetypes — instead, your coach will grow into their identity over time. This helps reinforce the rock-paper-scissors relationship not just between archetypes, but also between you and your coordinators. Choosing a staff that complements — or counters — your strengths is more important than ever.

We’ve also introduced scaling archetype costs. Each archetype you unlock becomes incrementally more expensive, encouraging more intentional choices as your coaching journey evolves. Archetypes that are closely related to your current specialization will cost significantly less than those that require you to learn a new skillset. For example, if you start as a Recruiter, becoming an Elite Recruiter will be much cheaper than trying to learn a completely new skillset and become a Motivator. Just like in real life, it’s easier to grow within an existing area of expertise than to take on a new and unrelated skillset.

In game screenshot displaying coach abilities for Marcus Freeman as a tactician

In game screenshot of coach abilities for Marcus Freeman as a motivator

Program Builder and CEO archetypes are the exceptions. As broader, leadership-focused archetypes rather than specific coaching disciplines, they are not impacted by scaling costs and remain more accessible once you meet their unlock requirements.

It’s always easier to learn a new skillset when you’re working alongside someone who’s already mastered it. That idea is reflected in the Friends & Family Discount ability within the Program Builder archetype, which reduces the cost of unlocking archetypes already owned by another coach. Scaling archetype costs make it even more important that you surround yourself with the right people. The right staff doesn’t just support your strategy on the field — it can shape the path of your growth off it, too. Every coaching decision you make matters.

Alongside these structural changes, we’ve also rebalanced the abilities within each archetype. This rebalance creates clearer trade-offs between archetypes, further emphasizing the rock-paper-scissors relationship between coaching styles. In addition, we’ve adjusted the cost of abilities within each archetype tier to better reflect their impact and importance, encouraging more thoughtful progression as you build out your coach. We’ve also added new abilities across various archetypes, giving you even more ways to specialize and differentiate your coaching identity over time.

Screenshot of "College Football 26" game showing Coach Abilities menu. Talent Developer section highlights Defensive Line (DL) upgrades: Pay It Forward, DL Whisperer, Star Maker, Home Sweet Home.

COACH CAROUSEL

We introduced the foundation of the carousel last year, and in College Football 26, we’ve added more polish, feedback, and quality-of-life improvements to make it easier to track movement and make smarter staff decisions.

You’ll now receive notifications when your coordinators accept or decline job offers, as well as alerts when one is poached for a new opportunity. Whether they’re leaving for a promotion or jumping ship unexpectedly, you’ll stay informed and ready to react.

In game screenshot of coach Timmy Chang accepting an offer to become Offensive Coordinator

With coordinators playing such a pivotal role in your team’s performance and your coach’s overall development, we’ve added three new Program Builder abilities that give you more control over the hiring and retention process:

  • Forever Home: Your coordinators are less likely to leave for another job.
  • Deal Sweetener: Coordinators are more likely to accept your job offer.
  • Cream of the Crop: Increases the caliber of coordinators available for you to hire.

We’ve also rebalanced offer logic so that head coaches at top-tier programs now receive better and more consistent job opportunities when the carousel spins. If you’ve earned your spot among the elite, the market will better reflect it.

Finally, within the Staff Moves screen, you can now view each coach’s previous role and school, their new role and destination, and the reason for the job change. Whether they were promoted, fired, or simply found a better fit, you’ll have more context for every coaching movement.

In game screenshot of Staff Moves menu, displaying current and previous schools staff were a part of

FILLING OUT YOUR TROPHY ROOM

Every great Dynasty leaves behind a legacy — now you have a place to showcase it. The Trophy Room is your central hub for tracking the championships, rivalries, and awards you collect throughout your journey. Whether you’re chasing your first conference title or building a Heisman factory, the Trophy Room keeps a running history of your program’s most meaningful moments.

As you play through Dynasty, every time you win a rivalry game, bowl game, conference championship, national championship, or earn an individual award, you will receive a notification and the trophy will be added to your Trophy Room. You can access it anytime from the Dynasty Hub, or from the main menu and your global profile.

Each Dynasty you create has its own dedicated Trophy Room tied to your coach, tracking every trophy you’ve earned. For team-based achievements, you’ll see the season year, team, opponent, and final score of the game. For individual awards, you’ll see the player who won, the team they were on, and the year they took home the hardware. You can also select any trophy to view more detailed information — including the trophy’s history and significance in college football.

Trophy room screen from College Football 26, highlighting Steve Sarkisian, HC, 2025. Features various trophies, with the National Championship Trophy details shown. Includes final score, Texas 42 vs. opponent 31.

EA College Football 26 Trophy Room: Features framed awards for teams with 2025 head coaches Moore, Sarkisian, Whittingham, Freeman, Franklin, Dillingham, Day.

In total, there are more than 160 rivalry, bowl, and individual award trophies to collect. Whether you’re flexing your fifth Heisman, third natty, or just looking back on the legends that defined your Dynasty, the Trophy Room is built to celebrate your legacy. Every Dynasty has its greats — those unforgettable players who become stories we tell for years. Now, their names and moments live on, immortalized forever in your Trophy Room.

And it’s not just limited to Dynasty. The Trophy Room is global across all modes, including Road to Glory, Play Now, and Road to the College Football Playoff — so no matter how you play, your accomplishments are remembered.

Trophy room screen from College Football 26. Features various trophies, with the National Championship Trophy details shown.

BUILD YOUR PROGRAM

Talent acquisition and roster management remain at the forefront of College Football. How you approach building and keeping your roster has never been more important. The transfer portal continues to grow and evolve, becoming an even bigger force in shaping programs across the country. Whether you’re reloading through high school recruiting or retooling through the portal, your success depends on how well you execute your strategy and continue to evolve with players ever changing expectations.

In College Football 26, we still have the same core goals in mind — making recruiting feel personal, differentiating players and regions, and making the portal even more authentically unpredictable. From the way prospects evaluate schools to how expectations evolve over time, building your program now means more than just landing talent — it’s about understanding it, developing it, and keeping it.

THE TRANSFER PORTAL

Some schools see a mass exodus. Others stay almost completely untouched. That’s the unpredictability of the modern transfer portal. In College Football 26, we’ve pushed to fully capture the essence and chaos that defines this era of roster movement. College Football 25 laid the groundwork, but this year, we wanted the portal to feel authentically unpredictable, forcing tough decisions around team retention, roster construction, and win-now urgency. Now, you can expect to see a consistent pool of around 2,000 players entering the portal.

As a part of this rebalance, we have also changed how we assign star ratings to transfer prospects. In College Football 25, players were assigned their star rating based on their OVR. Now, star rating is more heavily influenced by a player’s position and class year. For example, an 85 OVR freshman quarterback will be scored higher than an 85 OVR senior guard.

The transfer portal isn’t just a mechanic — it’s a philosophical choice. Do you build for the future with high school talent, or lean into immediate-impact veterans from the portal? It’s a real-world debate playing out across college football. Programs like Colorado have leaned heavily on the portal, flipping their rosters in a single offseason. Meanwhile, schools like Clemson have committed to developing high school talent through long-term investment. In College Football 26, both paths are viable — and each one comes with distinct trade-offs.

This also applies to retaining your own roster. Managing player expectations is just as important as recruiting new talent. In today’s game, players want more — more playing time, more exposure, more alignment with their goals — and sometimes, those expectations change over time.

College Football 26 recruiting screen shows different tabs and transfer portal is highlighted. It also shows players for available recruiting with details and Jeremiah Smith is highlighted.

DEALBREAKERS

At the heart of the transfer portal is a simple truth: every player has expectations — and when those expectations aren’t met, they may decide to leave. Some players may have expectations you don’t agree with — or even find unreasonable — but that doesn’t change the reality of college football today. In College Football 26, every player now has a dealbreaker, giving each one a clearly defined expectation and a chance to enter the portal if that expectation isn’t met. Additionally, Conference Prestige has been added as a dealbreaker, reflecting the mindset of players who value competing in the best conferences against the toughest competition.

We’ve also refined how the Playing Time dealbreaker works to better reflect the realities of roster management. In College Football 25, players with the Playing Time dealbreaker evaluated their projected depth chart position over the next four years. This helped simulate situations where a returning starter could see a highly rated freshman coming in and anticipate losing their job. But it missed an important piece — cases where a lower-rated player was actually logging significant snaps. Even if that player was contributing week after week, the system still saw them as buried on the depth chart based purely on overall rating. In College Football 26, Playing Time now factors in snaps played, ensuring that players who are actually seeing the field feel properly valued — regardless of where they sit on the depth chart.

Even if Playing Time isn’t a player’s official dealbreaker, it can still be a deciding factor in whether or not they stay. This is especially true for former five-star recruits, high-rated backups, and most notably, quarterbacks.

We’ve seen it play out before: in 2016, Alabama’s quarterback led the team to the national championship game as a true freshman. In 2017, he returned and once again helped Alabama reach the title game, but he was benched at halftime. The following season, he lost the starting job, only to later lead a dramatic comeback in the SEC Championship Game. While his initial motivations were centered around competing for championships in the best conference, his priorities eventually shifted. Entering his final season of eligibility, playing time became top of mind, and he transferred to Oklahoma, where he put together a Heisman-caliber season.

In College Football 26, that same logic now applies. Five-star prospects, highly rated players, and quarterbacks will evaluate playing time, even if it isn’t their listed dealbreaker. If they’re not getting on the field or they see a logjam ahead they may decide it’s time to leave. This helps prevent stockpiling talent in a way that doesn’t reflect real-world behavior, and makes roster management feel more dynamic and authentic. 

This also prevents your friend in your Online Dynasty from being a cheese artist and redshirting every player on their roster even when a guy is a borderline starter. Now redshirting comes with a risk. Do you want to redshirt a player and limit his playing time at the risk of him leaving in the offseason due to a lack of playing time?

College Football 26 players leavig. Lists player nameng screen shows Alabama Crimson Tide roster with overall 91 ratings, positions, years, and reasons for leaving. Kaydn Proctor highlighted at 94 OVR.

EVOLVING EXPECTATIONS

In College Football 25, all dealbreakers had a fixed grade requirement of B-, and that threshold never changed, regardless of how good a player was. In College Football 26, we now have Dynamic Dealbreakers — a system that actively reflects a player’s evolving and changing expectations over time. As players become more talented and productive, their expectations grow alongside them. 

This makes it more difficult for some schools to meet those rising demands, and often results in players organically transferring as their goals outgrow their current situation. A school that once felt like a great fit may suddenly feel mid. It’s the “big fish in a small pond” effect we see so often in real life — breakout stars at smaller programs who transfer to larger schools seeking a bigger stage. With Dynamic Dealbreakers, the required grade now scales based on a player’s overall rating, high school star rating, or transfer portal star rating. The better the player, the higher the expectations.

We saw this most recently with Tennessee’s quarterback, who, as a freshman, led the team to the College Football Playoff in a breakout season. As he grew into a bigger name in the sport, so did his expectations — particularly around his Brand dealbreaker, which increased significantly the following year. 

With his rising profile he expected more, especially in the NIL space. Tennessee ultimately chose not to meet those expectations, and he decided to transfer to UCLA as a result. This is just one of many stories we’ve seen in today’s college football landscape — where players’ priorities evolve naturally over time, and decisions to enter the transfer portal stem from more than just playing time or fit. College Football 26 now reflects this behavior, creating a world that feels organic, reactive, and alive.

In game Screenshot of Oregon Ducks Rosters with 89 OVR 89 OFF and 91 DEF

In game Screenshot of Oregon Ducks Rosters with 89 OVR 89 OFF and 89 DEF

How you build your coach and staff can significantly impact your ability to manage evolving player expectations and retain your roster. To help with evolving player expectations you can purchase the Lower the Bar ability in the Strategist archetype. This lowers the grade threshold required to meet a player’s dealbreaker, up to a maximum of a full letter grade. You can also purchase the Family Atmosphere ability within the Master Motivator archetype, which makes players less likely to transfer if their Dealbreaker has been broken.

If players do decide to leave, abilities within the Program Builder archetype can help:

  • Gift of Gab: Additional persuasion attempts
  • Roster Retainer: Increased chance of persuading a player to stay
  • Full Refund: Get an additional persuasion attempt if one of your attempts is successful

As expectations evolve, so too must your coaching strategy. The players you recruit as freshmen may not be the same player or have the same demands when they are upperclassmen. How you manage that growth and evolving expectations will significantly impact how successful you are.

TRANSFER PORTAL CUSTOMIZATION

With Dynamic Dealbreakers, the addition of the Conference Prestige dealbreaker, and improved Playing Time logic, the College Football 26 Transfer Portal is more reactive and unpredictable. While this brings the chaos of modern college football to life, we also want you to have the tools to customize that experience and make it your own.

Whether you want a wild, modern-era portal or a throwback to the days when transferring was far less common, you now have full control over how the portal behaves in your Dynasty.

New settings include:

  • Max Transfers Per Team: Adjust how many players can transfer from a single team (0–30). Setting this to 0 disables the portal entirely for a more traditional experience.
  • Transfer Probability (User Teams): Scale how likely players on user-controlled teams are to transfer if their dealbreaker is violated.
  • Transfer Probability (CPU Teams): Do the same for CPU teams, allowing you to align or differentiate how the AI handles player retention.

MY SCHOOL

At the foundation of every program is one question: What is your identity? The My School grades define who your program is and what its strengths and weaknesses are across 14 core categories. It’s one of the clearest separators between powerhouse programs and those still trying to find their footing.

In addition to the Playing Time improvements we outlined earlier — which now consider actual snaps played — we’ve made several key updates across the My School system to deepen realism and improve differentiation between programs. First, we’ve rebalanced the grade curve across all 14 categories. Fewer teams now sit in the A or B range, meaning most schools will fall somewhere between D and C — creating more visible separation between the haves and have-nots, and making meaningful improvement something you’ll need to earn over time.

One of the biggest changes this year comes in Pro Potential. Previously, this grade estimated a program’s ability to produce NFL talent based on the current roster. Now, Pro Potential is based on a school’s historical draft results over the past four seasons, and it’s tracked by position. This means you can now clearly see which schools are consistently sending talent to the next level — and who truly deserves the title of Wide Receiver U.

In-game shot of a recruiting screen for the Ohio State Buckeyes, alongside their overall rating and pro potential, in College Football 26

We’ve also made improvements to Playing Style, the stat-driven grade tied to how your team performs on the field. Every archetype, including the new ones added in College Football 26, has had its Playing Style tracking re-evaluated. Last year, many defensive player types were overly reliant on individual stats like interceptions or tackles for loss — often leading to small-sample skew. This year, more player types — especially on defense — evaluate team-level stats like average passing yards allowed or rushing yards allowed per game. The result is a more stable, fair reflection of how your program actually plays.

As part of these updates, we’ve also re-evaluated and adjusted the starting grades for every team to better reflect their real-world standing and to take full advantage of the new grading distribution.

LOCATION BASED RECRUITING

It’s easier and cheaper to get a player to campus when they live nearby. Driving 100 miles is a very different challenge than flying across the country — and in College Football 26, we’ve replicated that reality through Location-Based Recruiting. The cost of a visit is now tied directly to how close a recruit is to your campus, making geography a meaningful factor in your weekly recruiting strategy.

The higher a recruit’s Proximity to Home grade with your school, the cheaper it will be to bring them in for a visit. Costs can range from as low as 10 recruiting hours for nearby players to as high as 40 hours for cross-country visits. That’s a significant swing — and one that forces you to think more strategically about where your targets are located and what your program can realistically afford week to week.

In game screenshot of HB Nick Marshall from the Texas Longhorns in a recruiting menu displaying various stats

In-game screenshot looking at the recruiting configurations in Dynasty Mode. In focus is Gabe Blacklock of Texas.

In College Football 25, every visit cost a flat 40 hours, which often made it cost prohibitive to bring recruits to campus — especially if you were working with a limited budget. Now, visits are much more efficient for local and regional players. But flying in a top recruit from across the country still comes at a premium — one that power programs may be able to absorb, while smaller schools will need to pick their spots.

To help you maximize your visits, the CEO archetype now includes a new ability: More the Merrier. This ability doubles the number of players who can visit your campus in a single week — increasing the cap from four to eight total visitors. That extra flexibility can make a big difference during critical stretches of the season, especially when you’re juggling high-priority targets or trying to align visit timing for multiple recruits.

And if you’re running a staff with a coordinator whose active archetype is Strategist, the benefits can stack even further. The Strategist perk grants bonus XP for every recruit who visits during a win — so if you’re hosting a full slate of eight visitors, you have the potential to significantly boost coach XP across the board. As we covered earlier, active archetype perks are now one of the most important drivers of coach progression, and this type of coordination between abilities can have a massive impact on how quickly your staff levels up throughout a season.

Location-based recruiting costs create a sharper divide between the haves and have-nots and reinforce the importance of building a recruiting strategy that reflects your program’s reach, identity, and resources.

DISCOVERING THE NEXT STAR

Scouting is a critical part of identifying which players fit your program and which recruits you want to go after. Coaches often refer to this as finding their OKGs — “our kind of guys.” In College Football 26, we’ve made two key improvements to the scouting system that make it easier to use and more impactful as you build your recruiting board.

First, we’ve reordered how attributes are displayed during scouting, ensuring that shared ratings across archetypes appear in a consistent order for every position. In College Football 25, this often made comparing prospects at the same position frustrating — especially when the same ratings would appear in different spots depending on the archetype. Now, when you’re comparing two players at the same position — regardless of archetype — you’ll see their shared attributes lined up the same way every time, making comparisons easier.

Second, we’ve expanded the power of the Mind Reader ability within the Strategist archetype. Previously, Mind Reader only revealed a recruit’s Development Trait during a campus visit — which often came too late to meaningfully influence your recruiting decisions. Now, if you possess Mind Reader for a recruit’s position group, you’ll be able to reveal their Dev Trait directly through scouting, giving you a critical head start in identifying high-potential prospects early in the cycle. Knowing which players have a huge potential upside and are truly special talents is now a strategic edge you can learn and identify early in the recruiting process to maximize how you spend your recruiting hours.

Recruiting screen for College Football 26 showing prospect Walter Etienne, a five-star quarterback from Greenville, MS, with detailed scouting attributes and abilities.

RECRUITING BATTLES

In College Football 25, there were moments when two schools were locked in a close recruiting race — and it wasn’t always clear why one team ultimately won out. When both programs were neck and neck, it could feel a little random which school landed the commitment.

Now, when one school reaches the commitment threshold and another is right behind them, a Recruiting Battle will be triggered. The recruit won’t commit right away, and instead they will set a new, higher commitment threshold, giving both schools a short window to make the one final push. It’s not a long extension — just enough to create space for a true head-to-head finish. From that point on, it becomes a race. Whichever school reaches the new commitment threshold first secures the commitment.

This is when you pull out all the stops. It’s a dead sprint to the finish line. Do everything you can to push across the threshold before your rival does — because once that new threshold is hit, that recruit is off the board.

Recruiting screen showcasing a battle for prospect Marquis Norris, a 3-star QB from New Orleans, LA, with top schools listed and recruiting details.

RECRUIT GENERATION

This year, we’ve increased the number of recruits generated each season to 4,100, providing a deeper and more varied pool of talent for programs at every level. As part of this expansion, we’ve also rebalanced several key aspects of recruit generation, including physical and mental abilities, as well as each prospect’s individual ratings.

You’ll still be able to find players with high-level attributes and silver or gold-tier abilities — the kinds of elite prospects that can transform a program — but there will be fewer of them overall. In particular, when it comes to athletes, we’ve reduced both the quality of top-end athlete prospects and the quantity generated across each position. That means it’s going to be rarer to find truly elite prospects, but when you do, it will feel special, and landing them will be a major win for your recruiting class.

We’ve also reworked how pitches and dealbreakers are assigned to better reflect the wants and needs of players today. Glamor positions like quarterback, running back, wide receiver, corner, and edge rusher now put a much heavier emphasis on Brand Exposure — to better reflect their expectations around NIL opportunities.

Additionally, we’ve rebalanced the motivations and assignment of dealbreakers across pitches to create more overlap. The goal is to make it harder to immediately pinpoint a recruit’s ideal pitch based solely on their dealbreaker — requiring you to dig deeper to uncover what truly matters to each player.

We’ve also reduced the weights that most high school prospects will start at to better reflect players entering college with a less mature body. This allows weight to scale more naturally over time as they grow into their body and physically mature. More on that later. We’ve also introduced a brand-new lean body type, which is most noticeable at the wide receiver position. The lean body type better represents long, wiry athletes who may not be physically developed yet.

TO SWAY OR NOT TO SWAY

Sway is one of the most powerful tools in your recruiting arsenal — but it’s also one of the most misunderstood. In College Football 26, we’ve made several improvements to make this feature clearer, more actionable, and easier to take advantage of when your school doesn’t fully align with a recruit’s motivations.

Sway is designed for those moments when your My School grades don’t match up with a prospect’s ideal pitch — or when you want to expand what a recruit cares about to include another pitch that plays to your strengths. A successful sway allows you to add a second ideal pitch, giving you more flexibility in how you engage with that recruit. In some cases, it can even unlock a third ideal pitch by creating additional overlaps.

This year, when you select the Sway action, you’ll now see the probability of success before making your move — giving you much more clarity around when and how to take your shot. Your chance of success increases based on how much motivational overlap exists between the pitch you’re trying to sway a recruit toward and their existing ideal pitch. For example, if the two pitches share two motivations, your odds are much higher than if they only share one — and that difference is now clearly reflected in the UI.

College Football 26 recruiting screen showing the add prospect where the player Martin Hurns is highlighted. It shows the option for using sway and its corresponding characteristics.

College Football 26 recruiting screen showing the add prospect feature where the player Martin Hurns is highlighted showing his stats. It shows the available actions and the different pitches available.

Once a sway is successful, you’ll see visual indicators both in the left recruiting board list and next to the specific motivations the recruit now cares about. These new markers make it easy to identify recruits you have successfully swayed.

College Football 26 recruiting screen showing the add prospect feature where the player Martin Hurns is highlighted showing his stats. It shows the available actions and the different pitches available.

Your chances of success still depend on overlap, but players looking to maximize their odds can unlock the Persuasive Personality ability in the Recruiter archetype. It gives you a critical edge in situations where you’re trying to open up new recruiting paths — especially when you’re trailing and need to shift the balance in your favor.

Used correctly, sway can completely change the dynamic of a recruiting battle — giving you an angle of attack that other schools simply don’t have.

RECRUITING QUALITY OF LIFE

We know how important it is to have the right tools in place to manage your board, prioritize your targets, and respond to key moments as they happen. In College Football 26, we’ve made a number of quality-of-life improvements across the entire recruiting experience — helping you spend less time digging through menus and more time making meaningful decisions.

In College Football 25, Team Needs was only accessible by pressing R3. While the screen could be accessed at any time from anywhere within the Recruiting Hub, many players simply missed it — or found it inconvenient to jump between views just to check their positional needs. In College Football 26, we’ve brought Team Needs front and center by pinning it to the top of the Prospect List. This makes it easy to quickly identify what your team needs at a glance while you’re adding prospects to your board from the Prospect List. The module updates in real time as you add or remove players, helping you make informed decisions in the moment. This module is meant to provide a quick summary of your immediate roster needs — while the full Team Needs screen, which includes a year-by-year breakdown and your overall grade at each position, is still accessible by pressing R3/RS anywhere within the recruiting UI.

College Football 26 recruiting screen showing the prospect list and the different team positions needed. The player Travis Lincoln is also highlighted showing his position, hometown, archetype, height, and weight.

In the Recruiting Board, you’ll now see up and down arrows appear on the left-hand list next to each recruit’s name. These arrows indicate whether you’ve moved up or down on that recruit’s Top Schools list compared to the previous week. This makes it easy to quickly identify which recruits are trending in your favor — and which ones may require a shift in strategy or signal that something in the recruitment dynamic has changed week over week.

Once a recruit has entered the Pitch stage and narrowed their Top Schools list to five, a red dot will appear during the first week to let you know that new recruiting actions are available. Additionally, the recruit’s stage indicator on the left-hand list will become highlighted, making it easier to spot which players are close to committing and may require more focus and attention to secure the commitment before your competitors do.

In College Football 25, it was easy to lose track of key recruits you wanted to monitor week over week. In College Football 26, you can now favorite recruits by double-tapping Triangle/Y. Favoriting acts as a bookmark — a simple way to highlight the recruits you’re prioritizing or want to remember as the season progresses. It allows you to stay focused on your top targets, keep tabs on competitive battles, and make sure you’re not missing out on critical follow-up actions. We’ve also added a new filter that lets you quickly view only your favorited recruits — helping you stay locked in on your most important prospects.

College Football 26 recruiting screen showing the available prospects where Travis Lincoln is highlighted showing the stats for the player such as position, archetype, class, hometown, height, and weight.

Finally, we’ve added a set of advanced search filters to give you more ways to filter and search the Prospect List to identify prospects who meet your needs or are potential targets for your team. You can now filter by:

  • Maximum Star Rating
  • Minimum Pipeline Level
  • Recruiting Stage

These updates are all about helping you recruit smarter, stay organized, and take action at the right time — whether you’re leading the pack or fighting to close the gap.

PLAYER PROGRESSION

Player development is at the core of building a successful program. While talent acquisition is without question the most important thing in College Football, inability to develop your players will keep them from reaching their full potential and prevent you from realizing your dreams of winning a National Championship. In College Football 26, we’ve rebalanced and expanded how progression works to create more player differentiation, realism, and separation between programs.

Living in the Iron paradise

At times in College Football 25 players would go long stretches without any progression, only to suddenly take a big leap when they finally leveled up a skill group. In College Football 26 we have increased the number of skill group levels from 10 to 20, allowing for more gradual and natural progression.

A player’s Development Trait also plays a bigger role in offseason progression. While there’s still variability in how much a player develops during the offseason, players with Impact, Star, and Elite development traits now have a higher minimum amount they will progress. This increases the likelihood that players with a better development trait will progress more than players with a normal trait.

Every year we see freshmen arrive on campus and undergo significant physical changes during their first season. Now, when your players hit the Iron Paradise and put in the #work during the offseason you will also see physical changes to their body. Players will now gain weight during offseason progression. The amount they gain is influenced by their player position and year in school. This simulates the real world difference in physical maturity between a freshman and senior.

Lastly, your school’s Athletic Facilities grade in My School now increases the amount of progression your players receive. No different than the real world where the schools with the best sports performance and nutrition programs seemingly perform at a higher level than the rest. The higher your Athletic Facilities grade is, the bigger your player progression boost will be. Athletic Facilities are just another factor that contributes to long-term program building and highlights the divide between powerhouse programs and those still finding their footing.

Physical Abilities

As Scott described in the Gameplay Deep Dive, we’ve introduced new physical and mental abilities this year. In addition to the new physical abilities, we’ve also modified the requirements to unlock physical ability tiers. 

Previously, all physical abilities required a single attribute level to unlock each tier, for example 95 Toughness to unlock Platinum Workhorse. Now, some abilities like Shifty require two attribute ratings to upgrade them. For example, Platinum Shifty now requires both 97 Change of Direction and 96 Acceleration for a Wide Receiver. These added thresholds make top-tier abilities even rarer — further increasing player differentiation.

We’ve also completely overhauled our archetype system, introducing new player types and physical ability combinations that better reflect the diversity of players across college football. More on that later.

Jeremiah Smith, Ohio State player, 99 OVR. Attributes: Side Step, Double Dip, Takeoff, Recoup, Shifty. Mentals: Headstrong, Fan Favorite, Best Friend. EA College Football 26 interface.

From Impact Player to Star

Player performance during the season now plays a huge role in their long-term potential. If a player absolutely cooks during the season, they can now upgrade their Development Trait during offseason progression. Performance is determined by their season stat line relative to their position. Upgrading a Development Trait is not guaranteed, and the better a player’s current trait is, the harder it becomes to move up. For example, moving from Normal to Impact is more likely than jumping from Star to Elite. 

You can increase the odds of players upgrading their development trait by purchasing the Gainz Getter ability within the CEO archetype. If a player does upgrade their development trait, you’ll receive a notification and it will also be highlighted in the Training Results screen.

In game screenshot of Dev Trait being upgraded to a star

Training Results

Speaking of Training Results, this screen has undergone a major overhaul to give you better visibility into the growth and progression of each player during the offseason. For each player, you can now see exactly how much each attribute increased. Additionally, the player module on the right hand side displays their weight gain, any abilities that upgraded, and if their development trait upgraded. 

In game screenshot of training results from the Texas State Bobcats displaying various stats. 61 OVR 61 OFF 61 DEF

Manual Progression

If you’re looking for more direct control over how your players develop, you can enable manual progression in league settings. Manual progression is an individual team setting, so it does not require all members of an Online Dynasty to have the same setting. If you choose to enable manual progression, your players will earn skill points like normal, however they will never automatically spend them to progress their attributes and abilities. You can see how many skill points each player has accumulated in the player module anywhere a player is shown in a spreadsheet or within their Player Card.

To manually progress a player, just access their Player Card. Within the Player Card, you can spend their skill points to purchase ratings and physical abilities. If you only want to manually progress specific players, you can do so — and then automatically progress the rest of your roster by holding Triangle on the roster screen. This will automatically progress all players who have skill points remaining using the standard autoprogression logic.

Manual progression can offer a significant advantage in shaping player growth, so when it’s turned on, it comes with a default 25% progression nerf to help maintain balance. This nerf is fully customizable by the Dynasty Commissioner. It can be turned off completely or increased to 100% to fully prevent users from auto progressing players.  

In game screenshot of Ryan Williams from the Alabama Crimson Tide with a 97 OVR and displaying various other stats of his gameplay

POSITION CHANGES

Position changes are a key part of building and evolving a roster in Dynasty Mode, but transitioning to a new role isn’t always seamless. When a player moves to a new role they must learn a new position and skillset — one that may not directly translate from their previous experience. While they can certainly grow into the role over time, that development doesn’t happen overnight. To better reflect, now when a player changes positions, they will only retain abilities that are shared between their previous archetype and the new one. 

Their skill group caps are also adjusted based on how closely the new position relates to their original one. For example, shifting a running back to wide receiver results in a smaller drop in development ceiling than moving that same player to offensive tackle. The farther apart the positions are in terms of required traits and responsibilities, the steeper the learning curve – which naturally limits their potential and current abilities.

As you evaluate changing a player’s position, the player module on the right side of the screen will display a preview of which abilities the player would retain at the selected position. The player’s development trait will stay the same, ensuring a consistent growth rate as they adapt to their new role.

College Football 26 screen showing position changes for Georgia, highlighting C.J. Allen with overall rating of 94, position MLB, archetype Thumper, class SR, from Barnesville, GA.

In-game screenshot looking at position changes in College Football 26. In focus is CJ Allen of the Georgia Bulldogs.

Screenshot of College Football 26 showing position changes, player archetypes, and details for C.J. Allen, a Gap Specialist from Georgia.

MANAGING WEAR AND TEAR

Much like a boxer, a football player’s body can only take so many hits before it starts to break down. It’s not just about whether a player is injured — it’s about how their body responds to the physical demands of the season. Every hit adds up and as our friend OG says “not all hits are created equal”. Some players are able to endure the wear and tear over the long term, while others wear down under the weight of repeated impacts. 

Season and Career Health

In College Football 26 every player now has season and career health pools that determine how much wear and tear damage they can recover in a single season and over the course of their career. Each time a player recovers wear and tear damage, it draws from these pools. Once the season health pool is depleted, that player can no longer recover wear and tear damage until the offseason when they will fully recover.

We saw the effects of season health play out in last year’s National Championship game. Entering the matchup, Notre Dame’s quarterback had logged a career-high 167 rushing attempts on the season — 53 of those coming in just the last three games. On the opening drive, he led an 18-play, 75-yard touchdown march, carrying the ball nine more times. That drive alone added a significant amount of wear and tear, and when combined with the workload he’d taken on all season, it was clear his body had started to break down. From that point forward, his performance dipped noticeably — and he wasn’t the same player for the rest of the game.

In-game screenshot showing the profile and performance stats for Sedrick Alexander in College Football 26.

How Does Season Health Change Season to Season?

At the end of each season, the pool replenishes, however, the size of the pool is determined by how full it was at the end of the season. For example, a player who finishes the season with their health pool nearly empty will begin the next year with a significantly smaller season health pool. This reflects the physical wear they carried over the course of the season. Conversely, a player who finished the year with a pool that is almost full will begin the next year with an almost identical health pool size. 

You will be able to see the impacts of a player’s season health on their career health bar over the course of the season. In effect, you are now having to manage a player’s “career clock”. How heavily a player is used from year to year will significantly impact their longevity, adding a new layer of decision making and wear and tear management week to week and season to season.

Where Can I See It?

You can view a player’s season health anywhere that wear and tear is displayed. This year we have also updated the player module to include a wear and tear sub panel that can be accessed with the RS. This allows you to quickly view a player’s wear and tear health at a glance.

Auto Subs Strategy

Auto Subs now incorporate wear and tear strategies by position, giving you control over how players are rotated in and out during games based on accumulated wear and tear damage.

There are four sub strategies that you can choose from:

  • Keep Fresh: Prioritize rotating players out early to limit accumulated wear and tear damage
  • Normal: Balanced approach that will keep a steady rotation
  • Grind It Out: Players will stay on the field even when they have incurred significant Wear and Tear damage
  • Custom: Create a custom sub in and out wear and tear strategy using sliders

In-game screen showing information on how to assign auto-subs in Dynasty Mode in College Football 26.

Custom Settings

As detailed in the Gameplay Deep Dive, we’ve also added a suite of wear and tear sliders that give you full control over how wear and tear behaves across Dynasty and gameplay. These settings let you fine-tune how much wear and tear is applied based on tackle type (such as normal tackles versus hit sticks), how much is recovered during the game (including per play, at quarter breaks, or halftime), and how much players recover during week advances in Dynasty.

In-game screenshot showing a list of the various customizable settings in College Football 26's Dynasty Mode.

DELIVERING THE WORLD OF COLLEGE FOOTBALL

College football is constantly changing, and Dynasty Mode needs to evolve with it. This year, we’ve added Missouri State and Delaware, expanding to 136 teams you can start your Dynasty with.

While we will always look to stay current in the ever changing world of college football, we are also focused on expanding the depth of Dynasty Mode — building a more complete and immersive world through better access to stats, deeper historical tracking, storylines, and ongoing quality of life improvements that make reduce friction in your Dynasty experience. 

A PART OF COLLEGE FOOTBALL HISTORY

One of the most powerful parts of Dynasty mode is looking back — reliving the moments, debating the greats, and remembering the champions that shaped your Dynasties of the past. Whether it’s your boss telling you about his sweet two star recruit that won the three Heismans and a national championship at a small school or arguments with friends over whose team was truly the best, those memories are what make Dynasty mode special.

In College Football 26, we’re introducing College Football History, which is accessible from the Stats & Records tab of the Dynasty Hub. This is your hub for the legacy of the sport and your Dynasty — from Yale winning the very first National Championship in 1869 to every moment you create across your 30-year Dynasty.

College Football History features:

  • National Champions going back to 1869, including split National Champions
  • Conference Champions dating back to 1896, including historical conferences no longer in existence
  • For each national and conference champion you will be able to see the year they won the championship, their top 25 ranking, season record, and the name of the coach that won the championship. If this was a championship game, you will also be able to see the losing team, their top 25 rank, season record, and the score of the game.
  • 21 Individual player and coach award winners, for example historical Heisman Trophy and Bear Bryant Coach of the Year Winners

Within the College Football History you are able to filter the spreadsheet by team and conference. This gives you the ability to see every Heisman winner from Alabama, every SEC team that has reached the national championship game, or simply view every conference champion from the Big Ten or the Pac-12. 

When viewing conference championships, you will be able to see historical conferences and the evolution of conferences. For example, when you are looking at the Pac-12 conference champions, you will see the conference evolve from PCC, to AAWU, to Pac-8, to Pac-10, and eventually the Pac-12 Conference. 

As your Dynasty unfolds, this history grows with you. Every national champion, conference champion, winning coach, and award winner is etched into the record books for all 30 seasons.

Speaking of awards, in College Football 26 we’ve added 14 authentic awards, including the Maxwell Award and the Walter Camp Award. Additionally, we’ve also rebalanced how defensive stats – in particular tackles, tackles for loss, and sacks – are evaluated in our awards logic.

Dynasty Mode screen showing a list of recent College Football Championship winners in College Football 26.

Dynasty Mode screen showing a list of recent Conference champions in College Football 26,

Dynasty Mode screen showing a list of recent Heisman Trophy winners.

In addition to College Football History, you can now view all of a players awards and accolades from their player card. Within the player card, go to the more tab and then stats. Once you are within the stats screen filter to Awards. This will show all of their individual awards like Heisman Trophies, conference championships, national championship, All-American and All-Conference selections, how many times they have been national and conference player of the week, and their transfer history.

In-game screenshot showing stats and achievements for Oklahoma quarter back John Mateer in College Football 26.

NUMBERS DON’T LIE

Just like you, the community, we’re stat junkies. We believe the numbers tell the story. This year, we’ve expanded stat tracking across players, teams, and conferences to give you a fuller, more detailed view of performance throughout Dynasty Mode.

Tie Goes to the Runner…?

In College Football 25, it could be difficult to understand how conference tiebreakers were resolved — or why one team advanced over another. This year, we made it a priority to bring clarity and transparency to that process. The updated logic is designed to better align with how real-world conferences settle their standings, and to ensure outcomes make sense at a glance.

Improved Tiebreaker Logic:

  • First, we look at the head-to-head record between tied teams.
  • If the teams didn’t all play each other or the head-to-head doesn’t resolve the tie, we check the team’s record against common conference opponents.
  • If they are still tied, we use the CFP ranking to determine placement.

Tiebreaker Example:

Let’s say a conference ends the regular season with a three-way tie for first place between Team A, Team B, and Team C. All three finish conference play with identical 7–1 records.

Step 1: Head-to-Head

We first look at the head-to-head matchups between the tied teams:

  • Team A beat Team B
  • Team B beat Team C
  • Team C beat Team A

Each team is 1–1 against the other two. The head-to-head tiebreaker doesn’t resolve the tie.

Step 2: Record vs Common Conference Opponents

We next check how each team performed against shared conference opponents:

  • All three teams played Teams D, E, F, and G
  • Team A: 4–0
  • Team B: 4–0
  • Team C: 4–0

Still no separation. The tie remains.

Step 3: CFP Ranking

We now look at each team’s current CFP ranking to determine who advances:

  • Team A: Ranked #12
  • Team B: Ranked #17
  • Team C: Ranked #21

Team A wins the tiebreaker based on the highest CFP ranking and advances to the conference championship game.

In addition to improved tiebreaker logic, we have also added columns showing a team’s point differential and average margin of victory. When entering conference standings, the screen now defaults to your team’s conference, so the information that matters most is front and center.

In-game screen of a Conference Standings snapshot with the Georgia Bulldogs leading the SEC.

Stat Padding

We’ve also added deeper stat tracking for both individual players and entire teams. The box score now displays the total number of plays and yards per play. We’ve also added new metrics within the Season Stats, Career Stats, and Team Stats screens — all accessible from the Stats & Records tab in the Dynasty Hub.

Player Season and Career Stats
  • Quarterbacks:
    • Touchdown %: Number of touchdowns divided by the number of pass attempts
    • Sack Rate: Number of times sacked as a percentage of pass attempts
    • Interception %: Number of interceptions divided by the number of pass attempts
    • TD:INT Ratio
    • Net Yards per Attempt: (pass yards – sack yards) / (pass attempts + sacks)
    • Adjusted Net Yards per Pass Attempt: Gives bonuses for touchdowns and penalties for interceptions
  • Running Backs:
    • Fumble Rate: Number of fumbles divided by the number of carries
  • Punters:
    • Touchback %: Number of touchbacks divided by the number of kickoffs
Team Stats
  • Offense:
    • Total Yards per Game
    • Rushing Yards per Game
    • Passing Yards per Game
    • Yards per Play
  • Defense:
    • Yards Allowed per Game
    • Rush Yards Allowed per Game
    • Pass Yards Allowed per Game
    • Points Allowed per Game
    • Sacks per Game
  • Penalties:
    • Penalties per Game
    • Penalty Yards per Game
  • Other:

NEW POSITIONS AND ARCHETYPES

In College Football 26, we’ve overhauled positions and archetypes across the game to bring them in line with the way modern college football is played. Positions have been updated to reflect current-day schemes and terminology.

We’ve made key positional updates to reflect how teams align in today’s game. Defensive Ends are now Edge Rushers, and Outside Linebackers are labeled as SAM or WILL, with MIKE replacing Middle Linebacker. These roles better reflect real-world defensive structures and responsibilities. We’ve also introduced support for smarter formation-based movement, so players adjust their alignment based on your defensive front. Additional depth chart updates include Long Snapper (LS), Gadget (GAD) for trick-play specialists, and Nose Tackle, specifically used in 3-4 fronts.

We also took a hard look at every archetype in College Football 25 and found that many didn’t fully capture how college players move, play, and contribute. Some players fell between styles, while others had skill sets unique enough to deserve their own identity — for example, a gadget wide receiver. To address this, we’ve expanded to 59 total archetypes, each with its own unique combination of physical abilities. In addition to adding new archetypes, we also reworked our existing ones to better represent the full range of play styles and roles within each position group.

Some positions, like Wide Receiver, now feature seven unique archetypes — each designed to capture a distinct play style. Here’s a breakdown of what makes each one unique:

  • Speedster: A pure burner who takes the top off the defense. Not a technician, but lethal in open space.
  • Route Artist: Precise, smooth, and always open. Wins with footwork and timing.
  • Physical Route Runner: Big-bodied and technical, but not fast. Great for contested third downs.
  • Elusive Route Runner: Shifty before and after the catch. Combines smooth routes with elite YAC ability.
  • Gritty Possession: Tough, reliable, and physical. Ideal for option offenses and run blocking on the perimeter.
  • Gadget Receiver: A do-it-all player who might take snaps at QB or RB. Built for trick plays and misdirection.
  • Contested Specialist: Dominates tight coverage. High-points the ball and wins in jump-ball scenarios.

These archetypes not only shape how a player performs, but also determine which physical abilities they have access to, creating meaningful gameplay and recruiting variation. Whether you want to recruit a possession guy who seals the edge or a true deep threat to stretch the field, there’s an archetype to match.

FORMATION SUBS

One of the things that makes college football so dynamic is the variety of formations and alignments across different programs. Each week, college coaches find creative ways to use personnel, designing packages that create mismatches and exploit opponent team weaknesses.

Formation Subs bring that same flexibility allowing you to assign specific players to specific formations. This is a great way to take advantage of the new positions archetypes. 

Within Formation Subs you will be allowed to set up 50 formation subs per team. Subs will persist season to season unless the player leaves the team or you change teams. If you switch playbooks, any formations shared between the old and new playbook will retain their assigned subs.

In-game shot featuring how to toggle formation subs in College Football 26.

CUSTOM CONFERENCES & PROTECTED OPPONENTS

Scheduling in college football has become more complex than ever — and in College Football 26, we’ve revisited how Custom Conferences work to ensure that your scheduling choices hold up across multi-year Dynasties. As part of this reassessment, we identified that some custom conference combinations were mathematically impossible to support within the scheduling system. To maintain long-term schedule integrity, those edge cases have been removed from the custom conference matrix.

As a part of Custom Conferences, you can now set Protected Opponents — giving you the ability to lock in annual matchups regardless of divisional alignment. Want to ensure Michigan plays Ohio State every year, no matter how your Big Ten realignment shakes out? Now you can.

Most conference configurations can support one or two protected opponents per team, depending on the number of teams in the conference, whether divisions are enabled or disabled, and the number of conference games played each season. Some conference configurations and setups will not be able to support Protected Opponents due to scheduling being mathematically impossible.

To use Protected Opponents, open the Conference Rules screen by pressing Square/X on the conference you want to customize. Here, you can enable or disable Protected Opponents along with other key conference settings. From that screen, press Triangle/Y to access the Protected Opponents screen, where you can view current protected matchups and assign or edit them for each team. If you don’t feel like manually setting all of the protected opponents in a conference, you can press R3 to regenerate all of the protected opponents in the conference.

Whether you’re building a new super-conference from scratch or preserving the rivalries that define college football, Protected Opponents give you the tools to keep the most meaningful games on the schedule every year.

In-game screenshot showing a Protected Opponents set-up, with the Ohio State Buckeyes ratings visible on the right side.

SCHEDULING UPDATES

All known future season games, including kickoff games, have been added through 2040, ensuring that teams follow their actual schedules year over year. This includes updates to annual games like Florida vs. Georgia, which will no longer be played in Jacksonville for the 2026 and 2027 seasons. We’ve also updated conference rotations for both the MAC and Conference USA to reflect their latest real-world alignment and expansion.

COLLEGE FOOTBALL PLAYOFF

The world of college football is ever changing and in College Football 26 we are excited that you will have the opportunity to experience the new playoff format in Dynasty before you experience it in real life. This offseason, the College Football Playoff has changed its format so that now the top four teams in the CFP rankings receive first round byes. Previously, the byes were awarded to the four highest ranked conference champions.

2025 College Football Playoff: Penn State wins the national championship. The bracket includes first round, quarterfinal, semifinal, and the championship in Miami at Hard Rock Stadium. Penn State defeats Oregon and Oklahoma to secure the title.

QUALITY OF LIFE

We’ve added a number of improvements that make it easy to navigate, manage and access key information within your Dynasty. 

  • Quick Access to Player Info: Anytime a player appears in a spreadsheet, you can now press Triangle/(Y) to open their Player Card or R3/RS to view their stats and award history.
  • Player Stats and Attributes Everywhere: Now anywhere a player appears in a spreadsheet you will be able to see their season stats on the player module. This makes it easy to compare award candidates on the award watchlists. The second new panel is player attributes, which shows six attributes that are key to the player’s position.

2025 Heisman Trophy contenders: Zachariah Branch leads for Georgia. Recent game: 8 REC, 119 YDS, 14.9 AVG. Season stats: 101 catches, 1542 yards, 11 TDs.

  • Development Traits in the Player Module: In addition to the two new player module panels, you can now view a player’s Dev Trait in the Abilities sub-panel. Note, the development trait will only be viewable for players on your team.
  • Quick Access to Team Schedules: Within the Conference Standings and Top 25 Polls screens, you can now Press Triangle/(Y) on a team view their full schedule and quickly compare resumes.
  • Members Tab: In Dynasty Hub we have added a new tab called Members. The Members tab lets you see every user in your Online Dynasty or every coach character in your Offline Dynasty. For each team it shows their username, team, top 25 rank, current week matchup and result, platform, online status, and whether they’re ready to advance. As a Commissioner, the Members tab is now where you will make all of your Commissioner actions like::
    • Adding or removing users
    • Toggling Auto Pilot
    • Promoting or demoting other commissioners
    • Transferring Dynasty ownership to another user
    • Inviting new users to join the Dynasty

Notre Dame College Football 26 game screen showing team lineup and dynasty management options for Week 13, 2025 season.

CROSSPLAY

College Football 26 Online Dynasty now supports cross-play across Xbox Series X|S and PlayStation 5. You can run a 32 person Online Dynasty with friends regardless of platform. Within the Members tab, you’ll be able to see each user’s system.

To use cross-play, you’ll need an internet connection, the latest game updates, and a valid EA Account. Cross-play is enabled by default in Online Dynasties but can be turned off at any time by the Commissioner in League Settings.

For more info, check out the [Cross-Play FAQ for full details].

PREORDER BONUS

To give players a head start on building their program, all preorders of College Football 26 will receive a bonus of 100 Coach Points* when you start a Dynasty. This bonus applies to every Dynasty you start, and is in addition to the 1,000 Coach Points you can earn over time through progression — giving you an early edge when shaping your coaching identity. 

We also know that not every league wants to start with these bonuses, so Commissioners will have the option to enable or disable preorder bonuses within league settings.

IT’S THE LITTLE THINGS

It’s the little things that bring everything together — subtle touches that elevate the experience. Here are a few little things that we have added this year:

  • Dynamic Time of Day: As Christian described in the Presentation Deep Dive College Football 26 introduces Dynamic Time of Day. Within Dynasty mode, the calendar date will impact the sun positioning and lighting. Now, a 5:00pm game in September will be brighter with a higher sun when compared to a 5:00pm game in November at the same stadium.

In-game screenshot of the Oklahoma Sooners stadium hosting a game during the daytime.

In-game screenshot of the Oklahoma Sooners stadium hosting a game during the evening with shadow across the field and stands.

  • Super Sim Tempo Adjustements: Teams who run up tempo style of play will now have an increased number of snaps during their game better reflecting their style of play.
  • Broken Records Feedback: When a player on your team breaks a single game, season, or career record, you will now receive a full screen takeover celebrating the achievement.

In-game screenshot showing Makhi Hughes having set the single season rushing touchdown record for Oregon in College Football Dynasty mode.

  • Coach Stats: Within the Coach Stats screen you can now see offensive and defensive coordinator stats.
  • Force Win Update: When forcing a win or loss it now says the name of the team you are forcing a win for so you no longer have to guess which team is home or away.
  • Combined Opponent Record: When viewing a team’s schedule, you can now see their combined opponent record giving you a quick snapshot of their strength of schedule.
  • Advance Week Confirmation: A confirmation popup will now appear when you go to advance to the next week, helping prevent accidental clicks that could cost you a national championship.
  • Sim to Points: When advancing the week you can now sim to any week in the season rather than only specific weeks.
  • Redshirt Updates: Players can now play in postseason games without them counting against their redshirt eligibility. Additionally, now when you redshirt a player, it will not reset the entire depth chart. Instead, it will only alter the positions that player was in the depth chart for.
  • Scouting Ability Info: If you’d like to know more about what an ability is when scouting a player, you can highlight the ability on the right side panel and it will display a tooltip informing you what that ability does.
  • Increased Spreadsheet Row Count: We’ve increased the number of rows you can see in multiple spreadsheet screens. The Prospect List and Transfer Portal spreadsheets now display 600 rows instead of 300. The player season and career stats screens now display 700 rows of stats giving you better insight into the nations best players.

TEAM BUILDER

When we launched Team Builder last year, we were blown away by the creativity and passion from the community. It was incredible to watch players not only build their own teams, but also help others bring their fantasy creations to life with templates and other assets. We loved seeing everything you put together and we can’t wait to see what you build next. 

Just like Dynasty Mode, Team Builder is part of a multi-year vision for us — one where we continue to expand and deepen the experience over time. Last year was about laying the foundation. We launched Team Builder as a Beta and now we are removing that tag. Our team has been hard at work polishing and improving the overall site performance. Team Builder now has a completely new look and the site is 2X faster. Overall render performance is greatly improved, so Team Builder will now work on a wider array of devices and lower end machines. 

In addition to performance updates, College Football 26 was about building on the foundation we built with even tighter integration into Dynasty and more customization. In College Football 25, you were limited to 10 custom images per team. In College Football 26, you now have an upload limit of 5 MB per team. This means you can upload as many custom images and textures as you want until you hit the 5 MB limit, increasing your creative power.

In-game screen showing the helmet of Tiburon Sharks, a team created in College Football 256's Team Builder mode.

IMPORT TEAMS FROM COLLEGE FOOTBALL 25

We know how much time and creativity you poured into your Team Builder teams last year and we wanted to ensure you could bring your College Football 25 creations directly into College Football 26 without having to start over from scratch.

With College Football 26, you can import your teams directly from College Football 25. From the Team Builder, press the Import button in the top-right corner, which will open a dropdown asking you which title you would like to import from. After selecting College Football 25, you’ll see a list of every team you created in CFB25.

Pick the team you want to bring forward, and you’ll be taken to the Edit Team page. Here, we’ll flag any assets or details that couldn’t carry over from last year’s game — and give you the chance to make adjustments before you republish. Make sure you take a few moments to fill out the new Team Builder features we’ve added this year. If you do not make any changes, your team will receive the default values for those features.

Once your team’s ready for primetime, hit Submit, and your creation will be live and available for download in College Football 26. 

DEFINING YOUR PROGRAM

In Dynasty, all teams have a set of My School grades that define who they are as a program. Are they great at academics? Are they a traditional powerhouse? Within the Program tab, you’ll now be able to choose your starting grades by selecting from a list of unique templates, each representing a different school identity. Whether you’re a Powerhouse, a Pro Factory, or a Cupcake trying to establish yourself, there’s a foundation that fits your vision.

Once you pick a template, you’ll see your projected Team Prestige and My School grades. Some of these grades will show up as exact values, while others appear as ranges — and that’s by design. Several elements of your team setup can influence how these grades shake out.

For example, your Stadium Atmosphere grade will adjust based on the size of the stadium you select, and your Championship Contender grade depends on which team you replace in Dynasty Mode — since you’ll inherit their preseason ranking. Other attributes like Coach Stability, Coach Prestige, and Conference Prestige won’t come from your template at all. Instead, they’ll reflect your coach setup when you start your Dynasty and where you choose to place your team in Custom Conferences.

In-game screen showing a school with 0-star team prestige, with very poor scores for metrics such as campus lifestyle and stadium atmosphere.

In-game screen showing a school with 2-star team prestige, with poor scores for metrics such as campus lifestyle and stadium atmosphere.

In-game screen showing information about Tiburon Sharks in College Football 26, including the school's pro potential and program tradition.

ENHANCED ROSTER EDITING

Roster editing now lives in its own dedicated tab, and it has been enhanced with deeper customization designed to give you more control over each player on your team. 

One of the biggest feedback points we heard from the community was that it was difficult to assess how good or bad a player and team were when you were editing the roster. In College Football 26, you will be able to see your team’s Overall, Offensive and Defensive ratings at all times at the top of the website. These will update in real time as you make changes. When viewing an individual player, you will be able to see their Overall Rating (OVR), so you always know the impact of each edit.

Bio & Appearance

When editing a player, there are now two editing tabs: Bio and Skill Ratings & Abilities. In the Bio tab, you can modify a player’s general information and appearance. Within the Bio tab we have added several new editable fields:

  • First and last name
  • Previous Redshirt (i.e., has the player already used their redshirt year)
  • High school star rating
  • Dealbreaker
    • As we talked about in our Dynasty discussion, all players now have Dynamic Dealbreakers, so the Dealbreaker threshold will be determined when you import the team into Dynasty mode based on the player’s final OVR

In-game screeenshot with information on the physical appearance of quarter back Michael Mueller.

Skill Ratings & Abilities

Within the Skill Ratings & Abilities tab, you will be able to have more control how good (or bad) each player is. This year we have added the following editing capabilities:

  • Player Archetype: This determines which five physical abilities are available for that player.
  • Development Trait: Choose how fast a player develops over time.
  • Player Potential: Players can now have a potential of Low, Medium, or High. This will set the player’s skill group caps, which determine a player’s ceiling or how high they can progress a given attribute. The cap is scaled based on potential and class year. A freshman with high potential will have more room to grow than a junior with high potential, just like in real life.
  • Physical Abilities: Once you set your player archetype, you will be able to determine what tier each physical ability is (None, Bronze, Silver, Gold, Platinum). Each tier has a required attribute rating in order to qualify for it. The required attributes will be visible when you are selecting the tier and if the player doesn’t meet that requirement, you’ll get a prompt asking if you want to automatically adjust their rating to match the ability tier.
  • Mental Abilities: Which mental abilities are available is determined by the player’s position. You will be able to choose from a dropdown which mental abilities they have (if any) and what tier each ability is (Bronze, Silver, Gold, Platinum). Remember, mental abilities cannot be upgraded, so choose wisely.

In-game screen showing the abilities of quarter back Michael Mueller of the Tiburon Sharks in College Football 26.

In-game screen showing the mental abilities of quarter back Michael Mueller of the Tiburon Sharks in College Football 26.

GENERIC STADIUMS

We’ve added three generic stadiums and a high school stadium to give you more flexibility when creating or customizing your team. All generic stadiums are small to medium sized and do not feature any team branding.

PIPELINES

Pipelines are a powerful part of the Dynasty recruiting experience. Having a stronghold in a particular part of the country can completely change your recruiting dynamic. In College Football 26, you now have full control over which pipelines your Team Builder team has. Within the Program tab, you can fully customize your pipelines, including where your team has recruiting influence and how strong that influence is.

Each pipeline is assigned a tier from 1 to 5, with Tier 5 representing your strongest recruiting presence and Tier 1 being the weakest. You can configure this on a pipeline-by-pipeline basis, giving you more flexibility to shape your recruiting footprint based on your school’s history or your own strategic priorities.

In-game screen showing how to create a pipeline in College Football 26 Dynasty Mode.

RIVALRIES

Rivalries are a core piece of college football and now you have complete control of your Team Builder team’s rivalries. Within the Program tab, you can now create up to five rivalries for your Team Builder team. 

For each rivalry, fill out historical information:

  • Rival team
  • Rivalry name
  • The first year it was played
  • All-time series record
  • Who won the last matchup
  • The score of the last game

This information will carry with you into Dynasty Mode. If you want to set up a Team Builder rivalry, simply set that team’s rival to an existing team, then replace that team with your Team Builder school.

In-game menu screen from College Football 26's Team Builder mode, where you can create a rivalry between schools.

TOUGHEST PLACES TO PLAY

The crowd. The noise. The overwhelmingly hostile atmosphere. See which teams you don’t want to face on their home turf in our Top 25 Toughest Places to Play.

  1. Tiger Stadium | LSU
  2. Beaver Stadium | Penn State
  3. Ohio Stadium | Ohio State
  4. Sanford Stadium | Georgia
  5. Bryant-Denny Stadium | Alabama
  6. Memorial Stadium | Clemson
  7. Ben Hill Griffin Stadium | Florida
  8. Gaylord Family – Oklahoma Memorial Stadium | Oklahoma
  9. Autzen Stadium | Oregon
  10. Michigan Stadium | Michigan
  11. Kyle Field | Texas A&M
  12. Neyland Stadium | Tennessee
  13. Darrell K Royal Texas Memorial Stadium | Texas
  14. Doak S. Campbell Stadium | Florida State
  15. Camp Randall Stadium | Wisconsin
  16. Williams-Brice Stadium | South Carolina
  17. Jordan-Hare Stadium | Auburn
  18. Husky Stadium | Washington
  19. Kinnick Stadium | Iowa
  20. Rice-Eccles Stadium | Utah
  21. Notre Dame Stadium | Notre Dame
  22. Carter-Finley Stadium | NC State
  23. Boone Pickens Stadium | Oklahoma State
  24. Spartan Stadium | Michigan State
  25. Davis Wade Stadium | Mississippi State

POST-GAME SPEECH

If you’ve made it this far — thank you. This blog isn’t just a feature list or a changelog. It’s a reflection of the care, passion, and purpose that this team brings to Dynasty mode every single day. We’re continuing to build on the foundation we laid last year, always with one goal at the center: “Satisfy the Core Community” because “This is THEIR Game”.

That mindset has never wavered. The team has fully rallied behind it, and what we’ve built together in College Football 26 is something we’re incredibly proud of. But this is just Year Two of a multi-year journey and we’re incredibly excited about where we are going. 

To the community: don’t lose your passion and excitement. That energy is the fuel that drives us. Your support, your feedback, and your love for this game are the reason we’re here, and we never take that for granted.

With that being said, we will see you again soon for the next deep dive on Road To Glory and Superstar! 

— Chad Walker, Ben Haumiller (@BenHaumiller), and the entire College Football 26 Development team

College Football 26 launches worldwide on July 10, 2025. Pre-order the Deluxe Edition** or the EA SPORTS™ MVP Bundle* and play 3 days early. Stay in the conversation by following us on Facebook, Twitter, Instagram, YouTube, and Answers HQ.

*Conditions & restrictions apply. See ea.com/games/ea-sports-college-football/college-football-26/game-disclaimers for details.

**Conditions & restrictions apply. See https://www.ea.com/games/madden-nfl/madden-nfl-26/game-disclaimers for details.





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College Sports

Rome High Students Explore College Fair to Prepare for Life After High School

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Rome High School has been known for academic progress for many years, so much so that when it came to have a college fair on campus recently, more than 50 colleges and universities showed up to recruit, including some schools that were more than 2,500 miles away.

The College fair was hosted in Rome High’s main gym and was full of tables from each college at the event. The colleges set up posters, brochures, and flags to display their mascots and information about their college.

Juniors and seniors came at different times. The seniors showed up first, followed by the juniors. Both groups stayed about 45 minutes. During their time, students walked around the gym, observing the tables set up, talking to the college representatives, and taking pamphlets the colleges offered.

Senior Jayden Perez said he hopes to major in nursing at Emory University, but is also looking at several other state schools, and enjoyed the college fair experience.

“This has given me an opportunity to get excited about college,” he said. “It also is a great opportunity to speak with real college professionals one-on-one.”

Andrew Hunsinger from the University of Vermont said he hopes to broaden the students’ horizons to schools in the Northeast and let them know about their possibilities outside of Rome.

“The main thing I want to bring to a place like Rome High School is to let students know that the Northeast is an option for them,” Hunsinger said. “Especially in Atlanta, a lot of people from the northeast are moving to the south, and we are trying to let students in places like Rome know about the opportunities that are available at universities like Vermont.”

While the students marveled at the number of schools in attendance, what they didn’t see was all the preparation behind the scenes to make the fair happen.

“I have been planning the college fair since June. I wrote a lot of emails and made phone contacts with a lot of these colleges,” Rome High School Counselor Melissa Holland said. “I am also able to reach out via SCOIR (the SCOIR College Network), and there is a way to invite colleges through the site, and I got a lot of interest that way.”

Junior Genesis Uzcategui said something she finds appealing about a college is if they are far from home, so she can go out and see the world for herself while studying ultrasound-radiology, her major.

¨I’ve looked at Warren Wilson, Toccoa Falls, Eckerd, and Florida Southern,” Uzcategui said.

Lilly Blanchard said she is a big Oregon football fan, so that college coming to Rome caught her attention. Some of the colleges that visited Rome really surprised these students.

“I’ve been on a tour at UAB (University of Alabama at Birmingham) and I’m applying early to Duke for neuroscience,” she said. She discussed wanting a college with a diverse, inclusive community. She is looking for a college with good education, good sports, and a good vibe.

The fair was a perfect place for many students to get an opportunity to learn about a lot of different schools.

“I don’t know exactly what college I want to go to, but I am interested in UGA or Emory,” Janna Nyguen, a junior, said. “I want to major in Premed. I want to go into the healthcare field.”

While the college fair afforded lots of options for students, Holland said it also aligns with Rome High School’s mission statement. For many students, this was a first-time experience to the exposure of different colleges and the idea of possible majors they can choose.

“The college fair is an extension of our mission statement, which is to make sure students graduate from Rome High School prepared for college or work,” she said. “I want the students to have an open mind and to be able to find out the opportunities that are out there and available to them. Some students may have in mind that they want to go to work, but through this they may see they want to go to college. An event like this offers them the chance to open their minds to other opportunities.”

Written by: Brighton Turner and Selah Marshall



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NHL rookies weigh in on NCAA, NHL rule changes, new uniforms

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ARLINGTON, Va. — Attending the NHLPA rookie showcase puts into sharp relief how truly young these prospects are, especially within the context of hockey history.

Like when you hear Montreal Canadiens prospect David Reinbacher talk about modeling his game after Brock Faber, the Minnesota Wild defenseman who was runner-up for NHL rookie of the year in 2024. Or when Matthew Schaefer, the first overall pick in this year’s draft by the New York Islanders, talks about his coach Patrick Roy’s playing career like … well, like someone born four years (September 2007) after the Hockey Hall of Fame goaltender played his last game, in April 2003.

“Yeah, I mean, I heard he loves to win,” Schaefer said of Roy, who won four Stanley Cups, three playoff MVP awards and 551 games, which is third all time. “I heard he was really good back in the day. Everyone loves talking about him.”

Indeed.

Schaefer recalled going to the offices of Upper Deck, the collectible company that co-hosted the rookie showcase this week, and seeing glimpses of his new coach’s former life as a generational goaltender.

“There was just stuff of him all over. Seeing all the things. Seeing his goalie pads. That’s what really stuck out to me,” he said.

Roy is entering his third season coaching the Islanders and sixth season overall as an NHL coach. Schaefer said he has enjoyed their conversations in the offseason but is ready to see the training camp side of his new coach. “I think he’ll be on the ice doing a lot of drills and pushing us. So, I can’t wait to get pushed,” he said.

Schaefer was selected by the Islanders first overall after 73 games with the OHL Erie Otters over the past two seasons, where he proved to be an elite puck rusher and passer. He signed his NHL entry-level deal in August.

The Islanders haven’t been shy about marketing around Schaefer, including a ticket sales deal that incorporated his No. 48. But he isn’t taking anything for granted, whether it’s making the roster or playing down the lineup in his rookie season.

“You don’t just get stuff given to you, right? You’ve got to earn it. You’ve got to earn your spot. I still have to get my spot on the team and that’s what I’m going into camp to do,” he said.

If he makes the cut, Schaefer would easily be the youngest player on an Islanders roster that features over a dozen players over the age of 30. But Schaefer is comfortable with that age disparity. He has a brother who’s nine years older than him, which he said helps with the communication. But he also won’t hesitate to seek his older teammates’ guidance.

“I think it’s good for me to have an older group where they can help me along the way,” he said. “A lot of guys have been in the league for so long where any sort of advice they give me, I’m going to take it right away.”

That said, he knows there are some expectations for a player his age from his older teammates.

“Maybe I have to babysit [their kids] or something,” he said with a laugh. “I mean, I wouldn’t mind it.”


NCAA eligibility rules a ‘game changer’

Karsen Dorwart admits he’s a little jealous.

The Philadelphia Flyers prospect was signed as an NCAA free agent after playing three years at Michigan State. He grew up in Oregon, and was a huge fan of the Western Hockey League’s Portland Winterhawks.

“I always wanted to play in Portland. Growing up, watching those guys. It was just kind of decided it wasn’t the right path for me,” he said. “But if I was able to do both, I’m sure I would’ve.”

For decades, that opportunity wasn’t available to young players like Dorwart. The NCAA deemed anyone who played in the Canadian Hockey League ineligible for college hockey, because those junior leagues have players who have signed professional contracts with NHL teams, and because CHL players earned a monthly stipend.

That all changed last November when the NCAA Division I council voted to make CHL players eligible for NCAA Division I hockey starting this season. The council ruled players can compete in the CHL — comprising the WHL, Ontario Hockey League and Quebec Maritimes Junior Hockey League — without jeopardizing their NCAA Division I hockey eligibility, provided they aren’t “paid more than actual and necessary expenses as part of that participation.”

Players like Dorwart no longer had the binary choice of Canadian junior hockey or NCAA hockey. That has already led to one landscape-shifting moment in college hockey as Gavin McKenna — the consensus choice for first overall pick in the 2026 NHL draft — left the WHL Medicine Hat Tigers after three seasons to sign with Penn State University on an NIL deal “in the ballpark” of $700,000, a source told ESPN.

play

1:08

Top NHL prospect Gavin McKenna announces PSU commitment

Gavin McKenna joins “SportsCenter” to announce his official commitment to Penn State University.

“A guy like Gavin McKenna making that jump to go play college is a big step,” said Minnesota Wild defenseman Zeev Buium, who played at the University of Denver. “I think everyone gets better. You’re getting guys from everywhere and you can get anybody you want now. I just think it makes all of college hockey better.”

Toronto Maple Leafs defensive prospect Ben Danford said the NCAA’s eligibility ruling “changed the game for sure” for both college hockey and the CHL, where he played for the Oshawa Generals. “We’ll have to see what happens. I feel like maybe the OHL is going to become a bit younger,” he said.

Overall, the NHL prospects were most intrigued by the migration of players from Canadian juniors to the NCAA.

“I think NCAA is a hard league. It’s a physical league. So I’m really excited to see how those guys can adapt to it,” said St. Louis Blues forward Jimmy Snuggerud, who attended the University of Minnesota.

Dorwart thinks the eligibility rule change is great for NCAA hockey — even if for him it might have meant more time as a Winterhawk in Portland than as a Spartan at Michigan State.

“You’re getting all the best players in college now. I’ve got to meet some of the new CHL guys at Michigan State, and they’re super pumped and it’s just going to be great for everyone’s development,” he said. “But it’s something I’m jealous of. I think it would’ve been fun to play in my hometown growing up.”


The AHL ’19-year-old’ rule

Another significant change to player development is on the horizon — if the NHL and CHL can agree to it.

In the new NHL and NHLPA collective bargaining agreement, there is a provision for teams to loan one 19-year-old player to their AHL farm team without the requirement of offering that player back to their Canadian junior team first.

The current rules state that a player drafted from the CHL must be at least 20 years old or have played at least four full seasons in the CHL to be eligible for the AHL.

The new CBA kicks in next September. While other rule changes were fast-tracked for this season, the earliest the “19-year-old” rule would be implemented is the 2026-27 season, according to an NHL source. Again, that’s pending the NHL and CHL agreeing to amend the “mandatory return rule” for players.

“Honestly, I’ve been really curious about that rule,” said Berkly Catton, a 19-year-old center prospect for the Seattle Kraken who played for the WHL’s Spokane Chiefs. “Honestly, as of right now, all I can really do is go to camp, have a good camp and kind of force their hand. But that AHL rule would be really cool.”

Zayne Parekh of the Calgary Flames is happy that the AHL rule hasn’t been fast-tracked for this season.

Parekh, 19, is considered the Flames’ top prospect, and one of the better offensive defensemen on the rise in the NHL. He made his NHL debut at the end of last season, scoring a goal in his only game. The way he sees it, having the “mandatory return rule” puts a pressure point on Calgary to add him to this season’s roster.

“I think it’s nice not having it because they’re really going to give me a good look to make the NHL team,” he said. “Maybe it benefits me, maybe it doesn’t, but it all depends on my camp. The opportunity is there. It’s just about taking advantage of it.”

Parekh is exactly the kind of prospect the NHL is considering when seeking to change the “mandatory return rule.” He had 107 points in 61 games for the Saginaw Spirit last season, posting back-to-back 33-goal campaigns. Even if the Flames believe he’s not ready for a regular role in the NHL, having him dominate another season in juniors wouldn’t benefit him as much as playing against professional talent in the AHL.

“Sometimes you’ve done what you’re supposed to do in junior. That kind of middle ground could be nice if you need to develop a little bit more,” Catton said.

The Seattle prospect was reminded of the significant leap in competition when he attended Kraken training camp last season, which was one reason he focused on strength training in the offseason.

“These guys are men. It’s not a 16-year-old kid going into a puck battle. It’s a guy with kids and stuff, but you got to come out with the puck somehow,” Catton said.


NHL fit check

Every year, the NHLPA rookie showcase offers a first glimpse at NHL uniform redesigns for the upcoming season.

Snuggerud wore the new St. Louis Blues uniform, which brings back the original color scheme from their 1967 sweaters.

“They’re very blue,” Snuggerud said.

(Well, they are the Blues.)

Meanwhile, Tij Iginla was decked out in the rechristened Utah Mammoth’s new home uniform sporting their official team colors: Rock Black, Mountain Blue and Salt White. Iginla said he’s fond of the former Utah Hockey Club’s new logo, which combines a local mountain range, a mammoth head and U-shaped tusks.

“I really like it. I think it’s a super kind of fierce logo. One of the coolest ones in the league,” said Iginla, who was drafted sixth overall in 2024. “So super, super cool to be wearing it for the first time.”

Iginla followed the branding drama for his team over the past year, including when everyone around the NHL believed the team would be called the Utah Yeti.

“I thought Yeti would’ve been cool, but I like them both. I don’t think they could have went wrong,” he said. “I’m happy with the Mammoth.”


Designer Duck

Beckett Sennecke, 19, was drafted third overall by the Anaheim Ducks in 2024. The winger played last season for the OHL’s Oshawa Generals, tallying 86 points in 56 games.

He’s on track to become an NHL player. Perhaps then he’ll be the one who gets recognized at the airport instead of his mother.

Sennecke is the son of Candice Olson. In 1994, after playing for the Canadian national volleyball team, Olson began her own interior design firm in Toronto. Seven years later, she joined the booming home improvement television movement with her show “Divine Design,” which aired on the W Network in Canada and HGTV in the U.S. She would go on to host other shows and serve as a judge on HGTV’s reality competition show “Design Star” through 2011.

“She had a TV show back in the day called ‘Candice Tells All’ or something. She went in and redid the interior of houses and then made a TV show about it. I guess it was pretty popular back in the day,” Sennecke said.

Her fame as an HGTV star predated Sennecke’s formative years. Hence, his friends weren’t really cognizant that he had a celebrity mom.

“No, it was an older show. It was more like people at the airport coming up to her and are like, ‘Oh, it’s Candice!’ She gets that probably once or twice a year now,” he said.

Sennecke said he couldn’t help but have an aesthetically pleasing house while growing up: His father is an architect.

“It’s like a double whammy. If I don’t have a nice house … I don’t know,” he said. “But yeah, they did a good job for sure.”

So along with the pressure of making the NHL one day, there’s the added pressure of eventually buying his first house as the son of an architect and a former “Design Star” judge.

“I’m sure my mom will be all over the interior and stuff,” he said. “Especially the lighting. That’s her biggest thing. Whenever there’s bad lightning, she’s always disgusted with it.”





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No. 7 Wake Forest Set to Host Lipscomb

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No. 7 Wake Forest Set to Host Lipscomb

WINSTON-SALEM, N.C. – Looking to continue its unbeaten start to the 2025 campaign, the No. 7-ranked Wake Forest men’s soccer team is set to host Lipscomb at Spry Stadium Friday evening.

The match against the Bisons is slated for 7 p.m. and will be streamed live on ACC Network Extra with live stats available here.

Fan Information
Parking is encouraged in lots A, B, Q, W1 & W2. A complete parking map of campus is here.

Gates open one hour prior to kickoff for all home matches. 

Season Ticket Information
2025 Wake Forest soccer season and single game tickets are on-sale now giving fans the opportunity to witness The Best Fan Experience In North Carolina from a number of unique seating options!

Adult season tickets start as low as $70 for general admission and $50 for youth while reserved chairbacks are $130 for fans and $110 for Wake Forest University faculty and staff. 

Accessibility Information
Wake Forest Athletics strives to provide content at games, social media and on GoDeacs.com that is accessible to all people. In the continued effort to improve accessibility of the technology and digital content at tomorrow’s game, fans can access closed captions here for the public address announcer and in-venue content. 

Wake Forest Athletics is  always open to learning about new ideas and ways we can improve. Please report accessibility challenges, identify content you find inaccessible, or give us general feedback at pantagw@wfu.edu. 

Quick Notes

  • Wake Forest has only allowed one goal this campaign, which is tied for the fewest goals allowed through three games in the Muuss-era.
    • Goalkeeper Jonah Mednard has conceded just once in his career with 287 total minutes in goal with two clean sheets. He holds a .889 save percentage and a .32 goals-against average.
  • Wake Forest will look to start unbeaten through four matches for the sixth time under Muuss and for the first time since 2023.
  • This will be the first-ever meeting between the two programs.
  • The Demon Deacons enter the contest unbeaten in their last 15 matches at Spry Stadium with wins in seven of the last eight.
    • The Deacs hold a 11-0-4 home record dating back to Aug. 25 of last year.
    • Additionally, the Demon Deacons have yet to trail this season as they have led for 93 minutes.
  • All four of the Deacs’ goals to open the season have come from four different players as Ryan Belal, Jeffrey White, Jose Perez and Tate Lorentz have all opened their accounts on the year.
  • Earlier this week, the Demon Deacons landed No. 7 in the United Soccer Coaches’ preseason poll while also holding No. 6 spot in the TopDrawerSoccer College Soccer News polls.
  • Wake Forest was picked to finish second in the ACC preseason poll and held the most first-place votes (5).

Scouting the Bisons

  • Lipscomb is coming off of its first win of the campaign as it took down Mercer, 2-0, at home on Sunday and currently holds a 1-1-1 record headed into Sunday.
    • Redshirt junior midfielder Levi Jones came off the bench and scored in the 68th and 75th minutes to defeat the Bears.
    • Jones leads the team with five points as he also notched an assist on the 77th-minute equalizer against Memphis in the opener.
  • The Bisons only bring back 18 percent (4-of-22) of their goal production from last season that saw Lipscomb post a 3-8-5 (1-4-2 ASUN) record.
    • Only one returning player, Tyler Stinnett, scored multiple goals last season (two).
  • The squad is made up of 13 newcomers to the squad with eight freshmen.
  • The Bisons were picked to finish fifth in the ASUN Preseason Coaches Poll and received one first place vote.
  • One of the newcomers is starting goalkeeper Alex Kara, who transferred in after two seasons with Indiana.
    • He made six saves against Memphis and five against USF before earning his first-career clean sheet last time out against Mercer.

Last Time Out (vs. St. John’s)

  • The No. 5 Wake Forest men’s soccer team remained unbeaten in 2025 as it battled St. John’s to a 0-0 draw Sunday evening at Spry Stadium.
  • Wake Forest came out dominating play throughout the opening stages of the match and held possession for 65 percent of the first half. However, the two sides went into the halftime break knotted at 0-0 without either team able to score by the final whistle. 
  • In the 75th minute, it looked as if the Demon Deacons had taken a 1-0 lead off a Jeffrey White goal following a set piece just outside of the 18, but the decision was overruled by VAR. 
  • In goal, redshirt sophomore goalkeeper Jonah Mednard recorded his second-consecutive clean sheet. Despite only tallying one save, he snuffed out multiple potential chances for the visitors and limited the danger.
  • For the third-consecutive match, Wake Forest went with a starting backline of junior Travis Smith, Jr., sophomores Mason Sullivan and Amoni Thomas, and graduate captain Cristian Escribano. The Demon Deacon defense excelled in limiting opportunities for the visitors and only allowed one shot on goal over the 90 minutes. 
  • This marked the second-straight contest in which the Deacs allowed just one shot on frame as Wake Forest has outshot opponents 42-to-30 through the first three matches of the season.
  • Additionally, this marks the first time since Oct. 1-12 (four matches) of last year that the Demon Deacons recorded consecutive clean sheets.
  • With the draw, the Demon Deacons are now unbeaten in their last 15 matches at Spry Stadium. Overall, the Deacs hold a 11-0-4 home record dating back to Aug. 25 of last year. 

Battle Tested

  • The Demon Deacons face one of the toughest schedules in the nation this season due to the strength of the ACC.
  • Wake Forest has six opponents on the schedule that are currently ranked inside the top 20, including No. 1 Stanford, No. 3 Clemson and No. 10 Pitt.
  • Of note, the ACC holds six spots in the top 10 of the United Soccer Coaches poll and seven in the top 15.

National Leader In Wins 

  • Named the fourth head coach in program history prior to the start of the 2015 season, Bobby Muuss‘ Demon Deacon squads have built on the longstanding and rich 45-year history of the program. 
  • Since 2015, Wake Forest’s 154 total wins ranks No. 1 nationally, seven more than any program and 11 more than any other ACC program. During that span, Wake Forest is also joined only by Indiana as the only Division I programs to have won at least 10 matches every season. 
  • Additionally, Wake Forest and Indiana are the only two programs of the 211 programs nationally to hold double-digit NCAA Tournament appearance streaks.
  • Wake Forest also leads the nation in wins over the last quarter-century (359), 10 more than second-most Maryland.

Total Wins Since 2015 

Rank Team Total Wins Since ’15
1. Wake Forest 154
2. Indiana 148
3. Clemson 143
4. Georgetown  134
5. Stanford 130

Consecutive Seasons With 10+ Victories

Rank Team Consecutive seasons with 10+ wins
1. Wake Forest 13
2. Indiana 11
3. Georgetown 8
T4. Clemson, Missouri State, Marshall 6
7. Denver, Duke 4

The Spry Advantage

  • Since Muuss’ arrival in 2015, Wake Forest ranks No. 1 nationally in home wins (113), 17 more than any other program nationally. 
  • Over the last 10 seasons, the Deacs have won at least eight of their matches at Spry Stadium including a double-digit win total seven of those seasons. 
  • Wake Forest’s home winning percentage of 82.41 percent since 2015 also ranks third nationally, behind only Indiana and Denver. 

Home Wins Since 2015 

Rank Team Total Home Wins Since ’15
1. Wake Forest 113
T2. Clemson 96
T2. Indiana 96
4. Virginia 89
5. Georgetown 85
 

Home Winning Percentage Since 2015 

Rank Team Home Winning Percentage Since ’15
1. Indiana 84.00%
2. Denver 82.99%
3. Wake Forest 82.41%
4. Clemson 79.92%
5. Missouri State 79.89%

Consistent Threat In The Toughest Conference In The Country 

  • Recognized annually as the toughest soccer conference in the country from top to bottom, the ACC has placed the most teams in the NCAA Tournament each of the last 12 seasons and has had at least five teams earn a bid 24-straight seasons.
  • During the 2024 NCAA Tournament, the ACC earned nine bids including seven national seeds. 
  • Wake Forest has received an NCAA Tournament bid 14-straight seasons, eight years more than any other ACC program. 
Rank Team Consecutive NCAA Tournament Appearances
1. Wake Forest 14
T2. Clemson & Pitt 6
4. North Carolina 5
5. Duke 4
T6. Virginia, Stanford & SMU 3

Looking Ahead

  • After Friday night’s match, Wake Forest will return to Spry Stadium for the last of its five-match home stand to open the season as it takes on Campbell on Tuesday night.
    • The Demon Deacons will open conference play on the road at North Carolina on Friday, Sept. 12.
  • The match against the Camels is slated for 6 p.m. and will stream live on ACCNX.
  • This will mark the fifth-ever meeting between the two programs with the Demon Deacons leading the series, 4-0-0.
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Pitaro: ESPN willing to listen if other leagues seek to replicate NFL deal

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ESPN has not ruled out future deals like the arrangement it recently struck with the NFL, but they would have to “make business sense,” network chairman Jimmy Pitaro said at an event Thursday.

Speaking at the BofA 2025 Media, Communications and Entertainment Conference, Pitaro said that ESPN’s deal with the NFL to acquire NFL Network and other assets in exchange for an equity stake was “unique” and occurred “at a unique moment in time.”

“Whether we would ever try to replicate this, I would say it’d have to make business sense … we’re always interested in ways to advance the business and, just as importantly, ways to serve the sports fan,” Pitaro said, “and so if someone comes to us and presents a compelling opportunity, we’re of course going to listen.”

Although the NFL would be a stakeholder in ESPN, the league is keeping its equity interests separate from how it thinks about distribution or the utilization of its rights. NFL EVP/media distribution Hans Schroeder said this week that the league will maintain “an arm’s length” in such negotiations. “It’s going to be fascinating to see what the NFL does with their opt out,” Pitaro said. “I think you know this, but in 2029, they have an opt out, and a year later, they have an opt out with us, so we’ll see how that plays out.”

Pitaro touted the network’s portfolio as the best in its history, but said it is never satisfied and will look at what makes sense for the business. When asked about a potential NFL international package, he said the network is “always interested in growing our business” and would “be interested in having the conversation.”

Beyond the NFL, ESPN and Major League Baseball were reported by The Wall Street Journal to be “closing in” on a three-year agreement worth $1.65 billion that would grant the company rights to include MLB.TV within the ESPN DTC streaming service, along with some local, in-market rights and a national package of games. Pitaro did not announce the completion of an agreement, but said he expects that the deals will “close relatively soon.” ESPN and MLB had agreed to a mutual opt out of their existing seven-year contract before the season, and the two entities have had conversations that Pitaro described as “healthy” and “positive.”

Over the last several years, ESPN has inked various media rights deals that have reportedly resulted in augmented fees being paid to sports leagues. The agreement with the NBA marks an increase of 75% in the annual media rights fee, moving to a reported $2.45 billion from $1.4 billion per year. The network also reached an extension of its media rights agreement with the College Football Playoff, signed a 10-year deal to broadcast SEC college football and men’s basketball games and reached a new eight-year agreement for NCAA championships.

“You’ve seen significant increases over the past several years,” Pitaro said. “I don’t have a crystal ball. I don’t know how sustainable this type of growth is. Again, you’re seeing big tech operate with discipline, which I think even a few years ago, a lot of people did not expect. I think a lot of people expected the big tech players to spend more aggressively, bid more aggressively than they have. But I’m not sure how we’re going to continue to see significant increases when there’s not a lot on the marketplace.”



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What is the Fastest Tennis Serve of All Time?

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What is the Fastest Tennis Serve of All Time?

In this countdown, we look back at the fastest recorded tennis serves of all time.

Service speed remains a dominant feature in the modern game and can become a player’s trump card out on the court.

With players getting stronger and cutting-edge technology in tennis racquets making leaps and bounds, serves today are faster than ever.

We take a look at the fastest serves ever recorded by men and women out on the tennis court.

Men’s fastest tennis serve

Sam Groth – 263.4kph (163.7mph.)

Australian Sam Groth has the honour of having the fastest recorded tennis serve of all time.

The 6ft 4 Australian set the record during an ATP Open Challenger match in Busan, South Korea, in 2012 against Belarusian tennis player Uladzimir Ignatik.

Groths serve clocks in at a staggering 263.4kph (163.7mph).

Honorable mentions

Second Fastest Recorded Serve in Tennis

Albano Olivetti – 257.5 kph (160mph)

Frenchman Albano Olivetti holds the record for the second-fastest serve ever recorded. The French tennis pro also remains the second person to break the 160mph serve speed barrier.

Olivetti’s serve came in 2012 at the challenger level during the Internazionali Trofeo Lame Perrel–Faip.

Albano Olivetti

Albano Olivetti holds the second-fastest record serve on the tour.

Third Fastest Recorded Serve in Tennis

John Isner – 253 kph (157.2 mph).

It would be hard not to include the American giant John Isner in this list. The 6ft 10 American is known best for his monster serves, which are delivered consistently throughout.

His monstrous serve is thanks in part to his stature. Isner clocks in as the third-tallest tennis player on the ATP behind the Croatian giant Ivo Karlovic and American young gun Reilly Opelka (both 6ft 11 inches). Ivo Karlovic currently holds the record for the fourth fastest recorded tennis serve.

Isner currently holds the third fastest serve in tennis. The Americans serve, clocking in at 253 kph (157.2 mph) during a 2016 Davis Cup tie against Bernard Tomic.

John Isner also holds the record for playing the longest match in Grand Slam history against Nicolas Mahut. During Wimbledon 2010, Isner beat Mahut in 5 sets: 6–4, 3–6, 6–7, 7–6, 70–68. The match lasted 11 hours and 5 minutes.

Isner’s serve is the fastest recorded serve in tennis, recognised by the ATP.

Fastest Tennis Serve Female

Georgina García Pérez – 220kph (136.7 mph)

Spaniard Georgina Garcia Perez holds the record for the fastest recorded tennis serve by a woman.

Perez clocked a serve of 200kph (136.7 mph) during the Hungarian Ladies Open in 2018.

Georgina Garcia Perez

Georgina Garcia Perez holds the record for the fastest serve by a female.

Why is it nearly impossible to hit a 160 mph tennis serve?

A considered calculation of stature, technique, coaching, mechanics and good old practice is said to make the perfect concoction for a fast serve.

A direct correlation has been proven between the height of a player and power during a serve. Therefore, it is no coincidence that the top servers of the game are all giants by nature.

The trajectory of a serve remains ever important. Players who are 6ft 7 or above have the ability to hit the ball with a downward trajectory, whereas those who are under that height are unable to do so.

Modern technology has also greatly aided in the incremental increase of server power over time. The changeover from wooden rackets to today’s modern racket is a huge factor in determining serve power. Advancements in string technology and racket materials also play a huge part in determining a fast serve.

Other mitigating factors include court conditions. Faster serves are much more likely to happen on a hard court and during hotter temperatures, where there is less resistance to air density, translating to faster speeds.

When you compare the fastest tennis serve with other sports, you can see how fast it is.

Fastest Football shot – 114 mph by David Hirst in 1996
Fastest Baseball pitch – 105.1 mph by Aroldis Chapman in 2010
Fastest Cricket Bowling speed – 100.2 mph by Shoaib Akhtar in 2003

What is the average tennis serve speed?

The average tennis serve speed differs between both men and women, as well as between pros and amateurs. Data shows us that for professional male tennis players, the average tennis serve speed is approximately 114 mph (on their first serve) and 93 mph (on their second serve).

For women, the average tennis serve speed clocks in at 98 mph (on their first serve) and 82 mph (on their second serve).

This data was recorded between 2002-2013, so bear in mind the average speeds have likely increased by a few miles per hour in the modern era, as racquet technology and athletes continue to evolve and adapt within the sport.

Check out Wired’s video, which covers the topic more in-depth.

Fancy writing for us: Apply to become a Sports Writer at the Sporting Ferret

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No. 24 Pilots Welcome No. 17 Roos to Merlo Field for Ranked Matchup

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No. 24 Pilots Welcome No. 17 Roos to Merlo Field for Ranked Matchup

PORTLAND, Ore. – Portland Pilots Men’s Soccer, ranked 24th in the nation, is ready for their first ranked matchup of the season against the Kansas City Roos. The two teams are set to play on Friday, Sept. 5 at 7 p.m. here at Merlo Field.
 
Tickets for Friday’s game are available at PortlandPilots.com/Tickets. A live stream is also available on ESPN+. Check PortlandPilots.com for links to the live stream and live stats.
 
MATCH INFORMATION
Opponent: #17/19/RV Kansas City Roos (2-0-2, 0-0-0 Summit)
Day: Friday
Date: Sept. 5, 2025
Time: 7 PM
Place: Portland, Ore.
Pitch: Merlo Field
Video: ESPN+
Stats: PortlandPilots.com
 
POR vs. UMKC
Overall Series: 0-0-0
H: 0-0-0 • A: 0-0-0 • N: 0-0-0
Last: N/A
 
PEEK INTO THE PORT

  • The Pilots are a perfect 4-0 on the year, outscoring opponents 17-0 in these first four games. They are now ranked 24th nationally.
  • They most recently earned a road win over the Wisconsin Badgers 1-0, their eighth win over a Big Ten team and 18th against a Power Four team since Nick Carlin-Voigt took over as head coach in 2016. They also beat the Siena Saints last week 4-0.
  • David Ajagbe scored the game-winning goal for the Pilots against the Badgers. Highfield scored two goals against the Saints and Waggoner added another.
  • The Pilots lead the nation in 10 different categories, including goals (17), assists (21), points (55), goals-against average (.000), shutout percentage (1.000), save percentage (1.000), points per game (13.75), goal differential (17) and assists per game (5.25)
  • Several players are near the top of the nation statistically.
  • Diego Rosas is tied with 10 players for first in the nation in assists at four. He posted two assists against Siena on Friday.
  • David Ajagbe and Nicholas Dunbar also sit at second in the conference and 13th nationally in assists at three. Ajagbe’s seven points rank second in the WCC and 18th nationally.
  • Joe Highfield is one of the top scorers in the nation, sitting at third in points (11), fifth in goals (four) and 11th in assists (three).
  • Miguel-Angel Hernandez has yet to allow a goal in his three starts for Portland. He’s one of 14 players to not allow a goal.
  • Portland is one of five teams to have started the season 4-0-0 and are the only team in the nation to have started 4-0-0 with four straight shutouts.
  • Portland’s 4-0 start is the first time since 1988. It’s also the first time they’ve posted four straight shutouts to start a season since that year.
  • The Pilots hold a 14-game unbeaten streak that stretches back to last season.
  • This year, they were picked to finish third in the 2025 West Coast Conference Preseason Poll, with forward Joe Highfield and midfielder Efetobo Aror each making the preseason team.
  • Highfield was the first Pilot to make the All-WCC First Team and the All-WCC Freshman Team in the same season since Benji Michel in 2016, scoring seven goals and adding three assists. His four goals and three assists against WCC opponents were the second most in the conference.
  • Aror was drafted in the first round of the 2025 MLS SuperDraft this past year by the Colorado Rapids but chose to return. The WCC Freshman of the Year in 2023, he played in 10 matches with six starts, recording a goal and assist.
  • Aror, along with Pilot newcomer David Ajagbe, was also named to the TopDrawerSoccer Top 100 players in the preseason, slotting in at 52nd. Ajagbe ranks 99th on the list.
  • Ajagbe scored seven goals and added two assists with the Ohio State Buckeyes last season, who earned the top overall seed in the NCAA Tournament last year. Ajagbe made the All-Big Ten Freshman team and the TopDrawerSoccer Freshman Best XI Second Team.
  • Last season, the Pilots were a dynamic offensive team, ranking second in the WCC in goals per game (1.78), total assists (44), total points (108), points per game (6.00) and assists per game (2.44). Their 2.44 assists per game ranked ninth nationally while their assist total ranked 14th.
  • The Pilots also were in the top 50 nationally in points per game, (21st), total points (27th), goals per game (44th) and total goals (32, 46th).
  • The Pilots return 16 players from last year’s roster while welcoming 16 newcomers. The incoming class ranks fifth nationally on TopDrawerSoccer.
  • Of the 16 returners, Portland returns three players who earned All-WCC honors: Highfield, Miguel-Angel Hernandez (Second Team) and Diego Rosas (Honorable Mention).
  • Hernandez played in seven matches last year, posting shutouts in three of those matches. 
  • Rosas led the Pilots in assists in his second season with the Pilots, posting eight assists. He was the third Pilot since 2017 to post at least three assists in a game, doing so against the LMU Lions.
  • Nick Carlin-Voigt enters his 10th year as head coach of the Pilots. He has posted a 92-46-21 record during his tenure, having led Portland to the NCAA Tournament five times during that span.
  • Carlin-Voigt was at the helm when the Pilots advanced to the Elite Eight in 2022, their first appearance that deep in the tournament since 1995.

ABOUT THE ROOS

  • The Kansas City Roos are 2-0-2 on the year, most recently tying the Saint Mary’s Gaels 1-1 and beating the Northern Illinois Huskies 2-1.
  • They are currently receiving votes in the latest Top 25 poll from United Soccer Coaches. They are 17th in the College Soccer News Poll and 19th in TopDrawerSoccer’s poll.
  • The Roos were 14-5-3 overall and 5-2-1 in Summit league play. They won the Summit League Championship over the Denver Pioneers and then advanced to the Elite Eight of the NCAA Tournament.
  • The Roos were picked second in the Summit League Preseason Poll, with Bryson Gosch and Jeremy Francou making the preseason team.
  • Gosch tallied 1,776 minutes last year, earning honorable mention as well as All-Tournament honors. He scored the equalizing goal in the Summit League Championship against Denver.
  • Francou scored four goals last year for Kansas City, including a goal in their first-round tournament game against the Saint Louis Bilikens.
  • Ryan Pore is in his sixth year at the helm of the Roos. He is 35-33-22 in his six seasons with Kansas City.

Get Your Tickets Now!
Secure your spot now for any upcoming Portland Pilots ticketed home event by visiting PortlandPilots.com/Tickets or by downloading the Portland Pilots App.  For group and fan experience package information, email pilotsboxoffice@up.edu.

Donate Today 
Fans interested in making a contribution to University of Portland Athletics can do so by clicking here. Your gift helps our over 300 student-athletes compete at the highest level – on and off the field – in the rapidly changing world of intercollegiate athletics. All gifts to Pilot Athletics are 100% tax deductible.

Follow Along With the Action
Get the latest news and information about your favorite University of Portland athletic programs by visiting PortlandPilots.com. You can also follow along for the most dynamic coverage and team-centric content by following us on Twitter, liking us on Facebook, and following us on Instagram.
 

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