Disney-owned shows originating from Hudson Square
“Get Up”
“First Take”
“Unsportsmanlike”
“The View”
“Live with Kelly and Mark”
“Good Morning America”
“Tamron Hall”
New partnership with Charles Darwin University to create STEM pathways for Territorians DARWIN, Australia, 23 June 2025 — DXC Technology (NYSE: DXC), a leading Fortune 500 global technology services company, has announced a donation of laptop devices to Nightcliff Middle School, Dripstone Middle School, Sanderson Middle School, Palmerston College and Charles Darwin University (CDU) with the aim […]
New partnership with Charles Darwin University to create STEM pathways for Territorians
DARWIN, Australia, 23 June 2025 — DXC Technology (NYSE: DXC), a leading Fortune 500 global technology services company, has announced a donation of laptop devices to Nightcliff Middle School, Dripstone Middle School, Sanderson Middle School, Palmerston College and Charles Darwin University (CDU) with the aim of increasing technology access, and improving digital skills for thousands of students in the Northern Territory.
As part of a new partnership with CDU’s Radicle Centre, DXC, in collaboration with LiteHaus International, Viva Energy Australia (Shell Licensee), Penske Australia and New Zealand and NT Cricket, will work together to increase STEM outreach, literacy and proficiency, whilst providing pathways and career opportunities for Territorians.
With DXC, CDU’s Radicle Centre have already conducted four STEM workshops for students on topics including Wearable Technology in Sport, AI in Sports, The Science of Fast Cars and Driverless Vehicles.
CDU will use the donated laptop devices to deliver STEM programs to remote First Nations Communities. DXC, in turn, will provide further work experience opportunities for students in the Radicle Centre Program.
DXC will provide scholarships for CDU students to undertake a Certificate IV in Information Technology and Bachelor of Information Technology beginning in 2026, which includes work placements at CDU and the DXC Technology Regional Delivery Centre in Adelaide.
The Hon. Lia Finocchiaro, Chief Minister, The Hon. Jinson Charls, Minister for People, Sport and Culture, and The Hon. Marie-Clare Boothby Minister for Tourism and Hospitality, Northern Territory Government welcomed the students to Hidden Valley Raceway then had an opportunity to ask a panel of experts, including engineers and mechanics from the Shell V-Power Racing Team, about the science of fast cars, and NT Cricket’s Pathways and Development Coach about wearable technology and AI in sport.
This was followed by a meet-and-greet with the Shell V-Power Racing Team drivers and behind-the-scenes access to the garages, made possible by NT Major Events, where the team showcased the application of technology in their cars. Students also enjoyed a cultural session with Indigenous Artist, Kurun Warun, who spoke about the meaning behind the 2025 Darwin Triple Crown Livery. In the afternoon, students were taken to DXC Arena, the home of NT Cricket, for practical sessions in the nets, where they applied their learnings from the workshops.
“DXC is committed to reducing barriers and contributing to the educational success of Territorians. None of this would be possible without the commitment and shared vision of all partners to help students be work-ready and achieve better life outcomes. Our goal with the newly announced collaboration with CDU is to ultimately provide a seamless transition from classrooms to careers,” said Seelan Nayagam, President, Asia Pacific, Middle East and Africa, DXC Technology.
The laptop donation and STEM in schools experience forms part of DXC’s Digital Futures Program, which to date has donated over 2,600 laptops and impacted over 26,000 students lives. The program provisions refurbished technology equipment and introduces STEM learning opportunities to foundations, not-for-profit organisations, schools, community student programs, community-controlled health services and community councils.
Partner Quotes:
Dr Carla Eisemberg, Director, Charles Darwin University (CDU) Radicle Centre for Science and Technology Engagement: “Charles Darwin University’s (CDU) partnership with DXC Technology is a powerful example of how universities and industry can work together to create meaningful opportunities for Territory students. These laptops will make a real difference in how we deliver STEM education, particularly in remote First Nations communities, where access to technology can be a major barrier. CDU is committed to sparking curiosity and confidence in STEM from an early age – and with this support from DXC, we can reach more young people and help them imagine a future in science and technology.”
David Noble, Chief Executive Officer, Shell V-Power Racing Team: “We’re proud to continue our involvement in DXC Technology’s Digital Futures Program in 2025, building on the strong foundation laid in previous years. This initiative remains a key pillar of our growing community engagement efforts, bringing together schools, government and our partners to create a lasting impact. This year’s collaboration will see 100 laptops delivered to students – and we thank our loyal partners for their contribution this year to help students reach their potential in the Northern Territory. On behalf of the Shell V-Power Racing Team, I extend our sincere thanks to Viva Energy Australia, DXC Technology and Penske Australia and New Zealand for their continued support. We’re excited about the future of this program and are committed to growing it further in the years ahead.”
Gavin Dovey, CEO, NT Cricket: “We’re thrilled to again be collaborating with DXC’s Digital Futures Program and extend our impact beyond the cricket field and into classrooms here in the Northern Territory. For us this week is all about partnerships, connection and collaboration, and what is possible when you give people opportunity. We could not be prouder to have a major partner like DXC Technology who continue to show up for us, our community and the next generation of Territorians.”
Andrew Egan, General Manager Customer & Marketing, Viva Energy Australia (Shell Licensee): “We are excited to deepen our commitment to DXC’s Digital Futures programme in 2025 with the donation of 78 laptops. Providing access to technology is crucial in opening doors to education and career opportunities, and we are proud to support a program that continues to make a meaningful difference in communities in need.”
Andrew Kerridge, General Manager, IT, Penske Australia and New Zealand: “Penske Australia and New Zealand is proud to support the DXC Digital Futures Program once again. We believe in the power of technology to transform lives and are committed to providing resources that help bridge the digital divide. This partnership with Shell V-Power Racing Team aligns with our values of caring and making a positive impact on our community. We look forward to seeing the difference these laptops will make in the lives of the young learners.”
Mina McCarthy, Assistant Director, School Improvement, NT Department of Education: “This is the third consecutive year we have partnered with DXC Technology through their Digital Futures Program. The laptop donations to schools continue to enhance the digital literacy opportunities for our students. This year the program has extended to four middle schools and included STEM workshops with a focus on Technology and AI in sports. Students have also had the opportunity to go trackside and participate in workshops linking the learning at school with real-life experience. Feedback from students who have been involved with the Digital Futures Program over the past 3 years has been positive.”
Forward Looking Statements
All statements in this press release that do not directly and exclusively relate to historical facts constitute “forward-looking statements.” These statements represent current expectations and beliefs, and no assurance can be given that the results described in such statements will be achieved. Such statements are subject to numerous assumptions, risks, uncertainties and other factors that could cause actual results to differ materially from those described in such statements, many of which are outside of our control. For a written description of these factors, see the section titled “Risk Factors” in DXC’s upcoming Annual Report on Form 10-K for the fiscal year ended March 31, 2024, and any updating information in subsequent SEC filings. No assurance can be given that any goal or plan set forth in any forward-looking statement can or will be achieved, and readers are cautioned not to place undue reliance on such statements which speak only as of the date they are made. We do not undertake any obligation to update or release any revisions to any forward-looking statement or to report any events or circumstances after the date of this report or to reflect the occurrence of unanticipated events except as required by law.
About DXC Technology
DXC Technology (NYSE: DXC) helps global companies run their mission-critical systems and operations while modernising IT, optimising data architectures, and ensuring security and scalability across public, private and hybrid clouds. The world’s largest companies and public sector organisations trust DXC to deploy services to drive new levels of performance, competitiveness, and customer experience across their IT estates. Learn more about how we deliver excellence for our customers and colleagues at DXC.com.
About Charles Darwin University
Charles Darwin University (CDU) embraces the inclusive, resilient, and courageous spirit of the Northern Territory (NT). We offer more than 300 degrees, diplomas and certificates spanning health, nursing, education, environmental science, business, the arts, Indigenous knowledges and more. Located in Northern Australia, we teach more than 22,000 students across Australia and around the globe through flexible online learning at 11 campuses and training centres and in over 100 regional and remote locations.
The Radicle Centre supported by CDU showcases and strengthens the NT STEM ecosystem by providing a central point of contact for STEM engagement and training pathways. The Centre also provides the structure and strategy needed to support schools and communities with their STEM curriculum.
About Shell V-Power Racing Team
The Shell V-Power Racing Team (Dick Johnson Racing) is one of the most successful and longest-standing motorsport teams in Australia. The Shell V-Power Racing Team compete in the Repco Supercars Championship, which is Australia’s premier motorsport series, and one of the largest touring car championships in the world. At the helm of the team is racing legend Dick Johnson, who with his team Dick Johnson Racing (DJR), won multiple championship titles and is respected and admired nationally. Shell has been part of Dick Johnson’s journey since he began in 1967. It is the longest motorsport partnership in Australia (and one of the longest sports partnerships). The team have won 10 drivers championships (3 back-to-back between 2018-2020), four Bathurst 1000’s and three teams championships (2017, 2019 and 2020).
About NT Cricket
NT Cricket is the peak sporting body for cricket in the Northern Territory. NT Cricket has a vision to unite and inspire the community through cricket and a purpose to ensure cricket is a thriving sport for all. There are four cricket associations across the Territory, with club competitions in Darwin, Katherine, Tennant Creek and Alice Springs. In addition to these competitions, NT Cricket has secured the return of international cricket in 2025 and runs several annual major events throughout the year including:
Northern Territory Cricket launched Cricket 365 in 2021 as a national winter cricket concept that showcases the Territory as the only place in Australia that plays cricket all year round. Cricket 365’s marquee event, the Top End T20 Series, features BBL Franchises and International Teams from some of the biggest cricketing nations in the world, and provides a highly visible and marketable platform in which to market the Territory as a destination of choice to live, work, study and play.
Contact
PRESS RELEASE Published July 28, 2025 SEGG Media (NASDAQ: SEGG, LTRYW), a technology company at the intersection of sports, entertainment and gaming, announced that Lottery.com and Sports.com-sponsored drivers Callum Ilott, Louis Foster and Sebastian Murray will compete at the Java House Grand Prix of Monterey at WeatherTech Raceway Laguna Seca. Foster, driving the #45 Droplight […]
PRESS RELEASE
Published July 28, 2025
SEGG Media (NASDAQ: SEGG, LTRYW), a technology company at the intersection of sports, entertainment and gaming, announced that Lottery.com and Sports.com-sponsored drivers Callum Ilott, Louis Foster and Sebastian Murray will compete at the Java House Grand Prix of Monterey at WeatherTech Raceway Laguna Seca. Foster, driving the #45 Droplight Honda for Rahal Letterman Lanigan Racing, enters the event with an average starting position of 8.4 over the last five races and aims to convert his strong qualifying pace into points. Ilott returns to the circuit where he secured his career-best IndyCar finish of P5 in 2023, while Murray makes his comeback to INDY NXT after being medically cleared following a crash at Mid-Ohio. SEGG Media leadership will be on-site to advance its Young Drivers Academy Program as part of its long-term commitment to developing elite racing talent across INDYCAR and international series.
To view the full press release, visit https://ibn.fm/m2lRS
About SEGG Media Corporation
SEGG Media is a global sports, entertainment and gaming group operating digital assets such as Sports.com and Lottery.com. Focused on immersive fan engagement, ethical gaming and AI-driven live experiences, SEGG Media is redefining how global audiences interact with the content they love.
NOTE TO INVESTORS:?The latest news and updates relating to SEGG are available in the company’s newsroom at http://ibn.fm/SEGG
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Boise State Esports is entering a new era – one built on the foundation of eight years of innovation, growth and competitive excellence. The program is officially graduating from the College of Innovation and Design to become part of Boise State Athletics. What began as a grassroots effort is now a nationally recognized powerhouse – […]
Boise State Esports is entering a new era – one built on the foundation of eight years of innovation, growth and competitive excellence. The program is officially graduating from the College of Innovation and Design to become part of Boise State Athletics. What began as a grassroots effort is now a nationally recognized powerhouse – poised to expand its reach, deepen its impact and create even more opportunities for student-athletes in the years ahead.
It all started in 2017, and in the most humble of spaces: a classroom. But it was never a small idea. The program was born from the vision of Chris “Doc” Haskell – also nicknamed the “Grandfather of Esports” – and backed by the innovation-focused spirit of the College of Innovation and Design.
Haskell joined forces with Brett Shelton, a professor of educational technology to explore the possibilities of competitive gaming in higher education. Together, they pitched the idea to the College of Innovation and Design. Gordon Jones, then-dean of the college saw the potential immediately – a program true to the college’s mission of investing in the future and building from bold ideas.
With the college’s support, the program launched under the Department of Educational Technology, but transitioned fully to the College of Innovation and Design in 2018, just one year after its founding. The program’s physical journey mirrored its growth. From a shared computer lab in the Education Building, it moved to a temporary home on the second floor of Albertsons Library. Then, in 2019, construction was completed on the now-iconic Boise State Esports Arena.
The downtown arena was originally a shared space with the Venture College. But during the COVID-19 pandemic, the Venture College shifted to virtual operations and the Esports program expanded to take over the entire arena – marking another key milestone in its growth.
Over the past eight years, Boise State Esports has grown into one of the winningest esports programs in the country. With more than 1,500 competitive matches under its belt, the program boasts multiple national titles, dozens of conference championships and a global reputation for excellence.
The College of Innovation and Design has been more than a host – it has been an incubator and accelerator for the esports program. From the very beginning, the college offered the program a home, the flexibility to grow and access to the kind of support needed to thrive in uncharted territory.
In 2017, collegiate esports was still a new idea. Boise State was one of the first universities in the country to take the leap, and the college believed in that vision and invested early. Their support allowed the program to experiment, evolve and ultimately establish stability. The addition of funding from Idaho Central Credit Union allowed the program to begin offering scholarships, creating access for more students to participate.
Today, many universities are trying to replicate what Boise State built. But the College of Innovation and Design was there first – acting as the launchpad for what has become a nationally renowned program. The college’s history of fostering successful initiatives, such as Games, Interactive Media, and Mobile Technology, Human-Environment Systems, and Leadership Certificates, is part of what makes the College of Innovation and Design special. Esports is now the first non-credit-bearing program to successfully “graduate” – a major milestone for the college.
In the past year, the esports program has received institutional support from the president’s office and expanded its professional staff, further cementing its place as a core part of Boise State’s innovation ecosystem.
Tyler Perry played a hand in Ryan Coogler securing a groundbreaking deal. Award-winning director Coogler released “Sinners” in theaters on April 18. According to Forbes, the horror film, which had a $90 million production budget and featured Michael B. Jordan, Hailee Steinfeld, and Miles Caton, garnered $365.9 million worldwide. The film marked a reset for […]
Tyler Perry played a hand in Ryan Coogler securing a groundbreaking deal.
Award-winning director Coogler released “Sinners” in theaters on April 18. According to Forbes, the horror film, which had a $90 million production budget and featured Michael B. Jordan, Hailee Steinfeld, and Miles Caton, garnered $365.9 million worldwide. The film marked a reset for Coogler, who previously worked on sequels for “Black Panther” and “Creed.”
Beyond the plot and visual storytelling of “Sinners,” Coogler also made headlines for the business deal he secured for the film with Warner Bros. The New York Times reports he was given a portion of gross ticket sales before the studio takes its cut, an arrangement that was more common in the past for prominent stars and directors. As AFROTECH™ previously reported, Coogler will also secure final cut rights (removing the studio’s final say in certain editing and directing choices) as well as full ownership of the film in 25 years. Additionally, he earned a percentage of “Sinners’” box office return immediately when it was released. The deal could reportedly earn Coogler millions for generations in the future.
What’s more, Perry reportedly played a key role in encouraging Coogler to take this approach with his film. Perry himself owns the intellectual property of his projects, which include over 1,200 episodes of television, 22 feature films, and at least 24 stage plays, per BET.
“Everybody’s talking about the ‘Sinners’ deal. He got this amazing deal. Listen, I called that brother up, as I did a lot of them, I called him up after ‘Black Panther’ and I said, ‘Listen, here is how you do it,’” Perry shared on the “Den of Kings” podcast. “The deal that he has, my first movie, it’ll be 20 years this year from ‘Diary of a Mad Black Woman.’ I called him up and said, ‘Here is how you do that deal.’ And to see that they were able to pull it off. I applaud him, man. I’m excited for him because that’s what it’s about. Holding on to the ownership.”
One of ESPN’s first visitors to its new studios for flagship programs “Get Up” and “First Take”? That would be Whoopi Goldberg. Turns out, one of the hosts of “The View” is a big sports fan, and her show tapes just down the hall from ESPN’s morning shows at Disney’s new Manhattan digs. In the […]
One of ESPN’s first visitors to its new studios for flagship programs “Get Up” and “First Take”? That would be Whoopi Goldberg. Turns out, one of the hosts of “The View” is a big sports fan, and her show tapes just down the hall from ESPN’s morning shows at Disney’s new Manhattan digs.
In the basement of the new Hudson Square building, near SoHo in Lower Manhattan, you can find studios for “First Take,” “Get Up,” “Unsportsmanlike,” “The View,” “Live with Kelly and Mark,” “Tamron Hall” and “Good Morning America” — the first time Disney united the ESPN and ABC live shows under one roof.
ESPN vacated its Seaport Studios NYC home earlier in 2025 after seven years. “Get Up” debuted from its new studio on June 9, and “First Take” followed from the studio next door on June 23. The Disney side departed its uptown offices and studios slightly earlier, with “The View” its first studio show to broadcast from the new home.
“There’s this new level of integration that comes from being within a Disney building like that,” said Mike Foss, ESPN senior vice president, studio and entertainment. “The first month has been exceptional, but we’re really only beginning to tap into the potential of that space, which is really exciting.” Foss is a 2025 SBJ Forty Under 40 honoree.
“Get Up”
“First Take”
“Unsportsmanlike”
“The View”
“Live with Kelly and Mark”
“Good Morning America”
“Tamron Hall”
The hope is for more cross-pollination between ESPN and Disney talent on-air, especially with the proximity of the studios. Joe Buck and Malika Andrews have appeared on “Good Morning America,” and other ESPN shows are jockeying for guest appearances at Disney’s new New York headquarters, officially named the Robert A. Iger building.
In less than two months since its opening, “Sunday Night Baseball: Statcast Edition,” “NBA Today” and “ESPN FC” can all claim to have aired from 7 Hudson.
“One of the goals when we opened Seaport was to make it a true content factory,” said Chris Calcinari, ESPN senior vice president of content operations, noting that over the years shows including “SportsCenter,” “NFL Countdown” and “NBA Today” all broadcast from the downtown studios.
“Our goal is just to create the same environment at 7 Hudson, where all those shows get excited to come to New York. I’m really looking forward to the fall and seeing what else we can do there,” said Calcinari.
Much of the 19-story, 1.2 million-square-foot building is glass, bringing in plenty of natural light. A cafeteria and common space houses a Starbucks, and that area can also be used to host live studio shows. 7 Hudson also has a large screening room and a company store.
Disney signed a 99-year, $650 million lease for the space in 2018. Four existing structures were demolished, making way for Disney’s complex, which now takes up an entire city block.
On a Thursday morning in July, the ladies of “The View” walked past the studio for “Get Up” heading to the green room. According to folks at ESPN, it’s not uncommon to see guests and talent from the ABC shows, as green rooms are shared.
“You can’t plan for that stuff or design for that stuff, but the fact that you have all these elements together, you’re inviting this chemistry to just manifest organically,” said Foss.
A lot of ESPN talent tends to take time off in July, which typically is a slower sports month. The day Sports Business Journal was on set, Dan Graziano filled in for Mike Greenberg on “Get Up,” and Courtney Cronin subbed in for the “First Take” crew. NBA talk was heavy in both shows, with topics including Cooper Flagg’s Summer League debut (and the price of a ticket), and Nikola Jokic’s future.
The studio for “Get Up” pays homage to New York, with memorabilia from the subway scattered throughout. Of course, Greenberg’s Northwestern football jersey is framed.
“You step into both of those studios now, and they really embody and reflect the shows,” said Foss. “We’ve had a really nice runway to build and prepare for this move, and you really see it manifest in the finished set pieces.”
Calcinari concurred, saying the “Get Up” studio “screams New York,” adding, “We’re really trying to make that studio look like New York, with subway tiles and the LEDs displaying scenes of New York City.”
“First Take” has three distinct looks and utilizes 360-degree camera angles while shooting, making it more difficult for visitors to observe filming than “Get Up.”
Those looks include the main “First Take” desk area, which is shot in the round with a large LED wall behind them to support scenic, graphic or video elements. Then there’s the South Wall area, which the show used for “NBA Today” during the NBA Draft. That spot also has a large LED wall. The third is the West Wall, which has an LED wall that talent can either be seated or stand in front of.
While Seaport had been a good home for ESPN, the company had essentially maxed out its possibilities, and got major upgrades at Hudson Square. It also no longer has to compete with rooftop concerts at Pier 17.
“We’re in a much-improved technical facility,” said Calcinari, adding that the studio can do UHD (ultra high definition) and HDR (high dynamic range).
Both ESPN studios are the same size (2,100 square feet), and slightly smaller than Seaport. Both heavily use LED, a difference from Seaport. The studio for “Get Up” kept essentially the same design and look as its old home, but has an LED floor and a curved LED wall with a touch screen. The use of LED is the biggest change from Seaport, with both studios essentially LED screens all the way around, moving from the natural scenery to LED.
Each show uses six cameras with a mix of robo, jib and handheld. The studios also utilize a remote integration production model, meaning the control rooms and production teams are in Bristol.
“The core guts of executing the show [are] still back in Bristol,” said Calcinari.
“From a communication standpoint, from a collaboration standpoint, both from the operation side and the content side and production side, because it’s a Disney building — the integration is just so much stronger and more aligned,” said Foss. “There were quirks that came with working out of Seaport — they were lovable quirks, but there were some hiccups and challenges to that.”
Added Foss: “Having all that streamlined, being able to have quick, immediate communication and infrastructure between Bristol and 7 Hudson, again, it’s [going to] make it so much sharper and more efficient in the way that we produce both of those shows, and other shows that obviously are going to come from there.”
The Hudson studios allow easier communication with ESPN headquarters in Bristol, where the bulk of the shows are still produced. According to Foss, a satellite studio such as Seaport existed “on its own island.”
“You [were] deprived of a lot of the other things that shows that are based in Bristol take advantage of all the time,” said Foss, pointing to ease in communicating with researchers, coordinating with talent bookers or bumping into Michael Strahan on your way to the cafeteria.
“There’s these intangible things that come from working in a bigger production space with other production groups and units that naturally afford you to elevate your own game and productions,” said Foss.
“There’s these intangible things that come from working in a bigger production space with other production groups and units that naturally afford you to elevate your own game and productions.”
— Mike Foss, ESPN senior vice president, studio and entertainment
There aren’t concrete plans to shift further production from Bristol to the new studios, but having the New York space does create ease in attracting talent, and also the benefit of being near major events, such as the FIFA Club World Cup earlier this month.
“It’s not so much we’re shifting more or all shows into that space, but just having the ability to make these timely strategic decisions and have a space that can accommodate [at] the snap of a finger, that’s a huge benefit,” said Foss.
The connected fitness industry has spent the past decade digitizing traditional gym experiences, streaming classes, tracking basic metrics, and building content libraries. But a new wave of AI-driven workouts is challenging this entire model with something that can’t easily be replicated: artificial intelligence that actually thinks during your training session. amp, a US-based fitness innovation […]
The connected fitness industry has spent the past decade digitizing traditional gym experiences, streaming classes, tracking basic metrics, and building content libraries. But a new wave of AI-driven workouts is challenging this entire model with something that can’t easily be replicated: artificial intelligence that actually thinks during your training session.
amp, a US-based fitness innovation startup, is launching what may be the industry’s most sophisticated AI Coach to beta users this month, with plans for broader deployment throughout 2025. Unlike existing smart home gym platforms that rely on pre-recorded content and static programming, amp’s adaptive fitness technology creates workout plans that evolve in real-time based on thousands of performance indicators.
Building effective AI-driven workouts requires solving problems that don’t exist in other AI applications. Unlike recommendation engines or chatbots, fitness AI must understand the dynamic relationship between human physiology and performance adaptation – variables that shift constantly based on sleep, stress, recovery, and dozens of other factors.
“Traditional fitness platforms treat performance fluctuations as noise to be filtered out,” explains a spokesperson for amp. “We treat them as essential metrics that inform better training decisions.”
When you complete an exercise, amp doesn’t just record weight and repetitions. The adaptive fitness technology analyzes movement velocity, range of motion consistency, rest period duration, and how these metrics compare to your historical patterns. This multidimensional approach creates AI-driven workouts that understand not only what you accomplished, but how efficiently you accomplished it.
Most fitness tracking operates reactively – documenting what happened after exercises are completed. amp’s AI Coach takes a predictive approach, using machine learning models to anticipate what your body needs next based on subtle performance indicators that precede conscious fatigue recognition.
The technical architecture processes multiple data streams simultaneously through computer vision systems that track movement patterns via smartphone cameras, electromagnetic sensors that monitor cable tension and velocity, and accelerometers that capture micro-movements indicating form breakdown or readiness for progression.
This creates feedback loops that operate on millisecond timescales, enabling the adaptive fitness technology to modify resistance patterns during exercises rather than between them. If movement velocity decreases beyond optimal ranges, the AI Coach can reduce load before form deterioration compromises safety or training effectiveness.
The sophistication of amp’s approach lies in its neural networks optimized for time-series biomechanical data. Unlike rule-based algorithms that follow predetermined decision trees, these models develop an increasingly nuanced understanding of individual user physiology over time.
The AI-driven workouts platform maintains detailed performance models across different exercises, recovery states, and environmental factors. When users begin sessions, the system already has predictive frameworks in place that account for likely performance based on training history, sleep data from connected wearables, and circadian rhythm patterns.
These predictions enable proactive programming adjustments. The adaptive fitness technology might pre-load lighter resistances if recovery indicators suggest suboptimal readiness, or recommend power-focused exercises when biomarkers indicate peak performance states.
amp combines this technical sophistication with coaching knowledge from fitness industry experts like Terry Crews, Chris Heria, and Kinga Strogoff. Rather than simply streaming pre-recorded content, the platform uses what they term “AI Avatar technology” to apply expert coaching principles to individual user situations in real-time.
The AI-driven workouts system understands the biomechanical rationale behind coaching decisions and adapts expert guidance to specific user capabilities and limitations. When Terry Crews emphasizes explosive movement patterns for power development, the adaptive fitness technology identifies optimal moments for these cues based on current user strength levels and movement quality.
The effectiveness of AI-driven workouts depends heavily on hardware capable of executing real-time decisions. amp’s electromagnetic resistance system can modify load patterns smoothly during individual repetitions – a capability that traditional mechanical systems cannot match.
Three distinct resistance modes demonstrate this integration: Band Mode simulates progressive resistance band behavior with real-time curve modifications based on user performance. Eccentric Mode adds load during lowering phases while modulating this additional resistance based on fatigue indicators. Fixed Mode maintains consistent challenge throughout movements but adjusts baseline resistance automatically based on form quality metrics.
This hardware-software integration enables adaptive workouts that feel responsive rather than predetermined, creating training experiences that evolve with user capability in ways that static programming cannot achieve.
amp’s approach represents a fundamental shift from content-driven platforms to intelligence-driven training. While competitors can hire celebrity instructors or improve video production quality, they cannot easily replicate machine learning systems that understand individual user physiology without significant infrastructure investment.
The company’s $1,795 device price point, combined with $23 monthly subscriptions supporting up to 15 household members, disrupts traditional smart fitness economics. Unlike content platforms where additional users don’t significantly enhance core experiences, amp’s AI-driven workouts become more valuable as they learn from diverse user patterns within the same household.
As amp continues to expand AI Coach capabilities throughout 2025, its adaptive fitness technology suggests a future where workout equipment genuinely understands user goals, limitations, and daily variations. This moves beyond tracking what happened to predicting what should happen next – a distinction that may define the next generation of fitness technology.
The engineering principles behind amp’s AI-driven workouts could eventually inform everything from physical therapy protocols to athletic performance optimization, demonstrating how sophisticated AI applications can emerge from solving real human problems rather than purely technical challenges. For an industry built on helping people achieve consistent progress, intelligence that adapts to human variability rather than ignoring it may be the most important innovation of all.
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AI is rapidly transforming the job market. In tech, companies are cutting jobs. In other industries, however, professionals with AI skills are finding higher pay and new opportunities. A report by labor market analytics firm Lightcast, cited by Fortune, shows the shift is already in progress. The report, “Beyond the Buzz,” analyzed over 1.3 billion […]
AI is rapidly transforming the job market. In tech, companies are cutting jobs. In other industries, however, professionals with AI skills are finding higher pay and new opportunities.
A report by labor market analytics firm Lightcast, cited by Fortune, shows the shift is already in progress. The report, “Beyond the Buzz,” analyzed over 1.3 billion job postings. It found that while some tech roles are declining, demand for AI skills is rising in marketing, education, finance, and human resources.
Over the past year, tech companies have cut jobs while expanding their AI investments, Crunchbase reports.
Automation is taking over roles in software development, IT support, and administration. Fortune reports that up to 80,000 workers have been affected. Microsoft alone has cut 15,000 jobs while investing $80 billion in AI, the outlet states.
Lightcast data confirms the trend. AI-skilled jobs in IT and computer science dropped from 61% in 2019 to 49% in 2024, per the report. While total AI job postings are increasing, fewer are based in traditional tech departments.
In 2024, over half of AI-related job postings appeared in non-tech sectors, according to Lightcast. On average, these offer a salary increase of $18,000 per year — a 28% boost compared to similar jobs without AI requirements.
Fortune notes that listings requiring two or more AI skills can offer up to 43% higher salaries. Demand is growing fastest in marketing, sales, customer support, and manufacturing.
The use of tools like ChatGPT, Microsoft Copilot, and DALL-E has exploded — especially in creative and customer-facing roles where AI can support everything from writing ad copy to streamlining customer service requests, the outlet reports.
Additional Lightcast findings, per Fortune, report that generative AI was cited in more than 66,000 job postings in 2024, marking an increase of nearly four times that of the previous year.
Despite automation, employers still value human skills. According to Fortune, the top non-technical traits mentioned in AI-related job listings include communication, leadership, problem-solving, and research.
“While generative AI excels at tasks like writing and coding, uniquely human abilities—such as communication, management, innovation, and complex problem-solving—are becoming even more valuable in the AI era,” the report says.
According to Fortune, experts agree that AI fluency is becoming essential in the workplace. Christina Inge, founder of Thoughtlight, says workers who can prompt tools, fix errors, and interpret AI outputs bring added value to employers.
In fields such as customer service and sales, AI tools are being used to support interactions with clients and improve workflow efficiency. “That combination of human judgment and AI fluency is hard to find and well worth the extra pay,” Inge told Fortune.
The financial effects of AI skills differ by industry. In an interview with Fortune, Cole Napper, vice president of research, innovation, and talent insights at Lightcast, said the data showed no clear pattern across sectors. He did note that roles in the arts appeared frequently among positions listing AI skills.
Napper also told Fortune that ignoring AI trends may reduce earning potential. Lightcast plans to release a more detailed income breakdown in future research.
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