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  ✨Feel it all with EA Play.🎮😍 Join now! Source 17

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United’s A.J. Hixson to compete on St. Francis’ esports team | Sports

ARMAGH, Pa. – United High School senior A.J. Hixson recently took a major step toward his ultimate goal when he committed to join the esports team at St. Francis University. Hixson will major in computer science and minor in cybersecurity. × This page requires Javascript. Javascript is required for you to be able to […]

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ARMAGH, Pa. – United High School senior A.J. Hixson recently took a major step toward his ultimate goal when he committed to join the esports team at St. Francis University.

Hixson will major in computer science and minor in cybersecurity.


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WHS Overwatch Team Competes at Nationals

By Laura Lombardi The Wellington High School Crusader Overwatch Esports team made an impressive showing at the Electronic Gaming Federation (EGF) High School National Championship… Previous Post Library to Host “Married To Adventure” Next Post A Time to Celebrate, A Time to Care Link 0

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Iowa high school esports team prepares for state tournament | News

ADEL, Iowa (KCCI) — ADEL, Iowa — Adel-De Soto-Minburn High School’s esports team is making a name for itself in Iowa with a strong performance in Mario Kart. For junior Miller Banse, the esports team gives him an opportunity to play on a team that he otherwise wouldn’t have. “I have a condition called HLHS, […]

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ADEL, Iowa (KCCI) — ADEL, Iowa — Adel-De Soto-Minburn High School’s esports team is making a name for itself in Iowa with a strong performance in Mario Kart.

For junior Miller Banse, the esports team gives him an opportunity to play on a team that he otherwise wouldn’t have.

“I have a condition called HLHS, hypoplastic left heart syndrome,” Banse said. “I can’t participate in any other physical sports.”

Banse finds esports a great opportunity to showcase his skills.

“With me not being able to compete in any other sports, this is a great place to come and show off what I’ve learned,” he said.

Esports at ADM is treated as a varsity sport, not just casual gaming.

“It’s not just video games,” Banse said. “During the matches, it gets pretty tense.”

Like other sports at ADM, esports requires dedication and practice. Practice is taken seriously, starting promptly at 4 p.m.

“Practice starts at 4, not 4:01,” said ADM head coach Chris Hatchitt.

The Mario Kart squad has its own drills, focusing on shortcuts, map courses, turns, passes and object uses.

ADM’s Mario Kart team boasts a 6-0 record this season, demonstrating their commitment and skill.

“We come in every single day and put in the work,” Banse said.

ADM will compete in separate 4-versus-4 races against schools from across Iowa, earning points based on race placements. ADM has already qualified for the state tournament next week in Marshalltown, joining other central Iowa programs like Gilbert and Ames.

Click here for updates on this story



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Square Enix’s Bold New Era: Brand New IP & Collab Strategy

Square Enix, the famous Japanese company that created Final Fantasy, Dragon Quest, and Kingdom Hearts, is getting ready for one of the biggest changes in its history. Thanks to a new relationship, a new piece of intellectual property, and a full-on internal reboot, a completely different future is underway. Early signs show that it’s not […]

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Square Enix, the famous Japanese company that created Final Fantasy, Dragon Quest, and Kingdom Hearts, is getting ready for one of the biggest changes in its history. Thanks to a new relationship, a new piece of intellectual property, and a full-on internal reboot, a completely different future is underway. Early signs show that it’s not just about change but also about development.

They recently launched a surprise partnership with TBS Television, the Japanese media giant best known for making Sasuke, which is better known in the West as Ninja Warrior. Using a unique idea, this unexpected partnership will create a brand-new video game. Still, this isn’t a normal crossing. Television and video games are coming together in a new way with the launch of “TBS Games,” the network’s new gaming brand.

Square Enix, Bold New Era, Brand New IP, & Collab Strategy, Gameplay, PC, Screenshot, NoobFeed

The intentions behind the future game are clear, but details are still being kept secret. The project will probably be different from anything either company has tried before because it will combine Square Enix’s skill at telling stories and making RPGs with TBS’s creativity in making active and physical entertainment. Industry insiders think this could lead to a mix of combat and RPG systems—think Ninja Warrior meets Final Fantasy—but neither the genre nor the direction of the gameplay has been officially confirmed.

Everyone is waiting for a better look at this joint effort, but the TBS partnership is only one piece of a much bigger picture. A three-year overhaul of Square Enix’s whole game creation model has also begun. Although it was first announced in May 2024, this remake is now fully underway and is expected to change the company until March 2027. The strategy has changed clearly: fewer games of better quality.

The company’s most recent financial report explained how it plans to stop putting out a lot of mid-level games. Instead, the business is focusing on developing big franchises and putting quality over quantity. As a result of this change, development resources will be grouped, eliminating the division that often led to inconsistent results. In real life, this means fewer projects being outsourced, more work being done in-house, and a stronger focus on key studios taking full responsibility for their intellectual properties from start to finish.

This approach is already changing how things are set up within the publisher. Many plans were publicly canceled, including the mobile game Kingdom Hearts: Missing-Link, which had been in development. These budget cuts were made to simplify the company’s production and ensure that only projects that meet the new standard for “high quality” move forward. While cancellations usually cause worry, in this case, they show that people are trying to cut back and focus their resources where they are most needed.

Unsurprisingly, this plan is based on big series like Final Fantasy and Kingdom Hearts. The highly anticipated remake trio continues with Final Fantasy VII Rebirth and Kingdom Hearts IV, which are still top priorities and are still set to come out by 2027. It will be emphasized again how polished, big, and accessible these tentpole titles are across all platforms.

Square Enix, Bold New Era, Brand New IP, & Collab Strategy, Gameplay, PC, Screenshot, NoobFeed

Importantly, that last point. Square Enix is no longer happy solely releasing its AAA games on a few systems. Part of the company’s larger plan to start over is for its biggest games to be available on more platforms. Insiders often call the next-generation Nintendo Switch, which was announced to have Final Fantasy VII Remake Intergrade, a great example of this. Today is a big day for Square Enix’s publishing strategy: they are now welcoming new platforms and bigger fan groups.

Better project management, streamlined studio pipelines, and new leadership roles are backing the change from within. The goal is to reduce the hectic last-minute work that has been a problem for many coders lately. Square Enix wants to strengthen institutional knowledge and ensure consistency from one title to the next by bringing the game creation process together within dedicated teams and reducing the need for outside partners.

An important part of this new plan is to use old IP, but the fact that they are working with TBS shows that original ideas are still welcome. New intellectual property used to make a brand-new game is a strong sign that Square Enix isn’t just staying in its comfort zone. In addition to changing how it makes games, the company also wants to change the stories it tells and the people it touches.

This happens at a time when Japanese companies, like Square Enix, are feeling more pressure to change with the times and appeal to wider audiences around the world. Language-heavy, regionally focused RPGs are giving way to a more diverse, dramatic, and globally accessible style. Quadrant is trying to prepare Square Enix for the next generation of games by reducing the number of projects it works on and putting more resources into each one.

The risks are high, but so are the benefits. Square Enix wants to return to the top of the gaming industry by focusing on high-quality games, cross-platform compatibility, and groundbreaking new partnerships. This isn’t just about fixing past mistakes; it’s also about making the future sustainable and meaningful for everyone.

Square Enix, Bold New Era, Brand New IP, & Collab Strategy, Gameplay, PC, Screenshot, NoobFeed

The company clearly takes its part in the current gaming world very seriously. It’s not focused on trends or putting out material quickly. Not now, but in the future: fewer games of higher quality and a wider audience. There are already big games in the works at Square Enix, and a new IP is on the way, so the company seems ready to keep its promise.

The risk won’t pay off until 2027, when the full effects of the reboot will be seen. But there is one thing for sure: Square Enix’s future is not going to be the same as before. New beginnings are exciting, and the next few years could change what gamers can expect from one of the most famous game companies.



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Iowa high school esports team prepares for state tournament

By Jeff Dubrof Click here for updates on this story     ADEL, Iowa (KCCI) — ADEL, Iowa — Adel-De Soto-Minburn High School’s esports team is making a name for itself in Iowa with a strong performance in Mario Kart. For junior Miller Banse, the esports team gives him an opportunity to play on a team that […]

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By Jeff Dubrof

Click here for updates on this story

    ADEL, Iowa (KCCI) — ADEL, Iowa — Adel-De Soto-Minburn High School’s esports team is making a name for itself in Iowa with a strong performance in Mario Kart.

For junior Miller Banse, the esports team gives him an opportunity to play on a team that he otherwise wouldn’t have.

“I have a condition called HLHS, hypoplastic left heart syndrome,” Banse said. “I can’t participate in any other physical sports.”

Banse finds esports a great opportunity to showcase his skills.

“With me not being able to compete in any other sports, this is a great place to come and show off what I’ve learned,” he said.

Esports at ADM is treated as a varsity sport, not just casual gaming.

“It’s not just video games,” Banse said. “During the matches, it gets pretty tense.”

Like other sports at ADM, esports requires dedication and practice. Practice is taken seriously, starting promptly at 4 p.m.

“Practice starts at 4, not 4:01,” said ADM head coach Chris Hatchitt.

The Mario Kart squad has its own drills, focusing on shortcuts, map courses, turns, passes and object uses.

ADM’s Mario Kart team boasts a 6-0 record this season, demonstrating their commitment and skill.

“We come in every single day and put in the work,” Banse said.

ADM will compete in separate 4-versus-4 races against schools from across Iowa, earning points based on race placements. ADM has already qualified for the state tournament next week in Marshalltown, joining other central Iowa programs like Gilbert and Ames.

Please note: This content carries a strict local market embargo. If you share the same market as the contributor of this article, you may not use it on any platform.



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Brag House CEO Lavell Juan Malloy II Featured in Authority Magazine’s “Startup Revolution” Series

NEW YORK, May 15, 2025 (GLOBE NEWSWIRE) — Brag House Holdings, Inc. (NASDAQ: TBH) (“Brag House” or the “Company”), the premier Gen Z engagement platform at the intersection of gaming, college sports, and social interaction, today announced that CEO and Co-Founder Lavell Juan Malloy II was profiled in Authority Magazine’s widely read Startup Revolution series, […]

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NEW YORK, May 15, 2025 (GLOBE NEWSWIRE) — Brag House Holdings, Inc. (NASDAQ: TBH) (“Brag House” or the “Company”), the premier Gen Z engagement platform at the intersection of gaming, college sports, and social interaction, today announced that CEO and Co-Founder Lavell Juan Malloy II was profiled in Authority Magazine’s widely read Startup Revolution series, which highlights innovative companies and the leaders reshaping their industries.

In the interview, Malloy reflects on the founding of Brag House, the challenges and lessons learned while scaling the business, and the Company’s commitment to redefining how Gen Z connects with brands, sports, and digital communities.

“We are creating more than just a platform-we are building a new digital sports medium tailored to Gen Z,” said Lavell Juan Malloy II, CEO and Co-Founder of Brag House. “It’s about creating a space where school pride, gaming, and meaningful engagement collide in a way that speaks directly to how Gen Z interacts with culture and brands.”

The profile discusses Brag House’s:

  • Origins from a community gap left by the discontinuation of EA’s NCAA Football game;
  • Landmark partnerships with Coca-Cola, McDonald’s, and Learfield to support immersive, college-aligned gaming activations;
  • New initiatives like the Brag Gators Gauntlet series and the upcoming rollout of a subscription-based insights product, designed to help brands connect with Gen Z in a privacy-first, data-rich manner.

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“By merging gameplay with school spirit, and backing it with real-time analytics and scalable monetization tools, we’re creating a powerful framework that will enable brands to reach Gen Z with greater precision, authenticity, and ROI,” added Malloy.

As highlighted in the Company’s recent 10-K filing, Brag House is executing a multi-university activation roadmap with Learfield and continuing to invest in platform enhancements, branded experiences, NIL-integrated content, and digital loyalty tokens to scale its revenue model and user base.

To read the full Authority Magazine interview, visit: https://medium.com/authority-magazine/startup-revolution-lavell-juan-malloy-ii-of-brag-house-on-how-their-emerging-startup-is-changing-c960cbd576aa


About Brag House

Brag House is a leading media technology gaming platform dedicated to transforming casual college gaming into a vibrant, community-driven experience. By seamlessly merging gaming, social interaction, and cutting-edge technology, the Company provides an inclusive and engaging environment for casual gamers while enabling brands to authentically connect with the influential Gen Z demographic. The platform offers live-streaming capabilities, gamification features, and custom tournament services, fostering meaningful engagement between users and brands. For more information, please visit www.braghouse.com.


Forward-Looking Statements

This press release contains forward-looking statements as defined within Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Forward-looking statements in this press release include, but are not limited to, statements relating to the Company’s strategic roadmap, potential monetization of new products or features, brand partnerships, or expected growth in user engagement. These statements involve known and unknown risks, uncertainties, and other factors that may cause actual results to differ materially from those anticipated. Please refer to the “Risk Factors” section of the Company’s filings with the Securities and Exchange Commission, available at www.sec.gov. The Company assumes no obligation to update any forward-looking statements except as required by law.


Media Contact:

Fatema Bhabrawala

Director of Media Relations

[email protected]

Investor Relations Contact:

Adele Carey

VP, Investor Relations

[email protected]



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