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E-Sports

Grinding at the Game Pays Off for UNCG Esports

No one will call UNC Greensboro’s Esports community a bunch of “newbs” after this incredible year. Just a few months in, its current teams began blowing past high scores and records in matches against longstanding collegiate players. Because at UNCG, it’s all about the love of the game. The 2024-25 academic year became “Year Zero” […]

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No one will call UNC Greensboro’s Esports community a bunch of “newbs” after this incredible year. Just a few months in, its current teams began blowing past high scores and records in matches against longstanding collegiate players.

Because at UNCG, it’s all about the love of the game.

The 2024-25 academic year became “Year Zero” for fielding varsity-like esports teams at the competitive collegiate levels, and UNCG eclipsed every expectation set before them.

“Each of us possesses a different set of skills that enable us to work so successfully as a team,” says Grace Zobkiw, a high-ranking player in Overwatch 2. “From the smallest tips and tricks to full on gameplay review, each team member has something to offer the others that improves our team performance. We have made so much progress in this way from the beginning of the year to now.”

There are currently two premier esports teams at the University for separate game titles: Super Smash Bros. Ultimate and Overwatch 2. Made up of 15 students in total, they compete every week across 2-3 collegiate leagues, proving that we are a top esports program in the collegiate landscape.

UNCG esports players playing in front of a console.

Esports Team Achievements 

In Year Zero, the Esports team bagged a lot of high scores and wins: 

  • UNCG won Spring 2025’s Playfly Grand Championship (a $2,000 prize).
  • UNCG beat more than 500 schools to secure the NECC Nationals’ collegiate league and the NACE championships for Super Smash Bros.
  • The Overwatch 2 squad placed in the Top 18 out of more than 300 schools nationally in the NACE playoffs.
  • The “Smash” team won the “Cavalier Clash” collegiate tournament in Virginia (a $1,300 prize pools).

Furthermore, the team currently has the top-ranked Smash player in North Carolina. Jordan Marelli is in the Top Three on the team and among the Top 150 players in North America. On the Overwatch side, Zobkiw started in the Platinum rank (Top 50%) and is now in High Master Tier (Top 2%).

“The most rewarding part of being on a team at UNCG has been the many social connections I’ve had the opportunity to make,” says Zobkiw. “I have made so many new friends this year because of my time on the esports team.”

They Play to Win, But All in Good Fun 

It may be Year Zero, but the groundwork had already been laid for a successful esports community at UNCG. The Esports club first took shape in 2012 as a League of Legends group. With the opening of the new Esports Arena in 2022, the momentum around the gaming community has held through each year.

As of Spring 2025, the club has around 1,600 members; 120 of them compete across 11 teams. Both teams attended tournaments in New York, Miami, Sandusky, Chicago, and other locations. Moreover, UNCG competes through three of the five big organizations: NACE, NACC, and Playfly.

Zobkiw says, “To any incoming students interested in esports I will say this: It can seem a bit intimidating at first to take a step into the arena, but once you do you will find the friendliest environment on campus. It offers so much, from new friendships to competitive opportunities, and I owe so much of my positive experiences at UNCG to the people there.”

What comes next after Year Zero? Dozens of students are asking about how to get involved. With all that excitement, UNCG Esports has proven they’re ready for the next stage.

And other teams better watch out! UNCG loves a challenge.

Story by Janet Imrick, University Communications; with contributions by Zach Ephlin, UNCG Esports
Photography by Sean Norona, University Communications; and Zach Ephlin, UNCG Esports

Gamers in esports arena.



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Aristocrat, King Features team up for The Phantom slot game — CDC Gaming

The Phantom is returning to casino floors across the country. King Features Thursday announced the comic book crimefighter, in a collaboration with Aristocrat Gaming, will be featured in a new slot game. Housed on the BaronUpright cabinet, the game will showcase dynamic graphics, sounds, bonuses, and action from the original comic telling the legend of […]

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The Phantom is returning to casino floors across the country.

King Features Thursday announced the comic book crimefighter, in a collaboration with Aristocrat Gaming, will be featured in a new slot game. Housed on the BaronUpright cabinet, the game will showcase dynamic graphics, sounds, bonuses, and action from the original comic telling the legend of “The Ghost Who Walks.”

“We are thrilled to once again introduce the Phantom to casino players with a game that is packed with excitement and adventure, on the latest hardware, The Baron,” Aristocrat Gaming Chief Revenue Officer Kurt Gissane said in a statement. “The Phantom has a legion of fans spanning across the world, and we’re excited for them to experience this new iteration of the brand, while also introducing unfamiliar players to comics’ first costumed hero.”

Included in The Phantom are character integrations, popular mechanics such as bonus meters and feature triggers, and chances at free games and hold & spin features. The Phantom also offers players the chance to win a grand progressive jackpot that starts at $10,000.

“Teaming up with Aristocrat Gaming on this launch let us reimagine how a brand like The Phantom comes to life in the casino space,” said Jolie Roberts, King Features Vice President of Domestic Licensing Jolie Roberts.  “With The Phantom front and center, we’re proud to celebrate the legacy of The Ghost Who Walks and give fans a bold new way to connect with the brand through visually striking gameplay.”

This year an original video game, The Phantom, from Art of Play Interactive, was released. A new comic series from Mad Cave Studios is set to debut this September. 

The slot game marks a key milestone for the brand as it gears up to introduce “fresh fan touchpoints” in celebration of The Phantom’s 90th anniversary next year.

 



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How brands are targeting Gen Z in crucial back-to-school period

The late summer back-to-school sales period has long been a vital one for brands like Old Navy, Amazon and Target hoping to capture the high school and college-age dollar. This year, the National Retail Federation (NRF) calculated that total back-to-school spending — roughly spanning July to the beginning of September — by U.S. consumers will reach […]

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The late summer back-to-school sales period has long been a vital one for brands like Old Navy, Amazon and Target hoping to capture the high school and college-age dollar.

This year, the National Retail Federation (NRF) calculated that total back-to-school spending — roughly spanning July to the beginning of September — by U.S. consumers will reach $128 billion. But with consumer spending confidence doubtful and many advertisers working to drum up sales in spite of their own rising prices, marketers are pressured to make the most out of the late summer period even more than usual.

The impact of tariffs on the U.S. economy looms overhead — 26% of back-to-school shoppers expect to cut back their spending this summer, 49% due to price inflation, per a Samsung Ads survey. And according to Deloitte, back to school spending is flat year-on-year, averaging at $570 per child.

As such, the brands looking to capture their share of back-to-school spending are operating with a paid media playbook including both safe bets and necessary gambles.

For advertisers like Staples and JanSport that means prioritizing short-form video, paid social and creator marketing activity. The latter’s “Always With You” campaign hinged on humorous short-form videos made for TikTok and YouTube, for example.

At clothing subscription service Nuuly, the season is a crucial one. Speaking ahead of the brand’s autumn/winter campaign launch in August, Kim Gallagher, executive director of marketing and customer success, told Digiday that it’s gained traction with Gen Z customers in the last eighteen months, aided by a student discount scheme first launched in 2024. Nuuly, which is owned by Anthropologie and Urban Outfitters parent Urbn, turned its first full year of operating profits this year; it now boasts well over 300,000 subscribers.

“Paid social is the big workhorse channel,” she said. As such, the brand typically prioritizes TikTok and Meta, and began using Snapchat in July to better reach younger consumers.

“We have definitely upped our spend on TikTok, but we’re only doing that via influencer. We don’t find that the Gen Z consumer wants any content to be explicitly advertising from a brand,” she said. Instead, the brand leans on creator marketing and a recently launched “Cluub” ambassador program, which offers subscribers rewards in exchange for user-generated content. “That’s been a huge source of growth for us, and it’s something that we are continuing to invest in,” she said, without providing a precise breakdown of Nuuly’s digital media budget.

Nuuly’s not alone in its focus on creator partnerships; Old Navy and Target have narrowed their attention on influencers too, while backpack brand Miles has used sampling to cut through.

For Mike DaRe, U.S. president of creative and PR agency Smarts, it’s a consequence of that channel’s maturity and its capacity to reach younger consumers. “Especially in back to school we’re seeing a lot more of the creator economy come to life, because there’s a trust that creators have earned on the micro and macro levels with consumers in these categories,” he said.

Gallagher said the brand has also begun to focus spending on streaming and CTV, with Hulu and Peacock riding high on the plan alongside Netflix and Amazon Prime. It’s also recently dipped into Reddit, an increasingly vital hub for fashion-forward web users. “I wouldn’t say we have it all figured out yet, but we’re definitely making some inroads there,” she said.

The back-to-school period is a “Super Bowl” moment for apparel brands, noted American Eagle CMO Craig Bommers, who spoke to Digiday shortly before the brand’s Sydney Sweeney-led campaign launched in July (and before the brand ran into the public, political pushback).

Bommers didn’t reveal the campaign’s budget, but had said the paid media mix behind American Eagle’s campaign prioritized YouTube, Instagram and CTV elements to reach older, college-aged, Gen Z consumers. “Because of our younger customer base, paid social will be a big component,” he said.

The latter included sponsored placements on HBO Max shows featuring Sweeney (like Euphoria) as a means of further linking the brand with the star. While American Eagle’s creator efforts have focused on building up its affiliate influencer network (launched earlier this year), it’s also devoted some paid social spending to BeReal and, like Nuuly, Snapchat. The brand used the platform’s Snap Stories format to serve Sweeney-starring ads to users inside the Stories feature, as well as offering an AR filter themed around the campaign. “The creative we specifically shot for this will feel conversational and disruptive,” he said. “We [think] it will really cut through.”

Though the platform ranks behind Meta or TikTok in most advertisers’ media plans, “Gen Z’s continued usage” of the platform makes it useful to brands like Nuuly, Gallagher noted. And Bommers said it was an important conduit for a brand like American Eagle. “We’ve always punched above our weight there because we share that same consumer base,” he said.

At media agency Tinuiti, Q2 client spending on Snap rose 51% year on year, while spending on Reddit rose 55% in the same period. VP of research Andy Taylor suggested this was a sign of broader diversification of paid social investment by retail brands, during and without the back-to-school season.

“TikTok [and] Instagram [are] certainly the biggest examples of this, but Snapchat, Twitter, threads, YouTube… we regularly see Gen Z over index as using these platforms for product discovery,” Taylor said.

Not every campaign leans so heavily on digital channels. Mid-Day Squares, a snack brand that sells its high protein chocolate bars to college-aged students in Canada and the United States year-round, utilizes a split strategy: an in-person advocacy and speaker program that sees its founders discuss entrepreneurship at universities (armed with copious samples), backed by paid social.

“We don’t focus on the product, we focus on how we build the business, showing consumers the good and the bad of what it looks like to build,” said co-founder Jake Karls. He said the creative in the brand’s paid ads, which are concentrated on Meta and TikTok, follow a similar line.

And not every Gen Z-focused brand is explicitly targeting Gen Z consumers; Deloitte’s survey found that 62% of parents say their children persuade them to spend more during the back-to-school season.

Tucker Matheson, co-founder of performance agency Markacy, pointed out that some advertisers will find direct mail a useful addition to the media mix,  particularly if they’re targeting parents – the people actually making purchases happen for the younger end of the Gen Z cohort.

“For our clients, the game plan has been to get ahead of creative production in May/June and to launch omni-channel campaigns across Meta, YouTube, TikTok and direct mail to build the top of the funnel for the short back-to-school shopping period,” he said.

But where advertisers are targeting young consumers themselves (or those in the broad Gen Z cohort that are old enough to wield a credit card), digital and social channels are the key. 40% of back-to-school shoppers plan to spend more online this year, according to a survey  by Yahoo DSP, while NRF figures suggest online shopping would account for 48% of college shoppers this year.

”We are targeting mothers on Facebook, Instagram and direct mail… and Gen Z more on YouTube and TikTok,” said Matheson.



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Birmingham City Schools graduate first to sign esports scholarship

A recent Birmingham City Schools graduate made history with his talents in video gaming.The Birmingham City Schools hosted a ceremony for recent Huffman High School graduate Robert Miller Thursday.Miller signed an esports scholarship with the University of Montevallo and becomes the first esports scholarship recipient in the school district’s history.Miller was part of Huffman High’s […]

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A recent Birmingham City Schools graduate made history with his talents in video gaming.The Birmingham City Schools hosted a ceremony for recent Huffman High School graduate Robert Miller Thursday.Miller signed an esports scholarship with the University of Montevallo and becomes the first esports scholarship recipient in the school district’s history.Miller was part of Huffman High’s newly formed esports team that competed in gaming on the Nintendo Switch with games like Super Smash Bros. and Mario Kart.”In our very first season of high school esports at Huffman using gaming consoles, we witnessed something truly extraordinary,” said Justin Hackett, Robert’s coach. “He earned a scholarship, an achievement I never imagined possible in our debut season. I am both astonished and immensely proud of Robert and our entire team for making history together.”A moment of joy: News We Love

A recent Birmingham City Schools graduate made history with his talents in video gaming.

The Birmingham City Schools hosted a ceremony for recent Huffman High School graduate Robert Miller Thursday.

Miller signed an esports scholarship with the University of Montevallo and becomes the first esports scholarship recipient in the school district’s history.

Miller was part of Huffman High’s newly formed esports team that competed in gaming on the Nintendo Switch with games like Super Smash Bros. and Mario Kart.

“In our very first season of high school esports at Huffman using gaming consoles, we witnessed something truly extraordinary,” said Justin Hackett, Robert’s coach. “He earned a scholarship, an achievement I never imagined possible in our debut season. I am both astonished and immensely proud of Robert and our entire team for making history together.”

A moment of joy: News We Love



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Plum Senior High School Gets Tech Boost from Daktronics and More

Daktronics was asked by the We’re All Mustangs Here foundation, including Pat McAfee, sports analyst and former professional football player, to design, manufacture and install new LED video displays for Plum Senior High School, McAfee’s alma mater, in the Pittsburgh, Pennsylvania, area. The project was completed this past month and the displays were unveiled over the […]

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Daktronics was asked by the We’re All Mustangs Here foundation, including Pat McAfee, sports analyst and former professional football player, to design, manufacture and install new LED video displays for Plum Senior High School, McAfee’s alma mater, in the Pittsburgh, Pennsylvania, area. The project was completed this past month and the displays were unveiled over the weekend.

The project features an outdoor video display at the football stadium, an indoor video display in the gymnasium, fixed-digit scoreboards at each venue, digital content for the displays, a Daktronics FrameWrx subscription for creating additional content and DakClassroom curriculum for student instruction in operating the displays for live events.

“This project shows that giving back can go further than you imagine,” says Kyle Sydow, Daktronics high schools market manager. “It’s not just about the student-athletes competing. Now there’s a whole new group of students getting a chance to showcase their skills on game day.”

More Than Video Technology

This project is about more than the physical LED display and scoreboard equipment – it’s about the students learning in the classroom and seeing their creations come to life on game day. To deliver this experience, Daktronics is providing a FrameWrx subscription and DakClassroom curriculum.

DakClassroom empowers teachers to provide students with the skills, experience and confidence to succeed in live game-day production during their high school careers and beyond. It is a CTE-aligned curriculum for students to learn technical terminology and to understand Daktronics LED equipment and control systems.

FrameWrx by Daktronics is a content design platform that enables students to leverage and customize professionally-designed templates to fit their school’s brand and elevate the game-day experience.

“This is about more than installing a new display for Plum Senior High School to use, it’s about giving their students the tools to learn and gain real-world experiences in the production space,” adds Sydow. “They can create graphics, play them back on the displays, learn how to operate video cameras and equipment – everything that goes into a game day or broadcast production is at their fingertips!”



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Ball State to host ‘EA SPORTS College Football 26’ Tournament

MUNCIE — Ball State University is hosting its first “EA SPORTS College Football 26” tournament this fall, bringing together students, staff and alumni in a virtual competition that combines college football and gaming. The tournament is a joint effort between Ball State Athletics, the Division of Marketing and Communications and the university’s Esports program. The […]

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MUNCIE — Ball State University is hosting its first “EA SPORTS College Football 26” tournament this fall, bringing together students, staff and alumni in a virtual competition that combines college football and gaming.

The tournament is a joint effort between Ball State Athletics, the Division of Marketing and Communications and the university’s Esports program. The event is a direct response to the massive success of the game’s recent relaunch, which saw over 700 million plays nationwide.

The single-elimination tournament is set to begin Friday, Aug. 29, with matches held on Fridays through Sept. 26. The championship game will be played Saturday, Oct. 4. All competitors will play as the Ball State Cardinals, a nod to school spirit.

Interested players (including the public) can until 11:59 p.m. on Aug. 26.
According to Jeff Mitchell, Ball State’s director of athletics, the event is a “dynamic way to engage the Ball State community” and helps connect students and faculty with alumni and fans.

The tournament will be split into two main categories: on-campus (for residence hall students, athletes, faculty and staff) and off-campus (for commuter students, alumni and fans).

Division winners will be recognized on Ball State’s social media channels. The overall champion will win an exclusive game day experience as a guest of Mitchell at a home football game. This includes on-field access during the first quarter, a $50 gift card to the official athletics retailer and other giveaways.

The tournament is being organized by Ball State Esports Director Dan Marino, who has set up the online infrastructure for the event.

To kick things off, Ball State President Geoffrey S. Mearns and Director of Athletics Jeff Mitchell faced off in the first “Geoff vs. Jeff Bowl.” The Cardinals emerged victorious over the Cardinals in a close match.

More information and sign-up details can be found on the tournament website.





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Quaker Valley School District officials, staff prepare for start of 2025-26 school year

Quaker Valley School District officials and staff are eager to welcome nearly 1,830 students at the start of the 2025-26 school year. Students in kindergarten through ninth grade are expected to report Wednesday, Aug. 20, and all students will be in schools the following day. Staffers are to report Thursday, Aug. 14. “We’re excited to […]

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Quaker Valley School District officials and staff are eager to welcome nearly 1,830 students at the start of the 2025-26 school year.

Students in kindergarten through ninth grade are expected to report Wednesday, Aug. 20, and all students will be in schools the following day.

Staffers are to report Thursday, Aug. 14.

“We’re excited to have everyone come back,” Superintendent Tammy Andreyko said. “We’re coming off of a really special year with Blue Ribbon (recognition), and we’re going to continue that strong feeling as we move forward.”

Digital backpack

The district has gone way from the traditional mailers to parents this year.

Instead, it has launched a digital backpack. They are tailor-made for each school and have information on food services, supply lists, school safety, handbooks, transportation, health services, schedules and more.

A subsection of the backpacks focuses on technology such as instructions and tips for families on how to use devices that students take home with them.

“It’s making things digitally available for families to review,” Andreyko said. “It does save paper. We’ve heard from parents that this is how they would like to engage with our materials that we send home. Rather than sending them back and forth, they can look at everything right online.”

The digital backpacks can be viewed through the district’s website, qvsd.org.

Families that want to use the traditional paper forms can get them at their respective schools.

The district moved report cards online last year.

New student opportunities

Students will have a plethora of new opportunities from new music, art and cooking classes to an esports initiative and a unified robotics team.

The school board in February approved several new courses and curriculum changes, including a new music pathway for students who prefer not to perform, as well as focus on business and entrepreneurship.

Students will be introduced to Future Ready Academies, which will focus on career paths in science and health, innovative arts and communications, human services and business, finance and information technology.

The Family and Consumer Science Department is implementing a revised curriculum for cooking essentials and foods, as well as the creation of three new courses: Kitchen Basics: Foundations of Cooking; Beyond the Basics: Advanced Cooking Concepts; and an Introduction to Design.

A middle school library room is being renovated to house an esports program. The district obtained Nintendo Switches via Quaker Valley Education Foundation grant money.

Brett Slezak, district director of innovation, said it’s a pilot program in sixth through eighth grades.

“We’re pretty excited to get going with it,” Slezak said. “We know that there are students that are wanting to be part of that. I think it really reaches out to students that gravitate toward esports activities, and it gives them an outlet to work with.”

The Grable Foundation is funding a Unified VEX Robotics team. The inclusive program provides opportunities for Life Skills students and those with and without special needs to come together for team programming and competition.

Mental health services

The district is making strides in student mental health.

Jen Shroads, director of student services, said the district partnered with The Bradley Center to have school-based mental health services in grades 6-12 last school year.

Center staffers help children and teens who experience trauma, mental illness and behavioral challenges.

School counselors would coordinate with other professionals to ensure students got the services they needed, Shroads said.

The partnership proved fruitful, and services have been expanded to K-12 this coming school year.

“There wasn’t anything that was a trigger to say we need these services for our elementary students and our youngest learners,” Shroads said. “We wanted to make sure the services were available for all students and all families. It’s just creating a balanced model.”

The district is also putting the finishing touches on its sensory rooms in its elementary and middle school. The rooms were available for students last school year. However, some of the tools and displays in the original designs were not received until this summer.

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“Availability of products and shipping timelines and such are very much out of any of our control,” Shroads said. “We were at the mercy of when those products were available to be shipped.”

Shroads said there is no designated sensory room at the high school, but teachers have some sensory tools in their classrooms and counselors have some in their offices.

Building upgrades

Charlie Gauthier, district director of facilities and administrative services, said upgrades were made to all district schools over the summer.

Work included sidewalk repairs, track paving and roof restoration at Osborne Elementary.

Edgeworth Elementary received HVAC upgrades and sidewalk repairs.

The middle school had repairs to its chiller, boiler and sidewalks as well some asphalt paving, kitchen equipment replacement, gym floor refinishing and an esports room renovation.

The high school went through gym floor refinishing, asphalt sealing, kitchen equipment replacement, tennis court resurfacing and track and turf replacement at Chuck Knox Stadium.

Prototype classroom renovations to two more high school rooms are planned for October. Furniture and how it may impact instruction will be a major focus.

The district had transformed one of its high school classrooms last school year into one that could be used in a proposed new high school in Leet.

The project is still in the permitting phase and has a long way to go before officials can break ground.

Several students at June 2 graduation said they felt more comfortable and liked the new classroom look, including how the desks fit together for group activities.

A facilities assessment by Pittsburgh-based DRAW Collective Architecture continues into the school year. A report is expected to be filed by late winter or early spring.

Meal prices

Meal prices remain largely unchanged. Elementary and secondary meals are $3.35.

Secondary premium meals are now $4.10, which is an increase of 10 cents from last year.

Adult meals are $4.90. Students eligible for reduced-meal pricing get their food for free.

Breakfast is free for all students. A second meal or a-la-cart purchases are $1.75.

Portrait of a Learner

This school year marks phase one of implementing Quaker Valley’s Portrait of a Learner, a new internal method of quantifying student success beyond test scores.

District officials said it’s a framework that outlines the key skills, competencies and attributes a school or district believes students should develop as they learn at Quaker Valley.

“It paints a picture of who we expect our learners to be as people,” said Michelle Dietz, district director of communications.

A lot of this year’s efforts will be on evaluating where the “portraits” exist in the current curriculum, extracurriculars and other district activities and where they might be strengthened.

”We want curious young people going out (into the world) and not just consuming learning, but going out and going beyond what is in a book or what is on an iPad,” Andreyko said.

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