Companies that let customer feedback drive their innovation tend to create products that are more closely aligned with market desires. And within the gaming industry, there’s no shortage of customers willing to provide feedback.
E-Sports
How Lenovo Legion built one of the world’s largest PC gaming brands
Companies that let customer feedback drive their innovation tend to create products that are more closely aligned with market desires. And within the gaming industry, there’s no shortage of customers willing to provide feedback. So, when Lenovo set out to build a PC gaming brand, it made a very firm commitment up front. It would […]

So, when Lenovo set out to build a PC gaming brand, it made a very firm commitment up front. It would invest heavily in innovation — but it would make sure that those investments were driven by what gamers truly want.
The results of that approach have come quickly. In just eight years, Lenovo Legion has become a major player in the PC gaming space, offering an extensive line of desktop computers, laptops, tablets, and handhelds developed for gaming experts and novices alike. “Lenovo ships the largest volume of PCs across the globe, with a dominant share in the gaming space,” says Volker Düring, VP & GM of PC Gaming at Lenovo. In total, the company sent off nearly 17 million PCs in the fourth quarter of 2024, making it the market share leader at 24.5 percent, according to IDC.
“This impressive growth is due to our unrelenting pursuit of delivering the best gaming devices on the planet while focusing on true innovation and differentiation,” Düring says.
Putting customers in the driver’s seat
A dialogue with customers starts two years before a Lenovo Legion device is scheduled to ship, Düring says. The team begins research and development efforts by calling on its user and customer experience groups for feedback. Lenovo gains a more holistic understanding of user behavior, price tolerances, and contributors to overall satisfaction. The data that’s collected during group sessions are put into actionable buckets — the top areas where Lenovo Legion products are winning, for instance, or key areas to direct future research.
Next comes the process of ideating and pressure-testing a wide range of innovative features and performance improvements. The winning features get implemented, and new products ship off to customers. That leads to more feedback. “We conduct exhaustive listening exercises, tracking metrics such as users’ sentiment towards their Legion device, their overall satisfaction with the brand, and how excited people are to tell their friends about Legion,” Düring says. “That last one is my personal favorite to track.”
The data is fed to product teams who iterate and improve devices, addressing new user behaviors, needs, wants, and nice-to-haves. It’s through these customer insights that Lenovo has been able to create and continuously update a range of innovative, gamer-friendly features, such as:
- Lenovo PureSight LED gaming displays: High-resolution panels with gaming-optimized specs like an immersive 16:10 aspect ratio, bezel-less design, and high refresh rates.
- Legion TrueStrike keyboards: Gaming keyboards with soft-landing switches, 100 percent anti-ghosting technology (enabling an accurate response to all keystrokes), and sub-millisecond response times.
- Legion Coldfront cooling technology: Upgraded cooling with a heat-regulating phase-change thermal compound, an expanded intelligent intake, and an upgraded fan and exhaust system.
- Lenovo Spectrum RGB support: Customizable RGB lighting for keyboards and other devices.
- Legion Space: An app that helps gamers seamlessly manage PC and in-game settings, purchase games, leverage AI to quickly edit gameplay clips for social use, and sync performance, RGB, and other settings across all their Legion devices.
The gamer-driven relationship has also helped Lenovo establish itself as a leader in AI. At a time when everyone seems to be selling the same hardware, Lenovo is differentiating by integrating AI into devices at a system level. Legion devices use Lenovo LA AI chips, the first dedicated AI chips on a gaming laptop. They also utilize AI Engine+ hardware and software, which are powered by LA AI chips to use machine learning to tune system performance. The dynamic tuning is based on the user’s scenario, meaning gamers can expect optimum performance at every turn.
Catering to novices and pros alike
Gamers come in all ages, genders, backgrounds, and levels of experience. Lenovo Legion has committed to catering to a diverse range — from the most committed aspiring esports player to the beginner. It has leveraged key partnerships to bring this commitment to bear, including collaborating with AMD for the silicon used in many of the most popular devices in the Lenovo Legion lineup.
On the esports side of the spectrum, the company has the Legion Pro series, which elevates performance for the most competitive gamers with maximum frames per second. The Legion Pro 5 offers high refresh rates, low-latency graphics with NVIDIA Reflex, and AMD processors that have been optimized for speed and endurance. It comes with an AI-powered performance boost, an enhanced cooling solution, a high-refresh OLED gaming display, and hardware that empowers high-speed gaming.
The Legion 5 — also referred to in some regions as the Legion Slim 5 — is built for the gamer who wants a single laptop to handle games and whatever else life throws at them. Powered by AMD processors, it provides AI-assisted performance that’s a step above non-gaming PCs, while offering a cool, quiet, improved performance through next-gen thermal technology. “For…STEM students who moonlight as gamers and need one laptop that can handle both those high-performance STEM apps and games, we have our Legion Series laptops,” Düring says. It’s equipped with an OLED gaming display in a compact, 15.3-inch chassis that fits comfortably into a backpack without compromising on processing power and endurance.
Increasingly, though, gamers don’t want to be confined to their laptop or desktop. According to Lenovo, its partners at Valve and Microsoft have noted that players spend more time gaming on Steam and Xbox Game Pass when they’re on handhelds versus traditional desktops. Lenovo turned to AMD as it actioned that insight, calling on the company’s Ryzen Z-series processors for the ideal mix of power and efficiency to bring Lenovo Legion’s series of handhelds to life.
Hence: the Legion Go, Lenovo’s entry to that growing market, offering AAA gaming from anywhere. The Legion Go has been integral in handhelds making the transition from niche to truly mainstream, capable of bridging the divide between casual and competitive play on the go. And Lenovo is jostling for position as the market grows.
Handhelds and the future of gaming
Lenovo’s belief in the future of handhelds stems from the increased accessibility they offer. Because they’re still in relative infancy, the technology represents “perhaps the most exciting area of growth and innovation,” Düring says.
“If you are a gamer, you know what it is like to purchase a game or two on a Steam sale, only for it to collect dust in your library because your life is quite dynamic,” he says. “Handhelds provide a solution to hectic lifestyles by letting you attack those games from the couch, plane, train — anywhere you have a place to get comfortable and get a game going.”
Of course, handhelds aren’t just about reaching new, time-strapped audiences. They’re also about providing more options for the most passionate gamers, which is why Lenovo is innovating to create a more seamless and consistent experience from desktop to handheld.

Design by Marissa Dickson
Legion Go’s first-person shooter mode, empowered by detachable Legion TrueStrike controllers, enables competitive gaming even on games that haven’t been optimized for handhelds — users simply pop off and dock one of the detachable controllers for use as a vertical mouse. That’s further proof of Lenovo’s commitment to letting customers pick their own path: While some will want to quickly load a game, play, pause, and come back later, others want the flexibility of Windows in a portable format. “It is our job to explore both and deliver compelling offerings for customers to pick their own path,” Düring says. Gaming, foundationally, will always be about having fun, he says. Lenovo’s role is simply to understand how people will have fun in the future and cater its products accordingly.
Above all, Düring’s number one message to customers is this: Lenovo Legion isn’t one-dimensional. It has broken through as a dominant player in the PC gaming space, but it’s more than its core hardware. Rather, it’s focused on bringing gaming innovation to market across its entire portfolio, from laptops to desktops, handhelds, tablets, accessories, monitors, services, and software. “Legion is not just a PC brand,” Düring says, “we are a gaming brand focused on delivering the best gaming experiences to gamers.”
Learn more about how Lenovo is changing the game with smarter technology.
E-Sports
06/16/25: Cynopsis Media Tech Update
Monday June 16, 2025 Entertainment studio Cineverse’s newly formed Cineverse Technology Group has officially launched CineSearch for Business, and AI-powered content search and discovery tool that is now available for commercial licensing to OEMs and streaming platforms. CineSearch was developed using Google Cloud’s Vertex AI platform and Gemini 2.0 Pro model. Havas Media Network announced […]

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Monday June 16, 2025 |
Entertainment studio Cineverse’s newly formed Cineverse Technology Group has officially launched CineSearch for Business, and AI-powered content search and discovery tool that is now available for commercial licensing to OEMs and streaming platforms. CineSearch was developed using Google Cloud’s Vertex AI platform and Gemini 2.0 Pro model. |
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Cynopsis Media Impact Awards
Spotlighting Tech with Purpose From AI-driven accessibility tools to data platforms advancing public understanding, the Media Impact Awards recognize how technology can amplify change. If your tech is doing more than performing, if it’s making a difference, this is your moment. FIND OUT MORE |
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MiQ and dentsu have formed a strategic partnership that positions MiQ as dentsu’s official Intelligence Partner. Dentsu will integrate MiQ Sigma, the company’s unified AI-powered programmatic advertising technology, to enhance planning and Next Gen performance. “Algorithms now shape how billions of people discover content, products, and brands – becoming the new gatekeepers of attention and influence more than ever before,” said Clive Record, Global President, Partnerships and Solutions, dentsu. “The Algorithmic Era signifies a fundamental change in the consumer journey, moving away from the traditional funnel towards individualized, non-linear paths. This shift requires a new set of Next Gen tools for brands to effectively navigate the evolving landscape – and MiQ is helping dentsu solve this.” |
![]() · Understanding in-game formats from rewarded ads to dynamic product placements · Matching ad types with campaign goals and gamer behaviors · Ensuring brand safety while avoiding interruptive placements · Embracing emerging tech like VR, programmatic delivery, and AI integrations Speaking of, Samsung Ads has expanded its interactive advertising GameBreaks offering with four new titles joining its portfolio of branded CTV game experiences. Each game format is aimed at offering advertisers seamless brand integration, contextual relevance, and measurable performance at scale. “This expansion is about redefining what advertising can be,” said Michael Scott, Vice President, Head of Ad Sales & Operations, Samsung Ads. “With GameBreaks, Samsung Ads is pioneering a new model at the intersection of CTV, interactivity, and brand storytelling.” LG Ad Solutions announced a partnership with AI platform Akkio to modernize ACR data access for advertisers. The collaboration transforms analysis of LG’s 1.45 terabytes of automatic content recognition data from a days-long process into minutes through natural language queries. Despite being one of TV’s most valuable datasets, tracking actual viewer behavior moment-by-moment, ACR’s complexity has historically made quick interpretation difficult. “Akkio allows our customers to ask questions of the data in natural, intuitive ways and get immediate answers…It’s how we modernize access to one of the richest behavioral datasets in the media,” said Julian Zilberbrand, Global Head of Data Solutions at LG Ad Solutions. LoopMe announced the launch of its Custom Audience partnership with Acxiom, the connected data and technology foundation for brands and ad agencies under the Interpublic Group of Companies. The partnership brings together LoopMe’s survey-based Audience & Measurement Platform with Acxiom’s marketing technology, identity and consumer data. The combination of LoopMe’s custom, mobile ad-delivered surveys and first party DMP with Acxiom’s data and identity solutions is aimed at allowing any agency or brand to easily produce custom segments that reach the right “high intent” audiences for export to, and use on, preferred DSPs. Uber Advertising is launching an in-house Creative Studio, focused on crafting storytelling and immersive brand experiences across the Uber and Uber Eats platforms. The goal: partnering with brands to create original, culture-first moments that are seamlessly integrated into the Uber experience, both digital and through on the ground activations. Guideline, focused on media planning technology and advertising data, announced an upgrade to its Guideline Planning Suite that includes a set of data features designed to eliminate planning inefficiencies, unify systems, elevate workflow collaboration, and improve campaign reporting. “Many leading agencies and advertisers already rely on Guideline’s Planning tools, moving beyond disconnected systems and spreadsheets to power their media spend – but this technology improvement significantly raises the bar on what’s possible when it comes to data in action across the entire campaign lifecycle,” said Vince Mifsud, CEO of Guideline. AI platform Springboard and a collective of global advertising and marketing associations, creative leaders, and AI experts announced an initiative to establish the first comprehensive Creativity Benchmark designed to evaluate the creative instincts of large language models in the context of advertising and creativity. “Existing AI benchmarks test logic, accuracy, and comprehension,” said Pip Bingemann, CEO/Cofounder at Springboards. “But advertising isn’t about right answers, it’s about originality, insight, and impact. This will be the first benchmark designed around the real creative instincts we value in agencies and brands so that people in creative industries can understand what models are good for the work they do.” TripleLift announced the launch of programmatic Pause Ads in partnership with DirecTV Advertising. “We’re witnessing the emergence of advertising moments that didn’t exist five years ago,” said Dave Helmreich, CEO at TripleLift. “Pause ads exemplify our mission to transform standard placements into meaningful brand experiences.” TV outcomes company EDO announced the integration of its Convergent TV measurement with The Trade Desk. Ehe partnership marks the first time advertisers on The Trade Desk platform can access EDO’s data across all brand categories. “Marketers are under increasing pressure to prove the value of their CTV investments — and they demand predictive outcomes to do so,” said Kevin Krim, CEO of EDO. “This partnership with The Trade Desk is a major step forward for our industry, bringing investment-grade outcome measurement directly into the platforms where decisions are made. This is about programmatic enablement for a streaming-first world — immediate, interoperable, and built for action.” Advertising automation platform Basis Technologies announced a suite of new capabilities for omnichannel reporting, data visualization, paid search activation, and task management. Basis’ reporting and insights hub automatically unifies campaign data from more than a dozen sources and channels to power analysis and reporting of performance. “Advertising has grown increasingly fragmented, involving a multitude of teams using disconnected software to support different aspects and channels,” said Tyler Kelly, President, Basis Technologies. “Campaign reporting is uniquely challenging when data is scattered across ad buying platforms. As company leaders evaluate business costs, marketers need insightful data to justify advertising spend and staff. Basis is empowering advertising professionals with a clear lens into what is working – enabling them to translate complex, disparate data into performance narratives while helping teams make smarter decisions faster.” InMobi Advertising, provider of mobile-first programmatic solutions, unveiled InMobi Buyer Hub. The self-service platform gives buyers direct access to build, plan, discover, optimize, and purchase programmatic deals. “The InMobi Buyer Hub’s focus on sell-side curation removes the need for a broad, unfocused approach to audience development. It allows us to pre-package high-quality, contextually relevant inventory, enriched with data, into curated deals that buyers can target more efficiently,” says Kunal Nagpal, Chief Business Officer at InMobi Advertising. “Reducing noise in the bidstream and increasing signal quality helps improve win rates and ensures a greater share of media spend reaches performant, working media.” Display prospecting ad costs dropped 27% year-over-year in Q1, according to AdRoll’s Q2 State of Digital Advertising Report, highlighting a broader shift away from upper-funnel campaigns as economic uncertainty grows. In contrast, the retargeting cost per mille fell just 8%, signaling that brands are doubling down on high-intent audiences and prioritizing performance-driven strategies. “As brands tighten budgets, lower-funnel campaigns remain a lifeline for performance,” said Courtney Herb, Senior Director of Brand Marketing and Public Relations at AdRoll. “While retargeting offers immediate return on investment, marketers shouldn’t ignore the long game. Capitalizing on lower CPMs to maintain brand visibility now will pay off when consumers return to spending.” The IAB unveiled a new system-agnostic API framework that standardizes invoice data exchange between buyers and sellers. Some key highlights include: “This initiative reflects the kind of partnership IAB fosters – bringing stakeholders together to solve practical, systemic issues,” said Alexander Tsai, SVP of Prisma Product Management, Mediaocean. “By aligning around a standardized API framework for invoice automation, we’re helping ensure that digital advertising keeps pace with the broader media landscape.” |
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Cynopsis Top Women in Media
Celebrating innovators across media & tech
VIEW 2025 CATEGORIES |
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Consumers are increasingly open to shopping directly from their TV screens, according to a study released by Roku and dentsu. And viewers are more likely to act when they feel they’re getting something meaningful in return, like exclusive offers, time savings, or personalized recommendations. Key insights from the research show that: · Nearly three-quarters (72%) of consumers say they pay more attention to ads that reflect their personal interests and purchase habits. · 71% of consumers are more attentive to ads for brands or products they’ve previously purchased. · Nearly half of streamers also report they would pay attention to ads that allow them to purchase items featured in movies, shows, or live events, particularly when the shopping experience feels like a natural extension of the content, and especially in categories like apparel and electronics. · Personalized ads based on shopping behavior and past purchases are perceived as valuable by over two-thirds of respondents. However, there’s a noticeable gap between perceived value and actual attention: while 83% say relevant ads are valuable, only 34% report paying attention to them. · Ads that help users discover content or enable seamless shopping experiences capture the attention of over half of all viewers, as do ads that help users discover content or provided seamless shopping experiences. |
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Comscore, Adelaide and PubMatic have teamed up to expand access to attention-optimized, high-quality curated deals. Comscore-Certified Deal IDs now include Adelaide’s attention-based metric across PubMatic’s premium supply including CTV, enabling advertisers to target top-tier inventory, maximize engagement and drive real business outcomes.
Integral Ad Science unveiled a partnership with Lyft, so advertisers to validate the quality of their Lyft Media buys with IAS’s Viewability, Invalid Traffic and Brand Safety Measurement. With IAS’s Media Quality measurement, advertisers can verify that their media buys reach real users in brand-safe environments across an addressable market of trips. |
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Horizon Media has rebranded its commerce agency Night Market as Horizon Commerce. At the core off the offering is Horizon Commerce’s proprietary retail media platform, NEON, which tackles pain points in retail and commerce media like fragmented reporting, inconsistent measurement, limited data transparency, and gaps between media spend and sales outcomes. “Commerce today is always-on, omnipresent, and deeply personal,” said Bob Lord, President of Horizon Media Holdings. “Consumers now expect to shop anytime, anywhere – on any device, in any format. Horizon Commerce is built for this compressed, connected reality, giving brands the tools to close the gap between intention and transaction.” |
![]() LiveRamp is partnering with Walgreens’ retail media division, Walgreens Advertising Group, to power WAG’s clean room solution. The partnership enables WAG to increase access to its first-party data at speed, scale audience insights, and offer more transparency and control to advertisers. “We’re committed to empowering our partners with a transparent, self-service approach that allows them to leverage data on their own terms – with privacy in mind,” said Abishake Subramanian, Group Vice President of Customer Marketing and Media Monetization at Walgreens. “Our focus is on investing in leading technologies that enhance data portability, audience scalability, and campaign measurability – while executing responsibly to create more meaningful experiences for Walgreens shoppers.” Criteo, a platform connecting the commerce ecosystem, is partnering with dentsu to create more effective commerce and performance media campaigns for dentsu’s clients. Dentsu’s portfolio of brands and retailers will be armed with the AI-enhanced audiences, buying tools, consultancy services and measurement capabilities to drive superior commerce outcomes. Criteo’s retailer and publisher partners will also gain access to additional spending from brands that want to reach consumers on their owned and operated properties. “We want our clients to grow in the Algorithmic Era, and the integration of Criteo’s commerce SKU signals and product intelligence will help power our range of Next Gen media solutions,” said Clive Record, President Partnerships and Solutions of dentsu. “This is a transformational partnership which will provide new levels of intelligence and allow us to design for differentiation.” MiQ and dentsu have also formed a strategic partnership, one that that positions MiQ as dentsu’s official Intelligence Partner. Dentsu will integrate MiQ Sigma, the company’s unified AI-powered programmatic advertising technology, to enhance planning and Next Gen performance. |
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E-Sports
Students Learn Power of Teamwork at Game On: Esports Camp
Photo provided. (Ripley County, Ind.) – Genesis: Pathways to Success continued onward with its A Summer of STREAM (Science, Technology, Reading, Engineering, Art, and Mathematics) initiative with Game ON: Esports Camp. Twenty students from middle schools across Southeastern Indiana learned the fundamentals of the video game Fortnite and the complex controls of keyboard and controller […]

Photo provided.
(Ripley County, Ind.) – Genesis: Pathways to Success continued onward with its A Summer of STREAM (Science, Technology, Reading, Engineering, Art, and Mathematics) initiative with Game ON: Esports Camp. Twenty students from middle schools across Southeastern Indiana learned the fundamentals of the video game Fortnite and the complex controls of keyboard and controller inputs, while engaging in their teamwork and strategy skills.
Upon entering camp, those in attendance were organized into four teams: the Purple Rage Quitters, the Blue Smurf Cats, the Green Goblins, and the Red M&M’s. Each day kicked off with stretches, creating a healthy environment, and understanding how to maintain healthy habits. Following stretches, students entered the Ballistic World map and had free-range to learn and warm up. They then split into their teams and began practice matches against opposing teams.
In Fortnite, Ballistic World map consists of 5 on 5 and requires strong, effective communication and a coordinated team effort. Students were able to experience teamwork and strategize by using hand signals and code words to communicate. To strengthen their skill set, they practiced their aiming and reaction skills using various in-game tools during practice matches. Along with gaming skills, students learned valuable life skills like teamwork, strategy, communication, and critical thinking. They participated in human chess, cup stacking, and a blindfolded obstacle course to improve their communication and incorporate STEM skills.
“My favorite part of camp was getting to play Fortnite with other campers. I enjoyed playing all the skills building games, but human chess was my favorite. One thing I improved on was how to use a sniper and my aiming skills,” said incoming 8th grade homeschooler Miles Thomas.
Students also discovered the power of confidence as they immersed themselves in a supportive and inclusive environment. Surrounded by peers who shared their interest in gaming, they felt safe to grow both personally and as teammates. The camaraderie built during camp extended beyond the program, with many students continuing to play and connect through online multiplayer games after hours.
“I think this is a great opportunity for students to learn valuable skills that will translate to everyday life. The activities this week taught the students skills like communication, critical thinking, and working as a team. It is a joy to be in an environment that promotes growth in hobbies and life skills,” said Robert Green, South Ripley Esports Coach and volunteer.
Genesis: Pathways to Success would like to thank the Milan Community School Corporation for allowing us to host camp at their facilities and for their continued efforts in creating new, exciting ways for kids to learn. We would also like to thank our volunteers Darren Engleking, Bryce Blackburn, Spencer Klump, and
Robert Green for dedicating their time and ensuring a safe, welcoming environment where students can learn and grow in their technology and teamwork skills. If you would like to learn additional information about this summer camp, please visit www.genesisp2s.org. If you have questions regarding A Summer of STREAM, please contact the Genesis: Pathways to Success Office by emailing info@genesisp2s.org, calling 812-933-1098, or visiting 13 E. George Street, Suite B, Batesville, IN 47006.
E-Sports
For Marshalltown, Esports is Booming Business – SportsTravel
Marshalltown, Iowa, located within 60 miles of Ames, Des Moines and Cedar Rapids, is the type of destination that is big enough to do things but small enough at 30,000 people to be able to collaborate on anything. That’s the moniker that Dylan Does, tourism director of Marshalltown Area Chamber of Commerce, likes to use. […]

Marshalltown, Iowa, located within 60 miles of Ames, Des Moines and Cedar Rapids, is the type of destination that is big enough to do things but small enough at 30,000 people to be able to collaborate on anything.
That’s the moniker that Dylan Does, tourism director of Marshalltown Area Chamber of Commerce, likes to use. And in Marshalltown, one of the things that organizations have collaborated on is a growing place within the state’s esports ecosystem.
Marshalltown is in the second year of a partnership with the Iowa High School eSports Association (IAHSEA) where it hosts the organization’s state championships. It has three titles to award in the fall, three in the winter and two in the spring, with up to 40 different school districts coming to the city.
“For us, it is one, finding that unique piece for us as a community,” Does said. “How do we operate in that esports space?”
Marshalltown creates an esports space at the Orpheum Theater with two arenas, 40 computers, seating for 300 spectators and four shoutcasting booths. The destination is also able to host state esports events through a partnership with Marshalltown Community College, which Does refers to as “the Duke of junior college esports” with several national titles and an esports management degree option.
“MCC hosts the largest weekly Smash Brothers tournament in the state of Iowa,” Does said. “So it’s this full community collaborative model while giving real-life opportunities for the college students and a really wonderful environment for students to chase their dreams.”
Marshalltown Community College also is the official event operations partner for the IAHSEA events in town.
“The Esports Program Management students get some of the best, real-world applications of their learning while preparing for and executing the state showdown events,” said Nate Rodemeyer, MCC esports management professor and esports coach. “Every single time we assist in hosting these championships, my staff and students receive an outpouring of praise and enthusiasm for our part in bringing these moments to life and making them memories that will last forever.”
Marshalltown, both the city and the community college, have worked during the state high school partnership to elevate the event from more than a one-day show to give the MCC students a hands-on experience in producing large scale events. Does said the eventalso gives MCC the chance to get its name out more to where it draws students from all around Iowa.
“Collaborating with both Marshalltown Community College and the IAHSEA has been a truly rewarding experience,” said Jake Rennells, solutions architect for Mechdyne. “Our shared commitment to advancing esports has created something special here. Watching Marshalltown evolve into a hub for state and local esports has been incredible not just for the students competing, but for the entire community that rallies behind them.”
Having that community cooperation is part of Does’ main goal but also speaks to the idea of having a spot for everyone in the esports market.
“The reason we believe in esports is one, there is a place for every student,” Does said. “You can be a player; you can be in the production side. It’s one of the most inclusive pieces that you’ll find.”
E-Sports
Ill. educators share how to start an esports team
Esports can offer students opportunities to build teamwork as well as skills for future careers. Recent research has also shown that esports can provide safe spaces for students and encourage positive development. SmartBrief Education spoke with Jennifer Reidl, science teacher, and Heather McCarthy, media specialist, from Oak Lawn Hometown Middle School in Oak Lawn, Ill., […]

Esports can offer students opportunities to build teamwork as well as skills for future careers. Recent research has also shown that esports can provide safe spaces for students and encourage positive development.
SmartBrief Education spoke with Jennifer Reidl, science teacher, and Heather McCarthy, media specialist, from Oak Lawn Hometown Middle School in Oak Lawn, Ill., about the beginnings of their esports team. The esports team at Oak Lawn is a member of NASEF, the Network of Academic and Scholastic Esports Federations.
This interview has been lightly edited for brevity and clarity.
How did your esports team start?
Reidl: In 2018, a coworker suggested that I start a video game club because I had a lot of old video game equipment. Then, three years ago our school became interested in starting an esports team. Heather suggested that I be a part of it, given I had a high interest in video games. We started interviewing coaches from other nearby programs for tips in getting started. After we hosted tryouts and put our team together, we had trouble finding teams to compete against. We allowed our team to compete against each other. We decided to take them to nearby high schools and universities to gain experience and see the potential that their esports path could take them. The second year, we were able to visit local high schools for friendly competitions. In our third year, we were able to compete in two seasons. We competed online with PlayVS as well as the Electronic Gaming Federation. We also lead other schools in our conference to develop an in-person league and our first competitive season.
What skills do your sports players learn?
Reidl: Our players have learned a lot about team work, leadership and sportsmanship. When they practice, they help each other strategize and improve. They see opportunities to help lead each other to be successful. I love to see their sportsmanship. I think it’s most impressive to see how kind they are to others when they compete. Win or lose, we see them shaking hands and complimenting their opponents. There is so much joy in their faces when competing, and that is the most rewarding part of this experience.
McCarthy: Our esports players have developed strong communication and collaboration skills that extend beyond the game. They learn how to listen to each other, share ideas and work together toward a common goal. It’s been incredible to watch their confidence grow as they contribute to the team and support one another. Alongside their teamwork, they consistently show respect and good sportsmanship. Whether they win or lose, they treat their opponents with kindness and encouragement. Watching them build these skills while having fun and lifting each other up has been one of the most rewarding parts of this experience.
What do you want parents to know about esports?
Reidl: We are learning many beneficial life skills through gaming: teamwork, collaboration, winning, losing, communication skills, strategy, problem solving, commitment, responsibility and overcoming adversity. There are many benefits allowing students that don’t necessarily have athletic ability to be able to participate and be part of team. I want parents to look beyond the negative stigma often associated with video games. Being part of an esports team is just like being part of any traditional sports team because it builds teamwork, discipline and strategy. The difference is, instead of using physical strength, we rely on our hands, reflexes and minds.
McCarthy: I want parents to know that esports is so much more than just playing video games. It’s a powerful way for students to develop future-ready skills that can support them in STEM fields, college opportunities and even career pathways. Through structured gameplay and team involvement, students practice communication, critical thinking and digital literacy, which are all skills that are essential in today’s tech-driven world. Esports opens the door for scholarships, networking and careers in areas like game design, coding, broadcasting, and marketing. Most importantly, our program is rooted in the positive values of respect, teamwork and perseverance, which prepare students to succeed both in and out of the game.
What do you think the future is for careers in esports or gaming?
Reidl: I think the future for careers in esports or gaming has many possibilities. It is a billion dollar industry. There’s potential for not only gamers, but game design, marketing, coaching, broadcasting, media and more.
McCarthy: The future of careers in esports and gaming is incredibly promising, especially as technology continues to evolve and blend with entertainment, education and innovation. What excites me most is how this field is pushing the boundaries of what careers can look like. There are opportunities not only in gameplay but in fields like virtual reality development, cybersecurity, data analytics and event production. As more schools and colleges build esports programs, students are gaining early exposure to these industries in meaningful ways. We’re seeing a shift where gaming is no longer just a hobby, but a launchpad for creativity, entrepreneurship and tech-driven careers that didn’t even exist a decade ago.
What surprised you most about esports?
Reidl: I think what surprised me most about esports is how similar my experience as an athlete was. I see the competitive drive in my students, and I can relate to that. Their dedication to improve on their skills, and the joy they get from competing, is something I felt on the basketball court and the softball field. Video games to me, was a hobby, but I wish I had had the opportunity to compete in gaming. I think that would have been a lot of fun.
McCarthy: What surprised me most about esports was how quickly I saw its educational value, even though I didn’t know much about it when we first started. As a media specialist, I’m always looking for ways to connect students with technology and literacy in meaningful ways, but I hadn’t realized how naturally esports fits into that. I was amazed at the level of collaboration, strategic thinking and communication involved. Watching students take ownership, support one another and grow as confident digital leaders completely shifted how I view gaming. It’s now one of the most engaging and rewarding parts of my role.
Opinions expressed by SmartBrief contributors are their own.
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E-Sports
How Playtika tackles its evolving IP partnerships
Stay Informed Get Industry News In Your Inbox… Sign Up Today Branded content in the mobile games industry has become an increasingly popular strategy, one that, when executed well, can yield benefits for both parties. One title partnering with external IPs is Playtika’s Solitaire Grand Harvest, which aims to utilise these licences not only to […]

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Branded content in the mobile games industry has become an increasingly popular strategy, one that, when executed well, can yield benefits for both parties.
One title partnering with external IPs is Playtika’s Solitaire Grand Harvest, which aims to utilise these licences not only to drive user acquisition, but enhance audience engagement.
With the release of The Smurfs movie in 2025, the developer saw an opportunity to expand its IP strategy. Rather than a one-time campaign, the collaboration has become a deeper part of the game.
“Partnering with other IPs who have their own dedicated fan bases keeps Solitaire Grand Harvest and all of Playtika’s games at the forefront of gaming innovation.”
Roi Glazer
“Solitaire is a timeless and classic game, but we are constantly looking for new ways to keep our players engaged and excited while reaching them in new ways,” says Solitaire Grand Harvest GM Roi Glazer.
“Partnering with other IPs who have their own dedicated fan bases keeps Solitaire Grand Harvest and all of Playtika’s games at the forefront of gaming innovation.”
IP partnerships that fit
Mobile games, in particular, have proven a popular choice for IP collaborations, whether with other games, movies or series. Part of the appeal is that many mobile games are free-to-play and support long-term live ops, making them a natural fit.
In today’s market, players expect more from the partnerships and collaborations introduced into the games they play. These additions need to feel natural and provide enough content to keep players engaged rather than feeling like noise. For Playtika, this means treating each IP as its own character.
“Players now expect branded content to feel like a shameless extension of the game world, not just a skin or a logo slapped on,” says Glazer. “The robust integrations must be meaningful, interactive and rewarding.”
The Smurfs partnership features character-driven missions, themed locations, and exclusive rewards that align with the building progression seen in Solitaire Grand Harvest.
Regarding the IP selection process, Playtika looks not just at a brand’s data but also at its emotional appeal and how that property may be able to connect with players to spark recognition and nostalgia.
Glazer expands on choosing an IP for the game and explains that any partner must align with the gameplay DNA. He states that the team thinks of it like a puzzle and that the IP has to align with the spirit of Solitaire Grand Harvest, suiting its themes of being “relaxing, uplifting, and rich with discovery”.
The Smurfs IP explores themes around community and exploration, something Glazer says is a natural fit for the game.
“We look at IPs with emotional staying power. Listening to how brands resonate with our players is essential.”
Roi Glazer
“It starts with resonance,” he states. “We look at IPs with emotional staying power. Listening to how brands resonate with our players is essential, and they’ve repeatedly been all in on what we’ve brought to the game.”
Glazer points to previous collaborations with the likes of celebrity Sarah Jessica Parker, which has consistently driven the “right type of results” out of a partnership for the studio.
Celebrity partnerships are another collaboration that has become a massive trend in the mobile games industry, with some of the biggest names in Hollywood engaging with mobile advertising campaigns.
Long-term vision
A successful IP partnership can be seen through increased user acquisition, longer play sessions, and an overall sense of excitement within the community.
Glazer shares that Playtika’s collaborations have “historically rallied the fan base of our partner as well as our own audience” and claims that the results have “consistently been a great success”.
Bringing globally recognised brands, such as the Smurfs, into a live game means managing expectations from both the IP holder’s side and the studio’s.
“Working with major IP holders like the Smurfs means collaborating with brands with decades of legacy and a passionate fanbase. So the bar is high, and rightly so,” he says. Glazer goes on to explain that the challenge lies in striking the balance between staying true to the essence of the IP and giving it room to shine.
What’s next
Glazer believes that we are entering a new phase in IP partnerships, one where brands don’t just appear in games but are fully immersed in them.
“The next wave of IP partnerships will be more narrative-driven, longer lasting and interactive.”
Roi Glazer
“We’re moving from moment-based marketing to world-building,” he says.
“The next wave of IP partnerships will be more narrative-driven, longer lasting and interactive. Games are becoming the new stage for storytelling, and brands want in. Not as cameos, but as part of the world players live in.”
Solitaire Grand Harvest is a leader for IAP revenue in the highly competitive Solitaire genre, while Disney Solitaire from the recently acquired SuperPlay is off to a strong start.
Playtika’s Wooga studio had also recently been developing a Solitaire title in Claire’s Chronicles, but was ultimately cancelled. The decision led to approximately 50 layoffs, followed by another round of company redundancies largely impacting the Best Fiends and Redecor teams.
While Glazer doesn’t reveal what’s next to come for Solitaire Grand Harvest, he does share the title won’t be slowing down its experimentation anytime soon.
“Solitaire Grand Harvest is always thinking about the next best thing, from new game innovations to partnerships,” he says.
E-Sports
Ativion® and NASEF Partner to Expand Safe, Accessible Esports in K–12 Schools
Ativion’s collaboration with NASEF will make it easier for schools to join esports leagues and access games using school networks and devices. NEW YORK, June 16, 2025–(BUSINESS WIRE)–Ativion® and the Network of Academic and Scholastic Esports Federations (NASEF) have signed a partnership agreement to explore programs that will promote esports while making it easier for […]

Ativion’s collaboration with NASEF will make it easier for schools to join esports leagues and access games using school networks and devices.
NEW YORK, June 16, 2025–(BUSINESS WIRE)–Ativion® and the Network of Academic and Scholastic Esports Federations (NASEF) have signed a partnership agreement to explore programs that will promote esports while making it easier for K-12 schools to safely access games and online resources. Through this collaboration, Ativion will work closely with NASEF’s experts on several technical initiatives for StudentKeeper, powered by ContentKeeper, an all-in-one platform for content filtering, classroom management, and digital safety. The partnership aims to give schools easier, safer access to the games and communities that are important to academic esports leagues and clubs. Ativion and NASEF will also participate in joint scholastic esports promotion and training programs.
NASEF is the leading global scholastic esports organization. NASEF supports leaders and youth to build career and professional skills through a unique blend of play and learning. Its frameworks for developing scholastic esports classes, clubs, and teams are used by tens of thousands of educators seeking to leverage the draw of gameplay for student impact.
“We are pleased to join with NASEF to make it easier and safer for schools and leagues to offer scholastic esports programs,” said Tobias Hartmann, CEO of Ativion. “Scholastic esports is an all-inclusive sports program available to every student, and it offers many benefits, academically and socially. We look forward to working closely with NASEF to make StudentKeeper a conduit for schools to grow their scholastic esports programs.”
“School leaders and educators are eager to adopt scholastic esports because of its proven positive impacts on student attendance, grades, test scores, and morale. Of course, it is important that they can access key gaming and information sites without compromising the security of the network. NASEF and Ativion are working together to make that safe access a simpler process,” said Claire LaBeaux, Chief Advancement Officer for NASEF.
StudentKeeper – which is built on Ativion’s award winning ContentKeeper filtering and real-time reporting platform – was released this year as a single platform for schools and school districts. StudentKeeper gives school administrators confidence that their hardware and network can manage threats to data, privacy, and the well-being of their students.
About Ativion
Ativion, formerly Impero Solutions, is a global leader in EdTech, Cybersecurity, and Remote Access solutions. Founded on the belief that all children deserve access to a safe digital environment that promotes positive learning, Ativion is dedicated to helping drive learning engagement worldwide. Our flagship product, StudentKeeper, Powered by ContentKeeper, creates a secure and flexible digital learning environment, fostering a love of learning in every child.
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