
Deadmau5 is breaking his silence on selling his music catalog to Create Music Group for $55 million.
The producer, born Joel Zimmerman, said in his June 2 cover story for Billboard Canada, three months after the deal was closed:
“I’m not so attached to [my catalogue] that I think it would’ve been some huge asset 20 or 30 years down the line.”
Billboard has reported that his catalogue includes over 4,000 songs, including classics like Ghosts ‘n’ Stuff, The Veldt, and Strobe. In addition to this, the deal also covered the catalog of mau5trap, which was founded by deadmau5’s label in 2007. It is known for having released music by several artists, including Rezz, Lamorn, Spencer Brown, Tinlicker, Rinzen, and Kx5.
deadmau5’s deal to sell his catalog explored:
Speaking with Billboard Canada, deadmau5 went on,
“I mean, I’m sure they’ll make all their money back and more. But for me, it was just time to reel everything back in, throw some money back into production for the next couple of years and then start over. So, nothing changes. I’m still writing new music and doing everything I do.”
Variety has reported that the electronic music artist’s catalog was sold for over $55 million, and as part of their new partnership, CMG will implement a “robust multi-platform strategy,” the announcement stated at the time.
This includes remastering and re-releasing prolific pieces in the catalog, dropping exclusive content, and “leveraging innovative marketing tactics to introduce the mau5trap legacy to new generations of fans.”
Variety has reported that the collaboration was also expected to delve into new licensing opportunities, brand partnerships, and focusing more attention on growing media forms like gaming, VR and live streaming to bring in additional sources of revenue.
deadmau5’s career in music spans two decades, and he has since become one of electronic music’s most prolific artists. He founded his record label, mau5trap, to rally for artist rights and ownership.
Jonathan Strauss, co-founder and CEO of Create Music Group, said as the deal was announced:
“When deadmau5 put on that helmet, he didn’t just create a brand—he sparked a movement. His vision redefined electronic music, pushing boundaries and reshaping the industry. From the earliest days of Create Music Group, [co-founder and COO] Alexandre Williams and I had the privilege of working alongside Joel and his business partner Dean Wilson, witnessing firsthand the evolution of an icon.”
He added,
“Now, as the stewards of deadmau5 and mau5trap’s legendary catalog, we inherit a legacy that changed music forever. Joel’s influence reaches far beyond sound—his mastery bridges music, gaming, and technology, inspiring a new generation to think bigger. This is more than an acquisition; it’s a responsibility.”
Zimmerman chimed in:
“I have worked closely with Jonathan, Alex, and Create for nearly two decades now, building my own career as well as the artists on mau5trap. We didn’t need to look far when we were considering a partner to help get it all to the next level. With Create, I feel the music is going to reach more.”
Wilson, deadmau5’s longtime manager, also chimed in at the time:
“Over the last 20 years, fueled by Joel’s creative and entrepreneurial ambitions, we have built one of the strongest brand names in electronic music. To have partnered with Create, who have worked so closely with us over the years on our journey, ensures that the next two decades will be every bit as exciting for Joel and everyone on the mau5trap team as we work to expand our legacy even further.”
Variety has reported that at the time, Paul Hastings LLP served as the legal counsel for CMG, while LaPolt Law P.C. worked with deadmau5 and mau5trap.
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Baazi Games, a major operator in India’s real-money skill gaming segment, has appointed Vaibhav Bhandari as its new Chief Human Resources Officer (CHRO). The appointment is part of a wider push by the company to strengthen its leadership team and align human resources strategy with its expansion plans. Bhandari will oversee HR operations across Baazi […] Published on Baazi Games, a major operator in India’s real-money skill gaming segment, has appointed Vaibhav Bhandari as its new Chief Human Resources Officer (CHRO). The appointment is part of a wider push by the company to strengthen its leadership team and align human resources strategy with its expansion plans. Bhandari will oversee HR operations across Baazi Games’ portfolio, which includes platforms such as PokerBaazi, SportsBaazi, CardBaazi, and Openplay. He is expected to focus on building a performance-driven culture, developing leadership talent, and refining HR practices to support the company’s growth trajectory. With over two decades of experience at companies including Aristocrat Gaming, Aricent Technologies, and HCL Technologies, Bhandari brings expertise in talent management, organisational development, and strategic HR partnerships, the company said in a press statement. The appointment comes at a time when Baazi Games is actively expanding its presence in India’s skill-based real-money gaming market, which is estimated to include over 600 million gamers. The company continues to position itself as a key player in shaping India’s evolving gaming ecosystem, emphasising compliance and responsible gaming standards. Recent developments in Baazi’s gaming vertical further illustrate this momentum. In June, PokerBaazi announced Gunisha Sinha as its new Game Ambassador, following her win at The Circuit: Season 3, a prominent poker-based reality series. This move aims to engage the growing community of professional and aspiring poker players. Additionally, the Poker Sports League (PSL) launched its Season 7 on June 26, 2025, with PokerBaazi as the title sponsor and JioHotstar as the official streaming partner. The latest season introduces free qualifiers, a revamped team format, and an expanded digital footprint, reflecting the league’s focus on accessibility and audience engagement. In May, the company received a set back as the Chhattisgarh High Court directed the company to geo-block its opinion trading platform in the state.
This article was created by AI using a video recording of the meeting. It summarizes the key points discussed, but for full details and context, please refer to the video of the full meeting.
Link to Full Meeting
The Verona Board of Education held a meeting on March 8, 2022, […] Published on
One of the highlights of the meeting was the recognition of the Verona-Glen Ridge hockey team, which made it to the semifinals for the first time in its history. Although they lost in a close overtime match against the top-seeded Morris Knowles, the achievement was celebrated as a significant milestone for the program. Additionally, Jaden Chupac from the wrestling team was commended for qualifying for the state competition in Atlantic City, a notable accomplishment for any wrestler. Spring sports are now underway, and the board announced a successful fundraiser, “Hoops for Hope,” which raised approximately $3,000 to support students facing health challenges. Another fundraiser is scheduled for April 14, featuring a doubleheader softball and baseball game. The eighth graders will also have the opportunity to take their year-end trip to the Poconos on June 3, marking a return to traditional school activities. In a nod to the growing popularity of esports, the Verona High School gaming team recently won a match against West Essex in Overwatch, highlighting the expansion of athletic opportunities beyond traditional sports. The meeting also touched on community resources, including the launch of a new FAQ page on the board’s website to enhance communication with residents. This page aims to provide clear information about school board operations and ongoing COVID-19 updates. Board members expressed their commitment to maintaining transparency and accessibility for the community. Furthermore, discussions were held regarding the introduction of new sports programs and the importance of a consistent process for their implementation. The board is working to ensure that the burden of funding does not fall solely on parents, aiming to create a sustainable model for future sports offerings. Overall, the meeting underscored the board’s dedication to fostering a supportive environment for students and families in Verona, with a focus on enhancing athletic programs and improving community engagement. As the board continues to address these issues, residents can look forward to more opportunities for student involvement and community connection.
EWC 25 and its Sponsors (Credit: Esports World Cup Foundation) The Esports World Cup (EWC) is back in Riyadh for its 2025 edition, bigger and more ambitious than ever. With over 25 tournaments and a record $70 million prize pool, the event is not only making headlines for its scale but also for the extensive […] Published on The Esports World Cup (EWC) is back in Riyadh for its 2025 edition, bigger and more ambitious than ever. With over 25 tournaments and a record $70 million prize pool, the event is not only making headlines for its scale but also for the extensive lineup of sponsors and partners that have signed on to support it. While past controversies related to Saudi Arabia’s human rights record led some to question the event’s global reception, the EWC has continued to win over major international brands, many of whom have doubled down on their commitment this year. Several companies have signed multi-year agreements, and others are returning after successful partnerships in 2024. Let’s take a complete look at every sponsor and partner for the 2025 Esports World Cup, categorized by their role and influence. STC Group – A leading Saudi Arabian telecommunications company, returning as an Elite and Founding Partner. STC provides core infrastructure to ensure seamless high-speed connectivity for the entire event and exclusive broadcasts via its digital platform, stc.tv. Aramco – One of the world’s largest integrated energy and chemicals companies, based in Saudi Arabia. Aramco is the title partner of the upgraded Aramco SIM Arena, which features interactive racing experiences. It’s also hosting the new Aramco Esports Championship and a unique driver development program in partnership with Aston Martin. Sony – A global entertainment and electronics conglomerate from Japan. Sony’s involvement spans music and film divisions, returning this year as a Strategic Partner after producing the 2024 EWC anthem and a behind-the-scenes documentary. Amazon – The American e-commerce and tech giant has signed a three-year strategic deal to activate branded content across Twitch, Prime Video, Alexa, and podcast network Wondery. The goal is to increase EWC’s visibility across key regions including North America, Europe, and the Middle East. Jameel Motorsport – A division of Saudi-based Abdul Latif Jameel Group, focused on motorsports and performance driving. They’re delivering VR racing stations and immersive automotive-themed experiences throughout the EWC venue. HONOR – A Chinese consumer electronics brand known for smartphones and smart devices. HONOR returns as the Official Smartphone Partner, supplying the HONOR Magic7 Pro for mobile competitions like PUBG Mobile, Honor of Kings, and Mobile Legends: Bang Bang. Lenovo Legion – A gaming-focused brand by global tech firm Lenovo, based in China. Lenovo Legion is supplying high-performance desktops and laptops for competitors, all powered by NVIDIA RTX 5090 GPUs, along with full gear setups for attendee zones. PepsiCo – An American multinational food and beverage corporation. PepsiCo returns with branded fridges, immersive fan zones, Mountain Dew merchandise drops, and co-branded content with artists and influencers. Hilton – A major global hotel chain headquartered in the United States. Hilton is providing accommodations, workspaces, and hospitality services for players and staff. Several Riyadh properties will also be decorated with EWC-themed installations and signage. Barn’s Coffee – A Saudi-based coffee company and one of the Kingdom’s oldest café chains. Barn’s will operate booths within the EWC festival grounds, offering local coffee favorites and refreshments for visitors. Dr. Sulaiman Al-Habib Medical Group – One of Saudi Arabia’s top healthcare providers. The group is supporting the event by hosting the team HQ for Saudi esports organization POWR and providing on-site medical services and fan engagement activities. Cenomi – A leading Saudi retail and lifestyle conglomerate operating shopping centers across the Kingdom. Cenomi will offer branded pop-ups, merchandise zones, and gaming retail activations at its malls and EWC-linked venues. Saudia (Saudi Arabian Airlines) – The national carrier of Saudi Arabia. Saudia is helping coordinate international travel for teams, players, and staff attending the EWC, making it easier for talent worldwide to reach Riyadh. AlBaik – A beloved fast-food chain founded in Jeddah, Saudi Arabia in 1974. AlBaik is offering cultural food activations, branded zones, and fan-friendly services on-site. Qiddiya City – A Saudi mega-development project focused on entertainment, sports, and tourism. As the official host of the EWC, Qiddiya is promoting its vision for a future gaming hub, with purpose-built esports venues and cultural integration. SNB (Saudi National Bank) – One of the largest banks in Saudi Arabia. SNB is supporting the tournament through multiple booths at the Esports Zone and Chess Championship Hall, aligning its brand with Saudi youth and gaming innovation. Secret Lab – A Singapore-based premium gaming chair manufacturer. As an Event Supplier, Secret Lab is furnishing competition stages and studio segments with their award-winning ergonomic chairs, optimizing player comfort during long matches. Mastercard – A global payments technology company headquartered in the U.S. Mastercard is running branded booths and interactive giveaways, and it’s collaborating on a streamlined digital payment system for EWC attendees. IMG – A global media, sports, and talent agency headquartered in the U.S., best known for producing high-profile live broadcasts and branded content. IMG is producing the “EWC Spotlight”, a weekend show airing Friday through Sunday during championship weekends. The show will feature tournament highlights, celebrity appearances, behind-the-scenes segments, and special content. It debuted on July 10 with a performance by Post Malone and will continue through the summer. OBSBOT – A camera tech company known for AI-powered video solutions, based in China. OBSBOT is the official camera and webcam partner, providing high-quality gear like the Tail 2 and Tiny 2 to enhance livestream quality with features like auto-tracking and 4K clarity. Stream Hatchet – A U.S.-based data analytics firm specializing in gaming and esports. As the Official Data and Insights Partner, Stream Hatchet is offering real-time analytics dashboards to monitor viewer engagement, tournament metrics, and content reach. Spotify – The Sweden-based global music streaming platform. Spotify is launching the EWC Music Hub, featuring esports-inspired playlists, performances, and artist collabs tied to the opening ceremony. Crunchyroll – A U.S.-based anime streaming service owned by Sony. Crunchyroll is hosting interactive booths and giveaways themed around popular anime titles like Kaiju No. 8, Demon Slayer, and One Piece. These companies aren’t official sponsors in the traditional sense, but they play major operational and content roles at the EWC: The Esports Awards – Hosting the “Decade Awards” live in Riyadh during EWC 2025, honoring icons across categories like Game of the Decade and Streamer of the Decade. Riot Games – Signed a 3-year deal to bring League of Legends, VALORANT, and Teamfight Tactics to the EWC until 2027. VALORANT makes its first non-VCT appearance at the event. Activision Blizzard – Partnered to introduce Call of Duty: Black Ops 6 and Warzone into the EWC ecosystem. The deal will foster both grassroots and elite competition opportunities. Moonton – The developer of Mobile Legends: Bang Bang is bringing the Mid-Season Cup and MLBB Women’s Invitational to the EWC under a multi-year agreement. Level Infinite – Tencent’s publishing division, supporting PUBG Mobile and Honor of Kings with long-term investments in global esports initiatives. EFG (ESL FACEIT Group) – Official operating partner responsible for organizing EWC tournaments, managing global marketing, and integrating competitions into their platforms like ESL, DreamHack, and FACEIT. They also have similar partnerships with NODWIN GAMING (India), Tencent E-Sports (China), Capcom, SNK, Chess.com, and Hero Esports. That’s it for the moment, but we can expect more partnerships to be announced as the two-month event continues until August 24. In this College Football 26 Dynasty Guide for Beginners, we want to show you the ropes of CFB 26’s biggest mode. This year, the developer added real coaches to the game, but you can still create your own coach (or coordinator) from scratch. Dynasty will test your skills on and off the field as you […] Published on In this College Football 26 Dynasty Guide for Beginners, we want to show you the ropes of CFB 26’s biggest mode. This year, the developer added real coaches to the game, but you can still create your own coach (or coordinator) from scratch. Dynasty will test your skills on and off the field as you seek to win games, recruit valuable players, and build the ultimate program. Without further ado, let’s dive right in. Dynasty Mode serves as the Franchise Mode of College Football 26. Overall, the main goal is to lead your college program to glory by performing well on the field, while recruiting talented players. Of course, there’s a bit more to it than that, so let’s start from the beginning. Rosters & Dynasty Settings – College Football 26 Dynasty Guide College Football 26 offers players the choice of creating an offline and online league. As the names suggest, an online league lets you play with friends, and CFB 26 now features Cross-Play in Dynasty. Additionally, you can only use Team Builder Teams in an Online Dynasty. But with an offline league, you don’t need to be connected to the internet to play. So when the game’s servers eventually shut down, you’ll still be able to play the game. Regardless of which type of league you create, you need to select the active or default roster. The former allows you to use the most updated rosters in the game. Check out our guide on how to update your rosters in the game. After that, you have the option to start your league right away. But before we begin, we recommend editing some of the settings before you start. You can always change them later on, but it’s good to set these up ahead of time. These settings range from difficulty, quarter lengths, gameplay sliders, injuries, and much more. Furthermore, you have the ability to edit the league’s structure. Some things you can customize include: Selecting a School – College Football 26 Dynasty Guide Feel free to select whatever school you want to play as. In an online league, feel free to import your Team Builder team, if you created one. If you don’t know how, check out our Team Builder Guide on how to create and import your team. The only thing we want to suggest before picking a school is to look at their school grade. Each School is graded on 14 different criteria, all of which determine their Team Prestige. These grades include: Some My School Grades can’t be changed, like Proximity to Home, or Academic Prestige. However, most grades can be improved, which in turn, improves your Team Prestige. Conference Prestige is technically another one you can’t control directly. However, you can “force” your conference rivals to win more games. But doing this also means you need to watch out for them taking your spot in the polls. Overall, Team Prestige represents the composite value of all school grades. Therefore, the better your grade, the better your Team Prestige. Remember all of this, as it’ll help you recruit talented prospects. With all that in mind, select the school of your choice. Fortunately, the game allows you to use whatever playbook you want. For example, you could be the head coach of Florida, and use Oregon’s offensive playbook. Now it’s time to pick a Coach! Coach Background – College Football 26 Dynasty Guide Another thing you’ll need to do before beginning is selecting or creating your own Coach. Dynasty allows you to play as a Head Coach, Offensive Coordinator, and Defensive Coordinator. If this is your first time playing Dynasty, we recommend starting as a Head Coach. You’ll be able to manage every aspect of the team. If you do decide to start as a coordinator, you can still earn a Head Coaching Opportunity down the road. However, you’ll only be able to manage one side of the team, as opposed to the entire program. Furthermore, you can use a real coach, or create your own. CFB 26 features over 300 real coaches, including big names like Kirby Smart and James Franklin. These coaches already come with pre-determined backgrounds and abilities. So for the sake of this guide, we’re going to assume you created your own coach. The first thing you’ll tasked with is selecting your backstory. Overall, the game offers three: Personally, we prefer the Recruiter backstory. This backstory gives you instant access to the Recruiter Skill Tree. Upgrading these Skills helps give you an edge when recruiting players. After you finish creating your coach, you’ll sign your contract and begin your career! Understanding The Menus – College Football 26 Dynasty Guide When you finally begin Dynasty, you might feel bombarded by all the different menus and things you need to do. Have no fear, as we’ll break down each menu and explain what each contains. The Actions Menu lets you Play Games, visit your Recruiting board, check out the top stories, and even set up a custom schedule. Keep in mind that you can only create a custom schedule before the season officially begins. Afterward, this option disappears until the following year. Furthermore, you must play 12 games in a season. Furthermore, you do not have the option of editing conference games. As for the Recruiting Board, check out our full Recruiting Guide to acquaint yourself with the system. The Members menu lets you create more characters. So if you want to make more coaches or coordinators, feel free to do so. The CFB Menu lets you see information regarding rankings. From preseason polls, to team schedules, to bowl projections and more, the CFB menu is where you’ll find information on the season, except for stats. In the Coach Menu, you can upgrade your Coach Abilities, check out your XP goals, look at your contract, and edit your coach or his scheme. The Team Menu lets you customize your depth chart, roster, Auto Subs, and more. Furthermore, you can even view injuries here, practice, and Redshirt players. Check out our guide on how to Redshirt players in College Football 26. Stats & Records sounds exactly like it does. Look at season stats, career stats, team stats, Coach Stats, Records, and even the new CFB History Room. Furthermore, you can also view your Trophy Room from here. Lastly, Dynasty Central lets you edit the league’s settings, XP and Gameplay Sliders, User settings, and league members. Additionally, this is where you can retire, if you wish. Coach Abilities & XP – College Football 26 Dynasty Guide Throughout your journey, you’ll earn XP. And when you earn enough XP, you level up, earning Coach Points to spend on abilities. Depending on your backstory, you can only upgrade that tree from the beginning. However, as you keep playing, you’ll unlock new skill trees with even more abilities to unlock. To unlock these new trees, check out the Coach Abilities Menu and go over each locked tree to see what’s required. Furthermore, you can even unlock elite abilities after completing even more challenges in each tree. Recruiting – College Football 26 Dynasty Guide Check out our Recruiting Guide for a more extensive explanation on how the process works. However, we’ll still mention the important points below for those who want something more condensed. TLDR – You have a dedicated amount of hours every week to spend on recruits. You can spend these hours on scouting new players, researching them, or Selling them about your program. All sorts of factors play into recruitment, like your Team Prestige, School Grades, and how much time you put into a player. Overall, it’s broken up into a few phases. Recruiting – College Football 25 Dynasty Guide We covered Recruiting in our extensive Recruiting guide. However, we still want to label a few important points for those who want something more condensed. Therefore, we listed below the main points of recruiting: Scheduling visits does not take time away from your 50 hour maximum on a single recruit. However, it does take time off your total hours for the week. So if you really want a certain prospect, schedule an early visit, Send the House, and offer a scholarship ASAP. When do you schedule a visit, try to set it for a tougher matchup. The risk/reward is greater, but very much worth if it you win. Feel free to customize your schedule if you want to play the top teams in the league. Transfer Portal – College Football 26 Dynasty Guide The Transfer Portal works very similarly to the regular recruiting process. However, it runs for a very limited amount of time, acting as a “micro-recruiting” process. You don’t have much time to influence Transfers, so if there’s someone you really want, spend everything you can on getting them, Transfers are great if you still have a position need to fill but you don’t want a low-star recruit. Conversely, you need to watch out for players who are at risk of transferring. You receive an update of which players are at risk. But you can also check to see which players need what on the My School Page in your Recruitment board. Wear & Tear – College Football 26 Dynasty Guide Wear & Tear returns to College Football 26, and the system works the same in Dynasty. Essentially, every hit your player takes, every snap they take puts some level of tear on their body. Fortunately, you can check out your player’s Wear & Tear levels in several ways: There’s no shortage of ways to find out how your player is doing in terms of health. The colors of wear & tear range from yellow to red (Yellow being minor, red indicating serious levels of damage). Typically, you want to sub out players often to ensure everyone stays healthy during a game. Some players possess abilities that make them more durable. But for the most part, you often need to rest your players. However, you can also turn this option off, or even customize the levels of Wear & Tear. Fortunately, College Football 26’s rosters are much larger than the 53-man roster in Madden. You could have five RBs and use all of them in a single game. A good rule of thumb is to bench your players when you have a strong lead. Thankfully, CFB 26 implemented a new Subs menu. By pressing up on the D-Pad, you can swiftly change who’s coming in on the next play and beyond. Make good use of this new feature, but keep your eye on the clock, too! Tips & Tricks – College Football 26 Dynasty Guide For those who want a more relaxed experience, here are a few settings to make your life easier: Lastly, for more gaming and NCAAF news, visit ClutchPoints. Furthermore, subscribe to our gaming newsletter for more weekly info. From university labs pivoting to esports, to gaming lounges chasing seamless experiences, to retailers installing interactive kiosks — managing digital spaces today is more complex than ever. This said, the edtech market continues to expand, with global education software projected to reach $404 billion by 2025. We sat down with Sergiy Purish, CEO of Enestech, […] Published on From university labs pivoting to esports, to gaming lounges chasing seamless experiences, to retailers installing interactive kiosks — managing digital spaces today is more complex than ever. This said, the edtech market continues to expand, with global education software projected to reach $404 billion by 2025. We sat down with Sergiy Purish, CEO of Enestech, to explore what’s driving this evolution, the hidden headaches owners still face, and how unified approaches are helping businesses stay ahead. Q1. Sergiy, you’ve helped hundreds of venues build or upgrade their digital environments. What stands out to you about how schools, gaming lounges, and retail spaces have changed? It’s almost a different world compared to five or ten years ago. Schools aren’t just running “computer labs” anymore. They’re layering in esports, STEM initiatives, hybrid learning — all of which depend on having PCs and content ready exactly when needed. That’s a big shift in expectations. For gaming lounges, it’s become more than just offering machines. Owners want serious business oversight: airtight revenue tracking, staff integrity, clear reporting. They see transparency as a safeguard for profitability. Retail is also interesting. Stores are banking on interactive screens and self-service setups to boost sales. But they’re under pressure to keep those systems secure and always-on, or risk harming customer trust. Q2. What do you see as the biggest operational headaches these venues still struggle with? It boils down to control and predictability. Schools often tell us they have a hard time syncing PC availability with lesson schedules. They want students to see only approved educational software. Maybe a design app at 10 AM, a physics simulator at noon. And they need it to just work without constant IT calls. In gaming lounges, it’s about cash flow and staff accountability. Manual payment handling is slow and prone to errors, and reconciling cash at the end of the day is where many owners lose sleep (and money). Retail has its own challenges. You’ve got demo devices that visitors freely use, but if they wander off into risky sites or crash the system, it tanks the shopping experience. Plus, you need to update content across dozens of stores without a tech crew traveling everywhere. Q3. Some might say these are purely tech problems. But it seems there’s a human side too — how do you look at it? Absolutely. It’s always a mix of tech and people. Your average venue admin or teacher isn’t a systems engineer. They need interfaces that are intuitive, policies that run automatically, and tech that helps them. Not the other way around. A smart platform means staff can focus on what actually matters: teaching students, serving players, helping shoppers. It lifts the operational load, so your team isn’t stuck chasing every glitch or manual update. Q4. You often talk about the value of managing all this through a unified platform instead of cobbling together separate tools. What’s the real impact there? When everything flows through one system, solutions like SENET platform consolidate device control, content management, and payments into one easy-to-run ecosystem. It means you eliminate dozens of manual touchpoints. No matter if it’s booking PCs, pushing software updates, managing payments, or setting user access. That means fewer mistakes, tighter security, clearer revenue trails, and a lot less chance for things like staff theft or overlooked content updates. It also gives owners live oversight of their whole operation from anywhere, which is huge peace of mind. Plus, when you want to scale, be it opening a new campus lab, launching another gaming floor, rolling out more retail kiosks, you don’t have to reinvent the wheel every time. Q5. Any favorite examples where an integrated approach really saved the day? I remember a university that was preparing for a huge multi-school esports event. Before, they’d manually prep each lab, and it took days. With a unified system, they cut it to a couple of hours, all remotely. A gaming venue in Warsaw told us how stressful it used to be balancing cash and checking if admins were being 100% honest. Now, it’s automated, they have daily revenue snapshots, and the owner sleeps a lot better. And a retail group running weekend product demos in multiple cities shared that they were able to update all displays overnight — no downtime, no staff flying around with USB sticks. Q6. Finally, what advice would you give to schools, entrepreneurs, or retail managers who are looking to modernize how they run their digital setups? Start by really mapping out your pain points. Is it scheduling? Content chaos? Lost revenue? Then look for partners who won’t just sell you a dashboard but will actually onboard your team and stick around when questions come up. Also, plan for growth. Whether it’s hybrid classrooms with esports tournaments, gaming lounges expanding into new cities, or retailers adding smarter demo areas, your tech foundation should flex with you. That’s what ultimately safeguards margins and keeps customers or students coming back. “In the end, getting your infrastructure right isn’t about screens or software. It’s about giving people experiences they’ll love — and protecting your business for the long haul.”– Sergiy Purish, Co-Founder and CEO of Enestech, a developer of SENET The 2025 Esports World Cup kicked off at Kingdom Arena in Riyadh with a Post Malone concert on Thursday night. The American singer-songwriter opened his performance with the 2019 hit Circles followed by a track list of fan favourites. The crowd revelled in a mix tape of his biggest hits, singing along throughout. Complementing Malone’s […] Published on The 2025 Esports World Cup kicked off at Kingdom Arena in Riyadh with a Post Malone concert on Thursday night. The American singer-songwriter opened his performance with the 2019 hit Circles followed by a track list of fan favourites. The crowd revelled in a mix tape of his biggest hits, singing along throughout. Complementing Malone’s set list were special effects used on stage to bring each song to life. During Sunflower, from the soundtrack of Spider-Man: Into the Spider-Verse, Malone approached fans and even some of the VIPs in attendance. Later, he shared a moment with chess grandmaster Magnus Carlsen, one of the Esports World Cup’s ambassadors. With the crowd warmed up, it was time for a performance of Malone’s 2018 hit song Rockstar, which got some of the loudest crowd appreciation of the night.
Despite being a short concert, it served its purpose in getting the people of Riyadh, as well as its visitors, ready and excited for the competition about to unfold. Malone ended his set with a message of good luck to all the competitors at the tournament, and a wish for those attending to enjoy the event. Malone’s set was preceded with a lively performance of the tournament’s official song Til My Fingers Bleed by Dino from K-pop band Seventeen, featuring American rapper and singer Duckwrth, and Telle Smith of metal band The Word Alive. Before the artists took to the stage, fans flocked into the arena to enjoy various activations. Many watched as Saudi Arabia’s premier esports outfit, Team Falcon, competed in a tournament for the game Valorant. The game was projected on two large screens accompanied by live commentary. Outside the venue, attendees enjoyed dishes from a selection of food trucks, which served up everything from burgers and fries to ice cream and bubble tea. A DJ also provided a soundtrack of remixed tunes. The evening sidestepped many of the typical symbolic moves that signal the start of such a tournament, such as a ribbon cutting or speeches from organisers. Instead, the opening ceremony focused on the musical performances. Running until August 24 in Boulevard City, Riyadh, the tournament is the largest esports event in the world, in terms of games played and prize pool for winners. The 2025 tournament features a $70 million prize pool, the largest in esports history. It surpasses last year’s total of $62.5 million, showing the growth and ambition of the competition. It will feature 25 tournaments across 24 titles, offering a mix of strategy, shooter, sports, fighting and mobile games. This year, organisers have also set up a fan festival for visitors to enjoy outside of the competition arenas. These areas will host miniature competitions, meet and greets with celebrities and influencers from the world of gaming, as well as a museum dedicated to the history of gaming. %3Cp%3E%3Cstrong%3EEngine%3A%20%3C%2Fstrong%3E2.0-litre%204cyl%20turbo%0D%3Cbr%3E%3Cstrong%3EPower%3A%20%3C%2Fstrong%3E261hp%20at%205%2C500rpm%0D%3Cbr%3E%3Cstrong%3ETorque%3A%20%3C%2Fstrong%3E400Nm%20at%201%2C750-4%2C000rpm%0D%3Cbr%3E%3Cstrong%3ETransmission%3A%20%3C%2Fstrong%3E7-speed%20dual-clutch%20auto%0D%3Cbr%3E%3Cstrong%3EFuel%20consumption%3A%20%3C%2Fstrong%3E10.5L%2F100km%0D%3Cbr%3E%3Cstrong%3EOn%20sale%3A%20%3C%2Fstrong%3ENow%0D%3Cbr%3E%3Cstrong%3EPrice%3A%20%3C%2Fstrong%3EFrom%20Dh129%2C999%20(VX%20Luxury)%3B%20from%20Dh149%2C999%20(VX%20Black%20Gold)%3C%2Fp%3E%0A Estijaba – 8001717 – number to call to request coronavirus testing Ministry of Health and Prevention – 80011111 Dubai Health Authority – 800342 – The number to book a free video or voice consultation with a doctor or connect to a local health centre Emirates airline – 600555555 Etihad Airways – 600555666 Ambulance – 998 Knowledge and Human Development Authority – 8005432 ext. 4 for Covid-19 queries Starring: Brad Pitt, Damson Idris, Kerry Condon, Javier Bardem Director: Joseph Kosinski Rating: 4/5 Starring: Sydney Elizebeth Agudong, Maia Kealoha, Chris Sanders Director: Dean Fleischer Camp Rating: 4.5/5 Student Of The Year 2 Director: Punit Malhotra Stars: Tiger Shroff, Tara Sutaria, Ananya Pandey, Aditya Seal 1.5 stars %3Cp%3E%3Cstrong%3EDeveloper%3A%3C%2Fstrong%3E%20SCE%20Studio%20Cambridge%3Cbr%3E%3Cstrong%3EPublisher%3A%3C%2Fstrong%3E%20Sony%20Computer%20Entertainment%3Cbr%3E%3Cstrong%3EConsole%3A%3C%2Fstrong%3E%20PlayStation%2C%20PlayStation%204%20and%205%3Cbr%3E%3Cstrong%3ERating%3A%3C%2Fstrong%3E%203.5%2F5%3C%2Fp%3E%0A Name: Yousef Al Bahar Advocate at Al Bahar & Associate Advocates and Legal Consultants, established in 1994 Education: Mr Al Bahar was born in 1979 and graduated in 2008 from the Judicial Institute. He took after his father, who was one of the first Emirati lawyers Salman Khan’s father, Salim Khan, is one of Bollywood’s most legendary screenwriters. Through his partnership with co-writer Javed Akhtar, Salim is credited with having paved the path for the Indian film industry’s blockbuster format in the 1970s. Something his son now rules the roost of. More importantly, the Salim-Javed duo also created the persona of the “angry young man” for Bollywood megastar Amitabh Bachchan in the 1970s, reflecting the angst of the average Indian. In choosing to be the ordinary man’s “hero” as opposed to a thespian in new Bollywood, Salman Khan remains tightly linked to his father’s oeuvre. Thanks dad. 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