Connect with us

E-Sports

Keokuk’s first collegiate esports signee hopes her commitment opens new doors for more students

KEOKUK (WGEM) – Lee County history was made Friday afternoon as Courtney Lovell, a senior at Keokuk High School, became the first student in school history to sign a letter of intent to play esports at the collegiate level. Lovell committed to Grand View University, which is in Des Moines, after only being a competitive […]

Published

on


KEOKUK (WGEM) – Lee County history was made Friday afternoon as Courtney Lovell, a senior at Keokuk High School, became the first student in school history to sign a letter of intent to play esports at the collegiate level.

Lovell committed to Grand View University, which is in Des Moines, after only being a competitive gamer for under 2 years.

“I never really thought I’d get into it as much as I have, and I’m really happy that I did,” Lovell said.

Lovell described herself as a casual gamer before joining Keokuk’s esports team. She primarily played Minecraft. Lovell is a two-year captain for the program’s Overwatch team.

This year, the team qualified for the Iowa High School Esports Association (IAHSEA) State Tournament in Marshalltown. Lovell feels honored to be Keokuk’s first esports college signee and hopes other players will follow in her footsteps.

“You never think about that growing up, like I’ll be the first one, and that’s just a crazy thought,” she said.

Over 200 colleges and universities across the U.S. are a part of the National Association of Collegiate Esports (NACE). According to the NACE, millions of dollars in scholarships and aid have been awarded over the last seven years.

According to Grand View University’s website, scholarship totals depend on which game a student plays, if a student is a varsity or junior-varsity player, and their game ranking. If a student is a varsity player for League of Legends, Overwatch, and Rocket League, for example, a scholarship at Grand View could cover the full cost of tuition, excluding room and board.

Grand View’s Director of Esports, Nathan Ragsdell said he has signed nine new team members this spring, and recruiting isn’t done yet.

Ragsdell described college esports as an extracurricular that can be mentally taxing.

“Per week you’re looking at anywhere up to 20 hours of actual game play, not including official game play for conferences and things like that, and when it’s all that condensed competition it can be pretty tough,” Ragsdell said.

Ragsdell said college esports and traditional sports have very similar recruiting methods. Schools can scout high school players and reach out if there is interest.

“The nice thing about esports is that being that it’s all online you can have them tryout for your team right then and there,” Ragsdell said.

KHS Esports Coach Scott Gooding said student participation has held steady in the program’s two years, sitting between 20 and 30 students.

Gooding believes esports can be just as competitive as traditional sports and carries the same concept of team play.

“Every positive of being part of a team is still active here,” Gooding said. “The social engagement, learning to interact with others, working with others, being a part of your school.”

Since the program’s inaugural year, Gooding said the team’s mentality has shifted and the atmosphere has become more positive. He said students have also transitioned from playing more casually to becoming competitive players.

“The first year, it was very much like the wild west, we didn’t know what was going on, we didn’t know the structure of the matches or tournaments,” Gooding said.

The team held their end-of-year party on Thursday after school.

Lovell said esports gives students who don’t fit into the traditional sports model a chance to still be a part of a team.

“I feel like it’s just become a club where you can come to be friends and just belong and you have something to do,” Lovell said.

Lovell is a first-generation college student.

RELATED: ‘I met more people like me’: Esports popularity soaring, strong turnout in Keokuk’s first year



Link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

Stay22 Partners with Riot Games to Bring Hassle Free Travel to League of Legends Fans

Friday, June 13, 2025 Stay22, a leading Canadian travel tech company, has announced an exciting partnership with Riot Games to elevate the fan experience at the 2025 League of Legends Championship of the Americas (LTA) playoffs. This collaboration aims to streamline the process for esports fans attending the event in Texas, offering a seamless and […]

Published

on


Friday, June 13, 2025

Stay22, a leading Canadian travel tech company, has announced an exciting partnership with Riot Games to elevate the fan experience at the 2025 League of Legends Championship of the Americas (LTA) playoffs. This collaboration aims to streamline the process for esports fans attending the event in Texas, offering a seamless and integrated accommodation booking experience.

This partnership comes at a time when esports continues to grow globally, and event organizers like Riot Games are seeking innovative ways to enhance the fan experience. The integration of Stay22’s technology will enable fans to book accommodations at the same time they purchase their tickets for the highly anticipated LTA playoffs, which are scheduled to take place on September 27th and 28th in Texas. The official ticket sales for the 2025 LTA season finale will open on June 14th for pre-sale and June 15th for general sale.

Revolutionizing Esports Event Booking with Stay22’s Innovative Integration

Stay22’s software solution integrates seamlessly with Riot Games’ platform, allowing fans to book hotels and other accommodations without leaving the event page. This integration is powered by Stay22’s MAP (Marketplace Access Points) technology, which is designed to capitalize on high-intent audiences within event, media, and ticketing ecosystems. By displaying location-relevant booking options within Riot’s content, the platform empowers fans to make travel decisions on the spot, further enhancing their event experience.

Malcolm Archer, Head of Sales and Partnerships at Stay22, commented on the partnership, saying, “Stay22’s origin is rooted in esports: Hamed A., one of the co-founders of the company, decided to build the first version of our Map after struggling to book a hotel for a Counter-Strike tournament, so we are thrilled to work with an industry leader like Riot Games and offer a seamless, complete booking experience for video game players and fans. This partnership is a perfect example of how Stay22 helps event organizers provide a better experience for their community while unlocking incremental revenue, too.”

Addressing the Needs of Mobile-First, Fast-Paced Esports Fans

As gaming and esports continue to capture the attention of millions around the world, event organizers are increasingly catering to the growing demand for fast, mobile-friendly booking solutions. Esports fans, often young and tech-savvy, are known for making quick decisions, especially on mobile devices. Recognizing this, Stay22 has designed its platform to meet fans where they are, providing a frictionless experience that allows them to plan their travel and accommodations with minimal hassle.

Jeff Goodman, Enterprise Partnerships at Stay22, emphasized the importance of seamless booking for today’s esports audience: “Eventgoers, especially in gaming and esports, are planning fast and often on mobile. Frictionless booking matters. We’ve built tech that meets fans where they are, at the right moment, and Riot Games shares that user-first mindset.” This collaboration between Stay22 and Riot Games underscores a shared commitment to putting the fan experience at the forefront of event planning and execution.

A Game-Changer for the Esports Industry

This partnership marks just the beginning of a long-term collaboration between Stay22 and Riot Games. The two companies have already expressed their intent to build upon the success of this integration and continue to innovate in the esports event space. Stay22’s technology is set to provide even more performance-based insights and enhancements in the future, further improving the overall experience for attendees at esports events.

The partnership has the potential to change the way fans experience major esports tournaments, offering a more integrated and convenient way to plan their trip. As the esports industry continues to expand, innovations like these could set a new standard for fan engagement and operational efficiency in the events sector.

The Future of Esports Travel and Stay22’s Impact

Stay22 has a proven track record of helping brands create seamless, revenue-generating experiences for travelers, content creators, and event organizers. Founded in 2016 and headquartered in Montreal, Canada, Stay22 has grown rapidly, reaching a Gross Merchandise Value (GMV) of $500 million in 2024, with revenues of $25 million. The company currently boasts over 3,500 active partners and has facilitated over one million trips to 226 countries and regions.

Stay22’s innovative approach to travel technology is a game-changer for the event industry, providing a simple and effective solution to connect travelers with accommodation options. As esports continues to grow in popularity, Stay22’s role in the industry is poised to expand, helping event organizers reach new heights of success.

About Riot Games

Riot Games, the developer and publisher behind some of the world’s most popular video games, is no stranger to the esports industry. Known for its groundbreaking titles like League of Legends and VALORANT, Riot Games has become a leader in the gaming and esports world. The company also produces some of the most-watched esports tournaments globally, with millions of fans tuning in to watch the action unfold.

About Stay22

Stay22 is a Canadian travel tech company that provides innovative solutions to seamlessly connect content creators and media with affiliate marketing opportunities. Its platform uses artificial intelligence and machine learning technology to help content creators generate incremental revenue through travel bookings. In 2024, Stay22 reached new milestones, including $500 million in GMV and $25 million in revenue, while helping to monetize 182,000 pages across the web with 1.5 billion views.

Stay22’s partnership with Riot Games represents a significant step in the company’s continued growth and innovation, offering esports fans a more seamless and enjoyable event experience.

Stay22’s collaboration with Riot Games to enhance the fan experience at the 2025 League of Legends Championship playoffs is a significant development in the esports and travel industries. By enabling fans to book their accommodations while purchasing tickets, Stay22 is revolutionizing the way esports events engage with their audiences. This partnership is just the beginning of what promises to be a long-lasting and impactful relationship between Stay22 and Riot Games, with more innovations to come.

For more information, fans are encouraged to stay up-to-date via Riot Games’ official channels regarding the 2025 LTA playoffs and Stay22’s future collaborations.

Tags: accommodation booking, Canada, esports fan experience, esports travel booking, global esports community, League of Legends Championship, Montreal, riot games, Riot Games partnership, Stay22 partnership, Stay22 technology, Texas, Texas esports event, United States



Link

Continue Reading

E-Sports

Unified Esports League: Helping develop social and emotional skills through gaming | Sports

EL CENTRO — Unified Esports League (UESL) is working to create a safe environment for children and adults aged 8+ with intellectual and developmental disabilities to develop social and emotional skills through gaming and technology. This includes esports, which have been proven to be a powerful tool in helping develop communication skills, teamwork, strategic thinking, […]

Published

on


EL CENTRO — Unified Esports League (UESL) is working to create a safe environment for children and adults aged 8+ with intellectual and developmental disabilities to develop social and emotional skills through gaming and technology. This includes esports, which have been proven to be a powerful tool in helping develop communication skills, teamwork, strategic thinking, problem-solving, how to handle a win or lose situation, and more.

“In the modern day, video games and technology serve as the current setting that we are able to help people grow through alongside their passion,” UESL founder and CEO Matthew Iske told the Imperial Valley Press. “We promote significant life skills within our clients.”

UESL, a non-profit vendor of the San Diego Regional Center, has eight locations either operating or preparing to open throughout San Diego County. The rapidly growing program is open year-round and is actively working to expand to more cities. Each location supports 12-18 individuals per day, adding up to 30-40 families per site.

According to UESL’s website, the project is coming to El Centro soon at Booker T. Washington Elementary School’s Unified Gaming and Technology Center at 223 S. First Street, El Centro, CA 92243. The program is currently open for enrollment, the website reads. To reserve a spot, those interested can enter https://www.unifiedesl.com/contact.

“At the moment we’re open for enrollment, but the program has not formally started. We have to hit a certain number of client enrollments before services can begin, so I believe that’s the phase we’re in at the moment,” a UESL representative explained in a message to IVP. “We’re looking for more interested members to kickstart the program as well as spread the word!”

Clients work in a 1:3 ratio with a designated coach throughout the program. In a written plan and concept developed by UESL, known as the Individualized Technology Education Plan, clients also go through a weekly assessment reviewing areas where they feel they may need improvement.

“Supported by their coaches, clients are better suited to accepting change—from winning and losing games, working in teams, and gaining new experiences,” Iske told the press. “We practice growth in these areas with safe, coach-monitored games such as Overcooked, Mario Kart, and Super Smash Bros. Ultimate drone-flying simulators and even immersive VR games.”

The program also promotes healthy habits during gaming, as the clients participate in a gamer workout each day. UESL also reinforces physical health while partaking in game play, including posture, hand-eye coordination, and the ability to recognize when one’s body is asking for a break. The program also has regular discussions and presentations about healthy food.

“A healthy body leads to a healthy mind and thus creates an individual who is ready to explore the world of gaming and what that means for their own growth,” said Iske.

Not only does the program lend a helping hand to families struggling to find nearby special needs resources, but it also provides an opportunity for caretakers to take a break knowing whoever they’re looking after is safe and learning.



Link

Continue Reading

E-Sports

Silver Creek’s Ben Layton competes in esports finals | News, Sports, Jobs

Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University. Submitted Photo SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports […]

Published

on


Silver Creek senior Benjamin Layton is pictured at the Empire State Scholastic Esports Federation Championships at Syracuse University.
Submitted Photo

SILVER CREEK — On June 7, students from across New York state gathered for the largest high school esports competition in the state at the Syracuse University Esports Lab for the Empire State Scholastic Esports Federation Championships.

Competitors battled in Super Smash Bros. Ultimate (solos and trios), Valorant and Rocket League.

Representing Silver Creek High School, senior Benjamin Layton qualified for Super Smash Bros Ultimate Solos semifinals, where he faced Peyton Gray of Bethlehem Central High School. The competition atmosphere was electric with professional-grade gaming chairs, massive screens, and LED lights created an unforgettable environment, with the Silver Creek Esports logo proudly lit up on the digital banner.

Layton’s match was broadcast live nationwide and drew cheers as he took the stage. Though nerves got the best of him in the first round, he rallied in round two with an impressive spike. Each round was a hard-fought battle, but ultimately, Layton fell in three rounds to his skilled opponent.

When asked about his experience, Layton said, “It was a surreal moment, and I was thrilled to play the game I love in front of a large crowd. The elite setup at Syracuse made me feel like I had truly made it.”

Even in defeat, Layton made the most of his time by connecting with some of the top figures in the esports community, laying the groundwork for future opportunities in this rapidly growing field. Coach Anthony DiGennaro expressed gratitude for Layton’s opportunities.

“We are so proud of Ben and all of his accomplishments and would like to thank Syracuse University for hosting this amazing event. We are thankful for this opportunity and look forward to seeing this program grow across the state,” DiGennaro said.

Ben plans to attend SUNY Canton in the fall, majoring in esports business management and plans on playing for Canton’s esports team.

“We are incredibly proud of Ben for representing our school with talent, poise, and professionalism on the state’s biggest stage,” Coach Josh Sadler said.

Schools interested in participating in esports are asked to reach out to Sadler at jsadler@silvercreekschools.org.



Link

Continue Reading

E-Sports

Scottsdale high school student earns Jeff Cross Bronze Bell Award

Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial. The event included students […]

Published

on


Several hundred people packed the Cactus Shadows High School Fine Arts Center Monday, May 12, to cheer on more than 100 third- through 12th-grade students who were recognized for their outstanding achievements in visual arts during the Sonoran Arts League’s 29th annual Celebration of Art and the 45th Jeff Cross Memorial.

The event included students from seven CCUSD elementary, middle and high schools as well as students from Annunciation Catholic School and Quality Interactive Montessori.

Students were recognized by their teachers on stage and each student received a gift bag of art supplies provided by the Sonoran Arts League to nurture their creative spirit over the summer.

In addition, $6,000 total in scholarships were awarded to three students to help them on their artistic journey.

Bronze Bell Award winner

The awards ceremony culminated with the presentation of the prestigious 45th annual Jeff Cross Bronze Bell Award.

Cactus Shadows High School student Ella Miller of North Scottsdale was called to the stage and presented with the bell and given accolades for her acrylic, oil pastel and Indian ink paintings and drawings.

Miller, 18, moved to Arizona from Maryland with her family three years ago. She said it was a big honor to receive the prestigious award.

“When we moved here, the community was welcoming, and I enjoyed meeting so many others who were passionate about art,” Miller said. “I was honored to be nominated this year, and I felt so happy and grateful to be recognized for my artwork.”

Miller credits her family with inspiring her to pursue her passion for art as well as teachers from school.

“My mother is very creative, and art has always been a part of my life. I am also grateful to my art teacher, Dana Parsons, for her support and guidance,” she said.

In late 2024, Miller planned and created a colorful mural for the Sonoran Arts League at their Stagecoach Village studio as part of a project to earn her Eagle Scout badge.

She is looking forward to starting her freshman year as a Barrett Honors student at Arizona State University in August where she will major in Digital Animation.

“I have a much better appreciation for how technical digital animation is, but I enjoy the challenge of problem solving, and my goal with storytelling is to create something super spectacular,” she said. “My dream is to direct my own film or to contribute content to some of the best animation companies, such as Pixar, DreamWorks or work on gaming projects.”

Cross was a bronze artist and a founding member of the Cave Creek Craft Council, which later became the Sonoran Arts League.

The Celebration of Art awards ceremony is sponsored by the Sonoran Arts League, Cave Creek Unified School District’s Educational Community Service, Steve and Lori Greenberg and the Kiwanis Club of Carefree.

To learn more, visit  sonoranartsleague.org or call 480-575-6624.

visual art,


art,


sonoran arts league,


Cactus Shadows High School Fine Arts Center,


Jeff Cross Memorial





Link

Continue Reading

E-Sports

Wilton YMCA Builds Community for Young Gaming Enthusiasts

Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton Skip to content Home » Wilton YMCA Builds Community for Young Gaming Enthusiasts Link 0

Published

on





Wilton YMCA Builds Community for Young Gaming Enthusiasts – Good Morning Wilton





















Skip to content



Link

Continue Reading

E-Sports

‘FIFA Rivals’ Launches—Why Mythical Games Thinks It’ll Hit Bigger Than ‘NFL Rivals’

In brief Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals. John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals. He pointed to the sheer size of the soccer fanbase, comparative video games, and the […]

Published

on


In brief

  • Mobile soccer game FIFA Rivals launched on Thursday, developed by Mythical Games, the studio behind NFL Rivals.
  • John Linden, co-founder and CEO of Mythical Games, told Decrypt that the game could be 20 times larger than NFL Rivals.
  • He pointed to the sheer size of the soccer fanbase, comparative video games, and the number of brands looking to get involved.

FIFA Rivals launched across iOS and Android on Thursday, and developer Mythical Games believes that the mobile blockchain game could make a massively larger impact than its earlier American football game, NFL Rivals.

The licensed mobile soccer game is rolling out with a multi-year licensing agreement with giant sportswear brand Adidas. As a result, the game will feature Adidas-sponsored athletes, including Lionel Messi—widely considered one of the greatest soccer players of all time—along with collectible, tradable gear.

John Linden, co-founder and CEO of Mythical Games, told Decrypt that announcing the game was an eye-opening experience, as the studio felt the full force of soccer’s (or football’s) international popularity. Major brands, athletes, football organizations, and even the government of a small country have reached out to get involved in the game, he said.

“The affinity to football is just so much greater than anything I think I’ve ever understood,” Linden explained. “The addressable market of football worldwide is a little over half of the world’s population—roughly five billion consumers around the world—so it’s a big market for us.”

Mythical Games launched NFL Rivals two years ago, which it defines as a success with over seven million players to date. But Linden believes that FIFA Rivals could be 20 times bigger. This figure comes from his comparison of existing soccer games to American football games.

It’s not an apples-to-apples comparison, but the PC version of top soccer game EA FC 25 had 108,534 concurrent players at its all-time peak in January, according to Steam Charts. When compared to Madden NFL 25’s high of 5,905 in December, the sheer size of soccer is apparent—18 times bigger, to be precise.

And a free-to-play mobile game like FIFA Rivals is bound to reach a much wider audience, including casual players. For example, EA FC Mobile has racked up more than 500 million downloads on Android alone, not counting the iOS audience. That potential reach has propelled partnership interest around FIFA Rivals, Linden said.

“We’re getting hit up on a very global basis. We’re seeing interest from countries that are normally overlooked by game developers, just because it’s not necessarily a top 10 market,” Linden told Decrypt. “I won’t mention the country yet, but [the governing body] reached out, and said: Look, we have to partner with you, because this game will be massive in our country.”

Mythical Games added that Adidas is just the tip of the iceberg in terms of brand partnerships. Linden said there has been interest in groups that the studio has never worked with before, such as telecom firms.

The blockchain gaming studio undoubtedly hopes for such success, having signed a contract with FIFA that will run through “multiple sets of World Cups”—the quadrennial soccer tournament that next returns in 2026.

FIFA recently announced that it will migrate its NFT collectibles platform FIFA Collect to its own Avalanche L1 blockchain, departing Algorand in the process. FIFA Rivals, meanwhile, is built on the Mythos chain, a Polkadot-based gaming network that was spearheaded by Mythical Games.

Linden added that FIFA has reached out to Mythical Games to try to “make some things happen” on FIFA’s Avalanche L1. 

Lessons from the field

Through two years of supporting NFL Rivals, Linden said the studio has learned how to balance its “living economy,” which allows players to freely trade in-game players like Kansas City Chiefs quarterback Patrick Mahomes. The challenge was figuring out how to make assets for new seasons feel valuable without crashing the price of old ones. 

Now, as NFL Rivals enters the third season in August, Mythical Games is “doubling, tripling down” on the product now that it is well past the economic experimentation phase. 

“We’re going to be adding a lot more marketing now that we’re very confident in what works and what doesn’t,” Linden told Decrypt. “We’re going [to add] a lot more quality—a lot more focus on PvP, where you’ll see brand new animation models, you’ll see brand new characters, and you’re gonna see brand new stadiums.”

From this experience, Mythical Games has taken a number of learnings into the launch of FIFA Rivals. Considering that the average European spends less money on gaming than the average American, the soccer gaming economy has shifted to be driven more by skill.

Later this year, FIFA Rivals is expected to introduce an “AI sports agent” that will “guide [players] through their journey.” Plus, Linden said there will be a barrage of esports competitions, club collaborations, and new game modes added.

Edited by Andrew Hayward

GG Newsletter

Get the latest web3 gaming news, hear directly from gaming studios and influencers covering the space, and receive power-ups from our partners.





Link

Continue Reading

Most Viewed Posts

Trending