Connect with us

E-Sports

Learn more in the BIO! Curious about the origins of the weird and wonderful wor…

Learn more in the BIO! Curious about the origins of the weird and wonderful world of @playkingofmeat? The @glowmade team shares their unlikely inspirations! Source 11

Published

on


Learn more in the BIO! Curious about the origins of the weird and wonderful world of @playkingofmeat? The @glowmade team shares their unlikely inspirations!



Source

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

Esports Advertising Market Growth Impacts at USD 8,511.1 Mn

The Global Esports Advertising Market is poised for remarkable expansion, expected to grow from USD 476.9 million in 2024 to approximately USD 8,511.1 million by 2034, at a robust CAGR of 33.4%. In 2024, North America led with a 32.6% market share, generating USD 155.4 million in revenue, driven by an established esports ecosystem and […]

Published

on


The Global Esports Advertising Market is poised for remarkable expansion, expected to grow from USD 476.9 million in 2024 to approximately USD 8,511.1 million by 2034, at a robust CAGR of 33.4%. In 2024, North America led with a 32.6% market share, generating USD 155.4 million in revenue, driven by an established esports ecosystem and rising digital ad spending.

Static ads dominated the landscape, contributing over 59.4% of the market. The U.S. market alone is forecasted to grow significantly, reaching USD 2.36 billion by 2034. Smartphones and tablets accounted for 64.7% of the esports ad platform share, underlining the mobile-first gaming shift.

US Tariff Impact on Market

The U.S. tariffs on imported electronic goods, including smartphones, gaming consoles, and computer peripherals, indirectly impact the Esports Advertising Market. In 2024, tariff rates on these electronics rose between 10%–20%, as reported by USTR and PIIE. These increases marginally raised hardware costs, affecting gaming device sales, and potentially slowing audience expansion for esports platforms.

However, given the dominance of mobile devices, which were less affected by tariffs, the overall impact on esports advertising remained limited. Publishers and advertisers adapted by focusing more on mobile-centric campaigns and leveraging digital ecosystems less vulnerable to hardware pricing fluctuations.

➤➤➤ Experience the power of actionable insights – get a sample here @ https://market.us/report/esports-advertising-market/free-sample/

Additionally, the rapid expansion of mobile esports helped maintain advertiser interest despite hardware market volatility. Long-term, continued innovation in mobile gaming and rising investment in 5G infrastructure are expected to offset tariff-related challenges and sustain the strong growth trajectory of esports advertising.

US Tariff Impact Analysis in 2025

Economic Impact

  • Tariffs increased gaming hardware prices slightly, impacting new device adoption.
  • Esports advertising demand remained resilient, fueled by mobile gaming growth.
  • The market’s digital-first nature helped mitigate broader tariff-related disruptions.

Geographical Impact

  • North America continues to dominate, leveraging a strong esports infrastructure.
  • Asia-Pacific shows the fastest growth, driven by massive mobile gaming penetration.
  • Europe remains stable, with increasing advertiser interest in localized esports events.

Business Impact

  • Brands focus more on mobile esports campaigns amid hardware cost pressures.
  • Investment shifts toward in-game static ads and mobile platforms.
  • Opportunities grow for non-traditional advertisers entering the digital gaming space.

Key Takeaways

  • Global market to reach USD 8.51 billion by 2034.
  • North America leads with 32.6% share in 2024.
  • Static ads dominate with 59.4% market share.
  • Smartphones and tablets account for over 64.7% of ad platforms.
  • U.S. esports advertising market expected to hit USD 2.36 billion by 2034.

Analyst Viewpoint

Presently, the Esports Advertising Market is experiencing vibrant growth, fueled by expanding online gaming audiences and increasing mobile-first engagement. Despite moderate tariff-induced hardware pricing challenges, mobile gaming’s dominance shields the market from major impacts. Advertisers are innovating with static ads, sponsorships, and in-game experiences to maximize reach.

Looking ahead, the market will benefit from the expansion of 5G, augmented reality (AR) gaming, and brand partnerships with esports leagues and streamers. With younger demographics favoring esports over traditional media, long-term prospects are extremely bright, positioning esports advertising as a major pillar of the future digital marketing landscape.

➤➤➤ Attention!!! Grab Limited Period Offer Now @ https://market.us/purchase-report/?report_id=146861

Regional Analysis

North America remains the leader in the esports advertising market, supported by strong esports ecosystems, sponsorship investments, and high levels of mobile gaming. The U.S. continues to dominate within the region, driven by major gaming tournaments and digital marketing investments.

Asia-Pacific emerges as the fastest-growing region, especially in China, South Korea, and Southeast Asia, fueled by mobile gaming and strong digital infrastructure. Europe shows steady growth, with a focus on localized esports leagues and regional advertising partnerships. Latin America and the Middle East are emerging as new markets, encouraged by growing smartphone penetration and rising interest in competitive mobile gaming.

Business Opportunities

The rapid growth of mobile esports offers significant opportunities for advertisers seeking to engage with younger, tech-savvy audiences. Brands can leverage static ads, in-game sponsorships, and influencer partnerships to create immersive campaigns. Esports tournament sponsorships, streamer collaborations, and branded virtual items are highly effective engagement tools.

Innovative ad formats like interactive banners and AR experiences also present lucrative opportunities. Moreover, advertisers who invest early in regions like Southeast Asia and Latin America can capture growing gaming communities. As esports expands into new sectors like education and professional leagues, fresh verticals for advertising and branded content integration are rapidly emerging.

➤ Tariff impact overview by market?

Key Segmentation

The Global Esports Advertising Market is segmented by ad format, platform, and region.

  • By Ad Format: Static ads lead with 59.4% market share, followed by video ads and sponsorships.
  • By Platform: Smartphones and tablets dominate with a 64.7% share, driven by mobile-first gaming trends, followed by PCs and consoles.
  • By Region: North America, Asia-Pacific, Europe, Latin America, and Middle East & Africa, with North America leading currently and Asia-Pacific showing the fastest growth.
    This segmentation highlights how the mobile-first approach and evolving advertising formats are shaping the future landscape of esports advertising globally.

Key Player Analysis

Leading players in the Esports Advertising Market focus on innovating ad solutions tailored to mobile gaming, integrating static ads, sponsorships, and influencer partnerships into esports ecosystems. Companies invest heavily in data analytics to optimize targeting and measure ad performance within gaming environments.

Many are forming collaborations with game developers and tournament organizers to secure premium advertising spaces. Strategies increasingly include blending traditional ad formats with interactive experiences such as AR-enabled ads and branded content. Firms are also diversifying geographically, entering fast-growing markets in Asia-Pacific and Latin America to capture expanding gamer demographics and drive revenue through customized regional campaigns.

Top Key Players in the Market

  • Activision Blizzard Media Ltd.
  • AdInMo Ltd.
  • Adverty AB
  • Anzu Virtual Reality Ltd
  • Bidstack Limited
  • Electronic Arts Inc.
  • HotPlay
  • IronSource Ltd.
  • Playwire
  • RapidFire, Inc.
  • Other Major Players

Recent Developments

In 2024, leading esports advertisers launched mobile-first static ad formats optimized for competitive games. New partnerships emerged between game developers and digital marketing agencies to expand branded content opportunities. Growth in AR-based in-game ads was notable, while several esports leagues introduced targeted advertising solutions for mobile and cross-platform audiences.

Conclusion

The Global Esports Advertising Market is set for dynamic growth, fueled by mobile gaming dominance, rising esports viewership, and innovative digital advertising strategies. Despite minor tariff-related hardware challenges, the market’s resilience and creativity position it for continued success. Early adopters of new ad formats and regional expansions will gain significant advantages.

Discuss your needs with our analyst

Please share your requirements with more details so our analyst can check if they can solve your problem(s)



Link

Continue Reading

E-Sports

Will a gaming strategy become as critical as a social media strategy?

With gaming audiences growing at record speed across the region, almost rivalling social media in size and engagement, brands have jumped in to leverage the trend with Fortnite concerts, in-game brand collabs and more.   With gaming becoming a bigger part of digital culture, we asked a cross-section of the industry if a gaming strategy […]

Published

on


With gaming audiences growing at record speed across the region, almost rivalling social media in size and engagement, brands have jumped in to leverage the trend with Fortnite concerts, in-game brand collabs and more.  

With gaming becoming a bigger part of digital culture, we asked a cross-section of the industry if a gaming strategy will soon become as critical as a social media strategy in the media and marketing mix?

Here’s what the experts had to say:


Rony Skaf
Executive Digital Director, TBWA\RAAD

YES

Can brands afford to ignore 70.7 million prospects – the 92 per cent of under-30s in the UAE, KSA and Egypt? Gaming is growing fast, up 3.3 per cent year-on-year among youth. But here’s the catch: the right strategy isn’t about ad placements inside games. Brands need to look for ways to enhance the gaming experience, just like KFC did with their ‘Bribe Bucket’ in Call of Duty or their GameChangers initiative supporting female gamers in Saudi. As audiences move from passive scrolling to immersive play, gaming strategies will be key to unlocking new, innovative brand spaces.


Alex Simonian
Managing Director, Another in Kingdom

YES

Gaming is no longer just entertainment – it’s become a cultural force equalling social media in audience size and engagement. While many brand integrations today are still surface-level, pioneers like Orange Telecom’s GTA collaboration show the incredible potential for deeper engagement. The future in my opinion is very exciting and lies in seamless brand-gamer interactions, where brands go beyond traditional sponsorships or ‘implanted presence’ to designed experiences within gaming ecosystems.

Instead of piggybacking on existing platforms, brands will create immersive, interactive spaces that feel organic to the gaming world – building lasting connections with players.


Rey Sawan
Regional Marketing Manager – Brand, Samsung Electronics – MENAT

NO

The sensational sells. That’s why Sports Illustrated covers still promise ‘10 New Secrets to 6-Pack Abs’ every month, why our slides centre around graphs that point up or down instead of staying flat, and why gaming has been ‘on the rise’ in digital culture for decades.

Our marketing strategies don’t need the sensational – they need to be rooted in how we understand humans and the role our products/brands play in their worlds. If gaming, like social, becomes central for all consumers and brands, then please change my answer to yes.


Jack Rogers
Associate Creative Director, Socialize

YES

However, it depends. Does your brand have a strong case to slot in seamlessly? Do you have someone on your team who actually understands the gaming space and gamers? Then, yes.

The hardest part isn’t knowing that your brand should be breaking into the space, it’s trying to sell campaigns to brands whose teams don’t understand the space.

Gamers can immediately sniff out inauthenticity. And coming at them with a catch-all ‘hey, fellow gamers’ approach just doesn’t work.

Still need convincing? Some years, the League of Legends World Championship has clocked more unique viewers than the Superbowl, and we all know how much brands froth over that ad space.


Rabih El Khoury
Managing Partner, Evolution Group

YES

The numbers are too big to ignore. There are 1.5 times more 25 to 34-year-olds playing mobile games than there are on TikTok globally. One-in-four Americans aged more than 50 play mobile games daily. For Gen Alpha, platforms such as Roblox are already the new social media. e-Sports has a fan base of half a billion. The equally critical reasons are superior ad quality metrics (attention, engagement and VCR), higher creative flexibility and storytelling, and tremendous first-mover advantage, especially in the MENA region, in an uncluttered space. Bonus: e-commerce and online-to-footfall are being developed as an integral aspect of this space.


gaming social media

Simon Morehead
Founder, CRATER Global

YES

Gaming is becoming more like social media in that gamers are connecting, communicating, and building communities while they play. It’s more than just about the game, there’s a social layer with online interaction. Gen Zs lead the billions of gamers worldwide, signifying that gaming platforms shouldn’t be overlooked. Whilst there are challenges in data limitations and market competitiveness, the space offers brands immense potential to engage with audiences. I believe just as gaming continues to evolve, so too should a brand’s overall strategy, incorporating gaming into their digital media and marketing – although as with the rules of social media, content needs to be correctly targeted and most importantly remain authentic.


Karim Mroueh
Head of Digital Innovation, Serviceplan Middle East

YES

Indeed, brands will increasingly need a tailored approach to gaming. With in-game advertisements and branding opportunities expanding, gaming is no longer a one-time activation, it is a long-term investment. Different game genres appeal to different audiences and support distinct brand objectives.

Just as social media evolved from a single strategy to platform-specific techniques, gaming now requires specialised methods across genres, platforms and communities. To stay relevant, brands must seamlessly integrate into gaming ecosystems, prioritising interactivity, authenticity and engagement. Those who treat gaming as a consistent channel rather than a publicity stunt will see the greatest impact.


Samer Bahsas
Chief Operating Officer, U-Turn

YES

Gaming strategy is rapidly gaining importance in Saudi Arabia, driven by a combination of a young, tech-savvy population and significant government-backed investments in the gaming sector. As gaming continues to evolve and become more ingrained in Saudi culture, its relevance in the media and marketing mix is set to rival, if not surpass, that of traditional social media strategies.

Saudi Arabia has already hosted major esports events, such as Gamers8 and the Esports World Cup, which grabbed global attention. At UTURN, we had the privilege of being part of the on-ground video coverage for the Esports World Cup last year, witnessing firsthand the engagement of the gaming community. This rapidly changing market offers brands exciting opportunities to integrate into the gaming experience. We’ve noticed a growing interest from our clients to collaborate with gaming influencers, form partnerships with popular games and incorporate branded content within these immersive spaces, encouraging us to boost our investment in gaming content. By doing so, brands can create more personalised, authentic experiences for consumers – something that’s often harder to achieve through traditional social media channels alone.


gaming social media

Mai Youssef
Communications and Corporate Marketing Director, Canon Middle East and Turkey

YES

Undoubtedly, a gaming strategy is fast becoming as indispensable as a social media strategy in the modern marketing mix. The gaming industry now rivals social media in audience size and engagement, offering brands a unique opportunity to interact with consumers in immersive and dynamic ways. We recognise the potential of this space, from supporting content creators with advanced imaging solutions to exploring in-game brand integrations. The interactive nature of gaming fosters deep consumer engagement, making it a strategic imperative rather than a niche consideration. As digital culture evolves, brands are incorporating gaming to stay relevant in an increasingly interactive world.


gaming social media

Koji Sekiguchi
Head of Marketing, Sony Middle East and Africa

YES

Gaming is no longer the norm; it’s a cultural and commercial phenomenon redefining how brands interact with consumers. The magnitude, interactivity, and depth of gaming universes rival social media, offering unprecedented potential for storytelling and brand engagement. As gaming redefines interaction, the brands that take the leap now will spearhead the digital revolution tomorrow.


Mustafa Kannas
Communication Manager, Power League Gaming (PLG)

YES

The region is witnessing unprecedented growth in gaming, with audiences reaching social media-like engagement levels. This shift is significant as gaming evolves from mere entertainment to a cultural phenomenon.

Gaming strategies are quickly becoming essential in the marketing mix for several reasons: gaming offers deeper immersion than traditional social platforms; younger demographics increasingly prefer interactive experiences; and in-game collaborations provide unique brand integration opportunities with measurable ROI.

However, gaming strategies won’t fully replace social media strategies but rather complement them. The most effective approach combines both, with gaming offering focused engagement while social media provides a broader reach. For brands looking to remain relevant, incorporating gaming into their marketing strategy is increasingly critical.

Read more such takes from industry experts on other topics here. 





Link

Continue Reading

E-Sports

NFL draft at Lambeau showcases esports’ growth in Wisconsin, globally

While NFL draft picks dreamed of future championships, high school senior Joey Diiorio was winning one upstairs in Lambeau Field. While future NFLers heard their names called from the Draft Theater stage, Joey Diiorio cemented his own championship six stories up inside Lambeau Field. Diiorio, a high school senior from New Hampshire, on April 26 […]

Published

on



While NFL draft picks dreamed of future championships, high school senior Joey Diiorio was winning one upstairs in Lambeau Field.

While future NFLers heard their names called from the Draft Theater stage, Joey Diiorio cemented his own championship six stories up inside Lambeau Field.

Diiorio, a high school senior from New Hampshire, on April 26 won the Madden NFL Youth Championship before an audience of local kids from Special Olympics Wisconsin and northeastern Wisconsin Big Brothers Big Sisters chapters. Like any eSports championship, shoutcaster Adam Thornton provided commentary for the crowd. Organized by PlayVS (spoken as “play versus”) and the NFL, the event drew a surprise visit from Packers CEO Mark Murphy while Packers tackle Rasheed Walker presented Diiorio with the championship trophy and signed autographs for the kids.

Diiorio defeated Chaz McCray, a freshman from Atlanta, in an intense, best-of-three Madden NFL 25 showdown that included all the drama you’d expect in an NFL game. There were fumbles and interceptions, clock-eating drives, two-minute drills, surprise plays, two-point attempts and tactical shifts in play selection.

The big difference? Pro football teams have whole coaching staffs to choose plays and implement in-game adjustments based on their their opponents’ moves. McCray and Diiorio also scan through offensive play calls and defensive schemes in seconds, but they do so entirely on their own.

McCray, playing as the Kansas City Chiefs, won the first game handily before Diiorio, playing as the Baltimore Ravens, eked out a 21-20 win in game two, which was decided on a missed field goal. McCray kept the final match close with a late, blocked field goal with 25 seconds left that shocked both players and the audience. But McCray could not capitalize on the chance to re-take the lead and Diiorio took the title with a 19-13 win.

From Madden to Rocket League, esports has become a multibillion dollar business

Esports continue to grow in popularity each year. Global revenues are expected to approach $5 billion in 2025, and it’s expected to grow rapidly in the years ahead, according to Statista. For comparison, the NFL reported about $23 billion in revenues in its 2024 fiscal year.

It’s not hard to see why it’s expected to grow rapidly when more than 60% of Americans play video games, and 70-80% of younger generations report playing video games for at least one hour per week, the Entertainment Software Association reported in 2024. Respondents said video games provide joy, mental stimulation, relieve stress, improve cognitive skills and bring different types of people together.

Appleton’s Landon Kirkland, 11, started playing Minecraft, but has since found Madden and Fortnite. He likes Madden’s graphics and the fun challenges that he can try over and over again, but is used to playing on a PC, not a PlayStation.

“My dad likes more challenging games like me. My mom doesn’t get it, but they both do a great job trying to listen and understand it,” Kirkland said.

It’s not just sports titles like Madden, either. PlayVS offers high school leagues and tournaments for titles like Rocket League, League of Legends and Super Smash Bros., too. Aaron Kelley, a spokesperson for PlayVS, said esports appeals to a wide range of young people, from high school football players to hardcore gamers. And the activity can also connect them with a variety of career paths, whether it’s as a player, a shoutcaster calling matches, or the more technical aspects of streaming events.

“A lot of these kids don’t do other extracurriculars. It’s their first chance to play for their school,” Kelley said. He later added that esports can often bring teenagers together who might not otherwise hang out.

Diiorio said he was shocked when McCray blocked his late-game field goal attempt to stay alive and offered McCray a shoutout after the event ended.

“Chaz is a freshman in high school. He has a big future in Madden. I’m a senior. I don’t have too much more time playing Madden, Chaz will be great, I promise y’all,” Diiorio said before thanking his parents for their support.

Special opportunity at Lambeau Field for a ‘shoutcaster’ originally from the Green Bay area

The April 26 showdown in the Lambeau Field club level was particularly special for Thornton.

Thornton has been a shoutcaster for 10 years now, but grew up in De Pere before moving to Minnesota. A shoutcaster, for those like this reporter who didn’t know, announces matches, provides color commentary and hypes up the crowd.

Thornton said he wasn’t a popular kid growing up, but found solace, friends and his passion in video games. Now, to be back at Lambeau Field, to have the Packers and NFL recognize how huge esports is, he said brought everything full circle.

“To come back and do something with Lambeau Field, the NFL, the Boys & Girls Clubs and Special Olympics Wisconsin is pretty cool,” Thornton said. “This is a global phenomenon. It’s not going away.”

When he got the chance to interview Mark Murphy for a moment before handing the mic off to the surprise guest, it just added to the moment.

“It goes to show you how much he cares, it shows how much he’s dedicated to it,” Thornton said.

Waupun coach talks benefits to students in short- and long-term

More than 500 high schools across the U.S. have created esports teams to compete in a variety of team games via PlayVS’s platforms and more than 5,200 students represent their high schools in competitions, Kelley said. In Wisconsin, more than 100 school districts have joined the Wisconsin High School Esports Association.

PlayVS often helps schools like Waupun Junior/Senior High School get the consoles, equipment and support they need to start a team.

Pat Bennett, Waupun’s eSports coach and a lifelong gamer, said about 25 students joined the team in its second season, which ended in April. Besides the students loving the chance to compete, he said the program introduces students long-term opportunities like broadcasting, graphic design, match-day management and social media marketing.

“It’s a billion-dollar business, bigger than music and movies, and it’s growing,” Bennett said.

Contact business reporter Jeff Bollier at (920) 431-8387 or jbollier@gannett.com. Follow him on Twitter at @JeffBollier.





Link

Continue Reading

E-Sports

How mobile gaming connects advertisers to household shoppers

Game developers, martech platforms, and agencies are increasingly trying to convince advertisers that consumers playing mobile games are worth reaching. Stakeholders, like gaming company Zynga, are positioning ad placements as an opportunity to reach high-value shoppers that turn to ecommerce for a range of household purchases. “As data centric as the advertising industry is, the […]

Published

on


Game developers, martech platforms, and agencies are increasingly trying to convince advertisers that consumers playing mobile games are worth reaching.

Stakeholders, like gaming company Zynga, are positioning ad placements as an opportunity to reach high-value shoppers that turn to ecommerce for a range of household purchases.

“As data centric as the advertising industry is, the people pushing the economy forward and buying the most products are not the ones they’re targeting,” said Gabrielle Heyman, VP global brand sales and partnerships at Zynga.

While the perception is that mobile gaming advertising is a closed ecosystem that promotes other mobile games, there’s a growing moment to push external brand involvement by emphasizing the purchasing power of its audience and the potential for seamless partnerships.

The hidden opportunity

Mobile gaming’s enormous audience has long been a foregone conclusion, but it is a channel in need of robust targeting and measurement. Jorge Prado, co-founder and CEO at mobile game marketing platform Admazing is one of many entrepreneurs preaching that contemporary martech ensures that advertisers’ dollars will be well spent.

“Since the beginning, Admazing has always developed their technology only to look for the right user at the right time, in the right device, regardless of the game,” said Prado at this month’s PlayFronts. “Technology is becoming more and more available to help us drive those impactful impressions, combined with adding new technologies to measure that.”

Partnerships are rapidly emerging. Stephanie Brownlee, director of media activation at OMD USA, recently connected PepsiCo with Admazing for a successful Gatorade mobile game campaign.

“We understand that attention spans are low… the entire media space is really struggling,” said Brownlee at PlayFronts, touting the results they saw leveraging formats like rewarded video. “For someone that is playing a mobile game and is looking to have an extra life, we’re able to essentially build that brand connection in a more personal way.”

While the mobile gaming space is supported by endemic advertising, this dynamic is shifting as gaming publishers roll out more native brand integrations, said Heyman.

“I don’t foresee a time when 100% of the ads in mobile games are brands, but I think it could get to a 50/50 threshold,” said Heyman.

A valuable demographic

Despite the assumption that the gaming industry skews young, Zynga is confident that mobile gaming is fueled by millennial and Gen X women.

  • Women make up 47% of US gamers, EMARKETER forecasts, and 69% of women prefer simple mobile games, according to Deloitte’s 2024 media trends survey.
  • 41% of mobile gamers are parents, 90% are the primary grocery shoppers in their households, and 88% are the primary retail shoppers, according to a Zynga study.

“Now that I’m in my 50s, I’m probably at the height of my shopping moment, and mobile games are one of the top activities for people my age,” said Heyman. “At the same time, there’s this obsession with youth.”

While marketers often focus on Gen Z to target lifetime shoppers at a young age, this generation lags in brand loyalty—these shoppers are 33.9% more likely to have abandoned at least one brand or business over 12 months, according to a Capital One Shopping survey.

“The majority of RFPs that come in are for Gen Z,” said Marian Thomas, director of partnerships, research and measurement at Zynga. “People forget about you when you’re old, but (older generations) have a lot of money, and advertisers can reach them in unique and creative ways on mobile as well.”

Mobile gamers are also more likely than non-mobile gamers to shop via a mobile app vs. online website, emphasizing an opportunity for in-app experiences that drive results, said Thomas.

“People are always talking about retail media, but no one is talking about this retail media consumer that is comfortable doing things in-app,” she said.

Exchanging ad interruptions for free content

Advertising within mobile games can give brands repetitive exposure to consumers. While gaming apps might have a harder time capturing audience attention than functionality apps like food and drink, they are more likely to maintain audience attention, according to an Aarki report.

  • Less than 5% of free game players make in-app purchases, per Z2A Digital, and two-thirds (66%) of US TV viewers now prefer ad-supported streaming over ad-free alternatives, per Hub Research data.

While Zynga looks for brand integrations that are as seamless as possible, consumers have proven their interest in watching ads in exchange for free content.

“Ads are part of the mix when you have a free entertainment experience,” said Heyman. “Consumers like keeping money in their pocketbooks and they see the value exchange. I think we’re giving the same optionality that any streamer is offering right now.”

For Brownlee, the common perception that a brand’s audience is not in the mobile gaming space needs to be debunked.

“There is always someone,” she said. “There are so many users there. It’s understanding the data and going through your consumer trends to understand where that user is so you can deliver the right brand messaging to the right person at the right time.”

This was originally featured in the EMARKETER Daily newsletter. For more marketing insights, statistics, and trends, subscribe here.



Link

Continue Reading

E-Sports

Does Ben Affleck play VALORANT?

When you think of celebrities getting involved in gaming, it’s usually Twitch cameos and brand partnerships. When fans spotted Ben Affleck, the Batman actor, on a VALORANT watch party stream, they naturally wondered whether he played the game.   Considering how lucrative gaming and esports can be, many high-profile actors, artists, and singers have been […]

Published

on


When you think of celebrities getting involved in gaming, it’s usually Twitch cameos and brand partnerships. When fans spotted Ben Affleck, the Batman actor, on a VALORANT watch party stream, they naturally wondered whether he played the game.

 

Considering how lucrative gaming and esports can be, many high-profile actors, artists, and singers have been investing in the space. We’ve had rappers buying esports organizations, with actors joining surprise live streams, so the gaming world got used to seeing Hollywood collaborations. However, there have also been instances when stars picked up their mouse/keyboard or console and started grinding games, so many wanted to know if Ben Affleck played VALORANT.

 

Is Ben Affleck a VALORANT player?

 

 

Yes, Ben Affleck plays VALORANT. The Hollywood icon has been quite active in VALORANT’s community, as he appeared on multiple streams, including a broadcast with Tarik in 2025, where he lifted Sentinels’ VALORANT Masters trophy.

 

Ben Affleck’s connection to VALORANT appears to have started through his son, who is a big fan of VALORANT and its esports scene. During the same livestream where he lifted Sentinels’ Masters trophy, Affleck admitted to Tarik that his son got him into the game. Following this stream, we searched through the web to find out all the clues Ben Affleck might have dropped over the years regarding his love for VALORANT.

 

  1. Ben Affleck attended live VALORANT events, including VALORANT Champions 2023, where he revealed he wasn’t happy about Jett nerfs, according to PC Gamer.
  2. Ben Affleck revealed his VALORANT rank during his time on Tarik’s stream. The actor calibrated at Iron 3 but had to stop playing so much due to work obligations.
  3. Ben Affleck knows the VALORANT meta and the agents, describing himself as a “flex” player
  4. Ben Affleck plays VALORANT with his son and likes camping with Oding as Brimstone.
  5. Ben Affleck owns VALORANT skins, including the Sentinels bundle.

 

 

It’s always pleasing to see high-profile names getting involved with gaming and esports as they draw fresh eyes onto the industry. For example, gamers also found out about how Post Malone enjoyed playing Apex Legends in the last couple of years, so Ben Affleck certainly isn’t alone when it comes to enjoying games in his free time.

 

While there might not be an Arcane Season 3, we would love to see Riot Games keep telling stories. If they ever decide to work on a VALORANT-themed show, Ben Affleck would be an excellent cast and would further immortalize the actor’s appreciation for the game.



Link

Continue Reading

E-Sports

Embry-Riddle Leads Following First Day of Men’s Track & Field Championship

Story Links DAYTONA BEACH, FLA — The Embry-Riddle Eagles scored 94 points and hold the lead following the first day of the Peach Belt men’s outdoor Track & Field Championships. Augusta is in second place with 60, followed by Columbus State with 58 and Flagler with 57. The Eagles were […]

Published

on


DAYTONA BEACH, FLA — The Embry-Riddle Eagles scored 94 points and hold the lead following the first day of the Peach Belt men’s outdoor Track & Field Championships. Augusta is in second place with 60, followed by Columbus State with 58 and Flagler with 57.

The Eagles were dominant in the field events, led by senior Ryan Flournoy in javelin. Flournoy shattered his own PBC record with a toss of 66.05 meters, winning the event for the third year in a row. That is the 13th-longest in NCAA Division II this season. Embry-Riddle also finished first in the hammer.

The Championships continue on Tuesday with nine track finals and three field finals along with the final of the decathlon. Competition begins at 8:30 am and a free live stream can be found at pbcsportsnetwork.com



Link

Continue Reading

Most Viewed Posts

Trending