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Live Sports Streaming Pushes Demand for Immersive Volumetric Video

Company Logo Growth in the volumetric video market is driven by advancements in 3D capture, powerful infrastructure, and strategic investments in AR/VR technologies. Key players include Microsoft, Intel, and Google, with North America leading market share. Applications span media, sports, and gaming, while emerging markets in APAC and Latin America show strong growth potential. Volumetric […]

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Growth in the volumetric video market is driven by advancements in 3D capture, powerful infrastructure, and strategic investments in AR/VR technologies. Key players include Microsoft, Intel, and Google, with North America leading market share. Applications span media, sports, and gaming, while emerging markets in APAC and Latin America show strong growth potential.

Volumetric Video Market

Volumetric Video Market
Volumetric Video Market

Dublin, May 28, 2025 (GLOBE NEWSWIRE) — The “Volumetric Video Market – Global Outlook & Forecast 2025-2030” report has been added to ResearchAndMarkets.com’s offering.

The Volumetric Video Market was valued at USD 2.55 Billion in 2024, and is projected to reach USD 10.29 Billion by 2030, rising at a CAGR of 26.18%.

Volumetric video represents a paradigm shift in digital content, enabling three-dimensional capture of people, objects, and environments. Unlike traditional videos, it allows users to interact with content from 360-degree perspectives, offering deeply immersive, lifelike experiences. The demand for such realism is being accelerated by consumers’ growing appetite for interactive media and spatial computing.

Despite the high cost and lack of standardization in 3D content creation, the volumetric video market is gaining strong momentum due to several pivotal developments:

  • Technological Advancements: Innovations in 3D capture, including high-definition cameras, LiDAR sensors, and multi-view photogrammetry – are enhancing video quality and reducing production complexity.

  • Powerful Infrastructure: The rising availability of high-performance GPUs, edge computing, and cloud-based storage solutions is solving the massive data demands of volumetric content.

  • Strategic Investments: In 2024, Gracia AI invested USD 1.2 million into next-gen volumetric video tools tailored for spatial computing, highlighting growing investor confidence.

Furthermore, major tech companies such as Meta, Microsoft, and Apple among others are gradually investing in AR/VR technologies which shows the growing need for immersive experiences in digital space. In 2023, Apple also introduced its Vision Pro headset during the Worldwide Developers Conference (WWDC) which was released globally in 2024 and includes multiple cameras to enable mixed reality, eye and hand tracking for interaction. Thus, the expanding innovations in AR and VR technology are significantly contributing to the volumetric video market growth.

VOLUMETRIC VIDEO MARKET TRENDS & DRIVERS

Rising Demand in the Live Sports & Entertainment Industry

The live streaming sports events have revolutionized sports content for its consumers in recent years. Major platforms like ESPN+, DAZN, Amazon Prime, and social media channels like YouTube and Facebook have witnessed significant user engagement in sports streaming. For instance, in 2023 DAZN became Europe’s biggest digital sports broadcaster app and has around 15 million subscribers worldwide. In 2022 Amazon Prime Video recorded over 25 million viewers for its extensive NFL Thursday Night Football streams. Hence, the rapid expansion of live sports and entertainment industries has gradually boosted the volumetric video market.

Advancing Volumetric Videos Realism with Generative AI

In volumetric videos generative AI is significantly enhancing the realism of immersive media experiences, thereby propelling the growth of the market. Generative AI refines the 3D capabilities fills the missing data and improves the resolution of volumetric video which makes it more lifelike and engaging. Moreover, the integration of AI in volumetric video is transforming the immersive content as AI enhances the quality of volumetric captures by improving its resolution and texture refining to make it more real. The usage of AI also reduces the manual effort required in postproduction enabling faster and cost effective content creation.

Improvements in 3D Capture & Displays

The volumetric video market witnessed significant advancements in recent years driven by the increasing demand for various sectors like entertainment, education, and healthcare. The development of affordable 3D cameras and sensors is one of the major advancements of the volumetric video market. Further, companies are also increasingly investing in high-resolution depth sensors LiDAR technology, and multi-camera systems to improve the quality and efficiency of 3D captures. For instance, companies like Gracia AI use Gaussian splatting to record volumetric videos viewable on devices such as the Meta Quest headsets allowing users to observe scenes from various angles and enhance their experience.

Revolutionizing Gaming & E-Sports

The global volumetric video market is changing the gaming industry as is used in applications like character animation, world construction, and player immersion. Game makers use these types of videos to capture real-life performances and incorporate them into gaming environments such as live creatures with realistic reactions and motions which improves the gaming experience of players by offering more engaging and immersive experiences. For instance, in 2024, Arcturus, a volumetric video developer company, introduced an update for its HoloSuite software that transfers lightweight, scalable volumetric video into game engines which allows it to execute and playback in real-time. Further, by using a new high-performance codec, Accelerated Volumetric Video (AVV) users can populate digital scenes with more volumetric characters than has typically been possible and at the same time maintain a higher level of data quality.



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Technology

Sports Tech Transactions Total USD52 Billion in First Half of 2025

According to the latest industry insights from investment bank Drake Star Partners, the sports technology sector experienced significant financial activity in the first half of 2025, with a total of 503 transactions recorded involving companies directly or indirectly linked to sports tech. Key Financial Highlights The first six months of the year recorded 233 merger […]

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According to the latest industry insights from investment bank Drake Star Partners, the sports technology sector experienced significant financial activity in the first half of 2025, with a total of 503 transactions recorded involving companies directly or indirectly linked to sports tech.

Key Financial Highlights

The first six months of the year recorded 233 merger and acquisition (M&A) deals, collectively valued at a substantial USD32.2 billion (AUD49.5 billion).

The most prominent M&A transaction was the acquisition of budget gym operator Eōs Fitness by USD private equity firm TSG Consumer for USD1.5 billion (AUD2.3 billions).

On another note, the sector secured USD6.6 billion (AUD10.1 billion) in private financing across 239 agreements.

Notably, early-stage funding accounted for over 80 per cent of all private financing transactions, indicating strong investor confidence in nascent sports tech ventures.

The largest disclosed funding round saw Infinite Reality, now rebranded as Napster, raise USD3 billion (AUD4.6 billion) in a private equity round led by Sterling Select.

Fan Engagement and Experience Leads M&A Value

Analysis of the M&A activity reveals that the sector focused on fan engagement and experience commanded the highest share of value, accounting for 41 per cent of the total.

This highlights a strategic importance for sports organisations and investors to enhance how audiences interact with content and events, recognising that a compelling fan experience is a key driver of commercial success.

Consolidation and Strategic Investments towards sports tech

The 233 confirmed M&A transactions reflect a dynamic market, with 217 of these being new deals initiated within the period.

Beyond the Eōs Fitness acquisition, other notable M&A transactions included Germany’s RTL Group acquiring pay-TV network Sky Deutschland for USD613 million (AUD943 million).

Additionally, Disney’s merger of its Hulu + Live TV service with FuboTV resolved ongoing antitrust challenges related to the now-defunct Venu Sports platform.

The record amount raised in private financing was boosted by a productive first quarter of 2025, which alone contributed USD5.7 billion (AUD8.7 billion).

Beyond the commitment to Napster, DAZN secured USD1.8 billion (AUD2.7 billion) from SURJ Sports Investment and its owner Len Blavatnik, further showing the scale of capital flowing into digital sports platforms.

Drake Star Partners also identified the youth sports market, valued at USD40 billion (AUD61 billion), as an area experiencing increased consolidation, particularly in segments such as recruiting, team management, and media.

Emerging Trends and Future Outlook

The report indicates a growing investor interest in key segments driving both M&A and financing, specifically artificial intelligence (AI), performance analytics, ticketing, and venue management.

These areas are poised for further innovation and investment as sports organisations seek technological advantages in operations, athlete performance, and consumer interaction.

Looking forward, Drake Star anticipates heightened market activity for the remainder of 2025 and beyond, spurred by the emergence of new investment funds.

The firm also forecasts that several sports tech companies are positioned to pursue initial public offerings (IPOs) in the latter half of the year.

Furthermore, M&A activity is expected to expand, particularly within fragmented verticals such as youth sports, sporting agencies, and venues and facilities.

Don’t miss out on the latest in sports business – Subscribe today to the free Ministry of Sport newsletter and stay ahead of the game. For even more exclusive insights, event tickets, professional development and networking events, become a MoS Member today!.





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Tech titan South Bay property buying binge tops $400 million with new deal

SUNNYVALE — Applied Materials has added a Sunnyvale property in a South Bay buying spree that now tops $400 million as it looks to build a cutting-edge new tech complex. According to documents filed on July 15 with the Santa Clara County Recorder’s Office, the tech company paid $25.1 million for an office and research […]

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SUNNYVALE — Applied Materials has added a Sunnyvale property in a South Bay buying spree that now tops $400 million as it looks to build a cutting-edge new tech complex.



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Summit Venture Studio Appoints Eric Wynalek as CEO of FYTT to Lead High-Growth Phase

“We’re excited to welcome Eric to lead FYTT into the future. His sports tech experience and passion for growing nascent technology companies align perfectly with the mission and momentum we’ve built inside FYTT.” -Spencer Walker, Co-Founder and Managing Partner, Summit Venture Studio Post this Eric’s appointment marks a pivotal moment for FYTT, which powers athlete […]

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