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Mines Wins Three RMAC Golds On Day 2

By: Tim Flynn Story Links Results GOLDEN, Colo. – Avery Wright’s heptathlon win and an Oredigger steeplechase sweep highlighted the second day of the 2025 RMAC Outdoor Track & Field Championships at Stermole Track on Saturday. Wright and Lisa Sutherland finished 1-2 in the women’s combined event before Emily LaMena and […]

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Results

GOLDEN, Colo.

Avery Wright’s heptathlon win and an Oredigger steeplechase sweep highlighted the second day of the 2025 RMAC Outdoor Track & Field Championships at Stermole Track on Saturday.

Wright and Lisa Sutherland finished 1-2 in the women’s combined event before Emily LaMena and Alex Shaw captured steeplechase gold to close the session. With nine events scored, the Oredigger men lead the competition with 99 points ahead of UCCS’ 84; through eight events, the Mines women are second with 87 points, trailing UCCS’ 96.5.

Wright defended her RMAC heptathlon title with 4,805 points, long jumping 5.22m, adding a 35.49m javelin, and then, with the gold all but already assured, working to pace Sutherland in the 800m to finish in 2:36.05. Sutherland had a great start to the day with a 5.48m long jump, threw the javelin 30.19m, and then hit a four-second PR in the 800m in 2:31.41.

LaMena blazed to her first RMAC title with a 10:39.03 breakaway to win the 3,000m steeplechase, the fastest at-altitude time in program history. Less than a half hour later, it was the 1-2 punch of Shaw and Max Bonenberger atop the men’s race as Bonenberger did the early work before Shaw pulled back a breakaway with his move just past the halfway point; Shaw closed in 9:12.08 and Bonenberger 9:13.22. Margaux Basart finished 12th in the women’s race in 11:30.81.

Claire Kintzley earned the women’s triple jump bronze medal, leaping 11.88m on her final attempt to move from fifth to third. 

Holden Murphy, the hammer throw silver medalist on Friday, added a discus bronze to his weekend with his 48.09m best throw. He was one of three Oredigger men to score as Cade Whish’s personal-best 46.74m got him into finals to finish seventh, and Franklin Rambo was eighth at 45.08m. Keaton Reiman finished 18th at 41.36m. In the women’s shot put, it was Kitt Rupar earning bronze thanks to her 14.83m toss; Wright was 10th at 12.37m while Jennifer Jarnagin was 16th with an 11.57m toss.

In the men’s decathlon, both Nick Stade and Vaughn Hafner scored team points finishing fourth and fifth, respectively. Stade scored 6,258 points buoyed by a 4.10m pole vault and 16.13-second 110m hurdles; Hafner scored 5,948 points topped by his 16.94-second hurdles and a 34.64m discus throw. 

In track prelims, defending champion Everett Delate cruised to the top qualifying time in the 110m hurdles, running 14.18 to advance. Coulton Chan was ninth in 14.92 seconds. Wright – in the middle of competing in the shot put – ran 14.76 to qualify sixth in the 100m hurdles as Sutherland finished 10th (14.96) and Allison Comer 11th (15.02). Mines put two men through to the 800m final as Tim Thompson eased to a 1:52.73 and Shalom Trowbridge was the final time qualifier in 1:53.04, while Owen Schneider finished 16th in 1:54.78. Avary Catchings slipped into the final qualifying spot in the women’s 800m running 2:17.08, just ahead of teammate Imani Fernandez-Gorbea who finished ninth in 2:17.32. Tegan Daughters was 13th (21.76) and Jathan Busby 19th (22.14) in the 200m dash. 

Sunday’s final day of the meet starts with the women’s javelin at 9 a.m., with track events beginning at noon. 

 



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OnePlus to power Gods Reign’s quest for glory at BMPS 2025 featuring INR 2 crore prize pool

National, June 05, 2025: OnePlus, the global premium technology brand, has announced a strategic partnership with Gods Reign, one of India’s most accomplished esports organizations. The collaboration, enabled by Times One, part of Times OOH, represents a bold step in creating a high-performance, innovation-driven esports ecosystem in India. With these partnerships, OnePlus aims to strengthen […]

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National, June 05, 2025: OnePlus, the global premium technology brand, has announced a strategic partnership with Gods Reign, one of India’s most accomplished esports organizations. The collaboration, enabled by Times One, part of Times OOH, represents a bold step in creating a high-performance, innovation-driven esports ecosystem in India.

With these partnerships, OnePlus aims to strengthen its position in the gaming market while contributing to the growing esports scene in India. OnePlus will integrate its latest technology into Gods Reign’s gaming environment. The collaboration will drive mutual growth through product feedback loops, co-branded activations, and amplified storytelling around Gods Reign’s journey across top-tier Battlegrounds Mobile India (BGMI) tournaments.

Gods Reign has consistently made headlines with their strong performances across national and international tournaments. Earlier this year, they cemented their position as one of India’s top BGMI teams by winning the ESL Snapdragon Pro Series (SPS) Season 6 and taking home INR 50 lakh in prize money. With the BGMI Pro Series (BMPS) 2025 currently underway, where 96 of the country’s top teams are competing for a massive INR 2 crore prize pool, Gods Reign is driving their training and tournament push with OnePlus’ top-tier gaming technology.

OnePlus is dedicated to delivering performance that gamers can rely on, ensuring smooth frame rates, effective thermal management, and long-lasting battery life when it matters most, making the devices perfectly tuned to support the team through high-intensity training and competitive play.

The company also plans to involve these teams in its product development process. Players will give feedback on current devices, which will be used to improve performance in real-world gaming conditions. OnePlus is making a statement through this partnership that its devices are battle-tested and gamer-approved, rigorously refined through high-stakes competition.

“This partnership with OnePlus marks a significant milestone for our team. We’re proud to be aligned with a brand that not only understands elite performance but also shares our hunger for innovation and excellence. With Times One’s support, we look forward to creating impactful experiences for our fans and the gaming community,” said Mr. K R Rohith , CEO & Co Founder , Gods Reign.

The deal was facilitated by Times One, which connects forward-thinking brands with the vibrant esports and gaming audience through strategic collaborations and branded experiences.

“At Times One, we believe in the transformative power of esports as the next big cultural movement. Facilitating this partnership between OnePlus and Gods Reign underscores our mission to bring together premium brands and elite gaming talent. We are thrilled to play a pivotal role in scripting this chapter of India’s gaming evolution,” said Mr Kanishka Singh ,Head Gaming Business , Times One.

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SHAWNEE STATE ESPORTS SHINES ON NATIONAL STAGE  – Scioto County Daily News

The world of college sports is changing, and Shawnee State University is right in the middle of the action—on a screen near you.  The university’s Esports team made its national debut at the Collegiate Esports Commissioners Cup (CECC) in Arlington, Texas this month, and they didn’t just show up—they showed out. Competing in Rocket League, […]

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The world of college sports is changing, and Shawnee State University is right in the middle of the action—on a screen near you. 

The university’s Esports team made its national debut at the Collegiate Esports Commissioners Cup (CECC) in Arlington, Texas this month, and they didn’t just show up—they showed out. Competing in Rocket League, one of the most popular competitive games in the world, SSU’s team dominated their regular season, clinched the Great Lakes Esports Conference championship, and powered their way into the Top 12 playoff bracket at CECC. 

🕹️ Meet the Roster 

Team members included Blade Taylor (“SlaYeR”), Sean Downard (“Tacostash84”), Dyllan Debruyne (“Duckworth”), and reserve player Tanis Caltrider (“Spookii”). With two of the starters returning next season, Interim Esports Coach Justin Kogge says the Bears are primed to be a dark horse in next year’s national championship. 

“We outplaced all expectations in every event we went to,” said Kogge. “And the exposure we got was massive—our matches streamed to more than 7,000 concurrent viewers during the featured segment.” 

🎮 Not Just Games—It’s the Future 

College Esports isn’t just about bragging rights. It’s a rapidly growing industry offering students team-building, communication, tech fluency, and career pathways in game development, broadcasting, and professional gaming. 

Shawnee State isn’t new to this game. The university is nationally ranked for game design, recently named: 

  • #1 in Ohio
    …by The Princeton Review’s Top Undergraduate Schools for Game Design. 

Through two dynamic, coordinated programs—Game Programming and Game Arts—students learn to code, create, collaborate, and launch real-world projects through game jams and senior studios. 

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🚀 More Than a Game 

“Our time at the CECC provided invaluable experience, significant exposure, and a clear direction for Shawnee State Esports,” said Kogge. “We’re just getting started.” 

As Esports becomes a mainstream fixture of college life, schools like SSU are leading the way—not only on the leaderboard but in preparing students for careers in one of the world’s fastest-growing industries. 

Whether you’re a future competitor or a game developer in the making, Shawnee State offers the ultimate power-up. 



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Master Esports and the Evolution of Gaming Academics

Over the past decade, esports has grown from a niche hobby into a billion-dollar global industry. With millions of fans, professional leagues, and lucrative sponsorships, competitive gaming is now seen as a viable career path. Alongside this explosive growth, a new educational trend has emerged: Master Esports programs. These advanced degrees are shaping the future […]

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Over the past decade, esports has grown from a niche hobby into a billion-dollar global industry. With millions of fans, professional leagues, and lucrative sponsorships, competitive gaming is now seen as a viable career path. Alongside this explosive growth, a new educational trend has emerged: Master Esports programs. These advanced degrees are shaping the future of gaming by blending academic rigor with real-world industry experience.

The Rise of Esports in Academia

Traditionally, gaming was rarely associated with formal education. However, as esports gained credibility and financial backing, academic institutions began recognizing its potential. Today, dozens of universities across the globe offer undergraduate and postgraduate courses tailored to the esports ecosystem.

The Master Esports degree is the pinnacle of this movement, designed for students who want to turn their passion for gaming into a long-term profession. These programs focus on the business, management, media, and technology sides of esports—going far beyond just playing games.

What Is a Master Esports Degree?

A Master Esports degree is a postgraduate program that prepares students for leadership roles in the gaming and esports industries. These programs often include:

  • Esports event management
  • Game marketing and sponsorship
  • Team leadership and coaching
  • Broadcast production and media training
  • Gaming law and ethics
  • Analytics and audience engagement

Students learn how esports organizations operate, how to manage tournaments, and how to use digital media to grow audiences. These skills are crucial as the industry becomes more structured and competitive.

Why Pursue a Master Esports Degree?

1. Professional Credibility

As esports becomes more professionalized, employers are seeking candidates with formal education and industry-specific skills. A Master Esports qualification signals a deep understanding of the business behind the games.

2. Diverse Career Paths

Graduates can pursue careers in:

  • Esports team management
  • Marketing and sponsorship roles
  • Game production and broadcasting
  • Academic research in gaming culture
  • Coaching and performance analysis

3. Networking Opportunities

Students gain access to a growing network of professionals, guest speakers, alumni, and mentors working in top esports companies. Many programs also include internships with esports organizations or gaming studios.

4. Academic and Industry Blend

Unlike traditional business or media degrees, Master Esports programs combine theoretical knowledge with practical experience in real-world esports scenarios.

Global Institutions Leading the Way

Many universities have launched successful Master Esports degrees, particularly in Europe, North America, and Asia. Examples include:

  • Staffordshire University (UK) – One of the pioneers in esports education.
  • University of Chichester (UK) – Offers a Master’s in Esports Performance.
  • University of New Haven (USA) – Combines business, media, and esports.
  • Shenzhen University (China) – Integrates esports into digital media programs.

These institutions collaborate with gaming companies and esports teams to ensure their curriculum remains up to date with industry needs.

Skills Students Learn in Master Esports Programs

Students in Master Esports programs develop both hard and soft skills, such as:

  • Strategic planning for esports events
  • Team psychology and communication
  • Media production and streaming
  • Esports marketing strategies
  • Budgeting and sponsorship negotiations

Graduates leave with the confidence to take on leadership roles or even start their own esports ventures.

Challenges in Esports Education

Despite its growing popularity, Master Esports education still faces challenges:

  • Skepticism from traditional academics
  • Rapid changes in gaming trends and platforms
  • Need for standardization across programs

However, with increasing demand and investment in the esports sector, these hurdles are gradually being overcome.

The Future of Esports Academics

The next decade promises exciting developments for esports and higher education. As more universities invest in gaming labs, digital arenas, and research into esports psychology, Master Esports programs will likely become as common as MBAs or media degrees.

Esports is not just entertainment—it’s a complex, fast-evolving industry that demands strategic thinkers, skilled communicators, and knowledgeable professionals. The growth of academic programs reflects this transformation.

FAQs About Master Esports Degrees

  1. Is a Master Esports degree worth it?
    Yes, if you’re serious about a career in the esports industry, a Master Esports program can provide you with both the knowledge and network to succeed.
  2. What are the admission requirements?
    Most programs require a bachelor’s degree in a related field, plus a strong interest or background in gaming, media, or business.
  3. Can I study Master Esports online?
    Yes, several universities offer hybrid or fully online options, making it easier for international students or working professionals.
  4. How long does it take to complete?
    Typically, a Master Esports program lasts 1 to 2 years, depending on the institution and study format.

5. What jobs can I get with this degree?
Graduates can work in team management, marketing, event coordination, coaching, broadcasting, or as consultants in the gaming industry.



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Century-old stained glass gets new life for Scranton city hall

Scranton City Hall Restoration Parts of Scranton’s history are in pieces at a studio in Luzerne County while a stained glass artist restores the century-old windows of Scranton City Hall. Esports Management video game on the way A Lackawanna County man is getting ready to release his first original video game. It will immerse players […]

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Scranton City Hall Restoration

Parts of Scranton’s history are in pieces at a studio in Luzerne County while a stained glass artist restores the century-old windows of Scranton City Hall.

Esports Management video game on the way

A Lackawanna County man is getting ready to release his first original video game. It will immerse players in the world of competitive Esports.

Green energy tax credits could roll back

And solar energy companies across the region are reeling at the prospect of rollbacks to green energy tax credits.





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2025 Baseball Season Recap – Wartburg College Athletics

Story Links WAVERLY, Iowa – Wartburg baseball closed the 2025 season with an overall record of 21-20 and an American Rivers Conference (A-R-C) record of 12-12 under second-year head coach Casey Klunder.   The Knights went 9-8 in nonconference play, which included wins over Illinois College, Wentworth Institute of Technology, Saint Mary’s […]

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WAVERLY, Iowa – Wartburg baseball closed the 2025 season with an overall record of 21-20 and an American Rivers Conference (A-R-C) record of 12-12 under second-year head coach Casey Klunder.
 
The Knights went 9-8 in nonconference play, which included wins over Illinois College, Wentworth Institute of Technology, Saint Mary’s University (Minn.), Grove City College, Western New England University and St. Olaf College. Wartburg was 12-12 in A-R-C play (series wins over Simpson, Loras, Central and Dubuque) to secure the fourth seed in the A-R-C Tournament.
 
Wartburg opened the A-R-C Tournament with an 8-2 win over Simpson, before falling to Buena Vista 5-4 in 10 innings and Nebraska Wesleyan 8-3.
 
Conference Honors
First Team: Eliot Jurgensen
Second Team: Joey Ciero, Carter Stubitz and Zach Walton
 
Academic Honors
CSC Academic All-District: Will Armstrong, Eliot Jurgensen, Hunter Sehr and Carter Stubitz
 
Team School Records

  • Hit by Pitch

  • Home Runs
  • Most Batters Struck Out
  • Runners Picked Off

 
Individual School Records (Career)

  • Caleb Andrews

    • 83 double plays turned – Second all-time
    • 362 assists – Fifth all-time

  • Will Armstrong

    • 10 saves – Third all-time
    • 1.87 walks allowed/9 inn. – Fourth all-time
    • 64 double plays turned – Sixth all-time
    • 345 assists – Seventh all-time
    • 53 appearances – Tied for Seventh all-time

  • Joey Ciero

    • 240 strikeouts – Third all-time
    • 40 games started – Third all-time
    • 3 combined shutouts – Tied for third all-time
    • 59 appearances – Fourth all-time
    • 262.1 innings pitched  – Sixth all-time
    • 4 runners picked off – Tied for Sixth all-time
    • 8.23 strikeouts/9 inn. – Eighth all-time

  • Eliot Jurgensen

    • 14 triples – Tied for Second all-time
    • 143 runs scored – Sixth all-time
    • 317 total bases – Sixth all-time
    • 19 home runs – Tied for Seventh all-time

  • Carter Stubitz

    • 51 runners caught stealing – Second all-time
    • 114 walks – Second all-time
    • 184 games played – Third all-time
    • 999 putouts – Fourth all-time

  • Kyle Thompson

    • 2 combined shutouts – Tied for Eighth all-time

  • Zach Walton

    • 34 home runs – First all-time
    • 59 doubles – First all-time
    • 148 walks – First all-time
    • 1,586 putouts – First all-time
    • 122 double plays turned – First all-time
    • 198 games played – First all-time
    • 405 total bases – Second all-time
    • 183 runs batted in – Second all-time
    • 185 runs scored – Second all-time
    • 234 hits – Third all-time
    • .488 on-base % – Third all-time
    • .601 slugging % – Ninth all-time

  • Cole Wessling

    • 15 runners caught stealing – Tied for Eighth all-time

 
Individual School Records (Season)

  • Hunter Sehr

    • 23 appearances – Tied for Second all-time

  • Carter Stubitz

    • 32 walks drawn – Tied for Ninth all-time

  • Zach Walton

    • 13 times hit by pitch – Tied for fourth all-time
    • 34 walks drawn – Seventh all-time



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Malaysia’s Ministry of Youth and Sports Opens Applications for 2025 Esports Fund with RM1.5 Million in Funding

The Ministry of Youth and Sports (KBS) of Malaysia, through Esports Integrated (ESI) – an initiative under Impact Integrated – has opened online applications for the 2025 KBS Esports Fund (DEK), starting today and running until July 31. In a statement released today, KBS confirmed that application results will be announced on August 28, with […]

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The Ministry of Youth and Sports (KBS) of Malaysia, through Esports Integrated (ESI) – an initiative under Impact Integrated – has opened online applications for the 2025 KBS Esports Fund (DEK), starting today and running until July 31.

In a statement released today, KBS confirmed that application results will be announced on August 28, with successful applicants required to carry out their selected programmes between September and November 2025.

Now in its third year, DEK 2025 comes with an increased allocation of RM1.5 million, up RM500,000 from the previous year. KBS emphasized that this fund reflects the ministry’s ongoing commitment to fostering the growth of Malaysia’s rapidly evolving esports industry.

Since its launch in 2023, DEK has supported over 80 grassroots esports initiatives across the country. These include tournament organization, talent development, digital content production, and community-based activities.

Image Credit: fotoBERNAMA

DEK aims to provide broader opportunities for local organisations, community clubs, content creators, and event organisers to contribute to Malaysia’s thriving esports scene. This initiative is aligned with the values of creativity and confidence under the Malaysia Madani framework.

Deputy Youth and Sports Minister Adam Adli Abdul Halim noted that DEK is more than just financial support – it symbolizes the government’s belief in esports’ potential.

“DEK reflects our goal to make sports, including esports, accessible to all through a whole-of-nation approach. With this fund, we want industry players to seize the opportunity to advance a more inclusive, progressive, and competitive national esports ecosystem,” – Adam Adli Abdul Halim

To support applicants in developing strong proposals and understanding the selection process, ESI will host DEK engagement sessions open to all esports stakeholders, including educational institutions, youth and sports organisations, and community groups. Dates and locations for these sessions will be announced soon.

Image Credit: fotoBERNAMA

For more information or to apply, visit the Esports Integrated official website or email them via [email protected].

Join Us!

We are recruiting! If you want to break into the gaming media industry, don’t miss out on the golden opportunity. Find out more: Malaysia. Overseas.



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