Connect with us
https://yoursportsnation.com/wp-content/uploads/2025/07/call-to-1.png

E-Sports

Orlando’s esports scene levels up with bigger tournaments, and learning opportunities

After seven years of growing in Daytona, the Community Effort Orlando fighting game championship returned to Orlando last weekend with its biggest attendance yet. From Friday to Sunday, 6,000 spectators and competitors from all over the world filled a 200,000 square foot space at the Rosen Shingle Creek Resort. Attendance was a massive improvement compared […]

Published

on


After seven years of growing in Daytona, the Community Effort Orlando fighting game championship returned to Orlando last weekend with its biggest attendance yet.

From Friday to Sunday, 6,000 spectators and competitors from all over the world filled a 200,000 square foot space at the Rosen Shingle Creek Resort. Attendance was a massive improvement compared to the 300 people in attendance at the inaugural competition 15 years ago. CEO’s success is a microcosm of Orlando’s overall growth in the esports community as a hub for competitive gaming.

Hundreds of computer monitors filled the room, all displaying dozens of different fighting games like Street Fighter, Tekken, and Super Smash Bros. Competitors matched up at different gaming tables, or match pools, ready to take on their opponents, climb the ladder out of their pools, and reach gaming glory.

Two competitors step into CEO's featured wrestling ring on display for all attendees to watch, as the competitors play an early round of Fatal Fury City of the Wolves.

Joe Mario Pedersen

/

Central Florida Public Media

Two competitors step into CEO’s featured wrestling ring on display for all attendees to watch, as the competitors play an early round of Fatal Fury City of the Wolves.

Round 1 featured John Bartley from Louisville, Kentucky. He approached his opponent with his personal arcade-style controller. Bartley selected his favorite character in Street Fighter 6, the green, animalistic brawler, “Blanka.” His opponent selected Zangief, a red-costumed, colossal wrestler, known for grappling.

And grapple after grapple, Bartley submitted defeat to his opponent

“I have pretty good experience against grappling,” Bartley said. “I just got a little nervous. I dropped a couple of combos that would have won the game, but it’s how it goes.”

(center right in yellow) John Bartley, of Kentucky, drove to Orlando to compete in Street Fighter. He sits here in the first round.

Claire Macchiarola

/

Central Florida Public Media

(center right in yellow) John Bartley, of Kentucky, drove to Orlando to compete in Street Fighter. He sits here in the first round.

Bartley and his wife, Alecia, drove from Louisville to attend CEO. They try to go to one tournament a year.

“We were a CEO last year. We liked it. New venue this year, so we decided to come out and try it again,” he said.

Alecia isn’t a competitor, or at least not yet.

“I’ve got the bug, so I’m learning how to play,” she said.

Alecia came out to support her husband. She was disappointed to see him lose, but the two were ready to watch the rest of the competition; they’re both big fans of watching Street Fighter matches.

“I love watching because You’ll you never know what can happen,” she said.

Behind her is a non-metaphorical wrestling ring in the center of the room. Inside, it is yet another monitor and game console used to display featured fights at the tournament. On either side of the ring are two huge video displays for all to see the players’ match.

“We like to add that whole facade. It’s a fighting game, after all. There’s no actual fighting going on in it, but we want people to feel like it’s a grand stage,” said wrestling ring owner and CEO founder Alex JaBailey.

The CEO creator isn’t just a fan; he’s a competitor, too. During the weekend festivities, JaBailey was entered in the Street Fighter 2 tournament… Although it didn’t go as planned, he lost his match competing while communicating with his staff via text to make sure the event was running smoothly and keeping his guard up in the game.

Alex JaBailey, founder of the CEO fighting game championship, is playing Street Fighter on the opening day of the games.

Claire Macchiarola

/

Central Florida Public Media

Alex JaBailey, founder of the CEO fighting game championship, is playing Street Fighter on the opening day of the games.

In defeat, JaBailey looked frustrated, but he shrugged it off, shook his opponent’s hand, and strode away, off to put out a small “fire” the staff was dealing with.

“It’s about video games and having a good time. I am a competitor, first and foremost,” he said.

JaBailey started playing Street Fighter in college. Once finished, he began touring the world competing in tournaments and learning how to put one on.

In 2010, JaBailey began CEO in Orlando with a small crowd and a big dream.

“I looked at my community, and I said, let’s grow this thing in Florida. We can do something really special. And over the years, I learned something new every year, until we kept growing it. And now it’s at a very good state where we can turn this into something special for Florida,” he said.

CEO temporarily left Orlando for a bigger venue in Daytona, but the event outgrew the space and returned to Orlando this year, using, for the first time, a large space in Shingle Creek.

In Daytona, CEO cost about $3 million to put on, JaBailey said, which was accomplished. During the event, he wasn’t sure what this year’s expenses were exactly, but he was confident it would also be a multi-million-dollar event.

Six thousand people visited and/or competed in the CEO fighting game championship over three days.

Claire Macchiarola

/

Central Florida Public Media

Six thousand people visited and/or competed in the CEO fighting game championship over three days.

“You just gotta take risks and hope that people come and support you. And so far, we’re killing it,” he said. “Going into the grand finals, on Sunday, the energy you feel around that ring when the matches are good is something like it. And that’s what makes me happy. Makes me tear up at the end of the weekend, like this is why I do this.”

The Sunday night finals were streamed on Twitch, and at one point or another, at least 200,000 people were tuned in. Inside the venue,2,000 people sat outside the wrestling ring, eager to see who would dominate in Street Fighter 6.

The finalists featured two players from South Korea. The winner of the night, Shin Moon-sup, aka Leshar. With his opponent at match point, the 25-year-old staged a comeback victory. The crowd erupted in a joyous raucous as Leshar claimed his $7,000 prize.

The South Korean finalists were hardly the only international guests, as competitors also came from Switzerland and Japan. That kind of travel for video game tournaments is becoming more common in Orlando as the City Beautiful continues to level up as an esports hub.

Orlando Esports Journey

Beyond CEO, Orlando has attracted some big names in gaming.

Over the last 15 years, Orlando has grown in the esports community, hosting competitions like the Call of Duty World League Championship in 2017 at the Kia Center, the Pokémon Regional Championship in 2023 held at the Orange County Convention Center, and EA’s Madden Championship, hosted at Full Sail University’s esports arena, “The Orlando Health Fortress.”

The latter, which occurred earlier this year, featured 14 of the top Madden players competing on the Fortress’ main stage for a share of the $1 million prize pool.

Sari Kitelyn, director of esports at Full Sail University, stands in the university's Orlando Health Fortress, an esports gaming arena.

Joe Mario Pedersen

/

Central Florida Public Media

Sari Kitelyn, director of esports at Full Sail University, stands in the university’s Orlando Health Fortress Esports Arena.

“We’re a city that’s rooted in family entertainment and innovation, and it just only makes sense that we’re leaning heavily into an industry that connects with that audience, audiences of all of those different ages,” said Sari Kitelyn, director of esports at Full Sail.

Kitelyn noted that Orlando is ripe with ideal qualities for it to be an esports town. It has huge venue space, like the Orange County Convention Center, the Rosen Shingle Creek, the Amway Center, and Full Sail’s Orlando Health Fortress. Additionally, it also has tremendous industry experience in putting on large events from veterans of the tourism sector and those working in production, but the crucial element that makes esport productions possible in the city is Orlando’s investment in fast internet, Kitelyn said.

“There are a lot of cities that are not necessarily understanding the power and the impact of that bandwidth and of that level of technology infrastructure,” she said. “Those that are working within the event space, in Central Florida, they already get it, and that’s what’s really awesome, is that you go to the table and you have to understand that, no, we need hardwire internet for 100 PCs all at the same time.”

According to Kitelyn, Orlando’s esports watershed moment came in 2013 when Full Sail hosted Major League Gaming’s Dota 2 and Call of Duty Championships.

Full Sail University Orlando Health Fortress Esports Arean first opened in 2019.

Joe Mario Pedersen

/

Central Florida Public Media

Full Sail University Orlando Health Fortress Esports Arean first opened in 2019.

“That event marked one of the region’s first high-profile moments on the national esports stage and helped set the tone for what’s now a thriving, multi-faceted esports ecosystem,” she said.

While Full Sail has invested in game development for about 30 years, its hosting of the MLG set in motion an investment toward more esport development in the area.

In 2019, Full Sail’s Orlando Health Fortress opened. According to the university, it is the largest collegiate esports arena in the nation. The Fortress was an old sound studio converted to accommodate 500 spectators, a main stage, and a massive LED lighting rig.

Since opening, the Fortress has hosted the Red Bull Conquest – a regional fighting game tournament series – in 2019, the Blizzard Hearthstone Collegiate Championship that same year, and the NBA2K League Draft in 2024.

Full Sail University's Armada HQ is the home of the university esports varsity team, but officially opened to all students Monday.

Joe Mario Pedersen

/

Central Florida Public Media

Full Sail University’s Armada HQ is the home of the university esports varsity team, but officially opened to all students Monday.

This week, Full Sail took another step into expanding community esports by opening its “Armada HQ,” a gaming and production center on campus. It includes 45 PC game stations and console lounges with PS5 and Nintendo Switch systems.

The HQ is home to the school’s esports varsity team, the “Armada.” The team is in the off-season currently and is hosting tryouts this summer, hoping to flesh out a roster between 80 and 100 athletes. The team took home the league champion title in the spring of 2023 for the MOBA game Smite, and the eastern conference champion titles for Super Smash Bros in 2023 and 2024.

Armada HQ had a soft opening in March for its athletes, but is now open to all students who are looking to casually game. But Armada HQ also has opportunities for students interested in esports commentating with a dedicated broadcast studio for streaming production.

“We want to support this kind of evolution for our students,” Kitelyn said. “This industry is being built right now, and we want to give them the opportunities to understand the landscape.”

Kitelyn thinks Orlando’s esports’ potential is only going to grow with more broadcast opportunities, more commercial events and more collegiate events.

“There are so many different aspects of areas that we can kind of go into, and all those tapping in so well, to what Orlando is really bringing to the table, the growth opportunity is going to be seen,” she said. “I honestly, really do believe that the growth here is limitless.”





Link

Continue Reading
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

E-Sports

Seton Hall Esports Students Excel at Gen.G Practicum in South Korea

Pablo Escobedo (left) and Samhitha Swarna (right) display their Gen.G Esports Practicum certificates alongside Esports Manager and Adjunct Professor Victor Gomez (center) in Seoul. Seton Hall Esports and the Stillman School of Business proudly celebrate the achievements of two rising finance majors, Samhitha Swarna (senior) and Pablo Escobedo (junior), who recently took part in the […]

Published

on


Gen.G Practicum students with professor

Pablo Escobedo (left) and Samhitha Swarna (right) display their Gen.G Esports Practicum
certificates alongside Esports Manager and Adjunct Professor Victor Gomez (center)
in Seoul.

Seton Hall Esports and the Stillman School of Business proudly celebrate the achievements of two rising finance majors, Samhitha Swarna
(senior) and Pablo Escobedo (junior), who recently took part in the prestigious Gen.G
Esports Practicum Abroad in Seoul, South Korea. Accompanied by Seton Hall’s Esports
Manager and Adjunct Professor, Victor Gomez, the students spent three weeks immersed
in an international learning experience that blended professional development, industry
networking, and firsthand exposure to the global esports scene.

The practicum gathered top university talent from around the world to work on projects
with Gen.G Esports, a world-renowned organization with championship teams in multiple
major titles, including recent wins at the League of Legends Mid-Season Invitational and the Esports World Cup. Both Samhitha and Pablo successfully
completed the rigorous program, and Samhitha earned the “Exemplar” designation, the
highest honor awarded to just one participant in the cohort for going above and beyond
and embodying Gen.G’s values.

Live match

In addition to their project work, the students built a network of 18 other student
leaders. The practicum included projects spanning business, education, and marketing,
giving participants the opportunity to learn directly from Gen.G industry leaders
about how these sectors intersect in esports. Beyond the classroom, they enjoyed rare
experiences such as attending a live match at the LCK Roadshow: T1 Homeground vs.
Gen.G, an electrifying clash between two esports titans that showcased the competitive
atmosphere fueling the industry’s global popularity. They also visited Lotte Tower,
one of Seoul’s most iconic landmarks, and participated in high-level networking sessions
with C-suite executives and leading professionals in esports, marketing, and business
strategy.

This practicum enhanced the students’ professional skills and reinforced Seton Hall’s
commitment to creating opportunities that prepare students for success in competitive
industries. By bridging classroom learning with the global esports stage, the Gen.G
Practicum Abroad has given Samhitha and Pablo a valuable edge as they continue their
academic journeys and pursue careers at the intersection of finance, business, and
gaming.

About Gen.G

Founded in August 2017, Gen.G Esports is a global esports organization inspired by
the talent of Korean pro players and the passion of fans worldwide. Headquartered
in Seoul, Los Angeles and Riyadh, Gen.G fields championship-winning teams across League of Legends, VALORANT, PUBG, EA FC Online and Brawl Stars. Recent milestones include a four-time LCK championship streak, a 2024 MSI title
and a 2024 VALORANT Masters victory. Gen.G also operates the Gen.G Global Academy (GGA) to foster the
next generation of esports talent. The organization is backed by leading partners
including LG, Monster Energy, Logitech, SOOP, Descente, Otoki and SIDIZ, and is committed
to delivering fan-first experiences through innovative partnerships and activations.

Categories:
Science and Technology



Link

Continue Reading

E-Sports

We Love AndaSeat’s Gaming Chairs and They’re Up to $160 Off This Back-to-School Season

If you’re into PC gaming or have a home office, then you know how much a comfy chair can make a difference when you need to be in front of a screen for hours at a time. Gaming chairs are often the best option. They’re generally made with extremely comfortable materials, come in cool, funky […]

Published

on


If you’re into PC gaming or have a home office, then you know how much a comfy chair can make a difference when you need to be in front of a screen for hours at a time. Gaming chairs are often the best option. They’re generally made with extremely comfortable materials, come in cool, funky colors and make your entire experience more ergonomic. However, they can be pricey. That’s why we’re glad to let you that AndaSeat — who makes some of our favorite options on the market — is offering gaming chairs for up to $160 off this back-to-school season. These deals are live until Aug. 31, and make now an excellent time to shop.

AndaSeat is offering discounts on a variety of its gaming chairs, but keep in mind that they look different depending on your choice. Some discounts are direct, and others include an extra coupon code you need to cut and paste before checkout. These are clearly labeled under the price, if applicable.

The AndaSeat Kaiser 3 Pro 5D gaming chair is now $489, down from its regular price of $669 when you stack its current discount with the coupon code BTSK30 at checkout. This chair includes a lumbar pillow and an adjustable head pillow.

For those with different needs, the Kaiser 4 series premium chair is now as low as $489, depending on the colorway you select, which saves you up to $60 after you use the coupon code BTSK30 at checkout. This gaming chair is our favorite choice for larger people. It comes in two sizes and multiple colors, and features both lumbar support as well as a magnetic head pillow. Our experts noted that, “It’s great for gamers who like to sit cross-legged or with their feet up and for people who spend long hours seated for work, play or lounging. It’s especially suited for people who want a traditional gaming chair style with premium materials and ergonomic enhancements.”

Hey, did you know? CNET Deals texts are free, easy and save you money.

For a more budget-friendly option, check out the X-Air gaming chair, which is $369 after its discount of $30. The X-Air includes 4D arm rests, lumbar support and allows you to adjust it for height. Finally, the Phantom Series 3 chair is perfect for office or gaming use, and it’s now down to $299, which is a massive $100 off.

With its many colors and editions, AndaSeat has multiple offers, and the entire sale site is worth checking out so you can find just the right fit.

Top deals available today, according to CNET’s shopping experts

Why this deal matters

Gaming chairs aren’t just meant for avid gamers, they also offer more ergonomic support for anyone who still works from home. AndaSeat’s gaming chairs are adjustable, available in multiple colors and offer back support as you work or play. Their current deals save you up to $160 until Aug. 31.





Link

Continue Reading

E-Sports

Unmatched Roadshow 2025 Unites Tabletop Gamers Nationwide

Tabletop gaming takes the spotlight once again as the Unmatched Roadshow launches its latest wave of live, on-ground events designed to bring the vibrant Unmatched board game community together — one match at a time. Spearheaded by Zarriors Production and led by content creators Alayza May Lao and James Bennette Strachan as the official Lead […]

Published

on


Tabletop gaming takes the spotlight once again as the Unmatched Roadshow launches its latest wave of live, on-ground events designed to bring the vibrant Unmatched board game community together — one match at a time.

Spearheaded by Zarriors Production and led by content creators Alayza May Lao and James Bennette Strachan as the official Lead Organizers, the Unmatched Roadshow is more than just a series of tournaments. It’s a nationwide initiative built to unite tabletop enthusiasts, celebrate community bonds, and introduce new audiences to the award-winning Unmatched — a board game known for its fast-paced battles, diverse character lineup, and tactical gameplay.

With five action-packed stops scheduled throughout the year, the Roadshow is a platform for both competitive players and casual fans to connect, compete, and collaborate in a shared love for tabletop strategy.
“Our mission is to create a lasting community where players feel seen, valued, and driven by purpose — not just in winning, but in playing together,” shares the Zarriors Production team.

Unmatched Roadshow - SideQuest: Cafe + Hobby Lounge

Multiple Stops, One Purpose
Spanning several cities, the Roadshow brings Unmatched directly to communities across the Philippines through interactive demos, localized tournaments, and media-ready showcases. Fans can join the action by registering through local partner venues announced ahead of each stop.

What to Expect:

  • Live board game matches featuring unique characters from Unmatched

  • Localized tournaments with ranking points and exclusive prizes

  • Community games and newbie sessions

  • Merch drops, freebies, and in-event promos

Powered by Partnerships
The Unmatched Roadshow is made possible through the support of visionary partners in the gaming, tech, and media space.

Co-Presenter: PlayCafé
Presenter: Gaming Library
Brand Partner: PIXEL by Eplayment

Major Sponsors:
Lexar Philippines, Roll Play Game Lounge, ZenithPads – Custom and Artisan Mousepads, TOCHI Snacks PH, ISLA Kapsule, B&C Prints, Loot drop Labs, Dibs Pack, Sticker Station

Media Partners:
Tier One Entertainment, When In Manila

Community Partners:
Unmatched Philippines, AMPLFY

Official Photographer: Jungo Adventures

2025 Venue Partners:
Playwell PH, Nexus Academia, SideQuest: Cafe + Hobby Lounge

Be Part of the Movement
The Roadshow is more than just gameplay — it’s a movement to amplify tabletop culture in the Philippines and beyond. Whether you’re a strategist, collector, content creator, or curious newcomer, you’re invited to step into the ring, learn the game, and meet fellow players.

IMG 4156IMG 4156

📣 Announcement of Season 4 Venue in Collaboration with Geekpop — stay tuned for more details!

Follow and Connect:
Unmatched Roadshow — Facebook, Instagram
Zarriors Production — Facebook, TikTok
Lead Organizers: Alayza May Lao, James Bennette Strachan (Tequila)

The Unmatched Roadshow is here — and the battle is just beginning.

For partnerships, sponsorships, or collaboration: zarriorsbusiness@gmail.com



Link

Continue Reading

E-Sports

Nintendo of America and ISEA Team-Up For School Tournament Program

Where was this when we were in school? Video games have had stigmas attached to them for a long time. Sadly, it’s an inevitability given the content that they sometimes have and how people perceive that content. One drawback of this is that places like elementary and middle schools, for the longest time, frowned upon […]

Published

on


Where was this when we were in school?

Video games have had stigmas attached to them for a long time. Sadly, it’s an inevitability given the content that they sometimes have and how people perceive that content. One drawback of this is that places like elementary and middle schools, for the longest time, frowned upon having video games within their confines for many years. However, things have changed, and Nintendo of America is helping to be a part of that change. The Big N has teamed with the ISEA, also known as the Interstate Scholastic Esports Alliance, and their goal is to bring video game tournaments to students from all over!

In a press release obtained by My Nintendo News, the plans for the tournaments were laid out. The goal was to bring three iconic Nintendo Switch games, specifically Splatoon 3, Super Smash Bros Ultimate, and Mario Kart 8 Deluxe, and take them to the students of schools across 23 states, reaching from elementary schools to high schools. In that press release, ISEA President Danielle Johnson showed her enthusiasm for the collaboration:

“We are so excited to partner with Nintendo as we continue to grow and expand competitive gaming opportunities for students across the country. Games are a fun, communal experience. We want to make gaming accessible to as many students as possible regardless of their previous gaming experience. School-based gaming programs connect students that may have not been involved in social competitive activities before, and every student deserves a place to belong at school. These programs not only raise student attendance and achievement but also help students build healthy relationships that can last a lifetime.”

Video games can indeed do that, and it’s nice to see various groups coming together to promote video games within the school space. The irony of some of this is that Nintendo is rather infamous for restricting how people and organizations can use their video games in tournament settings, even if it’s for charity. Seeing this “about face,” and for students no less, is a wonderful sign that things might be shifting around for The Big N.

Bill Trinen, who is the Vice President of Player and Product Experience at Nintendo of America, said of the partnership:

“We support kids who want to celebrate their passion – or discover a new passion – by getting involved in memorable cooperative and competitive play experiences. Working closely with the ISEA ensures that we are creating a fun experience that is open to everyone.”

No date was given for when these tournaments will start.



Link

Continue Reading

E-Sports

EWC 2025 Club Program Sponsors: Top Brands & Regional Trends

Loading The Esports World Cup Club Program is one of the most coveted systems in esports today, a prestigious circle that every professional team worldwide strives to join. Beyond the prestige, it offers significant financial and strategic benefits, but entry isn’t easy.  This year, only 40 teams made the cut, representing top-tier organizations from every […]

Published

on


The Esports World Cup Club Program is one of the most coveted systems in esports today, a prestigious circle that every professional team worldwide strives to join. Beyond the prestige, it offers significant financial and strategic benefits, but entry isn’t easy. 

This year, only 40 teams made the cut, representing top-tier organizations from every corner of the globe, from Asia to South America. With such a diverse and elite lineup, we decided to take a closer look at who’s backing these teams. And the sponsorship landscape reveals some fascinating insights.

Which teams boast the highest number of partnerships? Which top organization surprisingly runs almost partner-free? And which brands lead the pack by partnering with the most teams? All this and much more is unpacked in our exclusive breakdown of the EWC 2025 Club Program sponsors.

Teams Dashboard banner

Team sponsorship overview

One clear leader in the EWC 2025 Club Program is T1, boasting an impressive roster of 18 partners across various categories. They are followed by Team Vitality with 12 sponsors, then G2 Esports, Karmine Corp, and Team Liquid. Interestingly, while T1 represents Asia, the other top teams are European: though Team Liquid, despite its global reach including North America and Asia, is considered primarily European due to its headquarters.

EWC 2025 Club Program Teams: Sponsors

A notable trend among bigger, more established teams is a clear differentiation in partnership tiers. For example, organizations like T1 and Natus Vincere distinguish between sponsors as partners, supporters or suppliers. T1 even categorizes its sponsors further into premier, lead, and main partners, reflecting different levels of involvement and support.

At the other end of the spectrum, India’s S8UL Esports has just one partner (iQOO), which was secured specifically for EWC, suggesting the team might be without sponsors post-event. Surprisingly, FaZe Clan, a highly renowned organization with numerous titles and seemingly abundant sponsorship opportunities, has only two partners: SteelSeries and Rollbit.

Some other interesting insights include:


  • The most sponsored North American team in the Club Program is 100 Thieves with 9 partners, while in South America it’s LOUD with 7.


  • Chinese teams predominantly work with local partners from China.


  • Similarly, teams from the MENA region mainly have sponsors from within MENA.

Brand partnerships: Who’s leading the game?

If the EWC 2025 Club Program teams are the stars on stage, then the brands behind them are the powerhouses working the spotlight. This year’s lineup of sponsors is impressively varied — we tracked 210 unique brands connected to the 40 participating teams, spread across 19 categories and even a few one-of-a-kind cases. One of the quirkiest? The lo-fi YouTube channel Lofi Girl, which partnered with French organization Gentle Mates.

EWC 2025 Club Program Teams: Sponsors Categories

The sponsorship mix shows just how wide esports’ commercial appeal has become. Endemic companies (particularly those in Electronics and Gaming Peripherals) are still the backbone of the scene, with 31 brands in this category alone. Food and Beverage comes in a close second at 28, showing how much lifestyle products have embedded themselves into esports culture.

Some trends stand out: the automotive industry has a surprisingly strong footprint, with more representatives than the gaming chair or general furniture sectors. Health-focused partnerships are also making a mark, and crypto-related sponsors, once seen as a fading trend, are clearly regaining ground.

EWC 2025 Club Program Teams: Top Sponsors

When it comes to the most active brands, familiar names dominate. Red Bull is in a league of its own, backing 11 different Club Program teams in 2025.

They’re followed by peripheral giants Logitech G (7 teams), Razer (6), and Zowie (5). One of the bigger surprises is Visa, partnering with 4 teams, a tally higher than tech heavyweights like ASUS ROG, Blacklyte, or Samsung.

Regional sponsorship insights

Looking at sponsorships through a regional lens reveals clear differences in both scale and variety. European teams are the undisputed leaders, topping the charts not only in the number of sponsors, but also in the breadth of categories they cover. They feature partners across all 20 categories we identified and work with a remarkable 106 unique brands.

Asia trails behind Europe slightly, but not by much: teams from the region boast 84 unique brands across 18 categories. The diversity here is partly driven by the presence of Chinese organizations, whose sponsorship portfolios often consist almost entirely of domestic brands, giving the region a distinct local flavor.

EWC 2025 Club Program Teams: Sponsorship Breakdown by Region

South America and MENA lag behind in total sponsorship count, though it’s worth noting they also have fewer teams in the Club Program compared to Europe and Asia. 

Several trends stand out across regions:


  • Betting and gambling sponsors appear predominantly with teams from Europe and South America, where regulations are less restrictive.


  • Web3 and crypto sponsors, the fifth most popular category overall, are notably absent from South American and MENA teams.


  • Smartphone manufacturers tend to focus their partnerships on Asian teams — unsurprising given the region’s strong mobile gaming culture.


  • Asia also leads in the number of partnerships in Electronics / Gaming Peripherals, the single most popular sponsor category in the Club Program.

The EWC 2025 Club Program’s sponsorship map offers more than just a collage of brand logos, it’s a readout of each team’s audience strategy. From Red Bull’s dominance among energy drink fans to the influx of lifestyle, automotive, and niche cultural brands, these partnerships reveal who teams are trying to reach, which markets they’re betting on, and how the esports economy is shifting in real time.



Link

Continue Reading

E-Sports

Leveraging Licensing for Long-Term Value in a Digital Age

In an era where traditional media empires crumble under the weight of shifting consumer habits and digital disruption, Playboy’s transformation offers a compelling case study in reinvention. Once synonymous with print culture and a bygone era of celebrity culture, the brand is now repositioning itself as a licensing powerhouse, leveraging its iconic status to generate […]

Published

on


In an era where traditional media empires crumble under the weight of shifting consumer habits and digital disruption, Playboy’s transformation offers a compelling case study in reinvention. Once synonymous with print culture and a bygone era of celebrity culture, the brand is now repositioning itself as a licensing powerhouse, leveraging its iconic status to generate recurring revenue in a post-traditional media landscape. This pivot—from asset-heavy operations to an asset-light model—signals a strategic repositioning that could redefine its value proposition for investors.

The Asset-Light Revolution

Playboy’s shift to an asset-light strategy has been nothing short of dramatic. Under CEO Ben Kohn, the company has prioritized licensing over direct-to-consumer retail and digital content production. This approach minimizes operational overhead while maximizing the reach of the Playboy brand. For Q2 2025, licensing revenue surged 105% year-over-year to $10.9 million, driven by minimum guaranteed royalties and new partnerships in gaming, beauty, and grooming. The Byborg licensing deal alone contributed $5 million in guaranteed royalties, with an additional $20 million expected by July 2025.

This strategy has already translated into financial stability. Adjusted EBITDA turned positive at $3.5 million in Q2 2025, compared to a $2.9 million loss in the same period in 2024. Net losses have also halved, from $16.7 million to $7.7 million, as the company sheds underperforming assets and focuses on high-margin licensing.

Strategic Licensing as a Recurring Revenue Engine

The key to Playboy’s success lies in its ability to monetize its brand through licensing. Unlike traditional media models that rely on subscription fatigue or ad revenue volatility, licensing offers a more predictable income stream. The company’s China licensing expansion, for instance, grew 54% year-over-year even excluding the Byborg deal, demonstrating the scalability of its approach.

Moreover, Playboy is diversifying into high-growth categories. The recent foray into gaming and beauty—industries with strong consumer engagement and brand loyalty—positions the company to tap into new demographics. A Playboy-branded hospitality venue in Miami Beach further underscores the brand’s ambition to create immersive experiences that amplify its licensing value.

Risks and Opportunities

While the asset-light model reduces capital expenditures, it is not without risks. Licensing revenue depends on the performance of third-party partners, and over-reliance on a few key deals (like Byborg) could expose the company to volatility. Additionally, the brand’s legacy as a symbol of a bygone era may limit its appeal to younger audiences unless it evolves its image through strategic content and partnerships.

However, the company’s strong cash position—over $30 million in liquidity—and its focus on optimizing operations provide a buffer. The Great Playmate Search, a fan-voting contest with paid participation, also hints at a broader strategy to engage audiences directly while monetizing brand equity.

Investment Implications

For investors, Playboy’s transformation presents a unique opportunity. The shift to licensing aligns with broader trends in brand monetization, where intellectual property (IP) becomes a currency in itself. Companies like Nike and Disney have long demonstrated the power of licensing to generate recurring revenue, and Playboy is now following a similar playbook.

The key question is whether the company can sustain its licensing momentum. If it continues to secure high-margin deals and expand into new categories, its asset-light model could deliver consistent growth. However, investors should monitor the performance of its key partners and the company’s ability to innovate beyond its historical image.

Conclusion

Playboy’s strategic repositioning is a masterclass in adapting to a post-traditional media world. By shedding physical assets and embracing licensing, the company has unlocked a path to sustainable revenue and reduced financial risk. While challenges remain, the early results—strong EBITDA, declining losses, and a robust pipeline—suggest that the Playboy brand is far from obsolete. For investors with a medium-term horizon, this transformation offers a compelling case for long-term value creation, provided the company continues to execute its licensing vision with discipline and creativity.

In the end, Playboy’s story is not just about a brand’s survival—it’s about reinvention in an age where adaptability is the only constant.



Link

Continue Reading

Most Viewed Posts

Trending